2024’s hit puzzle platformer Animal Well is getting a second physical edition, this time from Lost In Cult, and it’s absolutely gorgeous.
After announcing an artbook earlier this year, Lost In Cult has lifted the lid on two lovely little physicals on social media — one standard edition, and one exclusive edition designed by UFO 50 and Spelunky creator Derek Yu. Both versions cost £29.99 and will be shipping in Q4 2025.
In Season 5, the Rogue Black Ops team tracks down the final Pantheon moles to finish what they’ve started. Battle across new Multiplayer maps plus check out the thrilling conclusion of the Black Ops 6 Zombies storyline. In Verdansk, the Stadium is blown wide open, with high-tech secrets hiding within. The new content goes live in Black Ops 6 and Warzone starting August 7.
Multiplayer Overview
New Maps
Runway (Launch): Following a destructive pursuit in the Arzak Provincial Airport, wreckage and chaos have engulfed the terminal and the surrounding area.
Exchange (Launch): Set in a vibrant Avalon marketplace, crash the party and unleash havoc on this small-sized three-lane map centered around the Deli.
World Motor Dynasty (W.M.D.) (Launch), Remaster: First introduced in the original Call of Duty: Black Ops, W.M.D. is back as the reimagined World Motor Dynasty luxury Italian car manufacturer in Avalon.
Jackpot (Mid-Season), Inspired by Black Ops 4: Using elements from the original Casino map from Black Ops 4 and partially inspired by the Heist mission from the Black Ops 6 campaign, this extensively reworked map takes place on the Casino Luttazzi floor.
New and Returning Multiplayer Modes
Aim High (New, Launch): Across a variety of game modes headshots land instant eliminations while full body armor minimizes damage dealt anywhere below the neck. Eliminate enemies and receive brief speed and health regeneration boosts.
Snipers Only (Returning, In-Season): Operators spawn with only a Sniper Rifle in hand – Equipment, Secondary Weapons, and your Dedicated Melee Weapon are restricted.
Cranked Moshpit (Returning, In-Season): Eliminations give you speed Perks and activate a bomb countdown on your Operator. Refresh the bomb timer with chain eliminations and earn twice the score for your team.
Zombies Overview
New Round-Based Zombies Map: Reckoning (Launch)
The massive Janus Towers that dominate the Project Janus Headquarters are teetering on the verge of collapse. Face the final chapter of the Black Ops 6 Zombies story as the crew and Richtofen face off against S.A.M. in a race against time.
New Elite Enemy and Other Entities
The greatest new Project Janus threat is the Uber Klaus – a hulking robot encased in a tough, bulky exoskeleton, packed with lethal efficiency and super strength. Once the outer protection is shattered, a second form known as Uber Klaus Core appears.
Keep an eye out for waves of daunting Kommando Klaus units, robot enforcers heralded by a mysterious red mist. These machines are programmed to seek and destroy, self-destructing upon contact.
New Wonder Weapon: Gorgofex
Buried deep within the Janus Towers is the Gorgofex, a grotesque new Wonder Weapon. This bio-aetheric weapon pulses with fungal, insectile, and floral traits and supports multiple variants for those willing to discover them.
Additional Field Upgrade: Mister Peeks
Summon the deadly and distracting bunny to bust out the moves and bash undead brains to a disco beat.
Call of Duty: Warzone Overview
Abyss Protocol Activated: Stadium Compromised
Recon teams have uncovered the existence of a covert military base hidden inside the National Acropolis Arena, tied to the highly secretive Abyss Protocol. A looming threat may be buried within – Operators are advised to prepare for an imminent Stadium breach.
New Contract: Satellite Hijack (Launch Window, Week One)
Explode your way into the stadium with the multi-step Satellite Hijack Contract, available only during the first full week of the season.
New LTMs
Stadium Resurgence LTM (In-Season, Week Two): Operators will be able to access the Stadium via new rooftop entry points and participate in a fast-paced Resurgence mode with a seven-circle collapse
General Overview
New Weapons: In the Battle Pass, unlock two new free base weapons: the PML 5.56 LMG and ABR A1 Assault Rifle. Plus, earn additional new weapons via seasonal events.
New Attachments: Bring the power to your favorite pistol with the 9mm PM Skull Splitter attachment available in the Battle Pass. And unlock an additional attachment at mid-season.
Season 5 Battle Pass, Store Content
Purchase the Battle Pass to immediately unlock rewards including a seasonal 10% Battle Pass XP Boost, the Stogie Sims Operator, the Infernous Legendary Blueprint for the Kilo 141 Assault Rifle, and more, providing access to over 110 pieces of unlockable content. Plus, Purchase BlackCell for the premiere Battle Pass Upgrade.
Season 5 Launches August 7
Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies!
There are at least two ways to write about parrying mechanics. On the one hand, you have people like me who compose farking ridiculous intros such as “a good parry mechanic is a kind of redemption”, then spend hundreds of words overegging the pudding. On the other, you have Nic, who sums parrying up far more elegantly as “a pleasingly low-effort method to make your opponent look very silly”. I hope that both Nic and I will be at home in Memoria Wake, a new isometric action-RPG in which you can parry giant black cats with an umbrella. There’s now a demo on Steam.
Itch.io have announced that they are seeking out new payment processing partners who are more willing to handle the purchase of NSFW games, after delisting or removing a vast swathe of games in accordance with the content restrictions of companies such as Paypal and Stripe. They’ve also offered an explanation for why they’ve recently delisted so many more “infringing” games than Steam, which has carried out its own cull of sexually explicit games under pressure from finance firms. Finally, Itch have acknowledged that their recently posted list of newly prohibited adult material is far too vague to be useful.
Japanese developer ITL is returning to one of its DSiWare titles, Handy Hockey, and bringing it to the Switch 2 in just two days — on 31st July 2025 — for the bargain price of £5.00 / $7.00.
The original game launched as a DSiWare title back in 2010 and is a simple, neon-coloured air hockey game. However, it was exclusive to Japan. This version looks to be a polished-up version of the original, making it the first time it’s available in the West.
Hi there, I’m Miki Majka, Game Producer at Rock Square Thunder. Today, I want to give you a first look at the official gameplay trailer for our upcoming game, I Hate This Place, which is coming to PlayStation 5 later this year. It’s a craft-based, isometric survival horror experience all wrapped in bold comic-style visuals and soaked in a gritty 1980s horror atmosphere.
I also want to take you a little deeper into how we’re using sound as more than just atmosphere. In I Hate This Place, silence isn’t simply golden — it can mean the difference between life and death.
But first, let’s take a look at the gameplay trailer:
These creatures hunt by sound
As you probably noticed in the video, the world of I Hate This Place is filled with a lot of nightmarish, otherworldly creatures from a rather eerie and distorted world. But what might not be so clear is that many of these hulking monstrosities can barely see. Instead, they stalk their prey (you) by sound, so all your actions and movements need to be thought out. Every footstep, every gunshot, every clang of metal can give off your location.
So whether you’re creeping through overgrown woods or navigating decrepit facilities, the surface beneath your sneakers matters. A slow, crouched shuffle across grass will likely be ignored. A careless stomp on broken glass, not so much.
Making visual noise
To take this system further and make it more clever to players, we also made sound into a visual language, where noise is color-coded. It’s a unique visual system inspired to tie in with the game’s comic book art style. For example:
Green footsteps mean you’re quiet, crouched, moving slowly, minimizing risk Yellow signals you’re walking at a normal pace and making moderate noise Red means you’re running or being loud, and you’re a beacon for danger
This color-coded feedback system doesn’t just apply to footsteps, though. Gunfire, thrown objects, even the howls and attacks of enemies all follow the same noise-visibility rules, helping you judge just how much noise all of your actions are creating.
Sound as a weapon
Just as sound can get you killed, it can also be used to your advantage and become your most useful weapon.
With a bit of strategy and planning, you can lure monsters away from key areas or into your cleverly laid traps. Tossing an empty can down a hallway or into the underbrush might attract a nearby creature, giving you the opening you need to escape.
With a bit more planning and thought, you can try to herd enemies together into the perfect spot to then toss that grenade or molatov cocktail you happened to scrounge.
Stealth is your friend
Combat in I Hate This Place is about choosing your battles wisely. Many of the creatures you’ll encounter are brutal, and even more so when night falls. Going in guns blazing is doable, but maybe not always the right move. Ammo is scarce, noise is dangerous, and enemies are unforgiving.
So the next time you feel tempted to sprint across an open field or you think firing off a shotgun blast in a tight corridor is a good idea, think twice. In I Hate This Place, it is not just what you do, it is how loud you are when you do it. Instead, you can rely on stealth, movement, and manipulation. Using the terrain, sound cues, and enemy behavior against them becomes second nature as you learn to navigate the environment and survive it.
That’s it for today’s deep dive about our combat and potentially sound-induced paranoia!
The new sci-fi set will take us to space, and there are new synergies emerging already. This week’s movers and shakers include cards with spaceships and aliens in mind, thanks to data from TCGPlayer.
Climbers: Return of The Gaffer
Players have already spotted a lot of potential in The Gaffer, a three-cost white card who turns lifegain into card advantage.
This card from The Lord of the Rings is seeing a climb ahead of Edge of Eternities, reaching $9 and up, thanks to synergies with Ragost, Deft Gastronaut. It was just $2 not long ago.
Next up, we mentioned Thrumming Hivepool last week, and Hatchery Sliver is another shoo-in for Sliver decks with Edge of Eternities. It’s slithered its way to over $10 pretty quickly.
Sticking with Slivers, The First Sliver from Modern Horizons saw a steep drop but has now started to pick up. Giving your Sliver spells Cascade, and offering a 7/7 body in its own right, it’s likely to be a nuisance to play against, and it’s now $30.
The last Edge of Eternities synergy this week is Sylvan Safekeeper, which plays on the land sacrificing theme of the World Shaper Commander precon. It’s up to $8 and climbing.
Finally, it wouldn’t be a Crashers and Climbers without something to do with the Tidus deck, and this week it’s Wave Goodbye, which sends a board’s worth of cards back to an owner’s hand if their cards don’t have a counter on them.
Crashers: Big Beasts and Baddies
This week’s crashers are well worth a look for just about anyone. First up, Summon: Primal Odin from Final Fantasy is now under $2. Given you can manipulate his lore counters with the right setup, you can keep Zantetsuken primed to deal game-ending damage to players.
One more Final Fantasy one, and it’s Ultima, Origin of Oblivion. This 4/4 could be an ideal inclusion in colorless decks since it gets you double colorless mana, but it also ‘blights’ an opponent’s land. It’s just a dollar.
Next up, we switch our focus to Dragons. Tarkir: Dragonstorm remains one of my favorite sets of this year, and Betor, Kin to All was arguably a better inclusion in the Abzan Armor deck than Betor, Ancestor’s Voice. Now you can right that wrong for under $4.
Sticking with alternative versions of Commanders from the set’s precons, Ureni, the Song Unending is down to under $3 and could be devastating if you can pull enough lands before introducing it.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
Monster Hunter Wilds is now set to get an endgame revamp earlier than originally advertised, with Capcom having opted to chuck their established update plans for the next few months out of a window. Well, I say that, all they’ve really done is move around some bits.
While performance issues have proven to be the main achilles heel of the action game about hunning mons, the stuff you’re left to do once you’ve slapped up Arkveld has been another source of player ire.
IGN’s Donkey Kong Bananza maps are here! Our interactive maps track essential locations across the game’s various layers, including Lagoon Layer, Hilltop Layer, The Divide, and more. If you’re looking for collectibles, such as Banandium Gems and Fossils, or simply want to see all the Challenge locations, you’re in the right place.
Challenges, including Battles, Shifty Smashes, and Courses.
Other miscellaneous map markers.
Donkey Kong Bananza Guides
While you’re adventuring through the various layers in DK Bananza, make sure to head over to IGN’s Donkey Kong Bananza wiki. We have a whole host of guides to assist you, including:
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or cuddling her corgi.