With Switch entering its ninth year on 3rd March 2025, and with over 150 million units sold and more million-selling games than we’ve had hot dinners, it’s hard to remember a time when Nintendo pooling its portable and home console software teams behind a single system felt like a risky move. As Wii U foundered, it was the slow-starting 3DS that kept Nintendo fans’ candles burning during The Lean Wii U Years™, so putting all its eggs in one basket felt like a gamble.
It wasn’t really much of a gamble, all told. Not only did Nintendo’s vast cash reserves mean it could weather several generations of flops, but by leaning on its IP and investing heavily in non-gaming areas (merch, movies, and theme parks), not to mention its mobile experiments, the company went and got a whole new bunch of multimedia baskets for its eggs. Switch 2 could be a catastrophic failure but Nintendo’s got a long runway; it would multiple catastrophic failures to result in proper Nintendoom.
Warner Bros. is canceling its planned Wonder Woman game and shutting down three studios: Monolith Productions, Player First Games, and WB San Diego, according to Bloomberg reporter Jason Schreier.
We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises -– Harry Potter, Mortal Kombat, DC and Game of Thrones. After careful consideration, we are closing three of our development studios – Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.
The development of Monolith’s Wonder Woman videogame will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our Games business back to profitability and growth in 2025 and beyond.
Specifically, this move represents a blow to WB’s DC universe-connected gaming efforts. Notably, just yesterday, James Gunn and Peter Safran said in a presentation that it would be “a couple of years” before the first DCU video game.
With this closure, the games industry loses three incredibly storied studios. Monolith Productions, which had been working on Wonder Woman, was founded in 1994 and acquired by WB in 2004. It’s best-known for Middle-earth: Shadow of Mordor and its sequel, Shadow of War, the former of which pioneered the lauded Nemesis system that WB successfully patented in 2021.
Player First Games, a newer studio established in 2019, was responsible for MultiVersus. The game was well-received critically and saw launch success, but underperformed relative to WB’s expectations. WB San Diego, similarly, is a newer studio established in 2019 with a focus on mobile, free-to-play games.
These shutdowns continue a trend going back roughly three years of increasing games industry layoffs, project cancellations, and studio closures. In 2023 alone, it’s estimated that over 10,000 game developers were laid off. That number shot up to over 14,000 in 2024, and while 2025 has seen numerous closures, the exact number of impacted individuals is hazier due to fewer companies reporting these layoffs and shutdowns, or specific numbers affected.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
World Of Warcraft‘s Undermine(d) update launches tomorrow, 26th February 2025, as part of the long-hauling MMO’s War Within expansion. It adds a whirring underground goblin city complete with nickel-plated palm trees and quarrelsome cartels, a new raid, a new four-boss dungeon, a PvP arena and a host of smaller, systemic adjustments. I do not play a lot of World Of Warcraft, so when Blizzard came knocking about an interview, my reaction was a blend of being caught dozing off in history class and being casually asked to defuse a bomb. But Undermine(d) does harbour at least one addition that an Azeroth tourist like myself can understand: cars.
Tony Hawk’s Pro Skater 3 + 4 has been teased for a good number of months on the trot now, but it finally seems like the skating sequels will be dropping in on Switch soon enough after the as-yet-unannounced title received a rating in Singapore (thanks, VGC).
It’s exciting news, no doubt, made all the more appealing by the inclusion of Switch in the rating board’s console lineup (alongside PC, PS4, PS5, Xbox One and Xbox Series X/S). And if that wasn’t enough for you, the classification claims that all this will come our way at some point in 2025. Now that’s pretty bodacious.
Xbox February Update: Send Invite Links, Cloud Gaming Updates, and More
Dean Shimabukuro, Product Marketing Manager, Xbox Services Marketing
Xbox updates are rolling out with great new features. Starting today, Xbox Game Pass Ultimate members can easily invite friends to join their Xbox Cloud Gaming (Beta) sessions with a single sharable link. Plus, players can enjoy more cloud playable games. In case you missed it, Xbox is exploring AI research, and in January, Xbox introduced a network quality indicator, and a new controller update was released to improve gameplay. Read on for more details:
Xbox Cloud Gaming (Beta)
Send invite links to friends to join your cloud gaming session
Starting today, Xbox Game Pass Ultimate members using Xbox Cloud Gaming (Beta) on their web browsers and supported TVs can generate links to invite other Game Pass Ultimate members to join their gaming sessions.
While playing a multiplayer game with Xbox Cloud Gaming, Game Pass Ultimate members can create an invite link by opening the game invite menu from the Guide or in-game, then looking for the “Anyone” tab. Copy the link and send it to your friends to join your gaming session.
Invite links provide flexibility on who to invite to a gaming session. Players can send a direct message, invite a group chat, or share the link on social media network. Invited players can join a cloud gaming session instantly via their web browser or supported TV.
To join a game session on a web browser or mobile device:
Xbox is exploring the potential of an AI research breakthrough. Plus, Xbox January Updates included a network quality indicator update for cloud gaming, a controller update, and updates for PC gaming that improve stability, discoverability of titles, and usability.
Breakthroughs in Generative AI
Following research published in Nature, we recently announced a new generative AI model for gameplay ideation called Muse. We are exploring how this model can one day benefit both players and game creators: from allowing us to revive nostalgic games to faster developer ideation and iteration.
Xbox Cloud Gaming (Beta) – Network Quality Indicator Update
Now available to everyone, the new network quality indicator will help to diagnose potential network issues during streamed gaming sessions. Most audio and video issues are caused by problems with the network connection. This new feature helps track the quality of the network connection while gaming on Xbox Cloud Gaming (Beta) on supported devices.
Xbox Accessories – Xbox Wireless Controller firmware update
We released a firmware update for the Xbox Wireless Controller that includes improvements to thumbstick auto-centering, trigger adjustments, and mouse-to-thumbstick inputs. Install this update through the Xbox Accessories app on Xbox Series X|S and Xbox One or Windows PC.
Help Shape the Future of Xbox
Stay tuned to Xbox Wire for future updates and the latest and greatest Xbox news. For support related to Xbox updates, visit the official Xbox Support site.
We love hearing from the community, whether you have a suggestion for a new feature that you’d like to see added, or you want to give feedback on existing features that could use some improvement. We’re always looking for ways to improve Xbox experiences for players around the world. If you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Programtoday by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox Oneor Windows PC.
Silent Hill 2 remake wranglers Bloober Team have emerged from the newly high-resolution, volumetric fog to threaten us with the prospect of another “game based on Konami’s IP”. Thank heavens, I was beginning to think we’d never get a new Frogger. Whatever the project is, we won’t hear about it for a while.
Mecha Break recently launched into a new round of open beta play on Steam, and quickly dethroned some titans in the process. Even though it’s just a glimpse of the final experience, Mecha Break’s demo is bumping elbows with the likes of Marvel Rivals, Grand Theft Auto V, Apex Legends, and Naraka Bladepoint. So why’s it got such a bad rating on Steam?
The open beta launch pulled in over 300,000 players on Steam, deseating Marvel Rivals and hitting a top-four place in the most played games on Valve’s platform. Even right now, at the time of writing this, Amazing Seasun Games’ mecha battler has the fourth-highest concurrent players per SteamDB, though it falls behind Rivals’ 24-hour peak.
Popularity doesn’t naturally incur positivity; Apex Legends has a ‘Mixed’ overall rating on Steam, as does Delta Force, and both have substantially more recent players than many other games on the PC platform. Yet Mecha Break’s demo is sitting at ‘Mostly Negative’ right now, with over 6,500 reviews.
Taking a look through the reviews, there are a few discernible complaints. The most easily addressed are the server issues. With hundreds of thousands of players flocking to the open beta, which apparently overwhelmed the servers. Amazing Seasun responded, saying the studio has addressed the problem and is issuing several batches of “Ultimate Maintenance Boxes” to players as compensation.
Those boxes are a constant, and longer-term, point of concern among players though. Individual mechs are unlocked through the store or battle pass, as well as cosmetic purchases. There’s also a loot box mechanic for mods, which come with mild upsides and downsides, that has players worried about long-term balance and time investment.
It seems that while many aspects of Mecha Break can be unlocked for free, it will take at least some time to do so. “Outside of missions, the match to match reward of currency is very low. In order to unlock the entire roster you’ll likely have to play hundreds of games to get there,” one reviewer said.
Another repeat critique across several reviews is the anti-cheat measures. Mecha Break uses the kernel level anti-cheat Anti-Cheat Expert, or ACE. These often allow for greater access to users’ machines, in exchange for monitoring for more extensive cheating options. Usually, players aren’t too happy about anti-cheats like this. The anti-cheat is also apprently causing problems for Linux desktop users, per GamingOnLinux.
Tack on some extra customization woes, like spending currency to re-customize your in-game pilot, and the negative reviews paint a fairly stark picture of frustration over currencies and grinding for unlocks. Mecha Break is set to be a free-to-play game, so some of those do end up coming with the territory. And interestingly, there does seem to be a counter-movement of positive reviews, though it’s still lagging behind the negative ones by raw numbers.
At the very least, while there are some gameplay concerns, those sentiments seem to be broadly positive compared to the out-of-combat critiques. Most of the positive reviews and even many of the negative reviews praise the actual mecha battles, as well as the pilot and mecha customization options, which include a bunch of cosmetics and paints to create, say, your very own Evangelion Unit-02 or Gundam Heavyarms.
We’ll see if Amazing Seasun works to address the negative responses leading into the full release sometime later this year.
A question, readers. What sounds more fun: doddering about on your own two feet – like an idiot – or storming through deserts on a cannon-packing megacrab? I only make such a clearly self-answering inquiry because for some reason DuneCrawl, or at least the Steam Next Fest demo that shows off its isometric action, seems to think both sides have valid points.
My lunch yesterday consisted of air fried lumps of failed pizza dough from a disastrous first batch. One of my new year’s resolutions was to learn how to make flawless pizza. This might be against the spirit of asceticism these goals usually incorporate, but such puritan edicts have no place here. The platonically perfect slice, like hailstones battering the word ‘bum’ into soft cement, is a natural marvel impervious to notions of morality both spiritual and profane.
Would the dough have turned out better if I’d sought the help of Into The Restless Ruins’s harvest maiden, who grants the desires of those who petition her? Oh. Oh. The ‘harvest’ refers to slaughter, not grain. Should have guessed really.
During Xbox’s recent Indie Showcase, a new gameplay trailer for Hotel Barcelona was debuted ahead of its release later this year.
From writer and director Hidetaka Suehiro (Swery65) and based on an original idea by Goichi Suda (Suda51), Hotel Barcelona looks utterly ridiculous, and we’re sincerely hoping the team at White Owls Inc. has either the Switch or the Switch 2 in its sights as we get closer to its eventual launch. Neither has been confirmed at the time of writing, but we’d honestly be surprised if this title completely skips a Nintendo release.