Battlefield 6 — 9 ways it evolves the franchise’s formula

In a lot of ways, Battlefield 6 is a return to some of the classic elements of the first-person shooter series. But even as it draws on features that players have loved for years, it also makes adjustments to the formula that can seem small, but have a big impact. From changes to the class system to help you find your perfect play style, to map destruction that can create chaos or provide advantages, Battlefield 6’s look back to its past is actually full of steps forward into its future.

Here are nine ways Battlefield 6 is improving the storied franchise with subtle and not-so-subtle improvements.

Waves of destruction

One of the things that has always set Battlefield apart is the destruction players can wreak across its multiplayer maps. In Battlefield 6, destruction has been amplified to be both realistic and strategic, and it plays a big part in both multiplayer matches and in the campaign. Blasting out walls to expose enemy soldiers or destroying towers to eliminate machine gun nests gives you more options as you fight through Battlefield 6’s story, and watching huge structures blow apart is always mesmerizing.

Enhanced squad commands

Battlefield is known for its squads, and you’ve often had a team of fighters backing you up in the franchise’s many campaigns. In Battlefield 6, you can issue squad commands to focus fire on a tough enemy, or tell a particular member of your team to use their class’s skills, like having your Recon mark targets or your Assault use a grenade on a tough position.

Escalation mode feels perfect for Battlefield

New to Battlefield 6 is Escalation mode, a 64-player match type that combines elements from classics like Conquest, Domination, and Breakthrough to make something new. In Escalation, two teams vie for control of control points, and once one team controls more points than the other, a meter begins to fill. If the meter is completed, the team with more territory scores a point, and one of the control points disappears from the map. As you keep fighting for territory, the contested area of the map shrinks, creating more intense battles and forcing teamwork to attack and defend positions. Throw in Battlefield 6’s many vehicles, and you have a mode that’s both highly strategic and intensely chaotic.

A better Class

Bringing back a focus on its four classes — Assault, Recon, Support, and Engineer — is a core element of Battlefield 6 returning to the series’ roots. But Battlefield is also taking those classes into the future with this new game, thanks to the Training Paths you can unlock for each one. Training lets you focus on different aspects of a class’s specific role. For example, as an Assault, you can work as a fast frontline fighter, or unlock the Breacher training, which lets you emphasize blasting through walls and clearing rooms. Each class has its own Training Paths to unlock through completing Assignments, so you can customize your play style while becoming an expert in the capabilities of each class.

More responsive movement

Battlefield 6’s Kinesthetic Movement system brings a lot of adjustments to how you get around in the game, and they feel so natural and intuitive that you might not even notice them. From running while crouched to keep your head down, to rotating on your back while prone to shoot behind you, to leaning out of cover to take a shot, to jumping on the outside of vehicles to hitch a ride, Battlefield 6 is full of small improvements that make it easier to get where you’re going and fight well when you arrive.

Jumping straight to the firing range

There are a lot of little tweaks to Battlefield 6 that make it a more welcoming game than past entries into the franchise, like short explanations of different game modes and classes to help you learn the game faster. As you’re tweaking your loadouts, you can also take any gun you’re playing with straight to the firing range to try it out by pressing L2, allowing you to instantly test attachments and modifications to find exactly the weapon for you.

DualSense haptic feedback that puts your boots on the ground

In both the campaign and in multiplayer, Battlefield is an intense, over-the-top experience, where gunfire and explosions constantly rock the air around you. All those sensations are translated into intense haptics through the DualSense controller, helping to capture just how fierce, powerful, and enormous all those crashing vehicles and collapsing buildings really are.

Modular maps offer a variety of battles

In past Battlefield games, the largest multiplayer maps also contained flashpoint locations within them that could function as maps on their own. Battlefield 6 continues this design philosophy, but dials in the focus even tighter than before. Each of the largest maps in the game contains multiple different kinds of areas, where you might find yourself fighting pitched gunfights through the corridors of a skyscraper under construction, before running into a village full of small cottages that are quickly being leveled by tank fire. Lots of these locations work as maps for the smaller game modes, like Team Deathmatch, so you can learn their intricacies across lots of different experiences.

A more creative Portal mode

Since Battlefield 2042, the Portal mode has allowed players to create their own Battlefield games by tweaking rules sets and building their own map. Those tools have been greatly expanded in Battlefield 6 to offer a whole lot more freedom. Players are only just beginning to explore what’s possible with the Portal, but already you can find lots of different kinds of matches, thanks to a new server list and new discovery features.

Between maps, modes, Portal, and a full campaign, there are a whole lot of unforgettable Battlefield moments to be had in Battlefield 6, which is available now on PlayStation Store. Plus, Season 1 is just around the corner on October 28.

Hollow Knight: Silksong Patch 1.0.28954 Adds Fresh Fixes, New Simplified Chinese Translation Following Backlash

Hollow Knight: Silksong post-launch support continues again today with patch version 1.0.28954, now available via the game’s Steam public beta branch.

This update’s key feature is a “basic implementation” of a new Simplified Chinese translation, following an earlier backlash to the game’s initial Chinese language support included at launch that led to a spate of negative Steam reviews, and a subsequent pledge by Silksong developer Team Cherry to improve the feature.

After that blowback, it feels like Silksong developer Team Cherry is taking a cautious approach to the rollout of this fresh translation, with the studio now inviting further feedback from players using the Simplified Chinese translation to provide feedback on its clarity, style and spellings.

Otherwise, Silksong v1.0.28954 includes another list of game fixes — though Team Cherry has said that this list is still a work-in-progress, with more bugs likely set to be squashed before the patch rolls out more widely.

For now, the update is set to improve controller support on Steam, correct instances where Hornet’s plasmified state was being erroneously cleared, and ensure that Styx always hands over rosaries when given the Queen’s Egg.

Silksong remains one of the most-played games on Steam following its huge September 4 release. Here are some essential guides for your journey upwards: the Silksong Interactive Map, how to grind for Rosary Beads, our ever-expanding Walkthrough with boss videos and guides, how to get your first life bar upgrade (first four mask shards), and a great guide to the Simple Keys and the doors they open.

The full patch notes lie below.

Hollow Knight: Silksong update 1.0.28954 patch notes:

  • Updated Simplified Chinese translation with a new script for public testing. This is a basic implementation only, to be refined and updated based on player feedback.
  • Various localisation fixes implemented across all languages
  • Switched to Unity’s Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/SupportedDevices.html
  • Fixed Styx not giving rosaries when delivering the Queen’s Egg
  • Fixed Druid’s Eyes sometimes not equipping correctly when first acquired
  • Fixed some down attack colliders getting stuck on in rare instances
  • Fixed several instances of Hornet’s plasmified state clearing when not intended (eg Bellway travel)
  • Fixed issues entering the plasmified state when killing a Winged Lifeseed, rather than using the Plasmium Phial
  • Reduced unintentionally long bind time when using Multibinder with the Shaman crest
  • Updated Multibinder’s initial bind to clear maggots, per community comments
  • Various smaller tweaks and fixes

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

iRacing Arcade is zippy bumper cars from the folks behind the simmiest racing sim ever to sim racing simishly

iRacing‘s always scared me a bit. Not just because you pay for it with a subscription that I’ve never felt committed enough to proper online sim racing in one place to sign up for, but because it’s serious. No giggling allowed. Obey the track limits, spend hours playing around with damper setups, do not touch my bumper or I’ll call three different police forces level of serious. A 42 page-long official sporting code doc for members level of seriously serious.

iRacing Arcade, its new sibling with a Steam Next Fest demo, is thankfully not as serious.

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‘I Can Save You $30-40 Million on the Idea I Have’ — Dead Space Creator Glen Schofield ‘Already Making Calls’ About Dead Space 4 Now EA Has New Owners

Could Dead Space return now EA has new owners? That’s what Glen Schofield, the creator of the series, is hoping to make a reality. EA apparently isn’t interested in a new sequel, but the veteran game director is optimistic the sci-fi survival horror series isn’t permanently lost in space.

After he delivered the opening keynote address at this week’s Gamescom Asia x Thailand Game Show in Bangkok, IGN caught up with Schofield and asked him if he thought there was any future for the Dead Space series.

Schofield, who helped create the original Dead Space while working as the executive producer at EA Redwood Shores in 2008, didn’t play a part in the creation of Dead Space 2 in 2011 or Dead Space 3 in 2013, but he did go on to create a spiritual successor in the form of 2022’s The Callisto Protocol while working as the founder and CEO of Striking Distance Studios. It’s clear that he hasn’t completely given up hope that Dead Space will rise like a necromorph again, despite the fact it would appear that publisher Electronic Arts has.

“I went to [EA] recently and they’re like no, we’re not interested anymore,” said Schofield. “I said, I can get back the leadership team. I need the models from EA Motive [who built the Dead Space remake in 2023] and I can save you 30 to 40 million dollars on the idea that I have. And, they’re like, ‘no.'”

Schofield left Striking Distance Studios in late 2023, less than a year after the release of The Callisto Protocol, and has since served as the director at Pinstripe Games, a studio which is yet to publicly announce any games it may have in development. But it would seem he’d be ready to make a new Dead Space game if he ever got the call.

“I have quite a few ideas that I’m ready to go with and one of them is Dead Space 4,” said Schofield. “The fact that EA just got bought, I think there’s an opportunity. I’m already making calls.”

Late last month, EA was acquired by an investor group composed of PIF, Silver Lake, and Affinity Partners in a transaction worth approximately $55 billion. Schofield wonders if in order to recoup some of that cost, the investors could potentially look to offload some of the publisher’s more dormant intellectual property.

“We’ll see,” said Schofield. “I don’t know where EA’s head is right now, I don’t think they made money on [the Dead Space remake]. Dead Space needs to be adapted to different mediums — movies, TV series, it would be great.

“But I am more optimistic [since the sale of EA], because somebody new could buy [the Dead Space IP].”

If indeed EA was looking to offload some of its IP, it would be fair to assume that Dead Space could be on the auction block. Despite the fact that EA Motive’s remake was well received by critics, it apparently fell well short of EA’s internal sales targets and a possible Dead Space 2 remake reportedly wasn’t even considered.

IGN’s Dead Space remake review returned a 9/10. We said: “Dead Space is a superb remake and undoubtedly the definitive way to experience one of the best survival horror shooters that Capcom never made.”

For now, fans will have to make do with Dead Space series star Isaac Clarke popping up in EA’s new free-to-play Skate.

Photo by Ethan Miller/Getty Images.

Tristan Ogilvie is a senior video editor at IGN’s Australian office. He reviewed both the Dead Space remake and The Callisto Protocol for IGN, and would slice off his own arm with a plasma cutter in order to play a Dead Space 4.

From Detroit to Deadlock: Quantic Dream are making a MOBA

Huh. It turns out Quantic Dream, makers of such decision-heavy dramas as Heavy Rain and Detroit: Become Human, haven’t just been tinkering with their long-teased Star Wars: Eclipse. They’re also taking a sharp turn into competitive multiplayer, announcing Spellcasters Chronicles: a 3v3, third-person, free-to-play MOBA full of aerial magefights and big stompy demon lads. Huh.

It’s hard to imagine a starker departure from the studio’s previous work, or a riskier one. The modern Multiplayer Online Battle Arena isn’t so much a genre as a graveyard, with League of Legends and Dota 2 ambling around and occasionally sharing a knowing look between the headstones. Still, Spellcasters Chronicles seems determined to try, offering shorter, punchier matches and bigger maelstroms of hero-shooter spectacle.

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Sony fire arrows alleging “nonsense” and deliberate corporate water muddying at Tencent, as Horizon lawsuit rumbles on

The lawyers in Sony and Tencent’s ongoing legal fracas over alleged Horizon homework-copier Light of Motiram continue to dish out the words. Letters, phrases, and sentences are being flung to and fro with reckless abandon. Sony are the latest corp to take a swing, not only calling Tencent’s defense “nonsense”, but accusing the Chinese conglomerate of playing shell company hide-and-seek.

If you need to catch up on the tale of this copyright clash, it began in July, when Sony brought about legal action accusing Tencent-published post-apocalyptic open worlder Light of Motiram of being a “slavish clone” of their Horizon series. Tencent battled back, filing a motion to dismiss the case last month. “Sony’s effort is not aimed at fighting off piracy, plagiarism, or any genuine threat to intellectual property,” Tencent claimed at the time. “It is an improper attempt to fence off a well-trodden corner of popular culture and declare it Sony’s exclusive domain.”

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Japanese Charts: Little Nightmares III Makes A Respectable Debut

Combined sales put it just behind Mario Kart World.

Famitsu has published the latest boxed charts from Japan and, as seems to be the norm at the moment, there are a couple of newcomers to take note of this week.

First up is Little Nightmares III which debuts at numbers 5, 7, and 8 for the Switch, PS5, and Switch 2 respectively. Combining the sales yields a total of 31,770, which puts the game just behind Mario Kart World at 37,502. A decent start for the sequel, then, despite some middling reviews.

Read the full article on nintendolife.com

Customize Your Game: New Accessories for ROG Xbox Ally Handhelds

Customize Your Game: New Accessories for ROG Xbox Ally Handhelds

ROG Xbox Ally Accessories Hero Image

The wait is over – ROG Xbox Ally and ROG Xbox Ally X are officially here! With the launch of ROG Xbox Ally and ROG Xbox Ally X today, a new line-up of Designed for Xbox accessories is here to help you play your way. From lightning-fast storage to premium protection, these accessories (sold separately) make it easier than ever to expand your library, safeguard your device, and customize your setup.  

Here’s what you can pre-order or pick up today – plus a glimpse at what’s coming soon.

STORAGE 

SanDisk microSD Card – Available Now

Take your supported games anywhere with a high-performance microSD card engineered for Xbox Ally and Xbox Ally X. With up to 2TB of storage, you can carry up to 50 games on the go. Built for speed, this card delivers write speeds up to 140MB/s for fast installs and updates, while read speeds up to 200MB/s offer quick load times for massive open-world titles and high-performance shooters. Rugged and reliable, it’s drop-proof, shock-proof, and X-ray-proof, and backed by a lifetime limited warranty for peace of mind.

The SanDisk microSD 512GB, 1TB and 2TB cards are available for purchase starting at $69.99 USD ERP

Seagate FireCuda 530R SSD – Coming Soon

Push your performance to the limit with the FireCuda 530R SSD, featuring PCIe Gen4 NVMe speeds up to 7,400MB/s for ultra-responsive gaming and content creation. Optimized for handheld and PC gaming, it supports Microsoft DirectStorage for faster load times and comes in a slim M.2 2280 form factor. Built tough with endurance up to 5,050TBW and backed by 3 years of Rescue Services. 

The Seagate FireCuda 530R 1TB, 2TB and 4TB SSDs are available for pre-order starting at $94.99 USD ERP.

WD_Black SN7100X NVMe SSD – Coming Soon

Play your Xbox games anywhere with the officially licensed WD_Black SN7100X NVMe SSD for ROG Xbox Ally & Xbox Ally X, and PC. Experience read speeds up to 7,250MB/s and write speeds up to 6,900MB/s (2TB model), plus improved power efficiency for longer sessions. Designed with PCIe Gen4 technology and next-gen TLC 3D NAND, this drive offers capacities up to 4TB for massive libraries and includes a 1-month Xbox Game Pass Ultimate trial (where available).  

Learn more about the WD_Black SN7100X NVMe SSD for ROG Xbox Ally & ROG Xbox Ally X.     

INPUT 

ROG Raikiri II Xbox Wireless Controller – Coming Soon  

Elevate your play with the ROG Raikiri II Xbox Wireless Controller. Packed with anti-drift TMR joysticks, ultra-fast 1000Hz polling for PC, and four programmable rear buttons, it delivers precision and control. Tri-mode connectivity – 2.4GHz RF, Bluetooth, or USB-C – lets you game seamlessly on the Xbox Ally and Xbox Ally X, as well as on PC and Xbox consoles (Xbox with USB-C and 2.4GHz RF). Dual-mode triggers, tactile micro-switch buttons, and an ergonomic grip keep you comfortable, while up to 50 hours of wireless play keeps you going. It also includes a portable protective case, a charging stand, and two detachable joystick caps for added convenience. 

Learn more about the ROG Raikiri II Xbox Wireless Controller.

PROTECTION

ROG Xbox Ally (2-in-1) Premium Carrying Case – Available Now

 

Keep your handheld safe with a hard-shell design, fleece lining, and water-repellent fabric that protects against spills and bumps. Reinforced edges add durability, while a detachable pouch stores your 65W charger. The case even doubles as a portable stand and SD card holder, making it perfect for gaming on the go. 

The ROG Xbox Ally (2-n-1) Premium Carrying Case is available for purchase starting at $69.99.

Dbrand Killswitch – Coming Soon

Engineered to survive everything from drops to marathon gaming sessions, the Dbrand Killswitch is a Designed for Xbox-certified case, built for the Xbox Ally and Xbox Ally X. It combines impact-resistant thermoplastics, a slim 2.5mm profile, integrated kickstand, and crush-proof Travel Cover to create the holy grail of handheld gaming cases. 

The dbrand Killswitch case for Xbox Ally & AllyX is available to pre-order for $59.95 USD ERP.

DOCKING 

ROG 100W Gaming Charger Dock – Available Now

Charge, connect, and display—all in one device. This portable dock powers your Xbox Ally while outputting to a big screen via HDMI and connecting peripherals through dual USB-A ports. With ultra-fast charging and universal compatibility, it’s the ultimate travel companion. 

The ROG 100W Gaming Charger Dock is available to purchase for $99.99 USD ERP.

ROG Bulwark Dock 2025 DG300 – Coming Soon

Transform your setup with a versatile 7-in-1 dock featuring HDMI 2.1, USB-C, three USB-A ports, Ethernet, and audio jack—all supporting up to 4K at 144Hz or 8K at 30Hz. With 100W USB-C power delivery, ultra-fast data transfer, and Aura Sync RGB lighting, this dock is built for players who want performance and style.

The ROG Bulwark Dock 2025 DG300 is available for pre-order for $139.99 USD ERP.  

AUDIO 

SteelSeries Arctis GameBuds for Xbox Available Now

Game anywhere with crystal-clear sound and ultra-low latency wireless. These buds feature Active Noise Cancellation, Quick-Switch 2.4GHz wireless & Bluetooth 5.3, and over 200 audio presets for Xbox and more on the Arctis Companion App. Enjoy immersive 360° Spatial Audio, 40 hours of total battery life with 10 hours of battery life per charge, and IP55 water/dust resistance—all in a compact, Qi wireless-charging case. 

The SteelSeries Arctis GameBuds for Xbox are available for $199.99 USD ERP. 

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Start customizing your Xbox Ally and Xbox Ally X experience today with accessories available for pre-order or purchase now. Look for more accessory options coming this holiday season, giving you even more ways to personalize, protect, and power up your handheld. Whether you’re upgrading for yourself or gifting someone special, make handheld gaming unforgettable this year. 

The post Customize Your Game: New Accessories for ROG Xbox Ally Handhelds appeared first on Xbox Wire.

Heavy Rain and Detroit: Become Human Developer Quantic Dream Insists Star Wars Eclipse Development ‘Continues,’ Despite Competitive Multiplayer Game Plans

Heavy Rain and Detroit: Become Human developer Quantic Dream has given fans a brief update on its long-gestating Star Wars Eclipse, as it reveals plans for a separate competitive multiplayer project.

In a blog post published today, Quantic Dream chief David Cage revealed that the company had now decided to operate with multiple internal teams, “after years as a single-project studio” dedicated to single-player narrative-focused games.

Discussing its plans, Cage said Quantic Dream was now creating “something very different, a competitive multiplayer experience” that “may surprise our fans as it is very different from what we have done so far.”

“Of course, development of Star Wars Eclipse continues,” Cage confirmed, “and we are eager to share more with you in the future.”

Announced in 2021 via a flashy cinematic trailer, Star Wars Eclipse has flown under the radar in the years since. Set within the franchise’s High Republic era, Eclipse is expected to integrate Quantic Dreams’ traditional story-based gameplay with an action-adventure game set in the Star Wars universe.

Beyond that, details on what to expect remain thin on the ground, and Quantic Dream has only commented on the project over the past few years to quash rumors of development trouble and delays, amid suggestions that the studio was struggling to hire staff following previous workplace allegations.

“Can I say it still exists? Because it exists,” Quantic Dream marketing boss Lisa Pendse told IGN in 2023, when asked for an update on Star Wars Eclipse. “It’s just not ready. It’s simmering.”

Still, eyebrows were raised in August 2024 when the game’s lead writer Adam Williams announced he’d left Quantic Dream after a decade at the studio. As of now, there’s no word on when Star Wars Eclipse will actually materialize.

“Star Wars Eclipse has not been delayed because Quantic Dream never announced or promised a launch window for the title,” the developer said in 2022. “Recruiting remains active as it works on Star Wars Eclipse, third-party publishing, and unannounced projects.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Crisol is a baroque Spanish horror shooter with blood bullets that sometimes feels too wooden for comfort

In Crisol: Theater of Idols, you fire bullets of your own blood at frenzied wooden puppets while exploring an island saturated with unpleasant Spanish folklore. As elevator pitches go, I like the immediacy of this one’s trade-offs. Blood? But I need that stuff inside my body to convey oxygen and vital nutrients to my trigger fingers. Surely there are other fluids I can fill the bullets with. I get that it would prompt the less sexy kind of revulsion, but Norman Reedus did get away with lobbing cannisters of piss and dribble in Death Stranding.

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