Attack on Titan Revolution Update 2.5 Introduces Thunderspears and Armored Titan Raid

Attack on Titan Revolution Update 2.5 is kicking off 2025 for Roblox fans with a new Armored Titan Raid, a rework for Fritz, new Abnormal variants, and more.

The update, which is live now for players across all platforms, launched earlier today and seeks to set the Attack on Titan simulator up for a colossal year. Arriving alongside the ongoing Christmas festivities, every gameplay tweak and cosmetic addition gives players new anime-themed gear and challenges to enjoy.

The aforementioned Armored Titan Raid tops the list of additions, with the team behind Attack on Titan Revolution describing it as a two-phase event that tasks soldiers with defending rescue boats while fighting off the plated beast. With this comes new Raid Artifacts, such as the Scars and Rifle, and cosmetics, like the Young Reiner’s Outfit and Marleyan Band.

The Fritz rework, meanwhile, includes extra defense and support perk slots with an assortment of smaller tweaks, as well as the skills Founder’s Vengeance, Founder’s Will, and Chaos. As for those new Abnormal variants, Roblox players can expect to fight off the Leader, Rager, Ducker, and Iceburst, with each featuring unique qualities to keep players on their toes. The Leader, for example, stands apart with glowing yellow marks and can buff titans in close proximity.

Another headline from Attack on Titan Revolution Update 2.5 involves the new Thunderspear gear. The full patch notes detail the obtainment method, which involves reaching Prestige 1 and completing a series of quests, and how the new explosive tools can be used to gain the upper hand in battle. Finally, fans can expect a series of quality-of-life changes, bug fixes, and other smaller, foundational changes to greet them when logging in for Update 2.5 for the first time. Highlights include an automatic detonation setting for Spears, an extension for battle pass 2, and an additional free memory storage slot.

Attack on Titan Revolution is kicking off 2025 with more content themed after one of anime’s most popular stories. For more on how to enjoy this Roblox take on omnidirectional action, you can find our full list of active codes here. You can also check out the full 2.5 Update patch notes below.

Attack on Titan Revolution Update 2.5 Patch Notes

Update 2.5 + Christmas Event

New Christmas Event:

  • Christmas 2D Lobby
  • Christmas-Themed 3D Lobby
  • New Winter Tokens Currency
  • Obtained from killing titans with Christmas hats

Spawn Rates:

  • Elf Hat titans have a 1/5 chance to spawn and drop 1 Winter Token
  • Santa Hat titans have a 1/50 chance to spawn and drops 10 Winter Tokens.
  • Can also be obtained through robux

New Event Cosmetics:

  • Grumpy (Exclusive) [Armored Titan Skin]
  • Santa Hat (Exclusive)
  • Elf Hat (Exclusive)
  • New Event Market Section + Buying Boosts

Christmas Crate Cosmetics:

  • All cosmetics have an equal chance of appearing at 11.11%
  • Candy Cane Blades
  • Christmas Gear
  • Christmas Sheath
  • Cookie
  • Gingerbread Blades
  • Hot Chocolate
  • Pointy Candy Cane Blades
  • Santa Sack
  • Snowman Head

Armored Titan Raid:

  • Defend the rescue boats while fighting the Armored Titan
  • Two phases:
  • Phase 1: Weaken the Armored Titan – During this phase, players must attack weak points on the Armored Titan in order to expose its nape. This phase ends when the Armored Titan’s HP reaches 50.0%.
  • Phase 2: Defeat the Armored TItan – During this phase, the Armored Titan has been sufficiently weakened, allowing all parts of its body to take damage.

New Raid Artifacts:

  • Scars (Mythical)
  • Rifle (Legendary)
  • Backpack (Epic)

New Raid Cosmetics:

  • Young Reiner’s Outfit (Legendary)
  • Marleyan Band (Rare)

Fritz Rework:

  • Passives:
  • Unlock any family exclusive shifter skills
  • Extra Defense Perk Slot
  • Extra Support Perk Slot
  • 20.0% Shifter Stats
  • 15.0% Crit Chance/Damage
  • 10.0% Damage in Raids
  • 10.0% Gem Gain
  • 10.0% Damage
  • 10.0% CD Reduction
  • 10.0% Awakening Bar Gain
  • 10.0% Gold/Bar XP Gain for all party members

Skills:

  • Founder’s Vengeance
  • Founder’s Will
  • Chaos

Thunderspears:

  • Obtainment Method: (Requires Prestige 1+)
  • Thunderspear Quests:
  • Thunderspear Handle:
  • Create 3 watch towers in Outskirts [Skirmish Objective]
  • Escort 1 horse carriage in Outskirts [Skirmish Objective]
  • Thunderspear Thruster:
  • Collect 3 Ice Burst Stones in Utgard [Skirmish Objective]
  • Thunderspear Base:
  • Retrieve 3 Missing Supply Crates in Giant Forest [Skirmish Objective]
  • Defend the Missing Supply Crates in Giant Forest [Skirmish Objective]

New Thunderspear Skills:

Offense:

  • Grasp Blast
  • Flashbang
  • Hellfire Barrage
  • Meteoric Rain
  • Dual Shot
  • Revolving Pierce

Defense:

  • Homing Missile
  • Combustive Counter
  • Ackerman/Shiki
  • Thunder Barrage
  • Lightning Bolt
  • Additional Thunderspear Information:
  • Has a max kill cap (TS limbs hit) of 3 by default.
  • The number on the left is the distance the player is away from being able to trigger the thunderspear
  • The more green it is, the closer the player is, and the redder it is, the further the player is from the thunderspear
  • There is a setting to control whether you want to detonate the thunderspear manually or automatically after unlocking Scout’s Instinct
  • Thunderspears will automatically explode if:
  • It has been in the air for 5 seconds without hitting anything
  • It has been 10 seconds since it’s hit something
  • The player is 1000 studs away from the thunderspear

Season 2 Battlepass:

  • New Cosmetics for Thunderspears:
  • Icarus Equipment [Tier 75] (Premium)
  • Icarus Gear [Tier 100] (Free)

New Abnormal Variants:

Leader:

  • Titan with glowing yellow marks that buffs nearby titans by screaming.
  • Causes nearby titans to become enhanced with 25% stat boost in walkspeed, nape health, and damage.
  • The enhancement from Leader variants is cancelled when the leader is killed.

Rager:

  • Titan with glowing red marks, a 100% stat buff in speed, and the ability to scream.

Ducker:

  • Titan that has no cosmetic indicators at first sight, but evades nape attacks by rolling backwards, and can thrash wildly when attacked from the front or sides.

Iceburst:

  • Spawn exclusively in Utgard map on Hard+ difficulty
  • Drops ice burst stones for thunderspear quest
  • In order to defeat them, players must hit their nape 3 times in quick succession (within 7.5 seconds after each hit) which causes an explosion, making their nape vulnerable.

New Thunderspear Perks:

  • Maximum Firepower (Body) [Mythical]
  • Spear Speed increases by 20.0%~40.0%
  • Spear Count increases by 2~4
  • Spears no longer have recoil when being fired
  • Everlasting Flame (Offense) [Mythical]
  • Blast Radius increases by 15.0%~30.0%
  • Each explosion does 10.0%~30.0% burn damage
  • Munitions Master (Support) [Legendary]
  • Spear Count increases by 2~4
  • Munitions Expert (Support) [Epic]
  • Spear Count increases by 1~2

Thunderspear Conversion Stats: (When Thunderspears are equipped, these stats will convert for perks and artifact substats)

  • ODM Damage = TS Damage
  • ODM Control = TS Control
  • ODM Gas = TS Gas
  • ODM Speed = TS Speed
  • ODM Range = TS Range
  • Blade Durability = 0.5x Conservation Chance
  • Swing Duration = Blast Radius
  • ODM Limbs hit = 0.5x TS Limbs hit

New Thunderspear Memories (Can only be rolled after unlocking thunderspears):

  • Afterimages (Offense) [4-Star]
  • Spear explosions create a smaller explosion in their wake, doing 30.0% DMG
  • Steel Frame (Defense) [3-Star]
  • All explosions deal 25.0% less self DMG and grant immunity to any explosions for 5s
  • Marksman (Offense) [3-Star]
  • Increase DMG by 0.4% for each 5m traveled per spear (Max 465m)
  • Surgeshot (Offense) [1-Star]
  • Holding your Spear’s M1 for longer increases the BLAST RADIUS

New Gamepasses:

  • Memory Bag
  • Increase the maximum amount of memories that you can hold by 3 (Default 1 without gamepass)
  • Auto Sell
  • Automatically sell selected rarities for perks/artifacts that are obtained from crafting/missions/raids

Balancing:

  • Talent “Overslash” now procs from where the titan dies instead of where your player is
  • Skill “Command” now affects stat “Conservation Chance”
  • To get the ‘Warbringer’ achievement, you now need 25.0% damage
  • Armored Shard cost lowered to 24,999

QOL Changes:

  • Added Setting ‘Automatic Detonation’ for Spears
  • Added 1 free memory storage slot
  • ‘Battlepass 2’ extension that lasts 2 weeks

Bug Fixes:

  • Fixed perk “Tyrant’s Stare”
  • Reduced lobby loading times a bit(?)
  • Maybe fixed losing random body parts when ragdolled(?)
  • Fixed perk slots sometimes just not appearing
  • Fixed perk slots sometimes not being interactable

Misc. Changes:

  • No titans spawn in raids after 15 minutes
  • Added ‘Follow’ rewards in the Main Menu (PERMANENT buffs)
  • Added ‘Onikiri Spear Gear’ and ‘Onikiri Spear Equipment’ obtainable from the Onikiri Raid (Must be using Thunderspears while in this raid for TS related drops).
  • 0.3% (Hard)
  • 0.9% (Severe)
  • 3.0% (Aberrant)

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Beyond Citadel is a fascinating, melancholy FPS, but you’ll need a high tolerance for gore and titillation

The first time I died in Beyond Citadel, the game treated to me a close-up shot of my character’s scantily clad, bisected body lying in a pool of guts and ripped underwear. It turns out you can turn off a lot of the gore and nudity. You can also swaddle yourself in some nice, sturdy, PG-13 body armor. But you’re seemingly stuck with a certain base percentage of bulging, softcore gratuitousness in both the character portrait on bottom left, and in the mildly boobulent background art of the world. I’m not sure I can put up with all that, which is a shame, because Beyond Citadel is otherwise a promising, eerie FPS that mixes ideas from 90s shooters in pretty appealing ways.

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Final Fantasy 7 Rebirth on PC Supports 4K Resolution, 120FPS, Nvidia DLSS, and More

Square Enix has shared the list of features available in the PC version of Final Fantasy 7 Rebirth, which includes up to 4K resolution and 120 frames per second alongside Nvidia DLSS support.

A trailer for the PC version, below, arrived ahead of its January 23 release date and, while it stopped short of specifics, did confirm that Final Fantasy 7 Rebirth will feature improved lighting and enhanced visuals compared to the PlayStation 5 version.

Not completely departing from its original platform, however, it does also include support for the DualSense wireless controller and all the additional features it brought. Mouse and keyboard support is available too.

Final Fantasy 7 Rebirth will offer three graphics presets (low, medium, and high) though Square Enix said it has “numerous graphics options.” This includes the ability to customize the number of background non-player characters appearing on screen.

The role-playing game arrived in February 2024 as the second part of the Final Fantasy 7 Remake trilogy. It follows Cloud, Aerith, Tifa and the rest of the party as they leave Midgar and explore an open world and its vibrant towns and cities.

The PC version therefore arrives almost a year later as part of Square Enix’s push to go multiplatform, though director Naoki Hamaguchi has asked fans to please not make inappropriate mods upon its PC release.

In our 9/10 review of the original PS5 version, IGN said: “Final Fantasy 7 Rebirth impressively builds off of what Remake set in motion, both as a best-in-class action-RPG full of exciting challenges and an awe-inspiring recreation of a world that has meant so much to so many for so long.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Dreams On A Pillow’s developer on the challenges of making games from the West Bank

“I sometimes joke about it, but it’s like I need a war to start a new game,” Rasheed Abu-Eideh tells me over a call. “The specific thing that made me make Liyla And The Shadows Of War is the attacks on Gaza in 2014, and the specific thing that made me make Dreams On A Pillow is the attacks on Gaza in 2023.”

Dreams On A Pillow is a stealth adventure that tells the story of a young mother during the Nakba – the 1948 ethnic cleansing, displacement, and cultural suppression of Palestinian Arabs by Israel. As its funding campaign puts it, it’s a game about “a land full of people being made into a people without land.”

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Microsoft’s First Xbox Developer Direct of 2025 Teases a First Look at ‘Another Studio’s Brand New Game’

Microsoft has announced the return of its Developer Direct showcase, and confirmed what fans can expect to see.

Developer Direct is set for Thursday, January 23 at 10am Pacific / 1pm Eastern / 6pm UK. In a blog post, Microsoft said fans “will get an inside look at a selection of highly anticipated games coming to Xbox Series X|S, PC, and Game Pass players this year.” That confirms a focus on 2025 games only.

Expect developers to offer an in-depth look at their upcoming titles. Compulsion Games will show off South of Midnight, Sandfall Interactive will showcase Clair Obscur: Expedition 33, and id Software will reveal more on Doom: The Dark Ages.

Microsoft also teased that it will “visit a surprise location to see another studio’s brand new game.”

What is that brand new game? There’s a lot of speculation right now that Bethesda may be ready to reveal the much-rumored The Elder Scrolls IV: Oblivion remaster, which was listed in documents accidentally published as part of the Federal Trade Commission (FTC) versus Microsoft trial over the buyout of Activision Blizzard.

Neither South of Midnight, Clair Obscur: Expedition 33, nor Doom: The Dark Ages have release dates yet, so perhaps we’ll get those during the Developer Direct. Either way, Microsoft is set to firm up its 2025 lineup of games at the show.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

I’m sad to announce I’m considering playing League Of Legends again

A long, long time ago I became obsessed with watching people play rally games beautifully. It was a blessing to see those disembodied hands sling virtual cars around with grace and precision, kicking up dirt in a way I could only dream of.

Now, though, I am going through a different phase. A less blessed phase. One where I watched the popular streamer and influencer Ludwig attempt to climb to Platinum rank in League Of Legends, all because he wanted to prove another popular streamer, who thought he couldn’t do it, wrong. I know I’ve already put you off, so I don’t blame you if you stop reading. Just know that I couldn’t stop watching his streams, even as it conjured up terrible memories of a time spent doing the exact same thing at uni.

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Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story

The year is 2054.

Nintendo has released a new trailer looking at the story for Xenoblade Chronicles X: Definitive Edition on the Switch.

Currently slated to release on 20th March 2025, the game is an enhanced version of the Wii U classic, boasting improved visuals and brand new story content. Clocking in at just over 3 and a half minutes, the new trailer sheds light on the game’s plot, backstory, and characters to bring you up to speed before its release. There’s also a small hint at some of the additional content that returning veterans can look forward to.

Read the full article on nintendolife.com

Developer_Direct Returns on January 23 – A Celebration of What’s Coming for Xbox Players

Developer_Direct Returns on January 23 – A Celebration of What’s Coming for Xbox Players

Developer_Direct Hero Image

It’s time to get a look at what’s next – Developer_Direct is back. On Thursday, January 23 at 10am Pacific / 1pm Eastern / 6pm UK, fans will get an inside look at a selection of highly anticipated games coming to Xbox Series X|S, PC, and Game Pass players this year.

Presented by the game creators themselves, Developer_Direct offers an in-depth look at upcoming titles, how they’re being created, and who’s creating them. We’ll visit Compulsion Games in Montreal, Canada to learn more about South of Midnight, head to Montpellier, France to see Sandfall Interactive for a look at Clair Obscur: Expedition 33, stop by the legendary id Studios in Richardson, Texas to check in on DOOM: The Dark Ages, and visit a surprise location to see another studio’s brand new game.

Fans should tune in on Xbox channels at 10am PT / 1pm ET / 6pm UK, January 23 to see all the latest on:

DOOM: The Dark AgesDeveloped by id Software, DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells the epic cinematic origin story of the Doom Slayer’s rage. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the Doom Slayer in this never-before-seen dark and sinister medieval war against Hell. Learn more during the full game reveal at Developer_Direct.

South of MidnightCompulsion Games, the creators of Contrast and We Happy Few, will share a deep dive on South of Midnight, a third person action-adventure game set in the American Deep South. As Hazel, you will explore the mythos and confront mysterious creatures inspired by Southern Folklore to unravel her family’s hidden past in this dark, modern folktale.

Clair Obscur: Expedition 33Sandfall Interactive will take us behind-the-scenes at their studio to shed some light on the development of Clair Obscur: Expedition 33, this debut studio’s incredible new RPG. The team will share more about the game’s creation and how they plan to deliver an incredible story in a gorgeous fantasy world.

Stay tuned to our official social channels for more from Developer_Direct, airing on Thursday, January 23 at 10am Pacific / 1pm Eastern / 6pm UK.

The post Developer_Direct Returns on January 23 – A Celebration of What’s Coming for Xbox Players appeared first on Xbox Wire.

Tomb Raider: series retrospective

There are few modern video game icons as influential and well known as Lara Croft. Blasting her way onto PlayStation back in the polygonal era of 1996, gaming was never the same after Tomb Raider launched.

Since then, PlayStation has been in lockstep with the British archaeologist-adventurer, with every mainline canon game getting its time to shine. And with Tomb Raider IV-VI Remastered coming to PlayStation 4 and PlayStation 5 on February 14, now’s the perfect time to revisit them.

The PlayStation era

Tomb Raider – 1996 – PlayStation – Eidos Interactive, Core Design        

Introducing the young British aristocrat to the world, Tomb Raider set the scene with a quest to discover the three pieces of an ancient artifact known as the Scion.

The result is a global and twisting trek across locations such as Greece, Egypt, and Atlantis, with what was then a revolutionary blend of 3D levels, gun-toting action, puzzle solving and acrobatic traversal. And who can forget that heart-stopping T-Rex encounter?

Available on PlayStation Store as part of Tomb Raider I-III Remastered.

Tomb Raider II – 1997 – PlayStation – Eidos Interactive, Core Design

Now a more seasoned adventurer, Ms Croft began the search for the mystical Dagger of Xian, said to possess the power to transform its bearer into a dragon. In an attempt to claim it before the dangerous cultists of the Fiamma Nera, Lara blasts her way across Venice, Tibet, and even back at her mansion in England.

Expanding in every way on the already massively successful formula, with new weapons, the ability to climb walls and larger levels, Tomb Raider II also introduced controllable vehicles such as boats and snowmobiles, marking the start of a beautiful relationship between Lara and practically anything with a motor (and even some without).

Available on PlayStation Store as part of Tomb Raider I-III Remastered.

Tomb Raider III: The Adventures of Lara Croft – 1998 – PlayStation – Eidos Interactive, Core Design

Four fragments of an ancient, power granting meteorite. Grisly experiments. Nods to the movie classic, The Thing. Lara’s third outing went big, pitching her across Nevada, the South Pacific Islands, and Antarctica to get the job done – with the novel option to play the middle locales of the game in any order. 

As with Tomb Raider II, this sequel featured smarter enemies and equipped Lara with an even wider move set such as monkey swings and a stamina limited sprint. It also introduced dynamic lighting, weather and smoke effects, giving the series a serious visual punch.

Available on PlayStation Store as part of Tomb Raider I-III Remastered.

Tomb Raider: The Last Revelation – 1998 – PlayStation – Eidos Interactive, Core Design

Compared to its self-assured prequels, The Last Revelation carried a more tentative tone as Lara’s attempt to claim the Amulet of Horus accidentally unleashes the malevolent Egyptian God, Set, who possesses her former mentor.

Saving humanity from Set has Lara journey through a greater variety of indoor and outdoor areas as she fights across the streets, ruins and canyons of Cairo and Alexandria, as well as the Pyramids of Giza.

Along with a less polygonal looking Croft, her fourth outing introduced more new moves and the ability to combine items in her inventory to craft puzzle pieces or create enhanced weapons. We’ll come back to this element later… 

Coming soon to PlayStation Store as part of Tomb Raider IV-VI Remastered.

Tomb Raider: Chronicles – 2000 – PlayStation – Eidos Interactive, Core Design

Presumed dead after the events of The Last Revelation, Chronicles featured Lara’s nearest and dearest reminiscing over her past, revealing her hunt for the Philosopher’s Stone in Rome, searching for the Spear of Destiny off the coast of Russia, fending off Hellspawn in Ireland as a teenager, and infiltrating a high-tech facility in New York – complete with cyborg assassins. 

Coming soon to PlayStation Store as part of Tomb Raider IV-VI Remastered.

PlayStation 2 era

Tomb Raider: The Angel of Darkness – 2003 – PlayStation 2 – Eidos Interactive, Core Design

Having survived the events of The Last Revelation, Lara eventually resurfaces in Paris, only to be framed for the murder of her former mentor.

True to its title, The Angel of Darkness featured a more tonally sinister story compared to previous games in the series, with PS2 powered visuals to match its new style and revamped controls. It also introduced a dialogue system, an upgradable stamina bar, and a second playable character in antagonistic partner Kurtis Trent.

Coming soon to PlayStation Store as part of Tomb Raider IV-VI Remastered.

Tomb Raider: Legend – 2006 – PlayStation 2 – Eidos Interactive, Crystal Dynamics

Rebooting the entire series and balancing Lara’s bold sense of adventure with a more grounded emotional core, Legends saw Ms Croft searching for the mythical sword Excalibur as a way to help find her missing mother.

Increasing the locations that Lara typically explored (from Japan and Peru to Nepal and Kazakhstan) but taking a back-to-basics approach to her weapons and gear, Legend reformatted the series’ controls, combat, enemy AI, and even crafted a custom physics engine to give the gameplay a fresh yet familiar feel.

Available on PlayStation Store and included with PlayStation Plus Premium. 

Tomb Raider: Anniversary – 2007 – PlayStation 2 – Eidos Interactive, Crystal Dynamics

By this point the series had hit a great balance between series reverence and new mechanics, remixing the very first Tomb Raider’s story while following the events of Legacy, in an enhanced engine.

Lara’s weapons cache was given a bump, while the iconic style of the first game was preserved as much as possible, albeit with more contemporary considerations across the puzzles and level design to help integrate elements from Legend, such as the grapple to traverse the environments.

PlayStation 3 era

Tomb Raider: Underworld2008 – PlayStation 3 – Eidos Interactive, Crystal Dynamics

Rounding off the Legend timeline, Underworld saw Lara search for Thor’s hammer in order to enter the Norse underworld, Helheim, and discover the truth of her parents’ ultimate fate. The game smartly used real world analogues for the mythological locations, taking Lara to places such as Jan Mayen Island and the Arctic Circle.

Underworld took advantage of the powerful PS3 hardware with more expansive environments, motion captured animation (via Olympic gymnast Heidi Moneymaker) and a raft of new moves and weapons, including… Thor’s hammer. Oh yes.

Tomb Raider2013 – PlayStation 3 – Square Enix, Crystal Dynamics

The series’ storytelling style took a more grounded and filmic focus with this second reboot of Lara’s adventures, tracking her development from a frightened young traveller to a steel nerved survivor. Stranded on a mysterious island off the coast of Japan, Lara has to find her friends and escape before the violent Solari Brotherhood cult murders them all.

Starting off with rudimentary weapons that can eventually be upgraded (fulfilling the promise of The Last Revelation’s early crafting style system), Tomb Raider is all about stealth and survival in a savage, more open environment, complete with changeable weather effects and dramatic lighting.

Tomb Raider also became the first game in the series to feature an online competitive multiplayer mode, so can you expand the hunt to your friends, too…

Available on PlayStation Store and included with PlayStation Plus Extra.

PlayStation 4 era

Rise of the Tomb Raider 2015 – PlayStation 4 – Square Enix, Crystal Dynamics

The leap to PS4 meant the sequel to 2013’s Tomb Raider remains one of the series’ most aesthetically impressive entries, with improved motion capture technology to include facial animation.

Seeking to finish her later father’s research on the mythical city of Kitezh and its immortality granting artifact, Lara finds herself in Siberia in a fight for her life, not just against the paramilitary organisation Trinity, but more hostile wildlife, too. The guerilla style combat was developed further, albeit with a wider weapons and skill set selection for Lara to utilise.

Available on PlayStation Store and included with PlayStation Plus Extra.

Shadow of the Tomb Raider 2018 – PlayStation 4 – Eidos-Montreal, Crystal Dynamics

Capping off the Survivor trilogy, Shadow of the Tomb Raider saw Lara attempting to prevent a Mayan apocalypse she unwittingly unleashed. Set mostly in Mexico and Peru, the story covers a more philosophical awakening for Lara, exploring the cultural impact of her actions as she evolves into the more recognisable version of her character.

As the beautiful visuals took another step forward, so did the game’s stealth elements, with the ability to hide in the undergrowth from enemies, or camouflage Lara with mud. Not that she’s hiding anymore – animated series Tomb Raider: The Legend of Lara Croft picks up from where Shadow of the Tomb Raider left off in the series’ continuity.

Available on PlayStation Store via PlayStation Plus Extra.


Tomb Raider: series retrospective

With Tomb Raider IV-VI Remastered rappelling onto PS4 and PS5 by February 14, the world doesn’t have long to wait before Lara returns once more. Dust off your inexhaustible twin pistols and grab an uncommonly rugged backpack – it’s time to go adventuring…  

Geoguessr-inspired detective game Locator is about puzzles, perspective, and empathy on an alien planet

One for Obra Dinn and Golden Idol fans, this, although also for anyone who just loves a gorgeous map of an alien environment. Locator is a detective puzzler where you play an interstellar cartographer tasked with tracking down a missing archeologist named Abigail Lidari on an alien world. It takes inspiration from browser geography game Geoguessr. You’ll be studying sets of photos and comparing them with notes from Abigail’s journal, then pinpointing her location on a series of lovely maps.

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