Soul Stalker: Can You Overcome Its Roguelike World Through Pure Skill?

Summary

  • Battle hordes of corrupted apparitions.
  • Gain world knowledge through NPC interaction and combine items for astounding loadout options.
  • Progress through the ascension system to take full advantage of your overpowered builds.

In Soul Stalker, you take on the role of one of 21 unique characters to protect earth-bound ghosts. Set in a distinctive 3D world with paper-like graphics, this bullet heaven roguelike places skill at the core of its design. Rather than improving through grinding, you’ll advance by mastering the game’s mechanics and learning to optimize the interactions between characters, weapons, and trinkets.

Wield four to six weapons in simultaneous auto-attacking action to go on runs to defend your ghostly companions, while traversing combat encounters, campfires, and shops along the way. Each run typically lasts 20-25 minutes, and when you die, nothing except the currency called “Souls” carries over to your next attempt.

Soul Stalker screenshot

Souls aren’t used for permanent upgrades but to unlock new weapons and trinkets, which you usually find on runs. You can also use them to create your ideal starting loadout. Instead of relying on grinding for stats, the game encourages you to improve by understanding the synergies between characters, weapons, and trinkets. For instance, you might come across a weapon that fires projectiles with a low cooldown and pierces multiple enemies. Pair this with a trinket that applies the “bleed” status effect and another that causes enemies to explode upon death from the bleed, and you’ll end up with a build that clears the screen in an instant by exploding everything in sight! Through learning these powerful combinations, you’ll consistently improve your runs by knowing what to focus on and adapt strategies accordingly.

Characters are also a key part in making the strongest builds possible, and you unlock them by completing specific in-game objectives. For example, defeatinga boss with only one weapon unlocks Needle, the one-handed monk, while accumulating over 1,000 coins in a run grants you access to Penny, the merchant. As you unlock more characters, you’ll also discover more areas of the overworld and be able to chat with more of the ghosts you’re protecting. These ghosts can offer valuable tips on weapon and trinket combos, as well as insights into the mysterious events unfolding in Soul Stalker’s spectral world!

Soul Stalker screenshot

Once you’ve honed your skills and mastered the interactions across the game’s 21 characters, 35 weapons, and 84 trinkets, you’ll be ready to tackle ascension levels. Ascension levels are difficulty modifiers that you can apply to a run, such as “enemies are tougher”, “heal less whenever you beat a boss”, or even “coins are no longer attracted to you at the end of combats”.  Whenever you beat an ascension level, you unlock the next one with every single character, and if you manage to beat the maximum of level of ten with any of them, you can find a Master Crystal in the overworld that allows you to get a special skin!

Soul Stalker screenshot

Learn each character’s strengths and weaknesses and climb the ten ascensions to slay even the most dangerous of apparitions to become the ultimate Soul Stalker! You can play the game on October 24 on Xbox Series X|S, Xbox One, and Microsoft Store with a 10% launch discount until October 31.

Xbox Play Anywhere

Soul Stalker

Radhood


$7.49

$6.74

Soul Stalker is a bullet heaven roguelike where you assume the role of the steward of ghosts bound to eternal life on earth. Wield 4 to 6 weapons simultaneously to fend off waves of apparitions determined to defeat your spirited friends. Choose from a diverse pool of 21 characters, 35 weapons, 84 trinkets, and 21 pets to craft your ultimate build!

Slay spooky souls, evolve your weapons, and progress through the Soul Stalker Society’s hub to become an unstoppable force of nature.

Soul Stalker screenshot

The post Soul Stalker: Can You Overcome Its Roguelike World Through Pure Skill? appeared first on Xbox Wire.

Zotac Zone review: want a faster Steam Deck OLED? It’ll cost ya

Zotac are one of the better graphics card makers of the post-EVGA era, so even as the early pangs of handheld gaming PC fatigue start to creep in, I’ve been keeping a hopeful eye on the Zotac Zone. This is their take on a Steam Deck rival, or more specifically, the Steam Deck OLED, as this is the first real competitor to go for a similarly star-bright, colour-erupting AMOLED display. Cor, phwoar, and indeed, wowzers.

Much like a Zotac GPU, the Zone is chunkier than you might like but ultimately well-crafted. It successfully combines that rich screen with oodles of input features and Deck-thrashing performance, though between its high price and a downright vampiric thirst for battery juice, it’s definitely more of a specialist tool than a crowd-pleasing portable.

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Call of Duty: Black Ops 6 Preseason Patch Notes Released Amid Global Release Date Rollout

Call of Duty: Black Ops 6 is rolling out now (some have been playing it for hours at this point), and Activision has published its preseason patch notes that detail changes made to Multiplayer in time for launch. These are in addition to already announced changes based on feedback and data from the beta weekends.

The headline here is that aim assist is much weaker at point blank ranges for launch and smoothly increases in strength out to a short range. Aim assist is always a hot topic within the Call of Duty community with each game’s release, so it will be interesting to see feedback now the game is out in the wild.

Elsewhere, there are improved pistol and dedicated melee swap speeds, a slight increase to weapon butt melee attack speeds, and adjustments to sway, bob, and overall weapon motions to improve point of aim when entering ADS (aim down sights).

Helpfully, Activision included a weapon damage range explainer in the patch notes, which go into detail on how damage actually works in Black Ops 6 and Warzone from Season 01.

We’ve got plenty more on Black Ops 6 ahead of launch, including its built-in support for better audio tech that costs $20, Activision’s new ambitious plans to beat cheaters, and confirmation it doesn’t include the dreaded Riot Shield.

Call of Duty: Black Ops 6 Preseason Patch Notes

MULTIPLAYER

Weapons

There are 33 weapons at launch waiting for you to unlock and customize. See our full breakdown on weapons at the COD blog.

Weapon Balance

While many weapon balance changes have been implemented across the board since Beta, we consider launch to be our day 1 baseline across the entire arsenal. Weapon balance is always ongoing, so we’ll be evaluating data and feedback, and sharing updates on this regularly.

  • In the Multiplayer Beta we tested a change that disabled aim assist at close ranges. While this was a change in the right direction, we felt that this was a bit jarring when crossing that close range threshold, so we’ve adjusted our approach to linearly interpolate aim assist strength. This means that aim assist will be much weaker at point blank ranges and smoothly increase in strength out to a short range. We will of course continue to monitor and assess data and player feedback.
  • Improved Pistol and Dedicated Melee swap speeds
  • Slight increase to Weapon Butt melee attack speeds
  • Adjustments to sway, bob and overall weapon motions to improve point of aim when entering ADS
    • Additional improvements coming in Season 01
  • Improved Depth of Field across all Weapons

Movement

  • Added a toggle option for Corner Slicing
  • Added an option to set the hold time to perform a Dive to Prone or Slide depending on your Slide/Dive Behavior setting
  • Added an Intelligent Movement option to set Mantle Assist Angle from tight, medium, or wide

Multiplayer Map Adjustments

Keen eyes have already noticed a handful of changes we have introduced to our Beta maps thanks to everyone’s amazing feedback. Delivering fair and consistent gameplay will always remain our goal, and as such we’ve introduced some additional cover and changes to make firefights a bit fairer, as well as various lighting changes. The below selects aren’t every change we have made, but they’ll help provide an idea of what to expect from Beta to Launch.

Skyline

  • Expanded the cover points around the hot tub at the center of the map.
  • Added new planters as cover near far spawn point.
  • Added multiple cover options throughout the map.

Scud

  • Adjusted bullet penetration values on the satellite dish panels to allow additional bullet penetration.
    • The concrete wall at the main overwatch is now broken out, which will allow more bullet penetration to make it slightly less powerful.
    • Panels are doubled up at the side overwatch to still amount a small amount of bullet penetration where there was previously none.
  • Made additional cover improvements throughout the map.

Rewind

  • Made cover improvements across multiple sightlines.

Audio

  • We’re excited to introduce our best-in-class audio experience coming to Black Ops 6 with the introduction of HRTF (Head-Related Transfer Function) via Universal Profile in Enhanced Headphone Mode, which is available to all players for free.
  • We’ve also added a setting to disable licensed music across all modes, particularly useful for content creators streaming the game.

For a closer look at our innovations in adaptive audio, spatial reverb, physics-based acoustics, game sound prioritization, HRTF support, and all-new asymmetrical hearing compensation technology, check out our dedicated audio blog.

RICOCHET Anti-Cheat

RICOCHET Anti-Cheat systems activated for Black Ops 6. Upgrades deployed include:

  • Kernel-Level Driver (PC) detection and monitoring updates across all protected titles, including Black Ops 6 and Call of Duty®: Warzone™
  • #TeamRICOCHET mitigations live in Black Ops 6 multiplayer, including Damage Shield, Disarm, Splat, and more
  • Machine-learning behavioral systems deployed to increase speed of detection
  • Machine-learning detection models added to analyze gameplay combating aim bots

For more information on RICOCHET Anti-Cheat, check out the most recent blog here.

Adjustments for Future Weapon Damage Patch Notes

Whether you’re new to the franchise or a long-time fan, understanding how your weapon of choice deals damage is an essential aspect of Call of Duty gameplay. In the past, our patch notes used some terms to describe damage values at various ranges that could create some mild confusion for some players.

In Black Ops 6 and Warzone: Season 01, we aim to avoid this confusion two-fold:

  • Creating a new Weapon Damage Adjustment table for Black Ops 6 and Warzone: Season 01 patch notes.
  • Establishing Weapon Damage Range definitions for Black Ops 6 and Warzone: Season 01 moving forward.

Weapon Damage Adjustment Table

New in Black Ops 6 and Warzone: Season 01, we’re introducing a new table to highlight the changes a weapon has undergone from one patch to the next. You’ll find it nested within our existing tables in our attempt to keep information as detailed and centralized as possible.

This new table will comprise three columns (Damage Range, Pre-Patch, and Post-Patch) and rows of up to five to account for each applicable Damage Range for a given weapon. In each Pre-Patch/Post-Patch cell, the corresponding Damage and Range (in meters) values will be found.

For easier understanding, we’ll identify “positive” (⇧) and “negative” (⇩) adjustments with an arrow like what you see in-game.

Weapon Damage Range Explainer

In Black Ops 6 and Warzone: Season 01, not all weapons are created the equal, but all of them respect the fundamental principle that the closer your target is to you, the more damage you will deal to them. Using the following dynamic ranges, we identify how damage works in Multiplayer and Warzone:

Maximum Damage Range

  • This range outlines the maximum potential damage a weapon can output in a single shot up to a specified distance.
  • This range will always start at 0 meters and extend outward until a player falls outside of our Maximum Damage Range, where damage begins to “step down.”

Medium and Minimum Damage Ranges

  • Picking up right after the Maximum Damage Range ends, we use Medium and Minimum Damage Ranges to identify how damage will “step down” in potency over distance.
  • Remember how we said not all weapons are created equal? Some weapons can have up to three Medium Damage Ranges while some can have zero.
    • In situations where a weapon only has one Medium Damage Range, we will label this Medium Damage range as-is.
    • If a weapon has no Medium Damage Range, we’ll omit over the Medium Damage Range rows.
  • Medium Damage Ranges
    • Picking up right after the Maximum Damage Range ends, we use Medium Damage Ranges to identify how damage will “step down” over distance.
    • Reminder: A weapon with Medium Damage Ranges can have a minimum of one Medium Damage Range and a maximum of three.
    • In all future Damage Range Adjustment tables, we’ll identify these Medium Damage Ranges as 1, 2, and 3 when applicable, with One (1) being closest to the player and Three (3) being the furthest within the Medium Damage Ranges.
      • In previous patch notes versions, these were identified as “Close-Mid,” “Near-Mid,” “Mid,” “Mid-Far,” or “Far-Mid.”
  • Minimum Damage Range
    • This range identifies the minimum potential damage a player can receive at the furthest distances.
    • This range will always pick up right after the furthest Medium Damage Range ends and will continue indefinitely unless otherwise noted.
      • Reminder: Some weapons can have no Medium Damage Range and will enter a Minimum Damage Range immediately after the Maximum Damage Range.

One Last Thing: As we progress through our future Seasons, the teams at Treyarch and Raven will adjust weapons based on feedback and data to deliver the best experiences possible for Multiplayer and Warzone respectively. These adjustments may include shared Black Ops 6 weapons having different Damage Range values between titles.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Former Paradox, CD Projekt and 11-bit devs reveal new 4X strategy RPG that splices Manor Lords with Crusader Kings

New Polish studio From Chaos consist of former members of Witcher developers CD Projekt Red, Frostpunk developers 11 bit studios and 4X household Paradox Interactive, led by erstwhile Gwent programmer Tomek Dietrich – so it’s no huge surprise that their debut game, Liegecraft, is a big beardy historical strategy RPG.

It’s a hex and turn-based experience in which you play a dinky little despot running around a medieval world building castles, taking vassals, mustering armies, and going on quests that involve branching dialogue. It’s got a pleasant upstairs-downstairs vibe. On the one hand, you get to paint toy towns on hexagons, as in a traditional 4X or Civ clone; on the other, you can smash-cut to a banqueting scene and watch a drunken dignitary throw a goblet at your master of horse. Here’s the trailer.

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Christmas Comes Early To The Pokémon Center With A New Range Of Festive Merch

All I want for Christmas is Mew.

We feel a little queasy thinking about Christmas with Halloween still around the corner, but that hasn’t stopped The Pokémon Company from dropping its new festive range of merch to get us all in the mood.

The all-new Holiday 2024 collection is now available via The Pokémon Center website, with tree ornaments, festive jumpers and table decorations all getting a Pocket Monster spin. You’ll have to head over to the online store to see the range in full (as you might expect, it’s rather large), but we’ll do our best to highlight some of our favourites here so you have an idea of what to expect.

Read the full article on nintendolife.com

Helldivers 2: Truth Enforcers Warbond launches Oct 31

If there’s one thing we love here on Super Earth, it’s the truth. We’ve even got a whole Ministry dedicated to the creation, fine-tuning, and wide distribution of it. It’s about time we gave our Helldivers some Ministry of Truth-approved equipment to match our deep, enduring love of and commitment to the Truth. With these tools, you will become one of Super Earth’s official Truth Enforcers.


Helldivers 2: Truth Enforcers Warbond launches Oct 31

Being a Truth Enforcer means showing your allegiance to Super Earth’s superiority as the arbiters of truth. The best way to demonstrate loyalty? By carrying the PLAS-15 Loyalist plasma pistol. Come on, it’s got “loyal” in the name already. It also allows you to shoot semi-auto style, or you can charge it up for a shot with more kick.

We have two infallible primary weapons available in Truth Enforcers, too. First up is the SG-20 Halt: a pump-action shotgun, similar to the Punisher, that can alternate between stun rounds and armor-penetrating flechette rounds. You can stun foes with accuracy and pierce through their lies with little arrows of veracity. If that’s not enough raw sincerity to take them out, you’ve also got the SMG-32 Reprimand, which is a heavy SMG. It also has a cool slap reload, just like in the accurate, true-to-life movies you love. 

It’s not enough to signal your Enforcer status with weapons alone, however. You’re also going to need some new Helldrip. For our light armor-loving comrades, you can tap into your bureaucratic spirit with the UF-16 Inspector in crisp, stain-free white with red accents and a coordinating cape, the “Proof of Faultless Virtue.” It’s giving overseer. Squad Leader.

But let’s say you want something a little more hefty and protective, in which case I recommend the UF-50 Bloodhound medium armor and the “Pride of the Whistleblower” cape, picking up on those deep, official-looking reds. And because we want our Helldivers to stand strong against all who oppose the truth, both of these armors have the Unflinching passive, which reduces staggering when hit.

Truth Enforcers also includes new cosmetic patterns for your hellpods, exosuits, and Pelican-1. The Inconspicuous Black Pattern looks as mysterious as it does ceremonial. Equip these and you’ll bring immediate order to the chaos of other divers in your squad. To fully walk the walk and demonstrate your commitment to Super Earth’s order to the team, you can equip the new player title, Free of Thought.

You’ll also be able to secure the At Ease emote, giving your Helldiver a stoic, commanding, order-following vibe. This Enforcer isn’t the type to laugh at all these pull-my-finger emote jokesters on the squad. You know they need proper clearance and permits for that.

Don’t worry–we didn’t forget about the booster, either. Have you ever wanted just a little bit more stamina on the battlefield? Have you ever thought, while being chased by a Terminid horde, I’d die to have just a bit more gas to go the distance. If that sounds like you, Helldiver, then I have some good news: the new Dead Sprint booster may drain your health once your stamina is at zero, but it will enable you to keep outrunning the enemy.

The spread of truth and justice across the galaxy is a big job, Helldiver, but a real Truth Enforcer has the tools and the talent to do it. The Truth Enforcers Premium Warbond* lands on October 31!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Roblox Smash Hit Dress to Impress Pulls Hotdog Outfit After Players Used It to Look Like a Catwalking Penis

The developers behind Roblox smash hit Dress to Impress have pulled a hotdog costume from the game after players used it to look like a penis.

Dress to Impress, from developer Gigi, launched inside Roblox in November last year and took the controversial user-generated content platform by storm. It tasks players with putting themed outfits on their avatars before they’re ranked.

Dress to Impress is meant to be a wholesome experience, but, as reported by Eurogamer, the recently added hotdog costume sparked less savory behavior. Players changed the color of the costume and combined it with a specific hat to make their fit look phallic.

Dress to Impress development manager Zac initially took to X/Twitter to signal the removal of the hotdog costume’s colorable toggles, forcing players to use it as a plain hotdog costume. But Zac warned that if players continued to misuse the costume, it would be removed. “We want to create a safe and friendly environment for our players and it was not intended to be used this way,” Zac added.

Of course, players continued to misuse it, and so now the hotdog costume is no more. “Here’s the thing: we cannot simply change our whole UI system for a simple hotdog costume,” Zac explained.

“Creativity is the point of the game, and we see a lot of tweets that prove that. But, we just can’t give other outlets to something this serious. We love all of your creativity with it (besides the reasons we are removing it..) but it’s better for us and for the community just to end it asap.”

To that end, Dress to Impress’ hotdog costume is now replaced by a cupcake outfit. But even that has had to be changed as determined virtual penis-looking outfit fans changed the cupcake’s color to look like, well, you know. And so in response to that, the cupcake is non recolorable. Now that’s a happy ending.

Dress to Impress’ hotdog kerfuffle comes amid Roblox policy changes for pre-teen users that follow ongoing accusations of child-safety failures, which Roblox has denied. A 2023 class action lawsuit in California accused the Roblox Corporation of being misleading about “the efficacy of its filtering technologies and its ability to make the site safe and appropriate for children.” A 2021 report by YouTube channel People Make Games alleged that Roblox was exploiting child labor.

For more, check out IGN’s Dress to Impress Halloween Update 2024 guide, which has all the details and patch notes.

Image credit: @Numerou14390151

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Beyond Good & Evil 2’s new creative director wants to make it “truly unique”, but maybe just focus on finishing it

Ubisoft Montpellier’s Beyond Good And Evil 2 has been delayed so much that it has transcended the label of “vapourware”, while staunchly refusing to become “abandonware”. Announced in 2008, it has now comfortably outstripped Duke Nukem Forever as the “triple-A” game with the longest development time. I’m sure there are a few indie passion projects that have been bubbling away in the shadows for longer, but nothing on this scale. What’s less tangible than vapour? Ectoplasm? The promises of small children?

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Star Wars Outlaws Title Update 1.3.0 Improves Stealth, Tunes Enemy AI, and a Lot More

Ubisoft has released Star Wars Outlaws Title Update 1.3.0, which makes a number of significant changes to the game.

The patch, available across all platforms, focuses on improving Outlaws’ much-maligned stealth “to give players more flexibility in how they approach situations,” Ubisoft said. It also tunes enemy AI (another aspect of the game that came under fire) and speeder travel. The patch notes, courtesy of Ubisoft’s website, are below.

Ubisoft added that it’s aware of an ongoing issue affecting PC players after the 24H2 Windows Update, and is working to fix it. Elsewhere, Ubisoft has created a dedicated Bug Reporter tool where players can report issues and track their status, in a bid to “improve transparency and communication.”

Star Wars Outlaws has struggled since its launch in August, with Ubisoft admitting sales failed to meet expectations. Developer Ubisoft Massive has said it’s committed to improving the game, however, with more patches planned in the run up to the crucial Christmas sales period. Update 4 will arrive on November 21, featuring further combat and stealth improvements as well as free additional contracts. The upcoming story DLC, Wild Card, will “see Kay and Nix infiltrate a high-stakes Sabacc tournament where they will face off against the legendary Lando Calrissian.”

It comes amid a shakeup at Ubisoft following the collapse of the company’s share price and Outlaws’ aforementioned poor sales. Ubisoft has returned to Steam (Outlaws hits Valve’s platform on November 21) after years of Epic Games Store exclusivity on PC, delayed Assassin’s Creed Shadows into next year, and is reportedly considering partnering with Tencent to take the company private.

Star Wars Outlaws Title Update 1.3.0 patch notes:

PATCH DETAILS (version 7199763.TU3):

  • PlayStation 5: 3.48 GB (version 01.003.000)
  • Xbox Series X|S: 5.07 GB (version 1.0.3.0)
  • PC: 4.88 GB (version 1.0.3.0)

NOTABLE CHANGES:

  • Implemented stealth changes to ‘False Flag’ and other missions to give players more flexibility in how they approach situations without the risk of failing
  • Improved speeder travel by reducing collisions with objects in the environment
  • Improved NPC combat behavior
  • Increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories)
  • Scaled ‘Wanted’ difficulty based on player progression
  • Improved AI speeder avoidance

FULL PATCH NOTES:

Performance & Stability

  • Fixed an issue where the game would crash when ‘New Game’ was selected
  • Improved overall stability and FPS drops
  • Fixed an issue where the game could crash when using the Electrobinoculars on PS5
  • Improved stability with GeForce Now

General Gameplay

  • Increased and improved quest checkpoints
  • Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories
  • Removed autosave restrictions for combat/detection
  • Improved NPC and player animations
  • ‘Wanted’ difficulty now scales based on player progression
  • Fixed an issue where Death Troopers would not spawn from search parties
  • Improved enemy AI and combat behavior
  • Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered
  • Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius
  • Fixed an issue where grappling hook haptics were not present on PS5
  • Improved camera detection for defeated enemies

UI, HUD and Settings

  • Improved UI when detected
  • Updated the keybind for Hyperspace jump
  • Added segments to the VRAM meter
  • Equipment screen now has an option to mark all items as viewed
  • Fixed an issue where the map cursor could disappear when using a controller on PC

Audio

  • Made NPC voice lines more consistent with player detection
  • Fixed an issue where there was no music on Renpali station
  • Fixed an issue where multiple sound effects would disappear after completing the game
  • Improved ground wetness/snow footstep sound effect playback
  • Improved airtraffic sound effect playback
  • Improved audio for collisions

Cinematics

  • Improved textures during cinematics
  • Fixed an issue with blurred images during cinematics and dialogue scenes

Camera

  • Improved the camera when interacting with vendors
  • Improved camera re-center speed on the speeder

Worlds, Fauna and Flora

  • Increased spawn rates for speeder races
  • Made the Varaki predator on Toshara more formidable

Sabacc:

  • Fixed an issue where music and ambiance were missing

Photo Mode:

  • Enabled splitting camera inversion from gameplay camera
  • Added option to disable UI sounds in photo mode
  • Camera speed applies to both panning and movement
  • Enable switching between 16:9 and 21:9 modes
  • Implemented a color picker UI
  • Added a black, white and neon cyan Star Wars Outlaws logo
  • Fixed an issue where some UI elements could be seen in photos

Accessibility:

  • Removed glitch effect while using Electrobinoculars
  • Removed directional arrow for Kay’s captions when in standard gameplay camera view
  • Added setting to show a visual reminder of the button used for Nix quick actions
  • New settings from updates 1.2 and 1.3 added to accessibility presets
  • Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped
  • The keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menu
  • Added settings to invert X and Y axis of photo mode camera
  • Moved menu narration to top of the UI menu & top of the vision preset menu
  • Added setting to stop voice lines interrupting menu narration
  • Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker ‘more info’ prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked
  • Fixed an issue where Nix sense was not affected by protanopia color preset
  • Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions
  • Fixed an issue where some inputs would have a double action if remapped

Miscellaneous

  • Fixed an issue where NPC speeders could collide with each other
  • Fixed an issue with the intel location for Thorden’s itinerary
  • Fixed an issue where the Trailblazer’s auxiliary devices couldn’t be used during syndicate quests

__MAIN & SIDE QUESTS __(beware of spoilers)

Canto Bight

  • Beginnings
    • Fixed an issue where Nix could get stuck when stealing credits

Toshara

  • Underworld
    • Traversal opportunities are now better highlighted
  • False Flag
    • Adjusted the mission to enable flexibility in how players approach situations in addition to stealth
    • Removed some alarm panels from the mission
    • Adjusted the text when failing the mission
    • Adjusted NPC and enemy placement
  • ‘I’m here’ Intel
    • Fixed an issue where a rock blocking the fan wouldn’t spawn if the player left the area and returned later

Kijimi

  • The Hive
    • Adjusted NPC and enemy placement
  • Fixed an issue where Jet Kordo’s vault would not be able to be opened

Tatooine

  • Jabba’s favor
    • Fixed an issue where Vail would not mount her speeder
    • Removed some alarm panels from the mission
    • Adjusted NPC and enemy placement

Akiva

  • Viper
    • Fixed an issue where the rebels could remain stuck after the Viper droid fight
  • The Scavenger
    • Fixed an issue where the speeder would not spawn after talking to Temmin
  • Money Drop
    • Fixed an issue where the objective would be missing
  • Revelator
    • Fixed an issue where players could not move or shoot the Trailblazer

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.