The Finals Open Beta Comes to an End After 7.5 Million Players

The Finals open beta was a huge hit, with an impressive 7.5 million people playing.

In a tweet, The Finals developer Embark Studios called the open beta “an unforgettable week for us”, and said now was the time to “hunker down” and work on fixes and improvements. No release window was offered.

Created by ex-DICE developers who worked on the Battlefield series, the free-to-download, destruction-based competitive first-person shooter was so popular it even hit its player capacity within a few days. The open beta was massive on Steam in particular, with a peak concurrent players figure of 267,874. That was enough to put The Finals in the top five most-played games on Steam.

In our preview of the game, IGN said: “The Finals is a fast-paced first-person shooter that focuses on arcadey game styles and game-show mechanics. What makes it unique is that everything, and I mean everything, can be destroyed. It’s a lot to take in, but after playing a bunch of it, all of the elements manage to work really well together when the game isn’t stuttery and buggy.”

However, The Finals has not been without controversy. Last week Embark responded to criticism from voice actors and developers after The Finals was slammed for using AI voice overs.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Marvel’s Spider-Man 2 Devs Say Miles Morales Is the ‘Main’ Spider-Man From Now On

The developers of hit PlayStation 5 exclusive Marvel’s Spider-Man 2 have said Miles Morales is the “main” Spider-Man from now on, which has caused some fans to speculate about what Insomniac may do with the inevitable Spider-Man 3.

Spider-Man 2 spoilers follow.

Gizmodo asked Insomniac narrative director Ben Arfmann and advanced writer Brittney Morris about the ending of Spider-Man 2, which is a clear passing of the torch from Peter Parker to Miles. Here’s how the conversation goes:

“Pete. I got this. All of it. Go be Peter Parker for a while.”

“Are you sure? It’s a big city.”

“I can handle it. As long as I can still call you for advice.”

“You don’t need it.”

In the interview, Gizmodo asks Arfmann and Morris: “You said earlier you basically knew right away that you wanted playable Venom. Does that also apply to ending this game with Miles as the ‘main’ Spider-Man from now on?”

Morris replies: “It always felt very natural, and I think we all collectively thought it would happen. To me, it shows a great deal of evolution from Miles; at the beginning of the game, we see him struggling to figure out what he wants to do with his life. By the end, we had Miles carrying the burden of saving the city, and also carrying Pete when Pete wasn’t strong enough to carry himself at various points.

“That’s what’s been so cool about writing a story about two Spider-Men: they’re both strong, and one of them can be strong when the other is not. By the end, Miles is more confident and he’s like, ‘Yeah, I got this. How much worse can things get after what we just went through?’ “

Spider-Man fans are now speculating about what Miles being the main Spider-Man means for future titles (IGN has a comprehensive feature looking into how Spider-Man 2 sets up the sequel). There’s a lot of talk about another Miles Morales spin-off (Spider-Man: Miles Morales came out in 2020). Insomniac has already spoken about the potential of a Venom spin-off. We know the developer’s Wolverine game is set in the same universe as its Spider-Man games. And of course there will be a Spider-Man 3.

As IGN’s Jesse Schedeen writes: “We assume this ending is setting the stage for a direct sequel to Spider-Man: Miles Morales, with Peter’s retirement providing the justification for why Miles is the only hero in the spotlight. As for the inevitable Spider-Man 3, surely some new disaster will compel Peter to come out of retirement and suit up once again. This game provides plenty of clues as to what that disaster might involve.”

The most shocking theory is that Insomniac plans to kill off Peter Parker in Spider-Man 3, which would be a significant step further than simply having Parker retire from being Spider-Man. Perhaps Pete will bite the dust trying to save New York from the Green Goblin, who is teased at the end of Spider-Man 2.

It’s all speculation for now, and it will be quite the while before we know for sure what Insomniac has in store for fans.

Spider-Man 2 is PlayStation’s fastest-selling game ever over a 24-hour period, with an impressive 2.5 million copies sold in just a day. IGN has reported on one player who discovered the fate of an absent villain by going out of bounds, covered the comic-book that references the lack of superheroes in the game, and we’ve even investigated whether Spider-Man 2 should take fall damage, according to science and lore.

If you’re playing, check out our list of Spider-Man 2’s best skills to get first as well as all of the Spider-Man 2 suits in the game.

We wrote in our Spider-Man 2 review: “As a sequel in a spectacular series, Marvel’s Spider-Man 2 is both blessed and cursed… Insomniac refines a successful formula of combat and web-swinging without revolutionising either in major ways, making them comfy and familiar with just enough new tweaks and abilities to elevate them to fun new heights. The part that feels like it actually needed a radical rethinking is the open world of New York City, which has been made bigger but not better, with an exhausting checklist of mostly repetitious side activities.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Screenshot Saturday Mondays: Kicking in doors and clicking on shoes

Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been kicking doors, clicking on shoes to walk, running along walls, and fiddling with buttons on a television in space. Come check out these attractive and interesting indie games, and more!

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Silent Hill 2 Remake Includes Pyramid Head Origin Story According to Best Buy Listing

Silent Hill 2 Remake includes a playable origin story for the series’ most famous baddie Pyramid Head according to a Best Buy listing.

Spotted by @bobvids on X/Twitter, the preorder listing for Silent Hill 2 Remake on Best Buy Canada promises the return of Pyramid Head “along with a special origin story for fans to play through”.

Konami hasn’t confirmed this previously but the information presented by Best Buy will likely come from official sources, though IGN has asked the publisher for comment. Developer Bloober Team, who are remaking the beloved horror game for Konami, has previously said it will “faithfully” stick to the original game’s story, leading to some confusion over what this origin story could be.

Discussing the Best Buy listing on Reddit, many fans believe (and hope) the origin story is just a poorly worded reference to Born From a Wish, a side story that takes place adjacent to the early events of Silent Hill 2. We won’t spoil that story here, but it was released in some Silent Hill 2 special editions and re-releases and therefore is canon to the original story.

“Because of the way it’s written, people think it’s saying that Pyramid Head is getting his own playable origin story,” TyChris2 said. “Which, to be fair, is a very stupid idea, and if that IS what it’s saying then I’m with the people that are upset. But I’m pretty sure it’s referring to Born From a Wish. In which case, yeah obviously there’s no problem there.”

NappingPlant added: “I’m only assuming Born From A Wish because the alternative, a Pyramid Head origin, is a god awful idea. Actually, considering the marketability of Pyramid Head, it would totally make sense for Konami to ask Bloober to excise the character from James so they can use him in future games. It’s Konami at the end of the day, the most cynical answer is usually the correct one.”

Konami has been criticised by fans for its decisions in the past, with examples even coming in the past month. The Metal Gear Solid Master Collection Vol. 1 arrived on October 24 to major criticism for its performance issues and lack of new features, with Konami itself even sharing a list of problems ahead of launch.

Interactive streaming series Silent Hill Ascension was also slammed after premiering on October 31, with the community-run choose your own adventure experience full of microtransactions.

Bloober Team has been adamant about not making story changes though. “We are focusing on bringing the distinct, visceral atmosphere back in the modernized Silent Hill 2,” chief marketing officer Anna Jasińska said in January 2023. “Longtime fans shouldn’t worry about us missing the point while we’re livening up the title.

“We faithfully stick to the traditional story canon while remaking the gameplay and updating the graphics from the ground up. These are the reasons why Konami entrusted us with the remake in the first place.”

Exactly what would change in the remake was a little unclear when Konami first announced it, with director Mateusz Lenart only saying that Bloober Team would “make everything that made the game a timeless classic”.

Silent Hill 2 Remake still lacks a release date though, with Bloober Team practically going quiet since it was forced to clarify some misunderstood rumours back in March 2023.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Devolver hire Portal’s GLaDOS to Let’s Play their Portal-esque puzzler The Talos Principle 2

Devolver have released a Let’s Play for robo-philosophical puzzler The Talos Principle 2 in which the Let’s Player is GLaDOS, nemesis of Valve’s Portal games, with which The Talos Principle has a few things in common. They’ve brought on original Portal voice actress Ellen McClain to narrate the footage, and the result is genuinely quite funny. As you’d expect, GlaDOS isn’t that impressed by Croteam’s work. I score this a 7/10 on the Hoot And/Or Holler scale.

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Random: 8 Cancelled Retro Studios Games Detailed, Including ‘Portal With Combat’

And an NFL game?!

Retro Studios is best known for its work on the Metroid and Donkey Kong franchises. Still, the developer has dabbled in a number of intriguing projects that have unfortunately wound up on the cutting room floor.

DidYouKnowGaming is back with another deep dive video looking into the studio’s history, specifically detailing 8 projects that have, for one reason or another, ended up being cancelled.

Read the full article on nintendolife.com

Score a PS5 and Modern Warfare 3 for Just £390 with This Amazing Early Black Friday Deal

This early Black Friday deal in the UK is already a cut above the rest, and could well be the best discount we see over the holiday shopping season. With the PS5 Slim launching soon globally, we’re already starting to see huge discounts on the previous standard PS5 Disc model and its relevant bundles.

At select UK retailers, you can currently find the PS5 and Call of Duty Modern Warfare 3 (2023) bundle for just £399.95, which is already a tremendous discount from the RRP of £539.99, but at the EE Store, you can currently get the bundle for £389.49 with code 5GAMEDAYEE. This will be one of the best Black Friday deals this year, but it’s definitely an early deal as it will expire on November 7 — so act fast to secure your order and avoid disappointment.

Considering the best PS5 deal we had this year was a discount to £400 standalone, this deal which now includes a brand new £70 is hard to ignore. While we also have the PS5 Slim to look forward to, for now, this is absolutely the best PS5 deal available before Black Friday officially kicks off.

If you don’t need the PS5, Modern Warfare 3 is also down to £61.99 at Amazon right now for PS5 and Xbox. We’re expecting to see a lot more deals like this in the coming weeks and throughout November, so stick with IGN or follow @IGNUKDeals on Twitter/X for even more Black Friday updates.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Reports of a Silent Hill 2 remake “Pyramid Head origin story” fill me with the wrong kind of horror

Bloober Team and Konami’s forthcoming Silent Hill 2 remake will feature a playable origin story for Pyramid Head, according to a Best Buy listing. Specifically it says “fan favourite character, Pyramid Head, makes a return along with a special origin story for fans to play through.” That’s pretty much all she wrote, where the much vaunted “news-reporting” aspect of this news article is concerned. Now to spend several hundred words whining about why this is probably a terrible idea.

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Call of Duty Modern Warfare 3 Will Be ‘Riddled’ With Cheaters, but Why Are They So Hard to Stop?

Call of Duty Modern Warfare 3 launches this week and as players fight to save the world from Vladimir Makarov’s machinations in the single-player campaign, they’re bracing themselves for the next battle in the seemingly endless war with video game cheaters.

Modern Warfare 3’s beta tests were home to cheaters who used aimbots and wallhacks to defeat legit players in multiplayer matches. While the PC platform forms the bulk of the cheating that goes on in video games, consoles are susceptible to cheats, too. In fact, one clip went viral on social media for showing cheating in the then PlayStation 5-exclusive Modern Warfare 3 beta.

Remarkably, cheat makers were spotted handing out free cheats for the Modern Warfare 3 beta to promote their cheats for the release version. In brazen advertisements online, one significant cheat maker sold limited-time pre-orders for lifetime access to its Modern Warfare 3 cheat, but warned it would stop selling lifetime access once Modern Warfare 3 came out, perhaps taking a leaf out of the sales tactics employed by the publishers whose games they are ruining.

All this despite Activision’s best efforts to combat cheating in Call of Duty, and multiple blog posts proclaiming waves of bans and more effective technology. “PC MW3 will be riddled with cheaters,” declared the self-styled ‘Anti-Cheat Police Department’, a video game cheater watchdog group that works to take down cheat makers from the inside, in a tweet viewed 300,000 times. Activision failed to comment when contacted by IGN.

If all this sounds familiar, it’s because it is. Video game cheating is as old as video games themselves, but Call of Duty has suffered significant reputational damage as a result of it, particularly in the post-Warzone era. Following the explosive launch of the free-to-download battle royale in March 2020, cheating has dogged Call of Duty to such an extent that one Warzone developer said cheaters were “ruining some of the best work” he’d ever done. The biggest Call of Duty streamers and YouTubers often bemoan cheating in front of their fans and on social media. Cheating is now an almost accepted part of the multiplayer experience, so much so that when a new Call of Duty game comes out, many console players disable crossplay as a matter of course in a bid to avoid PC cheaters.

Why are cheat makers always one step ahead of the game? Why is Activision, with all its millions of dollars and boardrooms full of expensive lawyers, seemingly powerless to prevent cheating from afflicting Call of Duty? IGN spoke with the Anti-Cheat Police Department to find out more.

‘Laser’, who goes by the Twitter handle @laser__cs, is a ‘cheat analyst’ who represents the Anti-Cheat Police Department, a group of 10 volunteers who mostly focus on combating cheating in Riot’s Valorant. The ACPD started life around six years ago when former Overwatch esports player, GamerDoc, noticed an increase in cheating on the competitive hero shooter’s ranked ladder, as well as ‘boosters’ and ‘win traders’, and took matters into his own hands. GamerDoc helped identify and publicly call out to cheaters in the hope it would encourage Overwatch developer Blizzard to dish out punishment. Eventually, GamerDoc moved on to Riot’s Valorant, and soon after, he was hired by Riot as an anti-cheat analyst.

Now, there are multiple roles within the ACPD. Some members focus on community and server reports. Some develop Discord bots that make the ACPD’s reporting system more efficient. Others focus on maintaining the public image of the ACPD, which is where tweets like the one above come from. All do a spot of “infiltration” from time to time. More on that later.

Laser admits to cheating in Valve’s Counter-Strike: Global Offensive for years when he was younger before leaving a life of virtual crime behind to go vigilante. Laser even owned and sold cheats as part of an underground market. The turning point came with the release of Valorant in June 2020. Laser began by playing the competitive shooter legitimately before getting frustrated. He cheated and was banned immediately. It was a shock moment for Laser, who took an appreciation for Riot’s impressive anti-cheat tech.

“I actually got banned before I even got into the game, which was absolutely shocking,” Laser says. “I used my connections in the community to get involved with a private cheat, really talented developers, and it didn’t matter. That’s really why it was so shocking to me, like, wow, their anti-cheat is actually good.

“It impressed me so much that I started becoming more involved with that community and started using my skills and experiences to help identify cheaters rather than be part of the problem.”

Laser now calls cheating “loser behavior”, but in truth there was an element of shame that contributed to the decision to leave cheating behind: “It was like, wow, I just got banned in this game that all my friends play and I have to explain what I just did. That was a big slap in the face.” Laser says it was “embarrassing” to have to own up to his friends for cheating. “They were like, ‘wow, you are really stupid.’ And I was like, ‘yep, I’m really stupid.’ “

Laser and friends at the ACPD now spend their time looking into community reports of cheaters, win traders, boosters, and any behavior that negatively impacts competitive integrity. Their members gather data about how their suspects play, looking for suspicious changes in activity. They process these reports and forward them on to developers — in the case of Riot Games, directly. The ACPD’s contacts at Riot then process these reports, which may result in expedited manual bans for cheaters who usually play at a higher skill level.

ACPD members even, on occasion, infiltrate the cheat providers. They will attempt to gain access to files for a cheat, information on cheat users, and cheat developer information, whatever the group can pass on to the video game developers to aid their fight.

It all sounds a bit like undercover vigilantism — sometimes it’s as simple as joining a Discord server to determine whether a cheat is legitimate. Other times the group will have to buy a cheat in order to analyze it. Laser also mentions “social engineering”, a tactic the group sometimes employs to obtain files related to cheats. The group can also find user accounts. Most cheat providers have what’s called a “vouches” channel in their Discord or Telegram server in which people post screenshots of their rank history, or clips of them playing. With a lot of the high-end cheats, which anti-cheat tech often fails to detect, the ACPD can on occasion find player IDs. From there, they can positively identify who is using the cheat so the developer can understand what they’re using and how they can detect them.

Laser won’t give exact names out, since some of the cheat providers are still around, but claims to have infiltrated a significant cheat provider, gained access to their Valorant loaders and cheats, and sent them to Riot. “This one in particular had some basic interview / verification for it,” Laser says. “So I basically just pretended to be a prospective cheater using alternate Discord accounts. Just false identities, but it’s not like I’m faking legal documents. Some cheats actually do require you to send in your legal documents. It’s very, very high security, but generally that isn’t a very big barrier for a lot of us.” IGN has viewed the product page of the cheat provider in question, which is still active but does not currently offer a Valorant cheat.

This infiltration work is becoming harder, Laser admits, because cheat providers “have gotten a little smarter and more aware of it.” Still, Laser claims that in the past year, work done by the ACPD has led to the manual ban of around 1,000 Valorant accounts, with roughly half stemming from community-submitted reports, the other half from the group’s own investigations or sources. Despite this success, Riot does not publicly acknowledge the work of the ACPD, nor is it officially affiliated with it, perhaps understandably given the grey area the group works within.

It sounds like a huge effort from a small team of unpaid volunteers who sometimes step into the darker corners of the internet while on the hunt for the most elusive cheat makers. So why spend so much time and energy on a war that perhaps should be the responsibility of the billion dollar publishers who operate these games?

Laser says motivation comes from a genuine love of multiplayer video games and a desire to uphold the integrity of competition. In the case of Valorant, some of the ACPD’s members are heavily involved in esports and tournament organization. “A lot of us have places in the community that make us more aware of these kinds of issues, and because of that, we all feel very strongly about it,” he says.

Some cheats actually do require you to send in your legal documents. It’s very, very high security…

Laser, then, really knows what he’s talking about when it comes to video game cheats, and so when the Anti-Cheat Police Department warns Modern Warfare 3 on PC will be “riddled” with cheaters, the community pays attention. But how can the ACPD know this? How can it be so sure Modern Warfare 3 will have such a tough time?

The answer lies in Modern Warfare 3’s very nature as a sequel built upon the codebase of its predecessors. In the same way a developer might port a game to another platform, cheat makers port their cheats to sequels. That’s how cheats were available for Modern Warfare 3’s beta before it even went live. “It’s not completely rebuilt from the ground up,” Laser says of Modern Warfare 3. “It’s using the same engine. A lot of the systems work in the same way, so it really is just a matter of porting cheats rather than making whole new cheats. So in terms of the work that cheat developers actually have to do, it really isn’t that much. All the math and all the ways these systems are made, like wall hacks or aimbots, a lot of it works the same way across games, so it doesn’t take too much effort to make these cheats.”

Given cheat makers are essentially porting cheats that have existed for some time, why do publishers seemingly struggle to effectively block them? If Modern Warfare 3’s cheats are so similar to those that worked on Modern Warfare 2, Activision’s anti-cheat team is surely well aware of how they work. So what gives?

Laser begins by insisting Activision “does a lot of good work” when it comes to mitigation. Call of Duty’s Ricochet anti-cheat tech will sometimes let a cheater stay in the game to “mess with them”, for example. The point of that is to gather more data on the cheater and the cheats they use, data which may help to identify other cheaters more easily. But Activision’s Ricochet relies on server-side tools to detect cheaters, as opposed to Riot’s client-side anti-cheat, dubbed Vanguard, which continuously monitors the user’s computer for any signs of cheating.

In any case, Laser says client-side anti-cheat hasn’t been the “be-all and end-all” for cheaters for quite some time. It’s now simply too easy to get around, with cheaters using hardware-based cheats that involve plugging hardware directly into their motherboard to gain direct memory access at an operating level — something most anti-cheat tech fails to detect. Artificial intelligence is now at the forefront of the next phase of the war on video game cheats. AI-powered data analysis, which detects statistical anomalies, is combined with player reports to form a more effective system — in theory.

Making matters worse, it’s just too easy to get Call of Duty cheats, Laser says. When cheat providers are giving out free keys to their cheats, and the cheats themselves are relatively cheap, you have a recipe for mass cheating. “Finding legitimate providers is usually just a Google search and a couple clicks away,” Laser says. “It just doesn’t take a lot of effort to find a cheat that won’t get you instantly banned.”

Even if a Call of Duty cheater receives a hardware ID ban that is designed to prevent them from playing on the same computer, they can buy a spoofer that hides the identification numbers of the hardware on their computer. This leaves cheaters free to make a new account and jump straight back into the game. “It’s as simple as buying a new account,” Laser says.

Beyond the technical challenge publishers face, the complexity of international law can make clamping down on cheat makers, even those who advertise their wares publicly, almost impossible. Cheat providers aren’t necessarily collectively housed in familiar western jurisdictions. Many cheat makers are from countries in which complaints from the likes of Activision fall on deaf ears. Legal threats only carry weight when they’re backed up by local enforcement. As Laser puts it: “If you know that you’re in a place where you’re most likely going to be legally immune to these kinds of things, you realistically have pretty much nothing to be afraid of.” Because of this, there’s a somewhat brazen attitude from many cheat providers, so much so that they shout loudly and proudly, even aggressively, about their cheats across social media and on their own websites.

Laser says Activision’s Ricochet team “really is doing good work, but they really still have a long way to go in order to really make MW3 a much less frustrating experience for the players.” It is, admittedly, a gloomy outlook. But while no current anti-cheat tech is 100% effective, the tech is improving. Laser says anti-cheats are better than they’ve ever been, and has seen a significant uplift in publisher investment in the war against cheaters. “I think it’s getting better and it will continue to get better,” Laser says.

And it’s worth remembering that cheating isn’t always as bad as it feels. Cheating sticks out in our minds because it’s so egregious and often results in a frustrating death. We remember the times we lost to a cheater more than the times we won to a legitimate player. But cheating remains a minority pursuit, especially in a video game with such mass market appeal as Call of Duty. For the majority of players, running into a cheater is a rare encounter. It’s even rarer on console.

It’s also worth remembering the difference between Modern Warfare 3 Multiplayer and Warzone. Warzone feels like it has a bigger cheating problem than standard Call of Duty Multiplayer. It makes sense: inside battle royale’s huge lobbies, you’re more likely to run into a cheater than you are in the restricted lobbies of MP. Warzone is free-to-download, too, which significantly reduces the barrier to entry. For now, at least, MP remains a premium experience.

Still, when Modern Warfare 3 Multiplayer goes live this week, there will be a number of players who disable crossplay, hoping to reduce the likelihood of running up against a cheater. “Right now it’s completely reasonable to do that,” Laser says. “No matter what, if you’re playing against somebody on PC and you’re on the other end on console, you’re always going to have some doubt, is this player legit or am I just getting cheated on?”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fortnite Just Had Its ‘Biggest Day’ Ever Thanks to Fortnite OG With Over 44.7 Million Players

Fortnite just had its “biggest day” ever thanks to Fortnite OG, with over 44.7 million players jumping into the game and playing for a combined total of over 102 million hours.

Fortnite announced the news on X/Twitter, saying, “Way to start things off with a big bang.”

“We’re blown away by the response to #FortniteOG,” Fortnite’s X account continued. “Yesterday was the biggest day in Fortnite’s history with over 44.7 MILLION players jumping in and 102 MILLION hours of play.”

According to the unofficial but reliable stat website Fortnite.GG, Fortnite also had its highest concurrent player count ever yesterday, November 4, with 6,172,463 players battle royaling at once.

For those unfamiliar, Fortnite Chapter 4 Season OG sends players to Fortnite’s original island and will treat players to a “different phase of Battle Royale’s past, starting with Chapter 1 Season 5.” Yes, this means “Shopping Carts, ATKs, the Assault Rifle, Pump Shotgun, and more.”

Don’t worry, though, as sprinting and mantling will remain for this return trip to the island.

Fortnite OG’s success, however, does arrive following the news that Epic Games would be laying off 830 employees, or 16% of its workforce.

“For a while now, we’ve been spending way more money than we earn, investing in the next evolution of Epic and growing Fortnite as a metaverse-inspired ecosystem for creators,” Sweeny said in an internal memo. “I had long been optimistic that we could power through this transition without layoffs, but in retrospect I see that this was unrealistic.

“While Fortnite is starting to grow again, the growth is driven primarily by creator content with significant revenue sharing, and this is a lower margin business than we had when Fortnite Battle Royale took off and began funding our expansion. Success with the creator ecosystem is a great achievement, but it means a major structural change to our economics.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.