Assassin’s Creed Valhalla and Origins Finally Fixed on Windows 11, But Odyssey Remains Broken

Ubisoft has finally fixed the Windows 11 versions of Assassin’s Creed Valhalla and Origins but Odyssey remains broken.

The Ubisoft games broken by Windows 11 version 24H2 in November are therefore now, almost, fully fixed. While Ubisoft released updates to Viking era England-set Valhalla and Ancient Egypt-set Origins, Ancient Greece-set Odyssey is still without a fix.

“Hello everyone, we have just deployed a new title update for Assassin’s Creed Valhalla,” Ubisoft said on the game’s Steam page, alongside a similar one on Origins’. “This patch fixes compatibility issues with Windows 11 update 24H2.”

These “compatibility issues” saw the Assassin’s Creed games crash every few minutes, essentially rendering them unplayable. While Ubisoft released fixes for other affected games Star Wars Outlaws and Avatar: Frontiers of Pandora relatively quickly, disgruntled Assassin’s Creed fans review bombed their games on Steam in an attempt to prompt action.

This finally came two months later, though obviously Odyssey remains broken. Ubisoft has not said when it will release a fix for this final game.

These issues come amid a stream of other bad news for Ubisoft, which hoped it would now be celebrating big hits in Star Wars Outlaws and Assassin’s Creed Shadows but is instead scrambling amid poor sales of the former and a handful of delays to the latter.

Star Wars Outlaws underperforming prompted myriad changes at the developer including a cancelling of its Season Pass and faux “early access” model alongside a return to Steam. In dire need of a success, it has delayed the Japan set Assassin’s Creed Shadows twice in hopes its eventual release on March 20 will bring a win.

The game has not enjoyed a particularly positive promotional period so far, however, with the development team having to apologize on separate occasions for inaccuracies in Assassin’s Creed Shadows’ depictions of Japan and using a historical recreation group’s flag without permission.

Yet another controversy came as collectible figure maker PureArts removed an Assassin’s Creed Shadows statue from sale over its “insensitive” design, and combined with the two delays, fans are growing increasingly impatient as a result.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The creator of retro FPS Fortune’s Run is going to prison for three years

The current sole creator of immersive sim-shooter Fortune’s Run has abruptly announced that the project will be going on hiatus, because they are going to jail. Team Fortune’s lead developer, Dizzie, has been handed a three year sentence for a “violent crime”, following around five years of legal proceedings. The other developer, Arachne, recently left game development after recovering from a mishandled surgical procedure last year. According to Dizzie, her departure doesn’t have anything to do with the aforesaid violent crime, which pre-dates their relationship.

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The OG Mega Man Is Getting The ‘Hand-Drawn Game Guide’ Treatment

And it looks glorious.

Artist and author Phillip Summers is back with another ‘Hand-Drawn Game Guide’, this time looking at the classic hard-as-nails action title Mega Man.

Soaring past its Kickstarter funding goal in just 12 hours, the Capcom-licensed book is aiming to launch in August 2025 for backers and will boast over 200 pages of stunning hand-drawn images looking at the original Mega Man for the NES and the Game Boy. Character illustrations will be included along with full level maps, tips, tricks, and gorgeous two-page spreads.

Read the full article on nintendolife.com

Marvel Rivals to get two new heroes every three month season, say NetEase, and no, they’re not adding role queue

There are currently 35 heroes in Marvel Rivals, split between the roles of Vanguard (tanks), duellists (DPS) and Strategists (support). That’s plenty to get your head around, and the roster is expanding rapidly. NetEase have announced that they plan to introduce a new hero approximately every six weeks – in other words, twice per three-month season. I wonder how long it’ll take them to probe beyond the obvious Marvel headliners and start seriously abrading the bottom of the Connected Universe barrel. Nagneto, for example. Or how about J. Pennington Pennypacker, who shoots coins out of his wrists?

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Space Marine 2 Made Millions for Games Workshop, Now It’s on the Hunt for the Next Big Warhammer Video Game

Warhammer 40,000: Space Marine 2 was a smash hit for developer Saber Interactive and publisher Focus Entertainment, selling 4.5 million copies in just over a month. Indeed, Space Marine 2 has done so well it “changes everything” for Saber Interactive, Chief Creative Officer Tim Willits told IGN soon after the game came out.

But via new financial results we now know just how much money it has made for Games Workshop, the British company behind the tabletop hobby upon which Space Marine 2 is based. Reporting results for the first half of its financial year ending December 1, 2024, Games Workshop CEO Kevin Rountree hailed the success of Space Marine 2, which contributed significant royalty revenue to the business.

In fact, licensing revenue from royalty income increased in the period by a whopping £18 million (approx. $21.9 million) to £30.1 million (approx. $36.7 million). Earned income, which is the key figure here, was £26.1 million (approx. $31.8 million), up from £5.9 million (approx. $7.2 million), an increase Games Workshop said was mainly from Space Marine 2. 98% of Games Workshop’s total licensing revenue came from PC and console games (Space Marine 2 launched on PC, PlayStation 5, and Xbox Series X and S).

A win all round, then. As you’d expect, Games Workshop is on the hunt for the next blockbuster Warhammer video game, but Rountree also expressed a degree of caution on potential future video game success, admitting hits like Space Marine 2 are few and far between.

Here’s the statement:

During the period, our licensing partners launched two new video games; Warhammer 40,000: Space Marine 2, a third person shooter for PC and console and Warhammer 40,000: Speed Freeks, a combat racing game. Established games continue to contribute, alongside royalty income earned following the success of Space Marine 2. We recognise that successes like these for Warhammer are not a given in the world of video games. Clearly we are looking for the next one. We remain cautious when forecasting royalty income.

So, where could this big Warhammer video game hit come from? It seems inevitable that Saber Interactive will get the chance to continue the Space Marine story with Space Marine 3, and indeed has said it has ideas for a third game.

In the shorter term, Bulwark Studios’ turn-based tactics game Warhammer 40,000: Mechanicus II looks set to scratch a very different itch. There are also rumblings that Creative Assembly is finally giving Warhammer 40,000 the Total War treatment, something fans have hoped for for years.

As for Space Marine 2, Saber continues to update the game with cosmetics, new Operations, and new weapons. Season 3 is set for launch this spring.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Petro-horror strategy game Anoxia Station makes Frostpunk look positively welcoming

You know when you drop your nice, shiny pen and it rolls under your bed, and you look under there and see it winking from the depths of a stygian expanse of superannuated dust bunnies, lakes of mildew and anomalous debris that absorbs far too much light? Just me? I need to get out the mould spray more often.

OK, how about when you were a kid and you lifted up a nice, round stone and the damp, fertile soil beneath writhed away from you in a fervent knotting of pellucid, boneless bodies and the tickling of a thousand little legs? Right. Anoxia Station is that and also, a turn-based strategy game about drilling for oil. The recently released Itch.io demo is rough around the edges, but I do adore the vibe.

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Video: Tomb Raider IV-VI Remastered “Meet The Bosses” Trailer Released

Lara returns next month.

In case you missed it, the famous video game mascot Lara Croft returns in Tomb Raider IV-VI Remastered next month on Valentine’s Day.

In the lead up, Aspyr has been showcasing certain aspects of the game, and the latest trailer showcases the many boss battles Lara will encounter across this trilogy of games. Pre-orders for the collection have also gone live on Nintendo’s eShop.

Read the full article on nintendolife.com

New Year Deals come to PlayStation Store

PlayStation Store’s extending the new year celebrations with the New Year Deals promotion, starting January 15 for a limited time*. You can enjoy steep discounts on a variety of titles, including Gran Turismo 7 25th Anniversary Digital Deluxe Edition, Hitman World of Assassination, The Crew: Motorfest Deluxe Edition and many more. 

*New Year Deals promotion available on PlayStation Store from 00.00am PST/BST, Wednesday January 15 until 23:59pm PST/BST Wednesday January 29. Game selection may differ by region. Check PlayStation Store for more details.

Suicide Squad: Kill the Justice League Officially Ends After Final Update, Offline Mode, and True Ending

Suicide Squad: Kill the Justice League just received its final update, which along with the promised offline mode, adds an official ending to the game’s story that wraps everything up in a tidy, if rather uninteresting, way.

As previously announced, Episode 8: Balance is the final update planned for Suicide Squad: Kill the Justice League. Alongside some new armore and exotic weapons, the biggest feature in the update is a new Offline Mode that will allow players to continue playing Suicide Squad Game by themselves without requiring an internet connection.

The Offline Mode was announced in December 2023 as part of Rocksteady’s post-launch plans, but the studio was also committed to releasing its promised DLCs and additional characters, leaving the Offline Mode for its final update.

There’s also a big comic book ending to wrap up the story of Suicide Squad: Kill the Justice League, so if you’re okay with spoilers feel free to read below the break. You’ve been warned.

Okay so Suicide Squad: Kill the Justice League, as the name implies, is about taking out members of the Justice League who have been brainwashed by Brainiac. One of the biggest shocks in the game was when Harley Quinn shoots Batman point blank in the head.

However, Batman was actually still alive. In his masterful gambit, he allowed Brainiac to create clones of the Justice League and then oversaw the events of the game from the shadows as he worked to take down Brainiac in secret.

The ending is told via the comic book illustrations that the different post-launch episodes have been presented in and in true comic book fashion, your favorite heroes are still all alive and the bad guys are defeated. Woo-hoo.

Is this how Rocksteady envisioned the end of Suicide Squad Kill the Justice League? Who can say. The game released to mixed reviews and Warner Bros. said the game fell short of expectations when it came to sales, and the developers announced that it was ending future updates on the game after Season 4.

You can read our full review of Suicide Squad Kill the Justice League here and for anyone looking to play the game, the Offline Mode means you’re able to fully. So if you see it on sale next time, don’t worry about picking it up as the game will still run just fine.

Matt Kim is IGN’s Senior Features Editor.

Marvel Rivals Dev Promises a New Hero Every Month and a Half

NetEase Games is telling Marvel Rivals players that a new hero will launch every month and a half as additional seasons roll out.

The studio’s creative director, Guangyun Chen, clarified the team’s post-launch plans during an interview with Metro. He doesn’t mince words, promising to release a playable character every half-season. That equals out to at least one new hero every month and a half, or roughly every six weeks.

“Every season we’ll be rolling out fresh seasonal stories, new maps, and new heroes. We’ll actually be breaking down each season into two halves,” Chen said. “The length of one season is three months. And for each half of the season, we will introduce a new hero. We just eventually want to continue to enhance the experience, and, you know, keep everyone excited in our community.”

It’s a tall order that will leave fans with one question as every season winds down: who’s next? Marvel Rivals Season 1: Eternal Night Falls already kicked things off with a strong start by introducing both Mister Fantastic and the Invisible Woman for the first half, with The Thing and the Human Torch primed to launch with the second half in a few weeks. These are Marvel mainstays who have undeniably earned their place as legendary superhero characters, but keeping up that momentum over time will be quite the challenge.

Marvel Rivals already launched with a strong list of playable heroes that includes names like Wolverine, Magneto, Spider-Man, Jeff the Landshark, and Storm, but there are so many other faces to include. Blade is one character rumored to appear in Season 2, for example, with fans also hoping to see characters like Daredevil, Deadpool, and other X-Men at some point. It’s unclear how NetEase will expand upon the Marvel Rivals roster in the future, but with the success it’s seen so far, the team is showing no signs of slowing down.

Marvel Rivals Season 1 also introduced a laundry list of balance changes and general gameplay tweaks, with more promised to arrive in future updates. For other news on the studio’s hero shooter hit, you can check out how some players are using the Invisible Woman to ward off an alleged bot problem. You can also read up on the Hero Hot List, and why some players are using mods despite fears of being banned.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.