Dynasty Warriors: Origins Review

The original Romance of the Three Kingdoms novel has inspired countless adaptations, to the point where it can be hard to make these now familiar characters and stories fresh again. But after spending 60 hours with Dynasty Warriors: Origins, its rebooted tale of politics, war, and diplomacy felt almost as new as the first time I discovered it. It ups the scale of its battles beyond what even this series has been known for, with more enemies on screen than ever before to truly create that “1 vs. 1000” fantasy. Pair that with improved visuals, a much deeper and more refined focus on its combat, impressive storytelling, and a wealth of postgame content and Origins has easily become my favorite Dynasty Warriors yet.

While Romance of the Three Kingdoms’ broader storylines are often the driving force behind some of Dynasty Warriors’ biggest battles, the real focus and draw of this series has always been the action itself. The moments that have stuck with me most involve taking down hundreds of opponents at once, with fights against legendary warriors like Lu Bu usually just adding a bit of flavor to that carnage. However, with Origins, Koei Tecmo and Omega Force have balanced the scales between story and combat.

Unlike previous games, which had you pick a storyline and then swap between legendary lords like Liu Bei, Sun Ce, or Cao Cao, here you take on the singular role of a brand new character created specifically for Origins. The trope of your hero being yet another wandering warrior suffering from amnesia is a bit cliche, but it works surprisingly well. This more focused storyline takes you through the earlier years of prominent Three Kingdoms characters before their rise to glory, letting you travel across multiple provinces and lend your talents to whichever army needs you. And although I did miss the ability to play as those well known officers like Guan Yu for entire missions, Origins at least gives you the option to take control of them temporarily in some specific levels, which is a nice compromise.

There isn’t much choice in the early chapters as you join iconic events like the quelling of the Yellow Turban army and the rise and fall of Dong Zhuo. But that all changes when you reach the midpoint of the roughly 45-hour (if you take the time to do all the side activities) campaign, as you must choose an alliance and lord to join permanently, which shapes your perspective throughout the rest of the story. I first chose the small but competent Shu clan, following Liu Bei’s optimism and selflessness through the highs and lows of his rise to power. Thankfully, after seeing the end of one storyline, Origins makes it very easy to either jump back in and replay any battle you want or restart from specific points in each chapter, letting you see how the story unfolds when you choose one of the other alliances. Meeting certain conditions in each of those branching stories will even unlock the “true endings” of the saga, which I am still happily working towards.

Origins puts a little more romance into the Three Kingdoms.

Throughout the five chapters, there is also a secondary storyline that involves the recovery of your lost memories, slowly explaining the wanderer’s role in the grander tale that unfolds. It’s filled with engaging conversations and cutscenes across a large cast of interesting characters, which adds levity and intrigue to help balance out the more exposition-heavy dialogue that focuses on the events of each battle or the various betrayals and alliances happening around them. The only real downside and oddity of your main character is that he is often emotionless – and when he does emote, it is extremely subtle, which sometimes hurts the emotional depth of certain story moments; he also doesn’t speak except for generic shouts during battle when you dodge, parry, or take down an officer.

As you encounter other prominent warriors in battle, you will occasionally find them afterward on the world map, allowing you to deepen your bond with them. Each bond has five levels, and progressing through them provides bonuses like collectible coins that offer regular rewards as you grow your collection. The final bond level even unlocks a more intimate cutscene between you and that character, and these conversations ended up being some of my favorites. For example, avoiding spoilers, it was surprisingly touching when one famous general asked me to join them for a drink so they could etch the features of my face and the sound of my voice into their memory. The characters speak so eloquently and with such reverence that it can often read as romantic interest, although none of the dozens of bonds I completed ever explicitly led to that. Still, Koei Tecmo certainly put a little bit more romance into the Romance of the Three Kingdoms, and I, for one, couldn’t be happier about it.

Art of War

They say war never changes, but the weapons of war sure do. You may just begin with a sword and some very simple special attacks (known as Battle Arts), but you’ll not only unlock more options as you go, you’ll also gain proficiency with each one in order to unlock new combos and stronger abilities. That system encouraged me to keep using weapons I otherwise might not, even if my initial experience with them wasn’t great. For example, The wheels weapon, which is one I’ve enjoyed in the past, just didn’t seem to have the wave clear or damage potential of weapons like the crescent blade or gauntlets when I first unlocked it – but after increasing its proficiency a bit, I eventually discovered its potential in staggering enemy officers and its ability to shred through their defenses.

There are eight additional weapon types to unlock either by defeating specific generals or purchasing them in shops, and I generally found myself with a new one by the time I had gained three or four levels of proficiency with my current one, preventing combat from ever getting stale. Each weapon has a distinct identity that fills in nicely for Origins’ lack of switching characters, especially when you can swap between them in the middle of a mission to gain proficiency with multiple weapons per stage and adapt to the evolving situation of a battle. It quickly became apparent which weapons were ideal for me to take down as many enemies as fast as possible, especially in the latter chapters, where taking too long in one fight could mean not reaching allies in time to save them. While every weapon is designed to work in all situations, there are inherent benefits to using something like the wide-hitting lance against crowds, which also has an Endure mechanic that stores damage taken and turns it back on your enemies with improved power while restoring your health over time. Meanwhile, whenever I found myself locked in a duel with a powerful foe, it was time to bring out my gauntlets thanks to their ability to easily knock up and juggle my opponents until it was done.

The spectacle of the Ultimate Musou Attacks match their power.

Every weapon has its own set of Battle Arts, which consume a resource called Bravery and range from wide sweeping attacks to powerful repeated thrusts to various counterattacks. The more powerful and exciting ones even give you the ability to summon small tornadoes that sweep up enemies, make spires of earth that deal constant damage to anyone touching them, or (one of my personal favorites) create a laser of light fired from your fingertips that can pierce and knock up groups for as long as you hold the button down or until you run out Bravery.

Bravery is accumulated by landing hits on enemies, parrying strikes, or perfectly evading attacks after unlocking a specific skill on the skill tree. Parries and perfect evasions look better than ever and come with large benefits in combat; parrying attacks immediately opens up enemies to counterattacks, ending their combos and making them susceptible to knock-ups. Meanwhile, perfect evasions generate Bravery more quickly as you can chain dodges to restore more with each combo. These mechanics add depth to the combat and help keep fights interesting beyond just seeing how many KO’s I could get while slaughtering armies. In addition to your Battle Arts, you also have access to the all-powerful Musou Attacks that the series is known for, as well as a rage mode that refills your Bravery instantly, restores health on hits, and enables an even stronger Ultimate Musou Attack. The spectacle of these moves match their power, and it was always a rush to see 1000 KO’s pop up simultaneously when I timed one right.

While on the battlefield, you also gain access to numerous Tactics that can help turn the tide of battle when deployed properly. For instance, using your squad to rain down fire arrows in the heat of battle can deal some good damage and weaken the opposing troop’s numbers – however, moving to higher ground before unleashing them will result in a much more dramatic success, increasing the damage to their health and morale, which gives you some welcome strategic choices to make beyond simply using these moves whenever they come off cooldown. Those cooldowns can be quite lengthy, too, so these Tactics became extremely valuable for assisting officers in danger or softening up enemies to strike them down quicker.

The power fantasy of quickly devastating huge hordes of foes with ease is one of the things I love about Dynasty Warriors, and I’m happy to report that feeling is still alive and well here. However, as you turn up the difficulty, it also becomes increasingly important to utilize the defensive options at your disposal, which adds satisfying wrinkles for those who want to face them. Mastering these techniques is important on the higher Hero difficulty and essential on the Ultimate difficulty that unlocks after completing the main story – there, enemy combos will quickly deplete your health, and the more aggressive AI isn’t afraid to attack you from multiple angles at the same time, meaning one wrong move can easily lead to mission failure. I had a blast taking on this added challenge as I replayed previous missions, making enemy officers stronger and healthier but also dropping higher tiers of rewards. Some missions also carry special challenges, such as completing them within a shorter time limit, defeating specific officers, and capturing certain bases to unlock new rewards, making it even more worth my time to revisit them.

Outside of combat, Origins puts you on a gorgeous map filled with mountains, rivers, and forests, giving it the appearance of a living diorama built for strategic planning. That map is filled with numerous markers for missions to complete, skirmishes to take on, resources to collect, officers to talk to, and towns to shop in. Its 10 provinces are large enough to warrant a fast travel system of its own, but still small enough to conveniently get anywhere you need to in just a minute or two. In addition to the main story missions, side missions offer rewards like new accessories to boost your stats or more guards to improve your Tactics, while skirmishes are bite-sized, two-to-three-minute encounters that are great for earning extra money or completing the various challenges given to you by other officers.

Most of these challenges are easy tasks like killing 100 enemies with strong attacks from a spear, but I enjoyed using skirmishes as a way to handle them so that I could tackle the main missions without having to do something like limit myself to a specific weapon. The trickiest of these challenges (which I wish there were more of) required me to win five duels without taking damage – that was genuinely tough and required quite a few restarts to finish quickly, but it helped hone my skill in duels. They were also always worthwhile to complete as they rewarded me humorous or deeper conversations with some of my favorite characters, and provided bonus skill points to unlock the next thing on my skill trees. Both skirmishes and challenges became a great way to try out new builds, too, as well as a nice way to sprinkle in some action when the story reached moments of multiple back-to-back cutscenes.

Dynasty Warriors: Origins review: a glorious, melodramatic and convincing illusion of tactical warfare

Dynasty Warriors: Origins. Finally, a game brave enough to ask: “what if everything cool that went down in Romance Of The Three Kingdoms was thanks to you, a magical, beautiful boy that no-one’s ever heard of?”.

It’s a great premise, honestly. The slate wiped clean, what if you got to be mates with everyone from all sides in this grand ensemble tale of warring states? A battle might take eight minutes. The three consecutive bonding cutscenes before the next might take ten. Origins is just as much about fighting thousands at a time as it is about eating lunch with Zhang Fei or discussing the meaning of heroism with Zhou Yu. There’s a parallel story about your character and his role in a magical order of destiny godlings I didn’t find the least bit interesting, but the rest is thrilling because Romance is already thrilling. The parts that Origins bogs down with its wordier take on already wordy source material are enlivened again by anime vibrance, hijinks, and melodrama.

Read more

Marvel Rivals Players Are Risking Account Bans to Mod the Game Even After Season 1 Clampdown

Marvel Rivals players are risking having their accounts banned by continuing to use mods even after a clampdown with the release of Season 1.

Ever since Marvel Rivals’ hugely successful December launch players have used mods to create custom skins despite concern over account bans. Popular mods include turning Iron Man into Vegeta from Dragon Ball and Mantis into a goth. There’s even a mod that turns Jeff the Land Shark into Pochita from Chainsaw Man.

Last week, alongside the launch of the Fantastic Four and Season 1, Marvel Rivals added a secret mod restriction in the form of asset hash checking. At the time, developer NetEase told IGN that the game’s terms and conditions prohibit mods as well as cheats, bots, hacks, or any other unauthorized third-party software. NetEase had already warned Marvel Rivals players that using mods might cause problems, and reinforced that message in a statement to IGN: “It is not recommended to modify any game files, as doing so carries the risk of getting banned.”

However, it seems some are undeterred. A workaround was discovered and is now widely circulating online and, while it involves more steps than previously, is manageable for most PC players.

Modder Prafit, who uploaded their workaround to Nexus Mods, issued a warning to players: “Use at your own risk,” Prafit said in the description of the mod.

“By using this you are actually circumventing a system that was created to stop us from modding on the Season 1 patch start. No-one knows if NetEase will ban you, but they have never issued permabans as far as we know.”

Now, new mods have sprung up that take advantage of the addition of Fantastic Four characters. For example, Ercuallo’s mod turns Mister Fantastic into Luffy from the manga One Piece. According to stats from Nexus Mods, this Luffy mod has already been downloaded over 5,000 times in the two days since launch.

The question Marvel Rivals modders and those who continue to use them is whether NetEase will actually ban players, as it’s threatened to. The community has yet to unearth an example of a player who has been banned for using mods, but workarounds may spark further action.

Why would NetEase want to ban mods? Apart from the potential lost revenue associated with the sale of skins and potential intellectual property concern, mods may affect the balance of gameplay or even the performance of the game itself. Indeed, modder Prafit said that their temporary workaround should only be used by those with a “beefy” PC.

In the meantime, check out the Marvel Rivals Season 1 patch notes, and official stats that reveal Marvel Rivals’ pick and win rates in Quickplay and Competitive modes for Season 0. And keep an eye on the latest Marvel Rivals codes for free skins, and vote on the strongest Marvel Rivals characters in our community tier list.

Image credit: @Ercuallo.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: Like a Dragon: Infinite Wealth, Xbox Elite Series 2 Core Controller, Forza Motorsport, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, January 12, below:

Save $44 Off This Xbox Elite Series 2 Core Wireless Controller

This deal from Target on the Xbox Elite Series 2 Core controller is one you can’t miss. Widely regarded as one of the best controllers on the market, the Elite Series 2 has so many great features you can use to your advantage. This includes modifying the tension of the thumbsticks, creating custom button profiles, and so much more. The Core version of the Elite Series 2 controller allows for a cheaper price point with less premium outer materials and textures. Additionally, you won’t get the paddles or charging dock in the box, so you’ll need to buy those separately if you’d like them.

Like a Dragon: Infinite Wealth for $24.99

Like a Dragon: Infinite Wealth is the latest title in the long-running RPG series. Kiryu Kazama returns following the events of Yakuza: Like a Dragon, uniting with Ichiban Kasuga in a wild adventure you won’t forget anytime soon. While you should absolutely try to play through the series in order, Like a Dragon: Infinite Wealth can be played and enjoyed standalone.

Anker Zolo Power Bank for $15.99

If you’re looking for a compact portable power bank that you can take with you anywhere, this Anker Zolo Power Bank is perfect for you. Holding 10,000mAh, this power bank can charge an iPhone 15 twice all the way through, with up to 30W of power for fast and efficient charging. A USB-C cable is included, built into the device as a lanyard, so you won’t need to bring a cord with you to charge up.

Forza Motorsport for $30

Forza Motorsport offers over 500 cars to choose from, with an incredible attention to detail placed on each. There’s no better racing game for Series X, especially for $30. The game has dozens of environments to race through that all offer day & night cycles, with weather even possible as well! Builders Cup, the new career mode, makes for a fun single player experience that can keep you busy for hundreds of hours.

Avatar: Frontiers of Pandora for $19.97

Avatar: Frontiers of Pandora has hit $19.97 on Amazon, marking a new low. If you’ve been searching for a new open world adventure, this is a great option. You’ll get to experience a full open world with Frontiers of Pandora, exploring and fighting enemies with plenty of Na’vi weapons at your disposal.

Metaphor: ReFantazio for $49.99

Metaphor: ReFantazio is the latest game from Persona 3, 4, and 5 Director Katsura Hashino and the team at Atlus’ Studio Zero. In our 9/10 review, we stated, “Refining the Atlus RPG formula of weaving tough turn-based combat into compelling social sim mechanics, Metaphor: ReFantazio doesn’t just send a powerful message across its political drama, it becomes a beautiful expression of the real impact storytelling can have on all of us.”

M2 MacBook Air for $799

Amazon has this 2022 Apple MacBook Air on sale for $799 this weekend. This model includes the M2 chip, which supports Apple Intelligence, as well as 16GB of RAM, 256GB of SSD storage, and a 13.6-inch display. If you’ve been holding out on upgrading your MacBook this can be an excellent option.

Anker 60,000mAh 192Wh Power Bank for $89.99

This massive Anker power bank is a solid option if you need some extra juice on your next road trip or getaway. With a 60,000mAh capacity, you can charge an iPhone 14 Pro Max up to 7.4 times or a MacBook Air 2.9 times. This power bank is made for activities like camping, as it has a built-in light at the top that you can retract up and down. Additionally, you can recharge the device with onboard solar panels, so you can continue to power your devices regardless of how long your trip is.

Murder Mystery 2 Codes (January 2025)

On the hunt for some new redeemable codes for Murder Mystery 2? You’ve come to the right place. This article will compile all of the latest codes for Murder Mystery 2 in January 2025, so you can earn some useful rewards in MM2 and flee your killer in style.

Active Murder Mystery 2 Codes (January 2025)

Currently, there are no active Murder Mystery 2 codes in January 2025. As soon as that changes, we’ll update this page, so check back soon for updates.

How to Redeem Murder Mystery 2 Codes

To redeem Murder Mystery 2 codes, launch the game and, once you’re in, follow the steps below:

  1. Look at the icons on the left-hand side of the screen. You’ll see three labelled icons.
  2. Click on the Inventory icon beneath the crate symbol.
  3. On the bottom right-hand side of the tab that appears, you’ll see an Enter Code bar.
  4. Type your code into the code bar, being careful to make sure it’s in the right case and spelt correctly.
  5. Click Redeem and you should see the resources you unlock appear in your inventory.

Why Isn’t My Murder Mystery 2 Code Working?

If your Murder Mystery 2 code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Murder Mystery 2 codes are sometimes in lower case or entirely in upper case, so make sure you have the code inputted correctly before you hit redeem. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. In either case, the redeem bar won’t register the code, so if it isn’t working, check to see if it’s in our expired category or if you already received the resources the code provided.

How to Get More Murder Mystery 2 Codes

If you’re looking to scout out some Murder Mystery 2 codes yourself, the easiest way is through the game’s official Discord. After joining, you’ll be able to hop into the announcements channel to find all the latest codes as they drop or chat with the community to see if you’ve missed any.

You can also follow Nikilis over on X, where the creator frequently drops new codes for the community.

What is Murder Mystery 2 in Roblox?

Murder Mystery 2 is an asymmetric horror game where you play as one of three roles: an innocent, a murderer or a sheriff. From there, the match plays out similarly to social deduction games like Among Us. The murderer stalks the map, killing unsuspecting innocents, who try to flee to survive. Meanwhile, the sheriff tries to deduce who the killer is so they can shoot them to save the innocents.

Each round ends when the murderer kills all the innocents or is taken down by the sheriff, so you’ll need to be suspicious of everyone, watch your back and be cautious to survive.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

What’s on your bookshelf?: Leverage Head of IP and former Deck 13 narrative director Christian Fonnesbech

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! I once read in a book that you shouldn’t really believe anything you read in a book until you’ve checked at least two other books. Unfortunately, those two books both said the same thing, meaning I had to check four more. If anyone knows what every book ever written says on the subject, do let me know. I’m trapped now.

Read more

Poll: Are There Any Good Lord Of The Rings Games On Nintendo Consoles?

Please sir, can I have some Mordor?

The year is 2025 and Lord of the Rings feels very much like it’s “a thing” again. We’re not sure that it ever really went away, to be honest, but we’ve got The Rings of Power on TV (and it’s actually rather good now), the War of the Rohirrim hit cinemas, a ‘Hunt for Gollum‘ movie is planned, and, perhaps most importantly for us, more Middle Earth games are on the horizon.

Gollum launched on multiple consoles in 2023 — though the Switch version is still in limbo (something we’re sure you were all devastated about) after Daedalic shut down its internal development team. But Tales of the Shire: A The Lord of the Rings Game — surely a shoo-in for 2025’s Clunkiest Title Award — is right around the corner, bringing a slice of Hobbit life to Switch in March. And, with Embracer Group now legally behind the IP’s wheel, we’d be surprised if things are stopping there.

Read the full article on nintendolife.com

Poll: Box Art Brawl – Duel: Klonoa: Empire of Dreams (GBA)

Long live the Empire.

Welcome to another edition of Box Art Brawl, folks!

Last week, we took a look at Crash Nitro Kart for the GameCube, a sequel to Crash Team Racing that never quite managed to step out of its predecessor’s shadow. North America sealed the deal this time with 53% of the vote, while EU managed 30% and Japan just 17% (bit awkward – we like the Japanese variant). Well done, North America!

Read the full article on nintendolife.com

Rumour: Switch Virtual Console Was Apparently Nintendo’s “Original Plan”

Instead we got Switch Online’s retro subscription tiers.

Before Nintendo’s subscription service took off, fans were able to individually buy and download first-party retro titles and play them whenever they wanted thanks to the Virtual Console service.

Although this was eventually replaced with Switch Online’s tier-based retro library, Nintendo apparently had plans to carry over the existing Virtual Console service and add online functionality. This information comes from “a new leak of iQue emails not too long ago” according to Yakumono’s Blog, run by dataminer (and Nintendo Life user) LuigiBlood.

Read the full article on nintendolife.com

Pure Rock Crawling looks like a knockabout MudRunner without the mud

Pure Rock Crawling is about steering off road vehicles across rocky terrain. It’s about pumping the gas pedal and wrenching the steering wheel just so, such that you lurch forward and over the obstacles, rather than tumbling backwards. It’s MudRunner without the mud, with a knockabout simplicity presumably as a result of its apparently one-man development team. It launched last October but I hadn’t heard of it until today, when a new map was added, and now I want to play it.

Read more