Tron: Catalyst Announced for PlayStation 5, Xbox Series, Nintendo Switch, and PC as Sequel to Tron: Identity

Tron: Catalyst has been announced as a sequel to Tron: Identity coming in 2025 to PlayStation 5, Xbox Series X and S, Nintendo Switch, and PC.

Devolver Digital subsidiary Big Fan Games announced Tron: Catalyst alongside Disney Games and developer Bithell Games. It’s described as “a thrilling, story-driven isometric action game” set in the world of Tron.

It will continue the story of the Arq Grid, first introduce in Tron: Identity, as players explore the Exo, a highly resilient and resourceful program with an incredible ability to initiate time loops. Fans can read IGN’s preview of the new game here.

“With this newfound power, Exo takes on the overlords of a crumbling Grid all while evading Conn, a malevolent agent of CORE,” the synopsis reads. “Exo must gain control over her mysterious abilities and uncover the unexplained ‘Glitch’ that threatens the Grid.

“As Exo, players will battle on-foot and on Light Cycle to complete missions and gain crucial insights that will help them on their quest. While learning from her mistakes, Exo will also need to navigate warring factions to unlock new paths and uncover the secrets of the Arq Grid.”

In our 7/10 review of the last game, IGN said: “Despite its short length, Tron: Identity’s visual novel/detective story is well worth playing — and replaying — to unravel the latest mystery of life on the Grid.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Lonely Mountains: Snow Riders is a slick ski ’em up, if its demo is any indication

One of the most important lessons in skiing is, presumably, to look where you’re going. You wouldn’t want to ski with your eyes closed or while viewing yourself from a drone pointed back at the mountain from above. That’d be daft.

Or maybe not. Lonely Mountains: Snow Riders is the frosty followup to the mountain biking original, Lonely Mountains: Downhill, and like its predecessor it’s about going fast while barely able to see what’s coming. Yet also like its predecessor, initial frustrations melted away until I was eagerly hitting the slopes in the Snow Riders demo for just one more quick go.

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Trip is a pleasant train journey with normal folk, like this unblinking child who speaks only in dark symbols

Normal games for normal people, that’s what everyone loves. Cosy experiences where nothing goes wrong and you have absolutely zero things to investigate and no otherworldly mysteries to worry about. It may shock you to learn that we were recently duped by “normal” gardening sim Grunn, which was not normal at all. But don’t worry, it won’t happen again. Today we bring you the ordinary and not-one-bit-suspicious Trip, which sees players wandering from carriage to carriage, chatting pleasantly with passengers during a long train journey. How long? Let me look at the timetable here, let’s see… “Forever,” it says. Hm. Must be a misprint.

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Diablo 4: Vessel Of Hatred review: mildly pleasant clicking in very pretty jungles

Write travel journalism to imaginary places, my spaghetti once spelled out. Do package holidays count? In Nahantu’s jungles, I linger to take shots of vines spilling from verdigris-kissed cages, of footfall-slicked stone paths and mesoamerican mosaics. Even Vessel Of Hatred’s malignancy feels like a grimly gorgeous tourist trap. Trip Advisor-recommended cyclopean polyps. TikTok viral demonic cysts. I’ve even got a leopard cub to pose with. He’s not sedated, promise. He’s just like that. I told him how much the ultimate edition costs and he’s been catatonic ever since.

I’d like to stick around, but I keep getting ushered along to the next leg of the tour. There are mobs to pop into goo like ripe spots, each fight as slick and frictionless as a pygmy hippo in a butter bath. There are a dozen different tiered resources and event types designed to make repetition feel like progress, until hell freezes over then melts again. It’s fine, Blizzard packed me some wellies. It’s all so comfortable I suspect they’d have thrown in some Xanax and a back rub if they could.

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Initially Announced For Wii U, Survival Horror ‘Forgotten Memories’ Is Finally Coming To Switch

In remastered form, no less.

The creepy survival horror game Forgotten Memories was announced for Wii U way back in 2013. The port never materialised, but it seems developer Psychose Interactive has pivoted to the modern market as it has announced that Forgotten Memories: Remastered Edition will be coming to Switch on 28th October.

This remaster takes the base mobile game and gives it what appears to be a pretty substantial facelift. The upcoming release is treated to updated visuals, new advanced lighting effects, a revamped score, gameplay improvements and a new ‘Insane’ game mode, amongst other tweaks. In short, if you were waiting for it on Wii U, this certainly seems like it’ll be the best way to play.

Read the full article on nintendolife.com

Until Dawn actors hint at a sequel, but there’s reason to be sceptical

I loved the original Until Dawn – a spruced-up horror take on those old FMV adventure games, with just the right mix of B-movie self awareness and creature feature scares. I was very close to buying the recent remake, actually, until I watched the extended prank scene online and realized, oh no, they’re taking themselves seriously now. They prestige-ified it. It insisted upon itself, Louis, so I didn’t bother. I still wouldn’t say no to a sequel though, and based on a couple of (admittedly vague) hints from two of the game’s actors, one might already be in the works.

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Talking Point: Is It Time For Another Side-Scrolling Zelda Game?

2D or not 2D?

This time last year, the thought of having a new top-down Zelda in our hands felt like a pipe dream. But then Echoes of Wisdom came along and reaffirmed the idea that the future of the series might not be an exclusively open-world, 3D affair.

But our minds are now drifting to the franchise’s other style, one we haven’t seen used in isolation since Zelda II (and even then not fully). If Nintendo is open to different game perspectives, is it time for another side-scrolling Zelda?

Read the full article on nintendolife.com

What’s on your bookshelf: Remedy Entertainment, Bioshock 2, and Gone Home’s Johnnemann Nordhagen

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! I need to start getting a ‘Gene Wolfe referenced’ reaction image for these things, I swear – although this reference is at least hidden behind a couple of links. Which links? That’d be spoiling the layered environmental storytelling that keeps you coming back. This week, it’s Senior Technical Narrative Designer at Remedy, previously of Fullbright, Bioshock 2, and Where The Water Tastes Like Wine fame, Johnnemann Nordhagen! Cheers Johnnemann! Mind if we have a nose at your bookshelf?

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Sony Warned 2024 Would Be Light But PS5 Still Has The Best Games

This is the latest guest column from Push Square, the voice of the PlayStation community, offering passionate, in-depth coverage and insight into the world of Sony. Its goal is simple: to keep you informed, engaged, and part of the conversation surrounding all things PlayStation.

Sony sparked discontent among the PlayStation fandom in February this year when it said during an earnings call there’ll be no sequels or updates to “major existing franchise titles” on the PS5 before March 2025. With the platform holder keeping its content roadmaps close to its chest, the comments were largely taken out of context and many assumed this would be a lean year for the company’s new-gen console.

While it’s true this has been a fairly quiet year for PS Studios, it’s been anything but light on the games front. At the time of writing, my three Game of the Year frontrunners are Astro Bot, Final Fantasy 7 Rebirth, and Metaphor: ReFantazio and the PS5 is the only platform where you can play all three. Other possible contenders for awards include Silent Hill 2, Helldivers 2, and Black Myth: Wukong – all console exclusives.

There seems to be a sentiment on social media that a game doesn’t count unless it comes from a wholly owned first-party studio, but PlayStation has done a particularly good job of working with partners to keep its portfolio packed this year.

Stellar Blade is a great example. It collaborated with Korean developer Shift Up to help bring the NIKKE: Goddess of Victory creator’s console debut to market and in my opinion is another game in contention for an end of year gong. Rise of the Ronin, a similar partnership with legendary studio Team Ninja, may have received a cooler critical reception but it’s currently ranked 17th in IGN’s ongoing Game of the Year user poll, proving it was a hit with fans.

The nauseating number of remakes and remasters may not be to everyone’s taste, but it’s easy to forget The Last of Us Part 2 Remastered launched this year and tagged a 90 critical average on aggregators Metacritic and Open Critic. And while many rolled their eyes at the rumours around Horizon Zero Dawn Remastered, a $10 upgrade fee and re-recorded dialogue and motion capture mean it’ll almost certainly attract positive reviews as well.

Not everything PlayStation has touched has turned to gold. Its complete misreading of the market with first-person shooter Concord will go down in history

Of course, not everything PlayStation has touched this year has turned to gold. Its complete misreading of the market with first-person shooter Concorda competent albeit uninspiring affair – will go down in history after getting axed after two weeks. And yet for all the talk of its live service initiative stumbling, it launched the fastest-selling game in PS Studios history with Helldivers 2, an online co-op smash that, despite benefitting from a simultaneous PC launch, has outpaced juggernauts like Marvel’s Spider-Man 2 and God of War Ragnarok.

It’s been a quietly colossal year for PS5 then, and you get the sense the best is yet to come. The company’s largely kept its blockbusters close to its chest but 2025 should see the release of Ghost of Yotei and Death Stranding 2: On the Beach, with Marvel’s Wolverine waiting in the wings. These are the “major existing franchise titles” the Japanese giant was referring to in that aforementioned investor call.

Many may still argue this has been a light year for PS5 but the catalogue of content Sony has amassed paints a very different picture. The most exciting thing is that it’s successfully filled the time while its first-party teams continue to cook. A huge second-half to the generation now awaits.

Sammy Barker is the Editor of Push Square. He’s been living and breathing the wonderful world of PlayStation for decades now – and has the tattoos to prove it. You can find him on @_get2sammyb.

There’s a future where you and this bucket that fits over your head decide what a game meant to say, not the useless idiots that made it

It’s not far away, you know. The promised land of never having to experience a game the way it was intended again. That long sought after holy grail of sticking your fingers in your ears and going wahwahwah. But it’s not going to be something created by people with talent, vision, expertise, drive, a dream, or a story in their hearts. No, as with everything in our imminent future, it will be achieved by putting a bucket over your head.

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