Slay Vampires in Diablo IV’s Season of Blood

Greetings wanderers. Whether you have already mastered the nightmarish landscapes of Sanctuary, or you’re tempted to try a savage new experience– Diablo IV’s Season of Blood revitalizes the many paths that players walk. On October 17, tons of quality-of-life changes and a bloodthirsty scourge arrive in Diablo IV. Leveling a character to 100 is much quicker, more Endgame Bosses have been added, and many changes have been made across all of Diablo IV.

Skip the Campaign, Dive Into the Season

Starting with Season of Blood, players will now have the option to skip the Campaign after completing the Missing Pieces quest from the Prologue on the Seasonal Realm. Doing so will allow you to dive straight into Seasonal content, fast tracking your path to mastering the sanguine arts.

For those wanting to dive right into the Seasonal content with a pack of your best demon slaying allies, this change is for you!

Bloodthirsty Foes Descend Upon Sanctuary

Diablo IV’s Season of Blood calls upon players to battle against new monstrous threats – Vampires, Blood Skeletons and Blood Seekers threaten the citizens of Sanctuary. Uncover a new Season Journey, Questline, 22 Vampiric Powers, Battle Pass and more. Fight against the forces of the dark master Lord Zir and defeat them to unlock the secret of their dark art.

Diablo 4 Season 2 Image

Fresh Blood, Fresh Start   

In Diablo IV, at the start of a Season, players must create a new character in the Seasonal Realm. Considering it’s a fresh start for all players, the beginning of a new Season is the perfect time to come to Sanctuary’s defense alongside everyone else on the same journey. Fear not! Once Season of Blood has concluded, your Seasonal Character becomes part of the Eternal Realm. Here, you can continue to progress, level and slay demons at your leisure.

For those savvy enough to have previously aided Sanctuary denizens, any earned renown (gained from uncovering the Map and conquering mighty Strongholds) will provide an advantage when the time comes to begin anew. All earned Renown Rewards persist between any new character on the same Realm, providing an immediate edge to your latest wanderer. This includes increased Potion capacity, Murmuring Obols Capacity and additional Skill Points.

Diablo 4 Season 2 Image

The Road to Hell is Paved with Slain Demons

Reaching Level 100 with a character takes cunning, grit and determination; it’s no small feat. With Season of Blood, the team has implemented many changes to make achieving Level 100 significantly faster across both Seasonal and Eternal Realms. We heard the community feedback to decrease the time spent to reach Level 100 and for more meaningful content to play while progressing past Level 50 and beyond.

With the update on Oct. 17, many changes have been made to core game mechanics to help wanderers on their journey to glory. The experience gained from killing monsters at Level 50 and above has been generously increased and rises steadily as you level. Experience bonuses (such as Elixirs and Seasonal Blessings) are now multiplicative with the World Tier bonus. Nightmare Dungeon layouts have also been improved to ensure players don’t miss out on key Objectives, which reduces the need to backtrack. Monster density has also increased in Dungeons, drastically raising the carnage of these brutish hollows.

These changes, alongside many others, make the overall journey to Level 100 about 40% faster.

Seasons are a great opportunity for the development team to introduce new content and make bold changes. Season of Blood is a chance for us to address many community concerns and make the experience of slaying demons more exciting for all. As for meaningful ways to level up in the Endgame, bosses of awesome power stand in your way.

Diablo 4 Season 2 Image

The Chase to the Endgame

On your path to greatness, new and familiar threats arrive to challenge even the most fearsome of warriors. Starting in World Tier III, Uber difficulty bosses become available, each with their own ability to drop exclusive Uniques, items that provide rare, powerful upgrades to your character. These bosses will require different materials and conditions to engage them – fighting the mighty Echo of Duriel will require playing in World Tier IV and resources gained from all other Uber boss fights.

We received community feedback that there should be more Endgame activities and better opportunities to farm Unique and Uber Unique items. This group of Endgame bosses were created to pose a challenge to high-level players while allowing them to hunt down sought-after items in a fun and intense way. These Endgame bosses each drop glorious cosmetics to earn – use them to style your character and Mount.

Diablo 4 Season 2 Image
The Smoldering Brimstone Mount has a chance to be earned from defeating Echo of Duriel.

The Endgame experience for wanderers has also improved through vastly increased Gold and experience gained from Helltide Chests, Grim Favors and completing individual Whisper tasks. For the avid loot collectors, we’ve changed how items are collected in later World Tiers. Items of lower rarity in higher World Tiers simply drop as materials, freeing up much needed inventory space.

Legions of Lord Zir’s Minions Await

This is a brief glimpse of the Season Journey, quality-of-life changes and Endgame challenges that are coming with Season of Blood. Classes have been adjusted, Damage has been redistributed, Unique items have received a major overhaul and more!

For a full look at everything that arrives on Oct 17, you can read our Diablo IV patch notes. Fierce new challenges and Lord Zir’s vampiric scourge await in Season of Blood.

If you want to enhance your Diablo IV experience, we’ve created a custom console that turns an Xbox Series X into a Diablo-inspired statue of the Gates of Hell – you can be one of two people to earn this sinfully stylish prize by entering our sweepstakes – learn more here.

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Diablo® IV – Ultimate Edition

Blizzard Entertainment


2387


$99.99

$74.99

Diablo® IV – Ultimate Edition includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Inarius Wings & Inarius Murloc Pet in Diablo® III*
– Amalgam of Rage Mount in World of Warcraft®*
– Umber Winged Darkness Cosmetics Set in Diablo Immortal®*
– Temptation Mount in Diablo® IV**
– Hellborn Carapace Mount Armor in Diablo® IV**
– Wings of the Creator Emote in Diablo® IV
– Accelerated Seasonal Battle Pass Unlock in Diablo® IV (includes a Premium Seasonal Battle Pass Unlock plus 20 Tier Skips and a cosmetic)***

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

*Downloaded separately. Diablo® III, World of Warcraft® and Diablo Immortal® sold / downloaded separately.

**Mount access must be unlocked in-game before using mounts.

***Battle Pass unlock applies to one Diablo® IV Seasonal Battle Pass only.

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

The post Slay Vampires in Diablo IV’s Season of Blood appeared first on Xbox Wire.

Nintendo Swears Super Mario Bros. Wonder Wasn’t Influenced by the Movie

In back-to-back developer blogs published today, Nintendo answered a variety of questions about the upcoming 2D platformer Super Mario Bros. Wonder, including repeatedly confirming that it was not influenced by The Super Mario Bros. Movie.

Despite receiving a significant graphical overhaul compared to New Super Mario Bros., developers working on Super Mario Bros. Wonder revealed today that they didn’t have much insight into the goings-on of the motion picture, since they were being developed concurrently.

When asked if the facial expressions and character animations were influenced by the Universal Pictures blockbuster, developer Masanobu Sato said, “We’re often asked about the film’s influence on the game, but we didn’t hear anything about the film’s content during development. I think Tezuka-san and Kondo-san were the only members here who knew the details.”

Fellow developer Takashi Tezuka elaborated, adding: “During development, we didn’t know when the movie would be released, but we were sure some people would play the game because they watched the movie. This is why we were conscious of creating a game that wouldn’t disappoint them. So for this game, we dedicated ample budget and time to create the characters with even more care and attention and in greater detail.”

We’re often asked about the film’s influence on the game, but we didn’t hear anything about the film’s content during development

They also cited the Switch’s more powerful technology compared to the hardware used for the past two New Super Mario Bros. games, and the evolution of their 3D models and how amusingly lots of details they built won’t be seen since their game is entirely in 2D.

The blog posts covered a variety of other aspects of the development process as well, from the graphical redesign of various characters to the origins of Elephant Mario. With the imminent release of Super Mario Bros. Wonder, you can check out our final preview, which praised the very models and animations Nintendo’s developers worked so hard on.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Diablo 4 Season 2 Delayed at Last Second as Blizzard Scrambles to Address Technical Issues

Diablo IV fans will have to wait just a tiny bit longer to dig into Season of Blood, which is scheduled to launch today. Blizzard says that technical issues have forced it to delay the new vampire-driven season’s release by “a few hours.”

“We have encountered some technical issues with our current build and will be delaying Season of Blood’s start time by a few hours to remedy these issues,” a Diablo IV representative wrote. “Once we have more information, we’ll update you right away. We apologize for the inconvenience and appreciate the feedback you have provided and your patience.”

Season of Blood introduces vampires to Blizzard’s popular dungeon crawler along with a host of fundamental changes to its mechanics. Its release conincides with its planned launch on Steam.

Diablo IV has had its share of problems since releasing back in June. While its initial launch was well-received by fans, it has been criticized for its handling of class balance, unique items, and monetization. As a result, Blizzard has been working basically around the clock to try and address fan feedback in order to placate the comunity.

Once Season of Blood is live, make sure to check out guide to the new vampiric powers and how to unlock them. We’ve also developed a full walkthrough of the original campaign.

We will update this article once Season of Blood is officially live.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Insomniac ‘Highly Encourages’ Spider-Man 2 Physical Players to Download Day 1 Patch

Spider-Man 2 physical release owners won’t need to download its Day 1 patch in order to enjoy it in full, but Insomniac still “highly encourages” fans who opt to purchase the disc to install patch 1.001.002 before they start playing.

“The disc contained the entire game and is playable from start to finish with no patch or online requirement,” Insomniac wrote in a statement posted on X. “But for the best experience, we highly encourage physical/disc-based players to download update version 1.001.002 on launch day — prior to experiencing the opening of the game for the first time.”

Insomniac says that the patch will further polish the game’s opening while offering “general refinements” to the overall experience. The patch will also include additional accessibility options, though Insomniac did not go into detail on what those features might be.

If you’re downloading the digital version of Spider-Man 2, then you’re all set. Patch 1.001.002 will be included with the pre-loaded version of the game.

Spider-Man 2 launches on PS5 on October 20. You can read our Spider-Man 2 review right here.

Developing…

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

What have The Witcher 4 or “Polaris” team learned from Cyberpunk 2077? Test on console early and avoid crunch

CD Projekt RED’s Colin Walder, engineering director for management and audio, has shared a few thoughts on how the Polish developer’s next Witcher RPG, codenamed Polaris, will improve on the cataclysmic development of Cyberpunk 2077. There’s not a lot to share at this stage, of course, but what there is sounds like a step in the right direction.

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Review: Front Mission 2: Remake – Serviceable, But With Some Serious Rough Edges

RNG my bell.

It takes a lot to make a game about giant robot battles feel dull, but somehow Front Mission 2: Remake manages it. While it improves on some of the shortcomings of Front Mission 1st: Remake, the combat system isn’t fun enough to fully salvage this tactical RPG. While it might be worthwhile for strategy fans eager to test out G-Craft’s 1997 PlayStation game that never got released outside of Japan, we can’t see Front Mission 2: Remake offering much to anyone else.

It’s a shame that the actual combat in Front Mission 2: Remake is so frustrating because the story is much improved over the previous entry. You control a group of soldiers who find themselves on the losing side of a coup and are trying to flee the nation of Alordesh. Warfare in this setting takes place almost exclusively in Wanzers, which are highly customisable mechs of varying levels of effectiveness depending on how you outfit them.

Read the full article on nintendolife.com

Xbox Continues to Champion the Gaming & Disability Community with New Accessibility Updates

Gaming allows us to experience worlds beyond imagination, share our stories and forge friendships with people across the world. At Xbox we believe that gaming is for everyone, including the over 429 million players with disabilities, and it is our responsibility to create a place where everyone feels welcome, safe, and included to experience the joy and community of gaming. 

Each October we take a moment to celebrate the disability community, and earlier this month  Xbox celebrated its partnership with Special Olympics in the form of Gaming for Inclusion, a hybrid, multi-day tournament that aims to showcase the power of inclusion through gaming, break down barriers and empower Special Olympics athletes through technology.

Prioritizing accessibility in gaming invites more people to experience gaming, by empowering all gamers to play in the way that is true to them. Today, we are excited to continue our support of the Gaming & Disability community by sharing a variety of updates. These include:

  • Recognizing Craig Hospital’s Adaptive Gaming Program, which showcases the power of play and importance of making gaming for everyone.
  • Sharing new accessibility features from Team Xbox.
  • Unveiling the Playbook for Accessible Gaming Events, an events guide that shares 12 best practices Xbox has learned partnering with the Gaming & Disability community over the years. 
  • Highlighting the Accessibility in Games channel in the Xbox store, that now features hundreds of games and thousands of accessibility tags! 
  • Announcing the next chapter of the Xbox Ambassador Accessibility Explorer Path, including new knowledge checks and badges, while recognizing the over 2 million quests completed since its launch in October 2022.
  • Spotlighting some of our favorite accessible games including Sea of Thieves, Age of Empires, and the recently launched Forza Motorsport.
  • And much more!

When everyone can play, we all win. Check out more details below!

Community Spotlight – Making Gaming for Everyone

Craig Hospital’s Adaptive Gaming Program

Craig Hospital is a Colorado-based neurorehabilitation and research hospital specializing in the treatment of traumatic brain and spinal cord injuries. Xbox has been partnering with Craig Hospital since the development of the Xbox Adaptive Controller, which launched in 2018. Since then, Craig Hospital has been an invaluable partner in helping shape Team Xbox’s accessible hardware journey.

Today, we are excited to highlight the hospital’s Adaptive Gaming Program, which brings the joy and connection of gaming to patients and family members alike who love to play. Check out the video below which details how gaming has been a positive force for players who have taken part in Craig Hospital’s gaming program.

Watch the Audio Described version of the video here.

Many of the players at Craig Hospital use the Xbox Adaptive Controller to customize their gameplay. To learn more about the Xbox Adaptive Controller, including how to get started, visit the Xbox Adaptive Controller User Guide:

New Accessibility Updates from Xbox

Playbook for Accessible Gaming Events

A black sign with a white gaming accessibility logo stands in front of demo stations at a game convention. Text reads in English and German, "Here to help. Please ask a member of the Xbox Staff if you have any specific needs. We are here to make sure you have a great experience. For more information, visit xbox.com/accessibility. Xbox."

At Xbox, we aspire to a world where everyone can participate in gaming. Industry events are no exception, which inspired the creation of the Playbook for Accessible Gaming Events.  In this guide, Xbox shares best practices learned over years of working with the Gaming & Disability Community at events such as GDC, gamescom, E3, Xbox Fanfest, and more. Accompanying this guide is a newly published Disability Etiquette Training Video

Much like our Xbox Accessibility Guidelines, these best practices are designed for event production teams, and are meant to serve as a catalyst for generating ideas and provide a set of guidelines when planning. They can also be used when evaluating the accessibility of an event at its completion to build for the future.  

Use Existing Controller to Start Controller Pairing

Wireless pairing just got more accessible, as direct contact with your console to press the pair button is no longer required. From the comfort of a couch, wheelchair, hospital bed, etc., players can now put their console into pairing mode using an Xbox media remote, digital assistant voice command, or previously paired controller to connect a new controller to their console.  Check out the support article on how to  Connect an Xbox Wireless Controller to your console for more details.

Elite 2 & Adaptive Controller to Keyboard Remapping

An “Xbox Accessories” menu on-console displays different configuration settings that allow players to remap buttons for the Xbox Adaptive Controller and Xbox Elite Series 2 Controller.

Players will soon be able to remap controller buttons to almost 90 keyboard keys on the Xbox Adaptive Controller and Elite Series 2, allowing players with limited mobility to use the Xbox Adaptive Controller with games that only support mouse/keyboard input.  For example, a player can remap the Left Bumper on their controller to the Keyboard C key, Ctrl + C, or Ctrl + Shift + C, etc.

Remapping will be available through the Xbox Accessories app available on both PC and console. This feature is currently available to Xbox Insiders and Xbox Accessibility Insiders League (XAIL) members, and will be available to all players in the coming months. Check out more details in the Keyboard Button Mapping for Xbox Controllers – Xbox Wire post and how to join Xbox Accessibility Insider League.

Game Accessibility Settings Menu for Xbox Widgets in Game Bar

A menu on PC depicts the Game Accessibility Settings Menu for Xbox Widgets in Game Bar.

Xbox gaming on PC is about to be even more accessible! Following the launch of the Xbox app’s ‘Accessibility’ settings menu last spring, the Xbox widgets in Game Bar will include their own ‘Game accessibility’ settings menu on October 19 to make it even easier for players to locate accessibility settings on the platform. In the updated Xbox widgets, you’ll find both visual and audio-related accessibility controls to customize your PC gaming experience according to your preferences and needs.

To see the new menu, starting on 10/19, update Game Bar and the Xbox App on PC to the latest versions; the ‘Game accessibility’ settings are available via any of the new Xbox widgets in Game Bar by clicking on their “settings” button.

Progress Made on Existing Accessibility Offerings

New accessibility knowledge checks in the Xbox Ambassador Accessibility Explorer Path

Since launching the Xbox Ambassador Accessibility Explorer Path a year ago, over 2 million quests have been completed by Xbox Ambassadors as a way to learn more about accessibility and support a welcoming, inclusive community where everyone has fun.

In addition to continuing to share new quests, Xbox is excited to announce that in upcoming months the Explorer Path will feature knowledge checks that will celebrate ambassador’s knowledge of accessibility from completed quests.  At the completion of these checks, ambassadors will earn an Xbox Accessibility Ally Badge that can be linked to their profile.  If you haven’t already, check out the Xbox Ambassadors page to start your accessibility journey!

New ‘Accessibility in Games’ channel on Xbox Store

The ‘Accessibility in games’ channel is displayed on an Xbox console, with rows of small icons representing different games on Xbox that have Xbox Accessibility Feature Tags.

Players looking for their next great game just got even easier! Xbox Game Accessibility Feature Tags were launched in 2021 with over 20 tags that represent accessibility features players can use to find games to play. Previously only titles with 6 or more tags were highlighted in the Xbox store and Xbox.com, but with hundreds of games and thousands of tags now available, Xbox created an Accessibility in Games channel that includes all games with accessibility feature tags, making it even easier to find games with accessibility features that work best for players. 

A menu depicts Xbox’s ‘filter and sort’ feature, which allows players to find different accessible games, based on ‘Gameplay’ and ‘Audio’ settings.

Check out the selection of games with accessibility features in the Microsoft Store on Xbox navigation bar or home page. From there, players can filter and sort games based on Gameplay, Audio, Visual and Input accessibility features.

Microsoft Gaming Accessibility Testing Service (MGATS) at PAX 2023

A member of Xbox’s Accessibility Team presents to a group of people gathered around a table, informing them about The Microsoft Gaming Accessibility Testing Service.

The Microsoft Gaming Accessibility Testing Service (MGATS) program is an offering for developers and publishers to validate the accessibility of their game, get feedback from Players with Disabilities and understand what accessibility tags apply to their games. 

At PAX West on Sept 1, the MGATS team hosted a workshop providing an overview of gaming accessibility and testing tips. This was followed by breakout sessions with 8 workstations equipped with Xbox consoles and accessories, ready to test games like Minecraft to see how they support accessibility features such as “progress saving options”, “adjustable difficulty”, “full keyboard support” and more.  This community connection not only provided feedback to build the program further, but demystified how video games can be tested to ensure accessibility for all. 

More Ways to Play:  Increasing the Accessibility of Our Games

At Xbox, accessibility is a journey with no single end point. This includes creating gaming experiences for everyone to enjoy. Today, we are excited to spotlight some recent accessibility accomplishments across various games from Xbox.

Forza Motorsport

Last week, Turn 10 Studios released their most accessible Forza Motorsport ever, which includes several innovative accessibility features including one touch driving, screen narration, text-to-speech and speech-to-text, and more.  Blind Driving Assists, a feature set built for players who are Blind or have Low Vision, works by providing a set of supplemental audio cues designed to help Low/No Vision players navigate the tracks of Forza Motorsport. The full suite of accessibility features were built in close partnership with the Disability community over two years.

For more information on the accessibility features in Forza Motorsport, click here. Then, to help you get comfortable with the new features and create an accessible racing experience that works best for you, check out this video guide as well as these driving tips from accessibility consultant Brandon Cole.

Sea of Thieves

In August, to help blind/low vision players target other players and enemy AI when using guns and cannons. As they aim, a clicking noise goes off if players are close to a target. The closer they are, the faster it clicks. Specific features include:

  • The sound pans left and right to help players know which way to rotate horizontally
  • The sound pitches up and down to help players know which way to move vertically
  • It has a lock on noise when players are over a target.
  • Aim assist begins automatically when players aim down the sight of a projectile weapon or man a cannon.

Age of Empires

In August, Age of Empires IV: Anniversary Edition, the latest instalment of the iconic strategy series arrived as a surprise announcement during Gamescom’s Opening Night Live and was made immediately available to play on Xbox Series X|S and Xbox One. With the move to console, the Age team worked to optimize the game for Xbox controllers, revamped the user interface to be console-specific, and added new tutorials designed for first time players to help achieve easy setup and success.

And with the surprise release came numerous accessibility features that allowed players to tailor their gameplay. This included adjustable difficulty settings, on-demand tutorials that help players learn the controls and basic gameplay mechanics, UI narration and Strong Contrast Mode, steady camera settings, and so much more. For a full list of available accessibility features for Age of Empires IV: Anniversary Edition on Xbox, visit this link.

Looking for More Games to Play?

During October and beyond, we are featuring games created by and reflecting the experiences of neurodiversity and people with disabilities. Available on the Microsoft Stores on Xbox and Windows, check out the Stores collection that exists year-round as part of our ongoing work to create more inclusive gaming ecosystems and elevate content that resonates with communities. For Xbox Game Pass members, check out the Xbox Game Pass Gaming & Disability community collection and the PC Game Pass Gaming & Disability community collection.  

The post Xbox Continues to Champion the Gaming & Disability Community with New Accessibility Updates appeared first on Xbox Wire.

Mail Time: cozy cottagecore adventure delivered to PS5 and PS4 October 19

Welcome to the heartwarming world of Mail Time, a cozy adventure that brings the serenity of Grumblewood Grove to your PS5 and PS4. This charming cottagecore experience invites you to embrace the soothing, slow-paced joys of life in a tranquil forest far, far away. As a newly minted Mail Scout, you’re equipped with a mushroom hat, a sack of heartfelt letters, and boundless enthusiasm.


Mail Time: cozy cottagecore adventure delivered to PS5 and PS4 October 19

A whimsical world awaits

Grumblewood Grove is a paradise for those who long to escape into the pages of a storybook and is fitting to play this fall. Developer Kela van der Deijl has created a dynamic world where every day feels like a fairy tale. Immerse yourself in the stunning storybook art style of this whimsical forest, hop among mushrooms, and soar above vibrant flower fields. The environments are alive with color and wonder, inviting you to explore every nook and cranny.

Deliver mail, discover stories

Your mission, as a Mail Scout, is to bring happiness and connections to the charming forest inhabitants. You’ll meet 15 heartwarming characters, each with their own stories and unique charms. From poetic frogs to punk-rock woodpeckers, the forest’s eclectic denizens aim to steal your heart. Grumblewood Grove boasts eight distinct areas, each with its own charm and intrigue. Explore the lively woodland village, navigate a murky swamp, and enjoy the serenity of a peaceful farm.

Customization to express yourself

Mail Time offers over 46,000 customization variations, allowing you to personalize your Mail Scout to match your style and preferences. With six different skin tones and pronoun choices, Mail Time offers players a chance to express themselves and create characters that resonate with their individuality. From skin tone to backpack type, you can ensure that your journey through Grumblewood Grove is truly your own.

Badge of the Mail Scout: unlock new heights

As you traverse the forest, you’ll deliver letters and packages, earning your Mail Scout badges along the way. These badges enhance your gliding ability, adding depth to your adventure. So, explore every corner of this illustrious world, and take your Mail Scout to new heights. Embrace the thrill of a treasure hunt as you seek hidden trinkets to complete your collection and earn all the coveted Mail Scout badges. These collectibles add an extra layer of intrigue to your adventure, encouraging you to explore with a curious eye.

No pressure, just exploration

In a world where fast-paced action and high-intensity challenges often dominate the gaming landscape, Mail Time offers a refreshing alternative.  In Mail Time, there are no time limits, no pressure, and no risk of harm. You’re free to relax and explore the forest at your own pace and leisure. After all, it’s your first day on the job, and there’s no rush to complete your heartwarming mission. The story progresses at your speed, and there’s no need to worry about fall damage. It’s an invitation to slow down, enjoy the whimsical world of Grumblewood Grove, and build friendships with the forest’s lovable inhabitants. Designed with accessibility in mind, everyone deserves to enjoy the cozy, tranquil world of Grumblewood Grove.

Mail Time is your warm escape, a testament to the enduring appeal of tranquil adventures–available October 19 on PS5 and PS4.

Buy One Board Game, Get One 50% Off at Amazon

Amazon is offering a “buy 1 get 1 50% off” promo on select board games. The list of eligible board games include several that weren’t discounted on Prime Day, like Wingspan, The Isle of Cats, Star Wars Armada, Pandemic Legacy, Marvel Dice Throne, and more. Some of the more popular games that were discounted on Prime Day, namely Azul and Splendor, are also eligible with very minimal markup. We’ve sorted out our favorite picks below, but you can check out the full list here.

Wingspan Board Game

Wingspan from Stonemeier Games is an incredibly good board game. So good in fact that we deemed it the best board game of 2019. Wingspan looks like a deceptively simple game; the endgame goal is to attract as many birds as you can to your wildlife preserve and help them proliferate. There are only four actions you can perform: draw a bird card, play a bird card, get food, and lay eggs. Sounds simple enough, right? Well let’s just say these four actions mask an incredibly complex engine-building game with which you will have to juggle between bringing new birds into the fold and keeping your existing birds well stocked and in a breeding frenzy. Wingspan is infinitely replayable, and you’ll find yourself developing and honing new strategies with every subsequent playthough.

Buy One Get One 50% Off Select Board Games on Amazon

Modern Warfare 3’s multiplayer beta seemed like a warm welcome back, riddled with anxiety

Having dipped into some deathmatches in Call Of Duty: Modern Warfare 3‘s beta over the weekend, I have come to the conclusion that – surprise! – it’s more Call Of Duty! But the biggest surprise? How familiar it felt. So, it might be a bit odd that MW3 is wholly unsurprising for being more COD and simultaneously, a surprise for being more COD. Really, I think it comes down to developer Sledgehammer’s decision to mash some of COD’s previous triumphs with some of its finest maps.

Despite COD extending its hand with a warm welcome back, I can’t help but feel it’s one trembled with nerves. MW3’s beta suckered me in with its nostalgia hits but there’s definitely an air of it being a stopgap as devs figure out where it should turn next.

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