Thank Goodness You’re Here is a bit like a Yorkshire Untitled Goose Game, but infinitely weirder

The Opening Night Live trailer for ‘comedy slapformer’ Thank Goodness You’re Here! was a joyous balm in a sea of shoulder shrugs last week. Its bright, cartoon visuals instantly stood out against the grey, ultra-realistic grizzle beards of everything else Geoff had to offer in his Gamescom mega show last Tuesday, and even now I still find myself whistling its jaunty little song around the house. But what exactly is Thank Goodness You’re Here!? Well, having played through one of its 15 minute missions now, I can tell you it’s a bit like Untitled Goose Game, in that you have a village you can wander about in causing chaos, but it’s also much more structured than that, with specific quests and people to help as you guide your tiny travelling salesman through its surreal neighbourhood. Here’s what I learned.

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Skull & Bones Beta Preview: Yes, We Really, Finally, Actually Played This Game

It’s no secret that Ubisoft’s seafaring pirate game, Skull & Bones, which was first revealed way back in 2017, has endured a troubled development. Originally conceived as an expansion to Assassin’s Creed IV: Black Flag, then an MMO spinoff, and finally an independent project that’s suffered numerous delays, it’s understandable for players to be concerned about the upcoming action game where naval warfare and piracy are placed front and center. But after numerous hours sunk into the recent closed beta, I’m happy to report that I came away from the experience much more confident that we’ll be getting a worthy successor to Black Flag’s awesome buccaneering ways. With a much more interesting story than I was expecting, some really appetizing RPG systems in place, and smooth and entertaining naval combat, Skull & Bones is looking pretty darn fun as it prepares to finally set sail at long last.

Following up on the success of Assassin’s Creed IV: Black Flag from way back in 2013, Skull & Bones is an open-world tactical action game where you play as a pirate captain set loose on the high seas during the golden age of piracy and unfettered capitalism. After suffering defeat at the hands of some water narcs and finding myself washed ashore, my journey of notoriety started from humble beginnings aboard a piece of glorified driftwood, all the way to a massive ship with enough cannons to fight off an army. The story placed me in the Indian Ocean, where I joined the crew of pirate legend John Spurlock and began running jobs in my pursuit of wealth and power. I’ll admit that I expected very little from the story, but was pleasantly surprised by the memorable cast of characters and extensive dialogue in between action-packed stretches of robbery and oceanic misdeeds.

Much more interesting, though, were the shockingly deep RPG progression systems, which included survival game elements that had me collecting raw materials to build my ships and an extensive loadout system where I could customize every aspect of my vessel from function to cosmetics – including designating my very own lemur co-captain to the ship, which is obviously the most important part. Unlocking new schematics to build more powerful ships, different varieties of cannon, and other game-changing add-ons and accessories became an absolute obsession, and I poured all the silver and ill-gotten booty I could into turning my ship into the ultimate tool of destruction. There’s a dizzying amount of unlockables and configuration that goes into each vessel, and I could see myself easily losing many more hours optimizing my tools of the trade.

Beyond that, I also spent a fair bit of time and silver on my pirate captain’s appearance, and while the starting options during the beta weren’t terribly extensive, years of playing Sea of Thieves has taught me the importance of striking fear into the hearts of my enemies by looking as intimidating as possible.

“Of course, the crown jewel of Skull & Bones is in its naval combat”

Of course, the crown jewel of Skull & Bones is in its naval combat, and like Black Flag before it, this game seems to absolutely nail that element, even in this early beta phase. Because I had to place different weapons on different sides of my ship, mobility was key to winning the day, as I could fire from one end of the ship, then rotate to unload a different cannon while the first one was being reloaded by my crew. Watching a ship sink down to Davy Jones in a massive, fiery explosion is a sight to behold, and jumping aboard a weakened enemy ship awarded some much-appreciated extra loot. I also enjoyed just how brutally difficult my adventures on the high sea could be, with different areas locked at different difficulties, meaning a voyage too far into uncharted waters could leave me pursued by a ship far beyond my capabilities…or stuck in a thunderstorm that could spell my imminent demise.

This formula was especially exciting when played among friends, and having up to two of my most trusted despoilers join me in a bit of piracy made for some wonderful added chaos. My favorite activity was “Plundering,” where my friends and I attacked a settlement from the coastline, then held off waves of increasingly challenging enemy ships as we accumulated loot. I’m not surprised that Skull & Bones seems like it’s going to pull off ship-to-ship combat so well given its Black Flag origins, but I’m definitely surprised that it seems like it might actually blow it out of the water with interesting activities and a much-needed co-op component.

After a good chunk of time climbing the ranks of notoriety in Skull & Bones’ beta, I’m more excited to dive into the full experience than I was even way back when it was announced at E3 all those years ago. Here’s hoping it’ll make it safely to shore in the coming months.

Anniversary: Tales Of Symphonia Became A GameCube JRPG Favourite 20 Years Ago

“Dwarven Vow #10: Play hard, play often”.

On 29th August 2003, the Journey of Regeneration began…

Tales of Symphonia is celebrating its 20th anniversary in Japan today. The action RPG made a real splash when it launched on the GameCube — its international release followed a year later in 2004, and it has seen numerous ports to the PlayStation 2 (Japan only), PlayStation 3, Steam, and now modern consoles.

Read the full article on nintendolife.com

The Making of Holotactics, Star Wars Jedi: Survivor’s Masterful Mini-Game

For me, there’s nothing quite like being sidetracked from the game you’re playing by an entirely different game that lives inside it. The Witcher 3’s Gwent, Assassin’s Creed: Valhalla’s Orlog, Red Dead Redemption’s Five Finger Fillet, Yakuza: Like a Dragon’s Property Management – all have managed to help pull me away from my epochal quests by offering a totally separate distraction.

While travelling through Star Wars Jedi: Survivor, I found one of my favorite examples yet in Holotactics. This mini-game brilliantly pulls together disparate pieces of the main game’s design and offers a pint-sized strategy experience, pitched somewhere between chess, Totally Accurate Battle Simulator, and how I imagine it must have felt to be a Roman emperor casually watching gladiatorial combat.

As you travel through the game, you can scan enemy units, which acts something like catching a Pokémon – that scan pulls the AI enemy into Holotactics as a usable unit, who can be added to miniature armies. You’re tasked with using a set number of points to put together a force that can take down an opponent’s own army – the twist being that you have no direct control, it’s all guided by the game’s own enemy AI and behavior systems, leaving you to watch and wait for whether your specific line-up can best their aggressors.

After a first battle, it became immediately addictive and set me off on a personal quest to collect as many units as possible. By the time I was close to finishing the main game, I’d amassed a coterie of units able to take down my most skilled opponents – an act as satisfying as mastering my lightsaber stances. I was keen to find out how Respawn had put together this masterful mini-game, and the clear love for the source material that had been poured into it.

“We had made a small prototype for Star Wars Jedi: Fallen Order [and] we could finally fully realize it in Star Wars Jedi: Survivor.”

Thankfully, I was able to speak to Technical Designer Michel Wong and Technical Design Director Brandon Kelch – and it turns out they’d been thinking about Holotactics for far longer than just Jedi: Survivor’s development.

“We’ve always wanted to showcase our AI vs AI systems, ever since Star Wars Jedi: Fallen Order,” says Wong. “You see this in little scenes of stormtroopers getting mauled by local fauna sprinkled throughout both games. But we wanted something more mechanically robust for players to engage with, so we had made a small prototype for Star Wars Jedi: Fallen Order. It was unfortunately not within scope for that project, but we could finally fully realize it in Star Wars Jedi: Survivor.”

“A robust mini-game can make the world feel so much bigger in a video game,” continues Kelch. “Early on in development, Holotactics delivered on that Star Wars fantasy I had from Chewie playing Han in the Millenium Falcon during ‘A New Hope’, and I was so excited to be able to experience that again.”

Kelch is referring to Dejarik, the holographic chess game introduced in the first Star Wars movie. Fans were quick to notice the similarities between Holotactics and Dejarik, and it’s no coincidence.

“We definitely took inspiration from Dejarik… especially on crafting the look and feel of the game,” explains Wong. “I really liked how tactile Dejarik felt, like playing with your own little action figures, and it was something I wanted to convey through Holotactics.”

The brilliance of Holotactics lies in how it uses what you’re already familiar with – you spend so much time fighting off bandits, Empire forces, and hostile fauna that you’re innately familiar with how they’ll act within the mini-game before you even opt to use them. But making Holotactics wasn’t as simple as plonking AI characters onto a holographic battlefield.

“We were luckily able to leverage a lot of existing tech,” says Kelch, “but of course there’s always snags and hurdles to overcome. One of the toughest was the holographic filter causing all of the enemy FX to become blown-out. The Droideka muzzle flares would cause nearly full-screen white flashes.

“The Skriton [an enormous scorpion-like boss enemy] had to be modified to not burrow underground; most AI units would just completely stop working when they couldn’t target it underground. Plus it was visually difficult to understand and prolonged the fight too much.”

Another key pleasure here is in how Holotactics grows with you over the course of the story, not just in the units you play with, but the opponents you play against – it reflects and rewards your progress, like a whole separate upgrade tree designed simply around fun. As Kelch explains, the team also didn’t want you to get bogged down in a single difficult battle:

“The goal was for each opponent to only require a handful of attempts. Since BD-1 expands your available units as you continue the story, we wanted lots of viable winning configurations for each challenge. And the units you unlock later in the story, like Dark Troopers and Droideka, are intentionally more powerful to match against the last few opponents.”

“A robust mini-game can make the world feel so much bigger in a video game.”

Perhaps the most surprising thing about Holotactics is that, if you didn’t engage with the main game’s side content, you might never even see it. Unlocked through an optional side quest, Holotactics requires your investment to simply see it in the first place. It feels like a brave choice, but it was very intentional.

“I think that’s actually a ‘design trap’ to overly fear optional content,” says Kelch. “A large portion of players are never going to finish a video game, so early optional content often reaches a larger portion than the final boss fight. I love including that moment where a player discovers an awesome experience that they had to seek out themselves.”

It certainly worked on me – realizing the scale of what I’d unlocked through a simple side quest was one of my favorite moments of Jedi: Survivor as a whole. The only remaining question is: will this be the last we see of Holotactics, or could we see Cal Kestis jumping back onto the board in future?

“We don’t have anything to announce at this time,” Kelch replies, “but it’s been awesome to see all the delighted reactions from fans.”

They say you should always leave them wanting more… but I really do hope we get some more.

Xbox Live

STAR WARS Jedi: Survivor™

Electronic Arts


444


$69.99

$48.99

The story of Cal Kestis continues in Star Wars Jedi: Survivor™, a third person galaxy-spanning action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively-driven, single player title picks up five years after the events of Star Wars Jedi: Fallen Order™ and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times – but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?

• Continue Cal’s Journey – No longer a Padawan, Cal has come into his own and grown into a powerful Jedi Knight. Carrying the memories and expectations of the Jedi Order with him, his crusade against the Empire has only become more perilous. The Dark Times are closing in – with enemies new and familiar surrounding him, Cal will need to decide how far he’s willing to go to save those closest to him.

• Go Beyond Your Training – The cinematic combat system returns with additional Force abilities and new lightsaber fighting styles. Creatively leverage all these abilities and weapons to strategically take on an expanded host of enemies, sizing up strengths and weaknesses while cleverly utilizing your training to overcome your opponents and solve the mysteries that lay in your path.

• Explore an Untamed Galaxy – Discover new planets and familiar frontiers in the Star Wars galaxy, each with unique biomes, challenges, and enemies. Master new skills, equipment, and abilities that will augment the ways you explore, fight, and roam. With larger areas to explore and more to discover off the beaten path, players who adventure beyond the horizon will find hidden rewards.

CONDITIONS AND RESTRICTIONS APPLY. SEE www.ea.com/legal FOR DETAILS
Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2023 Lucasfilm Ltd. All rights reserved.

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Lords of the Fallen: A Breakdown of the Three Schools of Magic | IGN First

Over the course of our month long coverage of Lords of the Fallen, we’ve dived deep into the Umbral/Axiom dual realm mechanic, went over some vital combat tips, and talked about the ways in which the developers at Hexworks are aiming to innovate upon the standard Soulslike formula. But one important element that we’ve only briefly touched upon has been the magic system of the game. And so, let’s correct that oversight and breakdown how magic works in Lords of the Fallen.

Three Schools of Magic

In this new Lords of the Fallen, there are three schools of magic, each tied to one of the three warring Gods at the heart of the story. There’s Rhogar, which is the magic of the god of Chaos Adyr; Radiant, the holy magic of the god Orius; and Umbral, the magic of the goddess that rules the Umbral realm. Each school of magic has their own unique type of catalyst that you’ll need to equip in order to wield it, but you’re free to specialize in whichever you want. Of course, that choice largely will come down to your own stats and what kind of build you’re aiming for.

There are two core magic stats when it comes to magic scaling. Infernal is what players will want to sink points into if they want to specialize in Rhogar pyromancy, and Radiance is the stat for Radiant magic. Interestingly, Umbral magic actually scales with both of them, so you’ll have to make that choice of whether you want to go full Pyromancy, full Radiance, or double dip into both so that you can go big on Umbral magic.

As for the spells themselves, as you might imagine, Rhogar spells focus on big explosive damage, with basic fireballs that deal big AOE damage, damage over time flame throwers, a hail of meteors, and even a summon that causes fire dogs to fight for you.

Radiance spells are more focused on buffs and heals for the most part, but they still have plenty of ways to deal damage as well. You’ve got a lightning bolt projectile, a short lived lightning lance laser beam style spell, and a lightning orb spell among others.

Every spell that you see an enemy use against you, you can learn a variation of for yourself.

And finally Umbral spells seem to be far slower moving, but still pack quite a bunch once they find their way to their target. We’ve seen an ability that coats your weapon with umbral power, a spell that calls up a series of bombs that explode a short distance away from the caster, and a timed bomb that moves a short distance and then explodes for massive damage.

This is just a small handful of the spells that players can expect to wield in Lords of the Fallen. The developers assured me that the list of spells is extensive, and in fact, every spell that you see an enemy use against you, you can learn a variation of for yourself. And we’ll come back around to that shortly.

Balancing Spellcasting

One of the challenges of implementing magic systems in a soulslike is that it’s hard to find that sweet spot of making magic feel strong and satisfying, without making it feel overpowered. If you make it too weak on the other hand, then you run into the opposite problem of making it hard to justify the sacrifices that a player must make with their stat allocation in order to properly utilize magic.

To that end, the developers of Hexworks have balanced magic to be strong, but also have enemies that have natural resistances to the elements. At the beginning of the game, for instance, you’ll run into a bunch of enemies that are resistant to Rhogar spells, making it a tough early going for anyone who tries to go heavy on pyromancy, but once you’re able to get through that section, you’ll have a much smoother time until you start running into those fire resistant enemies again. On the flipside of that, there are also areas where Radiant magic will be strong and weak. Essentially, there’s no one-size-fits-all solution when it comes to magic, and there are occasions where you may find yourself having to change up your strategy to deal with certain enemies in various regions of Lords of the Fallen’s world.

There’s no one-size-fits-all solution when it comes to magic.

Beyond those three main schools of magic, there are also secondary types of magic, such as frost, poison, and so on, which you’ll generally be able to utilize by finding specific items that can be thrown or applied to your weapon, and each of those will also be strong or weak against specific enemies as well, so there’s a lot of room for experimentation when it comes to finding the right type of magic to deal with enemies within a region.

Acquiring New Spells

With so many spells to learn, it begs the question, how do you obtain them? Of course, there’s the tried and true method of simply finding them by exploring the world, opening chests, and finding shinies out in the wild. But what was interesting to me was that there’s also a Castevania: Dawn of Sorrow-like system as well. Killing certain enemies also gives a percent chance that you’ll be able to loot *their* particular spell, because as I said before, every spell you see is a spell you can learn.

In addition to that, bosses will have remnants to discover after you’ve defeated them, and if you Soul Flay that, you’ll be able to take that to an NPC back in your hub, who will be able to transform it into either some sort of reward. Sometimes that’s a unique weapon, and sometimes, it’ll be a powerful spell that the boss uses.

And that’s currently everything there is to know about magic in Lords of the Fallen. Everything else you’re going to have to learn for yourself when Lords of the Fallen releases on PlayStation 5, Xbox Series X|S, and PC on October 13, 2023.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

AMD FSR 3 demystified: how the next-gen upscaler could upgrade performance on “any” GPU

Apologies to Geoffey K and his GTA 6-loving stage invader, but for me, the torquiest head-turner of Gamescom 2023 was not a game but AMD FSR 3. The Radeon gang’s long awaited answer to DLSS 3 finally got a proper reveal, showcasing how its frame generation feature – called Fluid Motion Frames – could triple performance in supported games. And, while it was revealed alongside two new GPUs – the Radeon RX 7800 XT and RX 7700 XT – AMD general manager Scott Herkelman suggested that FSR 3 will work “on any graphics card” once it launches.

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Baldur’s Gate 3’s ‘Chonky’ Patch 2 Makes ‘Major’ Performance Improvements

Baldur’s Gate 3’s Patch 2 comes out soon, said developer Larian Studios.

The developer said in a tweet (below) that this patch includes “major performance improvements” with “many” new tweaks and changes, and is also the start of Larian incorporating feedback into Origin character epilogues. More details are coming soon, but the developer didn’t share exactly when.

Larian director of publishing Michael Douse called Patch 2 “equally chonky”, referring to the size of Patch 1, whose patch notes were so big they exceeded Steam’s text limit. “We’re discussing internally about comms, dates, and rollout,” Douse said. “As well as all things around it. We’ll give details soon.”

Players will hope Patch 2 goes some way to addressing problems with Baldur’s Gate 3 Act 3, which suffers from bugs and missed content. As IGN reported, some Baldur’s Gate 3 players who have reached Act 3 have reported bugs, lag, and quests that cannot be completed.

Performance issues are exacerbated in Act 3, too. The tech experts at Digital Foundry found the city of Baldur’s Gate 3 itself, which is packed with NPCs, adds “considerable” burden to the CPU.

Baldur’s Gate 3 is set to launch on PlayStation 5 on September 6, with the Xbox Series X|S version due out later this year. You can find our list of the most rewarding romances in Baldur’s Gate 3 right here.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

I have consumed Starfield’s universe and it tastes of whole milk and cinnamon

“What’s better than gazing at the Milky Way?”, asks Bethesda. The answer? “Savouring it as well.” That’s right folks, I may not have laid my hands on big Todd’s mega RPG Starfield, but I’ve actually tasted its universe, in the form of a promotional drink handed out at Gamescom. It’s composed of cinnamon and stardust, with the boundless expanse of space taking on the form of a grey liquid goop. I’ve got to admit, I think it makes for an excellent beverage, and could perhaps have elicited more excitement from me than the game itself will on release.

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Best PlayStation Deals Today: Save on PS5 SSDs, Games, and More

Now that PS5 consoles are regularly available to buy, it’s an excellent time to start picking up games, accessories, and hardware for it. What’s even better is when you can find all of those things at a discounted price.

TL;DR – Best PS5 Deals Right Now

Below, you can find a variety of different sales on everything from games to SSDs and even information on where to buy a PS5 now. And, though not a sale but still exciting to keep on your radar, if you’re looking to preorder Marvel’s Spider-Man 2 for PS5, we’ve even included links to those preorders so you won’t miss out on the web-slinging action.

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TeamGroup T-Force A440 Pro PS5 SSD for Just $53

Could your PS5 use more storage? Prices have been plummeting since Sony started letting people upgrade their SSDs. Right now you can get a TeamGroup T-Force A440 Pro 1TB for $53. It’s hard to beat the recent Prime Day we had, and this doesn’t match the best 1TB deal at $50 during that sale, but it’s pretty close at about $3 more. Now’s a great time, in general, to pick up a PS5-compatible SSD.

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Get $7 off Diablo IV for PS5

If you wish to join the hunt to defeat Lilith and save Sanctuary, why not do it at a discounted price? We gave it a 9 in our review, calling it “a stunning sequel with near perfect endgame and progression design,” and as someone who’s also spent plenty of time in Sanctuary, I can also confirm it’s worth getting for your PlayStation collection.

More PS5 Video Game Deals:

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PlayStation Deals: Budget to Best

It doesn’t need to have a massive discount to be a good deal, so we thought it would be a great idea to pick out our absolute favorite PS5 and PlayStation offerings that would be relevant to buy no matter the time of year, or the sales going on. From the latest DualSense controllers, to the very best PS5 SSDs on the market, we’ve got it all right here.

More PS5 Budget to Best Picks

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Preorder Marvel’s Spider-Man 2 for PS5

For those who can’t wait until October 20 to get their hands on this highly-anticipated sequel, have no fear, you can preorder the game right now at a variety of different retailers. It also comes with some fun preorder bonuses when you do, which you can learn more about in our Spider-Man 2 preorder guide.

Anyone who preorders Marvel’s Spider-Man 2, regardless of version, will get the following in-game extras as well: Arachknight Suit for Peter Parker “with 3 additional color variants”, Shadow Spider Suit for Miles Morales “with 3 additional color variants”, Web Grabber gadget and 3 skill points.

Where to Preorder Spider-Man 2

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Get 34% Off the Razer Kaira Pro Gaming Headset

There’s no shortage of PS5-compatible headsets. If you’re constantly having to turn down the volume when you play, you might want to pick up one of these, then you can listen to your games as loud as you darn well please. And if you’d like to see even more options that are worth buying, check out our collection of the best gaming headsets.

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When Should I Buy a PS5?

Availability has significantly improved for PS5 consoles this year. This means you no longer need to wait for specific sale events like Black Friday to make your purchase, as retailers such as Amazon are likely to offer the same console bundles during various sales throughout the year. Therefore, if you are in need of a PS5, there’s no real reason to delay your purchase and you can take advantage of any available sale.

If you’re desperate to pick up a console before the likes of Spider-Man 2, go ahead and buy one as they’re now regularly available. However, it’s worth noting that during sales Black Friday, there may be new unique bundles and promotions for the PS5 that are not offered at any other time of the year, such as the God of War Ragnarok bundle for $499 that is now out of stock and not available at the time of writing.

With how expensive gaming is getting in 2023, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.