Watch: The Game Awards 2024 – Live!

Gong show.

It’s time for The Game Awards, the annual bash that sees a load of industry people head to LA to showcase their upcoming games and accept awards in the company of their peers (and sometimes some random who managed to get on stage).

Geoff Keighley’s main show officially kicks off at 5pm PST / 8pm EST / 1am GMT (Fri) / 2am CET (Fri) / 10am JST (Fri), but a pre-show section takes place half an hour before that.

Read the full article on nintendolife.com

Mafia: The Old Country release date shrinks to summer 2025

Open world fuhgeddaboudit simulator Mafia: The Old Country will release in summer 2025, according to a Youtube trailer that has leaked on social media ahead of tonight’s Game Awards. The trailer also treats us to a few snippets of the game’s story scenes, shoot-outs and punch-ups. We get to see wise guys swinging knives, riding horses and glowering silently at sun-baked Sicilian countryside.

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Delta Force Review

“First-person shooter” is a broad term. It can mean everything from an action-horror game like F.E.A.R., to a sci-fi adventure like Metroid Prime, to a demon-eviscerating romp like Doom. Even narrowing it down to a sub-category like “military FPS” still puts the linear campaign of Call of Duty, the enormous PvP clashes of Battlefield, and the white-knuckle extractions of Escape from Tarkov (among others) under a single umbrella. Delta Force, the latest revival of a now 26-year-old shooter series last seen in 2009, is probably best defined as a bit of each of those last two – with a dedicated large-scale PvP mode and a separate extraction shooter mode, it sits somewhat awkwardly at the center of that Venn diagram. As a result, it’s a free-to-play one-stop shop of “just fine”: It’s competent all around, but doesn’t distinguish itself in battle with any substantial new ideas.

While Delta is officially “out,” (whatever that means anymore) only two of the three main modes are currently available. The third, a single-player campaign, is planned as paid DLC somewhere down the line. Of the two that are here now, the Warfare mode is Delta Force’s version of the big team combat of Battlefield, where 64 players duke it out for supremacy across one of a handful of sprawling arenas. There is no straight kill-focused Deathmatch; instead, the focus is on objective-based games like King of the Hill variants. The standout among these is Attack and Defend, which has one team capturing strategic points before running out of a finite number of respawns, while the other team defends those areas with limitless lives. It’s a subtle rule change that does put a good spin on a mode we’ve seen a ton of in Battlefield; initially, the offense has the advantage thanks to favorable terrain and an abundance of vehicles, but things even out as the match progresses and the defense retreats toward their home base and has quick access to respawned reinforcements. This means each side typically gets to spend some time as both the figurative hammer and the nail.

The battles certainly do feel big, which is a good thing. Fast respawns mean both teams are dense with soldiers at all times. Once the bullets and rockets start flying, the chaos and confusion of combat is as exciting as you’d expect for a Battlefield-style game. Each gun you use earns it’s own XP to unlock component options, as is common on modern military shooters. It’s particularly fun when you get behind the controls of a vehicle and start running roughshod over the other team. A tank fully loaded with gunners can dominate, but don’t sleep on the impact of a simple machine gun turret on the top of an armored car. And similar to Battlefield (yes, you’re hearing that comparison a lot, for good reason), aerial vehicles like helicopters are challenging to pilot but can be powerful in the right hands, rewarding skillful play.

Vehicles don’t totally dominate the battlefield, however, thanks to the varied operatives you can choose to play as and switch between mid-match. These named characters act as a sort of hybrid between a simple loadout choice and a bespoke hero, which is somewhat similar to the Specialists from Battlefield 2042, which fits the jack-of-all-trades theme persistent throughout Delta Force. They create the sort of rocket-paper-scissors balance that Battlefield veterans will know intimately, and it’s done pretty well: if you are being overrun by vehicles, it might be a good idea to spawn with a rocket launcher or, if the fight is taking place in open spaces, it could be time to bust out the trusty sniper rifle. Each character has unique abilities that are helpful in battle too, like Luna’s Detection Arrows that can periodically be fired to reveal enemies, but none are so powerful as to outright win a skirmish, let alone a whole match for you.

I just wish the action felt better on a basic level.

I just wish the action felt better on a basic level. One thing that strikes me as off is the way that bullet arc and trajectory factor heavily into shooting, so leading your targets is essential for firing accurately at a distance. I don’t mind leading a target, but often the bullets feel like they are flying so slow that I may as well be firing airsoft rounds. Maybe that’s more realistic than Call of Duty’s more arcadey ballistics model, but feels deeply at odds with the aggressive pace of play that the objective-based Attack and Defend mode drives. Once you die you generally need to rush back to the objective, but as you’re dashing through open space you’re an easy target, and the finicky shooting also means it’s tough to return fire accurately on the move. I found this meant deaths tend to come in bunches while I tried to get back to a good position. It’s also a bit strange to have the gunplay be so grounded in simulation at one moment, then have operators activate fantastical abilities like clouds of healing smoke or status effect-inflicting drones the next. There’s nothing inherently bad about that, it’s just a head-scratcher.

Get in, get loot, get out

On the other side of things, the Operations mode follows the equally familiar extraction shooter framework: You and up to two friends can form a three-person squad to enter an area, shoot AI bad guys, grab the loot, and scoot back to the extraction zone without catching a bullet. It’s a tried-and-true formula that Delta Force follows to the letter, but the generally high quality of its execution makes up for at least some of that lack of imagination.

There are three levels available at launch (with another unlocking in just a few days) and each is an open sandbox that is dense with objectives to choose from. Maps easily highlight points of interest for things like bounty targets, safes to plunder, and intel to decode. That might seem like a small detail to praise, but in a genre dominated by games like Escape from Tarkov that are designed to be intentionally opaque, Delta Force’s choice to make important information accessible is a nice differentiator. I like being able to just drop a waypoint and know what I’m in for when I get there without having to memorize the maps or look them up in a guide.

I’m a fan of the enemy variety the Operations mode throws at you.

Once you pick your destination, you’ll need to shoot your way through squads of AI soldiers, and occasionally other human squads who cross your path. So while we have more information here than in similar games, the suspense is still in effect because you never know who’s around, or in what numbers, and that means every enemy encounter starts with some fast risk assessment: do you take the shot and risk letting everyone know where you are, or do you sneak by, leaving a potential threat on the field? Making quick decisions with limited information does a good job of keeping the action strategic and interesting. That’s particularly true if you see other people, as they are certainly more dangerous than the bots, but could be loot-rich targets worth taking on.

I’m a fan of the enemy variety Delta Force throws at you. I encountered plenty of run-of-the-mill soldiers that had my squad fighting roving bands of riflemen, ducking into buildings to avoid sniper fire, and executing on-the-fly flanking maneuvers to get around riot shields. But then there are surprises that shake things up: One memorable moment saw my team pinned down by a massive armored baddie blasting at us with a minigun as we lobbed grenades from behind cover. Another time, a member of our trio was cracking a safe while the other squadmate and I provided cover, and I almost jumped out of my chair when a giant alligator came around the corner and tried to put a stop to our fun.

One place where you get perhaps too much information, though, is the loot system. There are all sorts of containers everywhere, like file cabinets, coat pockets, fallen enemies, etc. – but just about any Operation starts with the whole squad just running right towards whichever safe on the map is marked with the best loot. That could use some work, because the levels themselves are really cool when you explore them freely. Areas like The Dam mix offices with exposed industrial exteriors, and there are often hidden doors to open or secret hidden areas where loot can be stashed. Some areas require specific operators to access, like chain link fence that needs to be cut into by the Engineer, which would give you even more reasons to think about your team composition if there were a reasonable chance that there’s something worth finding on the other side. I would be much more inclined to explore if I thought valuable treasures were potentially waiting in all these hidey-holes.

The time between Operations is spent at the Black Site, which functions as your home base and the tiny amount of storage space in your stash that needs upgrading. It’s also where you manage the well-built loadouts screen where you can save a few different kits you can take into battle, or rebuild them with just a few clicks. It’s a fast and slick way to get back in the action, which helps take the sting out of a failed extraction.

I’m also a fan of the ticket system, which you can trade in for entire load-outs, including weapons, armor, ammo, and healing items. There are different quality levels you can cash in, Recruit gives basic equipment, Standard includes better armor and weapons with more powerful mods, etc. Every failed extraction gives you a Recruit Ticket, and you automatically generate one every eight hours, so even if you have a run of terrible luck and lose all your in-game money, you can still start working your way back up from the bottom with some decent gear. The more powerful tickets, meanwhile, are tied to completing events. These can be as simple as logging in at certain times, or as complex as completing a long series of assigned tasks in a particular level or as a specific character.

Upgrading other parts of the Black Site takes a mix of increasing levels and salvaging specific components in the field. I appreciate that you can see what things you need to collect, and even launch straight to the correct level to find them, though the amount of time it takes to get even the early upgrades going can take way too long when you need to have good RNG luck with what you find on top of grinding up to the right level. I’d love to build up a workbench to make my own ammo, but given the commitment I’m just going to stick to selling weird vases and buying what I need, thanks.

Balatro Gets More Free ‘Friends Of Jimbo’ With Cult Of The Lamb, 1000xResist, And Shovel Knight

Hello JimBen (Starr).

Do you need yet another reason to go back to the incredibly moreish poker roguelike Balatro? Yes? well how about eight more Friends of Jimbo!

Friends of Jimbo 3 is out now for free, and it adds eight new cosmetic flairs that you can apply to your cards. And at last, Shovel Knight has managed to dig his way into the game — it was only a matter of time, right? He’s the king of indie crossovers.

Read the full article on nintendolife.com

Star Trucker: Time to Reveal your True Strength

Star Trucker screenshot

Breaker/Breaker, fellow truckers!

It’s time for a new round-up of our latest updates, customization packs and treats. Christmas is upon us after all, so why don’t we talk about gifts?

A New Customization Pack is Here: Heavy Duty

We know many of you want to show off your truck’s true strength for real, so we have the perfect pack for you: A full suite of sturdy truck customization options, available now.

  • A new paint job: Blue Collar Cruise,
  • A new Hood Ornament: Lucky Chunk.
  • Not one but three new Truck Grilles! Comet Pusher, Star Riot and Moon Shot.
  • A new Sensor Manifold: Keystone.
  • A new Exhaust Stack: Keystone.
Star Trucker screenshot

All the Extra Content in One Screen

We have a good amount of extra content available already, so we thought it was time to make things easier to find. You can now access a downloadable content screen from the menu screen. It will show a notification every time there is a new DLC you have not seen, with a preview; and it will help you keep track of every pack you own.

Along with this, we’ve added the Starter Trucker Theme option: If you’ve unlocked or purchased a customization pack you can now set it as a starter theme when beginning a new game.

For Glory!

Last but not least, let’s talk about everyone’s favorite thing: Free stuff!

We’ve joined forces with none other than SteelSeries to release a totally free promotional pack to unlock an exclusive SteelSeries hood ornament inspired by their mascot Lars, and a new paint job. You will find both with the latest game update, available through the Body Shop and the Paint Shop

Star Trucker hood ornament
Star Trucker customization

We want to take this opportunity to wish you all a fantastic holiday season, whatever you decide to do, and of course to say thank you once more for an incredible year. More to come in 2025 so keep your eyes peeled.

Star Trucker – Heavy Duty Customisation Pack

Raw Fury

$2.99

Get ready to showcase your true strength with this full suite of sturdy truck customization options.

– New Paint Job: Blue Collar Cruise
– New Hood Ornament: Lucky Chunk
– Three new Truck Grilles: Comet Pusher, Star Riot and Moon Shot
– New Sensor Manifold: Keystone
– New Exhaust Stack: Full Guard Curve

The post Star Trucker: Time to Reveal your True Strength appeared first on Xbox Wire.

Anime Last Stand Update Adds New Units, Lag Fixes, and a Legend Stage

Anime Last Stand developer Boss Studio is back with the Fate/Stay Night Inspired update, which adds a new Legend Stage, six new units, major lag fixes, and more to the Roblox tower defense experience.

The latest update and its patch notes made its way to Roblox players yesterday. It’s yet another update that comes with new content to mull over, but the most substantial change lies with the adjustments to the battle pass. The team says players will now receive “much better rewards” with the pass, which also now consists of 100 tiers to complete.

Anime Last Stand’s latest update also comes with three new units – King of Heroes (Celestial), Archer of Red (Mythic), and Rogue Lancer (Mythic) – as well as three new evolutions – King of Heroes (Sword of Rupture), Archer of Red (Bladeworks), and King Pendragon (Alter). There’s also a new Ryuudou Temple Legend Stage, which, when completed, rewards players with a chance to obtain the King of Heroes unit.

In addition to the new content included with the Fate/Stay Night Inspired update come various stability improvements and bug fixes. Boss Studio says players can now enjoy “HUGE lag fixes” that will minimize risk of black screens across the Roblox experience and crashes for those on mobile.

Anime Last Stand fans were able to check out the previous update when it launched just last week on December 5. While it also brought more general balance adjustments and bug fixes, its focus was on the new Tournament game mode. It’s currently unclear when the next update will arrive. In the meantime, you can check out all of the active Anime Last Stand codes here.

You can see everything included in the Fate/Stay Night update in the patch notes below.

Anime Last Stand Fate/Stay Night update patch notes

Additions

  • ALS Rewrite + Battle pass rework
    • HUGE lag fixes, no more black screens, no more mobile crashing!
    • The battle pass now consists of 100 tiers, with much better rewards.
  • New Legend Stage
    • New “Ryuudou Temple” legend stage. Complete this new challenge for a chance of obtaining the “King of Heroes” unit. Alongside the unit, you can also obtain some of the evo materials for the new units.
  • 3 New Units
    • King of Heroes (Celestial) [ Legend Stage ]
    • Archer of Red (Mythic) [ Banner 3 ]
    • Rogue Lancer (Mythic) [ Battle Pass ]
  • 3 New Evolutions
    • King of Heroes (Sword of Rupture)
    • Archer of Red (Bladeworks)
    • King Pendragon (Alter)
  • New Lobbies
    • World 1 and World 2 have received brand new lobbies.

Features

  • Emotes
    • Obtain emotes from the new reworked battle pass or the new bundle. Equip them from the new “Emotes” icon. Use “G” to open the emote menu.
  • Ability Descriptions
    • The highly suggested Ability Descriptions have been added to ALS. You can now view all the information about a unit’s ability and what it does.
  • World Skipper
    • ALS is introducing World Skipper (Story Skipper). You can now get done with the new story modes much faster by skipping the first 5 acts of a story.

QoL

  • Rarity selection in index
    • You can now toggle what rarity you want to see in the unit index. Easier to browse and less lag!
  • Seamless retry toggleable
    • You are now able to toggle seamless retry on and off in the settings while in a game.
  • Hide other’s units
    • A new setting that allows you to disable other’s unit followers whilst in the lobby for less lag!

Rebalances

  • Nerfs
    • Apprentice Kay (Madness) – Damage slightly decreased.
    • Fused Kai (Full Power) – Passive damage % gain cap reduced (30% -> 10%), removed fear passive.
    • Fused Warrior (Blue) – Damage slightly decreased
    • SunWoo (Winter) – Damage decreased
    • Nightmare Zuffy (Hami) – Damage slightly decreased
    • Gray (Full Power) – Passive nerfed from 100% crit damage -> 60% crit damage, damage for upgrades 8-10 nerfed.
    • Braly (LSSJ) – Passive cap reduced (300% -> 150%)
  • Buffs
    • The True Cursed King – Final upgrade DPS buffed, World Cutting Slash nuke damage buffed to 10B damage and Malevolent Shrine TOTAL nuke damage buffed to 50B.
    • Dark Captain (Magic Zone) – Damage heavily buffed, now has Pressure passive.
    • Wind Prince: Damage heavily buffed, now has Slow passive.
    • Pride (The One) – Final upgrade DPS buffed.
    • Ninel (Spirit): Damage heavily buffed.
    • Ichiko (Moonless Sky) – Final upgrade DPS buffed.

Asuta (Half Devil) – Completely rebalanced, now has Hemorrhage + Stun, DPS heavily increased, range slightly increased.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Blade Ball Receives a New Battle Pass Alongside Version 6.6 Update

Blade Ball is one of the most exciting experiences on the Roblox platform, and it’s only going to keep getting better from here. Alongside a massive new update for the game, it’s also bringing a new Battle Pass to keep players in the game for the foreseeable future.

This new update, which went live on December 7, 2024, brings several interesting new tweaks to the familiar Blade Ball formula that we know and love. And the Christmas-themed Battle Pass is bound to be a winner for anyone who is into the holiday spirit.

All Blade Ball Patch Notes for Version 6.6

Below, you’ll find all of the new additions to Blade Ball with the Version 6.6 update. This information was found directly on the Blade Ball Discord channel:

  • 50 Player Winter Royale… BUT with 2 balls!
  • 50-player Battle Royale game mode, accessed through the server selector.
  • The storm will have different phases doing more damage as the game goes on, as well as increasing in speed.
  • LTM Crate
  • Winter Royale Pack
  • Leaderboard Rewards

Christmas Battlepass

  • New Ability, and lots of awesome rewards!
  • 60 Tiers of Rewards + Expansions
  • NEW Quests
  • Battlepass Crate
  • Battlepass Shop

Dual Candycane Blaster + Emote + Finisher!

  • Ability Spin

New Ability [Fracture!]

  • One big slice cuts the ball into 2, each going to different opponents. When the extra ball eliminates someone, it will then disappear.
  • [UPG1] + Lower cooldown & +10% speed buff

Christmas Calendar

  • You will be able to claim new daily rewards every day starting December 7 to December 25 (19 days)
  • Daily Login Streak Rewards

Miscellaneous

  • Winter has arrived! Christmas map decorations are now on every map
  • Patched autoparry
  • Bounty nerf
  • 48 Swords
  • 24 Explosions
  • 22 Emotes

Christmas Cheer and Games Galore on Blade Ball

The addition of a new Limited-Time Battle Royale mode is extremely exciting, as well as all of the holiday cheer that is available to be experienced now. Anyone that is even remotely in the holiday spirit should be jumping in to see what new rewards are available to be earned in Blade Ball.

If you’re looking to keep up with all of the upcoming updates for your favorite Roblox experience, make sure to follow the official Blade Ball X account, their YouTube Channel for additional behind-the-scenes looks at content, and join the official Discord Server for extra goodies.

Shaun Cichacki is a Freelance Contributor with IGN, covering features, guides, and news. When he isn’t writing about games, he’s likely diving into the latest indie, the biggest AAA games, or pampering his extensive collection of retro games. You can find him on social media on Bluesky @shauncichacki.bsky.social

Mini Review: Victory Heat Rally (Switch) – Great Looks, But Can’t Quite Make The Podium

Scaled back ambition.

When Victory Heat Rally first appeared on Kickstarter back in 2020, the game appeared set to pay homage to Sega’s wonderful Super Scaler range of arcade games from the 1980s. In the four years that have followed between that Kickstarter launch and this Switch release, something appears to have been lost along the way.

Rather than the Kickstarter trailer’s segmented rollercoaster-like tracks, which immediately conjured up memories of Seger’s brilliant arcade racer Power Drift, instead the tracks in Victory Heat Rally look a lot more like the typical 3D environments expected from a modern racing game, albeit with cel shading designed to deliberately make them look more basic.

Read the full article on nintendolife.com

Overwatch 2 x Avatar: The Last Airbender Collab Brings the Four Elements to Life

Overwatch 2 x Avatar: The Last Airbender Collab Brings the Four Elements to Life

Overwatch 2 Avatar Collab Hero Image

Prepare to bend the elements and battle like never before! From December 17 to December 30, Overwatch 2 is teaming up with Avatar: The Last Airbender in a legendary crossover event that promises to thrill both Overwatch fans and Avatar enthusiasts alike. This limited-time collaboration merges the iconic world of the Four Nations with your favorite Overwatch heroes, creating a lineup of elemental cosmetics and challenges that celebrate unity, resilience, and the unstoppable power of teamwork.   

Overwatch 2 players will have the chance to channel the essence of Water, Earth, Fire, and Air through stunning character skins inspired by the unforgettable heroes of Avatar. Get ready to fight alongside your team just like Team Avatar, as these skins perfectly capture the spirit of bending.  

Here’s the roster and what they bring to the battlefront:

Overwatch 2 Avatar Collab Art

Zenyatta as Aang: The spiritual harmony of the Air Nomads comes alive through Zenyatta, who now embodies Aang, the Avatar himself. With his serene strength and ultimate goal of peace, Zenyatta as Aang is your ultimate ally in bringing balance to every fight.  

Overwatch 2 Avatar Collab Art

Mei as Katara: The wisdom and fluidity of the Water Tribe are reflected in Mei’s Katara skin. Unlock this cosmetic by completing special in-game challenges. Whether freezing enemies in their tracks or leading your team to victory, Mei as Katara will always fight with the waterbender’s calm determination.  

Overwatch 2 Avatar Collab Art

Genji as Zuko: Harness the unrelenting fire of the Fire Nation with Genji as Zuko. This fierce skin captures Zuko’s resilience and undeniable skill. Genji’s speed and deadly precision paired with Zuko’s fiery spirit make this a must-have for your collection.  

Overwatch 2 Avatar Collab Art

Orisa as Appa: Appa fans, rejoice! Orisa brings the loyal guardian of Team Avatar to life in the most lovable way possible. With her hulking presence and steadfast armor, she’s the ultimate protector your team can count on. Don’t forget to shout “yip yip!” as you carry your teammates to victory.  

Overwatch 2 Avatar Collab Art

Kiriko as Suki: Honoring the unyielding leadership and strength of the Kyoshi Warriors, Kiriko’s Suki skin is all about loyalty, skill, and teamwork. Lead your team with confidence, just as Suki would.  

Overwatch 2 Avatar Collab Art

Venture as Toph: Become an unshakable force of nature with Venture sporting Toph’s earthbending persona. This cosmetic highlights Toph’s raw strength and unflinching determination, showing enemies that you mean business (especially if they don’t see it coming).  

The Overwatch 2 art team had a blast while creating these skins. “As big fans, it was tough to choose which characters to create skins for,” says art director Dion Rogers. “But we immediately knew Orisa would be Appa, Aang’s sky bison. This skin helped us blend Overwatch’s futuristic elements with Avatar’s mystical/eastern designs. Though we joked about temporarily increasing her size, we kept her in-game scale unchanged.”

He goes on to the difficulty is choosing a hero perfect for one of Avatar’s most famous characters: “For Aang, we considered a few other heroes, including Illari due to her ultimate resembling the “Avatar State,” but ultimately chose Zenyatta as Aang, fitting well with his Transcendence ability.”  

The Overwatch 2 x Avatar collaboration is packed with goodies, from special unlockable rewards to one-of-a-kind cosmetics. This is your opportunity to embody the Avatar universe while dominating the Overwatch battlefields.  

  • Unlock and Earn skins, such as Mei as Katara by completing exclusive challenges in-game.  
  • Collect Elemental-Themed Cosmetics, capturing the magic of iconic moments and characters from Avatar.  
  • Battle Like the Gaang, bringing harmony and strength to every match. 

Each game is an opportunity to channel your inner bender, master the elements, and prove to your enemies why teamwork matters.  

Mark your calendars! This crossover event will only be available from December 17 to December 30 in Overwatch 2. Whether you’re an avid Avatar fan or simply love collecting skins, this is your chance to celebrate two legendary universes coming together.  

Are you ready to summon the power of Water, Earth, Fire, and Air? Assemble your team and Fight like Team Avatar and protect the Overwatch world with elemental strength and precision. It’s your time to bend the elements and claim victory!

Overwatch® 2

Blizzard Entertainment


2029

Xbox One X Enhanced
Xbox Game Pass

Overwatch 2 is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl featuring new heroes and maps, different ways to play, and unique cosmetics! Lead the charge, ambush your enemies, or aid your allies as one of Overwatch’s 40 distinct heroes. Team up with friends, take them into battle across 25+ futuristic maps inspired by real-world locations, and master multiple unique game modes.

Overwatch 2 – Season 14: Hazard

Get ready for an explosive season as we introduce Hazard, the new Scottish tank hero, embodying the spirit of anarchy for the greater good. Then test your skills with a unique blend of past and present in the 6v6 Role Queue event, where teamwork and synergy shine within the 2-2-2 setup. Master the elements with an Overwatch 2 x Avatar: The Last Airbender collab event, celebrating unity, resilience, and the power within. Plus, prepare to wield the hammer of Gods as Mythic Thor Reinhardt and earn up to five Legendary skins with the Premium Battle Pass. Packed with nostalgia, customization, and radical gameplay, Season 14 has everything you need to dominate in style!

The Overwatch League™ Token will no longer be purchasable after December 9, 2024. The OWL shop will remain open until at least December 2025, with limited inventory purchasable with players’ remaining OWL token balances.

The post Overwatch 2 x Avatar: The Last Airbender Collab Brings the Four Elements to Life appeared first on Xbox Wire.

Come join us for our Game Awards 2024 liveblog

Tonight is The Game Awards 2024, the first since Geoff Keighley killed E3 and consumed its heart in front of a group of screaming schoolchildren. Just saying, this had better be good, Geoff, especially after the 2023 show’s “embarrassing” shooing-off of developers whose acceptance speeches cut into that valuable trailer showcase time.

Who will need to please wrap it up this time? Which games will be revealed? Will there be a musical number to top last year’s Herald of Darkness performance? (That was fun, actually, fair play on that one.) You can find out right along with us, as we once again fire up the RPS liveblog-o-tron to report all the developments as they happen. Even the ones that happen at 3:45am, when I’ll be desperately trying not to collapse into my keyboard like a felled tree.

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