Battlefield 6’s full multiplayer reveal sees EA trying to rebottle the lightning of Battlefield 3 and 4

EA have given us our first proper look at Battlefield 6‘s multiplayer, after revealing the game with a single player trailer last week. They’ve also confirmed the new shooter‘s release date – 10th October 2025 – and announced dates for a series of beta weekends in August.

The game they’re pitching is a return to the contemporary warring of Battlefield 3 and Battlefield 4, after the mildly futuristic disappointments of Battlefield 2042. It’s got four familiar classes, the old Battlefield mode trinity of conquest, breakthrough and rush, and maps that incline towards close quarters combat or wide-open vehicular blasting or some blasphemous hybrid of the twain. It seems fine. And loud.

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Battlefield 6 Feels Like a Safe, Explosive Return to the Shooter’s Past

Considering we’re living through a period where it feels like every other game is a remake, remaster, or throwback of some sort, perhaps I should be less surprised that Battlefield 6 feels a lot like Battlefields 3 and 4. They were, of course, the glory years for EA and DICE’s large-scale multiplayer shooter – excellent maps, engaging objective-based modes, spectacular destruction, and the all-important class system. It seems like Battlefield 6 replicates all of that, at least as far as I can tell after having played two hours and change of the new, contemporary-set FPS across a number of maps and modes. That is a good thing, of course, especially since recent Battlefield history has been a bit of a rocky ride. But is this resurrection of past glories actually exciting? In the moment, absolutely. But on a grander scale? That’s a more difficult question.

Those exciting moments are often the result of the well-defined class system, which returns in a comfortingly familiar guise following Battlefield 2042’s missteps with its hero shooter-like Specialists. The Assault class can use their grenade launcher to breach through walls and then turn the startled soldiers who once huddled behind it into swiss cheese. The Engineer is the vital cog in a tank battle, using their acetylene torch to repair friendly armour and keep the cannon fire rolling, even as an entire building collapses around them. The Support is the squad’s literal lifeline, diving onto the objective with bags of spare ammo and soldier-reviving defibrillators at the ready. And finally there’s the Recon, the tactitician who marks enemies for all to see before scoring a hattrick of headshots with a sniper rifle.

There’s nothing revolutionary about these classes, but they are much clearer in their parameters than they have been in the past. You won’t find the team’s dedicated infantry killer fulfilling anti-tank or medic duties, for instance, as the Assault has been forced to do in the likes of Battlefields 4 and 5. But as clean and traditional as these roles are, there is a minor shake-up. Like Battlefield 2042, any class can use any weapon, but now each role has a “signature” specialism designed to encourage you into the specific loadouts of yesteryear. For example, the Recon is able to hold their breath while aiming sniper rifles, making them the clear choice for long-range engagements, while the Engineer benefits from improved hip-fire control when using SMGs. As someone who would score a low-end grade in a sniper exam, this means I can play Recon while swinging around an assault rifle or LMG, which fully opens up the class roster. But I can’t help but wonder why I should brute-force my way into playing Recon when I could find my specialism elsewhere. Isn’t that what class play is all about?

The odd, freeform elements of 2042’s weapon system saw their fair share of criticism, and I agree that tighter restrictions would have been of benefit both there and here in Battlefield 6, especially since there’s real strength in the design of the prescribed specialist gadgets for each class. The Support’s deployable cover is a solid example – it’s great for hiding behind while resurrecting fallen squaddies, provides a safe space for allies to restock on the ammunition bags you can drop, and acts as a surface to mount the LMG that the class specialises in. In short, the components of each kit can harmonise wonderfully, and I think the interesting choice is finding which class kit provides the best melody for your playstyle, rather than adjusting the individual notes within that.

Ultimately the weapons system is a small wrinkle in a very familiar package, and that applies to basically all the new ideas present in Battlefield 6’s demo. A new movement system (ridiculously dubbed the “Kinesthetic Combat System”) promises smoother leaning around corners, bracing against cover to reduce recoil, combat rolls as you land from high jumps, and several other improvements, but I can’t say I found these valuable additions – especially the contextual lean, which rarely seemed to activate. Like the omnidirectional movement in last year’s Call of Duty: Black Ops 6, I wonder how much genuine impact this will have on the experience of regular players. The one addition that I do love is the ability to grab a fallen soldier by the scruff of their neck and drag them to safety before reviving them. It’s a useful ability that everyone has access to (which admittedly does infringe on the Support’s duties, but it’s far from the instant revive of the defibrillator.) More importantly, it’s something that creates a “moment” – there’s few things more heroic than dragging a buddy to cover while machine gun fire kicks up dust around you. If all the small additions add up to something that feels as good as that, then maybe Battlefield 6 will develop a more distinct character in time.

This is a series that needed to find secure footing after a couple of wobbly outings, and it certainly feels like this new iteration is standing on reinforced concrete.

But what about the battlefields themselves? The series has always had to find its own formula when it comes to level geography, simply because the classic three-lane design doesn’t work for 64-player chaos. Thankfully that rule still applies, which means Battlefield still feels unlike any other shooter out there. The flagship Conquest maps retain that almost open-world feel – much more expansive than Call of Duty arenas, with an eye for real-world authenticity. City streets feel like genuine (albeit thankfully evacuated) population centres, and buildings are realistically laid-out with coherent stairwells and floorplans. The designer’s hand can be felt when you realise that there are maps nested within maps, but they leave a good impression. The broad edges of Empire State replicates the wide, tank-friendly streets of New York City, but push further into the centre and there’s rabbit warren-like alleys and a large concrete multi-storey building that’s perfect for claustrophobic, close-quarters fighting.

One or two matches simply isn’t enough time to understand the nuances of a map, and so I can’t say where exactly the few on offer would rank among the all-time greats. But Liberation Peak, set along the slopes of the Pamir Mountains in Tajikistan, provides the ideal amount of wide, rocky terrain for land vs air battles alongside pocketed military bases that give birth to desperate infantry fights, while Siege of Cairo has the dense street networks ideal for luring tanks into RPG ambushes. With no demolition centrepieces there’s nothing that instantly becomes a map’s signature element, but I hope that continued play will reveal carefully-placed details in each street, room, and capture point.

Talking of demolition, Battlefield’s trademark chaos remains very much in-tact. It is somewhat restrained in comparison to the map-shifting “levolution” system that powered Battlefield 6’s most obvious touchstones, but the alternative is much more useful in the minute-to-minute play. Entire building facades crumble away under cannon fire, opening up buildings like sardine cans to reveal the fleshy fiends hiding within. You can breach floors, allowing for Rainbow Six Siege-like downward assaults… or simply blow the support from beneath a pesky sniper. This late into Battlefield’s lifespan it’s hard to be truly excited about all this – this is the series’ schtick and likely always will be now – but it’s nonetheless impressive. As much as it is a technical feat to be boasted about alongside the most photo-realistic graphics in the series’ lifetime, it’s also a foundational tool that makes Battlefield its own distinct beast.

If it seems odd that we’ve reached this far into the preview without mentioning the multiplayer modes – you know, the things you actually play – then it’s only because they almost blend into the background among the explosions and squad roles. The hands-on session provided matches of Conquest, Breakthrough, and Squad Deathmatch, and they’re exactly as Battlefield tradition dictates. Personal preference naturally applies, but at least from my perspective it’s the classic story of the objective-focussed modes reigning supreme and the smaller-scale, kill-everything-in-sight games still feeling like a square peg in Battlefield’s round hole. It’s not that they’re a bad time, it’s just that the “Battlefield Moments” EA likes to shout about seem to only happen when you’re desperately holding down Point C during a close game of Conquest, or pushing tooth-and-nail through the fiercest defence in Breakthrough.

As part of what seems like a project attempting to recapture the glory days of Battlefields 3 and 4, I don’t hold any grudge against these modes feeling like business as usual. This is a series that needed to find secure footing after a couple of wobbly outings, and it certainly feels like this new iteration is standing on reinforced concrete. But I can’t help but feel that those old, faithful objectives could have been freshened up a little, perhaps with unconventional capture point designs or equipment used specifically for objectives. Perhaps new thrills lie in the new Escalation mode, which was unavailable to sample at my hands-on demo, although considering the official description provided to press claims that it “sees two teams fight to capture strategic control points,” I’m not expecting it to add too much extra fizz to the established formula.

When Battlefield 6’s open betas go live across a couple of weekends in August, I expect there will be a lot of fans who will be relieved to find a package that largely seems focussed on returning Battlefield to its peak years. And I can’t deny that the modern combat aesthetic, equipment, and classes speak to me in a way that the series’ near-future and pseudo-historical guns never could. I had a good time. More than a decade after Battlefields 3 and 4, though, it doesn’t fill me with the same sense of adrenaline it once did. But nostalgia’s still a hell of a drug, and maybe that’s just what the medic ordered.

Do you have any questions about Battlefield 6? Tell us what you want to know in the comments, and we’ll do a follow-up soon to bring you as many answers as we can.

Matt Purslow is IGN’s Senior Features Editor.

Review: Time Flies (Switch) – An Indie Oddity That Makes Every Second Count

Lord of the Flies.

As I sat down to write this review, I typed ‘What is the lifespan of a housefly?’ into my search bar. It’s not a question I ever really pondered prior to my playthrough of Time Flies. Somehow, this minimalist indie puzzler got me curious enough to wonder. I can’t say there’s ever been a piece of media that’s ever piqued my general interest in a pest in quite the same way.

That’s because Time Flies’ protagonist is a fly, and they made him cool. That’s not how I thought I’d be anchoring this review, but it’s the truth. Much like how the goose in Untitled Goose Game wins hearts by being a chaotic menace, the fly is an existentialist rebel worthy of an Albert Camus novella about, say, the absurd search for meaning in a life measured in seconds.

Read the full article on nintendolife.com

Cook Serve Forever Launches with a Banger Soundtrack and Celebrity Voice Actors

Cook Serve Forever Launches with a Banger Soundtrack and Celebrity Voice Actors

Cook Serve Forever key art

Cook Serve Forever is a brand new, story-rich cooking adventure from the creators of Cook, Serve, Delicious.

You play as Nori Kaga, a food cart chef who dreams of making it big like her role model, the Culinary Queen, Chef Rhubarb. Nori leads a pretty simple life, serving food to the locals of her small town, Moraine. But when she finds out the once-in-a-decade cooking event, the Couteau d’Or, is happening in the neighbouring city of Helianthus, Nori sets out on a quest for greatness. Her idol Chef Rhubarb might be the only three-star chef in history, but maybe Nori could be the second?

As you travel from your small hometown of Moraine to the futuristic solarpunk city of Helianthus, you’ll cook over 80 foods and skilfully master more than 400 recipes.

Cook Serve Forever screenshot

Your quest for culinary greatness will take you and your food cart to over 50 locations throughout the city of Helianthus. Each location has its own menu and set of cooking objectives. For instance, you’ll serve pizza to burnt-out game developers at a video game studio, and old-timey eats at the city’s historic district. Some locations will force you to prioritize speed, others accuracy, and some locations will see you apprehend criminals (no, really). After all, if you want to be the best chef of all time, you’re going to need a wide range of skills.

Cook Serve Forever screenshot

Throughout the game, you’ll encounter friends and foes. Cook Serve Forever features a fully voiced narrative and includes voice work by Elspeth Eastman (League of Legends), SungWon Cho (ProZD) and Broden Kelly (Aunty Donna). 

The game also includes over two hours of original music by award winning composer Jonathan Geer. The soundtrack hooks into the game’s narrative in some interesting ways. For instance, your partner Brie is a musician, and throughout the game you get to hear her composing a song, with the song growing and changing throughout the story. Jonathan was adamant on using a range of real instruments for Cook Serve Forever, and in total a dozen different musicians contributed to the game’s soundtrack.

Cook Serve Forever screenshot

Vaulting ambition and perfection are big themes of the game’s narrative and gameplay. In each location you have two goals – an easier one and a harder one – and completing them sees you earn stickers. During the testing process, we found players became obsessed with collecting all the stickers, so we created a cookbook to show off your progress.

The cookbook is also a way to show off your Blitz challenge-mode medals and other achievements.

But That’s Not All…

  • Over 80 Foods and 400 recipes.
  • Easy to learn, hard to master gameplay, perfect for casual and hardcore players alike.
  • An emotionally rich story full of mystery, love and ambition.
  • A sticker collection to track your progress and tease your inner perfectionist.
Cook Serve Forever screenshot

We’re so excited to see Xbox players explore the wonderful world of food in Cook Serve Forever. So, what are you waiting for? Let’s get cooking!

Cook Serve Forever

Vertigo Gaming Inc.


$29.99

$23.99

Chop, stir, and sauté your way through the bustling solarpunk city of Helianthus. You play as Nori Kaga, a food cart chef aspiring to make it big like her role model, the Culinary Queen, Chef Rhubarb.

“Cook Serve Forever” is a brand new, story-rich cooking adventure from the creators of “Cook, Serve, Delicious!”

Features Include:

• Over 80 Foods and 400 recipes!
• 50 locations to master!
• 30 fully-voiced characters to meet – some friends, some foes!
• Easy to learn, hard to master gameplay, perfect for casual and expert players alike!
• An amazing soundtrack by award-winning composer Jonathan Geer!
• An emotionally rich story full of mystery, love and ambition!

What are you waiting for? Let’s get cooking!

The post Cook Serve Forever Launches with a Banger Soundtrack and Celebrity Voice Actors appeared first on Xbox Wire.

Battlefield 6 — hands-on report

Battlefield 6 has made its debut, with Electronic Arts providing the first big look at its sprawling first-person shooter, including hands-on with its often-enormous multiplayer mode. I engaged the enemy across four of the nine maps Battlefield 6 will include at launch, which took us through a range of battles: from the vehicle-filled All-Out Warfare modes, to smaller, close-quarters battles.

The franchise heads back to its roots with Battlefield 6, serving as a sort of spiritual successor to Battlefield 3 and Battlefield 4. It uses a modern setting of 2027 and, like the games it draws inspiration from, sees the return of character classes to the series—but with new twists on the old formulas.

Battlefield 6 hits PS5 on October 10, but you don’t have to wait that long—there are also open beta weekends this August  so you can try out the game’s new tricks yourself.

Here’s everything from my boots-on-the-ground experience in Battlefield 6.

Character classes

Battlefield 6 brings back the class system that players know and love, but with adjustments that let you further dial in your specialty. The new Training system is Battlefield 6’s take on subclasses, expanding on the Specializations of Battlefield 3 and Field Upgrades of Battlefield 4.

Classes also get buffs as you “level up” through a match by supporting teammates, defeating opponents, and playing objectives, which further amp up the things that make them unique. Eventually, they can charge up a special ability that’s specific to their Training.

Assault — The run-and-gun class wields an assault rifle and combat stims, and with the Frontliner training, gains faster health regeneration, more stimulants, and more accuracy while moving.

Recon — Best known for long-range shots and spotting enemy movement. The Sniper training marks enemies seen through your scope more quickly and for longer, while sniper shots stop enemy healing. Meanwhile, headshots drop enemies with a single round, without the possibility of being revived by a teammate.

Engineer — The only class that can repair vehicles can also be a real menace to them, as well as to other infantry. The Anti-Armor training lets you wreck vehicles with extra rockets that also reduce their repair effectiveness.

Support — The classic defensive class is a little more than a revive machine in Battlefield 6. Specializing in light machine guns, you can also place temporary cover and drop ammo for your teammates. The Combat Medic training also lets you dish out health for allies and regenerates health while you’re reviving teammates. 

Closed and open weapons — Classes get a signature weapon and specific gadgets, but whether weapons are open or closed depends on the playlist you’re playing. On closed playlists, you can only use certain weapons with certain classes. But on open playlists, you can swap to anything that works for you.

Tactical destruction

Map destruction is one of Battlefield’s defining features, but in Battlefield 6, destroying chunks of the map is part of your strategy and a weapon to use against the enemy.

Blast a path — Thin obstacles like doors or windows can be crashed through or blasted apart to open a line of fire. You can also level walls with grenades or a handy sledgehammer. 

Emphasis on “tactical” — Thomas Andersson, Creative Director of the Battlefield Franchise, explained that destruction in Battlefield 6 is meant to be somewhat predictable so you can make use of it in firefights. Destroying the floor beneath your opponents or bringing a building down on their heads are viable strategies that are satisfying to pull off.

Bring down the house — Standing in a building that’s coming down around you is shockingly loud and intense, but I couldn’t look away from Battlefield 6’s beautiful devastation. The best part, though, is finding cover in the rubble to continue the fight as the map changes around you.

Kinesthetic combat

Battlefield 6 makes firefights more dynamic and adaptive with the addition of the Kinesthetic Combat System.

Peek and lean — Walk up to any corner in Battlefield 6 and you’ll get a contextual prompt that lets you hold R1 to lean out and fire, and lean back into cover when you let go, providing new tactical options in close-quarters engagements.

No one left behind — Reviving comrades isn’t just a matter of holding down the Square button and hoping nobody shoots you. Now you can drag a downed teammate out of the line of fire while you revive them. As a dedicated medic fan, being able to pull a buddy out of danger saved my own life a few times, too.

Hitch a ride — Vehicles never seem to have enough seats, but you can grab onto the outside of tanks or trucks to hitch a ride and stick with your squad.

Fight the recoil — Battlefield developers said they know a lot of players don’t really know how to compensate for the recoil of most guns, but it’s a skill that can win firefights. Kinesthetic Combat telegraphs information about recoil by tilting your gun in the direction it moves as it fires, so you can learn to keep your shots on target—possibly without even realizing the game was teaching you.

Maps

The four maps I fought through gave a sense of Battlefield 6’s scale, as well as the intensity of its smaller locales. Battlefield 6’s more massive maps include locations within them called Combat Zones, which are smaller, carefully designed engagement areas that can also function as maps on their own for the game’s different modes.

Liberation Peak — An enormous mountainside battlefield that’s great for vehicles of all kinds and excellent for snipers, especially once you start leveling buildings to create new, tough-to-spot positions.

Siege of Cairo — A dense city where the fighting is fierce, and buildings are constantly at risk of being reduced to rubble. Siege of Cairo is big enough for tanks and vehicles, but also packs a Combat Zone where you’ll need to check your corners and keep on the move.

Empire State — This infantry-only map takes the fighting to the streets of Brooklyn, pushing squads into open streets and tight alleyways. A shotgun is excellent for tight interiors, but make sure you’re checking the floors above you.

Iberian Offensive — Gibraltar is home to some winding streets and quaint shops that make for hardscrabble advances through tight pathways, but with plenty of walls to wreck to expose the enemy.

Modes

The modes I played were broken up across Battlefield’s classic All-Out Warfare modes and two modes designed for smaller maps.

Squad Deathmatch — Four squads compete in close-quarters combat on smaller maps in this revival of the mode from Battlefield: Bad Company 2. Working together, balancing your classes, and staying in constant communication are essential.

Domination — Infantry battle over three control points, making for a series of push-and-pull firefights in close quarters.

Conquest — Battlefield’s iconic All-Out Warfare mode finds two teams fighting to control points across the map, with huge armies and all available vehicles. Things can get chaotic and overwhelming, but just remember: Play the objective.

Breakthrough — Attackers try to push forward across Battlefield 6’s big maps in this All-Out Warfare mode, dominating it sector by sector, while defenders do everything they can to stop them.

With Battlefield 6, Battlefield Studios and EA are revitalizing some of the best elements of the series, while dialing up the devastation to levels it’s never reached before. You really haven’t played Battlefield until you’ve watched a tank shell collapse a building while you’re standing in it.

But you can experience it all for yourself, and soon. You can join Battlefield 6’s open beta on two weekends this month: August 9-10 and August 14-17. The full game launches on October 10.

Baldur’s Gate 3 hotfix takes care of Dark Urge spoilers, and politely hangs up your gang’s buggy video calls

If you’ve ever fired up Baldur’s Gate 3 and wondering why the likes of Shadowheart or Lae’zel’s portrait shows them glaring at you like they’ve been summoned into some kind of video call, I bring good news. Larian’s rectified this and one other infamous issue as part of the game’s latest hotfix.

Don’t get too excited, though. The devs are so keen to make sure no one gets their hopes up for any more major additions to the RPG now that its final patch is out of the way that they’ve dubbed this a “room temperature fix”.

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Surprise! Bloober Team Is Bringing Sci-Fi Scares To Switch 2 With ‘Cronos: The New Dawn’

And it’s got a release date.

If you’re a survival horror fan, you’ve probably been keeping an eye on Cronos: The New Dawn, a brand new sci-fi third-person shooter where you jump between 1980’s Poland and a dystopian future. Previews for the game dropped earlier this week for other platforms, and they seem solid across the board.

Luckily, Switch 2 owners don’t need to miss out on the scares, as the game was confirmed to be coming to the new Nintendo console on the same day as other platforms; 5th September 2025.

Read the full article on nintendolife.com

Mafia: The Old Country Is a Classic Mob Tale Told With an Eye on the Future

Mafia: The Old Country Is a Classic Mob Tale Told With an Eye on the Future

Mafia the Old Country Hero Image

To understand Mafia: The Old Country, you have to understand that this is a project concerned with looking back. It looks back, with deep research, at the very birth of the idea of the Mafia itself. It looks back, with real reverence, at the series it’s a part of. Hell, even its setting – the areas surrounding San Celeste, a Sicilian town at the turn of the 20th Century – is a callback to the opening mission of Mafia 2. But it takes those nostalgic ideas, and gives us a look forward at what Mafia can be in a modern gaming landscape.

Having played three hours of the game, it’s a fascinating exercise in marrying what players expect from a modern third-person narrative action game with what they loved about a series that began more than two decades ago. Key to that is, yes, there is a gorgeously realized Sicilian countryside for players to immerse themselves in, but this is not an open world game as we’ve come to expect it.

“The formula we’ve chosen to follow for Mafia: The Old Country is much more similar to that of Mafia 1 and Mafia 2,” explains Game Director, Alex Cox. “There is a world to explore, but it’s a backdrop to the story, it’s not the focus. It’s not an open world game in a conventional sense. The world is there to kind of provide an immersive environment for the story to take place.

“But we wanted something new and fresh as well. For us this game is the start of a new generation of Mafia games. We’re not in hock to nostalgia, we’re not bound by the rules of the past.”

You’ll feel that right away. In your typical game, gameplay leads story – you’ll know the familiar feeling of walking into a room that feels suspiciously like a shooting gallery, or up to a device that definitely contains a puzzle. But in Mafia: The Old Country, story always takes the lead. In my time with the game, I never walked into a firefight, stealth section, car race, or horse ride that didn’t have a reason to be there.

It all serves a story that follows the same balance of old and new. Taken in one sense, this is a deeply nostalgic mob tale – we follow our main character, Enzo, over the course of years, dipping into the key moments of his transformation from a miner to a made man, meeting the unpredictable Don Torrisi, his noble enforcer Luca, and his wayward nephew Cesare.

But there’s much here that isn’t familiar – the Mafia was treated more like a secret society than a criminal business at this time in history, and that plays out fascinatingly as you wander the Sicilian countryside to collect protection money, take down camps of brigands, and indulge in the pleasures the accompanying loot brings you.

Even more unusually, there’s also a true love story built into the mix. Enzo falls for the Don’s daughter, Isabella, and we see their forbidden romance bloom in a way few games would make space for.

“There are topics that I don’t think [have been covered] in a video game before,” enthuses Cox. “Real stuff that affects real people everyday, not in video games. We used cinema and prestige TV as a benchmark for us in terms of the quality of where we want to get to from terms of our storytelling.”

The premium that Hangar 13 have placed on storytelling means that this is truly Enzo’s tale, not a straightforward player fantasy. Yes, there’s a gorgeous, Unreal Engine-powered Sicily arrayed around you and, yes, you can explore it between missions – but this game wants to make the way you travel through that world feel believable. When Enzo has a goal, you’re not able to deviate in a way that wouldn’t be true to life.

It gives a sense of cinematic pace to what can be a very freeform genre. There are times during my playthrough where I’m simply on a pleasant horseback ride with Isabella – no emergent shootouts, no distractions, other than the landscape stretching to the sea. You’re playing a story, not a sandbox.

But when the action does become earned, there’s a lot to play with here. Don’t mistake The Old Country’s restraint for a lack of ambition – there’s a lot of classic gameplay thinking here, it’s more that the delivery feels different to what we’ve come to expect.

The game oscillates smoothly from character building to energetic bursts of pure gameplay. In an early mission, as Enzo learns the ropes, I’m sent to recover a seized shipment of whiskey, and it transforms into a stealth game as I creep through a police station storehouse, distracting guards, stashing knocked-out threats in hiding places, and making out without raising the alarm.

In a later mission, Enzo and Cesare take a joyride in a car around Roman ruins, before Isabella’s kidnapped and a full firefight breaks out – and the game suddenly becomes a surprisingly exacting cover shooter, and subsequently becomes a car chase, then a horse chase, and then an infiltration of the kidnappers’ camp.

Most impressive is when it combines multiple ideas in a single sequence. Eventually, Enzo is trusted enough to take the lead when a local businessman needs to be… made an example of. First, I’m able to visit the Don’s weapons dealer, and introduced to an extensive variety of weapon types and optional combat systems (take it from me, being able to use a throwing knife for stealth takedowns is great). From there, I need to pick my own way into a mansion’s grounds, taking a more lethal approach to stealth than previously – until I overreach and it seamlessly becomes an all-out gunfight, and then an on-foot chase scene back through the grounds when my target escapes.

But all of the above ties directly back to the story of Enzo himself – we learn about the character through what he does, and each scene has repercussions on those around him. None of this feels throwaway.

It’s a style that Hangar 13 believes in enough to say that this isn’t an experiment, it’s a full-blown direction for the series. “We’re putting a marker out there as to where the quality of our narrative and cinematic presentation sit – and that is something which is kind of a new benchmark for the series,” says Cox. The plan, from here, is to use this style to tell more epic stories from across the Mafia timeline – all still standalone enough to feel fresh, but with events rippling from one game to another, rewarding fans for returning.

Unlike most developers, for Hangar 13 it’s less about finding new gameplay mechanics and more about finding new stories that can stand as proudly as this one. “When we think about these epic, multi-generational crime narratives [from film and literature] – that’s how we want the franchise to be,” concludes Cox. “The feeling that there’s many stories told within this universe that overlap with one another. If we can make that the experience of playing Mafia games, I think we’ll be successful in the future.”

Mafia: The Old Country comes to Xbox Series X|S on Friday, August 8. Game Pass Ultimate members who purchase the game will be able to stream it with cloud gaming on Xbox Series X|S, Xbox One, Xbox PC and compatible smart TVs.

Mafia: The Old Country Deluxe Edition

2K


2

$59.99

Pre-order Mafia: The Old Country Standard Edition or Deluxe Edition to receive the Soldato Pack featuring distinctive cosmetics and a helpful Charm.*

Mafia: The Old Country Deluxe Edition lets you descend into Sicily’s criminal underworld in true mafioso style with a variety of bonus items for your collection.

Deluxe Edition includes:
• Full base game
• Padrino Pack
– “Lupara Speciale” Shotgun
– “Vendetti Speciale” Pistol
– “Immortale” Charm
– “Padrino” Outfit
– “Stiletto Speciale” Knife
– “Eckhart Speciale” Limousine
– “Cosimo” Horse and Accessories
• Gatto Nero Pack
– “Bodeo Nero” Pistol
– “Velocità” Charm
– “Gatto Nero” Outfit
– “Carozella Nero” Race Car
• Bonus materials
– Digital Art Book
– Original Score

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era.

Enzo will do anything for a better life. After a brutal childhood of forced labor, he’s ready to risk everything to become a man of honor in the Torrisi crime family.

His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth:

Family Takes Sacrifice.

This thrilling narrative is brought to life by stunning visuals, cinematic storytelling, and the authentic realism that the critically acclaimed Mafia series is known for. Enzo’s story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback, or behind the wheel of turn-of-the-century motorcars.

UNCOVER A MERCILESS WORLD OF ORGANIZED CRIME
The rough-hewn beauty of Sicily’s rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep. Rival families and their ruthless leaders wage unending turf wars in the shadows, hidden from the public eye. Trust is a fleeting rarity, and loyalties are worth killing for.

PLAY A CLASSIC MOB MOVIE
You’re the antihero of this thrilling 1900s story, living out every tense moment of Enzo’s descent into Sicily’s clandestine criminal underworld. Come face-to-face with a cast of unpredictable allies and cutthroat enemies in this classic crime drama, rich in period-authentic details that will immerse you in this treacherous Mediterranean setting.

FIGHT TO SURVIVE
Engage in life-or-death combat, be it up close with a blade or from afar with a variety of firearms. Ambush enemies for vicious stealth takedowns, or slice them up in close-quarters duels. If you prefer firearms, wield period-authentic handguns, rifles, and shotguns to overcome any odds and doggedly eliminate the Don’s enemies.

TRAVEL IN AUTHENTIC STYLE
Traverse a wide range of Sicilian environments, from underground crypts and crumbling ruins to bountiful vineyards and ornate opera houses. To reach your next target or make a hurried getaway, you’ll need to gallop on horseback across cobbled streets and open fields, or speed down dirt roads in authentic turn-of-the-century automobiles.

*Pre-order offer available for Mafia: The Old Country Standard Edition and Deluxe Edition until launch. Internet connection required to redeem bonus content. Items will be automatically entitled in-game at launch. Terms apply.

Purchase grants a license to the digital product subject to the Terms of Service (“ToS”) and Privacy Policy in game and at www.take2games.com/legal and www.take2games.com/privacy. Access to special/bonus/online features, content, services, or functions (“Special Features”), may require single-use serial code, additional fee, and/or online account registration (minimum age varies). Special Features may require internet connection, may not be available to all users or at all times, and may be terminated, modified, or offered under different terms in accordance with the ToS. See https://bit.ly/2K-Online-Services-Status for availability of certain Special Features. Violation of the ToS may result in restriction or termination of access to game or online account.

©2025 Take-Two Interactive Software, Inc. Published by 2K Games. Developed by Hangar 13. Mafia, Take-Two Interactive Software, 2K, Hangar 13, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved.

Mafia: The Old Country

2K


2

$49.99

Pre-order Mafia: The Old Country Standard Edition or Deluxe Edition to receive the Soldato Pack featuring distinctive cosmetics and a helpful Charm.*

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era.

Enzo will do anything for a better life. After a brutal childhood of forced labor, he’s ready to risk everything to become a man of honor in the Torrisi crime family.

His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth:

Family Takes Sacrifice.

This thrilling narrative is brought to life by stunning visuals, cinematic storytelling, and the authentic realism that the critically acclaimed Mafia series is known for. Enzo’s story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback, or behind the wheel of turn-of-the-century motorcars.

UNCOVER A MERCILESS WORLD OF ORGANIZED CRIME
The rough-hewn beauty of Sicily’s rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep. Rival families and their ruthless leaders wage unending turf wars in the shadows, hidden from the public eye. Trust is a fleeting rarity, and loyalties are worth killing for.

PLAY A CLASSIC MOB MOVIE
You’re the antihero of this thrilling 1900s story, living out every tense moment of Enzo’s descent into Sicily’s clandestine criminal underworld. Come face-to-face with a cast of unpredictable allies and cutthroat enemies in this classic crime drama, rich in period-authentic details that will immerse you in this treacherous Mediterranean setting.

FIGHT TO SURVIVE
Engage in life-or-death combat, be it up close with a blade or from afar with a variety of firearms. Ambush enemies for vicious stealth takedowns, or slice them up in close-quarters duels. If you prefer firearms, wield period-authentic handguns, rifles, and shotguns to overcome any odds and doggedly eliminate the Don’s enemies.

TRAVEL IN AUTHENTIC STYLE
Traverse a wide range of Sicilian environments, from underground crypts and crumbling ruins to bountiful vineyards and ornate opera houses. To reach your next target or make a hurried getaway, you’ll need to gallop on horseback across cobbled streets and open fields, or speed down dirt roads in authentic turn-of-the-century automobiles.

*Pre-order offer available for Mafia: The Old Country Standard Edition and Deluxe Edition until launch. Internet connection required to redeem bonus content. Items will be automatically entitled in-game at launch. Terms apply.

Purchase grants a license to the digital product subject to the Terms of Service (“ToS”) and Privacy Policy in game and at www.take2games.com/legal and www.take2games.com/privacy. Access to special/bonus/online features, content, services, or functions (“Special Features”), may require single-use serial code, additional fee, and/or online account registration (minimum age varies). Special Features may require internet connection, may not be available to all users or at all times, and may be terminated, modified, or offered under different terms in accordance with the ToS. See https://bit.ly/2K-Online-Services-Status for availability of certain Special Features. Violation of the ToS may result in restriction or termination of access to game or online account.

©2025 Take-Two Interactive Software, Inc. Published by 2K Games. Developed by Hangar 13. Mafia, Take-Two Interactive Software, 2K, Hangar 13, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved.

The post Mafia: The Old Country Is a Classic Mob Tale Told With an Eye on the Future appeared first on Xbox Wire.

Once Upon a Katamari Brings First New Katamari Damacy Entry in 14 Years to PC and Consoles This October

Bandai Namco will finally roll up another mainline Katamari game with Once Upon a Katamari when it launches for PC via Steam, Nintendo Switch, PlayStation 5, and Xbox Series X and S on its October 24, 2025, release date.

News about the first fresh Katamari game in 14 years arrived during today’s July 2025 Nintendo Direct Partner Showcase. It came with a full-on gameplay trailer, below, revealing the return of The King of All Cosmos and plenty of that classic Katamari, ball-rolling gameplay fans have come to love the series for. You can see it all — and catch some new music — in the Once Upon a Katamari gameplay trailer below.

As if there was ever any concern, players can expect Once Upon a Katamari to let them roll up the universe yet again when it launches this fall. It’ll be more than a carbon copy of the games it follows, though, with Bandai Namco announcing a planet-sized amount of new features to enjoy.

Included in the lineup of additions of customization options for the Prince and 68 available Cousins, as well as multiplayer support for up to four players. It’s chaos that will be backed by an all-new soundtrack to listen to as players roll throughout history and rebuild the sky.

“The King of All Cosmos and his family accidentally destroyed the Earth, the moon, and countless stars floating in the universe,” an official description from Nintendo says. “Travel through the Jurassic Period, Ice Age, historic Japan, and other eras to roll up objects with your trusty katamari and rebuild the starry sky. With all-new stages, a new soundtrack, character customization, a new four-player multiplayer mode that lets players compete online or battle CPU rivals offline and more, the quirky Katamari Damacy series returns when Once Upon A Katamari launches on Nintendo Switch October 24.”

Once Upon a Katamari on Switch will be up for pre-order through the Nintendo eShop later today. Those with save data from Katamari Damacy REROLL or We Love Katamari REROLL+ Royal Reverie will also be able to unlock a special playable Young King at launch. A proper Nintendo Switch 2 version has yet to be announced.

In the meantime, you can check out everything announced during today’s July 2025 Nintendo Direct Partner Showcase.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).