Pac-Man-inspired action platformer Shadow Labyrinth launches July 18 on PS5

Shadow Labyrinth is the forthcoming 2D action platformer from our team at Bandai Namco Studios where players will control Swordsman No.8, summoned to a mysterious planet by the enigmatic Puck to complete a mission where others have failed. The two will discover secrets and battle huge bosses in their struggle to survive. The concept of a dark Pac-Man game is bold new ground for the brand, delivering a unique experience that existing and new PAC players will be excited to dig into. Shadow Labyrinth emerges from the darkness on July 18.

Gamers may have noticed that Puck looks quite a bit like Pac-Man, and there’s the amazing visual of a huge foreboding and dark Pac-Man chomping down on the body of a downed foe. But Shadow Labyrinth’s inspiration from Pac-Man is more than skin deep, our team worked to build from the ground up with careful consideration of what it means to be a Pac-Man game.

The iconic maze is second only to Pac-Man himself when considering the core factors of a Pac game. We wanted to apply that principle to our game where the characters are just as important as the place where we find them. Arcade Pac-Man’s maze is immersive, and we wanted to bring that to life on a broader scale. The map of this mysterious planet when viewed zoomed out is itself a massive maze, and like the original Pac-Man, you must get familiar with the maze to best your enemies. The original arcade game’s maze was set upon a background of darkness, Shadow Labyrinth takes this one step further by having our story take place in the depths of outer space on a dark and mysterious planet where survival means tougher challenges in deeper levels. You either reach the end or are consumed trying.

When you approach a Pac-Man arcade machine you are greeted by a joystick, so we thought, controlling Pac-Man is quite simple, right? It’s just a joystick. But as you progress through each level the on-screen action of dodging Ghosts gets intense. Shadow Labyrinth gives players a variety of actions and weapons to use, but we wanted the player inputs to feel natural, not overwhelming – like that simple joystick. We also wanted to give the player as much choice as possible, letting them choose which direction they would like to explore first. Like original arcade Pac-Man, the action in Shadow Labyrinth gets seriously intense and we felt that an approachable control scheme and the flexibility to explore the directions they’re curious about would help deepen player immersion similar to the original arcade game.

There are in fact 3 modes of play in Shadow Labyrinth. Controlling Swordsman No.8 is all about weapon use and artfully dodging, and Mini Puck mode is all about exploring hidden and out of reach pathways. These in themselves feel very Pac-Man, but the 3rd mode of play is effectively Shadow Labyrinth’s version of a Power Pellet: GAIA, the robotic giant with devastating force. Using GAIA, players can damage enemies that might have otherwise been too strong, break through barriers (a reference to the arcade game Super Pac-Man), and actually eat enemies. But just like a Power Pellet, this power is not endless, and must be used strategically to, as Pac-Man fans say, “turn the tables” on your enemies.

Pac-Man is always eating Dots, Power Pellets, and Ghosts to level up and keep going. We wanted to expand on the core concept of consuming in Shadow Labyrinth to include eating to defeat foes but also eating as a means of powering up. In the game, you can choose to eat enemies instead of slashing them until defeated.

If you do choose to eat them then you’ll gain different resources depending on the enemy you’ve eaten. These resources can then be used to acquire and upgrade your abilities. So, in Shadow Labyrinth too you must eat to progress, not only to get further but also to grow from prey to the apex predator. 

But where are the Ghosts? We didn’t forget them. In Shadow Labyrinth, amongst many of the vile creatures you must destroy or be haunted by are the G-Hosts: parasitic organisms that have taken over monsters and machines of the planet to create something new and terrifying. These encounters serve as formidable boss battles fitting for the primary antagonists of the arcade original. You’ll encounter the G-Hosts based upon Pac-Man Ghosts such as Pinky, never revealed until now, as twisted boss battles.

Shadow Labyrinth takes inspiration from the legacy of games in the genre as well as being built using the DNA of Pac-Man. But eagle-eyed gamers have already started to notice clues that Shadow Labyrinth takes place in the larger chronology of the UGSF (United Galaxy Space Force) timeline: a shared universe that connects many of Bandai Namco’s space-themed games. As players explore the massive map of Shadow Labyrinth’s world, they’ll encounter some familiar looking enemies like those from the Dig Dug series, Bosconian, and more. 

Shadow Labyrinth comes to PlayStation 5 on July 18!

Assassin’s Creed Shadows Now Up to 3 Million Players, but Still No Sales Figure From Ubisoft

Assassin’s Creed Shadows has seen over 3 million players since launch, Ubisoft has announced.

The player milestone comes seven days after Shadows launched on May 20, and is up from the 2 million reported on day two, surpassing the launches of both Origins and Odyssey.

Other stats reported by Ubisoft today were already revealed by IGN’s coverage of an internal email in which the company contextualized Shadows’ opening weekend performance, saying it’s better compared to Origins and Odyssey rather than the “perfect storm” 2020’s Valhalla launched into.

Shadows saw the second highest day one sales revenue in Assassin’s Creed franchise history, behind only Valhalla, the biggest Ubisoft day one ever on the PlayStation Store, and has seen over 40 million hours played so far.

There is enormous pressure on Assassin’s Creed Shadows to do well for Ubisoft globally after a number of delays and the sales failure of last year’s Star Wars Outlaws. Indeed, Ubisoft suffered a number of high-profile flops, layoffs, studio closures, and game cancellations in the run up to Assassin’s Creed Shadows’ release.

Things got so bad at Ubisoft that its founding Guillemot family was reportedly exploring talks with Chinese mega-corp Tencent and other investors on a buyout deal that would let it preserve control of the company’s intellectual property. So, the video game world is watching Assassin’s Creed Shadows’ early performance closely for signs of its success — or failure.

There’s also a lot of attention on Shadows’ Steam concurrents, which are being compared to those of other triple-A single-player games that recently released, as well as previous Assassin’s Creed games on Valve’s platform.

Shadows became the most-played Assassin’s Creed game ever on Steam over the weekend with 64,825 peak concurrent players, although it’s worth noting that it was the first game in the series to launch day-one there since 2018’s Odyssey. BioWare’s single-player RPG Dragon Age: The Veilguard saw a peak of 89,418 players on Valve’s platform.

It’s hard to make a call on whether Shadows is below, meeting, or exceeding Ubisoft’s expectations without knowing what those expectations were, a revenue figure, or a sales figure.

Money talks, of course, and irrespective of player numbers and engagement, it will be revenue brought in by Assassin’s Creed Shadows that determines the fate of not just the game, but Ubisoft itself. We may not get a clear picture of that until Ubisoft’s next financial report in the coming months.

Adventuring across feudal Japan? Check out our comprehensive Assassin’s Creed Shadows guide, including our Assassin’s Creed Shadows walkthrough, our detailed Assassin’s Creed Shadows Interactive Map, and our guide to all the crucial things Assassin’s Creed Shadows doesn’t tell you.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

You can reserve a 2025 Samsung gaming monitor now and get $50 off at launch

Samsung is kicking off “The Next Phase of Gaming”, and if you’re even remotely monitor-curious, now’s a good time to pay attention. If you reserve one of their brand-new 2025 gaming displays between now and April 8th, and you’ll get $50 off when pre-orders open. No codes, no fuss, just an easy win for thinking ahead. If you’re even remotely interested in the new tech, this is worth checking out.

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Marvel Cosmic Invasion Is a Retro Beat ‘Em-Up From the Developer of Teenage Mutant Ninja Turtles: Shredder’s Revenge

Announced during Nintendo Direct March 2025, Marvel Cosmic Invasion is a retro brawler from Tribute Games, developer of the much-loved Teenage Mutant Ninja Turtles: Shredder’s Revenge. It’s due out on PC, Nintendo Switch, PlayStation 4 and 5, and Xbox in 2025.

This co-op beat ’em up rekindles memories of the arcades of the ‘90s, and features the likes of Wolverine, Captain America, Spider-Man, and Storm.

The debut trailer is below:

Here’s the official blurb:

Opening with spectacular hand-drawn animation reflecting the game’s visual homage to colorful ’90s era Marvel comic books, Dotemu revealed the first set of playable characters from the roster: Captain America, Wolverine, Spider-Man, Storm, Phyla-Vell, Venom, and Nova. The trailer’s sneak peek at gameplay finds these legends uniting to throw down against menacing enemies in classically inspired side-scrolling brawls.

In Marvel Cosmic Invasion the immortal Super Villain Annihilus has launched an unprecedented attack across the galaxy, threatening all life as we know it. Fighters both Earth-born and cosmic must now join forces in a star-spanning adventure against the deadly Annihilation Wave. Brawl through the streets of New York City all the way to the depths of the Negative Zone to foil Annihilus’ vow to spread death across the cosmos.

Choose and control your own team of two characters while tagging between them mid-fight with the innovative Cosmic Swap system, capitalizing on distinct superpowers and special attacks to create unique team-ups and dish out devastating damage. Unlock stellar powerups and rewards while experimenting with different duos and bash through a fantastic collection of locales and nemeses from the Marvel universe. Marvel Cosmic Invasion’s action includes a range of accessibility features, empowering the whole family to be Super Heroes (or villains), and supports four-player drop-in/drop-out local and online co-op with crossplay.

For more, check out everything announced at Nintendo Direct March 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Rosewater review

Rosewater is Francisco González’s latest adventure game set in the alternate history of Lamplight City. It swaps the murky Victorian gutters of its predecessor for cacti and lavender sunsets in a reimagined American West circa 1850. But as hard as I try to imagine myself as a ‘venturin’ cowpoke, I wind up feeling more like a prospector, sifting through dust in hopes of finding the gold that I see glimmers of out here

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Metroid Prime 4 Gameplay Reveals Samus’ New Psychic Abilities on the Planet Viewros

During today’s Nintendo Switch Direct, we got another look at Metroid Prime 4: Beyond, including a fresh look at new, psychic-infused gameplay and a red-and-purple suit for Samus.

The new footage focused on a selection of psychic abilities that Samus will be able to use to explore when launch arrives later this year. It’s all very BioShock-y as everyone’s favorite space bounty hunter scans stone figures and blasts new enemies on the planet Viewros using purple energy that she controls with her free hand. Little is known about this strange jungle world she’s been “unexpectedly transported to,” but it’s clear intelligent life has surrounded the massive tree in its center for quite some time.

Nintendo may be keeping tight-lipped about when Metroid Prime 4 will launch outside of the promise of its 2025 release window, but today’s gameplay did reveal how some of these new abilities will work. These powers can be used to operate mysterious mechanisms, for example, but players can also expect to use her powers to guide energy shots through the planet’s wildlife.

Metroid Prime 4: Beyond has had a roller coaster of an announcement and development cycle, having first been revealed with just a title logo at E3 2017, before vanishing for several years, changing developers, and eventually reemerging last year with our first look at actual gameplay. With today’s Direct focused entirely on the current Nintendo Switch, there remain numerous questions about whether Metroid Prime 4 will receive any kind of enhanced treatment on Nintendo Switch 2. We do know, at least, that it will be playable across both platforms.

You can catch up on everything announced at today’s Nintendo Switch Direct right here.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

I’ve just built budget and high end gaming PCs using deals from the Amazon Spring Sale

If you’ve been waiting for the perfect time to build a gaming PC, the Amazon Spring Sale is delivering the goods. Whether you’re working with a tight budget or planning to max out performance, there are fantastic deals across every core component, from CPUs to SSDs and graphics cards. We’ve put together two builds to cover both ends of the spectrum: a value-packed budget build, and a no-compromises high-end monster.

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Watch: Nintendo Direct March 2025 – Live!

The Switch’s final bow… we think.

Gosh, you wait nine months for a first-party Nintendo Direct showcase and then two come along within a week of each other!

Yes, the rumours were true (mostly), a Nintendo Direct is happening today. The event is set to last for 30 minutes and will feature “upcoming games for Nintendo Switch”. Importantly, this will not include news of Nintendo Switch 2 — you’ll have to wait until 2nd April for that — so, what’s on the cards?

Read the full article on nintendolife.com

Play Anywhere with the New Backbone One Xbox Edition Mobile Controller

Xbox Backbone One Hero Image

Play Anywhere with the New Backbone One Xbox Edition Mobile Controller

The power of Xbox is now in your hands—anywhere, anytime. The new Designed for Xbox: Backbone One Xbox Edition transforms your phone into the ultimate companion for gaming on mobile.

Enjoy your games with an enhanced D-pad for precise control and magnetic adapters that secure your phone in place, even with your phone case on. Quickly access your Xbox dashboard with a single press of the Xbox button and jump straight into games like Halo Infinite and Indiana Jones and the Great Circle. All this, with a look that captures the classic Xbox design, featuring a stunning translucent green inspired by the original Xbox.

Stream with cloud gaming and Xbox Game Pass Ultimate, play natively, or use remote play from your Xbox console or PC—wherever you are. Designed for low-latency and responsive controls, Backbone One Xbox Edition keeps you in the game.

The Backbone app unifies your gaming experience, connecting your favorite titles, streaming services, and social features into one intuitive hub. And to kickstart your adventure, each purchase includes one month of Xbox Game Pass Ultimate at no cost (for new members only), unlocking hundreds of games ready to play on the go.

Backbone One Xbox Edition is available now for $109.99 USD through Backbone in the U.S. and coming to additional markets in April 2024. The device is compatible with iPhone models with USB-C (15 and up) and Android devices running Android 6.0+.

Take control. Push limits. Play anywhere.

The post Play Anywhere with the New Backbone One Xbox Edition Mobile Controller appeared first on Xbox Wire.

Huge PS5 Astro Bot Bundle Deal – Plus an Extra £50 Off with PlayStation’s Trade-In Offer

One of the biggest barriers to jumping into the current generation for PlayStation players has been the rising cost of living, squeezing wallets so tight that there’s sadly been no room for a PS5 in the budget.

In 2025, however, PlayStation has three new ways that get a new PS5 for less: an almost £110-saving Astro Bot Bundle, an added £50 bonus when trading in a PS4, or a hassle-free leasing option with low monthly payments. Scoring a PS5, my friend, is easier than ever right now.

Editor’s Note: Brought to you in partnership with PlayStation.

PS5 Astro Bot Bundle – Save £109.99

For those almost ready to pull the trigger on buying a PlayStation 5, but have been waiting for a price drop, buying the Astro Bot bundle is the best way to get on board in more ways than one.

The bundle comes in two forms: you can either buy a PS5 Slim (with disc drive) & Astro Bot for £429.99 or purchase a Digital Edition PS5 Slim with Astro Bot for £339.99.

Whichever you go for, those prices are £109.99 lower than if you bought each console and the game individually, which you can put towards more games, another DualSense controller, or leave nestled safely in your savings account.

The delightfully beloved platformer that won Game of the Year at the Game Awards 2024, Astro Bot is arguably one of the best titles to have bundled with a new console if you haven’t had the chance to play it yet.

Since it’s a PEGI 7-rated celebration of PlayStation’s history & a fun adventure in its own right, it’s one of the finest for any gaming household, whether to play yourself or with the children in your family.

An Extra £50 Trading In A PS4 Console

Although trading in your PS4 to put towards a PS5 or PS5 Pro has been an option already, PlayStation is offering an extra £50 on top of what you would normally get for your old console, going as high as £150.

At PlayStation’s Trade-In hub page, you can quickly get your PS4 evaluated, ship your console over free of charge, and receive an added £50 voucher along with what you would get for the trade-in as standard.

For example, you could get £100 for a PS4 Pro in good condition and £50 with the trade-up voucher, totalling £150 off a £339.99 PS5 Digital Console & Astro Bot bundle, leaving you with only £189.99 left to pay for your shiny new PlayStation 5 console and added game to get you started.

If you already have a PS5, but your old PS4 has since been going unused and gathering dust, you can still send in your PlayStation 4 in and put your boosted trade-in money towards a PS VR2 headset—so you can jump into exclusive games like Horizon Call of the Mountain for a more affordable price.

Lease a PS5 with PlayStation Flex

For you who want to dive into the PS5 ecosystem but don’t have the immediate funds to do so, PlayStation Flex is the console-maker’s new interesting way to add a PS5 to your home for as low as a mere £10.99 a month.

This is thanks to PlayStation UK’s new partnership with Raylo, a top tech leasing service that has been on the service and earning high Trustpilot reviews since 2019.

Through the new PlayStation Flex page powered by Raylo, you can effectively set up a rental agreement and have a PS5 Pro, PS5 Slim, or PS5 Digital Edition delivered to your door. Including those consoles, you can also lease a PSVR 2 and some accessories too:

  • Playstation 5 Pro consoles – from £18.95 a month
  • PlayStation 5 Digital Edition (with extra DualSense Controller) – from 13.95 a month
  • PlayStation 5 Console (Slim with Disc Drive) – from £11.99 a month
  • PlayStation 5 Digital Edition – from £10.99 a month
  • PlayStation Portal Remote Player – from £6.49 a month
  • PlayStation 5 Digital Edition & Astro Bot Bundle – from £11.49 a month
  • PlayStation VR2 Horizon Call of the Mountain Bundle – from £12.95 a month
  • DualSense Edge Wireless Controller – from £7.99 a month

You can choose a 36-, 24-, 12- or rolling monthly lease with payments being lower the longer you sign up for. No matter which way, PlayStation Flex can make for a quick and easy barrier to entry to start your PS5 journey.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.