Helldivers 2 Out on Xbox Today – Welcome to Boot Camp

Helldivers 2 Out on Xbox Today – Welcome to Boot Camp

Helldivers 2 Screenshot

Summary

Fall in, recruits, and look to the sky.
Out there, somewhere, millions of brave Helldivers valiantly fight the tide of oppression.
Unflinching in the face of hostile alien forces.
Unwavering in their mission to spread managed Democracy.
And now we have reached Zero Hour… it is your time.
You are needed now more than ever before.
Take up the mantle of duty, hold the line and purge the galaxy of our freedom-hating enemies.
The following material has been extracted from the pages of veteran Helldiver military reports, journals, and training programmes.
Heed their words, it could mean the difference between death… and Democracy.

The Story So Far…

The First and Second Galactic Wars

After the First Galactic War, an era of peace and prosperity ensued, and the Helldivers were dismissed. For the next 100 years, Super Earth was safe from harm. But when old enemies and new threats emerged from the Galaxy’s darkest corners, the Helldivers took up arms again.

The Terminid Control System

The Terminids escaped the E-710 farms and rapidly spread throughout the galaxy. Helldivers responded by activating the Terminid Control System (TCS), a series of sophisticated Termicide-dispensing towers, to quarantine the Terminids and stop their advance.

Malevelon Creek & the Swift Disassembly

The Automaton Legion set its sights on Malevelon Creek to build their anti-democratic death machines. Helldivers held the line until the bitter end. This effort to stomp out the Automaton threat briefly eradicated the bots from the Galactic map.

The Meridian Singularity

The TCS caused the Terminids to mutate and reproduce faster, turning Meridia into a supercolony. Helldivers sent Dark Fluid, an experimental alien substance, beneath the planet’s crust which destabilized Meridia, causing the planet to collapse into the Meridian Singularity.

The Gloom

An interstellar spore cloud appeared, containing mutated strains of Terminids. Ships or probes that entered lost contact, with instruments unable to penetrate. Although efforts were made to successfully slow the spread of the Gloom, it still silently envelops sectors.

The Battle of Calypso

Super Earth’s old foes, the Illuminate, made their first attack on a colony on Calypso. They used captured colonists to perform grisly experiments, creating a new menace: the Voteless. The three-day battle saw the sacrifice of almost 38 million Helldivers.

The Illuminate Vanish

The Meridian Singularity began moving across the galaxy, swallowing whole planets on a direct path for Super Earth.

The Repulsive Gravity Field Generator, built using Illuminate technology, was activated and halted the Singularity. The Illuminate disappeared from the Galactic Map. Victory was in hand.

The Heart of Democracy

As citizens united in celebration, the unthinkable occurred: The Illuminate Great Host emerged and set their sights on Super Earth. Helldivers fought bravely in a glorious display of freedom and democratic prowess. The Illuminate retreated… for now.

Loadouts Of Liberty

Dispense peace with weapons of Mass Democracy to punch a hole through the webs of deception and treachery spreading throughout the galaxy.

Weapons

Get your hands on the most advanced, experimental, and explosive weaponry ever devised — from assault rifles to machine guns, energy blasters and even hand-to-hand melee weapons.

Each has their own stats and traits, and many can be customised from the Armoury Terminal on your Super Destroyer when you reach level 10 – Sergeant.

New recruits receive standard-issue equipment but can spend Super Credits, or Medals earned completing objectives, on gear from the Acquisition Centre.

Top tip: Friendly fire isn’t very friendly and is distinctly un-democratic.

Stratagems

The silver bullet in your arsenal. The doomsday device in the palm of your hands.

Stratagems are your gamechangers – immensely powerful, limited-use weapons, reinforcements and ballistics summoned from your Super Destroyer using unique sequence codes.

Rain down freedom from above with Orbital Bombardments, cheat death with Shield Generator Packs, tear your targets apart with Autocannon Sentries, and much more.

Top tip: Practice makes perfect. Try out Stratagem codes on your ship before deployment.

Armour

Sprint or stomp across the battlefield with specialist armour for every tactical manoeuvre.

Light armour keeps you mobile but won’t take much damage, heavy armour keeps you breathing longer but limits your movement, and medium armour is a blend of both.

Check the protection, speed and stamina regen stats when choosing your combo – and look out for Armour Passives, special abilities for specific armour types

Top tip: Dress for the occasion – environmental conditions matter!

The Galactic War

Hundreds of battles are being fought across the galaxy, with planets liberated or lost by the time you finish this sentence.

You have a key role in the war effort; make your mark by capturing enemy worlds, repelling invasions, and completing your missions.

Check the Galactic Map for your next destination or review your Major Orders to dive into time-limited, community-wide objectives.

Move fast, Helldivers, this war is in constant flux and there’s no restart button. Your actions have far-reaching consequences.

Top tip: Fight smarter. Start on lower difficulty levels and work your way up.

Scan Your Sector

We know you’re excited to get out there for your first glorious liberation of hostile territory but remember to pull up your mini-map to get an overview of your surroundings.

Scope out enemy nests, tactical objectives, and all points of interest; and keep your eyes open for useful materials.

Samples, valuable resources to upgrade your ship, can be extracted from plants and sample nodes – the rarity depends on your mission’s difficulty, with Common, Rare and Super Samples scattered throughout the maps. And search any containers, bunkers or pods for Requisition Slips that you can spend on new Stratagems.

Top tip: Explore far and wide, who knows what you might find.

Warbonds & The Superstore

Boost your fight for freedom with new weapons, armour, Stratagems, and more with gear straight from the Ministry of Defence.

Head to the Acquisition Centre to purchase Warbonds – tiered rewards unlocked by spending Medals – and visit the Superstore to spend your hard-earned Super Credits on must-have items.

And from today, you can lay your hands on the new Helldivers 2 x Halo: ODST Legendary Warbond – learn more here.

Top tip: Warbonds don’t expire, and you can spend Medals on multiple open Warbonds.

Warbonds require base game, paid purchase of Super Credits, and game progression to unlock.

Join The Fight On Discord: discord.gg/helldivers


HELLDIVERS™ 2 Super Citizen Edition

PlayStation Publishing LLC

$59.99

Pre-order now for three armor sets:
• ‘TR-7 Ambassador of the Brand’ – Promotional armor made by SUMY Corp. as part of a highly successful marketing campaign for frozen yogurt.
• ‘TR-62 Knight’ – Crafted to deliver Justice to the darkest crevices of the galaxy.
• ‘TR-9 Cavalier of Democracy’ – Bearers of this armor ride no equine mount, but are nonetheless borne to battle atop the trusty steed of Liberty.

Edition includes:
– HELLDIVERS™ 2 full game for Xbox Series X|S.
– ‘DP-53 Savior of the Free’ Armour Set.
– ‘Will of the People’ Cape.
– ‘MP-98 Knight’ Weapon.
– Super Citizen Status.
– Stratagem Hero Ship Game.
– Premium Warbond Token

Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

URGENT BROADCAST – SUPER EARTH ARMED FORCES
Freedom. Peace. Democracy.
Your Super Earth-born rights. The key pillars of our civilization.
Of our very existence.
But the war rages on. And everything is once again under threat.
Join the greatest military force the galaxy has ever seen and make this a safe and free place to live.

BECOME A LEGEND
You will be assembled into squads of up to four Helldivers and assigned strategic missions.
Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible.*

LOADOUTS
Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.
How you deliver liberty is your choice; you’ll have access to a wide array of explosive firepower, life-saving armour and battle-changing stratagems… the jewel in every Helldiver’s arsenal.

REQUISITION
Super Earth recognises your hard work with valuable Requisition. Use it to access different rewards that benefit you, your squad, your destroyer ship and our overall war effort.

THREATS
Everything on every planet wants you dead. That’s what we’re dealing with.
Each enemy has distinct and unpredictable characteristics, tactics, and behavior – but they all fight ferociously and without fear or morality.

THE GALACTIC WAR
Capturing enemy planets, defending against invasions, and completing missions will contribute to our overall effort.
This war will be won or lost depending on the actions of everyone involved.
We stand together, or we fall apart.

©2025 Sony Interactive Entertainment LLC. Developed by Arrowhead Game Studios AB. Helldivers is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.

https://www.playstation.com/legal/op-eula/


HELLDIVERS™ 2

PlayStation Publishing LLC

The Galaxy’s Last Line of Offence.

Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

URGENT BROADCAST – SUPER EARTH ARMED FORCES
Freedom. Peace. Democracy.
Your Super Earth-born rights. The key pillars of our civilization.
Of our very existence.
But the war rages on. And everything is once again under threat.
Join the greatest military force the galaxy has ever seen and make this a safe and free place to live.

BECOME A LEGEND
You will be assembled into squads of up to four Helldivers and assigned strategic missions.
Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible.

LOADOUTS
Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.
How you deliver liberty is your choice; you’ll have access to a wide array of explosive firepower, life-saving armor and battle-changing stratagems… the jewel in every Helldiver’s arsenal.

REQUISITION
Super Earth recognises your hard work with valuable Requisition. Use it to access different rewards that benefit you, your squad, your destroyer ship and our overall war effort.

THREATS
Everything on every planet wants you dead. That’s what we’re dealing with.
Each enemy has distinct and unpredictable characteristics, tactics, and behavior – but they all fight ferociously and without fear or morality.

THE GALACTIC WAR
Capturing enemy planets, defending against invasions, and completing missions will contribute to our overall effort.
This war will be won or lost depending on the actions of everyone involved.
We stand together, or we fall apart.

©2025 Sony Interactive Entertainment LLC. Developed by Arrowhead Game Studios AB. Helldivers is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.

https://www.playstation.com/legal/op-eula/


The post Helldivers 2 Out on Xbox Today – Welcome to Boot Camp appeared first on Xbox Wire.

Nintendo Releases ‘It’s Me, Mario!’ Stop Motion Shorts, Watch Them Right Here

Part of the ‘My Mario’ line launching today.

Apart from a new range of toys and even an interactive app, Nintendo’s new ‘My Mario’ line includes a series of stop motion shorts.

The first three episodes have now been uploaded to the ‘Play Nintendo’ channel on YouTube, and you can watch them right here. Below is the official summary:

Read the full article on nintendolife.com

Hideo Kojima ‘Already Wrote the Concept’ for Death Stranding 3, But Isn’t Making It Right Now

Death Stranding 2: On the Beach, the sequel to Hideo Kojima’s 2019 hit Death Stranding, was well-received at launch. It’s “incredibly exciting and original,” and “bold work that deserves to be encouraged,” at least, according to our review. As a result, fans might be hoping for an eventual third game in the series. But for right now, Kojima isn’t planning to make Death Stranding 3…even though he already has a concept written.

Kojima said this in an interview in Riyadh, Saudia Arabia, as a part of the Death Stranding 2 World Strand Tour. When asked by the interviewer about Death Stranding 3, he replied with the following:

“I’m not planning to do that at the moment, because the ending of Death Stranding 2 was my finale of 1 and 2. But I already wrote the concept of DS3, so I have that in data. I hope that someone would create it for me.”

This isn’t the first time Kojima has suggested that someone else might pick up the mantle of his games after him. Back in May, he said that he’d been thinking more and more about his own death lately, prompting him to create a USB stick “kind of like a will” that lays out the future of his studio, Kojima Productions, if he dies.

“I gave a USB stick with all my ideas on it to my personal assistant, kind of like a will,” he said. “Perhaps they could continue to make things after I’m gone at Kojima Productions… This is a fear for me: what happens to Kojima Productions after I’m gone? I don’t want them to just manage our existing IP.”

While we won’t be getting a Death Stranding 3 anytime soon it sounds like, there’s plenty coming from Kojima’s mind in the near future. Death Stranding is getting a live-action film adaptation in partnership with A24, and Kojima is busy working on two different games: horror project OD, in collaboration with Xbox, and Metal Gear successor Physint.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

PlayStation Boss Says Company Now Does ‘Much More Rigorous and More Frequent Testing’ After Concord’s Failure

After a high-profile failure in Concord and a high-profile success in Astro Bot last year, PlayStation is looking to adjust its strategy to incorporate fewer live service games, more big franchises, and stricter oversight of its owned studios.

In an interview with Financial Times, PlayStation CEO Hermen Hulst says the company is hoping to mitigate future big, expensive risks with future games. “I don’t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply.”

Concord was not a cheap failure. Analysts estimate Sony spent around $250m on the game, only for it to sell so poorly that Sony shut it down two weeks after launch, and shuttered its developer, Firewalk Studios, not long after. By contrast, Astro Bot also launched last year to universal acclaim, winning multiple awards and selling 2.3 million copies as of March 2025, one of the best-selling games on PlayStation 5.

The differences between the two games are myriad, certainly, and their development stories are quite different as well. But what Hulst has taken away from this is that there needs to be more supervision of Sony’s owned studios to ensure that games veering in the direction of Concord are spotted before they become expensive failures, so they can be canceled or corrected in time.

“We have since put in place much more rigorous and more frequent testing in very many different ways,” Hulst said. “The advantage of every failure . . . is that people now understand how necessary that [oversight] is.”

Financial Times spoke to multiple Sony studio heads, who said that this oversight means more focus on group testing, more communication between internal Sony studios, and closer relationships between the studios’ top executives. “If we’re heading towards a giant landmine, like there’s another studio making exactly the same game, that’s good information,” said Jason Connell, art director at Ghost of Yōtei studio Sucker Punch.

That comment rings especially poignant in light of Concord’s failure, which analysts say occurred for a number of reasons, including an oversaturation of multiplayer, live service shooters. Hulst suggests in the interview that PlayStation isn’t as intent on churning out live service games as it used to be. That said, PlayStation does have Bungie’s Marathon coming up before March 2026, a game that has a number of Bungie fans concerned amid delays, staff layoffs, and a general lack of information as to what the game entails.

But there’s another strategy Hulst also wants to pursue: he wants more, massive Sony IP. Astro Bot’s success has come about over the course of multiple games, with the little robot icon growing in popularity each time. According to Financial Times, Hulst wants studios to be thinking about how their IP can be turned into bigger and bigger franchises over time, following in the footsteps of The Last of Us and Uncharted. “We take a very intentional approach to IP creation . . . understanding how a new concept can turn into an iconic franchise for PlayStation, that can then again become a franchise for people beyond gaming,” he said.

Currently on the docket, PlayStation has Ghost of Yōtei and Lost Soul Aside coming this year, with Marvel Tōkon: Fighting Souls and Housemarque’s Saros for 2026. Other games such as Fairgames, Marvel’s Wolverine, Naughty Dog’s Intergalactic: The Heretic Prophet, Marathon, and more remain in the works.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Developers Reportedly Still Struggling To Get Switch 2 Dev Kits

“They would love to do Switch 2 versions. They can’t get the hardware.”.

We’re almost three months on from the Nintendo Switch 2’s release, and while we have plenty of third-party games to come on the newer hybrid console, many developers say that they’re still having issues getting hold of dev kits.

This comes from the folks at Digital Foundry in response to a question from a listener during this week’s DF Direct (timestamped, 8:20). Part of the question focuses on Switch 2 kits, particularly pointing out Ninja Gaiden: Ragebound, which runs at 30fps on the newer console (though it doesn’t have a specific Switch 2 version either): “Do you think Nintendo are regretting not sharing the dev kits wider, sooner?”

Read the full article on nintendolife.com

The Biggest Magic: The Gathering Crashers and Climbers This Week – August 25

The Magic: The Gathering product release schedule continues, with anticipation building for the arrival of Spider-Man next month, but there are plenty of price changes to come before then. From classic cards seeing new life and staggering value changes, to big drops for some of Edge of Eternities’ most popular cards, there’s plenty to keep up with. Here are the big shifts this week for August 28, and why they’re happening.

This Week’s Climbers

Need for Speed debuted in 2001 (the card, not the video game series) and it lets you sack lands to give creatures haste, but folks have noticed that Toph, the First Metalbender from the upcoming Avatar set can take advantage of its effects.

Toph means all nontoken artifacts are counted as lands, while also taking cards, making them creatures, and bringing them back when they die or are exiled. This means a buffet of lands to get rid of and haste to pass around. It’s up to $7 from around a dollar as a result.

Toph’s also seen Ugin’s Nexus get some attention, but as the folks at Wargamer pointed out, a potential Toph/Ugin’s Nexus combo doesn’t work. The card has been climbing in value to around $5 because players think that Ugin’s Nexus will give them a bunch of extra turns, but the card actually says ‘If a player would begin an extra turn, that player skips that turn instead.’ It’s still a cool card, but be mindful before you buy.

Terra Eternal is our final Toph synergy this week, and it’s seen a price spike up to $7 from $1 thanks to its ability to make lands indestructible. With Toph’s ability to make artifacts into lands, that means they’re indestructible, too.

Scrapheap has been around since 1999 (the good ol’ days) and gives you life for sacrificing your artifacts or enchantments. It’s simple, but it pairs nicely with Ragost, Deft Gastronaut (remember him?) because he’s chomping through artifacts all day long. Scrapheap is up to almost $8 from around ninety cents.

Repurposing Bay can work nicely with it, too, with this Aetherdrift card powersliding up to a dollar or two in the last few days, having been around 50 cents just a short time ago. It’s seeing some use in Standard right now, hence the popularity.

This Week’s Crashers

Once one of the most sought-after cards of Edge of Eternities, Breeding Pool (Borderless) is a looker, and it’s seeing a drop. Not long ago, it was well above $100, but has dropped to around $35 now and could drop further.

Ouroboroid has also seen a drop, and it’s now around $20 having been upwards of $25 in recent weeks, while Tannuk, Steadfast Second has trailed off to around $7 from double that not long ago.

If you’ve been looking for The Endstone, this card draw engine is now close to hitting $5, while Terrasymbiosis is a dollar or so less, with both cards commanding around double those fees recently.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Review: Roadwarden (Switch) – A Fascinating And Quite Special Text-Based RPG

And I’ll take the low road.

Cast your minds back, if you’re still able, to the year of our lord 2022 and the release of Moral Anxiety Studio’s tremendous Roadwarden. Yes, you know the one, that PC game you may not have played but certainly heard plenty about, as it garnered a whole bunch of Very Nice Reviews™.

And here, to be blunt, is another for the pile. What’s the point in mincing words? Who has time in this economy? Roadwarden is a special game, you see, one of those that stays with you long after the fact of having played it. It’s been compared, and rightly so, to the likes of the also-rather-good Disco Elysium, in how it creates an unflinching world that’s absolutely dripping in atmosphere and tiny details, a world that’s stuffed to the gills with meaningful encounters, fascinating conversations and choices that embed you in it all. Right up to your eyeballs, my friends.

Read the full article on nintendolife.com