How Iconic Voice Actor Mark Meer Brings Mythforce Villain Deadalus To Life

Summary

  • Learn more about the evil vampire lord, Deadalus, revealed in this cinematic trailer.
  • Exclusive Interview with Mark Meer about his inspirations, and lessons learned from TTRPGs.
  • MythForce is available to play now on Xbox Series X|S and Xbox One.

The voice of MythForce’s newest villain, Deadalus, has been revealed as Mark Meer, best known for his voice performance as Commander Shepard from the Mass Effect trilogy. Meer has also lent his voice to a number of iconic Baldur’s Gate characters, including Cyric and Baeloth “the Entertainer” Barrityl, so we’d wager that he knows a thing or two about voicing villains.

In this exclusive interview for Xbox Wire, I had the chance to speak to Meer about his inspirations, insight and reflections he is bringing to the role of Deadalus, and we are also able to shed some light on the captivating world of the visionary voice actor.


Aspyr Marketing Specialist Matthew Ray: Which great villainous actors were you most inspired by for your performance as Deadalus?

Mark Meer: Definitely some Tim Curry in there — though whether it’s leaning more toward Darkness from “Legend” or Frank N. Furter from “The Rocky Horror Picture Show” I leave for you to judge. Alan Rickman’s turn as the Sheriff of Nottingham is a likely influence, and who can possibly play a vampiric uber-villain without turning to Christopher Lee’s Dracula for inspiration?

Ray: What are some of the joys of playing villains?

Meer: I’ve always been a fan of the bad guys: Doctor Doom, Darth Vader, Skeletor. Their designs have always been more appealing to Halloween-loving me. And when you’ve got a villain who clearly enjoys his villainy like say, Loki (or Deadalus), you generally get to have a bit more fun in the role than the hero. You get to chew the scenery a little more, really relish it. “Wallow in your own crapulence,” as another classic villain would have it.

Ray: Which video games have consumed the most hours of your life?

Meer: I played Red Dead Redemption 2 almost nonstop for the first few months of the pandemic. But I’d have to say that I’ve logged the most total gaming hours in the Fallout universe, particularly Fallout 4. I’ve probably spent days or even weeks of real time building weird settlements in the Commonwealth.”

Ray: As a game master, what lessons do you bring back to acting from running roleplaying games?

Meer: There is much similarity between tabletop RPGs and improvised theater—both are a form of collaborative storytelling. In fact, I always credit Dungeons & Dragons with being my first acting and improv experience. A lot of the same guidelines apply—acceptance of offers, reincorporation of ideas, and making the other guy look good. Whether onstage or around the table, if everyone is supporting and actively making their fellow players look good, everyone benefits—as does the show/game as a whole. Things kind of came full circle with my very first voice acting gig on the original Baldur’s Gate II game, and years later my return to the Forgotten Realms with Beamdog in the Baldur’s Gate Enhanced Editions.”

MythForce Daedalus Concept Art

Ray: As an avid comics fan, what are some of your favorite Saturday-morning cartoons? What makes the great ones stand out from the rest?

Meer: Probably my attachment to whatever license they were based on. In the ’80s, cartoons were all about selling toys. One of the best DC Comics toy lines of all time is still the Super Powers Collection, based on the revamped Super Friends show, “Super Powers Team: Galactic Guardians.” The old “Dungeons & Dragons” Saturday-morning cartoon also stands out for me. Speaking of toys, they finally made action figures of the main characters of that show (Venger, Dungeon Master, and the kids), and I immediately snapped them up. Nostalgia is a powerful thing. I was also a regular viewer of “The Real Ghostbusters,” “Spider-Man,” “Masters of the Universe,” and even though it was a much older show, reruns of “Rocket Robin Hood” will always have a place in my Canadian heart.”

Ray: What’s a role you’re dying to play?

Meer: I recently crossed an item off my nerd bucket list when I got to play a classic DC Comics villain, Starro the Conqueror, in Gotham Knights. Since I’ve always been a fan of both DC and Marvel, I figure I eventually need to play a Marvel Universe villain too. I mentioned Doctor Doom earlier—he’s always been my favorite supervillain, so he ‘s at the top of the list. In a way, I did get to play him already, or at least a very thinly veiled homage to him, with my character Doctor Von Chaos in Tiny Plastic Men.

MythForce Daedalus Concept Art

Ray: Which MythForce hero is your favorite? As Deadalus, how would you most like to defeat them?

Meer: I’ve been friends with Nikki Rae Hallow (Hulowski) for years, so I think I’d best pick Victoria. Then again, I tend to favor spellcasters in tabletop RPGs, so maybe Maggie? I think I’d like Deadalus to have some sort of Mortal Kombat-style “Finish Him!” fatality move, with plenty of spine-ripping action and gore. Can you guys fit that in? Though now that I think of it, that might be a little too 1990s for this 80s-influenced game.


Gather your friends and hop into the ever-changing world of Eldryth! MythForce is now available for purchase on the Xbox Store for Xbox One and Xbox Series X|S.

Xbox Live

MythForce

Aspyr

Inspired by beloved Saturday morning cartoons, MythForce unites swords & sorcery with gripping 1st-person combat in a new roguelike adventure.

Brave the dungeon alone or join forces with friends to take on an ever-changing Castle of Evil!

Saturday Morning Cartoons are Back!
Become a cartoon hero in a Saturday morning cartoon fantasy world. Scratch that nostalgic itch with wholesome fun that’s easy to pick up and play (but tough to master).

In true roguelike fashion, each time you’re defeated, you’ll have to start over at the beginning — but every playthrough makes you a little stronger.

Level up as you explore the dungeon, uncovering magical artifacts and upgrades to make you say “I HAVE THE POWER!”

Gripping First-Person Swords & Sorcery
Wield legendary weapons and powerful magic to smite hordes of enemies in an immersive fantasy dungeon-crawl through a colorful cartoon castle.

Explore an Ever-changing Castle of Evil
Fresh adventures await with each new attempt to storm the keep! Explore a replayable dungeon with treasure, traps, and terrors lurking around every corner.

Team up to Fight Evil
Brave the dungeon alone or join forces in co-op mode for up to 4 players. Choose your team wisely — each hero brings unique skills to the fight!

Meet the Heroes of MythForce: Victoria the valiant Knight joins forces with Rico the charming Rogue, Maggie the wise Mage, and Hawkins the deadly Hunter. Together, they form the legendary team known as… MythForce!

These courageous champions are all that stand between Eldryth and the tyranny of the vampire lord, Deadalus. Will our heroes prevail against the many malevolent minions, tricks, and traps in his ever-changing dungeon?

Related:
Next Week on Xbox: New Games for September 11 to 15
Starfield and Series S 1TB Kick Off an Incredible September
From BioWare to Beamdog and Now MythForce with Co-founder Trent Oster

Like a Dragon Direct Announced for Sept. 19 With New Info on Infinite Wealth and More

Those looking for more information about Like a Dragon Gaiden: The Man Who Erased His Name and Like a Dragon: Infinite Wealth will want to mark their calendars for Sept. 19, as SEGA has announced a RGG Like a Dragon Direct for that day.

The stream, Ryu Ga Gotoku Studio’s first dedicated Western broadcast, promises to share “the latest news, trailers, and more” for aforementioned titles and will serve as the dev team’s counterpart to the RGG Summit airing from Japan. It will air on SEGA’s Twitch and YouTube channels at 9 p.m. PT on Sept. 19.

Like a Dragon Gaiden: The Man Who Erased His Name is just a few months from release, hitting Xbox Series X/S, Xbox One, PlayStation 4, PlayStation 5, and PC on Nov. 9. We have less information, however, about Infinite Wealth, the eighth mainline installment in the Yakuza series. RGG Studio announced in a previous stream that it would be releasing in early 2024.

Previously, we caught up with Like a Dragon series producer Hiroyuki Sakamoto at gamescom to talk about Like a Dragon Gaiden, a spinoff that still bridges the events of Yakuza: Like a Dragon and Infinite Wealth. There, Sakamoto talked about the decision to bring back Kiryu as a protagonist, saying that was always the plan despite the events of Yakuza 6: Song of Life and Yakuza: Like a Dragon.

It marks a busy week for direct announcements, with Nintendo announcing a Direct and PlayStation revealing a State of Play for tomorrow as well.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Star Wars: Jedi Survivor Director Stig Asmussen Is Leaving Electronic Arts

Star Wars Jedi: Fallen Order and Jedi: Survivor director Stig Asmussen is leaving Electronic Arts, Bloomberg reports.

“After careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best of luck,” an EA spokesperson said. “Veteran Respawn leaders will be stepping up to guide the team as they continue their work on Star Wars Jedi: Survivor.”

Asmussen has been a director at Respawn Entertainment since 14. Before that he worked at Sony Interactive Entertainment, where he worked primarily on the God of War series, including helming God of War III. Asmussen has not disclosed his next destination.

Star Wars

Thumbnail image credit: Barry Brecheisen/Getty Images

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

State of Play returns tomorrow, with a focus on upcoming indie and third-party releases

Hello everyone, I’m Shawne Benson, part of the Global Third Party Relations team here at PlayStation. And I’m excited to announce a new State of Play broadcast streaming tomorrow, September 14 at 2pm Pacific.

Tomorrow’s broadcast will focus on updates to previously announced games coming to PlayStation consoles. From indie and PS VR2 highlights, to major upcoming titles from our third-party partners, our latest show has something for everyone!

Here at PlayStation, our vision is to be the best place to play, and publish, great games. And because there are thousands of developers and publishers all around the world constantly making great games, our team has their work cut out for them.

I hope you can tune in tomorrow to check out a diverse selection of upcoming games.

It all begins Thursday, September 14 at 2pm PT / 5pm ET / 10pm BST on YouTube, Twitch, and TikTok.

Among Us: Temporary Delisting ‘On the Table’ as Developer Weighs Engine Swap Amid Unity Scandal

Among Us could be another major casualty of Unity’s new installation fee, which has sparked chaos throughout the games industry since its announcement yesterday. Speaking with IGN, Innersloth programmer Forest Willard confirmed that “pulling Among Us for a while” is on the table while the developer looks for a solution.

“We’re lucky to have the resources that we could swap engines and I see no reason to pay Unity for nothing while we do it,” Willard said. “I’m really hoping they’ll just walk it back, but they should honestly be afraid of how much trust they’re burning with whatever this maneuver is.”

Willard has been among the most vocal detractors of the new policy, which will seek to charge developers a nominal fee for each install above a certain threshold. Unity has been harshly criticized for the unexpected new policy, which has the potential to derail numerous projects currently in development across the industry.

“I bet Steam, Epic, Sony, Nintendo, and Microsoft will love having waves of developers pulling their games,” Willard said. “Innersloth has always paid Unity appropriately for licenses and services we use. I’m not a discourse guy, but this is undue and *will* force my hand.”

Willard highlighted Unreal and Godot as potential alternatives for developers seeking to leave Unity’s platform, adding that they’re “patiently waiting for Luxe,” which is described as a “free, cross-platform, rapid development” alternative engine.

Among Us, Cult of the Lamb, and other games weigh their options

Innersloth joins Massive Monster, the developers behind Cult of the Lamb, in threatening to pull their game on January 1. Massive Monster later followed up with a public message to Unity urging the platform holder to “quit being stinky.”

Among Us is among the most successful games to utilize the Unity engine. Other releases that could be affected include Genshin Impact, Cuphead, Ori and the Blind Forest, Beat Saber, and Pokémon Go.

Unity has already partly walked back the unpopular new policy, claiming that charity bundles and Game Pass games will not be affected. These moves have done little to dampen the furor among game developers, who have pointed to concerns over how installs will be measured.

IGN has reached out to Unity for the company’s reaction to threats by developers to delist their games.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

What’s better: Capturing enemy buildings, or hand grenades exploding on impact with enemies?

Last time, you decided that upgrading cards is better than fast travel. I think the outcome is partially from a love of cards, and partially a dislike of the impact fast travel has had on game design. Can’t deny it’s convenient, mind. This week, I ask you to pick between taking things you want and something that should always have been ours. What’s better: capturing enemy buildings, or hand grenades exploding on impact with enemies?

Read more

Mario Party-Style Demon Slayer Game Coming in 2024

Sega announced that it will be bringing over Demon Slayer – Sweep the Board to Nintendo Switch in 2024.

It’s a board game that looks to be similar to that of Mario Party and allows up to four people to play together, either locally or online. There will be several characters from the Demon Slayer cast that players can choose from, including Tanjiro Kamado, Zenitsu Agatsuma, Unosuke Hashibira, and nine other Hashiras. Additionally, Nezuko Kamado will be in the game as a support character.

Players will participate in a variety of mini-games and the game board will switch between day and night. As players move forward on the board, different events will trigger and they must work together to bring down demons in their way.

It’s currently unknown whether Demon Slayer – Sweep the Board will come to other platforms at a later date, but right now it’s only coming to Nintendo Switch. Sega published another Demon Slayer game back in 2021 titled Demon Slayer: The Hinokami Chronicles, which was a multiplatform release.

In IGN’s Demon Slayer: The Hinokami Chronicles review, we said, “Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles is a wonderful retelling of the already excellent Demon Slayer anime, even if its inconsistent story mode isn’t as much fun to play as its cutscenes are to watch.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey