Creating Yooka-Replaylee – Our Vision for a Truly Modern Mascot Platformer

Summary

  • Almost ten years on, Yooka-Replaylee delivers Playtonic’s true vision for a modern mascot platformer.
  • Learning and growing from the original Yooka-Laylee through other projects.
  • Owners of the original Yooka-Laylee get a launch discount.

About ten years ago, a group of former Rare employees with decades of combined experience working on some of the most renowned platformers banded together to form Playtonic with the shared vision to resurrect the 3D platformer. Yooka-Laylee was born out of this vision and now almost a decade and a studio with over 60 employees later, we have refined that vision and morphed it with our learnings working across other projects and feedback from our community to bring you Yooka-Replaylee, the definitive version of the 2017’s indie 3D mascot platformer darling. Staring the buddy duo of Yooka, the green one, and Laylee, the purple one, the epic open world adventure is coming to Xbox Series X|S!

The makings of a great mascot platformer start with no less than, well, memorable mascots, and Yooka-Replaylee has got just that in the forms of the heroic lime-green lizard Yooka and his wisecracking, now fluffy, purple companion Laylee the bat.

Together they go against the comically villainous Capital B and meet a colourful and varied cast of characters along the way, some familiar to fans of the IP and some new ones like Coinelius the piggy bank and Mark the appropriately named bookmark who gives you directions throughout the game. Even some of the enemies you encounter have undergone a full makeover. The bees are fluffy now! Every character has been given a fresh coat of paint and smoother animations to go along with it.

Yooka-Replaylee screenshot

While story of Yooka-Replaylee begins in Yooka and Laylee’s home of Shipwreck Creek and swiftly moves inside the lair of the vicious capital B called the Hivory Towers, a vast majority of the game takes place inside Grand Tomes, each with its unique overarching setting and atmosphere.

Entering the world of Yooka-Replaylee, you will quickly discover that the worlds are now more populated with things to do, enemies with all new attacks to encounter, and collectibles to collect than before. Every single challenge has been improved and some entirely new challenges have been added.

An entirely new currency called Q.U.I.D.S has been added for players to collect and spend on a store run by a franchise favourite character. You no longer have to worry about getting lost in the world either thanks to the brand world map and the aforementioned Mark the bookmark giving you guidance and acting as a handy fast-travel system within the levels. You will also be able to track your progress through a brand-new challenge tracker.

Yooka-Replaylee screenshot

What is a platformer if it does not feel good to play? We have completely redone Yooka and Laylee’s move set and the player camera in Yooka-Replaylee to create a more responsive experience. You can now intuitively chain your moves together, which is something you were not able to do before.

In one of our more surprising decisions, we removed the double jump from the game. Instead, your regular jump now matches the height of the old double jump. This is all to ensure a better gameplay flow for the players. Swim and fly controls have also been redone and to the players’ relief, moves now cost less power to use!

Our colourful cast of characters are not the only ones who have undergone a makeover. Yooka-Replaylee has undergone a full visual upgrade covering every single art asset in the game along with a complete UI and HUD refresh. As you run through the grass at Shipwreck Creek or the snow in Glitterglaze Glacier, the world around you feels truly alive and breathing, creating a fully immersive platforming experience.

And I cannot finish a segment talking about immersion without highlighting the beautifully arranged orchestral score, based on the original score composed by Grant Kirkhope and David Wise, we worked together with the City of Prague Philharmonic Orchestra to produce.

Yooka-Replaylee screenshot

The founders of Playtonic had a vision for a new mascot platformer that would breathe new life into the 3D platforming genre. The very first Yooka-Laylee (2017) is to thank for the position the studio is in now, doubling as a development studio and a publisher, and for the fact that I get to work at Playtonic.

As we approach our tenth anniversary with more resources, more employees with fresh ideas, valuable community feedback and lessons learned working across other secret projects, we think it is only appropriate to go back to that original adventure and celebrate a whole decade of fun and love for platforming by delivering the true definitive version of Yooka and Laylee’s first adventure. And what better way to kickstart an exciting new beginning for the franchise than this? We cannot wait for you to get your hands on Yooka-Replaylee when it launches on Xbox Series X|S. I am also delighted to announce that owners of the original Yooka-Laylee on Xbox will be entitled to an owner’s discount at launch!

Yooka-Replaylee

Playtonic Friends

Yooka-Replaylee is the definitive remastered and enhanced version of the 3D indie platforming collectathon darling, Yooka-Laylee (2017), developed by key creative talent behind the Banjo-Kazooie and Donkey Kong Country games. New remixed challenges and old favourites await as you embark to explore the huge, beautiful open worlds as the lovable buddy-duo Yooka (the green one) and Laylee (the purple one) once more, all while backed by a beautiful orchestral soundtrack. Did we mention there is a map now? A shiny new currency? And tons of customisation options? The favourite buddy duo has never moved, looked, or sounded better! 

Corporate creep Capital B is on a quest to steal all the books in the world and turn them into cold hard cash. BUT the most powerful book in the universe is right under his crooked nose in the neighbouring Shipwreck Creek, home to our adventurous buddy-duo, Yooka and Laylee!  Seeing their prized book stolen pulls them into a wacky adventure across many fantastical & imaginative worlds, full of colourful characters and vault-loads of shiny collectibles. 

Can you find all of the magical Pagies from their book and save the day?

FEATURES:
MORE BEAUTIFUL THAN EVER – With an art and animations overhaul and enhanced performance and resolution, the favourite buddy duo has never looked or moved better. 
NEW AND IMPROVED CHALLENGES – Improvements to existing in-game challenges and many entirely new challenges to discover and undertake! 
NEW COLLECTIBLE CURRENCY – Capital B’s inept minions have dropped their hard-earned coins all over the place. Collect the official currency of Hivory Towers to spend at the video games industry’s most beloved sentient vending machine Vendi! 
NAVIGATING THE WORLD – Now you can get lost in the game, not in the world! A brand-new world map and challenges tracker helps you know where you are and what needs to be done. Hooray! 
VENDI HAS PLENTY TO OFFER – Tonics are back with all new flavours! With the option to equip multiple game-changing enhancements, you can truly customise your playstyle. And as if that wasn’t enough, Vendi has new lines of merchandise for the modern fashionable adventurer. 
REVISED CONTROLS & CAMERA – A new tweaked move set allows you to combine moves more fluidly while the new camera controls make framing the action a breeze. 
A DREAMY ORCHESTRAL SOUNDTRACK – The original score from famed video game composers Grant Kirkhope (Banjo-Kazooie) and David Wise (Donkey Kong Country) returns but as a beautifully arranged orchestral score. Now seriously, clean out those ears. 

The post Creating Yooka-Replaylee – Our Vision for a Truly Modern Mascot Platformer appeared first on Xbox Wire.

IGN Plus Games: Claim a Free Rugrats: Adventures in Gameland Key!

If you’re an IGN Plus member, a new game is available to claim now with IGN Rewards. You can claim a free Rugrats: Adventures in Gameland key for PC via Epic Games Store with your membership while supplies last. If you’re a fan of 2D platformers, this is the perfect game for you to try out.

Claim a Free Rugrats: Adventures in Gameland Key!

Developed as an NES game, indie teams, The MIX Games and Wallride teamed up to make a modern classic game with Rugrats: Adventures in Gameland. The game sees Tommy, Chuckie, Phil, and Lil transform Tommy’s house into a video game world that has all sorts of surprises in store. Each of the babies is playable, meaning you have four unique characters to choose from. Additionally, you’ll find that every character has unique abilities.

Every stage has hidden secrets and collectibles to discover. These include Bottles, Cookies, Reptar Coins, and more. For those who enjoy the 100% grind, Rugrats: Adventures in Gameland is an excellent and challenging game. Plus, there are plenty of boss fights that feature familiar faces.

From the soundtrack to the mechanics, Rugrats: Adventures in Gameland feels like a love letter to platformers of the ’90s. If you want even more retro goodness, you can toggle between either 8-bit or HD graphics. Whether you choose to play alone or with a friend in co-op, Rugrats: Adventures in Gameland is bound to be a great time. Don’t miss your chance to claim a free Epic Games Store key!

Support The MIX team by checking the game out on consoles and Steam:

The MIX Games Website and Socials:

About IGN Plus

If you’re unfamiliar with IGN Plus, it’s the ultimate subscription to get the most out of your IGN experience! Some of the perks include no ads across IGN, unlimited maps and checklists for games, free games each month, and even discounts at IGN Store! Learn more and try IGN Plus today.

Blizzard promise “something for everyone” in Warcraft’s 30th Anniversary Direct next month

Blizzard announced earlier this year that BlizzCon wouldn’t happen in 2024, with the live event instead being replaced by a series of franchise-focused streams. Next on the schedule is Warcraft 30th Anniversary Direct, which Blizzard have now announced will stream on Wednesday, November 13th at 6pm GMT/1pm ET/10am PT.

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Final Fantasy 7 Speedrunners Just Figured Out How to Save Aerith…and Save Two Hours

Ever since the release of the original Final Fantasy 7, fans have agonized over the game’s biggest, best-known tragic moment: Aerith’s death. Could she be saved? Was it possible? For years, rumors have abounded about secret ways to save her and keep her in the party. And now, speedrunners have found a path to keeping her around that may also be a massive time-saver.

Discovered by speedrunners AceZephyr and Kuma and publicized by Luzbel, a new skip allows players to jump from Midgar all the way to Forgotten Capital with Aerith still in the party. Because it skips the part of the game where Aerith leaves the party, she sticks around, and ultimately witnesses her own death at the hands of Sephiroth only to join the battle against Jenova Life moments later.

The actual skip is pretty complex and the kinks are still being worked out. It involves using a Chocobo on the world map to trick the game into letting you walk on the ocean, and then Cloud simply strolls across the water over to Forgotten Capital without doing any of the other stuff required to get there. The cutscene there plays as normal, but the party composition remains what it was before. Kuma’s got a tutorial on YouTube here for anyone interested in trying it themselves.

Unfortunately, there are a lot of asterisks on this skip actually working. For one, if you don’t use a version of the game that lets you disable encounters, the skip is impossible, because getting into an encounter while walking on the water will softlock the game. And because Aerith isn’t supposed to be in the party at this stage, the game also softlocks whenever there’s a scene with the party that she shouldn’t be involved in.

The community is currently working to try and find ways around this, including one agonizing five-hour effort from AceZephyr using pause buffering to avoid encounters while walking across the water. Hopefully they find one, because if it ever becomes viable it will supposedly save runners around two hours, allowing them to blast through disc one faster than ever.

If this has sparked your interest in Final Fantasy 7 again, you don’t need to speedrun the original to enjoy it. Final Fantasy 7 Remake and Rebirth are pretty incredible too, and together they cover a sliiiiightly different version of all the story that speedrunners are skipping on ye olde disc one. We gave Final Fantasy 7 Remake an 8/10, and Rebirth got a 9/10. Our reviewer wrote: “Final Fantasy VII Rebirth impressively builds off of what Remake set in motion as both a best-in-class action-RPG full of exciting challenge and depth, and as an awe-inspiring recreation of a world that has meant so much to so many for so long.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Call Of Duty Black Ops 6 day one patch goes to war with the aim assist, also fixes the hot tub

A huge scary bearded man has just kicked down my door. His face and shoulders are doused in tactical Dorito dust. His eyes are heavily redacted. He’s got assault rifles and comparison screenshots poking out of his ribcage, which are making an absolute mess of the hallway plaster. He says he is Call Of Duty Man, and he is here to let me know about Black Ops 6‘s day one patch. The new Activision FPS is out tomorrow 25th October, I gather. Call Of Duty Man speaks only in three-syllable bursts and rolling bombardments, but I think if I listen carefully I can make out the highlights. Here’s what that patch involves, in nickel-plated bulletpoint form.

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Dave The Diver’s Latest Crossover Update Arrives Today, Here Are The Full Patch Notes

Balatro, Potion Craft and mxmtoon all dive in.

Dave The Diver has landed indie collaborations all over the place since it launched on Switch last year and today’s ‘Dave and Friends’ update (originally announced back in August) is no exception.

This one brings MINTROCKET’s diving/sushi sim up to ver. 1.0.3.924 and, obviously, the collaborations are the big-ticket addition here. Singer-songwriter mxmtoon drops into Bancho Sushi for a spot of diving, dining and open mic-ing, the mysterious ‘Jimbo’s Game’ cards let you play Balatro in Dave the Diver (just when we thought we were out…), and you can even get into a bit of bar-side alchemy with the Potion Craft crew.

Read the full article on nintendolife.com

Soul Stalker: Can You Overcome Its Roguelike World Through Pure Skill?

Summary

  • Battle hordes of corrupted apparitions.
  • Gain world knowledge through NPC interaction and combine items for astounding loadout options.
  • Progress through the ascension system to take full advantage of your overpowered builds.

In Soul Stalker, you take on the role of one of 21 unique characters to protect earth-bound ghosts. Set in a distinctive 3D world with paper-like graphics, this bullet heaven roguelike places skill at the core of its design. Rather than improving through grinding, you’ll advance by mastering the game’s mechanics and learning to optimize the interactions between characters, weapons, and trinkets.

Wield four to six weapons in simultaneous auto-attacking action to go on runs to defend your ghostly companions, while traversing combat encounters, campfires, and shops along the way. Each run typically lasts 20-25 minutes, and when you die, nothing except the currency called “Souls” carries over to your next attempt.

Soul Stalker screenshot

Souls aren’t used for permanent upgrades but to unlock new weapons and trinkets, which you usually find on runs. You can also use them to create your ideal starting loadout. Instead of relying on grinding for stats, the game encourages you to improve by understanding the synergies between characters, weapons, and trinkets. For instance, you might come across a weapon that fires projectiles with a low cooldown and pierces multiple enemies. Pair this with a trinket that applies the “bleed” status effect and another that causes enemies to explode upon death from the bleed, and you’ll end up with a build that clears the screen in an instant by exploding everything in sight! Through learning these powerful combinations, you’ll consistently improve your runs by knowing what to focus on and adapt strategies accordingly.

Characters are also a key part in making the strongest builds possible, and you unlock them by completing specific in-game objectives. For example, defeatinga boss with only one weapon unlocks Needle, the one-handed monk, while accumulating over 1,000 coins in a run grants you access to Penny, the merchant. As you unlock more characters, you’ll also discover more areas of the overworld and be able to chat with more of the ghosts you’re protecting. These ghosts can offer valuable tips on weapon and trinket combos, as well as insights into the mysterious events unfolding in Soul Stalker’s spectral world!

Soul Stalker screenshot

Once you’ve honed your skills and mastered the interactions across the game’s 21 characters, 35 weapons, and 84 trinkets, you’ll be ready to tackle ascension levels. Ascension levels are difficulty modifiers that you can apply to a run, such as “enemies are tougher”, “heal less whenever you beat a boss”, or even “coins are no longer attracted to you at the end of combats”.  Whenever you beat an ascension level, you unlock the next one with every single character, and if you manage to beat the maximum of level of ten with any of them, you can find a Master Crystal in the overworld that allows you to get a special skin!

Soul Stalker screenshot

Learn each character’s strengths and weaknesses and climb the ten ascensions to slay even the most dangerous of apparitions to become the ultimate Soul Stalker! You can play the game on October 24 on Xbox Series X|S, Xbox One, and Microsoft Store with a 10% launch discount until October 31.

Xbox Play Anywhere

Soul Stalker

Radhood


$7.49

$6.74

Soul Stalker is a bullet heaven roguelike where you assume the role of the steward of ghosts bound to eternal life on earth. Wield 4 to 6 weapons simultaneously to fend off waves of apparitions determined to defeat your spirited friends. Choose from a diverse pool of 21 characters, 35 weapons, 84 trinkets, and 21 pets to craft your ultimate build!

Slay spooky souls, evolve your weapons, and progress through the Soul Stalker Society’s hub to become an unstoppable force of nature.

Soul Stalker screenshot

The post Soul Stalker: Can You Overcome Its Roguelike World Through Pure Skill? appeared first on Xbox Wire.

Zotac Zone review: want a faster Steam Deck OLED? It’ll cost ya

Zotac are one of the better graphics card makers of the post-EVGA era, so even as the early pangs of handheld gaming PC fatigue start to creep in, I’ve been keeping a hopeful eye on the Zotac Zone. This is their take on a Steam Deck rival, or more specifically, the Steam Deck OLED, as this is the first real competitor to go for a similarly star-bright, colour-erupting AMOLED display. Cor, phwoar, and indeed, wowzers.

Much like a Zotac GPU, the Zone is chunkier than you might like but ultimately well-crafted. It successfully combines that rich screen with oodles of input features and Deck-thrashing performance, though between its high price and a downright vampiric thirst for battery juice, it’s definitely more of a specialist tool than a crowd-pleasing portable.

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Call of Duty: Black Ops 6 Preseason Patch Notes Released Amid Global Release Date Rollout

Call of Duty: Black Ops 6 is rolling out now (some have been playing it for hours at this point), and Activision has published its preseason patch notes that detail changes made to Multiplayer in time for launch. These are in addition to already announced changes based on feedback and data from the beta weekends.

The headline here is that aim assist is much weaker at point blank ranges for launch and smoothly increases in strength out to a short range. Aim assist is always a hot topic within the Call of Duty community with each game’s release, so it will be interesting to see feedback now the game is out in the wild.

Elsewhere, there are improved pistol and dedicated melee swap speeds, a slight increase to weapon butt melee attack speeds, and adjustments to sway, bob, and overall weapon motions to improve point of aim when entering ADS (aim down sights).

Helpfully, Activision included a weapon damage range explainer in the patch notes, which go into detail on how damage actually works in Black Ops 6 and Warzone from Season 01.

We’ve got plenty more on Black Ops 6 ahead of launch, including its built-in support for better audio tech that costs $20, Activision’s new ambitious plans to beat cheaters, and confirmation it doesn’t include the dreaded Riot Shield.

Call of Duty: Black Ops 6 Preseason Patch Notes

MULTIPLAYER

Weapons

There are 33 weapons at launch waiting for you to unlock and customize. See our full breakdown on weapons at the COD blog.

Weapon Balance

While many weapon balance changes have been implemented across the board since Beta, we consider launch to be our day 1 baseline across the entire arsenal. Weapon balance is always ongoing, so we’ll be evaluating data and feedback, and sharing updates on this regularly.

  • In the Multiplayer Beta we tested a change that disabled aim assist at close ranges. While this was a change in the right direction, we felt that this was a bit jarring when crossing that close range threshold, so we’ve adjusted our approach to linearly interpolate aim assist strength. This means that aim assist will be much weaker at point blank ranges and smoothly increase in strength out to a short range. We will of course continue to monitor and assess data and player feedback.
  • Improved Pistol and Dedicated Melee swap speeds
  • Slight increase to Weapon Butt melee attack speeds
  • Adjustments to sway, bob and overall weapon motions to improve point of aim when entering ADS
    • Additional improvements coming in Season 01
  • Improved Depth of Field across all Weapons

Movement

  • Added a toggle option for Corner Slicing
  • Added an option to set the hold time to perform a Dive to Prone or Slide depending on your Slide/Dive Behavior setting
  • Added an Intelligent Movement option to set Mantle Assist Angle from tight, medium, or wide

Multiplayer Map Adjustments

Keen eyes have already noticed a handful of changes we have introduced to our Beta maps thanks to everyone’s amazing feedback. Delivering fair and consistent gameplay will always remain our goal, and as such we’ve introduced some additional cover and changes to make firefights a bit fairer, as well as various lighting changes. The below selects aren’t every change we have made, but they’ll help provide an idea of what to expect from Beta to Launch.

Skyline

  • Expanded the cover points around the hot tub at the center of the map.
  • Added new planters as cover near far spawn point.
  • Added multiple cover options throughout the map.

Scud

  • Adjusted bullet penetration values on the satellite dish panels to allow additional bullet penetration.
    • The concrete wall at the main overwatch is now broken out, which will allow more bullet penetration to make it slightly less powerful.
    • Panels are doubled up at the side overwatch to still amount a small amount of bullet penetration where there was previously none.
  • Made additional cover improvements throughout the map.

Rewind

  • Made cover improvements across multiple sightlines.

Audio

  • We’re excited to introduce our best-in-class audio experience coming to Black Ops 6 with the introduction of HRTF (Head-Related Transfer Function) via Universal Profile in Enhanced Headphone Mode, which is available to all players for free.
  • We’ve also added a setting to disable licensed music across all modes, particularly useful for content creators streaming the game.

For a closer look at our innovations in adaptive audio, spatial reverb, physics-based acoustics, game sound prioritization, HRTF support, and all-new asymmetrical hearing compensation technology, check out our dedicated audio blog.

RICOCHET Anti-Cheat

RICOCHET Anti-Cheat systems activated for Black Ops 6. Upgrades deployed include:

  • Kernel-Level Driver (PC) detection and monitoring updates across all protected titles, including Black Ops 6 and Call of Duty®: Warzone™
  • #TeamRICOCHET mitigations live in Black Ops 6 multiplayer, including Damage Shield, Disarm, Splat, and more
  • Machine-learning behavioral systems deployed to increase speed of detection
  • Machine-learning detection models added to analyze gameplay combating aim bots

For more information on RICOCHET Anti-Cheat, check out the most recent blog here.

Adjustments for Future Weapon Damage Patch Notes

Whether you’re new to the franchise or a long-time fan, understanding how your weapon of choice deals damage is an essential aspect of Call of Duty gameplay. In the past, our patch notes used some terms to describe damage values at various ranges that could create some mild confusion for some players.

In Black Ops 6 and Warzone: Season 01, we aim to avoid this confusion two-fold:

  • Creating a new Weapon Damage Adjustment table for Black Ops 6 and Warzone: Season 01 patch notes.
  • Establishing Weapon Damage Range definitions for Black Ops 6 and Warzone: Season 01 moving forward.

Weapon Damage Adjustment Table

New in Black Ops 6 and Warzone: Season 01, we’re introducing a new table to highlight the changes a weapon has undergone from one patch to the next. You’ll find it nested within our existing tables in our attempt to keep information as detailed and centralized as possible.

This new table will comprise three columns (Damage Range, Pre-Patch, and Post-Patch) and rows of up to five to account for each applicable Damage Range for a given weapon. In each Pre-Patch/Post-Patch cell, the corresponding Damage and Range (in meters) values will be found.

For easier understanding, we’ll identify “positive” (⇧) and “negative” (⇩) adjustments with an arrow like what you see in-game.

Weapon Damage Range Explainer

In Black Ops 6 and Warzone: Season 01, not all weapons are created the equal, but all of them respect the fundamental principle that the closer your target is to you, the more damage you will deal to them. Using the following dynamic ranges, we identify how damage works in Multiplayer and Warzone:

Maximum Damage Range

  • This range outlines the maximum potential damage a weapon can output in a single shot up to a specified distance.
  • This range will always start at 0 meters and extend outward until a player falls outside of our Maximum Damage Range, where damage begins to “step down.”

Medium and Minimum Damage Ranges

  • Picking up right after the Maximum Damage Range ends, we use Medium and Minimum Damage Ranges to identify how damage will “step down” in potency over distance.
  • Remember how we said not all weapons are created equal? Some weapons can have up to three Medium Damage Ranges while some can have zero.
    • In situations where a weapon only has one Medium Damage Range, we will label this Medium Damage range as-is.
    • If a weapon has no Medium Damage Range, we’ll omit over the Medium Damage Range rows.
  • Medium Damage Ranges
    • Picking up right after the Maximum Damage Range ends, we use Medium Damage Ranges to identify how damage will “step down” over distance.
    • Reminder: A weapon with Medium Damage Ranges can have a minimum of one Medium Damage Range and a maximum of three.
    • In all future Damage Range Adjustment tables, we’ll identify these Medium Damage Ranges as 1, 2, and 3 when applicable, with One (1) being closest to the player and Three (3) being the furthest within the Medium Damage Ranges.
      • In previous patch notes versions, these were identified as “Close-Mid,” “Near-Mid,” “Mid,” “Mid-Far,” or “Far-Mid.”
  • Minimum Damage Range
    • This range identifies the minimum potential damage a player can receive at the furthest distances.
    • This range will always pick up right after the furthest Medium Damage Range ends and will continue indefinitely unless otherwise noted.
      • Reminder: Some weapons can have no Medium Damage Range and will enter a Minimum Damage Range immediately after the Maximum Damage Range.

One Last Thing: As we progress through our future Seasons, the teams at Treyarch and Raven will adjust weapons based on feedback and data to deliver the best experiences possible for Multiplayer and Warzone respectively. These adjustments may include shared Black Ops 6 weapons having different Damage Range values between titles.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Former Paradox, CD Projekt and 11-bit devs reveal new 4X strategy RPG that splices Manor Lords with Crusader Kings

New Polish studio From Chaos consist of former members of Witcher developers CD Projekt Red, Frostpunk developers 11 bit studios and 4X household Paradox Interactive, led by erstwhile Gwent programmer Tomek Dietrich – so it’s no huge surprise that their debut game, Liegecraft, is a big beardy historical strategy RPG.

It’s a hex and turn-based experience in which you play a dinky little despot running around a medieval world building castles, taking vassals, mustering armies, and going on quests that involve branching dialogue. It’s got a pleasant upstairs-downstairs vibe. On the one hand, you get to paint toy towns on hexagons, as in a traditional 4X or Civ clone; on the other, you can smash-cut to a banqueting scene and watch a drunken dignitary throw a goblet at your master of horse. Here’s the trailer.

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