Mafia: The Old Country Is a Classic Mob Tale Told With an Eye on the Future

Mafia: The Old Country Is a Classic Mob Tale Told With an Eye on the Future

Mafia the Old Country Hero Image

To understand Mafia: The Old Country, you have to understand that this is a project concerned with looking back. It looks back, with deep research, at the very birth of the idea of the Mafia itself. It looks back, with real reverence, at the series it’s a part of. Hell, even its setting – the areas surrounding San Celeste, a Sicilian town at the turn of the 20th Century – is a callback to the opening mission of Mafia 2. But it takes those nostalgic ideas, and gives us a look forward at what Mafia can be in a modern gaming landscape.

Having played three hours of the game, it’s a fascinating exercise in marrying what players expect from a modern third-person narrative action game with what they loved about a series that began more than two decades ago. Key to that is, yes, there is a gorgeously realized Sicilian countryside for players to immerse themselves in, but this is not an open world game as we’ve come to expect it.

“The formula we’ve chosen to follow for Mafia: The Old Country is much more similar to that of Mafia 1 and Mafia 2,” explains Game Director, Alex Cox. “There is a world to explore, but it’s a backdrop to the story, it’s not the focus. It’s not an open world game in a conventional sense. The world is there to kind of provide an immersive environment for the story to take place.

“But we wanted something new and fresh as well. For us this game is the start of a new generation of Mafia games. We’re not in hock to nostalgia, we’re not bound by the rules of the past.”

You’ll feel that right away. In your typical game, gameplay leads story – you’ll know the familiar feeling of walking into a room that feels suspiciously like a shooting gallery, or up to a device that definitely contains a puzzle. But in Mafia: The Old Country, story always takes the lead. In my time with the game, I never walked into a firefight, stealth section, car race, or horse ride that didn’t have a reason to be there.

It all serves a story that follows the same balance of old and new. Taken in one sense, this is a deeply nostalgic mob tale – we follow our main character, Enzo, over the course of years, dipping into the key moments of his transformation from a miner to a made man, meeting the unpredictable Don Torrisi, his noble enforcer Luca, and his wayward nephew Cesare.

But there’s much here that isn’t familiar – the Mafia was treated more like a secret society than a criminal business at this time in history, and that plays out fascinatingly as you wander the Sicilian countryside to collect protection money, take down camps of brigands, and indulge in the pleasures the accompanying loot brings you.

Even more unusually, there’s also a true love story built into the mix. Enzo falls for the Don’s daughter, Isabella, and we see their forbidden romance bloom in a way few games would make space for.

“There are topics that I don’t think [have been covered] in a video game before,” enthuses Cox. “Real stuff that affects real people everyday, not in video games. We used cinema and prestige TV as a benchmark for us in terms of the quality of where we want to get to from terms of our storytelling.”

The premium that Hangar 13 have placed on storytelling means that this is truly Enzo’s tale, not a straightforward player fantasy. Yes, there’s a gorgeous, Unreal Engine-powered Sicily arrayed around you and, yes, you can explore it between missions – but this game wants to make the way you travel through that world feel believable. When Enzo has a goal, you’re not able to deviate in a way that wouldn’t be true to life.

It gives a sense of cinematic pace to what can be a very freeform genre. There are times during my playthrough where I’m simply on a pleasant horseback ride with Isabella – no emergent shootouts, no distractions, other than the landscape stretching to the sea. You’re playing a story, not a sandbox.

But when the action does become earned, there’s a lot to play with here. Don’t mistake The Old Country’s restraint for a lack of ambition – there’s a lot of classic gameplay thinking here, it’s more that the delivery feels different to what we’ve come to expect.

The game oscillates smoothly from character building to energetic bursts of pure gameplay. In an early mission, as Enzo learns the ropes, I’m sent to recover a seized shipment of whiskey, and it transforms into a stealth game as I creep through a police station storehouse, distracting guards, stashing knocked-out threats in hiding places, and making out without raising the alarm.

In a later mission, Enzo and Cesare take a joyride in a car around Roman ruins, before Isabella’s kidnapped and a full firefight breaks out – and the game suddenly becomes a surprisingly exacting cover shooter, and subsequently becomes a car chase, then a horse chase, and then an infiltration of the kidnappers’ camp.

Most impressive is when it combines multiple ideas in a single sequence. Eventually, Enzo is trusted enough to take the lead when a local businessman needs to be… made an example of. First, I’m able to visit the Don’s weapons dealer, and introduced to an extensive variety of weapon types and optional combat systems (take it from me, being able to use a throwing knife for stealth takedowns is great). From there, I need to pick my own way into a mansion’s grounds, taking a more lethal approach to stealth than previously – until I overreach and it seamlessly becomes an all-out gunfight, and then an on-foot chase scene back through the grounds when my target escapes.

But all of the above ties directly back to the story of Enzo himself – we learn about the character through what he does, and each scene has repercussions on those around him. None of this feels throwaway.

It’s a style that Hangar 13 believes in enough to say that this isn’t an experiment, it’s a full-blown direction for the series. “We’re putting a marker out there as to where the quality of our narrative and cinematic presentation sit – and that is something which is kind of a new benchmark for the series,” says Cox. The plan, from here, is to use this style to tell more epic stories from across the Mafia timeline – all still standalone enough to feel fresh, but with events rippling from one game to another, rewarding fans for returning.

Unlike most developers, for Hangar 13 it’s less about finding new gameplay mechanics and more about finding new stories that can stand as proudly as this one. “When we think about these epic, multi-generational crime narratives [from film and literature] – that’s how we want the franchise to be,” concludes Cox. “The feeling that there’s many stories told within this universe that overlap with one another. If we can make that the experience of playing Mafia games, I think we’ll be successful in the future.”

Mafia: The Old Country comes to Xbox Series X|S on Friday, August 8. Game Pass Ultimate members who purchase the game will be able to stream it with cloud gaming on Xbox Series X|S, Xbox One, Xbox PC and compatible smart TVs.

Mafia: The Old Country Deluxe Edition

2K


2

$59.99

Pre-order Mafia: The Old Country Standard Edition or Deluxe Edition to receive the Soldato Pack featuring distinctive cosmetics and a helpful Charm.*

Mafia: The Old Country Deluxe Edition lets you descend into Sicily’s criminal underworld in true mafioso style with a variety of bonus items for your collection.

Deluxe Edition includes:
• Full base game
• Padrino Pack
– “Lupara Speciale” Shotgun
– “Vendetti Speciale” Pistol
– “Immortale” Charm
– “Padrino” Outfit
– “Stiletto Speciale” Knife
– “Eckhart Speciale” Limousine
– “Cosimo” Horse and Accessories
• Gatto Nero Pack
– “Bodeo Nero” Pistol
– “Velocità” Charm
– “Gatto Nero” Outfit
– “Carozella Nero” Race Car
• Bonus materials
– Digital Art Book
– Original Score

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era.

Enzo will do anything for a better life. After a brutal childhood of forced labor, he’s ready to risk everything to become a man of honor in the Torrisi crime family.

His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth:

Family Takes Sacrifice.

This thrilling narrative is brought to life by stunning visuals, cinematic storytelling, and the authentic realism that the critically acclaimed Mafia series is known for. Enzo’s story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback, or behind the wheel of turn-of-the-century motorcars.

UNCOVER A MERCILESS WORLD OF ORGANIZED CRIME
The rough-hewn beauty of Sicily’s rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep. Rival families and their ruthless leaders wage unending turf wars in the shadows, hidden from the public eye. Trust is a fleeting rarity, and loyalties are worth killing for.

PLAY A CLASSIC MOB MOVIE
You’re the antihero of this thrilling 1900s story, living out every tense moment of Enzo’s descent into Sicily’s clandestine criminal underworld. Come face-to-face with a cast of unpredictable allies and cutthroat enemies in this classic crime drama, rich in period-authentic details that will immerse you in this treacherous Mediterranean setting.

FIGHT TO SURVIVE
Engage in life-or-death combat, be it up close with a blade or from afar with a variety of firearms. Ambush enemies for vicious stealth takedowns, or slice them up in close-quarters duels. If you prefer firearms, wield period-authentic handguns, rifles, and shotguns to overcome any odds and doggedly eliminate the Don’s enemies.

TRAVEL IN AUTHENTIC STYLE
Traverse a wide range of Sicilian environments, from underground crypts and crumbling ruins to bountiful vineyards and ornate opera houses. To reach your next target or make a hurried getaway, you’ll need to gallop on horseback across cobbled streets and open fields, or speed down dirt roads in authentic turn-of-the-century automobiles.

*Pre-order offer available for Mafia: The Old Country Standard Edition and Deluxe Edition until launch. Internet connection required to redeem bonus content. Items will be automatically entitled in-game at launch. Terms apply.

Purchase grants a license to the digital product subject to the Terms of Service (“ToS”) and Privacy Policy in game and at www.take2games.com/legal and www.take2games.com/privacy. Access to special/bonus/online features, content, services, or functions (“Special Features”), may require single-use serial code, additional fee, and/or online account registration (minimum age varies). Special Features may require internet connection, may not be available to all users or at all times, and may be terminated, modified, or offered under different terms in accordance with the ToS. See https://bit.ly/2K-Online-Services-Status for availability of certain Special Features. Violation of the ToS may result in restriction or termination of access to game or online account.

©2025 Take-Two Interactive Software, Inc. Published by 2K Games. Developed by Hangar 13. Mafia, Take-Two Interactive Software, 2K, Hangar 13, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved.

Mafia: The Old Country

2K


2

$49.99

Pre-order Mafia: The Old Country Standard Edition or Deluxe Edition to receive the Soldato Pack featuring distinctive cosmetics and a helpful Charm.*

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era.

Enzo will do anything for a better life. After a brutal childhood of forced labor, he’s ready to risk everything to become a man of honor in the Torrisi crime family.

His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth:

Family Takes Sacrifice.

This thrilling narrative is brought to life by stunning visuals, cinematic storytelling, and the authentic realism that the critically acclaimed Mafia series is known for. Enzo’s story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback, or behind the wheel of turn-of-the-century motorcars.

UNCOVER A MERCILESS WORLD OF ORGANIZED CRIME
The rough-hewn beauty of Sicily’s rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep. Rival families and their ruthless leaders wage unending turf wars in the shadows, hidden from the public eye. Trust is a fleeting rarity, and loyalties are worth killing for.

PLAY A CLASSIC MOB MOVIE
You’re the antihero of this thrilling 1900s story, living out every tense moment of Enzo’s descent into Sicily’s clandestine criminal underworld. Come face-to-face with a cast of unpredictable allies and cutthroat enemies in this classic crime drama, rich in period-authentic details that will immerse you in this treacherous Mediterranean setting.

FIGHT TO SURVIVE
Engage in life-or-death combat, be it up close with a blade or from afar with a variety of firearms. Ambush enemies for vicious stealth takedowns, or slice them up in close-quarters duels. If you prefer firearms, wield period-authentic handguns, rifles, and shotguns to overcome any odds and doggedly eliminate the Don’s enemies.

TRAVEL IN AUTHENTIC STYLE
Traverse a wide range of Sicilian environments, from underground crypts and crumbling ruins to bountiful vineyards and ornate opera houses. To reach your next target or make a hurried getaway, you’ll need to gallop on horseback across cobbled streets and open fields, or speed down dirt roads in authentic turn-of-the-century automobiles.

*Pre-order offer available for Mafia: The Old Country Standard Edition and Deluxe Edition until launch. Internet connection required to redeem bonus content. Items will be automatically entitled in-game at launch. Terms apply.

Purchase grants a license to the digital product subject to the Terms of Service (“ToS”) and Privacy Policy in game and at www.take2games.com/legal and www.take2games.com/privacy. Access to special/bonus/online features, content, services, or functions (“Special Features”), may require single-use serial code, additional fee, and/or online account registration (minimum age varies). Special Features may require internet connection, may not be available to all users or at all times, and may be terminated, modified, or offered under different terms in accordance with the ToS. See https://bit.ly/2K-Online-Services-Status for availability of certain Special Features. Violation of the ToS may result in restriction or termination of access to game or online account.

©2025 Take-Two Interactive Software, Inc. Published by 2K Games. Developed by Hangar 13. Mafia, Take-Two Interactive Software, 2K, Hangar 13, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved.

The post Mafia: The Old Country Is a Classic Mob Tale Told With an Eye on the Future appeared first on Xbox Wire.

Once Upon a Katamari Brings First New Katamari Damacy Entry in 14 Years to PC and Consoles This October

Bandai Namco will finally roll up another mainline Katamari game with Once Upon a Katamari when it launches for PC via Steam, Nintendo Switch, PlayStation 5, and Xbox Series X and S on its October 24, 2025, release date.

News about the first fresh Katamari game in 14 years arrived during today’s July 2025 Nintendo Direct Partner Showcase. It came with a full-on gameplay trailer, below, revealing the return of The King of All Cosmos and plenty of that classic Katamari, ball-rolling gameplay fans have come to love the series for. You can see it all — and catch some new music — in the Once Upon a Katamari gameplay trailer below.

As if there was ever any concern, players can expect Once Upon a Katamari to let them roll up the universe yet again when it launches this fall. It’ll be more than a carbon copy of the games it follows, though, with Bandai Namco announcing a planet-sized amount of new features to enjoy.

Included in the lineup of additions of customization options for the Prince and 68 available Cousins, as well as multiplayer support for up to four players. It’s chaos that will be backed by an all-new soundtrack to listen to as players roll throughout history and rebuild the sky.

“The King of All Cosmos and his family accidentally destroyed the Earth, the moon, and countless stars floating in the universe,” an official description from Nintendo says. “Travel through the Jurassic Period, Ice Age, historic Japan, and other eras to roll up objects with your trusty katamari and rebuild the starry sky. With all-new stages, a new soundtrack, character customization, a new four-player multiplayer mode that lets players compete online or battle CPU rivals offline and more, the quirky Katamari Damacy series returns when Once Upon A Katamari launches on Nintendo Switch October 24.”

Once Upon a Katamari on Switch will be up for pre-order through the Nintendo eShop later today. Those with save data from Katamari Damacy REROLL or We Love Katamari REROLL+ Royal Reverie will also be able to unlock a special playable Young King at launch. A proper Nintendo Switch 2 version has yet to be announced.

In the meantime, you can check out everything announced during today’s July 2025 Nintendo Direct Partner Showcase.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Once Upon a Katamari will have you rolling up the annals of history, and it’s coming to PC

Punishing my tendency to never bother watching Nintendo Directs, Bandai Namco used today’s Switch 2-focused showcase to announce Once Upon a Katamari: the first mainline, non-remake Katamari game since 2011. It’ll be out on PC as well, come October 24th 2025, and while you’ll once again be rolling up entire societies around a swelling sticky ball, this one will span a range of time periods – so you’ll be able to knead whole new planets out of feudal Japan or ancient Greece.

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Disney Lorcana at Gen Con 2025: Everything Announced About Fabled, Whispers in the Well, Winterspell, and More

At Gen Con 2025, Disney Lorcana celebrated its two-year anniversary in a big way by revealing A Goofy Movie and Iconic Mickey and Minnie cards headed to the Fabled expansion, details on Whispers in the Well, Winterspell, and Toy Story cards, and even a brand-new set of Disney Lorcana puzzles.

There’s a lot to look forward to in the ever-expanding world of Disney Lorcana, and you can check out all the latest news and cards below!

Fabled’s Iconic Mickey and Minnie Cards Are the Stars of This Expansion Alongside A Goofy Movie

Fabled is set to be released at local card shops on August 25 and everywhere else on September 5, and one of the biggest new additions it brings to Disney Lorcana is Iconic cards. These are even rarer than Enchanted and feature full alternate artwork, unique foil pattern, and foil hot-stamped text and stats. Kicking off this new rarity will be Minnie Mouse – Sweetheart Princess and Mickey Mouse – Brave Little Prince.

These cards not only look great, but they also complete a picture when placed together. Furthermore, Minnie’s Royal Favor adds Support to any Mickey Mouse cards, meaning their love for each other will also help you in-game!

Another new rarity being added with Fabled will be Epic, which are rarer than Legendary but more common than Enchanted, and one of these new cards will be A Goofy Movie’s Stand Out. A Goofy Movie’s arrival in Lorcana was long-requested, and Stand Out will celebrate this moment alongside Powerline – World’s Greatest Rock Star and I2I.

Dumbo is also getting some love in the new Fabled set, as Dumbo – The Flying Elephant, and Timothy T. Mouse – Flight Instructor will be just two of the card players that will be able to seek out.

There will also be a handful of promo cards to look out for in Fabled, including Alice – Accidentally Adrift (Buy a Box Promo), Cursed Merfolk – Usula’s Handiwork (Weekly Play Promo), Sisu – Daring Visitor (Weekly Play Promo), Strength of Raging Fire (Weekly Play Promo), and The Queen – Conceited Ruler (Pre-Release Promo).

Lastly, Maleficent in her dragon form will be featured as Fabled’s Set Championship, meaning there will be cards and play mats available to those who can win at tournaments held throughout the year.

The Collection Starter Set and Elsa Gift Box Are Made for Collectors and Newcomers

For those looking for even more ways to celebrate their love of Disney Lorcana or jump in for the first time, the Collection Starter Set and Elsa Gift Box will be worth a look when they launch on October 3, 2025.

The Collection Starter Set will cost $29.99 and will include a 4-pocket card portfolio featuring Mickey Mouse – Brave Little Tailor artwork, which had previously only been used at Disney Lorcana Challenge. There will also be a “Glimmer Foil” Tinker Bell – Giant Fairy promo card, four Fabled booster packs, and a Collector’s Guide.

The Elsa Gift Box, on the other hand, will also cost $29.99, and it will come with five Booster packs, one “Glimmer Foil” Elsa – The Fifth Spirit promo card, one storage box, and three punch-out card dividers.

Whispers in the Well Will Feature Zootopia’s Judy Hopps and Nick Wilde

Whispers in the Well is the next set after Fabled and will have its pre-release on November 7 and official release on November 14. For Disney Lorcana lore hunters, this set will introduce Whispers, which are partially-formed Glimmers that we’ll encounter in the “depths of the Great illuminary.” To find these Whispers, certain detective Glimmers like Mickey Mouse, Judy Hopps, and Nick Wilde will need to lend their expertise to the cause.

We were given a look at a few of the Zootopia cards that will be part of Whispers in the Well, including Judy Hopps – Uncovering Clues, Nick WIlde – Persistent Investigator, and Putting It All Together. The Deck and Booster Pack art was also revealed, and they feature such characters as Daisy, Demona, Gaston, Simba, Megara, Judy Hopps, and Robin Hood.

Winterspell Promises ‘Flurries of Fun’ With Stitch, Angel, and More

In Q1 2026, Disney Lorcana will be releasing Winterspell, a new expansion that promises “Flurries of Fun.” We don’t know too much about this set yet, but the art you can see above features Stitch and Angel, and they appear to be in a tropical setting that is covered in snow!

Toy Story to Arrive in Disney Lorcana in Q2 2026

As one final surprise, the team at Disney Lorcana revealed Toy Story characters will be joining the TCG in Q2 2026. The only info we have is from a piece of artwork that features both Woody and Buzz on a seemingly alien planet. More details will be shared in the future.

Disney Lorcana Puzzles From Ravensburger Feature Original Art from the TCG

Disney Lorcana is venturing into the world of puzzles as it will be presenting six 1,000-piece puzzles from Ravensburger – one for each Ink color, that will feature original art from the TCG and each will even come with a Disney Mickey Mouse – True Friend promo card. These puzzles will cost $29.99 each in the US and Canada and will be released on September 1, 2025.

You can check out the Amber, Emerald, Ruby, and Sapphire puzzles in the slideshow above, and there are still two – Amethyst and Steel – that have yet to be revealed. Furthermore, those last two will be exclusive to Disney in its stores and online.

For more in the world of Disney, check out our exclusive interview with Disneyland’s president for the park’s 70th anniversary, our thoughts on Walt Disney – A Magical Life, and the news about The Magic of Disney Animation headed to Disney World’s Hollywood Studios.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

Plants vs Zombies: Replanted Is a New ‘Anchor for the Franchise,’ PopCap Boss Says, and a Chance to Reacknowledge the Series’ Roots

As PopCap announces a “definitive” new version of its beloved original Plants vs Zombies, the studio has reflected on the evolution of its garden tower defense franchise — and revealed why now is the right time for it to go back to the series’ PC and console roots, after a pair of sequels focused on smartphones.

Speaking to IGN, PopCap studio general manager Nick Reinhart said the freshly-announced Plants vs Zombies: Replanted was an opportunity to “reestablish” what fans loved about the series, while making it accessible on modern consoles, with polished-up 4K graphics.

Plants vs Zombies: Replanted will arrive on October 23, 2025 priced at $19.99, for PC (via EA app, Epic Games Store and Steam) and on consoles for Nintendo Switch, Switch 2, PlayStation 4, PS5, Xbox One and Xbox Series X/S.

New features include local co-op and PVP options, two additional game modes (a roguelike permadeath offering named Rest in Peace, and Cloudy Day mode, which ups the difficulty by limiting sunlight), plus an art gallery showing previously-unreleased concepts.

Describing the package as “the definitive PvZ remaster,” executive producer Jake Neri said it was PopCap’s way to “preserve the magic of the original while also giving it a freshness that allows it to live for another 20-odd years.”

“We’ve heard for quite a while now that that people would love a remaster of this game,” Neri continued, when asked why Replanted was surfacing now. “Timing is important.”

“PopCap just celebrated [PvZ’s] Sweet 16, which may seem like a little bit of a strange one but, at PopCap, we are strange,” added Reinhart. “It certainly has been swirling around sort of for a little bit, as we’ve been talking about getting things pulled together.”

Replanted’s announcement comes at an interesting time for the Plants vs Zombies franchise, following at least six years of work by PopCap testing various versions of Plants vs Zombies 3 on smartphones. Finally released worldwide in January 2024, PvZ 3 was then taken offline in October 2024 for another “major overhaul” — and, nearly a year later, it is still to resurface.

“My official answer here is that I don’t have anything to say about PvZ 3 at the moment,” Reinhart said when asked for an update on the MIA threequel’s status. For 2025, at least, the franchise’s focus appears to be Replanted — though there are “no plans” for Replanted to also launch on smartphones, something that would leave the runway clear for PvZ to return there at some point.

“Is it a reset?” Reinhart said, when asked if Replanted’s launch was the franchise resetting to its origins, after various spin-offs and sequels. “I think that’s an interesting way to sort of frame the question. What I would say is that I think it’s more of a reacknowledgement of what our roots are, and what sort of games we should be thinking about and what we should be making.”

“Has the brand ever gone away? No,” Reinhart continued. “A reset, to me, almost implies ‘well, it’s been dead on the vine,’ and we’re, like, trying to bring it back or something like that. I don’t think it’s there. I do think that it’s an opportunity for us to reestablish that this is a brand that people love, that there are still a lot of Neighborville stories that we can and should tell, and that we have to author that, to some extent, with our fan base in mind, and that we have to be able to acknowledge what we’ve done there.”

Naturally, PopCap has arrived on its decision to relaunch the original Plants vs Zombies after seeing the reaction to its more recent games in the series. 2013’s smartphone-only Plants vs Zombies 2 was popular and long-lasting, though included touchscreen power-ups and microtransactions that grated with some players. More recent years have seen the franchise’s console focus transform into a 3D shooter, via the Garden Warfare spin-off franchise — though for now, 2019 entry Battle for Neighborville appears to be the last.

Even PopCap itself, previously a prolific creator of bizarre but compulsive game ideas (Feeding Frenzy! Zuma! Bookworm!) has consolidated its focus in recent years. Bejeweled Stars will be a decade old next year, while Peggle 2 is 12 years old already, with no sign of a third entry on the horizon.

“I would say that the passion of the community is an important thing that has to be galvanized and recognized,” Reinhart said, discussing why PopCap has gone back to PvZ’s roots now. “So much of what inspires our design decisions is, how we make sure that we are keeping something that is familiar, that doesn’t entirely break the compact we have made with the player base, but that we can also then begin to iterate and move it forward as well.”

“This game has given us an opportunity to go and dive in and try to figure out exactly what it is that people love about PvZ,” Neri added. “And there’s a lot of learning that we’ve done about the zaniness of the IP and how it appeals to people in that way, and that helps guide us and help us be true to what the the expectation is.”

This desire to keep within fan expectations helped informed PopCap’s choice of new modes for Replanted, Neri continued, as while the developer had plenty of ideas and could have gone in “all different directions,” Replanted’s team instead aimed for what they thought fans would actually want.

“We’re very thoughtful about how much innovation we bring into it,” Reinhart agreed, “and not just trying to alienate the core overall experience for players… As we look to the future, we’re looking at the brand more holistically and saying, what else is there? And what would it mean for us to reinvestigate some of that? There are no formal plans for right now, but it’s something we are spending a lot of time looking at. But for this year, for the current stanza of where PopCap is, it is back at tower defense, and we’re excited about that.”

“We’ve done a ton of exploration around what people loved about all the different versions of PvZ and trying to bring it back into this version,” Neri added. “As we go forward, I definitely hope that Replanted will be an anchor for for us, that people can look to and understand — because the original PvZ still lives in people’s hearts and minds.”

So what of the future? Does a return to the more grounded original Plants vs Zombies in Replanted offer a clue as to where the franchise could go next? Or could it spark the re-release of other PopCap classics?

“We’ve absolutely been having conversations about — if this is fruitful, if this meets the fans expectations… is this a template?” Reinhart said. “I think there’s a lot of enthusiasm about that. Now, whether or not there are actually plans ongoing yet, we can’t say that, but I would say we’re very interested to see how this goes and what it would maybe mean for other properties to sort of maybe follow a similar route.

“PvZ is incredibly enduring,” Reinhart concluded, “and being able to bring that to a new audience, to reawaken people’s nostalgia and their feelings about it as well, especially in a time where I think the world could use a little bit of joy and wackiness, it just feels like the right time for that.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Dune Awakening’s devs are testing a patch that’ll let you deposit all of your blood and should help tackle ornithopter griefing

The next big patch for Dune: Awakening‘s now out there via Steam testing client, as devs Funcom look to test out its various tweaks before pressing go on full deployment next month. If you’ve been desperately screaming for the ability to slop out a bunch of blood and/or water at once, or have recently be chased by a swarm of griefy ornithopters, this is the patch for you.

In fact, the devs make clear that they’d really prefer it if you were to dedicate the bulk of your two-week-long patch testing time to those two things in particular. They’re also turning off taxes and sandstorms, the latter very much being the tax equivalent of the natural world, for the first week so bases won’t be at risk.

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Apex Legends Gets A Switch 2 Upgrade & Release Next Week

Squad up, Switch 2 style!

EA has just announced that Apex Legends will be receiving a Switch 2 upgrade next month, or rather next week, as it drops on August 5th. Hooray!

Yep, as part of today’s very good/middling/awful (delete as appropriate) Partner Direct, we learned that the online squad-based shooter, which first launched all the way back in 2019 — when it singlehandedly invented pinging stuff for your mates in-game (maybe) — will hit Switch 2 next Tuesday.

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Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Review

Can I reminisce for a second, gang? Is that cool? Almost four years ago, I reviewed Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles for IGN. It was my first IGN review. Now, with exactly 25 more IGN reviews under my belt, I’m back to review its sequel. Time flies, and a lot has changed in the last four years, including within this series. The Hinokami Chronicles 2 is a bigger, better version of its predecessor that adds new ways to play while maintaining what worked and tweaking what didn’t, even if it’s not exactly out here discovering new forms of demon slaying.

Let’s start from the beginning. If you’re unfamiliar with Demon Slayer from its manga or anime, it follows Tanjiro and Nezuko Kamado after demons murder their family and transform Nezuko into a demon herself. Determined to avenge their family, the two set out to slay demons and figure out a way to make Nezuko human again. The original Hinokami Chronicles went through the end of the Mugen Train Arc, and The Hinokami Chronicles 2 picks up from there. There’s some effort to play catch up if you missed the original game, with a bit of narration from Tanjiro in the Story Mode explaining what’s going on and who characters like Inosuke and Zenitsu are, but for the most part The Hinokami Chronicles 2 kind of expects you to have a familiarity with what’s going on. This is a sequel, after all.

If you don’t, you can hop into Path of the Demon Slayer, which allows you to replay a truncated version of the original story. And when I say “truncated,” I mean it, as it’s comprised of just six one-on-one fights. That’s it. It was still a useful way for me to refresh on the story so far, but none of the big, flashy fights against the massive bosses from the original game are here, and even some of the smaller fights are missing. Worse, the ones that are here are based on the playable, versus mode versions of the bosses you fought, which means they’re essentially just glorified Vs CPU matches. Don’t get me wrong; I am grateful The Path of the Demon Slayer is here at all, but it feels like there should have been more to it. As it is, you can knock the whole thing out in maybe half an hour.

For most folks, I imagine the appeal will be Story Mode, which allows you to play through the Entertainment District, Swordsmith Village, and Hashira Training Arcs. The story compelled me less than last time, though I remained interested even if it is a little goofy. Characters (especially the usually-cowardly-but-brave-when-it-counts Zenitsu) yell a lot, but it’s usually pretty funny in context, and Tanjiro is a goody-goody’s goody-goody, but at least his heart’s in the right place. This is a CyberConnect2 joint, so everything is absolutely beautifully animated and just about every sequence looks remarkable. There are a lot of cutscenes in the Story Mode, so maybe make some popcorn, but things are generally well-presented. Do characters talk too much and have too much internal monologue about how they can’t believe the other guy is doing some crazy stuff? Yup. Lots of yelling? Yup. Still fairly interesting anyway? Yup. It’s an anime game, y’all. Just, you know… don’t take a shot every time someone yells about something. You’ll be dead before the Entertainment District Arc is over.

This is a CyberConnect2 joint, so everything is absolutely beautifully animated and just about every sequence looks remarkable.

Between cutscenes, you’ll walk around and explore the world, talk to other characters, find items, and hunt down demons or clues to their whereabouts using Tanjiro’s incredible nose, Zenitsu’s super hearing, Inosuke’s spatial awareness, and so on. All of these essentially boil down to the Demon Slayer version of Detective Vision. Turn it on, follow the path, profit. As you explore, you’ll also be able to collect Memory Fragments, which are short movies that combine voiceovers and stills from the anime series, and Kimetsu Points, which can be used to unlock rewards like characters, system voices, alternate costumes, quotes, stamps, various art and decorations to customize your profile, and songs from the soundtrack, a lot of which you’ll also find scattered around the environments. I’m particularly fond of finding some momento that causes characters to pause and remember times past; it makes the world feel more lived in, and is a good reminder of how we got here.

I complained about all the walking around in my review of the original game, but I’m feeling it a bit more here for three reasons: first, the areas are smaller and more “big area where you run around and find stuff” rather than “travel this exceptionally linear path.” Secondly, you can run this time around, at least when you’re outside. Thank God, y’all. Thirdly, there’s side quests now, which break things up nicely, whether that means helping a shy servant confess his love to one of the women he serves or joining forces with a Hashira to take down a demon. These are fun, and they add variety. Plus, you usually get one of the aforementioned rewards. There’s even some amusing minigames, like Demon Slayer’s version of Guitar Hero, too!

When you’re not walking around, you’ll be throwing down with one demon or another. Like the first game, the fights are pretty sick, whether you’re fighting another member of the cast or engaging in one of the more elaborate fights against characters you’d never see in a versus match, like a giant demon fishman or a demon made of sashes or a 3 on 1 brawl. Even ones that you’ll fight multiple times, like Daki and Gyutaro, are compelling because you’ll use different characters each time, or fight under unique conditions, like having one of your characters be poisoned or using an alternate version than you’re used to. The boss fights are flashy and engaging throughout The Hinokami Chronicles 2, and easily the highlight of the story mode.

Locking Swords with Demons

When it comes to the actual battle system, this sequel doesn’t make a ton of changes. Attacks are on one button and specials another. You can vary things up by pushing the stick in a direction while pressing one of those buttons to either perform different specials or one of three unique combos: one that launches, one that keeps foes on the ground, and one that knocks them down.

Each fighter can also throw, dash (particularly useful to follow up a launcher for an air combo), perform an Ultimate Art, use heavy attacks, and activate two special power ups: Boost and Surge. Boost powers up your attacks and adds an extra combo route, while Surge gives your character unlimited meter for a short time. The controls are simple, but there’s a lot of depth to this combat if you’re into that, and I enjoyed learning how to build combos with each character, figuring out advanced techniques like Quick Dodge so I could keep my attacks from becoming predictable and keep my combo gauge going a bit longer, and identifying the best way to parry certain characters.

I’ll also sing the praises of the few changes CyberConnect 2 has implemented. First, heavy attacks are no longer bound to forward plus the attack button. Instead, you’ll hold guard and press attack. No more accidental regular attacks when you want a heavy strike to lay on the hurt. Secondly, while the combo gauge is still here (and still, I think, a smart addition for a game like this), I haven’t noticed characters falling out of combos if you run out of gauge during multihit attacks like the original game. These are both very, very good changes.

While you’ll sometimes fight solo in Story Mode, The Hinokami Chronicles 2 is meant to be a tag game. In two-on-two battles, you can call in your tag partner for an assist that utilizes one of their special moves for half of your assist gauge, or spend all of it to have them save you from a mid-combo beatdown. You can also fully swap between your characters provided you have the gauge for it, and since health is shared between them, you’ll never have to fly solo, even when things are looking bad for the home team. In a new twist, some characters are so strong they don’t get assists at all, like Nezuko in her Advanced Demon Form, while others, like Hinatsuru, Makio, and Suma, come as a pre-built tag team. Certain teams even have unique Dual Ultimate Arts, which incentivizes you to pair characters like Tanjiro and Nezuko, who already have a bond in The Lore.

As before, the real strength of this system is movement and positioning. Finding the sweet spot between being far enough away from an attack to dodge it and close enough to punish when you do is as compelling as landing that huge combo, especially when you cash out with a particularly flashy Ultimate Art.

The best Story Mode bosses force you to learn their patterns, pick your spots, and execute when you find your moment.

The best Story Mode bosses force you to learn their patterns, pick your spots, and execute when you find your moment. Last time, I complained that bosses could knock you back at will, even when you’re laying the smacketh down, and that their Boost Modes are so powerful that you’ll spend a lot of time playing defense once they activate them. Both are still true, and while they can be annoying, it doesn’t feel quite as bad this time. Maybe I’m used to it, or maybe the dance feels more natural. For whatever reason, I’m less bothered. And when you finish that fight and transition into a flashy quick-time event called the Final Clash to cap off the brawl? Still cinema. And like last time, it’s nice that you can replay the encounters without doing the map sections that accompany them once you’ve beaten them.

But Wait, There’s More!

Once you’re done with the Story Mode, you still have some options as a solo player. The most interesting one is probably Hashira Training, a roguelike where you guide your team down a board, choosing fights with unique win conditions (switch a character, win with X amount of health remaining, and so on) or rewards and healing items. Your health won’t regenerate between fights unless you choose to head to a square that offers it, but you’ll get boosts that can buff you up for the next fight. Your goal? Make it to the Hashira you’re training with, and take them down. It’s a simple mode, but an engaging one, and just like Story Mode, it’s a good way to earn new goodies for the Archive and up your Character Mastery, which… also earns you new stuff for the Archive. There’s a ton of stuff to unlock here, so if that’s your bag, The Hinokami Chronicles 2 has the juice to keep you here for the long haul.

If there’s one thing I don’t like about Story Mode and Hashira Training, it’s the addition of gear. Why does everything need to be an RPG? I’ll never know, but here we are. You can equip up to three pieces of gear in three slots. Each has its own slot requirement and does different things, like boost your attack or recover your health if certain conditions are met in combat. It’s… fine, I guess? I just don’t see the point and wish it wasn’t here, because it’s just another menu I have to mess with when I want to be fighting in my fighting game.

Thankfully, you can turn gear off in versus mode, though it’s there if you want it. As expected, there is online and local versus, as well as a practice mode to help you get to grips with how every character works and an endurance mode for testing your skills against enemy after relentless enemy. The original Hinokami Chronicles was hamstrung by its relatively small roster – only 18 characters at launch, several of which were just Academy versions of characters you already had, with jokey Ultimate Arts. The Hinokami Chronicles 2 has more than 40, greatly upping the multiplayer value and offering far more variety. It’s a huge win. I wasn’t able to test out the online play pre-release this time, but given that I had stable matches cross-country in the original, I’m not overly concerned, and the moment-to-moment gameplay is just as compelling.

My only real complaint regarding modes is the lack of a decent tutorial. Yeah, there’s text-based tips and tricks, but what’s here in the Story Mode is sparse and doesn’t hit on the more advanced stuff. On some level, I get it. This is a sequel. You’re kind of expected to know how things work. But when the text-based tutorials tell me what parrying is without telling me how to do it, that’s kind of an issue, right? Good teaching tools are a must in a fighting game, even an arena fighter, and The Hinokami Chronicles 2 doesn’t really have any. It’s a shame.

I’m strapped to a rolling office chair with a ticking timer in a huge scary building

The office seems to be empty save for a grinning little girl who yells “hey mister, wake up!” in what sounds like amateur Simmish, then immediately vanishes around the corner. The building consists of grainy, glass-walled compartments lined with illuminated facades displaying kanji letters, arranged along a central corridor. I think I’m on the ninth floor.

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The unofficial Skyrim remake of Morrowind finally has a voice for every last character in Vvardenfell

Very long-in-the-works Elder Scrolls modding project Skywind has hit another milestone in its winding road towards an eventual release. The folks behind the mod, which aims to deliver a version of the series’ beloved third entry Morrowind remade in Skyrim‘s engine, have recruited the final three voice actors they were looking for to fill out the base game’s entire roster of characters.

Skywind’s still without any kind of release date, meaning it’s almost certainly further off than its Oblivion-centric sort of cousin Skyblivion, which is aiming to arrive this year. However, the regular updates we’ve been getting about it of late are encouraging signs that it will eventually let us into its heart chamber.

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