How Rockstar Chases Bigger, Better, More Immersive Worlds

It has been 23 years since Rockstar Games pioneered the 3D open world with Grand Theft Auto 3 and ever since that industry-shifting release the studio has remained at the very forefront of the genre. Despite there being more contenders to the throne than ever these days, Rockstar’s worlds have consistently proven themselves to be generational leaders largely thanks to the pursuit of immersive realism. The network of overlapping systems and handcrafted elements that make up places like Los Santos and Saint Denis are designed to offer such a sense of authenticity that these simulated cities truly feel alive.

The craft behind such digital realities is something that Ben Hinchliffe knows well. A former Rockstar designer now working in the immersive field of virtual reality, he helped put together the worlds of L.A. Noire, Grand Theft Auto 5, and Red Dead Redemption 2 – games that each pushed the bar higher and higher.

For 2011’s L.A. Noire, much of that immersion came via its groundbreaking facial capture technology that was able to recreate an actor’s every sneering lip and twitching eye. It’s the feature that liquidated developer Team Bondi will be best remembered for. But Rockstar, who acted as both publisher and co-developer on the project, offered contributions that were informed by its proven strengths in open world design.

That’s something that will no doubt raise a few eyebrows, as L.A. Noire is widely considered a poor open world game due to its lack of side activities and map-populating content. “Because the focus was on Phelps and the police, you were kind of boxed in a little bit,” says Hinchliffe. “How far would Phelps go and what could he do? He couldn’t do anything too outrageous. He’s law enforcement. It did shape a lot of the content as to where we could take it. Let’s say you were a criminal or an outlaw, you probably could have gotten away with a lot more in terms of content and what you could have done.”

Despite this, L.A. Noire’s approach to a sprawling city was closer to Grand Theft Auto’s guiding philosophy than you may expect. It was all about authenticity, something that has only become increasingly important to the studio over the last decade. “[The aim was] trying to get that vibe of the 1940s era and the setting and making sure that all felt very authentic in terms of how it was portrayed throughout the game,” explains Hinchliffe. L.A. Noire’s achievements in this area are largely uncontested thanks to a recreation of the city of angels that is so period-accurate even people who lived in LA during the 1940s praised its depiction.

Even the hand scripted stuff looks like it’s organic because of Rockstar’s tools

A reflection of that authentic, painstaking-recreated LA would later be found in Grand Theft Auto 5’s Los Santos, which features large sections of city streets that are map-accurate to the metropolis that inspired it. But realism isn’t achieved by architectural accuracy alone – people are as important as pavements. Hinchliffe worked on several of L.A. Noire’s random crimes, a human element that helped bring the digital city to life. There were mobsters lurking in the backalleys that didn’t care about the main story, and you’d never know when they’d strike next. They lent some authentic everyday frustration to the job of a detective – would you focus on the case, or do your public duty and clean up another one of the city’s messes?

Those random crimes would indirectly evolve into Grand Theft Auto 5’s world events, in which pedestrians would call out for help after being mugged or carjacked. They appeared as part of Rockstar’s mandate to “go bigger and better in every aspect.”

“It was making the cars feel like they handled better, having better damage on the vehicles, having the tyres deflate and stuff, having everything react more realistically,” recalls Hinchliffe. “It was a grand vision of just pushing everything forward.”

The key to enhancing GTA 5’s immersive qualities were the dozens and dozens of automated systems that made its simulation of city life feel truly organic. A tyre bursting was a natural reaction to a player’s driving habits rather than a scripted sequence. But Rockstar learned that sometimes it took a lie to create something that feels like the truth.

Hinchliffe worked on The Meltdown, a mission in which you must help paparazzi photographer Beverly Felton score a picture of a drunken celebrity caught in a police chase. To create an authentic race through the streets of Los Santos, Hinchliffe controlled everything.

“A lot of the traffic in that chase is fully hand-scripted,” he says. “It’s not ambient traffic. We’ve made the cars follow a set route and cross over at the set time, and have a garbage truck just pull around the corner at the right time. We’ve hand scripted all of it to give the player the best experience and the best cinematic feel for that chase.”

“Rockstar’s systems are very clever,” he adds. “The tools are very powerful for design. You can switch between hand scripted and generic behaviors very easily, and even the hand scripted stuff looks like it’s organic because of the tools.”

That approach really comes into its own in Red Dead Redemption 2. While the 2018 western is Rockstar’s most simulation-heavy open world to date, much of its authenticity only exists because the world is so authored. The frontier may feel alive and reactive, but behind the scenes are thousands of hand-crafted responses to the many actions players can perform.

“A big aspect of Red Dead 2 was that the higher ups wanted to push forward that feeling of the NPCs feeling more real and make that world around you feel like a living, breathing world,” Hinchliffe recalls.

“You’ve got these smaller towns and less of a population density, so you need the NPCs to feel a bit more real,” he explains. “It was a big drive to [allow players] to talk to people and be more involved in the world, to make you feel bad if you just shoot a random person. [Because of that conversation system] maybe you’d feel a bit worse about that than just mowing down 20 people in GTA 5.”

Pretty much every NPC in Red Dead Redemption 2 has some kind of interior life. Even if that life is just riding a cargo wagon along the same route over and over, it’s a job with a destination that players can turn into a highway robbery opportunity. This level of detail is vital for Red Dead Redemption because of the limited population density Hinchliffe mentioned. At the modern metropolitan scale of Grand Theft Auto, though, with its streets home to thousands of pedestrians, such a sense of authentic life is much more difficult to achieve. It feels like a pipe dream to expect the upcoming Grand Theft Auto 6 to replicate RDR 2’s immersive achievements… but that’s not to say it’s impossible.

I don’t see any reason why you couldn’t have that Red Dead Redemption 2 level of NPC interaction in a much larger scale game.

Hinchliffe worked on Grand Theft Auto 6 until he left Rockstar in 2022, which means he both knows the scope of its ambition and is bound by a Non-Disclosure Agreement to keep that scope a secret. But as a veteran designer of open world games, he has his own informed opinions about what is possible.

“From a theoretical standpoint, and what you might be able to do if you had the budget and the team size, I don’t see any reason why you couldn’t have that [Red Dead Redemption 2] level of NPC interaction in a much larger scale game,” he says.

Such interactions are not where his current priorities lie, though. Hinchliffe now works at British indie developer Just Add Water, acting as lead designer on virtual reality construction simulator Dig VR. In many ways it’s a galaxy away from his experiences at Rockstar, but there is an element that unites his past and present: immersion.

“VR just adds another level of immersion by default because you’re in the space,” Hinchliffe says. “But it’s harder to then make the player feel like they’re immersed and that place is real because they’re in it.”

“Obviously VR is super tactile,” he continues. “You are using your hands in most stuff, and the challenge is making sure that the things you are doing with your hands or anything you interact with feels real. If it doesn’t, you can instantly break the immersion.”

Those challenges really highlight two very different approaches to immersion. Where in GTA it’s all about the detailed city-wide simulation, in VR it’s about physically turning the key in the ignition. It’s smaller, more intimate. That requires a complete reset of your expectations and ambitions when compared to traditional gaming. That goes for much more than just immersion, too.

“A huge achievement for us [in Dig VR] was getting the dynamic terrain working so you can fully dig the ground and then dump it out,” he explains. “That’s a first for any Meta Quest game. Now, people in the traditional flat screen world are going ‘Whoop-de-do, you’ve done dynamic terrain. There’s like a million games with dynamic terrain. What’s the big deal?’ But for us in VR, that’s a huge deal because there was no reference point, no one to learn from. We just had to figure that out and make it work.”

The current state of virtual reality feels like a repeat of traditional gaming’s infancy. Because the medium is so different, everything demands starting from scratch. And so Dig VR’s achievements are literally groundbreaking. Furthermore, it may inspire other VR developers to incorporate dynamic terrain in their projects. “It’s those baby steps of helping each other and helping the medium go forwards,” says Hinchliffe. “As each game comes out with a new feature that hasn’t been done in VR, the whole space starts iterating and moving forwards.”

23 years ago, Rockstar transformed its Scalextric-esque 2D roads into a fully three-dimensional city. It pushed the industry forwards, paving the way not just for its own games but laying the groundwork for the likes of Assassin’s Creed, Forza Horizon, and Cyberpunk 2077. The open world genre is now a patchwork of different developer contributions, each one having iterated and moved the concept forward. And next year, with the release of Grand Theft Auto 6, we’ll finally see what Rockstar’s next contribution to immersive worlds will be.

Matt Purslow is IGN’s Senior Features Editor.
Views expressed in this interview are the personal opinions of Ben Hinchliffe and do not represent the thoughts or opinions of Rockstar Games.

Video: Tales Of Grace f Remastered Showcases New Gameplay, QoL Features And Includes “Over 80 DLC”

Returning early next year.

Bandai Namco lifted the lid on the action RPG Tales of Graces f Remastered earlier this year and it’s scheduled to launch on Switch in January 2025. Tales of Graces originally debuted on the Wii in Japan and was eventually ported and localised (with some additional content) for PlayStation 3 as Tales of Graces f.

As highlighted in this new video, the remaster coming to Switch and multiple other platforms next year will feature a ton of quality-of-life features including destination icons, toggle encounter options, the ability to instantly retry battles, subtitles for post-battle dialogue and everything else you could want in a modern RPG release.

Read the full article on nintendolife.com

Never-Before-Seen Half-Life 2: Episode 3 Gameplay Footage and Ice Gun Revealed in New Documentary

Half-Life: Episode 3 remains one of the great what-ifs in gaming history. Originally set to follow on from Episode 1 and 2, its cancellation instead left the series dangling on a cliffhanger it never directly resolved.

Now, on the occasion of Half-Life 2’s 20th anniversary, Valve has opened up about its development in a brand-new documentary that shows never-before-seen work-in-progress footage, a brand-new Ice Gun, and a raft of new concept art. You can see the gameplay segment from the documentary in the video below.

Among the details shown in the video, Episode 3 would have been set in the Arctic, and it would have focused on Alyx as a companion character. Aside from the Ice Gun, the footage shows a blob-like enemy that could split into multiple parts. According to the documentary, the team had complete a “collection of playable levels in no particular order” and expected to be able to release the game within a year or two.

In addition to the new gameplay footage, writer Marc Laidlaw, founder Gabe Newell, and others also talk frankly about why it was never released, ultimately chalking it up to a lack of compelling new ideas and other reasons. At one point Laidlaw jokes, “Are we allowed to cry in this documentary?”

We could have shipped it. It wouldn’t have been that hard

The reason for Episode 3’s cancellation has been the subject of much discussion over the years, not the least because Episode 2 ended on a grim cliffhanger. In an interview with IGN shortly before Alyx’s release, Valve level designer Dario Casali described it partly as an issue of scope screep. Laidlaw would later reveal the plot in a story called “Epistle 3,” featuring “Gertie Freemont” and “Alex Vaunt” — plays on Gordon Freeman and Alyx Vance.

It’s possible to detect a lot of regret over the decision not to go through Episode 3. At one point Laidlaw jokes, “Are we allowed to cry in this documentary?” Others talk about how Episode 3 probably could have been released in hindsight. Newell says, “We could have shipped it. It wouldn’t have been that hard. My personal failure was being stumped. I couldn’t figure out why Episode 3 was pushing anything forward.”

Valve finally released Half-Life Alyx in 2020, sending the story spinning off in a new direction, but many fans remain wistful about Half-Life: Episode 3 (not to mention the long lost Half-Life 3). Now, 20 years after its release, Valve is celebrating Half-Life 2 amid unconfirmed rumors that a new game is in the works. In the meantime, it’s worth watching the entire documentary, which delves deep into Half-Life 2’s fraught development.

Image source: Half-Life 2 Documentary / Valve

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Half-Life 2 20th Anniversary Update Includes Developer Commentary, Improved Graphics, and a 2-Hour Documentary

Valve is honoring the 20th anniversary of Half-Life 2 with a celebration that includes a brand-new two-hour documentary, a developer commentary update, and more.

The studio updated fans on the festivities on its website today, revealing a gift basket full of goodies for fans new and old. While it’s not quite the Half-Life 3 announcement fans have waited two decades for, it’s still more than enough to help with the wait.

Topping the list of announcements is a two-hour making-of video from the Secret Tape team behind the Half-Life 1 documentary. Valve says die-hard fans can start watching the Half-Life 2 documentary today for a behind-the-scenes look at how the studio handled running out of money, getting hacked, building its PC storefront Steam, and more. It’s an in-depth peek behind the curtain at a pivotal moment in gaming history, but the festivities don’t stop there.

Half-Life 2 owners can also now enjoy a new update that adds everything from additional content to ironed out wrinkles. This includes access to the original Episode One and Episode Two expansions, which have been bundled into to the base experience at no additional cost. Valve adds that it reassembled the original Half-Life 2 team to provide commentary tracks for the entire game.

Steam Workshop support and Steam game recording are just two more bonuses that have been added to help celebrate Half-Life 2’s 20th anniversary, with even more included in the form of general touch-ups and fixes. Some of the update’s changes include rebalanced lighting, cleaner horizons, new graphics settings for things like blood and fire effects, and an overhaul for aim-assist.

“Every map in Half-Life 2 has been looked over by Valve level designers to fix longstanding bugs, restore content and features lost to time, and improve the quality of a few things like lightmap resolution and fog,” the studio explains.

If you’re interested in Half-Life 2 and want to check out the 20th anniversary update, you’re in luck; Valve has made the game free to own until November 18. That means you get the entire sequel experience, including its two expansions, at no cost whatsoever – as long as you click that download button in the next few days.

Half-Life 2 has long been hailed as one of Valve’s best projects and one of the most important video games ever made. In our original review, we called it a “amazing” and gave it a 9.7/10. Fans have combed over every detail of the first-person sequel since its release on November 16, 2004, and once the 20th anniversary update is live, there will be even more to uncover. While it’s true that Half-Life 3 still hasn’t been confirmed to be in the works, the goodies revealed today should help with the wait until a sequel is actually, really revealed. There’s also the VR-exclusive Half-Life: Alyx, which we gave a 10/10.

For more on the world of Half-Life, you can read about Nvidia’s upcoming Half-Life 2 RTX remaster. The company released a trailer for the project just yesterday to help celebrate the 20th anniversary, revealing how its team is creating something that stays true to the original vision while giving it a fresh coat of paint.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Explore the Dark Narrative of Shines Over: The Damned on Xbox

Summary

  • Shines Over: The Damned is now available for preorder on Xbox Series X|S and Xbox One.
  • Unique design that pulls you into a richly conceived world.
  • Challenging gameplay beloved by fans of first person horror adventure.

Immerse yourself in a world filled with mystery and darkness. Developed by Juan-Mod Studio, Shines Over: The Damned features a unique horror narrative that grips you from the start. Explore vast lands with your faithful dog, a German Shepard. Face the horror and experience a unique atmosphere.

Shines Over the Damned screenshot

Your loyal German Shepherd is more than just a companion; it plays a crucial role in navigating the world and providing emotional depth during key moments in the story.

Shines Over: The Damned is now accessible to a whole new audience, bringing its unique experience to Xbox players. Whether you’re an Xbox Series X|S player or enjoying the game on Xbox One, you can dive into this immersive world November 26, and preorder today.

Shines Over the Damned screenshot

Innovative Design Pulls you in

The art style of Shines Over: The Damned stands out for its dark and immersive atmosphere, complemented by a soundtrack that heightens the experience. Every visual element contributes to the narrative and world-building. Shines Over: The Damned has been developed with megascans technology a unique technology for hyper-realistic environments. Being an environmental game, all the environments have been made with realistic textures of elements with very high definition. This gives the game a realistic look and feel all the way through.

Shines Over the Damned screenshot

A Game that Hits the Ground Running

Since its initial launch in March, 2024 on PlayStation 5, Shines Over: The Damned has received great reviews from around the gaming community as a pleasant surprise with a thought-provoking story. It’s hard to define within a genre, and we agree with Softpedia’s review that Shines Over: The Damned deserves “its own category”. We are so excited to bring the game to Xbox and watch Xbox fans make it their next must-play Xbox title.

Shines Over the Damned screenshot

Shines Over: The Damned is a journey you won’t want to miss. This game redefines the horror experience with its rich narrative and captivating art style. Whether you’re a fan of psychological thrillers, survival horror, or simply enjoy exploring rich and beautifully crafted game worlds, Shines Over: The Damned offers something for everyone. Don’t wait – preorder today and join the ever-growing community of players who have already been drawn into this unforgettable tale when it launches November 26.

Shines Over: The Damned

Firenut Games

$14.99

Shines Over: The Damned will take you into a unique experimental horror experience in first person, where your senses will be tested and your reality questioned.

You have no name, no memory, no weapons. There are no friends to protect you. You are alone except for your faithful German Shepherd dog, who will guide you through this dark world and stay by your side.

Immerse yourself in a mysterious and terrifying walking simulator with your faithful companion, where jump scares, tension, and environmental puzzles surround you, and danger lies in wait.

Beware of the horrors that await you in Shines Over: The Damned. You have been warned…

The post Explore the Dark Narrative of Shines Over: The Damned on Xbox appeared first on Xbox Wire.

Indiana Jones and the Great Circle Is an Exception to Phil Spencer’s Caution Around Licensed Games

Licensed games can be a great way to build interest with a familiar property, but they can also be fraught as various stakeholders weigh in on its creative direction. Xbox CEO Phil Spencer is aware of these challenges, and they’re one reason he’s “not the biggest fan” of committing resources to licensed games.

Speaking with the Game File newsletter, Spencer talked about some of the “complexities” that come with making licensed games, especially when it comes to putting them on subscription or streaming services.

“We’ve seen it in racing games that have to get delisted, because you lose certain licenses,” Spencer said. “So I’m always very careful, if we’re going to take on a license, that we’re doing it for creative reasons, [that] the team has a goal around what they want to do.”

While Spencer didn’t name it explicitly, Ubisoft has cited “licensing constraints” as one of its reasons for delisting The Crew. Xbox’s own Forza Horizon games have likewise been delisted due to expiring licenses.

When it comes to Indiana Jones and the Great Circle, which is being developed with input from Lucasfilm Games, Spencer say that MachineGames’ passion for the property was reason enough to take on the license.

I think what you see in Indiana Jones is a team that really loves Indiana Jones and that world

“I think what you see in Indiana Jones is a team that really loves Indiana Jones and that world. The story is, to me, one of the strongest parts of that game—the way you feel like you’re Indiana Jones from a first person perspective,” Spencer said. “So it’s clear that’s something they wanted to do. But, for us, given the [intellectual property] that we have that we own. I’m a big fan of us using the IP that we haven’t even revisited.”

As for whether or not the Indiana Jones license might eventually expire, Spencer said, “I feel great about our partnership with Lucas and Disney, all up, on that. They’ve been good partners. We’re obviously doing Blade with Arkane Lyon with them. I was just out there visiting with that team.”

Indiana Jones and the Great Circle is out December 9 for Xbox and PC, with the PS5 release set for spring 2025. You can read our full hands-on preview right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Best SSDs for PS5 You Can Buy in 2024

Over the past few console generations with built-in storage, gamers were typically stuck with however much storage they bought the console with. With the PS5, Sony made a surprising move by including an internal M.2 PCIe slot to install an off-the-shelf SSD to supplement the internal storage. Given that this is the same company that paired the PS Vita and PSP with ludicrously expensive memory cards, this was a welcoming change of space, especially given the paltry 825GB of storage you have to work with. Now, you can install high-end PC SSDs like the Corsair MP600 Pro LPX, our number one pick, to load even more games, nearly as fast as the extra-special drive that’s built into the console itself.

TL;DR – These Are the Best SSDs for PS5:

There are a few restrictions. First, you need a PCIe 4.0 or Gen 4 drive or better. This interface allows for SSD speeds up to 7,500MB/s, which is a huge improvement over the 3,500MB/s for Gen 3 M.2 SSDs. You’re also going to need an M.2 drive. The actual physical size of the drive doesn’t matter, with the PS5 having screw holes for every size of M.2 drive on the market right now. However, most of the time you’re going to want to stick with an M.2 2280 drive – they’re the most common M.2 drives on the market.

We also recommend getting an SSD with a built-in heatsink. There are size restrictions on the heatsink itself, it can’t be taller than 11.25mm. Luckily there really aren’t many SSDs out there that won’t fit. Your PS5 SSD needs a heatsink because PCIe 4.0 SSDs have a tendency to create a lot of heat when under load, and the little cubby where the SSD slot is located isn’t exactly ideal for passive airflow over the drive itself. So, you’ll need a heatsink just to make sure your drive doesn’t overheat and throttle its performance. You can either get an SSD with a built-in heatsink, or get a seperate heatsink, either way will work just fine.

As for capacity, choose however much storage you think you’ll need. Most people will probably be fine sticking with a 1TB drive to supplement their system. This will essentially double your available storage, and can store a ton of games, or at least allow you to install Call of Duty: Black Ops 6 and like two other games. You can of course splurge for a giant 4TB drive as well, allowing you to create a huge archive of games, just be aware that these capacious drives have a much higher price tag.

Contributions by Danielle Abraham and Callum Bains

PS5 SSD Basics

A healthy amount of SSDs are available that pair perfectly with the PS5’s M.2 slot. Given there’s more competition than even just a couple of years ago, you’ll find plenty of high-speed, low-cost drives for a sub-$100 price tag. If you’re looking to amp up storage, you’ll find the price of these drives rises exponentially; bigger drives, like the upcoming 8TB SSD from Western Digital, will run you well over $500.

You’ll want to ensure you install an NVMe PCIe 4.0 SSD with maximum dimensions of 110 x 25 x 11.25 mm or 4.33 x 0.984 x 0.442 inches, including the heatsink. Clearly, the PS5 has some cramped, shallow quarters, leading to high temps, rendering a heatsink necessary to prevent bottlenecking or damage to the drive. Luckily, most drives come with an optional heatsink, but if you need to venture out on your own to grab one, be sure it fits height requirements of under 8mm above the SSD or 2.45mm below.

Beyond size requirements, you’ll need at least a PCIe 4.0 SSD, that can reach sequential read speeds of 5500MB/s or faster. Most SSDs will have a rated sequential read speed and write speed advertised, so you can get a pretty good idea of how fast it’ll be by looking at the box. When you go to install a PS5 SSD, it will run the drive through its own speed test, which will tell you definitively if it’s fast enough to run PS5 games. In my experience, this speed test peaks at around 6,500MB/s, so drives that are significantly faster than this aren’t really worth getting for the PS5. These days, most PCIe 4.0 drives are rated for aroun 7,000 – 7,500MB/s, so you’ll be spoiled for choice.

Another thing you’re going to want to take a look at is the warranty of the drive. This is more than just marketing hype, most SSDs will be rated for an amount of time, usually 5 years, along with an endurance rating, measured in TBW. This stands for ‘Terabytes Written’ and measures how much data can theoretically be written to the drive over its lifespan before it fails. This doesn’t mean that a drive rated for 700TBW will fail after you fill it 700 times, but instead that it should last at least until that point.

You’ll also want to look at the type of NAND memory the SSD is built from. There are three types of NAND that are typically used: QLC, TLC and MLC. The main difference between the three are endurance, with QLC lasting the least amount of time, and MLC being the most durable. Of course, this will also affect the price of the drive, with QLC drives usually being the most affordable drives on the market, with MLC NAND typically found on the most expensive SSDs on the market, and are generally meant for creative professionals, rather than gamers. All of the drives on this list are using TLC NAND, which naturally falls somewhere in the middle.

Given the PS5 only offers 825GB of space and the PS5 Slim has 1TB, you’ll more than likely want and/or need more storage. Games like Call of Duty: Black Ops 6 and Baldur’s Gate 3 take up well over 100GB each when installed, so you’re storage will fill up quickly. The M.2 expansion slot lets you add 250GB-8TB of speedy internal storage. 1TB seems to be the sweet spot between capacity and price, but if you’re looking to put your massive gaming library on one console, you’ll want even more space. Luckily, most mainstream PCIe 4.0 SSDs come in capacities up to 4TB, so you can really build up a library if you have the budget for it.

Beyond an internal SSD, which should be your preferred storage option, you can use an external hard drive. Some external SSD offerings hit relatively high speeds. You can’t run PS5 games on them. However, it will save you the hassle of redownloading larger games, while PS4 titles can be played right on the drive.

Looking for assistance in installing your PS5 SSD after puchase? Be sure to check out our guide on how to upgrade your PS5 storage. Luckily, you don’t need to be hardware aficionado to figure it out.

1. Corsair MP600 Pro LPX

Best PS5 SSD

The Corsair MP600 was one of the first SSDs that were actually advertised as a PS5 SSD, and to this day it remains one of the best. While it can’t keep up with some newer SSDs – especially those built on PCIe 5.0 – the PS5 can’t really take advantage of much faster drives anyways. And given the fact that you can find the Corsair MP600 for as little as $80 for a 1TB version, it doesn’t make sense to get anything else.

This SSD is rated for a sequential read speed of 7,100MB/s, with write speeds up to 5,800MB/s, which puts it well into the territory of PS5-compatible drives. In reality, those speeds will only be reached on PC, with the PS5 rating it around 6,500MB/s. That’s still more than fast enough to load most PS5 games as fast, or even faster than the main SSD built into the system.

However, the 1TB version of the Corsair MP600 has a durability rating of just 700TBW, or terabytes written. This essentially means the drive is warrantied to run well until it’s written 700TB over its lifetime. Given that means filling the drive 700 times, though, it’s unlikely most PS5 gamers will ever reach that number. Instead, this is only really an issue if you’re ever going to want to rip this drive back out of your PS5 Pro and throw it into an editing rig or something. Most people will never even come close to that 700TB.

2. Crucial T500

Best Budget PS5 SSD

The Crucial T500 is the best-value SSD around, with nice performance bump from P5 Plus, which previously held this spot. For just over $100, comes a drive offering 1TB of storage with a heatsink attached – only $15 more than the non-heatsink model – and is perfectly sized to slot into the cramped quarters of the PS5. Not only does this drive double the storage on the console, but the hassle of finding and spending extra cash on an absolutely necessary heatsink that fits can be avoided.

Afraid of losing fast speeds with such a great-priced SSD? Don’t be, as the T500 keeps up with the best high-performance drives thanks to the Micron TLC 3D NAND flash memory – a solid step up from the QLC NAND seen in many budget SSDs. Max read speeds of up to 7,300 MB/s can be expected from the 1TB drive. Write speeds aren’t shabby either, hitting up to 6,800MB/S. So, everything from game boots and saves to transferring massive gameplay clips will be fast and seamless.

If 1TB doesn’t seem like enough storage, bumping up to the Crucial T500 2TB SSD sees a big increase in storage space and even faster speeds. The TBW rating is also doubled to 1,200 compared to the 1TB drive, though it still offers the same 5-year warranty found on most SSDs. Unfortunately, a 4TB option isn’t available for the biggest game library.

3. Samsung 990 Evo Plus

Best PS5 SSD Without Heatsink

While you can spend a lot of cash on a PS5 SSD, I’ve always preferred drives that deliver excellent performance, without a bloated price tag. That’s essentially what the Samsung 990 Evo Plus provides. It does have a lower endurance rating than the more expensive 990 Pro, but that’s not something you really have to worry about if you’re plugging an SSD into a console. Plus, the 2TB drive I tested is still rated for 1,200 TBW (terabytes written), which is more than most gamers will ever actually use.

What’s more important is speed. Now, while the drive is rated for up to 7,250MB/s sequential read speeds, the PS5 storage test that runs when you install a new drive rated it at 6,137MB/s. That’s still more than fast enough for PS5 games to run on it, and in my testing it loaded Metaphor: Refantazio in just 4.37 seconds, a bit faster than the native drive at 4.47 seconds. That’s just a 10ms difference in loading time, but hey, at least you know it’s not going to load your games slower, right?

One thing to keep in mind is that the Samsung 990 Evo Plus is a DRAM-less SSD, which means lower peak performance in pro workloads. However, while it does mean this drive has lower peak performance than it would with a dedicated DRAM cache built-in, the PS5 can’t take advantage of its full rated speed anyways, so it really doesn’t matter. What does matter, though, is Samsung doesn’t currently sell the Samsung 990 Evo Plus with a heatsink attached, which means you’re going to need to pair it with one of your own. Luckily, SSD heatsinks are generally just a few bucks on Amazon, and you could probably get away without one, too.

4. WD_Black P40

Best External PS5 SSD

The WD_Black P40 is not your traditional hard drive. Instead, it’s an external SSD that connects to the PS5 over USB, skipping the hassle of using a screwdriver to open up the M.2 expansion slot on the console. Plus, it’s not exclusive to the PlayStation, so this 1TB works perfectly as an external SSD for Xbox or PC. However, some caveats come with this storage solution.

Unlike the internal SSDs we recommended in this guide, the WD_Black P50 can’t run PS5 games that are installed on it. Their file data can be stored quite happily, saving the hassle of redownloading the almost 100GB Spider-Man 2 whenever you want to get back to web-slinging. At least PS4 titles can still be played directly from this USB drive, making space for newer PS5 games on the internal storage.

Though the WD_Black P40 can’t hold a candle to the speeds of internal PS5 SSDs, it’s significantly faster than typical hard drives, tapping out at an impressive 2,000MB/s read speed with a USB 3.2 Gen 2×2 connection. That speediness can be especially handy for quickly transferring data from the PS4 to PS5 when setting up the new console.

PS5 SSD FAQ

Is an SSD worth it for PS5?

A good chunk of the PS5’s internal 825GB SSD is taken up by system files, leaving you with a little over 650GB of usable storage space. The PS5 Slim adds a bit more storage, and the PS5 Pro further updates the storage up to 2TB. If you dedicate yourself to only a few games at a time those smaller storage amounts should probably be enough. But if you like having several games on the go, or are a fiend for live service games that tend to balloon in size as more updates and content packs are added, you’ll soon find yourself hitting the limits of the PS5’s storage. At that point, get yourself an SSD. It’s one of the best PS5 accessories you can invest in.

What speed SSD should I get for PS5?

You’ll need an SSD that’s rated with a read speed of at least 5,500MB/s. In practice, it’s difficult not to find a PCIE 4.0 drive that ticks that box. The higher the speed the better, but unless you’re looking to regularly transfer lots of files back and forth from your drive, anything 6,500MB/s or above should do you absolutely fine.

When is the best time to buy a PS5 SSD?

PS5 SSDs are a surprisingly expensive add on to any PS5 console purchase. Prices have dropped pretty signicantly over the years, but if you’re hoping to save as much money as possible, there are a few different times that are best for buying an SSD. The first big one is Amazon Prime Day, which usually takes place in July every year. After that, Black Friday and Cyber Monday are an excellent time to find big discounts on PS5 SSDs online.

Are PCIe 5.0 SSDs worth it for the PS5?

No, it is not worth buying a PCIe 5.0 SSD for PS5. The PS5 supports PCIe 4.0, and though PCIe 5.0 drives are backward compatible with PCIe 4.0 and PCIe 3.0, the console can’t take advantage of the full read and write speeds of the latest drives. That means it’s not worth the extra money, especially when you can often find PCIe 4.0 SSDs for far less.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

How to Build an Xbox Controller With Xbox Design Lab

How to Build an Xbox Controller With Xbox Design Lab

Xbox Design Lab Hero Image

Xbox Design Lab is a one-stop shop that allows you to create your very own controller. From the controller itself to every external component, Xbox Design Lab is a hugely customizable platform that lets you create controllers for yourself, or as a truly personal gift for the Xbox player in your life.

But before you get started, There are a lot of options to choose from – let us break down every single one, to help you create the perfect Xbox controller:

Choose Your Controller

The key question before you begin using Xbox Design Lab is: which Xbox controller do you want to design?

  • Xbox Wireless Controller – Starting at $69.99 USD, the Xbox Wireless Controller is our standard model, bringing you high performance at an affordable price. With textured triggers and grips, a hybrid D-Pad, and Bluetooth technology that allows you to connect it to multiple devices. Click here to start creating an Xbox Wireless Controller.
  • Xbox Elite Wireless Controller Series 2 Starting at $149.99 USD, the Elite Series 2 makes our premium controller better than ever. With refined components, paddle slots offering extra options, adaptable elements like adjustable thumbsticks and hair trigger locks, and rubberized grips as standard, this controller delivers pro-level performance. Click here to start creating an Xbox Eliter Wireless Controller Series 2.

Customize Components

Once you’ve chosen your controller, Xbox Design Lab gives you 10 different customization options, allowing you to make a controller that’s uniquely yours. And if you can’t quite decide as you go, Xbox Design Lab allows you to preview your controller at any time, as well as save designs to your own personal gallery, allowing you to create multiple options to compare before you pick the final one.

Body

Xbox Design Lab - Body Image

Applied to the entire front case, your choice of Body makes a statement. With the Xbox Wireless Controller, choose from a variety of matte finishes, or from a selection of gorgeous patterns, including the swirling Vapor designs, the multi-toned Shift patterns, bold Camo looks, our vibrant Pride design, or special, game-inspired designs like the Call of Duty: Black Ops 6 top case and the Fallout top case. With the Xbox Elite Wireless Controller Series 2, choose from matte finishes, our new Cipher series – which adds a transparent case that allows you to see through the case to the components inside, or game-inspired designs.

Back

Xbox Design Lab - Back Image

Your choice of Back encompasses everything behind the grips on your controller. With all the standard colors available in the Body category, you can choose to match the front of the controller, or create a two-tone pop of color.

Grips

Xbox Design Lab - Grips Image

For a small extra cost, you can add rubberized back and side grips to your Xbox Wireless Controller, offering an extra level of control in the hand. Rubberized grips come as standard on the Xbox Elite Wireless Controller Series 2.

Bumpers

Xbox Design Lab - Bumpers image

Your choice of Bumper color encompasses the two buttons on the top of the controller, and the case in between them. On the Xbox Wireless Controller, choose from all the standard colors available for the Body and Back. For the Xbox Elite Wireless Controller Series 2, choose from an array of metallic finishes.

Triggers

Xbox Design Lab - Triggers Image

The Triggers are key to controlling many games, and come with multiple options. With the Xbox Wireless Controller, all the standard colors are available, but Xbox Design Lab also offers a variety of metallic options, allowing you to add a stately point of difference from the rest of the design. On the Xbox Elite Wireless Controller Series 2, choose from a series of metallic designs that can blend in with your bumpers, or choose a different tone to create a standout design.

D-Pad

Xbox Design Lab - D-Pad Image

On the Xbox Wireless Controller, choose from all the standard colors available in other categories, or pick a metallic hue. On the Xbox Elite Wireless Controller Series 2, pick from the classic four-direction D-Pad, or our unique Faceted design for extra control. Both D-Pad choices offer a variety of single-tone metallic finishes, or pick our new multi-toned Chroma designs for a truly standout look.

Thumbsticks

Xbox Design Lab - Thumbsticks Image

On the Xbox Wireless Controller, thumbsticks can take on any of the standard colors available on the rest of the controller. Take more control with the Xbox Elite Wireless Controller Series 2 – pick the color of the metal base, as well as separate colors for both the thumbstick ring and topper.

ABXY Buttons

Xbox Design Lab - ABXY Buttons Image

On the Xbox Wireless Controller, pick from seven different designs for the iconic Xbox buttons, from classic colored looks to different two-tone treatments. With the Xbox Elite Wireless Controller Series 2, get even more choice with 20 different treatments, including colored variants that allow you to create even more specific looks.

View, Menu, Share Buttons

Xbox Design Lab - View Menu Share Buttons Image

On the Xbox Wireless Controller, choose from 5 different designs for the central buttons on your controller. With the Xbox Elite Wireless Controller Series 2, pick from 24 color options to help bring your design to life.

Engraving

Xbox Design Lab - Engraving Image

For that final touch, both controller types allow you to add a 16-character engraving. Add a name, a Gamertag, or a personal message to make the controller truly theirs.

Pick a Pre-Made Design

Xbox Design Lab - Fallout Design Image

If you’re looking to create a controller to celebrate a particular game, we may already have what you need. Xbox Design Lab is always adding new ‘Inspired By’ designs that celebrate games on Xbox – pick a pre-configured design, make any changes you see fit, and show your fandom. There’s also the Xbox Design Lab Game Collection, which offers extra-special designs for the likes of Fallout and Call of Duty: Black Ops 6 – all of which can be customized further.

Choose Some Elite Extras

If you’re opting for an Xbox Elite Wireless Controller Series 2, Xbox Design Lab offers a number of extra adjustable elements for the premium controller, all of which can be customized to fit your design. The Carrying Case and Charging Pack helps you take your controller anywhere in safety. The Paddle Pack adds a number of easily added extra paddles for the back of your controller, which can be used by adjusting options on your console. The Thumbsticks and D-pad Pack offers both D-Pad options and multiple interchangeable thumbsticks to let you swap how you want to play, game-by-game. And the Everything Pack includes all of the above in a single package. If you already own an Elite Series 2 controller, you can also opt to purchase the additional accessories packs by themselves.

Adaptive Thumbstick Toppers

We collaborated with community members, charity organizations, and a hospital involved in adaptive gaming and 3D printing to design complimentary 3D printable files for adaptive thumbstick toppers with Xbox Design Lab. Available to download, these designs can be 3D printed to create thumbsticks that meet multiple accessibility needs – and are available for both the Xbox Wireless Controller and Xbox Elite Wireless Controller Series 2. Xbox Design Lab also offers thumbstick topper designs for the upcoming Xbox Adaptive Joystick, coming in early 2025 for select Xbox markets.


You now have everything you need to start creating a unique Xbox controller – head over to Xbox Design Lab to start experimenting!

The post How to Build an Xbox Controller With Xbox Design Lab appeared first on Xbox Wire.

Official PlayStation Podcast Episode 500: Celebrating 30 Years of PlayStation (Part 1)

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all, Episode 500 is finally here! Thank you to all the loyal listeners for making this momentous episode possible. Can you believe the show started back in 2011? Whether you’ve been with us for the entire run or are a new listener, we appreciate you.

This week, the crew hears from listeners and developers about some of their favorite PlayStation games and memories. The podcast crew also dives into their favorite games on the original PlayStation and PlayStation 2. But the celebration doesn’t end here! We’ll continue to feature listeners and developers leading up to PlayStation’s 30th anniversary on December 3.

Stuff We Talked About

  • Next week’s release highlights:
    • Spirit Mancer | PS5
    • Towers of Aghasba (Early Access) | PS5
  • Stellar Blade x Nier: Automata DLC and Photo Mode
  • Players Choice Winner – Dragon Ball: Sparking Zero
  • PlayStation Plus Game Catalog for November:
    • Grand Theft Auto V 
    • Dying Light 2: Stay Human
    • Like a Dragon: Ishin
    • MotoGP 24
    • The Sims 4: Island Living
    • And more…
  • LEGO Horizon Adventures is out now
  • Special listener/developer favorite PlayStation games segment
  • The podcast crew highlights personal top games for the original PlayStation and PS2 (to be continued…)

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

Brett Elston – Manager, Content Communications, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]