Guess a daily word with only clues as to its position in the alphabet to guide you

I’m on a one-man mission to destroy your productivity. Yesterday I offered you Scrambled Maps, which is good for fifteen minutes of not working.

Today I offer Alphaguess, a once-a-day browser puzzle game in which you must guess a word. With every incorrect guess you make, the game tells you whether the correct answer comes before or after it alphabetically.

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Zelda Was Haley Joel Osment’s Star Wars, and He Wants to Be in the Live-Action Movie

We can guess that there are plenty of Hollywood stars who want to appear in the upcoming live-action The Legend of Zelda movie, and Haley Joel Osment is one of them.

Osment stopped by our IGN Arcade series to look back at movies like The Sixth Sense as well as talk about his most recent film, Blink Twice. But, as part of the show, he also played a little bit of The Legend of Zelda: The Ocarina of Time, which is when he asked, “Are they ever gonna make a movie out of [The Legend of Zelda]?”

When we told him that yes, there is a live-action film on the way and asked him if he’d want to throw his hat in the ring, Osment didn’t hesitate.

“Oh, my hat’s in the ring, they know my hat’s been in the ring,” he said. “Link was like 37 when he did all this, right!? Seventeen, 37? As a kid, I was like, ‘obviously they’re gonna make [Ocarina of Time] a movie soon, the story’s all written out for you!’ And you’re like, ‘that’d be very challenging to make into a compelling two-hour movie.’ “

As far as what Zelda lore he’d like to see in the film, Osment said, “Ocarina and Majora’s Mask, those are my original Star Wars [trilogy].”

Nintendo and Sony Pictures first made the massive announcement about a live-action The Legend of Zelda movie last November, with Wes Ball (The Maze Runner, Kingdom of the Planet of the Apes) set to direct and Avi Arad and Nintendo’s Shigeru Miyamoto producing. Unfortunately for Osment and other Zelda fans hungry for information, Ball refused to reveal his favorite Zelda game in a previous IGN interview, so we’ll likely have to wait and see if he’s an Ocarina of Time and Majora’s Mask fan like Osment.

“Ocarina and Majora’s Mask, those are my original Star Wars [trilogy].”

We’ve gotten a few other pieces of information since then, including the fact that Ball plans to take a “grounded” approach to adapting The Legend of Zelda. We still don’t have other key pieces of information however, including castings and a release date.

For more from our IGN Arcade interview with Osment, check out his comments on potentially saying goodbye to Sora after Kingdom Hearts 4 or watch the full episode below:

Thumbnail credit: Rodin Eckenroth/Getty Images

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Saber Interactive are making a new action-RPG set in the world of Avatar: The Last Airbender

Avatar: The Last Airbender hasn’t had much luck when it comes to adaptations, whether to film or to video games. Now Paramount Game Studios and Saber Interactive are going to take a new swing at it. The pair have announced an action RPG set in the “Avatar Legends universe”, the broader world and timeline that The Last Airbender and Legend Of Korra take place within.

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Ubisoft’s Disastrous 2024 May Lead To The Company Going Private

It lost half of its market value this year alone.

Tencent and the Guillemot family are reportedly considering taking Ubisoft private as part of efforts to stabilise the company amid a tumultuous 2024.

Acording to Bloomberg, both parties have reportedly been speaking with advisors on how best to bolster Ubisoft’s value after multiple gaffs over the last 12 months lead to a tumbling share price. Ubisoft has lost half of its market value this year, but news of this potential buyout has resulted in a sharp increase of around 33%.

Read the full article on nintendolife.com

Share of the Week: Astro Bot Levels

Last week, we asked you to showcase the best Astro Bot levels using #PSshare #PSBlog. Here are this week’s highlights:

NightmarexDoll shares a spooky level with a mansion and a smiling moon in the background. 

pavesoint shares a level in the clouds featuring a mechanical sun.

SoundwaveXP shares a level featuring a Japanese-style bathhouse and mountains. 

kanon06 shares a level in space with a giant meteor and space debris. 

Jeff_Bytes shares an aquatic level featuring a row of birds sitting on a wire. 

Boargs shares a snow theme level with a snow slide and frosty vistas. 

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Spooky Settings 

SUBMIT BY: 11:59 PM PT on October 9, 2024

Next week, showcase where things go bump in the night with Spooky Settings. Highlight spooky settings for Share of the Week using #PSshare #PSBlog for a chance to be featured.

Starship Troopers VR Dev Suffers Layoffs Amid ‘Challenging VR Gaming Market’

The developer of a number of upcoming virtual reality titles including Sony’s Starship Troopers VR game has suffered a significant round of layoffs amid what it called a “challenging VR gaming market.”

XR Games, developer of the poorly received Hitman 3: VR Reloaded as well as the upcoming Zombie Army VR for Rebellion and Starship Troopers: Continuum for Sony, suffered layoffs one former member of staff described as “beyond restructuring.”

72 staff were reportedly let go, retaining only 12 out of around 84. The downsizing cast doubt on the launch and support of both Zombie Army VR and Starship Troopers: Continuum, but in a statement issued to IGN, XR Games insisted both would still release later in 2024.

Here’s the statement, from Bobby Thandi, Founder and CEO of XR Games:

“I’m heartbroken that we’re going to be losing some of our incredibly dedicated, talented and valued colleagues. We’ve spent many months carefully exploring alternative solutions in the face of a challenging VR gaming market and a tough broader gaming landscape, and this is one of the hardest business decisions we’ve faced.

“Our priority during and after this consultation process is to treat all team members with the utmost respect and care. We are committed to helping those affected by this through outplacement support, such as CV clinics, portfolio advice, interview preparation and practice, and signposting available jobs in the industry. We also have mental health support available for our staff.

“I’m so very proud of our teams for their hard work on Hitman 3: VR Reloaded, which will continue to receive patch support, as well as Zombie Army VR and Starship Troopers: Continuum, both of which are due for launch this year. We want to be able to develop innovative titles for many years to come, and we’ll work to navigate this transition and shape the future of XR Games.”

Hitman 3: VR Reloaded, developed by XR Games in partnership with Hitman owner IO Interactive, is a standalone port of Hitman VR for the Meta Quest 3 that was supposed to address some of the biggest criticisms of the PC game, like the lack of dual wielding. But it launched to negative reviews from players as well as press, with Eurogamer calling it “about as grim as VR games can get.”

The VR market has struggled. The PSVR2, for example, lost momentum soon after launch despite its technical prowess, though Sony hasn’t shared figures since revealing it sold 600,000 within six weeks of its February 2023 launch.

Sony Interactive Entertainment’s head of global business Eric Lempel told the Financial Times in December 2023 that VR was “a bit of a challenging category right now.” In March, Bloomberg reported that Sony had allegedly paused the production of the PSVR2 to clear the backlog of unsold units it had.

Starship Troopers: Continuum, meanwhile, is due out on Meta Quest 2 and 3 on October 17, 2024, and PSVR2 on October 31, 2024. Zombie Army VR is set for launch on PSVR2, Meta Quest 2, 3, and Pro, Oculus Rift, and PC headsets via Steam later in 2024.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Zelda: Echoes of Wisdom Speedrunner Finds a Way to Play as Link, But a Link% Run Remains Elusive

This story contains minor spoilers for The Legend of Zelda: Echoes of Wisdom.

After almost 40 years, Zelda finally has her own mainline The Legend of Zelda game in Echoes of Wisdom. So, naturally, someone has already figured out how to show her the door and play the game as Link instead.

Okay, jokes aside, the glitch itself is pretty cool. First found by Japanese speedrunner Ikaboze, it makes use of a combination of speedrunning glitches and the fact that you play as Link in the game’s prologue to make Link available in the rest of the game. Ikaboze’s original video is here, but for English speakers, a few other Zelda fanatics have put together instructions. Here’s an explanation in video form from ZeldaMaster that we’ve summarized below:

  1. First, start a brand new game. In Suthorn Ruins once you gain control of Link, make a manual save of the game. From here, do not make any more manual saves. Autosaves are fine.
  2. Beat the entire prologue sequence without manually saving the game. Escape Hyrule Castle as Zelda, do the first dungeon, and get to the point of the game where you are free to explore all of Hyrule (when you acquire the “Searching for Everyone” quest).
  3. Collect the Sign echo from Suthorn Village or another location.
  4. Go north of Hyrule Field to the Eternal Forest and start getting a feel for how far you can enter the forest before it warps you back outside. As you move, try dropping Sign echoes and try to get the signs as close to the edge of where you get warped out as possible. Your goal is to be able to examine/read a sign right at the point where the forest warps you out, so when you close the dialogue box you warp out immediately.
  5. Once you’ve gotten used to the timing here, make sure your pause screen is set to the Load/Save screen so that opens immediately when you pause. Then, do the sequence with the sign reading/warping again. This time, try and hit the pause button on the exact moment you exit out of the dialogue box and are being eaten by fog.
  6. If you’ve done it right, you should be in the pause menu, but still have control of Zelda underneath the menu. The map buttons should be overlaid on top of the pause screen.
  7. From here, keep the pause screen open, and move Zelda around until you find an enemy; there should be a few nearby. Let her get hit until she dies. The second you see her die, hit the “Load” button and be on the file selection screen at the same time that the Game Over screen pops up over the top of your pause menu.
  8. Your arrow buttons should impact both menus at the same time, so carefully navigate the menu so that you have “Retry” selected at the same time on the Game Over screen as you hover over the original, manual save file where you were Link in the Suthorn Ruins. Take a deep breath, and press A!
  9. When the screen goes black, press Up, and when you hear the sound effect indicating you’ve moved on a menu, immediately press A again. If it works, you should hear the “load file” jingle play. If you messed up, you’ll be back as Zelda near the Eternal Forest, but the whole world will be blacked out. If this happens, don’t worry, just load your most recent autosave and try again.
  10. But if you’re successful, you’ll be in the same spot by Eternal Forest, but playing as Link!

The glitch is tricky, so we recommend watching a video or two before attempting and practicing to get the timings right, but it does seem to consistently work on the current version of the game at the time of this piece: 1.0.1.

There are some limitations to be aware of. Though you’ll be on the overworld and able to explore, your game state will revert to what it was at the very beginning as Link, so you won’t have the map or most of your menu options unlocked. However, Link will come with two full lines of heart containers, bombs, arrows, his sword, and the bigger jump. You can unlock warp points and the map, and if you manually save the game at this point, you can reload it and still be running around as Link.

Critically, though, you won’t be able to use Echoes at all, which is currently where notions of beating the entire game as Link fall apart. When the glitch was discovered, the Echoes of Wisdom speedrunning Discord members began floating the idea of a “Link%” run, but lacking Echoes, they can’t meaningfully progress the game to a finished point…yet. Several intrepid individuals are goofing around with Link, trying to find ways to either get the Tri Rod or otherwise bypass points where Echoes are needed so that a Link% can be achievable. It’s possible that it won’t be long before beating the game as Link is discovered…though it’s also just as possible that Nintendo patches the game to get rid of the glitch before people figure it out.

We gave Echoes of Wisdom a 9/10 in our review, calling it “far more than some second-tier spinoff, combining the expertly crafted dungeons and item progression you’d expect from a 2D Zelda with the wild creativity provided by Tears of the Kingdom.” And for everyone still just trying to beat the game as Zelda, check out our wiki guides and our interactive map for help finding everything from heart pieces to every Echo in the game.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Not normal at all, don’t let it lie to you gardening game Grunn is out now

I’m usually a little suspicious of anything that winkingly describes itself as “very normal”. It’s got Mental Baz energy to me. You’ve met mental Baz, right? He’s mental, he is! Has half a lemonade shandy with lunch sometimes, and wears one of those t-shirts that look like a tuxedo. Absolute mentalist! Anyway, after reviewing Grunn last week it’s thankfully far more interesting and creative than poor old Baz, who’s honestly just a bit shy and actually really nice when you get past the facade. Grunn just released today, and my high level tempter is that it’s a little bit like Outer Wilds, just with all the touching wonder replaced by spooky whimsy. Here’s a trailer:

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The Limited Edition Fortnite DualSense Controller Is Up for Preorder

Revealed during September’s State of Play, the Limited Edition Fortnite DualSense Controller is officially available to preorder (see it here at Walmart). This colorful controller will set you back $85 and is set to release in a little over a month on November 7.

If you’ve had your eye on it since it was announced, it’s best to jump on preorders now as it’s already sold out once and is still sold out at Amazon. Considering preorders only went live yesterday, that’s a lot of demand for the controller, so better to be quick about putting a preorder in before it’s gone again!

Preorder the Limited Edition Fortnite DualSense Controller

This wasn’t the only new DualSense announced during September’s State of Play, either. The fancy new Chroma Edition controllers are now available to preorder as well, sporting some very shiny colors in Pearl, Indigo, and Teal. If you’ve been looking to give your PS5 a bit of an upgrade with a sleek splash of color, now’s an excellent time to do so with these controllers.

And if buying new PS5 hardware isn’t something you’re interested in right now, there’s always our roundup of the best PlayStation deals to check out. There, you can find discounts on everything from headsets to storage to a wide variety of PS5 games. We also have roundups for the best Xbox deals and the best Nintendo Switch deals, if you want to see what’s happening on other platforms. Or, if you’d rather see the highlights from each of these gaming deal roundups, have a look at our collection of the best video game deals or our Daily Deals write-up to see the best discounts that have caught our eye.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Random: Zelda: Echoes Of Wisdom Glitch Lets You Play As Link For Even Longer

Homecoming hero.

While we have been having a wonderful time with The Legend of Zelda: Echoes of Wisdom over the past week, there’s no denying there are certain parts which are a little broken. Speedrunners have already uncovered a way to polish off the latest adventure in under an hour, and now, a new glitch has been found which lets you explore Hyrule as Link.

As demonstrated in the above video from YouTube account alyo, the glitch utilises a similar Sign Echo loophole that has the speedrunning community all excited. By creating a save file in the opening section of the game (where you play as Link as standard), and then beating the first dungeon, a well-placed Sign will cause all sorts of havoc, including, it seems, sending the titular princess to the subbench.

Read the full article on nintendolife.com