Lunar Remastered Collection Talks New Voice Acting And Classic Mode

“Throughout development we frequently consulted GAME ARTS”.

With just a month to go before the Lunar Remastered Collection launches, GungHo Online Entertainment America has shared some insight into the upcoming rereleases.

Speaking to PlayStation.Blog, GungHo Producer Matthias Pergams says that the team initially struggled to decide what version to base the remasters on — as the games were release for both SEGA-CD and later for the PlayStation (Lunar: Silver Star Story also came to PSP and mobile).

Read the full article on nintendolife.com

Shield-slinging open worlder The Knightling goes all Jak & Captain America in August

Remember how it felt in Bloodborne when you discovered a shield and learned that it existed purely to shame and humiliate returning Dark Souls players who are over-reliant on blocking? Do you remember reading those awful, judging, fourth-wall-besmirching words, “Shields are nice, but not if they engender passivity”? Well, The Knightling is the opposite of that feeling. It’s a bouncy, breezy open world platformer in which you are a novice chevalier equipped with a circular, gear-toothed shield he uses for absolutely everything.

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Diamond Select Toys Celebrates Jeff the Land Shark in Adorable New Statue

Thanks in no small part to his role in Marvel Rivals, it’s safe to say Jeff the Land Shark is one of Marvel’s most popular new characters to come along in recent years. If you’re the type of collector with a Jeff-shaped hole in your Marvel figure lineup, Diamond Select Toys has you covered with the Marvel Animated-Style Jeff the Land Shark Resin Statue.

Check out the slideshow gallery below for an exclusive look at this adorable new collectible:

First revealed at New York Toy Fair earlier this month, this Jeff statue is the latest addition to DST’s long-running Marvel Animated line of statues. But whereas most of these pieces have been based on the artwork of Skottie Young, Jeff is instead inspired by the work of the Japanese artistic duo Gurihiru (specifically, the cover to It’s Jeff #1).

This Jeff statue is cast in resin and measures about 3 inches tall. It was sculpted by Casen Barnard. The statue is priced at $59.99 and is limited to 3000 pieces worldwide. The statue is slated for release during the Holiday 2025 period. Preorders will open on the Diamond Select Toys website and other retailers on Friday, March 21.

For more Diamond Select collectibles, have a look at their epic Spider-Man 2 diorama and their stylish Phoenix Legendary Scale Bust.

Also, be sure to check out the many Marvel collectibles available on the IGN Store.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Square Enix sue mech game developer for allegedly recycling parts from Front Mission

It’s been a billion years since I played a proper new Front Mission game, and I’m depressed to learn that Square Enix cancelled one in 2022. Titled Front Mission 2089: Borderscape and developed by BlackJack Studio, it was announced for release on iOS and Android but, who knows, might have clanked and rumbled onto PC, the place all good mobile games go when they die. Alas, Square Enix shut the project down a few months after reveal. Now, they’re suing BlackJack for releasing a new game that allegedly makes use of leftover parts from the Front Mission contract.

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PSA: Be Careful, These Light-Up Joy-Con Look As Dodgy As They Come

AI spy with my little eye.

We Switch fans are no strangers to AI-generated software — heck, we hardly bat an eyelid at it when opening the eShop any more — but seeing it used to promote hardware still catches us a little off guard. Sure, the product likely exists, but can we assume that it actually has any of its promised features if even the images have been tampered with?

That’s how we arrived at UGR Tech’s ‘Wireless Controllers for Nintendo Switch with RGB Lights‘ (as spotted by Yanko Design). At an initial glance, these controllers look pretty darn funky, boasting all the features of Nintendo’s first-party offering (rumble, gyro etc.) but with the added bonus of some jazzy RGB strips and rapid press ‘Turbo’ buttons.

Read the full article on nintendolife.com

Reveals and updates on indie games coming to PlayStation

A new year is filled with new possibilities for games, and the indie scene is a great place for innovation to thrive. Today, we showcased five indie titles coming to PlayStation, revealing release dates, updates, and a surprise or two.

Forever Skies | Coming to PS5 April 14


Reveals and updates on indie games coming to PlayStation

Far From Home showcased some new co-op gameplay for Forever Skies, along with the official release date. Survive the skies with your friends and brave new worlds filled with threats that desire to halt  your progress. Players who pre-order now will be gifted with the Supporter Pack DLC and 72-hour early access.

The studio digs further into the game’s co-op in a new PS Blog post.

The Knightling | Coming to PS5 August 28


Reveals and updates on indie games coming to PlayStation

For those looking for a classic adventure of a hero’s journey, The Knightling is here to scratch that itch. We were introduced to the mysterious land of Cornered Bosk in the new trailer to celebrate its summer release date. A sprawling forest with a giant whirlpool in the middle that is swallowing everything. Can you become the knight you’re meant to be in this tale from Twirlbound? 

See the type of enemies you will encounter and the abilities of legendary shield Magnustego.

Possessor(s) | Coming to PS5 later this year 

Enter the dystopian ruins of Sanzu City in Possessor(s) as you fight to survive as a human who is possessed by a demon. The pair attempts to form a symbiotic relationship to survive this hellscape, finding themselves in battle with other demonic hybrids. This fast-paced action side-scroller from Heart Machine blends high stakes and art. 

Check out the studio’s deep dive into combat.

Ruffy and the Riverside | Coming to PS5 June 26


Reveals and updates on indie games coming to PlayStation

Learn the origins of the magical Swap ability and see how swapping textures in Ruffy and the Riverside changes how you approach platforming and combat in this completely hand-drawn world. Zockrates Laboratories adventurous bear will hit the ground swapping this June. 

Learn how to use the Swap ability to fight enemies and explore the world.

Skate Story | Coming to PS5  


Reveals and updates on indie games coming to PlayStation

This labor of love by sole developer Sam Eng, Skate Story is coming to PlayStation. To mark the announcement, they’ve shared a new gameplay trailer, which shows the demon made of glass you’ll play as shred through obstacles in the Underworld on their quest to consume the moon. Be prepared to meet a cast of zany characters and sell your soul for the best board. 

Get to know your board and how to combat bosses.

We hope you enjoyed this preview of upcoming indie titles coming to PlayStation and look forward to more updates, news, and surprises in the future.

Hollow Knight: Silksong Gets Casual Mention in Xbox Indies Post, Sends Community Into a Fervor

Hollow Knight fans have been waiting quite a while for news about its sequel, Hollow Knight: Silksong. The wait has been so unbearable that even a casual mention, like the one Xbox dropped in a recent ID@Xbox post, can ignite the fires of those holding out for a 2025 drop.

On Xbox Wire, ID@Xbox director Guy Richards shared a post detailing how over $5 billion have been paid to independent developers through the program. It mostly goes over the success of past ID@Xbox launches, ranging from Phasmophobia and Balatro to Another Crab’s Treasure and Neva. Then, in a portion about upcoming games, we get the name-drop:

“Looking ahead, our lineup is incredible with upcoming games like Clair Obscur: Expedition 33, Descenders Next, and FBC: Firebreak to play across the whole Xbox universe… and of course Hollow Knight: Silksong too!”

This mostly confirms that Hollow Knight: Silksong will launch sometime between me typing this, right now, and the end of all time. Granted, those games are interesting mentions. Clair Obscur: Expedition 33 is set for April 24, Descenders Next for April 9, and FBC: Firebreak has had a tentative 2025 window. This could imply Hollow Knight: Silksong is within some measure of grasp.

Fans are, to some degree, understandably impatient to learn whether Silksong might arrive, as it’s been roughly six years since its announcement. Now, let’s see how the Silksong faithful are reacting to this mention.

“Where’s the bait?” one commenter asked on the Silksong subreddit. Another said: “Silksong being mentioned by Xbox?” and followed it up with an image of the Squid Game Season 2 scene where protagonist Seong Gi-hun declares: “I have played these games before!”

There is a palpable air of both joking and irony that comes with communities like this, where groups have essentially bonded over waiting for news about something. Another post draws attention to this, noting that “we” — the Silksong holdouts — are a “circus at this point,” making their point with the Patrick Star/Man Ray meme format.

The prevailing hope, or joke, is that news about Hollow Knight: Silksong is destined for April 2, during Nintendo’s Switch 2 Direct. To fans’ credit, developer Team Cherry did stoke the flames a bit with some vague posting around the official reveal of the Switch 2. The believers hold out hope, while the doubters sow doubt. “We are an [$8] Mega Buffoon Pack,” one commenter said in response to the circus meme.

Hope and doubt comes in all shapes and sizes. But my favorite response to Xbox casually saying, “and of course Hollow Knight: Silksong too!” and all the speculation and cycles this causes, came from Reddit user u/cerberusthedoge: “We got Hollow Knight Silksong 2 before Hollow Knight Silksong.”

Eric is a freelance writer for IGN.

Pokémon Go Director Says Obtrusive Ads Will ‘Not Now, Not Ever’ Happen After Scopely Acquisition

Pokémon Go, alongside Niantic’s broader gaming division, was recently acquired by mobile gaming juggernaut Scopely. The $3.5 billion sale has players a little worried about what it means for the walk-around monster-catching game, and its director is trying to assuage those fears.

In a new interview with Polygon, Pokémon Go senior product director Michael Steranka discussed the sale to Scopely and what its plans are under the Monopoly Go! publisher. Steranka said he’s been looking online at some of the player theories. “What I would love to be able to get across is like, ‘Hey, it’s actually great,'” Steranka said. “It’s going to be a good thing for the game and for the communities out there.”

Concerns over Pokémon Go’s future run the gamut, from monetization and mechanics to influence from Saudi-based ownership. When asked about the potential for intrusive ads and playtime restrictions, Steranka said “definitively no, that is not happening in Pokémon Go — not now, not ever.”

“Again, Scopely really recognizes how unique this game is, and they’ve told us themselves that they would be foolish to try to change the recipe of what’s made this such a huge hit and a success,” Steranka insisted.

“So yeah, absolutely not. We will not be building into our games any type of obtrusive ads or anything like that. I just really want to reiterate Scopely as a company, the way that they operate is they give all of their teams the agency to make the decisions that’s right for their games. And that is not something that we feel would ever be right for Pokémon Go.”

Steranka went on to stress that the Go team does not sell player data to third parties, “full stop,” and that it only leverages location data for game operations, with any data needed stored on U.S.-based servers and following all “incredibly strict” regulatory best practicies as best it can.

Getting out and going outside will remain a core focus, too, even after leaving Niantic: “And I would be remiss if through this transaction, Pokémon Go became Pokémon Stay at Home,” Steranka said.

Eric is a freelance writer for IGN.

In Mortal Kombat 1, the T-1000 Has a Skeleton, Intestines, a Heart, and A… Soul?

Mortal Kombat 1’s T-1000 update has added the iconic Terminator 2 villain to the fighting game, and with it revealed how the developers at NetherRealm have handled its liquid metal form in the face of the series’ trademark Fatalities.

The gory fighting game franchise is famous for slicing and dicing characters in all sorts of gruesome ways, ripping out organs and even complete skeletons. Some characters tear the very soul from their hapless foe’s body, or break bones every which way possible.

But none of this should work on the T-1000, right? The T-1000 is made entirely out of a liquid metal called mimetic polyalloy, meaning it can reform into any shape it touches of the approximate size. And that’s exactly how the T-1000 works in Mortal Kombat 1, with his moveset, Fatalities, and Brutalities all in keeping with the character’s movie rules.

Of course, when it comes to damage being done to T-1000 in the game, some of those rules had to be broken. But as players have discovered, the developers at NetherRealm have done a fantastic job creating a custom look for the T-1000 when it’s on the receiving end of Fatalities and other devastating attacks.

X / Twitter user @daehnny published a series of videos showing how the T-1000 reacts to being torn to pieces. We see that in Mortal Kombat 1, the T-1000 melts as it does in the movies.

But we also see that in Mortal Kombat 1, the T-1000 has a skeleton of sorts and even an intestine. And, not to get too philosophical, but in the world of Mortal Kombat 1, the T-1000 has a soul.

There are some cool visuals at play here, with a dissolve effect for the T-1000 that makes the character look a little more unique than it would otherwise.

And yes, it turns out even the relentless T-1000 has a heart.

There are also unique effects for when the T-1000 is on the receiving end of a Fatal Blow, and we see the character turn to liquid form when it’s “dead,” which is a cool detail.

Of course, none of these Fatalities and Fatal Blows would actually kill the T-1000 were Mortal Kombat 1 playing by the rules established by the films. But then, Mortal Kombat 1 has never really made much sense. It’s about over-the-top, laugh-out-loud violence, and there’s no reason the T-1000 shouldn’t get in on the fun.

Meanwhile, Mortal Kombat 1 players have been working out the T-1000’s Brutalities, and there are some cool Easter eggs in there, as well as references to Terminator 2 itself.

T-1000 is the final DLC character in the Khaos Reigns expansion, and follows playable fighters Cyrax, Sektor, Noob Saibot, Ghostface, and Conan the Barbarian. Fans have wondered for some time now whether NetherRealm plans a third set of DLC characters, or a Kombat Pack 3, amid questions about the 5 million-selling Mortal Kombat 1’s success.

Parent company Warner Bros. Discovery has indicated, however, that it still believes in the Mortal Kombat franchise. In November, CEO David Zaslav said that on the games side of things, the company plans to double down on just four titles, one of which is Mortal Kombat.

And just this week, NetherRealm offered a first look at skins based on the Mortal Kombat 2 movie that are coming to Mortal Kombat 1 at some point in the future.

In September, Mortal Kombat development chief Ed Boon said NetherRealm had decided on its next game three years prior, but promised to support Mortal Kombat 1 “for a long time to come.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.