Zelda: Echoes Of Wisdom Tops Switch ‘Best-Sellers’ In Opening Month (US)

And placed fourth in the “top 20”.

The Legend of Zelda: Echoes of Wisdom got off to a strong start in the UK and Japan, and now the charts are in for the US.

As highlighted by Circana analyst Mat Piscatella, Echoes of Wisdom was unsurprisingly the best-selling Nintendo game of September in the US. Other new games for this period included Marvel vs. Capcom Fighting Collection in fourth, EA Sports FC 25 in fifth place, Epic Mickey Rebrushed in sixth, and Capcom’s Ace Attorney Investigations Collection in ninth spot.

Read the full article on nintendolife.com

First Control 2 Teaser May Have Just Been Revealed Thanks to an Optional Scene in Alan Wake 2’s New DLC

The connections within Remedy’s shared universe continue to grow strong amid the release of Alan Wake 2’s new DLC, titled the Lake House. Included in the DLC is what looks like a pretty substantial teaser for Control 2, the upcoming sequel to the cult favorite supernatural horror game. You can watch the full scene in the video below.

Spoiler warning: This video contains spoilers for both the Lake House DLC and possibly Control 2.

The optional scene near the end of The Lake House DLC features FBC Investigations Agent Kiran Estevez being transported first to the Oceanview Motel and then to Panaopticon in The Oldest House — the setting for the original Control. There she has an extended conversation with Control protagonist Jesse Faden’ brother — Dylan Faden — who offers a glimpse into what lies in store for the future of the Remedy-verse.

Remedy hasn’t been shy about the connections between Alan Wake and Control as it continues to build its shared universe. Earlier this year, the studio teamed up with Annapurna to fund movies set within its universe, and it has continued to talk up the connections between the two series. Control 2, for its part, was first announced back in 2022, with director Mikael Kasurinen saying it will be an “unexpected journey.” Remedy is also working on the recently-announced FBC Firebreak, a three-player co-op game set to release in 2025.

In the meantime, Remedy is busy wrapping up Alan Wake 2, which was one of the best-reviewed games of 2023. The Lake House DLC is the second set of Alan Wake 2 downloadable content, pitting FBC agent Estevez (Janina Gavankar) against a series of supernatural horror. It’s out now on PC, PS5, and Xbox Series X|S.

For more, check out our newly-updated list of the 25 best horror games ever made.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Beyond Good & Evil 2 Gets New Creative Director as Veteran Designer Fawzi Mesmar Takes the Reins of Long-Delayed Sequel

The long-delayed sequel Beyond Good & Evil 2 officially has a new creative director, with veteran designer Fawzi Mesmar announcing that he is taking the reins in the wake of the sudden death of Emile Morel in 2023.

“Today I’m glad to share that I joined Beyond Good & Evil 2 as Creative Director. I have been working with those peeps for years now on this ambitious game and witnessed their talent firsthand,” Mesmar wrote on Linkedin. “I am standing on the shoulders of creative giants that have supported the team before me, and I look forward to continuing to craft a game that is truly unique for players to enjoy.”

IGN has reached out to Ubisoft for further comment and an update on the status of the game, which has remained largely under wraps since first being revealed in 2017.

Mesmar has held numerous positions over the course of his lengthy career in the games industry, including the head of design at DICE between 2019 and 2021, and over the last three years has been the Vice President of Global Creative at Ubisoft. Earlier this year he received an ambassador award at the 2024 Game Developers Choice Awards.

Mesmar will help lead a project that has come to be known as one of gaming’s most infamous cases of vaporware. Much is known about it save that it’s an open world prequel to the original Beyond Good & Evil and that it is being developed by Ubisoft Montpellier, with a handful of early demos emerging over the years. The game’s original director, Michel Ancel, departed Ubisoft in 2020, though he’s now consulting on a nascent Rayman game.

Notably, it seems as if Beyond Good & Evil 2 is starting to pick up steam. Ubisoft has reportedly moved most of the team behind Prince of Persia: The Lost Crown to the project, and the addition of Mesmar gives it direction at the top. However, Ubisoft is dealing with plenty of other problems, including rumors of a potential takeover and disappointing sales around major tentpole releases like Star Wars Outlaws.

Beyong Good & Evil 2 does not have a release date and seems unlikely to come out any time soon, but you can check out all the rest of the best video games of 2024 right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Skull Horde is a necromantic auto-battler from the makers of Bore Blasters

I’d rather command a small troop of ruthless husks to fight my battles than do the dirty work myself – and in the game [Weyyyyyy! -RPS staff]. That’s reason number one as to why I’m interested in Skull Horde, an “auto battler dungeon crawler” which casts you as a necromancer in a tiny pixel art world.

Reason number two is that it’s coming from the developers of the explosively moreish Bore Blasters. Find a teaser trailer below.

Read more

Target Has a 25% Off Coupon Good for Any Board Game, Including Wingspan, Splendor, and Azul

Target is offering Target Circle members a 25% off coupon that is good for one toy or kids’ book. This includes just about every one of the thousands (!) of board games that’s sold from Target direct (note that marketplace vendors are excluded). The Target Circle membership is free to sign up, so everyone can partake in this deal. As long as you’re signed into your account, the coupon should automatically apply during checkout.

Note that free shipping is on orders over $35. You can choose in-store pickup if the option is available (many board games at Target only have a delivery option). Target Circle Card members get an additional 5% off and free 2-day shipping with no minimum on several of the board games. Circle Card is a credit card or debit card with no annual fee.

25% Off One Board Game at Target

We’ve added the most popular board games above (just swipe sideways), but we’ve also picked out our personal favorites below with some detail on why they’re worth adding to your burgeoning board game collection.

Wingspan

We haven’t seen a deal on Wingspan at all in 2024, until now. Target has it for $39.74 when you apply the 25% off coupon. This Stonemeier game first released in 2019, but we still consider it one of the best board games to play in 2024. Wingspan is a deceptively simple and yet endlessly replayable game, and you’ll find yourself developing and honing new strategies with every subsequent playthough. In our Wingspan review, Matt Thrower writes “As you might have gathered, Wingspan is a moderately complex game, certainly more so than most of its peers who’ve made the jump into wider popularity. But it’s clear from the success of the game that its delightful components and appealing theme are more than enough to get many players to take the plunge. And, once there, they’re won over by the absorbing and addictive strategies on offer.”

Wingspan is a very accessible game for both casuals and enthusiasts. Its design is gorgeous, featuring over 170 detailed bird illustations by Elizabeth Hargrave, charming game board backdrops, and cute little tokens and egg minatures. The rules are easy to follow, and each game lasts about an hour, so you won’t need to carve out a huge chunk of time to play it.

Splendor

Another excellent game worth mentioning in this sale is Splendor, which is down to $17.99 after the 25% off coupon is applied. Splendor is a 2014 release that’s still considered one of the best board games for all experience levels, and it’s priced lower than most other board games targeted towards the same audience. There’s plenty of strategy here, but at the same time, the rules aren’t daunting and the average playtime is a very reasonable 30 minutes. This fast game is easy enough for kids to learn but satisfying for players of all ages, making it a good board game for families.

Ticket to Ride: Europe

One of the few hobby board games to cross over into full mainstream sales, Ticket to Ride is a steaming success story. It’s a combination of familiar concepts with players collecting cards, like a Rummy game, in order to try and claim matching routes on a map. It’s a great game for all ages and works well as a two-player board game, or with a group, and it has spawned multiple spinoffs and expansions. Right now, Ticket to Ride Europe is the best deal going at Target. This edition changes the board to a beautifully illustrated Europe and introduces new elements like tunnels, ferries, and train stations for added strategic depth. It’s a standalone edition and doesn’t require the base game.

Pandemic and Pandemic Legacy

The Pandemic base game and all three seasons of Pandemic Legacy are eligible for Target’s 25% off coupon, although right now Season 2 is the best deal at only $40.49. In Pandemic Legacy, you and your friends work together to cure deseases. Building on the success of the original Pandemic, these new editions introduce “legacy” concepts to the game, which adds and removes elements as you progress through the game, based on your decisions, successes, and failures. After a few plays, your copy will be a unique record of your group’s style and experience. So in addition to offering a very personal tale to engage you, Pandemic: Legacy also individualizes your strategic experience.

Azul

You can pick up a copy of Azul for $23.99 after you apply the 25% off coupon. Many board games are about mystery or war, but Azul is totally different. Players in Azul compete to design the most beautiful tiled mosaics they can. In our Azul review, Matt Thrower writes “Between its beautiful presentation, simplicity and depth there’s little doubt that Azul has earned its place as a modern classic. While the tinkering with its formula undertaken by its sequels has created more challenging games, none has captured the fine blend of accessibility and interactivity that makes it special.”

The Quacks of Quedlinburg

Not unlike the potentially explosive potions players brew in-game, The Quacks of Quedlinburg has managed to bottle contained chaos into a mystifyingly unique tabletop experience. The award-winning board game has drawn comparisons to the Mario Kart franchise due to its sheer wackiness, approachable gameplay, and the fact that Quacks’ ingenious rules (and occasionally dumb luck) can catapult players from the basement to the front of the pack at a moment’s notice.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Nidhogg developer’s Ghost Bike is now called Wheel World, and there’s a new trailer

Ghost Bike, the upcoming cycling ’em up from Nidhogg makers Messhof, is now called Wheel World. The name change is designed to reflect some substantial changes to the game itself – and there’s a new trailer to show its current condition as a seemingly chill game about tinkering with bikes and riding them around pastel-coloured worlds.

Read more

Poll: Which Are Your Favourite Minigames In Super Mario Party Jamboree?

That’s my jam-boree.

We recently got a new entry in the Mario Party series – and the very best yet, no less, according to our sparkling review.

Yes, Super Mario Party Jamboree has been keeping several members of Team NL busy for the last week or so, and we’ve played our fair share of minigames at this point. Thankfully, with a whopping 112 to choose from, it’s pretty rare that you come across the same game too often — something we appreciate given how many great ones there are!

Read the full article on nintendolife.com

Warhammer 40,000: Space Marine 2 Players Praise the Emperor as Dev Rolls Back Controversial Balance Changes

Warhammer 40,000: Space Marine 2 developer Saber Interactive has announced Update 4.1, set to hit the game on October 24, and detailed its patch notes.

Update 4.1 follows hot on the heels of last week’s controversial Update 4.0, widely criticized by Space Marine 2’s community for making the game significantly harder, even on easier difficulties. The backlash to Update 4.0 spread to Space Marine 2’s Steam page, where disgruntled players review-bombed the game.

The Update 4.1 patch notes were published alongside a message to fans from game director Dmitriy Grigorenko, who, having digested the criticism of the last week, admitted: “The key takeaway for me, personally, is that I forgot that once the game comes out, it’s no longer a dev’s game. It’s yours first and foremost.”

To that end, Saber will establish Public Test Servers (PTS) that will let players try out major balancing updates and make their voices heard before they are pushed onto public branches. Expect PTS to go live early 2025.

As for the changes made with Update 4.1 there’s plenty to dig through (patch notes below), but overall they should make Space Marine 2’s PvE Operations mode feel easier via a series of buffs to weapons and the Space Marines, nerfs to the enemies, and in some cases the removal of controversial mechanics entirely.

Players of Space Marine 2’s new Lethal difficulty will be delighted to hear the universally hated ‘Tight Formation’ system, exclusive to Operations mode’s hardest difficulty, is not long for this world. Grigorenko revealed that the system was designed as a first step towards the introduction of gameplay modifiers down the line, both negative and positive, “but your feedback showed that the proximity requirements felt too restrictive.”

“Classes like Assault and Vanguard felt especially penalized as playing them effectively requires a certain freedom of movement,” Grigorenko added. 4.1 ditches the Tight Formation system entirely, and Saber will continue to work on modifiers until they’re ready.

There’s a nerf to the Tyranid’s dreaded Zoanthropes, too, with a reduction in their shield’s effectiveness. Indeed, enemy spawns have been nerfed across the board. From 4.1, Extremis enemy spawn rates in Minimal, Average, and Substantial difficulties will revert back to their pre-Patch 4.0 levels and will be significantly reduced in Ruthless difficulty.

Finally, Bolters are finally getting a buff. Ever since Space Marine 2’s explosive launch last month Bolters have underperformed, much to the disappointment of Warhammer 40,000 fans who love the weapons from the Games Workshop tabletop and lore. From 4.1, damage across the Bolter family of weapons is increased.

And if you were wondering whether 4.0 had nerfed the Space Marine roll, Saber confirmed that it had, although this was a bug and not a design decision. 4.1 fixes a bug that caused roll distance to be shorter than before.

These are all welcome changes, and players have already reacted positively, but what caused Saber to go so hard with 4.0 in the first place? Grigorenko said that Patch 3.0 had caused an increase in win rates (Ruthless went from 60% to over 80%, for example), and it had received feedback that Space Marine 2 had become too easy even at its maximum difficulty.

In addressing this, 4.0 went too far in a number of areas, particularly spawn rates even on lower difficulties. “Your feedback made it clear that the game had become more intense and stressful on lower difficulties, and this was never our intention,” Grigorenko said. “As I’ve personally emphasized in interviews, Space Marine 2 is all about the power fantasy, and Patch 4.0 negatively impacted it for many of you.”

IGN has plenty more on Space Marine 2, including a deep-dive on the game’s burgeoning modding scene and accompanying complications. Last month, Saber Chief Creative Officer Tim Willits told IGN how the breakout success of Space Marine 2 had “changed everything” for the company. And eagle-eyed fans have spotted the Space Marine chapter now all-but confirmed to get a cosmetic pack after the Dark Angels, and even an unannounced new Thousand Sons enemy type.

Warhammer 40,000: Space Marine 2 Update 4.1 patch notes:

Gameplay and Balancing Tweaks – Operations mode

AI director and enemy spawns

DG: Here was our reasoning before Patch 4.0: When the game came out in September, the Ruthless difficulty win rate hovered around 60%. Weeks later, and with the changes introduced by Patch 3.0, we saw that the same win rate had jumped to over 80%, and we received a lot of feedback stating that the game had become too easy—even at its maximum difficulty (at the time).

With Patch 4.0, our aim was to tweak enemy spawns to increase the overall number of enemies rather than reverting to buffing their Health. Unfortunately, this had an impact on the easier difficulty levels as well.

For example, the win rate on the easiest difficulty dropped slightly after Patch 4.0, from 95% to 93%. This may not look like a lot, but numbers aren’t everything. Your feedback made it clear that the game had become more intense and stressful on lower difficulties, and this was never our intention. As I’ve personally emphasised in interviews, Space Marine 2 is all about the power fantasy, and Patch 4.0 negatively impacted it for many of you.

This is why we’re rolling back these changes. Extremis enemies’ spawn rates in Minimal, Average, and Substantial difficulties will revert back to their pre-Patch 4.0 levels and will be significantly reduced in Ruthless difficulty to hopefully strike a balance between how hard the game was at launch and how “easy” it became with Patch 3.0.

Minimal, Average, and Substantial Difficulties:

  • Reduced spawn rate of Extremis enemies to match pre-Patch 4.0 levels

Ruthless Difficulty:

  • Significantly reduced spawn rate of Extremis enemies

Weapons (only in Operations mode)

DG: We’ve been wanting to address the Bolter family for a while, as they’ve been underperforming across all difficulty levels. This has been a frequent piece of feedback from many of you, and the data confirmed improvements were needed across the board. The percent Damage increase is based on which classes have access to which kind of weapon and how the Bolters compete with the other options available.

  • Auto Bolt Rifle -> Damage increased by 20%
  • Bolt Rifle -> Damage increased by 10%
  • Heavy Bolt Rifle -> Damage increased by 15%
  • Stalker Bolt Rifle -> Damage increased by 10%
  • Marksman Bolt Carbine -> Damage increased by 10%
  • Instigator Bolt Carbine -> Damage increased by 10%
  • Bolt Sniper Rifle -> Damage increased by 12.5%
  • Bolt Carbine -> Damage increased by 15%
  • Occulus Bolt Carbine -> Damage increased by 15%
  • Heavy Bolter -> Damage increased by 5%

Difficulty

⚙️ Ruthless: Player’s Armour is increased by 10%

DG: We are partially rolling back the change from the previous patch on Ruthless difficulty following your feedback. With Patch 4.1, we’re hoping to find the right compromise between how easy Ruthless difficulty felt after Patch 3.0 and how it felt after last week’s Patch 4.0.

The reason why it was reduced last week was that we noticed a very substantial bump in win rates on Ruthless after Patch 3.0, as Minoris enemies would no longer remove the entire Armour bar with their attacks, ranged AI Damage was nerfed across the board, and the ability to regenerate Armour by parrying normal Minoris attacks was added.

Additional note: Despite the last patch notes listing a decrease in Armour in Substantial difficulty, this change was mistakenly left out of our last update, hence why you won’t see it being reverted as part of this week’s patch.

⚙️ Lethal: “Tight Formation” system is removed

DG: Before anything else, let us clarify our reasoning for the introduction of this mechanic. As we worked on adding a new difficulty tier, we needed to make sure this new challenge was meaningful and interesting. With “Tight Formation”, our objective was to add a new layer of challenge for our most skilled players by adding horizontal progression rather than just vertical progression (i.e., dealing more damage to ever stronger enemies). This game is about the power fantasy, and enemies that take dozens of melee hits break it. Thus the challenge needed to come from other sources.

This system was also designed as a first step towards the introduction of gameplay modifiers down the line, both negative and positive—something World War Z players will be familiar with—but your feedback showed that the proximity requirements felt too restrictive. Classes like Assault and Vanguard felt especially penalised as playing them effectively requires a certain freedom of movement.

As a result, we’re removing the system entirely and will continue to work on modifiers until they’re ready. We will continue to monitor your feedback after the deployment of Patch 4.1 to make sure Lethal difficulty feels as challenging and rewarding as it should.

⚙️ AI

DG: A recurrent piece of feedback we’ve seen is that the AI allies can feel useless at times. We already improved allies’ behaviour in Patch 3.0, and we hope this additional buff will help solo players complete their Operations.

  • Bots deal 30% more damage to bosses.

DG: Fighting Zoanthropes is often reported as a source of frustration. Alongside the changes to the AI Director, we’re taking away some of their shields’ effectiveness to alleviate some of that frustration.

  • Zoanthrope: Shield swap cooldown with another paired Zoanthrope is increased by 10%.

General Fixes & Tech

  • Fixed a bug that caused roll distance to be shorter than before.

DG: This was probably the most impactful and annoying consequence of Patch 4.0. While i-frames were the same, the distance difference made it much less effective versus ranged attacks. With this bug fixed, you should feel a great improvement in your fights against ranged enemies and bosses.

  • Fixed bug with unlocking Lethal difficulty rewards decals.
  • Crash fixes and general stability improvements.

Our teams are constantly working on improvements to the game’s stability. This patch is no exception, so you should encounter fewer crashes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.