Cities: Skylines II – Building the Metropolis of Your Dreams Has Never Been Simpler

It’s not an exaggeration to say that Cities: Skylines singlehandedly resuscitated the city builder gamer when it arrived in 2015; indeed it also made the genre relevant on console with a very slickly handled Xbox console port in 2017.

The announcement of Cities: Skylines II promised to take things even further: bigger cities, redesigned economies, dynamic seasons – even the ability to zoom in and observe any citizen, any time.

Cities Skylines II

As I sat down to play Cities: Skylines II at gamescom last month, I wasn’t thinking about any of that; I was more worried that in the years since I last built a town, I’ve forgotten almost everything I had ever known about the game.

Fortunately, Cities: Skylines II has your back.

The developers from Paradox led off by sharing that there is a renewed focus on “onboarding,” so while the sequel is more complex than the original Cities: Skylines, it’s actually easier to understand.

Cities Skylines II

Instrumental for new and lapsed players is the new tutorial, a quick, but digestible introduction to road building, zoning (residential, commercial, industrial), and getting buildings powered and connected to water and sewage. Crucially, roads include power and water hookups, making initial infrastructure and city layout very easy; just build the road the way you want it and you’re good. Tips for (slightly) more advanced functions such as bulldozing and rezoning wait just off to the side so you can learn them when you need them and not a moment before.

Cities: Skylines II is loaded with quality of life touches that allow players to deftly address issues and focus on the fun parts of building and managing a city. For example, when getting new systems up and running, like adding in a water pumping station, you see a positive reaction (stars coming from nearby homes and businesses) indicating that yes, things are connected. No more wondering “did I do that right?” Another great feature: you can replace roads in place without bulldozing; cities can start with smaller roads and upgrade to higher capacity down the line, when your citizens demand it. And they will demand things!

Cities Skylines II

In game social media channel “Chirper” keeps you keyed in on what’s going on in your city, good and bad. Someone complaining about housing prices? Your residential zoning demand may be spiking. You can even click through and learn more about the citizen who was tweeting at you.

Despite not playing the original in years, with all of these onramps, I got up to speed in Cities: Skylines II in under a half hour. In that time, I had built a functioning, growing “Tiny Village” – receiving some rewards including cash, and even a signature building, a “pop music mansion.” Taylor Swift is formally invited to relocate to my humble village.

Cities Skylines II

Cities: Skylines II also lets you choose your new features via a skill tree, which unlocks as you reach these milestones. Around the time I hit Tiny Village status, I earned the right to build roundabouts, traffic lights, and more. Basic services are automatically added, others are only unlocked as you prove yourself a capable city planner. I may have gone crazy with roundabouts, replacing every 4 way stop in town. Don’t like it, leave. Or better yet, build your own town!

Cities: Skylines II will be incorporated into Game Pass on Day One for Console, PC, and Cloud. And if reading this piqued your Inner Mayor, know that the original Cities: Skylines – Remastered is playable now, also with Game Pass.

Xbox Live

Cities Skylines II – Ultimate Edition

Paradox Interactive

$89.99

Preorder Bonus: Landmark Buildings
Set your City apart with 9 Unique Buildings based on famous landmarks from around the world. Included is also a map based on the geography of Tampere, home of Colossal Order.

Cities: Skylines II: Ultimate Edition gives you access to the base game, as well as the Expansion Pass.
This includes the San Francisco Set, Beach Properties Asset Pack (Q4 ‘23), two Content Creator Packs (Q1 ‘24), the Bridges & Ports Expansion (Q2 ‘24) as well as 3 Radio Stations paired with each release (Q4 ‘23, Q1 Q2 ‘24).

If you can dream it, you can build it.
Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You’ve never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.

Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It’s up to you – all of it.

How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city’s budget?

Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn’t go to plan.

The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

Deep simulation.
AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.

Epic scale, endless possibilities.
Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.

Cities that come alive.
Your decisions shape each citizen’s life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life’s ups and downs.

A dynamic world.
Pick a map to set the climate of your city. These are the natural forces you’ll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.

Xbox Live

Cities: Skylines II

Paradox Interactive

$49.99

Preorder Bonus: Landmark Buildings
Set your City apart with 9 Unique Buildings based on famous landmarks from around the world. Included is also a map based on the geography of Tampere, home of Colossal Order.

If you can dream it, you can build it.
Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You’ve never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.

Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It’s up to you – all of it.

How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city’s budget?

Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn’t go to plan.

The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

Deep simulation.
AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.

Epic scale, endless possibilities.
Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.

Cities that come alive.
Your decisions shape each citizen’s life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life’s ups and downs.

A dynamic world.
Pick a map to set the climate of your city. These are the natural forces you’ll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.

Related:
Starfield Starters: 10 Things to Know as You Begin Your Journey
Coming to Xbox Game Pass: Starfield, Solar Ash, and Lies of P
This Week’s Deals with Gold and Spotlight Sale

Share of the Week: Sea of Stars

Last week, we asked you harness the power of the sun and moon and share moments from Sea of Stars using #PSshare #PSBlog. Here are this week’s highlights: 

ppeter_gee shares Valere and Zale overlooking the port town of Brisk

manoloo_o shares a band of pirates playing at the local tavern

Lme3guazUS shares Elder Mist floating above a sacred pond

supersaturnn shares a long-awaited reunion between best friends

call_me_xavii shares the Sleeper sleeping in the overworld 

cenrice shares Valere using the moonerang at night 

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME:  Baldur’s Gate 3 – Original Character

SUBMIT BY: 11:59 PM PT on September 13, 2023

Next week, we’re rolling the dice on Baldur’s Gate 3. Share the custom hero you’ve created using #PSshare #PSBlog for a chance to be featured.

The Bunny Graveyard is a horror game disguised as a fun WarioWare-like

There’s a growing subgenre of horror games that lure you in with cutesy charm before revealing something sinister waiting beneath it. Your Doki Doki Literature Clubs. Your Among The Sleeps. Your Opening A Box Of Celebrations Only To Find Your Mum’s Knitting Kit. Absolutely bone-chilling stuff. The Bunny Graveyard fits right in with this idea, which tells a seemingly sweet tale across a series of mini-games à la WarioWare, but as expected, things take a creepy turn in the trailer below.

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Starfield Players Have Made Some Weird and Wonderful Mods

Starfield players have already made some incredibly useful mods, like a fix for the frustrating inventory system or the addition of DLSS support, but they’ve also added some very silly things like hairy chests, colourful juice boxes, and the lasagne loving cat Garfield.

That’s not to say the creators of these mods aren’t looking to provide a service and more options for players, of course. The Hairy Chest for Men of Starfield mod by kosmos84 comes with two options to suit different needs, for example: Normal and Furball.

Another from KaySato upgrades the bland juice boxes of Starfield: “This mod adds unique textures for the boring grey drink packs, giving more variety and immersion.”

Other players have created similar mods to spice Starfield up a bit. One from Darkslayer14, for example, replaces every collectible magazine cover with a classic Marvel Comics cover. “Some are from a specific character’s line of comics, others are for different events,” they said.

Anime lovers can get involved as well with a Cyberpunk Edgerunners poster for settlements and homes mod by feelp0, while tabletop fans can change Starfield’s board games to classic Warhammer or even tabletop versions of Skyrim and Fallout thanks to Scottyus1.

Photos of Bethesda development chief Todd Howard can also replace every painting in the game with ronaldomoon’s mod, and players can polish up Starfield’s baseballs and basketballs with the HD 4K Balls mod by Bulwarkhd.

Some mods really are just for a laugh though, but that’s perfectly valid too. Another from Bulwarkhd pulls a Thomas the Tank engine skin over Vasco the robot, while Nicolas Cage’s face can replace the flashlight glow thanks to Brandoman, and the Sansfield mod by bonobot replaces all of Starfield’s fonts with Comic Sans. Last but not least (maybe), a mod from J8oot replaces the Starfield title in the main menu background with Garfield, and turns the planet into the big ginger cat’s face.

As mentioned, some more traditionally useful mods exist for Starfield too. Players almost immediately added their own DLSS Support and a field of view slider after Bethesda released Starfield without these features.

What IGN called a “shockingly bad” inventory management system was also replaced with a mod, and though installing these unofficial improvements turns off achievements in Starfield, modders have modded that setback out too.

For more information on how to install Starfield mods (and just about anything else in the game), be sure to check out IGN’s Starfield Guide

In our 7/10 review, IGN said: “Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Starfield PC performance and the best settings to use

As promised, I have returned from the Starfield fields for an extended look at its PC performance and settings. And what a journey it’s been – there was the drama-tinged DLSS mod, the crap Steam Deck showing, the streaming workaround for said crap Steam Deck showing, and even the first recorded instance (I think?) of a game utterly refusing to work on a hard drive.

Read more

IGN UK Podcast 713: Starfield – Bethesda Strikes Back

Last week we discussed Starfield. This week – the week of its official launch – three other IGN UK crewmates discuss their experiences of Bethesda’s spacefaring RPG. Join Matt, Jesse, and Emma as they analyse the layers of roleplaying and space exploration, before moving on the sing even more praises of Baldur’s Gate 3 (now available on PS5!) There’s also a bit of Counter-Strike 2 chat, an enthusiastic assesment of Armored Core 6, and your feedback.

Tell us your thoughts on Starfield, Baldur’s Gate 3, and any other RPG you fancy. Or, of course, whatever food you’ve been eating this week. Get in touch at ign_ukfeedback@ign.com

IGN UK Podcast 713: Starfield – Bethesda Strikes Back

Thomas The Tank Engine has already been made into a ship in Starfield

Cursed ship designs were always an inevitability with Starfield, and after two full days in the wild, players have already made some wildly funky and plainly cool ships. Scrolling through social media channels, you’ll find that players have hammered away at their own unique designs while also creatively remaking other iconic vessels from Mass Effect, Star Wars, Halo and, of course, our friend Thomas The Tank Engine. There’s also been a shocking lack of, uhm, male organ-shaped spacecraft which makes putting this post together much less hard. But for now, onward! Let’s admire some cool ships.

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Poll: Hasn’t Nintendo Always Been An ‘Entertainment’ Company?

Let Mii entertain you.

The times are a-changin’ for Nintendo, it seems. Nobody would doubt that the company has been video game-focused for the past few decades, but with theme parks, movies, and mobile apps popping up all over the place, it seems that the Big-N is moving in a slightly different direction.

This was echoed by Nintendo of America president Doug Bowser in a recent interview with the Washington Post, in which he stated that Nintendo is now “evolving into being an entertainment company with gaming as a nucleus of the overall business model.” This will come as no surprise to many of us — you can’t walk through town without seeing Mario DVDs, toys, and LEGO sets at the moment — and having put all of its hardware eggs in one basket by uniting its handheld and home console lines with Switch, diversification into arenas beyond the creation of video game systems and software makes sense.

Read the full article on nintendolife.com

Tennis On-Court – PS VR2’s first tennis game out October 20

To all sports and VR enthusiasts, here’s why you’ll enjoy playing Tennis On-Court – coming October 20 to PS VR2 whether you’re a complete beginner or a seasoned player.

2v2 is still better

Playing 1v1 is fun enough, but the action is multiplied tenfold when you share the great moments of a 4-player match.

Grab your racket, call your friends or other players from around the world to join you in a doubles match. It’s the perfect time to perform your best volleys, smashes and passing-shots.

Spectator mode

Maybe you’re playing an important match and want your friends to watch, or you’d like to analyze the game of one of your next opponents.

Spectator mode is for you. At any time, you can view the list of live matches and join them with a simple click. You’re teleported into the stadium like a real spectator in the real world.

Dynamic Assists

Right from the start of development, we thought about how virtual reality could help players progress in a different way than academic learning. We set up several assists that the player can activate or deactivate according to their mood or level.

By knowing your height, thanks to the headset tracking, we can, for example, calculate the ideal height for striking a service…

… or when to trigger your stroke during a point. So you can learn the right rhythm for successful strokes every time.

Rhythm is important, but so is placement on the court. We help you position yourself on the court in relation to the ball’s trajectory.

Because tennis can be a frustrating sport when two people of very different skill levels are playing together, we’ve introduced a ball trajectory correction feature that, when activated, will correct your ball trajectories to bring them into the court. In this way, both players can enjoy the game and bridge the gap between them.

Physics

A sports game is too limited without physics as close to reality as possible. That’s why our physics simulation is a key part of the game. We developed this part of the game with top tennis players to achieve a natural sensation. The team knows that it’s crucial for an enthusiast to be able to play with different effects such as the slice, the dropshot, the lift, etc.

But we don’t want to be an exclusive game. All tennis fans should be able to enjoy the game, whatever their skill level. To this end, a second arcade gameplay mode is available, in which trajectories and effects are close to reality, but corrected to stay on court. Players can focus on the fun of the game and forget about the demands of the movements.

We’re working hard to deliver a fun and enjoyable experience for all in Tennis On-Court. Feel free to wishlist the game if you want to have fun alone or with friends when Tennis On-Court serves its way to PS VR2 October 20.

Cities: Skylines 2’s huge maps blew me away with their sheer size and scale

Confession time: if you’ve been keeping up to date with Colossal Order’s feature highlight video series for Cities: Skylines 2 over the last couple of months, you’re probably not going to learn a huge amount from my experience of playing it at Gamescom a couple of weeks ago. I spent most of my hour-long demo session steadily working my way through its extensive tutorial, as I have not, in fact, played Cities: Skylines before now – although I can at least confirm that its tutorial is very newbie-friendly, and that I now feel more prepared to give it a go properly when it comes out in full on October 24th.

But the thing that really impressed me was just the sheer scope of its playable spaces. We’ve known since the end of July that its maps are roughly 5x bigger than those in the first game, and when I saw Colossal Order’s Maps & Themes video, I thought, ‘Yes, those sure look enormous!’ But actually seeing them in person really put things into perspective for me, especially when I tried zooming the camera out and it just kept going and going and going and…

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