Dragon’s Dogma and Devil May Cry Director Hideaki Itsuno Joins Tencent Subsidiary to Make AAA Action Games

Hideaki Itsuno, famed former director of the Devil May Cry and Dragon’s Dogma series, has joined Tencent Games subsidiary LightSpeed Studios.

Itsuno, who left Capcom earlier this year after over 30 years at the Japanese games company, announced the formation of a new developer called LightSpeed Japan Studio, with offices in Tokyo and Osaka. Most exciting for fans, however, is Itsuno’s plan to focus on developing original AAA action games, something he built his career doing at Capcom.

Itsuno’s long list of credits includes the likes of Rival Schools, Power Stone, the Devil May Cry series, and most recently, the Dragon’s Dogma games. He was the director of Dragon’s Dogma 2, which launched earlier this year and goes down as Itsuno’s final game for Capcom.

“Joining LightSpeed Studios is an exciting new chapter for me,” Itsuno commented. “With LightSpeed’s strong development capability and global network, I look forward to creating original AAA action game titles together with the amazing team and building aesthetic and innovative experiences for the global player community. We welcome all talented and passionate game creators from the world over to join our vision.”

LightSpeed Studios is perhaps best known as the co-developer of Krafton’s PUBG Mobile, which is one of the most popular mobile games of all time. Its Los Angeles studio is working on Last Sentinel, a narrative-focused, open-world action game set in a dystopian future Tokyo.

As for Capcom, its next big game is Monster Hunter Wilds, although it has new entries in the Resident Evil series up its sleeve, too.

Image credit: LightSpeed Studios.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Rise Of The Golden Idol review: fiendish but fair detective puzzling whose mystery you’ll want to unravel

Here’s a Steam quote for you: ‘The Rise Of The Golden Idol is the best game I’ve ever played where I spent most of my time staring at the screen going “well what chuffing well is it, then?!” Fiendish but fair, this detective puzzler demands a heady mix of observation, deduction, and logic, but rewards you with a progressively engaging story, and steadily more infuriatingly brilliant puzzles. Despite teaching you everything you need to know in the tutorial, it still manages to introduce new wrinkles and twists on the formula with each fresh chapter. My verdict? Imagine me lying my floor, massaging my temple with one hand and giving a fat thumbs up with the other.

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Rogue Point is a door-kicking co-op shooter from Black Mesa studio

The developers who remade Half-Life as Black Mesa are working on a new roguelite co-op shooter. It will feature no physicists celebrating Bring Your Shotgun To Work Day, but instead let up to four players tactically breach oil rigs and airports occupied by corporate-sponsored mercenaries. In Rogue Point the richest CEO on earth has croaked it, causing various megacorps to compete in a violent bum rush for control of that wealth. Which is where your team of renegade shooterists come in. They don’t want to win this contest, they just want everyone else to lose.

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Super Nintendo World’s Donkey Kong Country Park Gets Opening Date

Absolutely bananas.

Shigeru Miyamoto and Nintendo have lifted the lid on the upcoming Donkey Kong Country expansion, coming to Super Nintendo World in Osaka, Japan. And in today’s Nintendo Direct, we finally know when the expansion is opening to the world — 11th December 2024.

We’ve had a few teasers sneak peeks at the park over the years, but this Direct gave us a really good look at what to expect. If you’re lucky enough to be in Japan when it opens, well… we’re pretty jealous!

Read the full article on nintendolife.com

The next limited-edition Steam Deck OLED comes in white, and will be available globally this time

The Steam Deck OLED – which is like a Steam Deck but better in almost every way – is getting a new, if potentially more smudge-susceptible Limited Edition. A successor to the translucent version that only went on sale in the US and Canada last year, the Steam Deck OLED: Limited Edition White offers both a snowy look and, for those of us outside North America, the chance to actually buy one. It’ll go on sale November 18th, in all the countries that the Steam Deck currently ships in.

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Feature: Sonic Boom At 10 – The Good, Bad & Ugly Of Sonic The Hedgehog’s Brief, Nintendo-Exclusive Sub-Franchise

Scarf out loud.

Sonic Boom was one of the most ambitious projects Sega has ever undertaken with Sonic the Hedgehog. It was a full-throttle attempt at creating a brand-new sub-franchise for the blue blur, complete with new world, radically different character designs, and an accompanying animated series.

Nintendo fans certainly had a lot to be excited about; the games would be Nintendo exclusives!

Read the full article on nintendolife.com

Rise of the Golden Idol Is a Fitting Sequel to One of the Best Puzzle Games of Recent Years

Rise of the Golden Idol Is a Fitting Sequel to One of the Best Puzzle Games of Recent Years

Rise of the Golden Idol Hero Image

Let’s get this out of the way – if you haven’t played Case of the Golden Idol yet, you really should do that (hint: it’s on Game Pass). Developer Color Gray’s debut game is one of the most smartly conceived, intriguingly told puzzle games of recent years. Spinning the story of a seemingly magical artifact through a series of murder-mystery tableaus, you amass clues in each scene, then literally piece the story together yourself, word-by-word – revealing an incredible fantasy-history tale of national conspiracy, political wrongdoing, and dangerous technology in the process. There was simply nothing quite like it – until now.

The sequel, Rise of the Golden Idol (which arrives on Xbox Series X|S tomorrow) is left in a pretty unique position as a result.

How do you follow up a beloved one-off – retaining what made it special, but expanding its world and ideas meaningfully? Color Gray has managed a truly deft balance here – this is effectively the game you know, but a setting you really, really don’t. Far from continuing where we left off, Rise picks up whole centuries after the events of the first game, in this world’s equivalent of the 1970s. For fans of Case, it means that, even if you have all the backstory, you’re just as lost in the context of this world, giving you the thrill of putting all the pieces back together once again.

This is a world where the very real Idol of the first game has not only become a myth, but been physically broken into pieces – and we discover what happens when people begin putting them back together again. To give away any more would spoil the surprises, but it’s safe to say that while it deals in similar themes to the first game, this is a very different story.

On first glance, you might assume that this is a very similar game, however. The basic formula remains – each level gives you a look at a very specific (almost always violent) moment in time, and offers the option to click on the people and objects in that moment, picking up clues.

These could be names, objects, or associated verbs. In each scene, you’re given distinct puzzles – figuring out who each character is, what their jobs might be in that moment and, almost always, a final conclusion as to what’s happened in the run-up to the scene. Almost every one of the dozens of interactive elements will be relevant to that final conclusion, and you’ll need to use the bulk of the words you’ve amassed to put that together.

Despite an upgraded art style – retaining the Hogarthian caricatures of characters, but placing them in a grubbier urban context – it’s very familiar. Until you reach the end of a chapter.

This is Rise of the Golden Idol’s key new feature – every chapter contains multiple scenes but, once you’ve completed them all, you’re given an overarching meta-puzzle. Using all the information you collected from each scene, you then need to work out the story of what was going on around the full chapter itself – often revealing twists you’d never have expected.

You’ll likely need to revisit each scene to do so, jumping from moment to moment (and perhaps even the cutscenes and clues presented between those moments) to re-establish whether, say, that particular item – which felt like a red herring at the time – was actually a major clue you didn’t know you needed.

It’s a truly smart piece of extra design – nothing that you loved about the first game has been changed, there’s just way more of it all of a sudden. That’s also a summation of the game as a whole, and perhaps the greatest recommendation I can give for Rise of the Golden Idol. It’s a brilliant sequel to a brilliant game – when something was this good already, who wouldn’t want more of it?

The post Rise of the Golden Idol Is a Fitting Sequel to One of the Best Puzzle Games of Recent Years appeared first on Xbox Wire.

Overwatch Classic Announced: New Mode Returning to Original 21 Heroes from 2016 Release for Three Weeks

Overwatch 2 is taking a page from WoW Classic and returning to the beginning, announcing a brand-new Overwatch Classic mode featuring the original 21 heroes and 12 maps from the 2016 release.

The nostalgia mode, which launches Tuesday and continues over the course of three weeks, will feature key moments from Overwatch history, Blizzard says. It’ll begin with the original 1.0 version from launch, with no limits on which characters you can pick, meaning you can theoretically have a team full of tanks or Torbjörns. And yes, it will be 6v6, though Blizzard says it’s unrelated to its experiments with bringing the format back to Overwatch 2.

“Overwatch Classic is separate from our broader 6v6 plans. Overwatch Classic is meant to be a nostalgic experience, taking heroes, players, and the game back to moments in the game’s history for limited time events,” Blizzard explains in its official FAQ about the event.

Overwatch Classic’s gameplay will largely match up with the original game’s mechanics, with characters regaining their original abilities and Ultimates charging up much more quickly. However, maps like Dorado, Numbani, Route 66, and Watchpoint: Gibraltar will retain their changes from Overwatch 2, including match timing and how elevator platforms work.

As the event progresses, Blizzard plans to progressively layer in changes, including single hero limits. Future updates will return to “popular moments in the game’s history,” with Blizzard citing the 2017 Moth Meta — in which Mercy was one of the most powerful characters — and the triple-tank, triple-support style of “Goats” as two examples.

Fans for their part have been generally positive about the news. Over on Reddit, one player joked, “Mass rez is back, I’m scared mom come get me.” Others are asking for it to be a permanent arcade game mode, though Blizzard is being cagey about its plans for the future, saying it plans to measure player response.

Overwatch Classic officially commences on November 12 and will continue until December 2. It’ll be playable as a mode within the standard Overwatch 2 client, and will not include legacy features like loot boxes, the original UI, or the Competitive mode. Available modes include Assault, Escort, Hybrid, and Control.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.