Feature: Nintendo Life eShop Selects & Readers’ Choice (September 2024)

Our picks for the best eShop games in September.

We’re fast approaching GOTY season, so it’s time to strap in and look back at the best of September in this month’s edition of eShop Selects.

Wait, what do you mean “a brand-new Zelda game came out last month”? We know, don’t worry — but what about all of those eShop exclusives, eh? We’ll be looking at September’s eShop releases, and it was yet another busy month for the digital storefront. As always, our staff and contributors voted for their top three eShop games from the list of games we’ve reviewed, with the top three listed below (but all of the other really good ones are here, too)

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What’s on your bookshelf?: former Zachtronics’ Zach Barths and Matthew Burns

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! It’s a double feature this week – Zach Barths and Matthew Burns of former Zachtronics fame! (Do read Edwin’s interview with Zach on their unrealised 40K factory game). Cheers Zach and Matthew! Mind if we have a nose at your bookshelves?

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Silent Hill 2 Is Utterly Miserable (and That’s Why It’s Great)

Warning: this article contains mild thematic and environment spoilers for Silent Hill 2.

The Silent Hill 2 remake is the most miserable experience I’ve had with a game in recent memory.

With an opening sentence like that, you’re probably expecting to read a very negative critique of developer Bloober Team’s recreation of Konami and Team Silent’s survival horror classic. But, in this very rare occurrence, complete and unrelenting misery is actually a positive. The original Silent Hill 2 is perhaps the bleakest, most sombre game ever made and Bloober Team has successfully preserved its miserable magic, ensuring this remake is a deeply effective descent into genuinely uncomfortable terror.

That journey begins with sound and vision. The thick, opaque fog that conceals the town of Silent Hill is part of the story’s instantly recognisable iconography, and the remake’s impressive modern volumetric effects mean it feels thicker and more isolating than ever. Moving away from the monster-infested streets should feel like an escape, but instead you’re forced to find shelter in some of the dankest, most depressingly disgusting residences you’ve ever seen. Much of Silent Hill 2 is themed around a descent, and there’s a clear gradient in the visual texture of each area that communicates that downward spiral. Locations initially feel unkempt and abandoned, such as apartment blocks with peeling wallpaper and empty cupboards. But push onwards and the architecture becomes increasingly oppressive. Recognisable shapes and textures are replaced with rougher, broken alternatives, and eventually the entire area becomes a rusting, decayed husk. What starts as unnerving transforms into truly nightmarish the further you dare to press on.

Contributing to all this, as horror tradition demands, is minimal lighting. You are locked inside dark buildings for the majority of the game’s lengthy runtime (anything from 12 to 18 hours, depending on your playstyle). This becomes increasingly distressing, particularly during exploration of Toluca Prison – the facility’s lights can only be turned on for a few seconds at a time, forcing you to sprint between breaker switches in a mostly doomed attempt to hold back the darkness. Being starved of the sun for such long stretches means that the mere sight of daylight is like gasping for air after spending what feels like days beneath water. It’s deeply, unpleasantly effective.

That visual palette is accompanied not so much by a musical score, but by the most oppressive collection of noises your ears have ever suffered, provided once again by original Silent Hill 2 composer Akira Yamaoka. It’s particularly effective in the late game, when what sounds like an approaching beast is dynamically woven into the orchestration during times of high tension. It makes you second guess every sound you hear, and over time it grinds away at your sense of reality. It’s not easy to simulate insanity, but this soundscape is as close as you can (un)comfortably get.

The most impressive, unsettling achievement is inflicting empathy through gameplay design.

Effective art and sound design has been the flagship feature of many horror games, but these disciplines are the surface of the experience. I don’t mean that disparagingly – the surface is vital – but it’s what’s beneath that truly cements the terror. Games like Resident Evil 4 and Dead Space are, in reality, action games with horror masks, and so are rarely ever truly scary. Silent Hill 2, on the other hand, is a horror game right down to its nerve endings and bone marrow. Its environment and objective design pull on similar threads to the art and sound, constantly seeking new ways to unnerve you. Each location visited is an obtuse puzzle to be solved. You’re forced to walk circuits of each floor, backtracking to find keys or hidden entrances to rooms that will once again send you backwards to progress. This almost spiral-shaped route through the apartments, hospital, hotel and more forces you to endure increasing mental exhaustion.

This fatigue, combined with the seemingly relentless length of each area, robs you of hope. It’s particularly horrible in the final third, when you’re forced to navigate the prison and the subsequent labyrinth back-to-back with absolutely no respite. These locations feature long stretches of near-impenetrable darkness, thematically grim puzzle work, and the most aggressive, grotesque enemies in the entire game. The resulting emotional toll effectively communicates the mental space that the protagonist James Sunderland finds himself in. And that’s Bloober’s, and by extension Team Silent’s, most impressive, unsettling achievement: the ability to inflict empathy through gameplay design.

The miserable tone of Silent Hill 2 is maintained through a number of other gameplay tricks. As mentioned earlier, the story revolves around James’ descent into horror, and that’s represented both metaphorically through the visual design, and literally through a frequent need to jump into pitch-black holes. Each leap requires you to press the action button a couple of times, replicating his hesitancy and reluctance to leap into the unknown.

As the atmosphere becomes increasingly unbearable, there’s nothing built into the campaign to offer any levity or security. In the Resident Evil series, for instance, you gradually collect an increasingly powerful arsenal, allowing the late-game to be an exciting, explosive romp through blood and guts. It also toys with its dialogue and monster design, often opting for goofy characterisation that secures the series its beloved ‘cheesy horror’ credentials. Last year’s Alan Wake 2, despite clearly being inspired by Team Silent’s work, features absurdist humour and Lynchian direction to lean into the weird instead of horrifying, allowing for laughs to cut through the tension. Silent Hill 2, though, has none of this. For the most part your weapons are a broken pipe and a pistol, and even when you do get access to something a little more hard-hitting it’s nothing more than a simple shotgun or rifle with a long reload time and limited ammo. Alongside a difficulty curve that sees familiar enemies become erratic, wall-crawling freaks, Silent Hill 2’s atmosphere consistently finds ways to suffocate you.

Silent Hill 2 isn’t about having fun, it’s about exploring parts of the human experience we traditionally avoid.

It’s not usual for an assessment to use terms like ‘suffocate,’ ‘oppressive,’ and ‘miserable’ as positives, but horror is not a usual genre. It’s one of only two entertainment categories built around eliciting an uncontrollable response from the audience (the other being comedy). Horror is an emotion-manipulating machine, and the genre’s most effective stories can force us to experience feelings we typically don’t encounter in our everyday lives. Horror films spend their entire runtimes exerting different levels of pressure in order to achieve that manipulation, and the most effective etch images in our mind that continually reappear when the lights go out.

Video games are a very different medium, though, and their experiential nature enables them to manipulate us in more intense ways. Rather than ask us to observe, they demand that we interact, typically for four, five, sometimes even 10 times longer than an average scary movie. This can force us to experience a very different reality. While there’s a frequent insistence from some parts of the player community that games are only about fun or escapist entertainment, that’s often not the goal of many developers. Sometimes that goal is communicating uncomfortable ideas, and the path to that is through exposing us to a reality that’s deeply unpleasant. Silent Hill 2 isn’t about having fun, it’s about exploring grief and guilt – parts of the human experience that we traditionally avoid. Strangely, there’s an uncomfortable thrill in actively exploring those ideas via a video game.

The 2001 original’s technical limitations helped contribute a few thorns to that painful experience; the semi-fixed camera made environments feel restrictive and claustrophobic, and the awkward aiming installed each encounter with a sense of desperation. Bloober Team’s remake prunes those thorns, replacing them with modern third-person controls that make the experience a little friendlier to play. But those are the only significant concessions provided, so while combat sequences are perhaps a little less panicked than they once were, Team Silent’s nightmarish vision is preserved. It means the remake is a modern reminder not just of an era where Konami was a master of survival horror, but also the significant power of Silent Hill 2’s unrelenting misery.

Matt Purslow is IGN’s Senior Features Editor.

Poll: Box Art Brawl – Duel: Mario Party Advance

A portable party.

Hey everyone, welcome to this week’s edition of Box Art Brawl!

Last time, we saw three 3DS covers go head-to-head as we matched up the regional variants for Professor Layton and the Miracle Mask. Despite having all those options, it was Europe that walked away with a commanding win after taking 56% of the vote. North America followed behind with 27%, while the paired-back Japanese edition brought up the rear with 17%.

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SNK vs. Capcom: SVC Chaos Updated For Switch (Version 1.02), Here Are The Full Patch Notes

Feature updates, bug fixes and more.

The retro fighter SNK vs. Capcom SVC Chaos this week received a new update adding feature improvements and bug fixes.

This includes some handy new additions as well as fixes and corrections which will resolve “rare crashes” and a few other things. Below are the full patch notes, courtesy of Code Mystics on social media:

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SteamWorld Heist II Has Received A New Update, Here’s What’s Included

New features, fixes and improvements.

Since arriving on the Switch and other platforms in August, the turn-based action title SteamWorld Heist II has received ongoing support from the development team, and the latest update (Version 1.5) is now live.

“The headliner” according to the team, is that you can now “buy back rare items” you’ve sold from the new ‘Used Goods’ section at ‘Argent’s Articles’. There are also some new options to improve the ‘ship firing angle’ and adjust the text speed.

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Atlus Reveals Top 10 ‘Most Popular’ Characters In Unicorn Overlord

Celebrating one million sales.

Vanillaware’s smash-hit tactical RPG Unicorn Overlord is currently celebrating more than one million sales, and as part of this, the game’s developers recently held a special program. This included Atlus revealing the top 10 most popular characters in the game, as voted by players.

These picks were based on each character’s design, personality as well as their usefulness in combat. Nigel was also apparently on the list (between Benrengaria and Virginia) but according to the source “he’s not technically part of the ranking”.

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Daily Deals: Nintendo Switch OLED, Final Fantasy VII Rebirth, Super Mario Bros. Wonder, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, October 5, below:

Nintendo Switch OLED for $299.99

Here’s a rare deal that we’d normally only see during Black Friday. Woot! (owned by Amazon) is currently offering a brand new Nintendo Switch OLED gaming console for only $299.99. This is a guaranteed US model (not import) and includes a full one-year Nintendo warranty. Both color variants – white or neon red/blue Joy-Cons – are available. Amazon Prime members get free shipping, otherwise there’s a $5 shipping charge.

Final Fantasy VII Rebirth for $49.99

Final Fantasy VII Rebirth is officially on sale at an all-time low price. This sequel to 2020’s Final Fantasy VII Remake brings Cloud, Tifa, Aerith, Barret, and Red XIII outside of Midgar for the very first time, with Sephiroth looming and moving in on his goals. This experience offers well over 100 hours of content, with 36 sidequests and a main story over 40 hours long. If you haven’t played Final Fantasy VII Rebirth, now is the time to score one of the best 2024 titles out there at a discount.

Super Mario Bros. Wonder for $44.99

Super Mario Bros. Wonder was one of the best games of 2023, with a diverse offering of levels and abilities to discover. The Wonder Flower defies all expectations throughout each level, allowing for a Mario experience like no other. In our 9/10 review, we stated that Wonder “looks and plays like the true next step for 2D Mario platformers.”

Meta Quest 3 512GB VR Headset

Hot on the heels of the new Meta Quest 3S announcement, the Quest 3 has officially been marked down by a not insignificant amount. The 512GB model, which previously retailed for $649.99, is now priced at $499.99. The Quest 3 is a superior headset to the new Quest 3S. It has much better optics, with a higher resolution, higher FOV, and a thinner pancake lens design, and it boasts a higher maximum storage capacity.

Demon Slayer -Kimestu no Yaiba- Sweep the Board! for $47.99

Sweep the Board! is the latest game from Demon Slayer – Kimetsu no Yaiba-, focusing on a fun, party-like title that is extremely similar to Mario Party. You play as Tanjiro, Nezuko, Zenitsu, Inosuke, and the rest of the Demon Slayer cast as they traverse through multiple party boards and complete minigames against each other. We’ve seen the Nintendo Switch version drop to $29.99, but this is the first price drop for PS5.

Luigi’s Mansion 3 for $39.99

Luigi’s Mansion 3 is available this weekend at Woot for only $39.99. This is one of the best games available on Nintendo Switch, filled with charm and all sorts of fun puzzles. With Halloween right around the corner, there’s never been a better time to pick up the game if you haven’t already!

PlayStation 5 Pro Disc Drive Available at Amazon

After having sold out for most of September, the attachable Disc Drive for PS5 Slim / PS5 Pro is back in stock at Amazon. If you plan on purchasing a PS5 Pro this November, you will need one of these to play any of your physical games. The drive will require you to connect to the internet once to register it, but after that you can use it offline.

Opinion: Hyrule Really Needs To Take A Look At Its Prison System

In the c(Link).

My first hour in The Legend of Zelda: Echoes of Wisdom left me with a single, unshakeable thought: God, Hyrule’s prisons are terrible.

Yes, I was besotted with how traditional the whole thing felt and still somewhat in shock that I had a brand new Zelda game in my hands a mere 18 months after its predecessor. But all that went out of my mind the second I saw our titular hero get thrown into a cell. Come on, there’s a flipping massive hole right above that bench that may as well have “Climb me!” etched into it!

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Community: Did We Miss A Switch Game You Love? Send Us Your Recommendations

Slipped through the net.

Oh, hello there. You must be here for our bi-annual Games We Missed callout.

It’s a familiar story. Loads of Switch games — too many, perhaps — and while the majority of the eShop deliveries each week are a load of old AI-generated pap, there’s also a load of great games which, unfortunately, we just aren’t able to cover with a review.

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