“Emotion takes up a big part of your life on a daily basis”.
Afterlove EP, a ‘mix-tape visual novel’ from the studio behind Coffee Talk, was announced back in 2021, but just one year after its reveal, the team went through something no developer should have to deal with: the sudden and unexpected death of studio founder Mohammad Fahmi.
Fahmi had assembled the team at Indonesian indie studio Pikselnesia with the sole intention of making Afterlove EP and so, after his passing, the team decided to complete development on the game and bring its creator’s vision to life.
February is not typically a busy month for new game releases, but February 2025 is definitely an exception to that rule. Lots of big games are set to release this month for PS5, Xbox Series X|S, Nintendo Switch, and PC. We’ll see new entries in franchises like Civilization, Kingdom Come: Deliverance, and many more. Below, you’ll find release dates for all the biggest games and expansions that have been announced for the rest of the year and beyond. Let’s get right down to it.
If you’re someone who likes to preorder your games, you can click the links on the platform of your choice to make sure it arrives on launch day.
February 2025 – Video Game Release Dates
A bunch of big games are heading our way in February 2025. Kicking off the month on the fourth is Kingdom Come: Deliverance 2, a sequel that continues the medieval action-RPG action started in the original game. Then there’s the world-conquering strategy game Civ 7, followed by a new first-person magic game Avowed, a new Like a Dragon entry, and then there’s Monster Hunter Wilds to close out the month. Surely one of those (or one of the others below) appeals?
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on (long inhale) Threads, Bluesky, Mastodon, and the social network formerly known as Twitter.
We’re well and truly into 2025 now, and we’ve finally got official word that Switch 2 exists and is coming this year. So that means Switch 1 is dead, right?
Wrong! Looking at the schedule, the original Switch has plenty of life in it yet. We’ve rounded up our regular selection of games and accessories heading to shop shelves over the coming weeks.
This is the latest in a series of guest columns from Pure Xbox, a loyal community dedicated to all things Team Green. We bring you all the biggest news from the world of Xbox, as well as features, polls, talking points, reviews and so much more!
Many Xbox fans have been wondering whether one of the ‘big three’ Xbox franchises – Halo, Gears or Forza – would eventually make their way over to PS5. It turns out Forza Horizon 5 is the first to make the jump, having been officially revealed for Sony’s current-gen system with a Spring 2025 release window. Unsurprisingly, fans have been very opinionated about the announcement ever since it dropped.
There’s even heartbreak over the decision to move such a treasured Xbox exclusive over to its rival console, but truthfully it’s something we’ve been expecting for a while now. If you read between the lines, Phil Spencer and the team at Xbox have subtly tried to inform us about the “no red lines” rule when it comes to exclusives these days, which most likely means that Halo, Gears, Starfield and many other Xbox franchises will be heading to PS5 and possibly even Nintendo Switch 2 sooner or later.
But why do this? Why risk alienating loyal fans who have aligned themselves with the Xbox brand because of its exclusives? The answer almost certainly lies in the numbers. We’ve seen time and again how hardware revenue has declined for Microsoft, while income from Xbox content and services has increased. It’s no wonder the company’s priorities have shifted. This change in strategy means Xbox can focus more on becoming a publishing behemoth while also making its games accessible to more players on all platforms.
Earlier this year Spencer talked about Xbox having “evolved” its identity in order to continue thriving amidst challenging times for the industry. Furthermore, he believes Xbox’s new approach would be best adopted by the masses, to allow major developers and publishers to keep making high-budget AAA games. Moon Studios CEO Thomas Mahler recently agreed with this idea, suggesting that, due to rising game development costs, the industry can only grow if it starts reducing its reliance on exclusives.
Of course, it helps when those former Xbox exclusives actually sell in big numbers. Back in February 2024, Xbox announced that Hi-Fi RUSH, Sea Of Thieves, Pentiment and Grounded would be heading to other systems, and we quickly discovered PlayStation and Nintendo owners had an appetite for games they previously couldn’t play. Sea of Thieves, in particular, has become a massive success on PS5, and Microsoft hasn’t been shy in highlighting that fact. That said, there was also criticism for suggesting only four titles would make the jump, which inevitably was never going to be the case once PlayStation owners started flocking to them in droves.
And that is the biggest issue I have with Xbox’s new strategy at this point. Xbox has embarked on a major marketing campaign claiming every device “is an Xbox”, and everyone seems to have understood that message by now. However, it’s never really explained what’s happening with games going to PS5 and Switch. Initially it was four games, followed by a couple more, and eventually it might (okay, probably will) be Xbox’s entire catalogue. Xbox fans still don’t have a truly clear picture of what to anticipate, aside from rumours and the occasional hint from Phil Spencer.
Will Microsoft be able to sell hardware without major exclusives as a sweetener, and can Xbox Game Pass shift enough systems on its own?
Forza Horizon 5’s debut on PS5 may feel like a new era or even the beginning of the end for some Xbox fans, but really it’s just the evolution of a strategy that’s been underway for some time – a strategy that’s set to be very profitable in 2025. The multiplatform push is in full swing, and even though Microsoft clearly doesn’t want to give us much of a roadmap, we’re bound to see more Xbox first-party titles on PS5, Nintendo Switch 2 and other platforms before the end of the year. It’ll be fantastic from a business and industry perspective, but obviously sad for those who’d prefer Xbox to keeps its games down as exclusives.
There’s also no telling how it’ll fare in the long run. What happens when the next Xbox console rolls around? What about the Xbox handheld? Will Microsoft be able to sell hardware without major exclusives as a sweetener, and can Xbox Game Pass shift enough systems on its own? I have no doubt Phil Spencer has thought about these questions and more and, hopefully, has answers to them. But there’s a feeling of unease throughout the Xbox community right now, and Xbox will have to work harder than ever to keep its loyal fans coming back in the future. I just hope that’s enough because Xbox is changing, forever.
Yes, the game where you hold emergency meetings to work out who is sus has now arrived in Sega’s long-running Monkey Ball series. You can see the crewmate rolling about in the video above. This DLC will set you back $4.99/ £4.49 (or your regional equivalent).
Following its launch last December, the Final Fantasy creator’s JRPG love letter FANTASIAN Neo Dimension has now received an update for the Switch and multiple other platforms.
Although there’s no new content, this latest patch does make some notable changes to provide a “smoother and more enjoyable gameplay experience”. Here’s the full rundown, courtesy of Square Enix’s official website:
We get it — not everyone enjoys celebrating their birthdays, even milestone birthdays. But look, Nintendo, how on earth could you not celebrate your 100th birthday?
Well, according to former Nintendo artist Takaya Imamura — the man responsible for the designs of F-Zero, Star Fox, and art director for Majora’s Mask — Nintendo completely glossed over its centennial anniversary. He shared this during an interview with 4Gamer (thanks to Time Extension and TheGamer for highlighting this) on the upcoming video game adaptation of his manga series, Omega 6: The Triangle Stars.
Get ready, Xbox gamers—Turbo Overkill, the critically acclaimed cyberpunk FPS, is revving its chainsaw leg and making its explosive debut on Xbox today.
From indie developer Trigger Happy Interactive and legendary publisher Apogee Entertainment, Turbo Overkill is a love letter to retro shooters like Doom and Quake, blending their high-octane action with modern speed and style. It’s an adrenaline-fueled descent into the neon-drenched dystopia of Paradise, where players take on the role of Johnny Turbo, a cybernetically enhanced anti-hero armed with imaginative weapons, a chainsaw leg, and a thirst for vengeance.
What Awaits you in Paradise
Paradise isn’t the utopia it was promised to be. This futuristic megacity, riddled with corporate corruption and rogue AI monstrosities, is a brutal battleground. As Johnny Turbo, you’ll fight through three expansive episodes filled with intricate levels, unforgettable characters, and nonstop carnage—all at a buttery-smooth 60 FPS.
Turbo Overkill’s Highlights:
Iconic Combat: Wield absurd firepower, from dual magnums to plasma railguns, and turn every encounter into a gory spectacle.
Kinetic Gameplay: Chain wall-runs, double jumps, and mid-air chainsaw slides for fluid, fast-paced combat that rewards creative destruction.
Epic Levels: Battle through neon slums, abandoned arenas, corporate skyscrapers, and even the depths of space in Turbo Overkill’s three episodes.
Enhanced for Xbox: Enjoy silky-smooth 60 FPS and enhanced visuals on Xbox Series X|S, delivering a visceral, immersive experience like no other.
Voice Talent: Paradise with Personality
Turbo Overkill boasts a stellar voice cast that brings its gritty characters to life:
Patricia Summersett (The Legend of Zelda: Breath of the Wild, Tears of the Kingdom) as the enigmatic and deadly bounty hunter Ripper.
Jon St. John (Duke Nukem) as Johnny’s wisecracking AI companion, SAMM.
Gianni Matragrano (Ultrakill, Neon White) as the cunning and ruthless Maw.
DB Cooper (BioShock 2, The Elder Scrolls Online) as The Exec, a mysterious TeraTek executive with an agenda of her own.
Tay Zonday (Chocolate Rain) as Dr. Nyx, Johnny’s bio-cybernetics surgeon.
Their performances add depth to Turbo Overkill’s adrenaline-fueled narrative, ensuring every encounter and interaction is as unforgettable as the carnage.
Words from the Creators
“Turbo Overkill is something special. Sam Prebble poured everything into this game, and you can feel it in every corner of Paradise. From the brutal gameplay to the insane attention to detail, it’s a reflection of his relentless creativity and drive. As someone who grew up loving shooters, this game feels like a dream come true—and I couldn’t be prouder to see it finally land on Xbox.”
—Jeron Moore, Executive Producer, Apogee Entertainment
“This is the game I’ve always wanted to play—one that doesn’t let up and rewards players who embrace style, carnage, and creativity. Console players are in for a wild ride. This might be the fastest shooter you’ve ever played, and that’s one of the reasons that led me to calling it Turbo Overkill. Find me on X and let me know what you think!”
—Sam Prebble, Creator of Turbo Overkill
The Music of Turbo Overkill: A Cyberpunk Opus
Turbo Overkill’s pulse-pounding soundtrack perfectly complements its chaotic gameplay. Composed by Chipper Hammond, Nikola Jeremic, and Tim Stoney, the score blends cyberpunk synths, heavy metal riffs, and cinematic arrangements to fuel every chainsaw slide and wall run.
The Turbo Overkill soundtrack is now available from Apogee Music, featuring two distinct albums: the “Episode 1 Soundtrack”, a comprehensive collection of nearly two hours of music from the entirety of Episode 1, and the “Soundtrack Selections” album, a curated compilation running over three hours. Fans can stream or download these high-energy, genre-defining tracks on Spotify, Apple Music, YouTubeMusic, and Bandcamp. Albums featuring the complete soundtracks for Episodes 2 and 3 are set to release in the coming weeks, delivering even more pulse-pounding music to accompany their adventures in Paradise, and beyond.
To learn more and explore all streaming and purchase options, visitapogeemusic.com.
Turbo Overkill is now available on Xbox. Follow @turbo_overkill and @Apogee_Ent on Twitter for updates, join the discussion on Discord, and check out exclusive content on Apogee Entertainment’s YouTube channel.
With its unapologetic carnage, lightning-fast gameplay, and neon-drenched world, Turbo Overkill is a glorious evolution of the boomer shooter. Paradise awaits—are you ready to clean it up?
Turbo Overkill is the most savage FPS ever released by Apogee. You play as Johnny Turbo, augmented with hidden arm rockets and a chainsaw that extends from your lower leg allowing you to slide-slice enemies wide open.
Johnny returns to his hometown of Paradise and finds its entire population possessed by Syn, a rogue AI, and its army of augmented minions. Desperate for enough money to outrun his past mistakes, Johnny takes on the impossible job of destroying the greatest AI ever created. Rival bounty hunters want to claim the prize first. Nothing is easy in paradise.
TURBO TIME, WALL-RUNNING, DASHING AND GRAPPLING HOOKS, OH MY
Turbo Overkill takes over-the-top to never-before-reached heights. Activate Turbo Time(), a new form of slow motion with a twist. Build incredible speed by wall-running and dashing. Slide on your chainsaw leg, eviscerating foes and opening up bosses for critical damage, and go car-surfing on the hoods of flying cars. Blast away with the Twin Magnums, which lock-on and instagib several foes, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle, which teleports Johnny inside an enemy before they explode from within.
Race through two dozen stages packed with secrets, bonus arena stages, and white-knuckle combat puzzles. Find game-changing collectibles to unlock punishing modifiers like triple-monster-speed and insta-kill. Combine all of Johnny’s weapons and powers to outsmart, outgun and outrun the corrupted legions.
Howdy, folks! This week the crew sits down to talk about this week’s news. This week, Tim and Kristen discuss their playthroughs of Dynasty Warriors: Origins, Alien: Rogue Incursion, and Metaphor: ReFantazio.
Stuff We Talked About
Next week’s release highlights:
Kingdom Come: Deliverance II | PS5
Ambulance Life: A Paramedic Simulator | PS5
MLB The Show 25 cover athlete reveal
Tomb Raider IV-VI Remastered camera flythrough mode
Destiny 2 – Act 3 Heresy details
Marvel’s Spider-Man 2 PC features
PlayStation Plus February Monthly Games
Payday 3
High on Life
Pac-Man World Re-Pac
Dynasty Warriors: Origins
Alien: Rogue Incursion
Metaphor: ReFantazio
The Cast
Download the image
Kristen Zitani – Senior Content Communications Specialist, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]