Nineteen employees have been laid off from Star Trek: Bridge Crew and Tom Clancy studio Ubisoft Red Storm, IGN has learned.
Ubisoft confirmed the layoffs to IGN in a statement as follows:
Today, Ubisoft made the decision to eliminate 19 roles at Red Storm Entertainment. This step is part of our ongoing, targeted restructuring and global cost-saving efforts, and reflects the needs on the studio’s projects. While this was not an easy decision, it was a necessary one given our operational priorities. We remain committed to supporting those affected with comprehensive severance packages, extended health-care benefits, and career transition assistance. We deeply appreciate their hard work and the impact they’ve had on Ubisoft.
Ubisoft PR also confirmed that no other Ubisoft locations were impacted by today’s layoffs. However, the company did not respond to IGN’s request for information on how many employees remain at Red Storm or the status of the company’s current projects.
Ubisoft Red Storm was originally Red Storm Entertainment, founded by author Tom Clancy specifically to make games based on his novels, including Tom Clancy’s Rainbow Six. The studio was acquired by Ubisoft in 2000, going on to create hits such as the Tom Clancy’s Ghost Recon series and assisting on other popular Tom Clancy games such as The Division. In more recent years, it has taken a backseat role as more of a VR and support studio beginning with Werewolves Within in 2016. and continuing more recently with Star Trek: Bridge Crew and Assassin’s Creed Nexus VR.
Red Storm also worked on a canceled Splinter Cell VR game, and the also-canceled The Division Heartland. Most recently, Red Storm assisted on XDefiant, which just shut down completely last month after an announcement last year. At the time, Ubisoft shut down the San Francisco and Osaka studios behind the game, with some layoffs occuring at Red Storm as well. It is unclear what project Red Storm is currently working on.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
“There were many points that made me think ‘Wow, that’s amazing'”.
Final Fantasy XIV director and Final Fantasy XVI producer Naoki Yoshida, commonly referred to as Yoshi-P, has been heaping praise on Nintendo lately. And in an interview with Famitsu, where he talks about anime and his love of Super Mario Bros. 3, he’s particularly gushing about one recent Switch game that he thinks “anyone aspiring to become a game developer” should play.
That title is The Legend of Zelda: Echoes of Wisdom, and not for the in-game Echoes, summonable monsters, or even the puzzle design. Rather, it’s how Nintendo has “used resources” and re-used assets.
Tony Hawk’s Pro Skater 3 + 4is available today in early access for those who pre-ordered the Digital Deluxe Edition.
Tony Hawk’s Pro Skater 3 + 4 launches for Xbox Series X|S, Xbox One, Xbox PC, Battle.net, Steam, Nintendo Switch, PlayStation 5, and PlayStation 4 on July 11 – and it’ll arrive day one with Game Pass Ultimate and PC Game Pass.
Tony Hawk’s Pro Skater 3 + 4 supports Smart Delivery, Xbox Cloud Gaming, and Xbox Play Anywhere on Xbox Series X|S, Xbox One, and Xbox PC.
To help get your feet planted, we’ve put together a few general tips for you to consider when embarking on your skateboarding journey in Tony Hawk’s Pro Skater 3 + 4.
Like many of you, the Tony Hawk games hold a special place in our gaming hearts, with many hours spent trying to master the intricacies of video game skateboarding – and then going outside to try even a fraction of these at our local parks (with limited to no success).
Tony Hawk’s Pro Skater 3 + 4 is a revamped version of two classic games, but now with a returning roster of iconic skaters including eight new faces plus secret skaters like Andy Anderson and Bam Margera, new parks, and a rocking soundtrack that includes some returning favorites and a slew of new artists to enjoy. Whether you want to play as an iconic skateboarder like Tony Hawk or Rodney Mullen, build your own persona with an in-depth Create-A-Skater feature, or craft your dream skatepark in Create-A-Park, THPS 3 + 4 has a ton of features to keep you shredding for a long time.
It can take some time to get a handle on any THPS game, especially if it’s your first foray into the series. To help get your feet planted, I’ve put together a few general tips for you to consider when embarking on your skateboarding journey.
Start on the Street
Landing tricks is one of the keys to these games, letting you pull off moves like Impossible Flips, 50-50 Grinds, 360 Melons, and more. Learning how to string a variety of them together can help boost your Special meter. But if you’re just starting out, work on pulling off street tricks like ollies and kickflips first to get your timing right, then move onto grinding rails, benches, curbs and more.
Later, you can try stringing flip tricks in the middle of your grinds, which can start to add a multiplier to your score — the wider variety of tricks you weave into your grinds, the stronger your multiplier can become. Eventually you’ll get a pretty good idea of how these all fit together, allowing you to transition these skills to ramps and more, but I recommend you start on the street and go from there.
Focus on Goals
Checking off Goals on each of the levels is how you advance in THPS 3 + 4, and some are easier to accomplish than others. The best part is that you don’t have to complete all of them to unlock additional Parks. I’ve found that, as you’re starting out, it’s usually the most fun to try and check off as many of the “collect-a-thon” Goals first, like collecting all the letters of S-K-A-T-E.
In doing so, you start to get more familiar with the layout of these levels. For example, in Foundry, you’ll see that the order in which you can collect the letters is a well-designed run for you to skate through. Keep that route in mind when you want to start mixing up flip tricks and grinds the next time through. Later, you can come back to these Parks and work on checking off all the Goals – once you do you’ll gain access to even more challenging Pro Goals.
Don’t Forget to Bail
As your skills get more refined, you’ll start to tackle half-pipes, one of the most exciting parts of the game – and one of the hardest to master. It will take some time to get your 360 Melons just right, or when to try and pull off a flip trick while airborne. Eventually you may start to integrate these half-pipes into your multiplier score, but you may find yourself misjudging the landing. If it looks like your face is about to eat a pile of dirt, press RT to pull out of your maneuver to not only save some teeth, but retain your Special meter from wiping out.
Finding Pockets
The more you explore and skate around each of these Parks, the more you’ll discover some nice pockets where you can build your Special meter and run up the score – helping you check off the more advanced Goals like High Score, Pro Score, and potentially Sick Score. I like to find a nice run of rails to grind up where I can mix in some 50-50s into Impossible Flips, boosting my multiplier.
For example, one of my favorites is behind the ticket office on College, which has a long, curved hallway with two parallel rails leading to a half-pipe on each side. Stringing these grinds together and mixing in some Rail Crosses quickly boosts the score multiplayer. And if I’m feeling adventurous at the end, pulling off some tricks on the half-pipe can yield an even bigger score. Every level has something fun like this to discover, like a pool to carve up or a well-placed vert ramp to play around with. You just need to get out there and find it.
Invest Hangtime, Air, and Speed
THPS 3 + 4 has an awesome Create-A-Skater feature with a bunch of clothing and style options – I was stoked to see that I could equip a pair of New Balance Andrew Reynolds on my virtual self. As you progress through the game, you can uncover Stat Points hidden throughout each of the Parks that you can later allocate to any skater to customize them even further.
I’ve found that putting points into Hangtime, Air, and Speed is my path to success – each one is foundational to just about every facet of THPS 3+4. Whether you’re trying to land a jump between rails, clear some benches, or need just a little more air to pull off a 720, consider putting your points in here first before investing in other areas.
I hope this onboarding has helped you with getting started in Tony Hawk’s Pro Skater 3 + 4. I would also recommend newcomers and vets check out the excellent tutorial (narrated by Tony), which does a great job of introducing you to the game and many of its mechanics.
If you pre-ordered the Digital Deluxe Edition, you can start playing Tony Hawk’s Pro Skater 3 + 4 today with early access for Xbox Series X|S, Xbox One, and Xbox PC, which includes gnarly content like the Doom Slayer as a playable skater; Game Pass members can pick up the Deluxe Edition Upgrade to start playing early as well. The standard edition of Tony Hawk’s Pro Skater 3 + 4 will launch July 11, and is available day one with Game Pass Ultimate and PC Game Pass.
– Access to the Foundry Demo – Available now*
– Wireframe Tony Shader
Get hyped for the legendary franchise to return with Tony Hawk’s Pro Skater 3 + 4. Everything you loved is back, but revamped with more skaters, new parks, gnarlier tricks, eardrum shattering music, plus a whole lot more.
Includes:
– Cross-Gen Bundle of Tony Hawk’s Pro Skater 3 + 4
— Includes Xbox One, Xbox X|S and PC (Microsoft Store) versions of the game
– Reunite the crew with cross-platform online Multiplayer** for up to 8 skaters in new and returning game modes.
– Drop in to new parks or tear it up across the timeless parks from both Tony Hawk’s Pro Skater 3 & Tony Hawk’s Pro Skater 4, authentically remade in jaw dropping 4K*** resolution with streamlined goals and the epic 2-minute format.
– Hit ‘em with some drip in the expanded Create-A-Skater and Create-A-Park modes, including the ability to create custom goals to share with friends for the first time ever.
– Shred harder than ever with more challenging goals and an enhanced New Game+ mode.
– Whether you’re a total casual or a grungy pro, the same smooth handling and simple-to-learn controls from Tony Hawk’s Pro Skater 1 + 2 will have you shredding like a Pro.
Alert the neighborhood watch and grab your skate buddies because the shred’s not dead. It’s back and better than ever.
*Foundry Demo availability and launch date(s) subject to change. Internet connection required. This pre-purchase will grant you access to that demo. See www.tonyhawkthegame.com for details.
**Activision account and internet required for online Multiplayer and other features. A Game Pass subscription may be required for Multiplayer and other features (sold separately). Activision may modify or discontinue online services in the future, which may impact the continued availability of online gameplay. Online services may be discontinued to to factors including number of players.
***The Xbox Series X version of the game will run native 4K at 60FPS in Fidelity Mode. The Xbox Series S version will render at 1440P and upscale to 4K. 4K output requires a 4K compatible device or display.
For more information, please see www.tonyhawkthegame.com.
– Access to the Foundry Demo – Available now*
– Wireframe Tony Shader
Get hyped for the legendary franchise to return with Tony Hawk’s Pro Skater 3 + 4. Everything you loved is back, but revamped with more skaters, new parks, gnarlier tricks, eardrum shattering music, plus a whole lot more.
Includes:
– Cross-Gen Bundle of Tony Hawk’s Pro Skater 3 + 4
— Includes Xbox One, Xbox X|S and PC (Microsoft Store) versions of the game
– Reunite the crew with cross-platform online Multiplayer** for up to 8 skaters in new and returning game modes.
– Drop in to new parks or tear it up across the timeless parks from both Tony Hawk’s Pro Skater 3 & Tony Hawk’s Pro Skater 4, authentically remade in jaw dropping 4K*** resolution with streamlined goals and the epic 2-minute format.
– Hit ‘em with some drip in the expanded Create-A-Skater and Create-A-Park modes, including the ability to create custom goals to share with friends for the first time ever.
– Shred harder than ever with more challenging goals and an enhanced New Game+ mode.
– Whether you’re a total casual or a grungy pro, the same smooth handling and simple-to-learn controls from Tony Hawk’s Pro Skater 1 + 2 will have you shredding like a Pro.
Alert the neighborhood watch and grab your skate buddies because the shred’s not dead. It’s back and better than ever.
*Foundry Demo availability and launch date(s) subject to change. Internet connection required. This pre-purchase will grant you access to that demo. See www.tonyhawkthegame.com for details.
**Activision account and internet required for online Multiplayer and other features. A Game Pass subscription may be required for Multiplayer and other features (sold separately). Activision may modify or discontinue online services in the future, which may impact the continued availability of online gameplay. Online services may be discontinued to to factors including number of players.
***The Xbox Series X version of the game will run native 4K at 60FPS in Fidelity Mode. The Xbox Series S version will render at 1440P and upscale to 4K. 4K output requires a 4K compatible device or display.
For more information, please see www.tonyhawkthegame.com.
If I say the name “Hideo Kojima” what comes to mind? Is it his latest creation, Death Stranding 2: On the Beach (a game we rather enjoyed) or would be it be one of his earlier creations? I would be willing to bet a large portion of folks would immediately think of Metal Gear Solid and the gravely tones of David Hayter.
Thanks to Prime Day, the Nintendo Switch version (which will also run on the Switch 2) of the Metal Gear Solid: Master Collection Vol. 1 is the lowest it has ever been at only $16.99 – that’s a whopping 58% discount.
Metal Gear Solid: Master Collection Vol.1 (Switch)
This collection contains a bunch of tactical stealth goodness from the original Metal Gear Solid that first called the PlayStation home, and its PS2 follow-ups, Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater, in addition to plenty of other goodies.
These three games alone are packed with memorable gaming moments, such as the emotional conflict between Boss and Snake in MGS3, to the back-of-the-box Codex number in MGS, that it’s hard to count just how many there are. Even if you are only familiar with Kojima from his newer games, for this sale price, even if you are only slightly interested or intrigued, you can’t go wrong trying this series out. If you are a longtime fan, you already know how good these games are.
Just ask yourself, is having these games with you on the go worth the price of less than it costs to go see a movie and get some popcorn? Heck, even if you already own it on another platform, for 16 bucks, why not get another copy?
As a note only Metal Gear (MSX), Metal Gear 2: Solid Snake, Metal Gear (NES), and Snake’s Revenge are on the cartridge, with the other games requiring a download.
More Prime Day Deals
Prime Day is one of the best times to buy pretty much anything. Even Best Buy’s joined the fun with tons of Switch game discounts. Here are some other deals to check out.
Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.
This week Maxroll has two major updates to share: the launch of Maxroll’s beta Borderlands 4 planner and a massive update to Maxroll’s Elden Ring section with a new, comprehensive database.
Maxroll’s Borderlands 4 Planner
Maxroll has released a beta version of their Borderlands 4 planner, with skill trees for two of the game’s playable characters: Vex and Rafa. This is a work in progress that Maxroll will add to as more information is known about the game, but for now, you can play around with the planner for yourself, check curated builds from Maxroll’s Borderlands 4 Team (Moxsy, AbbyHour, Byrdman & Chadly), or browse community builds.
Vex is the Dark Siren, and her powers focus on summoning companions and enhancing herself. Conjure up dark clones, a large cat named Trouble, or create Eldritch bombs that annihilate the Timekeepers’ forces.
Phase Familiar summons Trouble, a large cat companion who wreaks havoc among Vex’s foes.
The Incarnate tree adds a powerful Eldritch Blast to your toolkit.
Use Dead Ringer to transform Vex into a master of minions, summoning multiple Phase Clones and commanding them against her foes.
Rafa
Rafa is an ex-Tediore soldier on the run from his former employer. He uses his exo-suit to slice and blast his way through the Timekeepers’ minions.
With Peacebreaker Cannons, you gain an auto-firing turret ability.
Rafa swaps his guns for Arc Blades, and he dashes around the battlefield, slashing enemies with Blade Fury. Use the Arc Knives tree to enhance your slashing expertise.
Equip the APOPHIS LANCE cannon to Rafa’s arm and use it to obliterate foes.
Maxroll’s Elden Ring Database
If you’re more of an ARPG enthusiast than a looter-shooter fiend, you might be more interested in Maxroll’s new Elden Ring Database, where you can learn more about the weapons, armor, Ashes of War, spells, Talismans, Spirit Ashes, Great Runes and Goods.
In Maxroll’s Weapon Database you can see attribute scaling, affinities, Guard Absorption and more for each of the game’s weapons. You can also select weapon upgrade levels to see how the damage changes with upgrades. For regular weapons, this info also includes different affinities so you can check whether it’s better to run the weapon as is or swap it over to Heavy on your unga bunga build.
Maxroll also has information on the Armor sets (and pieces), Ashes of War, Spells (including the rather esoteric spell types), Talismans, Spirit Ashes and Great Runes. This is especially helpful for more complex things like Ashes of War, as in the Maxroll database you can see the FP cost and even the default affinity change when adding it to your weapon.
Last but not least there’s Goods, a catch-all category for consumables, crafting materials, key items, Crystal Tears (for the Wondrous Physick), upgrades, maps, lore items and more.
It’s been a month since Magic players were able to dive into the realms of Final Fantasy and its casts of memorable characters, but now it is time to look at the stars and prepare to blast off with the trading card game’s next set, Edge of Eternities. IGN recently had a chance to check out some new cards and get a breakdown of the set’s new mechanics players will get to play around with when the set launches on August 1 (preorders are available now).
Edge of Eternities Important Dates:
July 18: Full Card Image Gallery
July 25-31: Edge of Eternities Prerelease Events
July 29: MTG Arena Release Date
Aug. 1: Worldwide Tabletop Release
From spaceships to alien races, this new release marks a drastic departure from the more high-fantasy aesthetic that Magic is known for, but at its core, this is still very much a Magic: The Gathering set. One thing the team wants to make very clear is that Edge of Eternities is science fantasy, not science fiction, which means you can expect to see both flying space whales and spaceships.
As it is still early days in the spoiler cycle, Wizards is still keeping a vast majority of the set’s contents under wraps, but we do have confirmations that some of Magic’s scariest creatures will be making their appearance around the Blind Eternities. Once again, Eldrazi, residents of the Blind Eternities, will be causing havoc for players with the reveal of ‘Anticausal Vestige’. For six mana reads “When this card leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped” with Warp 4 (more on Warp in a moment). More exciting, however (and I admit I am partially biased towards this next one because I love them and have decks of them), it looks like Slivers are making their return! We got to see a new alternate showcase art version of the Sliver Overlord, and the narrative that Wizards has been releasing for the set also implies the return of these fury-enducing creatures, which I can’t wait for. After all, being a hivemind and all, what good would only a single Sliver do?
Edge of Eternities also sees reprints of the highly requested and sought-after Shock Lands – special dual-colored lands. These lands will allow you to tap for one of two colors of mana, and while similar cards normally come in tapped, by taking a little damage, Shock Lands will enter untapped, meaning you can use them right away!
Compared to some of the more recent sets, Edge of Eternities takes it easy with only four new mechanics – Void, Warp, Station, and Lander Tokens. Station was first revealed during MagicCon Vegas and is similar to Crewing vehicles, whereby tapping creatures grants a benefit; however, Station has some important differences. Firstly, tapping creatures to Station something can only be done on your turn at sorcery speed, doing so will put a counter on that card based on the total power of the creatures you tapped, and once a threshold is met, the card will gain access to new abilities. While we have seen examples of Starships that include the Station mechanic, Wizards has now revealed a new land type, planets, that will also benefit from this mechanic. Each of the five main colors will feature their own speciality planet that when stationed will have some pretty powerful effects, such as blue’s ‘Uthros, Titanic Godcore’ that by default will tap for a single blue but when its Station 12+ requirement is met, for a Blue and tapping Uthros will add a blue mana for each artifact you control.
Next up is Warp, an alternate casting option for the cards with it. By casting a card for its Warp cost, which looks to be less than its normal casting cost, it will enter the battlefield and then get exiled on the next end step. The twist with these cards is that they can then be cast at a later time for their normal cost from exile. From what it looks like, many of these cards with Warp will have “when they enter” trigger effects, allowing you to take advantage of that effect twice. However, being able to play these cards from exile is only available if they are sent to exile due to paying the Warp effect, so if another card exiles them instead, they are gone for good and can’t be played.
Paired with Warp, Void provides players with new options to enhance the effects of the cards it appears on. By playing a card with Void after a non-land permanent has left the battlefield or a card has been played for its Warp cost (referred to as spell warped), then the Void card’s effect will be strengthened. I’m intrigued by the sort of synergistic opportunities that may arise between various Warp and Void cards.
Lastly, there are the Lander tokens that are being introduced in this latest set. By paying two colorless mana and sacrificing the token, you can search your library for a basic land and put it into play tapped. Right off the bat, I can already see how cards that generate these Lander tokens will prove to be powerful additions to any Landfall deck, and coming off of Final Fantasy, cards like ‘Tifa Lockhart’ whose power doubles whenever a land comes into play will be able to easily take advantage of the additional lands dropping in. For even more utility, if you are playing a deck with ‘Wandering Minstrel’, this would make the lands that the Lander tokens bring out, come out untapped instead of tapped, letting you use them right away! Talk about mana ramp!
Outside of the mechanic like Warp, with cards like the newly revealed Cosmogoyf (“This creature’s power is equal to the number of cards you own in exile and its toughness is equal to that number plus 1”) and Sothera, The Supervoid (“Whenever a creature you control dies, each opponent chooses a creature they control and exiles it. At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it”) gives me the sense that Wizards is aiming to make your exile zone into a resource all of its own. If that ends up being the case, cards with Flashback or something like Agatha’s Soul Cauldron that let you exile cards from graveyards could easily make a card like Cosmogoyf super scary. We will have to see how much they lean into messing around with exile (hopefully, there won’t be too many “exiled this way” cards so you have to keep track of what cards get exiled with what).
Edge of Eternities continues to push Magic: The Gathering into new dimensions with this space fantasy adventure. Who knows what other mysteries lie in wait out near the Blind Eternities and what horrors await players? This peak at the set has given us a taste of starting to concoct new deck ideas, and over the next month, more and more will be revealed. In the meantime, be sure to enjoy the amazing cards from the recent Final Fantasy set, including keeping your eyes open for the cards everyone seems to want and are chasing after. For a full look at what the rest of the year of Magic is looking like, check out our full release schedule, and for fans of Secret Lair, including the upcoming Sonic The Hedgehog drop, check out our breakdown of every drop so far this year.
Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.
The RTX 5060 Ti is easily one of the standout GPUs from Nvidia’s troubled Blackwell generation. Stick with the 16GB edition (rather than the afterthought 8GB) and it’ll comfortably handle high quality settings on 1080p and 1440p, helped along by DLSS 4 and, if you fancy it, Multi Frame Generation. It also accounted for many of the better-priced RTX 50 graphics cards at launch, and as part of Amazon Prime Day, we’re finally starting to see some further cost cutting – including to one model at Amazon UK that’s dropped below £400.
Ninty Media, the team behind magazines such as The Vita Lounge, Switch Player, and Ninty Fresh, has launched a Kickstarter campaign for a new venture called ‘Ninsight’.
With the first issue shipping globally in August, Ninsight aims to provide the latest Nintendo-themed news, reviews, and talking points in a premium, 80-100 page magazine with zero adverts. At the time of writing, over half of the Kickstarter’s £5,000 goal has been achieved with 16 days remaining.
Before you start playing as a fly, we check where the game is played from.
Country selection screen
If you are from Switzerland, your average life expectancy according to the World Health Organization is 83.3 years. In the game, we convert the years to 83.3 seconds (you are a fly after all). The goal is to complete your bucket list before you die. Because life expectancy in the United States is 76.4 years, you get 76.4 seconds when you play from the USA.
Taking off as a fly
This means that the game will be harder in some places than in others.
A bucket list
But what to do in this world before you die? That is a difficult question to answer. Luckily, the game contains a list of things for you to do. All you need to do is figure out how to do them, and then do them all within one lifetime. It might seem impossible at first, but you can die trying, and eventually you’ll get the hang of it. It is a game about life, but you get many chances.
The challenge of making Time Flies was coming up with things a fly can do. My personal favourite is the “Find God” bucket list item. Here are the steps we went through to design it – without spoilers though, so you can go and Find God yourself!
Early rough sketch of a game controller with a fly on the directional pad
Step 1: Getting ideas
Ok, so you’ve played a million video games. But have you ever played a video game as a fly in a video game? As in, a video game … within a video game? And wouldn’t it be even more meta if you could Find God within that video game? The first idea was a platformer game in which you have to escape hell and reach heaven. But that idea had some issues.
Mockup of a platformer game within the game
Step 2: Understanding limitations
The problem was that you could only trigger one button at a time when playing as a fly. In Time Flies, all your actions are triggered with flight stick controls. You only physically interact with the world by bouncing off, landing or walking on things. There are no trigger buttons or key combos you can use. You can only interact with buttons and trigger buttons by landing on them and walking over them.
Screenshot of the final game in the game
Step 3: Doing it right
The solution was to build a very simple game that only relies on three virtual inputs: the left-right directional pad and a trigger button to start the game. You don’t need to reach for the heavens to Find God – all you need to do is look both ways and head in the right direction (which could be left). And if that is too simple for you, don’t worry: there might be another game hidden in Time Flies! Not only a video game you play as a fly in a video game, but a video game you play as a fly in a video game you play as a fly! It makes sense, we promise.
We hope you have fun gaming as a fly in Time Flies when it comes to PS5 on July 31! 🖤