Review: Into The Restless Ruins (Switch) – A Marvellous Meld Of Dungeons, Deckbuilding & Auto-Combat

Celtic connections.

It’s possibly becoming a bit of a hard sell these days, the old roguelike dungeon-crawling adventure, replete with retro/pixel visuals. We know it. However, as busy and as overstuffed with pale imitators to the greats as this genre is, it’s still well worth keeping an eye out for the odd gem.

And here we have an example of said gem. Into the Restless Ruins is a fantastic thing – put simply, a game that takes a whole bunch of mechanics you might think you’re tired of, and weaves them together into something entirely fresh and unique.

Read the full article on nintendolife.com

33 Immortals: Try Out New Features in the Fourth Playtest from May 20

33 Immortals is back for Xbox Insiders with a fourth playtest starting Tuesday, May 20, 8am PT (11am ET). The playtest will be available for 6 days and end on Monday, May 26, 8am PT (11am ET). Thunder Lotus incorporated more updates and is notably making the game available to players on Xbox One consoles for the first time. The developer is excited for Xbox Insiders to try the update and to get your feedback. Limited space is available so be ready to join on May 20th to experience this co-op action-roguelike for 33 players.

About the Game:

Play a damned soul and rebel against God’s final judgment. Dive straight into epic 33-player co-op battles with instant “pick-up and raid” matchmaking. Cooperate with your allies to survive against hordes of monsters and massive, challenging bosses. Expand your arsenal and equip powerful new relics to permanently upgrade your soul. Face the Wrath of God in a fight for your eternal life.

If you want to learn more, please sign up on the 33 Immortals Website!

Updates and Fixes:

  • Control rebinding has been added to the game!
  • Sword of Justice has been balanced following player input.
  • Staff of Sloth has been balanced following player input.
  • Bow of Hope has been balanced.
  • Daggers of Greed have been balanced.
  • Some Feats that were posing problems have been fixed.

For more information on updates, please see our full list of patch notes here.

Playtest Times:

  • Start: Tuesday, May 20th, 8am PT (11am ET) 
  • End: Monday, May 26th, 8am PT (11am ET) 

How to Participate:

On Tuesday, May 20th, 8am PT (11am ET):

  1. Sign in on your Xbox console or Windows PC and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
  2. Navigate to Previews > 33 Immortals
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install 33 Immortals Beta

NOTE: Limited space is available and offered first-come first-served.

NOTE: This playtest is now available on Xbox One consoles in addition to Xbox Series X|S consoles and Windows PC.

How to Provide Feedback:

If you experience any issues while playing 33 Immortals Beta, don’t forget to use “Report a problem” so we can investigate:

  • Hold down the home button on your Xbox controller.
  • Select Report a problem.
  • Select the Games category and 33 Immortals Beta subcategory.
  • Fill out the form with the appropriate details to help our investigation.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post 33 Immortals: Try Out New Features in the Fourth Playtest from May 20 appeared first on Xbox Wire.

Death Stranding 2 Star Norman Reedus Says He Would ‘Of Course’ Play Himself in the Upcoming Movie ‘If It Was an Option’

Death Stranding fans, it seems like you’ve got something really killer coming your way. The sequel game, Death Stranding 2: On The Beach, is set to arrive in June and the franchise’s star, actor Norman Reedus, recently teased some of the game — as well as a key tidbit about the future film adaptation — in an interview with IGN.

“If it was an option, yeah, for sure,” Reedus revealed when asked if he would consider playing himself in a future film version of the game which was announced to be in the works from Michael Sarnoski and A24 last month. “I don’t know what’s happening with it. It’s so pre pre pre right now. But yeah, of course.”

@ign Norman Reedus teases Death Stranding 2 while promoting From the World of John Wick: Ballerina! #deathstranding #normanreedus #ballerina #johnwick #interview ♬ original sound – IGN Entertainment

We also asked Reedus about his confusion with the first game and if he still felt that way going into the second one, but it seems he deeply trusts creator Hideo Kojima, whose reputation obviously precedes him. “As far as working with him and understanding where his head’s at, I don’t think anybody can understand where his head’s at,” the Walking Dead alum explained. “He’s just that guy, he’s out there and he’s got great ideas. But story-wise, I did know what was happening more. There’s more action in it, there’s more of a definite goal to get to.”

That said, no matter what’s going on in the Death Stranding world, Reedus is happily along for the ride. “It’s always a trip working on those things,” he told IGN. “It’s great, but it’s wild.”

Death Stranding 2: On The Beach will be released on June 26, 2025.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Here’s a demo for Blades Of Fire, the new action-RPG from the Lords Of Shadow team

Blades Of Fire is the latest dark fantasy smackeroo from Castlevania: Lords Of Shadow developers MercurySteam. It takes place in a world where steel is a divine substance passed down to humanity by the mysterious Forgers. Some sinister young queen has, however, cast a spell that turns everybody else’s steel into stone, granting her followers a near-monopoly on all the butt-kicking.

Playing as bleak and burly beardyman Aran “We Have Kratos At Home” de Lira, your job is to chase down that queen, murder her minions, and craft a whole bunch of Darksiders-esque weaponry. Aran is accompanied by Adso, a juvenile sidekick in the vein of Atreus, who catalogues the game’s “over 50” enemy types and can also translate lore written in the ancient Forger language.

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Fortnite Turns To The Dark Side With New AI-Generated Darth Vader Chats

You overestimate my power.

Here’s a statement that gets worse the longer you read it: Fortnite‘s new Star Wars season has gained a Darth Vader NPC that can talk to you in the voice of the late, great James Earl Jones via a generative AI chatbot. Forget Imperial Admiral Motti’s lack of faith, we find this disturbing (thanks for the heads up, Eurogamer).

If an AI chatbot thrown into the middle of a game as popular with children as Fortnite sounds like a recipe for disaster, that’s because it probably is. Despite only existing in Epic’s infamous battler for a matter of hours, players have already caught the Sith Lord making all kinds of questionable statements like calling Twitch streamer Loserfruit a “thug” and dropping the F-bomb — yep, language warning for the embedded tweet below.

Read the full article on nintendolife.com

Anima Flux: How to Survive the Dystopia – Top Tips for Playing Solo or in Co-op

Summary

  • Anima Flux is now available on Xbox Series X|S and Xbox One.
  • Play solo or team up in two-player co-op.
  • Check out our survival tips to get the most out of your first run.

The mutant apocalypse has arrived — and Anima Flux drops you right in the middle of it. Now available on Xbox Series X|S and Xbox One, this action-packed dystopian adventure invites players to step into the roles of Roy and Eileen, genetically enhanced soldiers of a failing theocratic regime. Their mission? Fight through waves of bio-mutants and uncover the haunting truths behind the collapse of humanity’s last space city.

Whether you’re taking on this brutal world solo or with a partner in two-player co-op, survival will depend on how well you understand your characters’ strengths — and how you adapt your strategy to the challenges ahead.

Playing in Co-op Mode: Roy and Eileen as a Team

In Anima Flux, the heart of co-op play lies in the synergy between Roy and Eileen. Roy is your melee powerhouse — a close-range combatant who can take hits and dish them out. Eileen, in contrast, is an agile archer, delivering devastating damage from a distance while offering cover and tactical flexibility.

Anima Flux screenshot

Key Tips for Co-op Success

  • Stick together, but play your roles. Roy should lead the charge and draw enemy attention, while Eileen positions herself to snipe from behind cover.
  • Use Eileen’s mobility to kite or flank. Her ranged attacks can soften enemies before they reach Roy, and she’s great for clearing out flying enemy clusters from safe spots.
  • Revive wisely. If one of you goes down, you can bring them back to life, but make sure the path is clear before attempting a revive.
  • Stay united. Co-op is key — some obstacles, like pressure plates and locked lifts, can only be bypassed through teamwork.

Playing Solo: One Mind, Two Warriors

If you’re braving Anima Flux on your own, don’t worry — the solo experience has been carefully tuned to be just as rewarding. You’ll be able to swap between Roy and Eileen on the fly, using their abilities to respond to whatever horrors the game throws your way.

Anima Flux screenshot

Top Strategies for Solo Play

  • Switch strategically. Roy is perfect for crowd control and absorbing damage, while Eileen excels at taking down priority targets from afar. Use the right character for each scenario.
  • Learn enemy patterns. Managing two characters means efficiency is everything. Knowing when and where enemies spawn gives you the edge to position both characters effectively.
  • Use the AI to your advantage. While controlling one character, the other will act based on your positioning — try leading enemies into ambush zones or using one character to distract while the other unleashes abilities.
  • Keep moving. Especially early on, when dash abilities are limited, positioning is critical. Jump-dodging and terrain awareness can help you avoid incoming damage.

A World That Doesn’t Forgive — But Rewards Mastery

At its core, Anima Flux isn’t just about hacking and slashing through mutants. It’s about mastering rhythm and strategy — learning how to survive in a world that’s falling apart. Whether you’re playing with a friend or taking it on alone, every choice matters, every encounter is dangerous, and every victory feels earned.

This is a world where death is always looming — but that just makes survival sweeter.

Anima Flux screenshot

Ready to Fight?

Anima Flux is available now on Xbox Series X|S and Xbox One. Download it today and step into a world of tactical combat, haunting beauty, and unforgiving odds. Roy and Eileen are waiting — will you survive?

Anima Flux

JollyCo


1

$19.99

Anima Flux is a co-op metroidvania with two genetically enhanced soldiers, special agents of a theocratic dictatorial regime. Fight your way through swarms of mutants through a desolate, dystopian space city and save humanity’s last stronghold, if, of course, anyone is still alive…

The only human city located on the space ark is subjected to an organized mutant invasion. For the sake of survival, a theocratic totalitarian regime sends its best troops to rescue the city and eliminate the threat.

Take control of two elite soldiers, combine their unique abilities and skills. Finesse your way around through the most ferocious foes. Act bravely and fearlessly. After all, you can trick death, by transferring your anima with the latest implant technology. Don’t get consumed by fear of death, because the truth is grimmer.

Co-Op Metroidvania
The unusual spin of the genre, turns the classic metroidvania into a fun, couch co-op adventure. Both characters develop differently as the game goes on. Explore the grim locations of the space ark, rescue an ambushed or seriously injured partner. Get challenged by dangerous mutants and build your own boss-fight strategies together with a friend. And the best part is that you can always switch to single player mode if your pal is not around.

A mind-blowing dystopia
The story is set in a highly detailed game world, told in stunning hand-drawn animated cutscenes, and elaborated in dialogs full of irony. Tragic and intriguing fates of the supporting characters will immerse you into the human world of the far future, where moral and ethical issues trouble the mind more than ever. Search for the truth and prepare for incredible twists and turns.

Unique visual style
Through the artistic lens of 80-90 retro sci-fi aesthetics, the game carefully renders a variety of futuristic 2D visuals mixed with the dark cosmic atmosphere.

The post Anima Flux: How to Survive the Dystopia – Top Tips for Playing Solo or in Co-op appeared first on Xbox Wire.

Share of the Week: Days Gone Remastered – Landscapes

Last week, we asked you to share portraits of broken down and nature-filled landscapes from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:

dfgmendes shares a snowy mountain top 

​​

MrioMoreno5 shares waterfalls along the canyon

AdamWilson82 shares a winding wooden path into the abyss 

tulippooh3 shares a hazy forest morning 

meza6_9 shares a beautiful starry night 

EZ_takayoshi shares an island in the center of a lake 

Search #PSshare #PSBlog on Twitter/X or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Afterlife 
SUBMIT BY: 11:59 PM PT on May 21, 2025 

Next week, we’re exploring photos that represent or capture the afterlife. Share your creative photos representing the other side using #PSshare #PSBlog for a chance to be featured.

First Look at 6 Final Fantasy Cards That Bring Iconic Art to Magic: The Gathering

As pre-orders sell out and tons of references are revealed, Magic: The Gathering’s upcoming crossover with Final Fantasy is shaping up to be its biggest ever. Today, we get to add to that fun with six cards that are available in the upcoming set: three featuring classic concept art by Yoshitaka Amano, and three with more recent art by Toshitaka Matsuda.

Flip through the gallery below to see all six cards, and read on to learn where to find them yourself:

The cards we are revealing today are part of the “Through the Ages” bonus sheet that is within the larger main set. That means they are all reprints of existing cards reskinned with concept art and characters from different Final Fantasy games – so while there are no brand new or mechanically unique cards here like the ones that have been shown off recently or those in the Commander decks we previously revealed, they do have art that stretches back all the way to the very first game in the series.

Unlike the cards in the main set, Through the Ages cards do not become legal in Magic’s Standard format (though they still are if the existing card was already legal there, of course), essentially just making them alternate art versions of those cards. That said, they can be found in both the fancier Collector Boosters as well as one in every three of the regular Play Boosters that are used for Limited events like Draft and Sealed.

That means if you plan to play a lot of this set either at your local game store or digitally on something like Magic: The Gathering Arena, you are likely to see these cards in action quite frequently. Five of the six cards here are Rares, which means they won’t show up as often, but Thrum of the Vestige is notably an Uncommon. That’s a reskin for one of Magic’s most ubiquitous cards, Lightning Bolt, and I wouldn’t be surprised if this particular printing has quite the impact on the set.

The Warrior of Light reprinting of Jodah, the Unifier is also certain to be a popular one – Jodah is a powerful and common Commander, and the art used here is Amano’s from the Japanese boxart of the original Final Fantasy. Similarly, Amano’s iconic art for Final Fantasy 4’s Cecil Harvey has been repurposed for one of Magic’s strongest partner commanders, Tymna the Weaver, which has only ever been reprinted once before this.

These cards launch physically as part of the larger Final Fantasy set on June 13, with the digital versions going live on MTG Arena and MTGO on June 10. And if you are a Final Fantasy fan who isn’t into Magic yet, there is still reason to be excited, as FF7 Remake series director Tetsuya Nomura said the design of Sephiroth on one card is different for some cryptic reason.

Tom Marks is IGN’s Executive Reviews Editor. He loves cards games, puzzles, platformers, puzzle-platformers, and lots more.

Fortnite’s AI Darth Vader Has Only Been Live For An Hour And Already Epic Has Patched Out Him Saying ‘F**k’

AI Darth Vader has been out in Fortnite for roughly an hour, and already people have managed to get the Dark Lord of the Sith to swear.

Fortnite’s new AI buddy has a death grip on all manner of cool and strange features, including the ability to serenade you, join and leave squads at will, respond intelligently to the player, issue cued and impromptu dialogue, summarize gameplay events, and warn the player if something’s about to go down.

Within an hour of the feature going live, however, Fortnite players have popped up all over social media sharing reports and videos of Vader being manipulated into saying the kind of things very much associated with the Dark Side.

“What freaking f*cking food is that, Darth Vader?” streamer LoserFruit asked Vader when he joined the team. After echoing the statement, Vader added: “Such vulgarity does not become you […] You enquire about sustenance, and yet speak like a common thug.”

Perhaps inevitably, within 30 minutes of AI Darth Vader going rogue, Epic Games was forced to push out a hotfix, telling Kotaku: “We pushed a hot fix within 30 minutes of this happening in-game, so this shouldn’t happen again.”

Darth Vader is, of course, voiced by the inimitable James Earl Jones, who died in September 2024 at the age of 93. This AI version of his voice, powered by Google’s Gemini 2.0 Flash model and ElevenLabs’ Flash v2.5, is used entirely with Jones’ family permissions.

In a statement, the family said: “James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character.”

While it’s certainly amusing to watch players force Darth Vader into uttering curse words — and then be roundly chastized for it — there are also more troubling reports that allege Vader has been manipulated into saying racial and phobic slurs.

“With all due respect to James Earl Jones, even with his full permission for these methods to be allowed, he did not deserve this sort of legacy,” said one player on the subreddit.

“His voice was one that shaped many of us, and now we have an AI imitating his likeness. A mere vessel without a soul. Someone like Matt Sloan (voice of Darth Vader in various video games and shows) carries more sentiment to this role than an AI ever could. Not to mention that Generative-AI is quite harmful to the environment.

“As long as we don’t have a way of finding renewable energy or a way to minimize harming our future generations, I can’t see any ‘fun’ behind this,” they added. “Sure, Darth may comment on sweaty players or comment on his hatred for sand, but is that worth [it] in [the] long-term? Is this small addition really needed to enhance our experience in the bigger sacrifice of polluting our world?”

“Nothing in this world is certain, except death, taxes, and the internet making AI racist,” added another, while one simply said: “Leave it to the internet to take a cool thing and ruin it.”

This is probably a timely opportunity to remind parents that players under 13 or their country’s age of digital consent, whichever is higher, will need their parent or guardian’s permission to talk with Darth Vader. You can approve or deny Darth’s shenanigans by heading to Epic Games’ parental controls and selecting “allow voice and written communication with AI Features.”

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

The Precinct review

I’ve arrested someone who did not deserve it. The chump was carrying counterfeit jewellry and I lazily slapped on the cuffs without reading my police handbook. I’m about to get that book thrown at me. When I sit at my desk at the end of a shift in cop sim The Precinct, I will get a chunk of XP deducted from my earnings for detaining this dude for a minor infraction. When The Precinct’s action ramps up and it transforms into a top-down blaster, it becomes ponderous and clunky, but its quieter moments of police pretending encourage a strict dedication to the role of petty rules enforcer. It’s a game of quibbles and quirks, imperfect in many ways, but there’s a sense of commitment underneath it all that I can respect. Even if I don’t respect the badge itself.

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