Well, at Least We Know In The Valley of Gods Would Have Had Amazing Water

In The Valley of Gods, the hotly anticipated follow-up to Firewatch from developer Campo Santo, was put on hold after Valve acquired the company back in 2018. Now, years later, it remains on hold, but one Valve developer has given fans a glimpse at what might have been.

Announced during the 2017 Game Awards, In The Valley of Gods is set in Egypt during the late 1920s. It stars Rashida and Zora, a pair of documentary filmmakers who accidentally made it big with a hit movie but have since seen their careers go off a cliff. They reunite years later after receiving information about the lost Tomb of Nefertiti, with a goal of reigniting their careers by documenting their trip to Egypt.

Valve visual effects developer Matt Wilde took to Bluesky to publish a six second water test created by Camp Santo before the studio’s move to Valve. It shows the player character bobbing in impressively realistic water while looking out from inside a cave at the other protagonist from a first-person perspective. “I do often tend to work on liquidy things,” Wilde said.

That’s a reference to Wilde’s work on Valve’s 2020 virtual reality exclusive Half-Life: Alyx, which caught attention for ultra realistic liquid in glass bottles. More recently, Wilde worked on Counter-Strike 2’s water and effects.

Wilde’s In The Valley of Gods clip obviously sparks questions about whether Camp Santo / Valve will one day return to the game. “To fans looking forward to In The Valley of Gods, it’s probably clear that the optimistic ‘2019’ at the end of the announcement trailer isn’t going to be accurate,” Campo Santo co-founder Jake Rodkin said when it was announced that In The Valley of Gods had been put on hold.

“In the end, Valve Time makes fools of us all. But yes, developers from the former Campo Santo team have joined other projects at Valve, including Half-Life: Alyx.

“So to answer your question as of today, In The Valley of Gods development is on hold — but it certainly feels like a project people can and may return to. And when that happens, we’ll find an exciting way to let fans know.”

It’s worth noting that In The Valley of Gods’ Steam page is still live — with a December 2029 release window. Perhaps that will end up being true.

Image credit: Matthew Wilde / Bluesky.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Overwatch 2 is getting a “Classic” mode that restores the shooter to how it was in 2016

The developers of hero shooter Overwatch 2 must have dropped a box full of old photographs while clearing the attic, spilling old snapshots of Route 66 onto the floor and getting snared in a nostalgic daze. The game is launching a “Classic” mode today that will let you play the first-person payload pusher as it (mostly) was back in 2016 when the first Overwatch launched. That means 6v6 fights, the original abilities of its heroes, and no limits to stop the entire team picking the same character.

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Dragon’s Dogma and Devil May Cry Director Hideaki Itsuno Joins Tencent Subsidiary to Make AAA Action Games

Hideaki Itsuno, famed former director of the Devil May Cry and Dragon’s Dogma series, has joined Tencent Games subsidiary LightSpeed Studios.

Itsuno, who left Capcom earlier this year after over 30 years at the Japanese games company, announced the formation of a new developer called LightSpeed Japan Studio, with offices in Tokyo and Osaka. Most exciting for fans, however, is Itsuno’s plan to focus on developing original AAA action games, something he built his career doing at Capcom.

Itsuno’s long list of credits includes the likes of Rival Schools, Power Stone, the Devil May Cry series, and most recently, the Dragon’s Dogma games. He was the director of Dragon’s Dogma 2, which launched earlier this year and goes down as Itsuno’s final game for Capcom.

“Joining LightSpeed Studios is an exciting new chapter for me,” Itsuno commented. “With LightSpeed’s strong development capability and global network, I look forward to creating original AAA action game titles together with the amazing team and building aesthetic and innovative experiences for the global player community. We welcome all talented and passionate game creators from the world over to join our vision.”

LightSpeed Studios is perhaps best known as the co-developer of Krafton’s PUBG Mobile, which is one of the most popular mobile games of all time. Its Los Angeles studio is working on Last Sentinel, a narrative-focused, open-world action game set in a dystopian future Tokyo.

As for Capcom, its next big game is Monster Hunter Wilds, although it has new entries in the Resident Evil series up its sleeve, too.

Image credit: LightSpeed Studios.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Rise Of The Golden Idol review: fiendish but fair detective puzzling whose mystery you’ll want to unravel

Here’s a Steam quote for you: ‘The Rise Of The Golden Idol is the best game I’ve ever played where I spent most of my time staring at the screen going “well what chuffing well is it, then?!” Fiendish but fair, this detective puzzler demands a heady mix of observation, deduction, and logic, but rewards you with a progressively engaging story, and steadily more infuriatingly brilliant puzzles. Despite teaching you everything you need to know in the tutorial, it still manages to introduce new wrinkles and twists on the formula with each fresh chapter. My verdict? Imagine me lying my floor, massaging my temple with one hand and giving a fat thumbs up with the other.

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Rogue Point is a door-kicking co-op shooter from Black Mesa studio

The developers who remade Half-Life as Black Mesa are working on a new roguelite co-op shooter. It will feature no physicists celebrating Bring Your Shotgun To Work Day, but instead let up to four players tactically breach oil rigs and airports occupied by corporate-sponsored mercenaries. In Rogue Point the richest CEO on earth has croaked it, causing various megacorps to compete in a violent bum rush for control of that wealth. Which is where your team of renegade shooterists come in. They don’t want to win this contest, they just want everyone else to lose.

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Super Nintendo World’s Donkey Kong Country Park Gets Opening Date

Absolutely bananas.

Shigeru Miyamoto and Nintendo have lifted the lid on the upcoming Donkey Kong Country expansion, coming to Super Nintendo World in Osaka, Japan. And in today’s Nintendo Direct, we finally know when the expansion is opening to the world — 11th December 2024.

We’ve had a few teasers sneak peeks at the park over the years, but this Direct gave us a really good look at what to expect. If you’re lucky enough to be in Japan when it opens, well… we’re pretty jealous!

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The next limited-edition Steam Deck OLED comes in white, and will be available globally this time

The Steam Deck OLED – which is like a Steam Deck but better in almost every way – is getting a new, if potentially more smudge-susceptible Limited Edition. A successor to the translucent version that only went on sale in the US and Canada last year, the Steam Deck OLED: Limited Edition White offers both a snowy look and, for those of us outside North America, the chance to actually buy one. It’ll go on sale November 18th, in all the countries that the Steam Deck currently ships in.

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Feature: Sonic Boom At 10 – The Good, Bad & Ugly Of Sonic The Hedgehog’s Brief, Nintendo-Exclusive Sub-Franchise

Scarf out loud.

Sonic Boom was one of the most ambitious projects Sega has ever undertaken with Sonic the Hedgehog. It was a full-throttle attempt at creating a brand-new sub-franchise for the blue blur, complete with new world, radically different character designs, and an accompanying animated series.

Nintendo fans certainly had a lot to be excited about; the games would be Nintendo exclusives!

Read the full article on nintendolife.com