Best PlayStation Deals Today: Save on PS5 SSDs, Games, and More

Now that PS5 consoles are regularly available to buy, it’s an excellent time to start picking up games, accessories, and hardware for it. What’s even better is when you can find all of those things at a discounted price.

TL;DR – Best PS5 Deals Right Now

Below, you can find a variety of different sales on everything from games to SSDs and even information on where to buy a PS5 now. And, though not a sale but still exciting to keep on your radar, if you’re looking to preorder Marvel’s Spider-Man 2 for PS5, we’ve even included links to those preorders so you won’t miss out on the web-slinging action.

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TeamGroup T-Force A440 Pro PS5 SSD for Just $53

Could your PS5 use more storage? Prices have been plummeting since Sony started letting people upgrade their SSDs. Right now you can get a TeamGroup T-Force A440 Pro 1TB for $53. It’s hard to beat the recent Prime Day we had, and this doesn’t match the best 1TB deal at $50 during that sale, but it’s pretty close at about $3 more. Now’s a great time, in general, to pick up a PS5-compatible SSD.

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Get $7 off Diablo IV for PS5

If you wish to join the hunt to defeat Lilith and save Sanctuary, why not do it at a discounted price? We gave it a 9 in our review, calling it “a stunning sequel with near perfect endgame and progression design,” and as someone who’s also spent plenty of time in Sanctuary, I can also confirm it’s worth getting for your PlayStation collection.

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PlayStation Deals: Budget to Best

It doesn’t need to have a massive discount to be a good deal, so we thought it would be a great idea to pick out our absolute favorite PS5 and PlayStation offerings that would be relevant to buy no matter the time of year, or the sales going on. From the latest DualSense controllers, to the very best PS5 SSDs on the market, we’ve got it all right here.

More PS5 Budget to Best Picks

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Preorder Marvel’s Spider-Man 2 for PS5

For those who can’t wait until October 20 to get their hands on this highly-anticipated sequel, have no fear, you can preorder the game right now at a variety of different retailers. It also comes with some fun preorder bonuses when you do, which you can learn more about in our Spider-Man 2 preorder guide.

Anyone who preorders Marvel’s Spider-Man 2, regardless of version, will get the following in-game extras as well: Arachknight Suit for Peter Parker “with 3 additional color variants”, Shadow Spider Suit for Miles Morales “with 3 additional color variants”, Web Grabber gadget and 3 skill points.

Where to Preorder Spider-Man 2

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Get 34% Off the Razer Kaira Pro Gaming Headset

There’s no shortage of PS5-compatible headsets. If you’re constantly having to turn down the volume when you play, you might want to pick up one of these, then you can listen to your games as loud as you darn well please. And if you’d like to see even more options that are worth buying, check out our collection of the best gaming headsets.

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When Should I Buy a PS5?

Availability has significantly improved for PS5 consoles this year. This means you no longer need to wait for specific sale events like Black Friday to make your purchase, as retailers such as Amazon are likely to offer the same console bundles during various sales throughout the year. Therefore, if you are in need of a PS5, there’s no real reason to delay your purchase and you can take advantage of any available sale.

If you’re desperate to pick up a console before the likes of Spider-Man 2, go ahead and buy one as they’re now regularly available. However, it’s worth noting that during sales Black Friday, there may be new unique bundles and promotions for the PS5 that are not offered at any other time of the year, such as the God of War Ragnarok bundle for $499 that is now out of stock and not available at the time of writing.

With how expensive gaming is getting in 2023, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Front Mission 2: Remake Lands New Release Date In October For Switch

Wazner up.

Front Mission 2: Remake at last has a brand new release date. After originally being slated for a release this June, Forever Entertainment delayed the second remake in the series at the last minute. Now, the publisher has announced that the game will be blasting onto Switch on 5th October 2023 (via Gematsu).

Front Mission 2: Remake is exactly what it sounds like — a remake of the 1997 strategy RPG for the PlayStation. What makes this second remake more interesting than the first is that this entry has never been officially localised in English before, meaning this will be the first time many will be able to suit up in their wazner in the sequel.

Read the full article on nintendolife.com

Shadow Gambit: The Cursed Crew is Mimimi’s Final Game as the Studio Shuts Down

Mimimi Games has announced its final game is Shadow Gambit: The Cursed Crew and that the studio will slowly shut down over the next few months.

In a statement on its website, the studio said the team enjoyed creating games for the past 15 years and are proud of what they accomplished. However, the game development process took a toll.

“At the same time, dedicating the past decade and a half of our lives working on increasingly ambitious games took a heavy personal toll on us and our families,” Mimimi said. “After the release of Shadow Gambit we decided it was the right time to prioritize our well-being and to pull the brakes instead of signing up for another multi-year production cycle.”

Mimimi will no longer create any new games, but will continue to fully support Shadow Gambit. The studio has already been working on a patch for all platforms and will release more content for the game later this year. Thankfully, Shadow Gambit’s successful launch has allowed Mimimi to pay bonuses to employees while they transition out.

The studio’s portfolio includes games such as Shadow Tactics: Blades of the Shogun and Desperados 3. Its latest game, Shadow Gambit: The Cursed Crew, is a real-time strategy title that takes place during the Golden Age of Piracy where a curse has revived the dead with supernatural abilities.

In IGN’s Shadow Gambit: The Cursed Crew review, which returned a 9/10, we said: “Shadow Gambit: The Cursed Crew is a peak example of the stealth tactics genre from a studio that is clearly mastering its craft. Its mission structure is spread across excellently entertaining levels with rich detail to find and master, while characters shine with voice performances, endearing humor, and colorful art that both delight and impress.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Life By You’s humans are always watching you, and some of them can be real creepy about it

How do you condense the vast, far-reaching tendrils of Paradox’s open world Sims-killer Life By You into 20 minutes? The short answer is you can’t, really, but while most of my brief, guided Gamescom demo covered very similar ground to what I saw back in March when it was first announced, there was one little detail that really grabbed my attention – and that’s how everyone has eyes like a hawk in this game. They’re almost constantly aware of everything that you’re doing. So much so, that they can even get a little bit creepy about it, as was made plain in my hands-off demo session.

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RoboCop: Rogue City Delayed to November

RoboCop: Rogue City is delayed to November 2, developer Teyon has announced. It was due out in September (the RoboCop: Rogue City Steam page still caries the September release window).

Confirmation comes from a tweet from Teyon:

IGN went hands-on with RoboCop: Rogue City at gamescom 2023, and found slow first-person shooting, decision-making, and a spot of detective work is all part of this unique-feeling game. The video below has 16 minutes of exclusive gameplay, fresh from gamescom 2023.

RoboCop: Rogue City now launches on PC, PlayStation 5, Xbox Series X and S on November 2.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Screenshot Saturday Tuesday: Wet worlds and cool violence

Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday (well, unless it’s a holiday), I bring you a selection of these snaps and clips. This week, my eye has been caught by decorating tapes, a wide range of wet worlds, a spread of cool violence, a murderous squirrel, and yes, immersive sims. Come admire these attractive and interesting indie games!

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Why Fans Hope Lara Croft’s New Look in Call of Duty Carries on to the Next Tomb Raider

Activision has unveiled a new-look Lara Croft who’s set to hit Call of Duty: Modern Warfare 2 and Warzone as part of Season 5 Reloaded, and the design has certainly set tongues wagging within the Tomb Raider community.

Lara Croft arrives in Call of Duty as a store bundle operator, with the Tracer Pack: Tomb Raider bundle adding Lara’s signature Mach-5 dual pistols based on a new sidearm coming to Call of Duty. These pistols are also used in Lara’s Play for Sport finishing move.

But it’s images of Lara in Call of Duty released by Activision that some fans are calling our first look at the new “unified” Lara Croft.

In early 2021, to celebrate the 25th anniversary of Tomb Raider, developer Crystal Dynamics shared some information on its next, currently unannounced Tomb Raider, saying it’s “working to unify” the timelines of Core Design’s original games and its own reboot trilogy that began in 2013.

While the reboot trilogy told the origin story of Lara Croft becoming the Tomb Raider, the original games “featured a seasoned and confident adventurer”, said game director Will Kerslake. The development team said it envisions “a future of Tomb Raider unfolding after these established adventures, telling stories that build upon the breadth of both Core Design and Crystal Dynamics’ games, working to unify these timelines”.

More recently, Tomb Raider reemerged as PowerWash Simulator DLC that let you clean Lara Croft’s mansion. There’s also a Tomb Raider animated series in the works for Netflix. Hayley Atwell, who plays Peggy Carter in the Marvel Cinematic Universe, is cast as the voice of Lara Croft.

Does Call of Duty’s Lara Croft offer a first look at the Lara we’ll see in the upcoming new game? Fans are torn, with some suggesting we’re seeing an older “survivor” Lara, and a return to Lara’s iconic dual pistols, classic outfit, braid hairstyle, and backpack, with no sign of the bow and arrows seen in the latest games. Others say what we’re seeing here is simply Activision’s Lara Croft, which may have nothing to do with Crystal Dynamics’ Lara Croft.

In August 2022, Embracer Group completed the buyout of Crystal Dynamics, Eidos-Montréal, Square Enix Montréal, and a “catalogue of IPs including Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 back-catalogue games from Square Enix Holdings” for $300 million. Then, in December 2022, Amazon Games signed a deal with Crystal Dynamics to support the development of and publish the next mainline Tomb Raider game, which is being made in Unreal Engine 5.

A relatively vague description of the new game was also shared, though it essentially conforms to what players would expect from Crystal Dynamics’ next game. “The as-yet-untitled new Tomb Raider game is a single-player, narrative-driven adventure that continues Lara Croft’s story in the Tomb Raider series.

“It includes all the elements that have made Tomb Raider one of the most revered franchises in gaming, giving players control of the confident and multidimensional hero Lara Croft in an environment that rewards exploration and creative pathfinding, with mind-bending puzzles to solve, and a wide variety of enemies to face and overcome.

“Crystal Dynamics is drawing on the power and cutting-edge technology of Unreal Engine 5 to take storytelling to the next level, in the biggest, most expansive Tomb Raider game to date. The title is currently in early development, and additional details will be announced at a later date.”

Half a year later, in June 2023, Embracer announced plans to close studios, cancel games, and lay staff off just weeks after a $2 billion contract deal fell through. At the time, Crystal Dynamics insisted its Tomb Raider project and the contract development it was doing on Perfect Dark for Microsoft studio The Initiative were not impacted by the Embracer restructure.

Also in June this year, Fleabag creator and Indiana Jones and the Dial of Destiny actor Phoebe Waller-Bridge confirmed she is working on a Tomb Raider streaming series for Amazon’s Prime Video. It was previously reported that she would script and executive produce the series based on the long-running video game franchise.

For more on Lara Croft, check out how to play the Tomb Raider games in chronological order.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

UK Charts: FromSoftware’s Armored Core VI Fends Off Mario Kart And Zelda

Mech uprising.

In the UK Charts for this week, FromSoftware’s Armored Core VI: Fires of Rubicon has debuted at number one, beating out the likes of Mario Kart 8 Deluxe and The Legend of Zelda: Tears of the Kingdom.

It marks a strong start for the company’s return to its mecha-based combat franchise, signaling that FromSoftware has not become the one-trick pony that some have feared after its immense success with the likes of Dark Souls, Elden Ring, and Sekiro: Shadows Die Twice.

Read the full article on nintendolife.com

Diablo 4 Season 2 will put fun before balance, but “we want every build to be viable”

Vampires might be the themed threat for Diablo 4‘s second season, but it was arguably its own player base who drew first blood when season one started at the end of July. As you may have heard by now, Diablo’s Season Of The Malignant didn’t exactly go down all that well, with much of the hissing and fang-bearing directed toward its nerf-heavy balance patch that arrived a couple of days before the season started in earnest – a series of events that Blizzard’s franchise general manager Rod Fergusson describes as “a perfect storm of a couple of situations” when I sit down to talk with him at Gamescom.

“Season one was exceptional, because we did something we’d never do again,” says Fergusson. “As part of listening to players wanting to carry over their renown, we had to put the patch out a couple of days before the season. The intention is that a season and a patch would go [live] the same day, so at the time we make a balance change and you start a level one character, it feels differently to go through the progression with the new balance.”

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Warhammer Age of Sigmar: Realms of Ruin’s Campaign Could Be a Modern Relic | gamescom 2023

It’s been a pretty great gamescom for Warhammer. A full showing of Space Marine 2 finally charged into the fray, Darktide got a long-awaited console release date, and Rogue Trader showed off its retinue of fantastic companion characters. But perhaps the most interesting Warhammer showing at the convention was Realms of Ruin, the strategy game set in Games Workshop’s lesser-explored Age of Sigmar fantasy universe. After an hour of hands-on time with its single-player, I’ve found myself excited by the prospect of a game that finally continues and potentially advances the legacy of the great Dawn of War cinematic campaigns.

Dawn of War was, of course, the touchpoint that we identified in our first preview of Realms of Ruin. The first of the two missions I played certainly felt like it owed a great debt to that series’ design, with my squads of tanky, hammer-swinging Stormcast Eternals marching from capture point to capture point. Once seized, I could build fortifications atop them to prevent my sneaky Orruk Kruleboyz enemies from reclaiming them and cutting off my resources. Fundamentally, this is Dawn of War’s Listening Post system in a fantasy skin – and I don’t say that as a complaint.

It was the second campaign mission I played that showed Realms of Ruin in a more interesting light. Here I was battling against the newly-revealed Nighthaunt, a faction of ghosts that fight in packs. Naturally that means there’s a certain amount of Zerg comparisons to be made, but unlike Starcraft’s horde army the Nighthaunt don’t aim to blanket an area with cheap expendable units. Realms of Ruin operates at a smaller scale, with a limited number of squads that can survive for longer durations than many RTS units. And so the gangs of Nighthaunt Chainrasps that descended on my Stormcast felt as if they were slowly suffocating me rather than completely overwhelming my forces.

It was important to escape those moments of suffocation, since this mission had a centrepiece tug-of-war mechanic that required constant attention. The Nighthaunt had bound a mysterious artefact in huge spectral chains that stretched across the land. To break the spell and claim the artefact, my Stormcast had to defend our resident wizard, Demechrios, as he cast a counter spell. To help him, I also had to capture and hold a trio of anchor points – holding them all simultaneously would deplete the chains’ power. Should the Nighthaunt reclaim an anchor, the spell would begin to build in strength again, and so maintaining control and dominance across all three of the three battlefield sectors was essential.

The real appeal is seeing the love and care developer Frontier has put into recreating the world of Age of Sigmar.

This long, attrition-like war for control highlighted the importance of each unit’s specialties. As with many RTS games, Realms of Ruin uses a rock-paper-scissors approach. Offensive units can smash defensive units with greater efficiency, but are weak against ranged units, who are weak versus defensive units. It creates a triangle that’s easy to understand and relatively simple to manage. But atop that are special abilities that allow a little more spark and personality; the angel-winged Prosecutors can soar across the battlefield and then hurl their hammers from up high, while the Stormcast’s heroic Lord-Celestant leader, Sigrun, can charge into squads and scatter them to the winds – ideal for knocking back Nighthaunt who are capturing one of the anchors.

In many ways, what I’ve described is true of so many RTS games, from Dawn of War to Ground Control to Command and Conquer. Realms of Ruin feels good from a strategic perspective, but perhaps not exactly groundbreaking. The real appeal, at least for me, is seeing the love and care developer Frontier has put into recreating the world of Age of Sigmar.

Games Workshop’s modern fantasy setting is extremely popular on the tabletop, but has largely been ignored in the video game world. It’s a genuine thrill, then, to see characters and armies that I’ve only ever seen in static plastic form come alive on screen. Each of the two sample missions were topped and tailed with extravagant cutscenes, and the visual effects of the characters’ attacks – particularly those of the spectral Nighthaunt, who glide across green mists – was a delight to watch. Maybe Realms of Ruin won’t break the mould for strategy games, but it certainly breaks the trend of Age of Sigmar being ignored on PC and console, and does so in high-budget fashion.

There is the potential for Realms of Ruin to push the genre forward in other ways, though. The roguelike-inspired Conquest mode has captured my attention. The system creates a series of randomly generated battles for you to try and overcome, with each built on challenges such as time limits and reduced vision or movement. It sounds like a fun and novel way to spice up classic skirmishes, espcially since each run will plot your high score. Conquest wasn’t available to play at gamescom, but it sounds like the kind of mode that could potentially give Realms of Ruin a much more interesting longtail for single-player focused fans with no interest in climbing the PvP ladder.

But for me, the story mode is still the biggest draw. Cinematic RTS campaigns feel something of an antiquity these days, but what I’ve played of Realms of Ruin transported me back to the good old days of lavish cutscenes, concept missions, and personality-filled battle barks. Even if it turns out to be something of a modern relic, Realms of Ruin will likely still be the Age of Sigmar game I’ve been hoping for.

Matt Purslow is IGN’s UK News and Features Editor.