What’s next for Insomniac Games

Before we get into offering our perspectives about Ted Price’s long-planned and extremely well-deserved retirement, we want to sincerely thank everyone who has checked in with Insomniac about the state of our employees and Burbank studio during the terrible Los Angeles-area fires. The fires have devastated the communities around us. We continue to focus on supporting each other and communicating daily with Sony Interactive Entertainment to provide the latest information and resources to everyone affected.

Sharing the news that Ted is retiring from Insomniac Games is still just as emotional to type as it has been to think about. The three of us – Chad, Jen and Ryan – have worked closely with Ted for many years. He’s not just our leader, he’s our longtime friend. And a great one at that. Ted will be missed for so many reasons.

One of the great things about Ted is his ability to inspire everyone around him to grow. Ted has also set the ultimate example of how to not just say the right thing, but to do it too. Both with our games and how we behave as leaders and as a studio.

Seeing how Ted operates for decades has prepared us to take on the challenge of stepping into Ted’s enormous, canoe-sized shoes. None of us can nor should try to “be like Ted” though – we must stay true to ourselves and our own leadership styles. However, it’s safe to say we’ll often think to ourselves, “What would Ted do?” as part of our individual and collective decision-making process. 

Now you’re probably wondering, “Well, who exactly are y’all and what should we expect from you going forward?” We want to share a bit more about ourselves, along with some insight into how we’re envisioning our role as co-studio heads.


I started my Insomniac career during the PlayStation 2 era in studio marketing and communications, quickly shifting my role to become Insomniac’s first community director and helping establish the role within the PlayStation ecosystem. I joined Insomniac’s senior leadership team several years ago and have held multiple studio roles including Head of Franchise Strategy & Studio Relations. In that role I partnered with teams within and beyond Sony Interactive on how and when we talk about our games, including in-game creative integrations. More recently, I’ve served as Head of Brand & Leadership Strategy, which means I’m ensuring through communications, coaching and culture development that what Insomniac says to the world about itself and our games matches what we believe and how we act inside Insomniac. 

Outside of work, I play games with my family almost nightly. We enjoyed completing Astro Bot and Lego Horizon Adventures over the winter break. I also love cycling (road and gravel).

Ryan Schneider, Co-Studio Head, Insomniac Games



I joined our incredible studio eight years ago as CFO and Head of Finance, and our team has had my heart ever since. As part of our leadership team, I directly support our development teams across all titles, overseeing project planning, production strategy, business operations, resource planning, and co-development partnerships. Together with the best team in the world, we’ve shipped 12 games since my first day, and I’m super excited about the unforgettable experiences we’ll bring to players in the future. 

Before joining Insomniac Games, I was a senior finance executive, providing strategic and financial leadership to global tech and entertainment businesses. 

I’m passionate about driving innovations that elevate our studio and community. Outside of work, I support Glendale’s neighborhood libraries and love playing games with my kids. Over the holidays, I immersed myself in Astro Bot and Horizon Zero Dawn Remastered-and loved those unforgettable adventures. 

Jen Huang, Co-Studio Head, Insomniac Games



One afternoon, I picked up a copy of Spyro The Dragon for Research™ purposes. I was floored by its charm and attention to detail – here, clearly, was the work of a team at the top of their game, and I wanted to learn their secrets. 

I joined Insomniac in 1998. Since then, I’ve had the honor to contribute to five generations of PlayStation as an Environment Artist, Art Director, Studio Director for the Durham studio, and – starting in 2017 – as the Head of Creative. As a senior leader, I support the creative, story, and research teams across all titles to help ensure that our games ship with a uniquely Insomniac vision and a high degree of polish. 

So what secrets did I learn? Mainly that magic happens when talented people build on each other’s ideas even as they challenge each other to advance their craft. In my new role, I’m excited to work with Ryan and Jen to continue Insomniac’s tradition of creative collaboration.

Chad Dezern, Co-Studio Head, Insomniac Games



Our shared intention is to preserve what has made Insomniac special for 30-plus years while exploring how we can strategically evolve to succeed for decades to come. 

We’ll continue prioritizing our studio culture, built around transparency and collaboration. We strive for a workplace where employees can do the best work of their careers. 

What does all this mean for our players and fans? We’re going to keep making the games you love, while taking care of the people who make them. This aligns with our studio vision of making a positive and lasting impact on people’s lives.

We know this is big news and probably a lot to absorb. Ted is an industry legend, responsible for launching and creative directing three iconic PlayStation franchises in Spyro the Dragon, Ratchet & Clank, and Resistance: Fall of Man. Back-to-back-to-back. He’s helped guide us through every single PlayStation console generation and much more.

Ted has also laid the foundation for Insomniac as one of the industry’s all-time most successful studio leaders. Now, it’s up to us to help Insomniac thrive long into the future. Thanks to Ted’s guidance and leadership, we are ready. 

Nintendo of America’s Former President Reggie Fils-Aimé Says Astro Bot ‘Almost Outdid Nintendo at Its Own Game’

Former Nintendo of America president Reggie Fils-Aimé has joked that beloved PlayStation exclusive platformer Astro Bot “almost outdid Nintendo at its own game.”

Fils-Aimé made the comment while presenting at the New York Game Awards, where Astro Bot took home not only the overall Game of the Year award but also Best Music and Best Kids’ Game. It overcame Final Fantasy 7 Rebirth, Indiana Jones and the Great Circle, Metaphor: ReFantazio, and more to win Game of the Year.

Though Nintendo is famous for making games of all genres and has many beloved franchises such as The Legend of Zelda, Pokémon, and more, it’s perhaps the platforming Mario series which is most iconic. Astro Bot clearly took much inspiration from the 3D platformers such as Super Mario Galaxy and Super Mario Odyssey, but put its own spin on the concept and wrapped it in a celebration of PlayStation history.

Indeed, Astro Bot director Nicolas Doucet paid tribute to Nintendo when accepting the Game of the Year award at The Game Awards 2024 last month, saying: “I remember I was a kid in 1989 Christmas, and I got a grey box, there was a game packed in, it was called Super Mario Bros. and it was really, really great – so we are in Japan, we are in Tokyo, they are in Kyoto, but I want to pay tribute to the company who really put like platformers and showed us innovation and quality consistently, and inspired us to actually make the game that we made… And I’ve managed not mention them, have you noticed? But you all know who they are.”

It’s likely this comparison that Fils-Aimé had in mind during the show. “I have to admit it,” he said. “Astro Bot almost outdid Nintendo at its own game.”

Nintendo, meanwhile, hasn’t released a brand new 3D platformer since Super Mario Odyssey was released in 2017. It was as beloved as any other, of course, being called a “masterpiece” in IGN’s 10/10 review, but the seven year gap has left Nintendo fans pining for more.

A new entry will likely come on the Nintendo Switch 2 though, which was officially revealed earlier this month. Nintendo only revealed a new Mario Kart game alongside it, but a Nintendo Direct presentation in April will likely reveal much more, including a release date.

Photo by David Ryder/Bloomberg via Getty Images.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

My Summer Car review: A sordid sim of piss and pistons that won’t hold your disgusting little hand

I can’t get out. I’m trapped in a tractor full of beer and spare tires. I haven’t taken a shower in days and a fly has gotten into the cab, buzzing around my ears, anticipating the feast that will come from my sweaty summer death. I just spent nearly an hour driving this tractor to the shop, buying car parts, and rumbling back in the dark. I took my eyes off the road for two seconds to turn on the headlights. It was a mistake. The road curved sharply and I went off a steep bank, tipping my tractor on its side. The door is stuck, the tractor’s wheels spin helplessly. There is no recovering from this. I restart the game for the third or fourth time, not knowing whether to laugh or sob.

My Summer Car is as hardcore as they come. It does not simply throw you in at the deep end. It ties you up in a cloth sack with 50 kg of lug nuts and dumps you in the Baltic sea. “Sink or swim!” yells this game at you, but in Finnish, so even that you cannot understand. To a certain kind of person, this is an act of love.

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Best Xbox Deals Today (January 2025)

It’s a new year and that means plenty of new deals for Xbox fans. At the moment, there are quite a few game deals available that are worth checking out, including discounts on Star Wars Outlaws, Metaphor: ReFantazio, and Sonic X Shadow Generations, but these just scratch the surface of what’s out there. Here are the best Xbox deals available at the moment.

Best Xbox Game Deals

While the holidays and seasonal sale events may be behind us, you can still save on quite a few games to kick off the new year. At the moment, you can score some great deals on Star Wars Outlaws, Metaphor: ReFantazio, and Sonic X Shadow Generations, to name a few. You can find even more Xbox game deals below.

More Xbox Video Game Deals:

What’s Coming Soon to Xbox Game Pass

Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the rest of January, we’ve got you covered. The Xbox Game Pass January wave 2 lineup is:

New Xbox Consoles Available Now

Two new variants of Xbox Series X are now available alongside a new 1TB Series S. If you’re interested in picking one of these up, the fancy 2TB Galaxy Black Series X will set you back $599.99, the 1TB All-Digital Robot White Xbox Series X can be bought for $449.99, and the 1TB Robot White Xbox Series S goes for $349.99.

Best Xbox Accessory Deals

From headphones to controllers, there are quite a few Xbox accessory deals to check out right now as well. Some of our favorites include a limited time deal on the Turtle Beach Stealth 700 Gen 3 headset, a 25% discount on the Xbox Elite Series 2 controller, and a nice little 18% discount on the Sky Cipher Xbox wireless controller.

What is Xbox’s Recent Controversy?

The recent discomfored surrounding Xbox can be isolated to a recent round of brutal layoffs. Microsoft is closing a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more in devastating cuts at Bethesda. Alpha Dog Games, maker of mobile game Mighty Doom, will also close. Roundhouse Studios will be absorbed by The Elder Scrolls Online developer ZeniMax Online Studios. Microsoft, currently valued at over $3 trillion, did not say how many staff will lose their jobs, but significant layoffs are inevitable.

Microsoft’s announcement of the cuts at Bethesda come over three months after the company announced plans to cut 1,900 staff from its video game workforce, and amid a boom time for Bethesda’s Fallout series following the breakout hit Prime Video TV show.

When Should I Buy an Xbox?

In general, it is advisable to keep an eye out for sales and restocks throughout the year, as availability has improved since the initial launch of the console. Unlike the Nintendo Switch, there is no specific recommendation to wait for a sale regardless of the time of year. Instead, it’s a good idea to monitor various retailers and online platforms for restock announcements and promotional offers.

However, certain events like Black Friday or other holiday seasons may bring about unique bundles, discounts, or promotional deals specifically for the Xbox Series X. These bundles may include additional games, accessories, or exclusive limited editions. While quantities for such promotions might be limited, they can provide an opportunity to get more value for your purchase. See our guide to Xbox Series X prices for more info.

Xbox Series X or Xbox Series S?

Choosing between the Xbox Series X and Xbox Series S ultimately depends on your gaming preferences, budget, and specific requirements. Let’s compare the two consoles to help you make an informed decision:

1. Performance: The Xbox Series X is the more powerful option, offering native 4K gaming, higher graphical fidelity, and faster loading times. It has more advanced hardware, including a larger storage capacity. On the other hand, the Xbox Series S targets a lower price point and offers a less powerful performance, targeting 1440p resolution gaming and upscaling to 4K.

2. Price: The Xbox Series S is more affordable compared to the Xbox Series X. If budget is a significant factor for you, the Xbox Series S provides a cost-effective option while still delivering a next-generation gaming experience. For example, the Series S can play Starfield at 1440p 30fps (vs 4K 30fps on Series X).

3. Storage: The Xbox Series X comes with a larger internal storage capacity, allowing you to store more games directly on the console. The Xbox Series S, however, has a smaller storage capacity, which means you may need to manage your game library more actively or rely on external storage solutions.

4. Disc Drive: The Xbox Series X includes a disc drive, enabling you to play physical game discs and enjoy a wider range of media options, including Blu-ray and DVD playback. The Xbox Series S, in contrast, is a digital-only console, meaning you can only play games downloaded from the digital store.

5. Graphics and Performance: While both consoles support ray tracing, the Xbox Series X provides a more immersive and visually impressive experience due to its superior hardware capabilities. If you prioritize cutting-edge graphics and want the best performance available, the Xbox Series X is the preferable choice.

Consider your gaming preferences, budget, and whether you prioritize top-of-the-line performance or cost-effectiveness. If you have a 4K TV, want the most powerful console, and are willing to invest more, the Xbox Series X is the recommended option. If you have a lower budget, a 1080p or 1440p TV, and don’t mind sacrificing some performance, the Xbox Series S offers excellent value for money.

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

This impressive Alienware Aurora R16 RTX 4090 Gaming PC just dropped below $3,000

The high-end prebuilt PC market is a battleground for premium prices, but catching a solid deal can save you a significant chunk of change. Case in point: Dell is offering the Alienware Aurora R16 GeForce RTX 4090 gaming PC for $2,899.99, a full $1,000 off the usual price. It’s a rare sight to see an RTX 4090 gaming rig dip below the $3,000 mark, especially given the recent uptick in standalone GPU prices.

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Fresh Call of Duty Black Ops 6 Season 2 Details Confirmed Alongside New Trailer

Activision has released a new trailer for Call of Duty Black Ops 6 Season 2, which kicks off later this month.

Season 2 goes live on January 28 and adds five Multiplayer maps — Bounty, Dealership, Lifeline, Bullet (Mid-Season), Grind (Mid-Season) — and sees the return of the fan-favorite Gun Game mode, and adds new weapons and operators.

The trailer confirms the addition of swords and provides a look at some of the operator skins that will be made available with Season 2. Developer Treyarch had already teased the addition of an “iconic” SMG with Season 2, and it’s rumored to be the PPSH-41 from Call of Duty: Vanguard​​​​​​.

As for Zombies, the trailer shows a first look at gameplay of the new map, The Tomb, as well as an ice staff. Warzone does not appear to be represented in the video. Activision is expected to publish a Season 2 roadmap shortly.

Fans eagerly awaiting the launch of Season 2 not just for new content, but for promised improved anti-cheat tech.

Activision has confirmed it plans to let console Ranked players disable crossplay with PC players for the launch of Season 2, with more improvements coming in subsequent seasons after a backlash over cheating across Black Ops 6 Multiplayer and in the battle royale, Warzone.

Speaking of Warzone, Activision has said Season 2 will have less content than originally planned as it addresses some of the more severe issues currently afflicting the game. It will focus on gameplay tuning, bug fixes, and quality-of-life improvements with the coming season, pushing back new content originally planned for the launch of Season 2.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Star Wars Episode I: Jedi Power Battles launches tomorrow – cheat codes and modernized controls revealed

First off, we want to thank the incredible Star Wars community for the overwhelming support and excitement following our announcement. We can’t wait to bring this beloved classic back into your hands. With Star Wars Episode I: Jedi Power Battles launching tomorrow, we want to ensure you’re fully prepared to jump back into the galaxy far, far away.


Star Wars Episode I: Jedi Power Battles launches tomorrow – cheat codes and modernized controls revealed

Ain’t cheating? Ain’t trying

We’ve got plenty of cheat codes to spice up your adventure, whether you’re looking for a challenge or just some lighthearted fun. Here’s how to activate them across all platforms.

Jedi on Jedi crime

  • What it does: Engage in player-versus-player combat during the campaign.  
  • Where to enter: During two-player gameplay.
  • How to activate: Hold R2, press Square + Triangle + Circle, then Cross   

Activate Radar Map

  • What it does: Reveals enemy locations.  
  • Where to enter: Pause the game.  
  • How to activate: Up, Down, Up, L1, R1, L1  

Return to the last checkpoint

  • What it does: After losing all lives on a level, continue the game and enter the same level. Pause the game and input the cheat code.
  • Where to enter: Pause the game.  
  • How to activate: L1, R1, L1, L1, R1, R1, L1, R1, R1, L1

Summon an Ultimate Saber

  • What it does: Unlocks a powerful lightsaber in Survival Challenge mode.  
  • How to unlock: Beat 100 enemies in Survival Challenge mode.  

Go big or go big head mode

  • What it does: Enlargens the player’s head.  
  • Where to enter: During gameplay.  
  • How to activate: R1 + D-Pad Down + Triangle  

Big foot mode 

  • What it does: Makes the player’s head, feet, and weapon large.  
  • Where to enter: During gameplay.  
  • How to activate: R1 + D-Pad Down + Cross  

Fun-size mode

  • What it does: Shrinks the player’s character.  
  • Where to enter: During gameplay.  
  • How to activate: R1 + D-Pad Down + R2  

Unlock the Loader Droid

  • What it does: Unlocks the Loader Droid as a playable character.  
  • Where to enter: In character select during the campaign.  
  • How to activate: R1 + L1 + Square  

Modern and classic controls: A guide for every Jedi

Whether you’re new to the game or a seasoned Jedi returning for another adventure, mastering the controls and unlocking fun cheats will help you conquer the Dark Side with ease. Here’s a detailed look at the modern and classic control schemes followed by the cheat codes you can activate across all platforms.

Modern controls (recommended for new players) 

  • Jump: Cross 
  • Attack 1: Square
  • Attack 2: Triangle  
  • Attack 3: Circle 
  • HUD Toggle: View Button 
  • Lock Target: R1 
  • Block: L1 
  • Defense Ability: L1 + L2
  • Short Range Attack: L2 + Cross  
  • Long Range Attack: L2 + Triangle  
  • Use Item: L2 + Square  

The modern control layout offers a more intuitive experience for new players, helping them quickly grasp movement and combat mechanics.

Classic controls (for returning jedi masters)

  • Jump: Circle 
  • Attack 1: Cross 
  • Attack 2: Square 
  • Attack 3: Triangle 
  • HUD Toggle: View Button
  • Lock Target: R1
  • Block: L1
  • Defense Ability: L1 + L2  
  • Short Range Attack: L1 + Cross  
  • Long Range Attack: L1 + Triangle  
  • Use Item: L1 + Square  

Seasoned players will return with ease after 25 years –  letting them dive back in with the same controls they knew and loved from the original release.

These cheats and control options ensure every player—whether new or returning—has an experience tailored to their playstyle. Choose your control scheme, enter some cheat codes, and dive into an unforgettable adventure in Star Wars Episode I: Jedi Power Battles starting January 23 on PS5 and PS4.

Additionally, the Star Wars: Prequel Pack, including Star Wars: Bounty Hunter, Star Wars Republic Commando, Star Wars Episode I Racer, and Star Wars Episode I: Jedi Power Battles launches tomorrow.. Play four action-packed Star Wars games in one pack!

May the Force be with you, always. See you in the battle!

PC and PS5 Action RPG Phantom Blade Zero Gets Slick Trailer But Still No Release Date

Highly anticipated action role-playing game Phantom Blade Zero, which doesn’t look to dissimilar to Black Myth: Wukong, has received a slick new trailer but still no release date.

The Year of the Snake Gameplay Trailer, below, shows Phantom Blade Zero’s protagonist in a boss battle against Chief Disciple’s Fallen Hope, a puppet-themed baddie who fights with a squad of marionettes before moving to strings itself.

Fans hoping for a concrete launch date for Phantom Blade Zero are out of luck, however, as Chinese developer S-Game still hasn’t revealed when players can get their hands on the game beyond a vague 2025 release window.

The studio told Eurogamer Phantom Blade Zero is a “polished title” though, evidenced by the demos shown last year. It’s currently in the process of pushing “the boundaries even further” using Unreal Engine 5, brought on by a “significant” increase in budget.

The Year of the Snake gameplay trailer closed by showing off some snake-themed weapons. Weapon Number 13 is called the Soft Snake Sword and has a flexible metallic blade which can rapidly cut through foes, while Weapon Number 27 is the White Serpent and Crimson Viper big sword and short sword combo.

Despite comparisons to Black Myth: Wukong, which arrived in 2024 to incredible success, Phantom Blade Zero leans more into the pure action game genre than a From Software-inspired Souslike.

It was announced in May 2023 but S-Game hasn’t said too much about it since. This will likely change as its 2025 release date on PC and PlayStation 5 approaches, though fans will just have to wait patiently for this to be announced.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Final Fantasy 7 Rebirth review: imperfect, uneven, unfocused, unmissable


This review contains some story spoilers for the original FF7 and subsequently some elements of Rebirth, but doesn’t spoil how Rebirth ultimately reinterprets these elements.

I argued with myself for several weeks in university about whether to go to a seminar discussing T.S. Eliot’s The Love Song Of J. Alfred Prufrock. The poem meant enough to me that I didn’t want to dissect it with a class. I wanted to keep for myself. I went in the end, and though I hesitated, I talked because I had things to say. It didn’t kill the poem for me, but it does have a slightly awkward gait now, having never quite recovered from the incisions.

I now have to etherise Final Fantasy 7 Rebirth. Cait Sith is splayed upon a table. It’s all scalpels, forceps, and oversized novelty dice. It’s a strange way to treat art you love. The feeling I remember most from Rebirth on release is how grateful I felt to be alive to play it. Acute, active awareness of my own mortality with thoughts like “it would be properly shit if I died right now because I’d really like to see how this pans out”. A personal ‘never kill yourself‘ moment months before the meme gave voice, as the best often do, to an obscure and precious feeling.

An RPG where your character sometimes knocks on doors before opening them? What a time to be alive.

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CD Projekt’s Decision to Go With Ciri as Protagonist for The Witcher 4 ‘A Really Interesting Move for All Kinds of Reasons,’ Geralt Actor Says

Doug Cockle, the voice actor behind The Witcher protagonist Geralt, has backed CD Projekt’s decision to focus on Ciri for The Witcher 4.

The Witcher 4, revealed at The Game Awards 2024 with a debut trailer, is the first in a new trilogy of Witcher games set after the events of The Witcher 3. But rather than star Geralt as protagonist, Ciri is the main character this time around.

Speaking exclusively to IGN ahead of the reveal, executive producer Małgorzata Mitręga said Ciri was “the very organic, logical choice.”

“It was always about her, starting from Saga when you read it in the books. She’s an amazing, layered character. And of course, as a protagonist we said goodbye to Geralt previously. So this is a continuation. I guess for all of us it’s like she was meant to be. That was always her.”

Game director Sebastian Kalemba added that because Ciri is younger than Geralt, players will have more freedom to define her character in a way they couldn’t with Geralt. This also affords the developers more space to explore her character.

While both Mitręga and Kalemba acknowledged a potential backlash from some corners of the internet at Ciri’s role as protagonist in The Witcher 4, they insisted Ciri was always going to be the game’s main character.

“There was an intention behind this choice,” Kalemba said. “It was far from roulette. It wasn’t random. I remember we had discussions nine years ago, we were talking about who’s next? The very, very instant answer was Ciri. There are many reasons behind that. We’ve already mentioned a few. But she really deserves a stage and we want players to really experience her story because she has so much to tell, so much to prove. The amount of challenges that are in front of her give us so much amazing energy and fuel to create an epic saga that we had no choice but to go with it. We all felt that this is the way. I believe this is the super right choice.”

Now, speaking to IGN as part of a wider interview on Netflix’s upcoming animated film, The Witcher: Sirens of The Deep, Cockle backed CD Projekt’s decision, even though it sees Geralt take a back seat.

“I’m really excited,” he said. “I think it’s a really good move. I mean, I always thought that continuing the Saga, but shifting to Ciri would be a really, really interesting move for all kinds of reasons, but mostly because of things that happen in the books, which I don’t want to give away because people, I want people to go read. So yeah, I think it’s really exciting. I can’t wait. I can’t wait to see what they’ve done.”

If you’ve watched The Witcher 4’s debut trailer, you’ll have heard a line of dialogue that sounded very much like it was coming from previous protagonist Geralt: “Time for a new saga. See you on the path.”

IGN has confirmed that Geralt is indeed in The Witcher 4, and that is indeed the voice of Cockle. CD Projekt told IGN: “Geralt will appear in the game, but we don’t want to spoil his role precisely. You’ll have to wait to learn more for now.”

So, how can Geralt appear in The Witcher 4 after The witcher 3 left the character in semi-retirement at his vineyard in Toussaint? In an interview with IGN ahead of the reveal of The Witcher 4, CD Projekt franchise and lore designers Cian Maher and Marcin Batylda explained how the already established timeline of events makes it make sense.

“I mean Geralt will probably be around for a long time to the extent that in Season of Storms, the prequel novel that takes place actually before Geralt attends that banquet we mentioned earlier on, there is an epilogue in that book,” Maher explained.

“It takes place in a place called Magpie Forest in 1373, 101 years after The Witcher 3. And in that epilogue there is a certain white-haired witcher hunting a monster who remains unnamed, but who behaves in a certain way and obviously he has white hair. So by which I mean I think we can expect Geralt to be around for a long time. The capacity in which he does is, we’ll see, but I don’t think he’s going anywhere.”

Cockle, though, is keeping his cards close to his chest in terms of the extent of his role on The Witcher 4, even saying he’s still waiting to find out more himself.

“Well, we know that Witcher 4 is going to focus on Ciri, so whatever role Geralt has in the game, it won’t be a main protagonist kind of thing,” he said. “But beyond what we know from the trailer, I don’t know anything.”

Cockle’s been in the news recently for having his fun in interviews, saying last month that he “got slapped” by CD Projekt for previously confirming Geralt was set to appear in The Witcher 4 but not as the main character.

IGN asked Cockle if he’s now back in CD Projekt’s good books. It turns out, he never left.

“Yeah, I was never really out of their good books,” he said. “All developers are like this. They want to keep their surprises and I actually didn’t know anything, so I was just making guesses at things and stuff like that. And probably one of their requests was to just to stop guessing, Doug, you might be right. You might not be right. It doesn’t matter if you are talking me, Doug, who plays Geralt, whatever you say is going to be taken as something.

“So it was a very, very light slap on the wrist. It wasn’t really a big deal. But yeah, we’ve all seen the trailer now, so we know something of what’s coming.”

We’ve got plenty more exclusive content on The Witcher 4, including a trailer breakdown and an interview with CD Projekt where the developer explains why The Witcher 4 will avoid a Cyberpunk 2077-style launch disaster.

You can find Doug Cockle on Instagram (@dougcockle), Cameo (DougCockle), and X (DCockle).

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.