Video: Minecraft Movie ‘Exclusive Insight’ Shows Off The Live-Action Crafting Table

The goal is to authentically capture “the spirit of Minecraft”.

During Minecraft Live 2024, Mojang shared an “exclusive insight” of the upcoming Minecraft movie, due out in April 2025.

The live-action project is being led by director Jared Hess and producer and creative director of entertainment at Mojang, Torfi Frans Olafsson. Both understand how creators have already made such amazing animated stories and content based on Minecraft, and so the decision was made to do something different with a movie on a much larger scale.

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Minecraft is getting a new biome and The Creaking, a creepy mob that only moves when you look away

Mojang want to release smaller updates more frequently for Minecraft, instead of one major update each summer. This evening’s Minecraft Live stream detailed the Bravery And Bundles update, coming next, but also another update to follow in the next few months. A creepy update.

It doesn’t have a name yet, but it’ll add The Pale Garden, a new biome of eerie, grey trees and hanging moss that’s quiet during the day, but which at night is inhabited by a new mob, the Creaking.

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Daily Deals: Final Fantasy VII Rebirth, Nintendo Switch OLED, The Legend of Zelda: Tears of the Kingdom, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, September 28, below:

Final Fantasy VII Rebirth for $54.99

Final Fantasy VII Rebirth is officially on sale at an all-time low price. This sequel to 2020’s Final Fantasy VII Remake brings Cloud, Tifa, Aerith, Barret, and Red XIII outside of Midgar for the very first time, with Sephiroth looming and moving in on his goals. This experience offers well over 100 hours of content, with 36 sidequests and a main story over 40 hours long. If you haven’t played Final Fantasy VII Rebirth, now is the time to score one of the best 2024 titles out there at a discount.

Nintendo Switch OLED for $299.99

Here’s a rare deal that we’d normally only see during Black Friday. Woot! (owned by Amazon) is currently offering a brand new Nintendo Switch OLED gaming console for only $299.99. This is a guaranteed US model (not import) and includes a full one-year Nintendo warranty. Both color variants – white or neon red/blue Joy-Cons – are available. Amazon Prime members get free shipping, otherwise there’s a $5 shipping charge.

Tears of the Kingdom for $44.99

The Legend of Zelda: Tears of the Kingdom is one of the most impressive games ever made. It features three distinct layers of its map, with Hyrule, the Depths, and the Sky Islands, which opens up the world in ways never thought possible in Breath of the Wild. Right now, you can save on Tears of the Kingdom at Woot, where the game is only $44.99. Don’t miss your chance to experience one of the best games of the past decade.

Nanoleaf Lines 60 Degrees Smarter Kit

Nanoleaf has its 60 Degrees Smarter Kit on sale this weekend for only $179.99. This package includes small backlit LED light bars, which allow you to create any shape you’d like on your wall. Over 16 million colors are supported, and installation is incredibly easy! This kit includes nine total lines, and you can combine these with any one of Nanoleaf’s other kits for even more possibilities.

Kingdom Hearts All-in-One Package for $35

If you’re itching to start a new series, Kingdom Hearts is one of the best out there to jump into. From Tetsuya Nomura, Kingdom Hearts mashes together the worlds of Disney and Square Enix to tell the tale of light and darkness. This All-in-One package contains a total of ten games, with everything up to Kingdom Hearts III included. Now is the perfect time to get caught up before Kingdom Hearts IV, so pick up the All-in-One bundle today and jump into Sora’s journey.

Apple Watch Ultra (Premium Refurbished) for $449

Amazon has the Apple Watch Ultra for $449 today. This is the premium refurbished model, but most often, these watches have zero scratches or signs of use at all. If you’re interested in the Ultra line but don’t plan to spend $799 for a new watch, this is a fantastic alternative.

Indiana Jones: The Complete Collection Vinyl for $213.95

Finally, this Indiana Jones: The Complete Collection Vinyl Box Set is on sale at Amazon for $213.95. This collection includes the soundtrack from each of the five Indiana Jones films on vinyl! A total of 10 LPs are included, making this the ultimate collector’s item for any fan of John Williams.

The Legend of Zelda: Echoes of Wisdom Interactive Map is Now Available

IGN’s The Legend of Zelda: Echoes of Wisdom map is here! Our interactive map tracks essential collectibles across Hyrule, including Heart Pieces and Might Crystals. It also shows the locations of main and side quests, so you always know exactly where to go on your adventure.

Note that our Echoes of Wisdom interactive map isn’t 100% complete yet, but we’re hard at work making sure it’s finished as quickly as possible. If the location you’re currently exploring isn’t fully covered, check back later!

Zelda: Echoes of Wisdom Interactive Map

The map filters on our Zelda: Echoes of Wisdom interactive map include:

  • Locations, including Waypoints, Shops, and Dungeons, so you always know where to go next.
  • Collectibles, including Echoes, Heart Pieces, and Stamps.
  • Items, such as Clothing, Ingredients, and Rupees.
  • Quests, including main and side quests.
  • Other noteable map markers, such as Bosses and animals like Cucco.

Heart Piece Locations in The Legend of Zelda: Echoes of Wisdom

While you’re using IGN’s The Legend of Zelda: Echoes of Wisdom interactive map to keep on track throughout your adventure around Hyrule, make sure you’re grabbing Heart Pieces to help increase your maximum health. The game has a variety of dungeons and enemies, meaning you’ll want to withstand as many hits as possible.

Our Echoes of Wisdom All Heart Pieces: Locations and Guide page includes locations for all the Heart Pieces, including:

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.

Feature: “Venom, Dr. Doom, And Whoever I’m In The Mood For That Day” – Shuhei Matsumoto Talks Marvel vs. Capcom

The world warrior.

Shuhei Matsumoto may not yet be as familiar in the fighting game world as the exuberant Yoshinori Ono, but with his playful personality and regular online announcements, panels and interviews, he’s certainly on his way.

Since 2017 he has been assisting with and spearheading productions on the likes of Street Fighter 6, Marvel vs. Capcom: Infinite, the Capcom Fighting Collection, and now the superb Marvel vs. Capcom Fighting Collection: Arcade Classics.

Read the full article on nintendolife.com

Review: Night Slashers: Remake (Switch) – Some Nice, Gory Ideas, But The Visuals Are The Real Horror Story

One foot in the grave.

Upon first boot, Night Slashers: Remake introduces itself within a mock 4:3 arcade screen bezel, where the first character appears against beautifully drawn scenery, trailed by awesome flesh-decayed zombies. At this point, we thought, “Damn, this looks great.” A moment later, the screen flashed into full widescreen, revealing the actual makeover, and informing us that we had been momentarily fooled by the original arcade graphics. The redrawn aesthetic, in contrast, is a giant leap down.

This anecdote tells you all you need to know about the biggest issue of this remake of Data East’s beat ’em up: its visuals are astoundingly tasteless. And no, it’s not a nostalgia issue. The graphics of the far superior arcade original are replaced with an art style that looks reminiscent of stiff, early-’00s Flash games. The new, shadow-puppet-like sprites lack depth, and their overly smooth limbs seem to float about in rest animations and skate unusually across the floor.

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Let The Last of Us TV Show Be Different From the Games

Warning: This piece contains full spoilers for The Last of Us and The Last of Us Part II.

The Last of Us is part of an ongoing craze of faithful video game adaptations with roots traceable all the way back to the original Silent Hill film. However, adapting a game like The Last of Us Part II is a bit different from adapting its predecessor, not just because it has a more complicated, fractured narrative, but also because it’s a (phenomenal) game with much more dramatic meat to explore, both in terms of sheer length and in the thornier dimensions it mines from its characters. To make a show that stands up to its inspiration, it most likely will have to make some major deviations from the source material. While diehard fans may cry foul, it might be the only way this adaptation can feel as vital as the game does.

It’s something co-showrunner Neil Druckmann, who is also creative director of The Last of Us games, agrees on. Talking to Variety about the adaptation process, he noted that a common mistake is “staying so close to the source material that is built and designed and written for this other medium that has strengths and weaknesses, and trying to translate it as is, with no changes to this other medium that has different strengths and weaknesses.” Looking at the newly released first trailer for Season 2, we can already see the first signs of how Druckmann and his creative partner Craig Mazin may have altered the original story to suit the television medium.

Different Mediums, Different Priorities

With so many artistic mediums bleeding into each other these days, it can sometimes be hard to remember that video games and television are two very different things. Every medium for telling stories has pros and cons that are virtually inseparable from the form. The narrative techniques that make perfect sense in interactive fiction in regards to scene geography, atmosphere, environmental design, and use of player expression often don’t translate to something with a set runtime and no input from the viewer.

The narrative techniques that make perfect sense in interactive fiction often don’t translate to something with a set runtime and no input from the viewer.

That’s not to say you can’t try. The first season of The Last of Us meticulously rebuilt many moments from the game’s cutscenes, sometimes literally frame by frame. But what purpose does that really serve? The story worked excellently the first time around, the game is available in its best ever form with The Last of Us Part I Remastered, and the cutscenes are readily available on YouTube. If people want a truly faithful version of the story, it’s already out there and has been for years. If anything, taking this cutscene cloning approach, rather than allowing the show’s direction and cinematography to present the story’s most critical moments in a wholly new way, only highlights the ways the original games frequently veered away from the strengths of interactive narrative. And it’s developer Naughty Dog’s adoption of non-interactive storytelling technique that makes such scenes so easy to plop directly into a TV show.

I say this as a massive fan of both games: they kind of already were HBO shows. They do use the possibilities of interactive storytelling to their advantage, but in terms of basic construction and scene direction, even during playable segments, there’s liberal use of the techniques and stylistic conventions of prestige television. This is why it isn’t just ironic that the games were eventually adapted as an HBO show; it was so easy to adapt them because the games did a lot of the work already. This is not to discount any of the contributions from the show’s directors, writers or performers, but the blueprint for a successful television show was already baked straight into the game. So if the next season wants to be its best self, it would do well to find a new way to present the story many of us already know.

Expand and Explore

Even with its fealty to the original game, the first season of The Last of Us often benefited from the deviations it did make. Hiring Latino actor Pedro Pascal gave a strong new take for main protagonist Joel by adding a softer dad-like quality to him compared to Troy Baker’s gruffer edge, adding new characters like Melanie Lynskey’s Kathleen expanded the post-apocalyptic world explored in the original game, and devoting an entire episode to the unseen story of Bill (Nick Offerman) and his lover Frank (Murray Bartlett) led to what many considered to be the season’s best entry. Unlike a video game, which usually necessitates some kind of consistency to the player perspective through the controllable character, television affords the opportunity to shift focus more readily, and the show made great use of that in key areas.

The second season should use that technique to greater effect. One of the main structural conceits of Part II is playing through the same three days from both Ellie and Abby’s perspectives. Their separate paths don’t really cross over until the end of the three days, both of them going through intensely personal journeys of revenge and rebirth respectively, meaning that each lead character is essentially gone from the narrative for somewhere around ten solid hours apiece. This makes sense in a video game because jumping back and forth between protagonists each level would be jarring for a player, never allowing them to truly settle into the peaks and valleys of power and equipment a survival action game is supposed to foster. But do we really want to watch four or five episodes in a row without Ellie or Abby showing up?

Intercutting between their journeys and finding ways to draw thematic parallels between Ellie and Abby even when they’re not in the same physical space would help maintain emotional continuity and viewer investment in both characters. After all, the entire point of the extended lead-up to their confrontation is that it’s a battle we don’t want either side to “win,” because we’ve come to empathize with their experiences. It’s hard for an audience at home to go through that if a character is absent for several weeks of television. We also know that Season 2 won’t adapt the entirety of Part II, which gives the creators plenty of breathing room to add or expand on characters, subplots and world-building concepts that could give the series a fresh feel. If the trailer is anything to go by, we may have already seen hints of the show going in this direction.

Trust the Process

It’s a small detail, but the teaser trailer hints at what could be a major deviation from the original game’s setup: it looks like Abby will spend time in Jackson with Joel and Ellie. After we see Abby’s first encounter with Joel and Tommy where they save her from infected trying to get at her through a chain link fence (a scene ripped straight from the game), we later see a shot of the three of them fleeing on horses before what appears to be a horde of infected slamming themselves against Jackson’s perimeter wall. There’s also an earlier shot of a large group of infected being spotted through binoculars as they run through snow, indicating that they are heading towards Jackson, the only area in the game where snow is featured. This all suggests that there could be a sequence where Abby and Joel get back to Jackson and have more interaction than they do in the game (perhaps even involving Ellie) before Abby kills Joel. Such a sequence would be a prime opportunity for more character drama, as well as also giving us more scenes with Pascal before he’s relegated to flashbacks.

The teaser trailer hints at what could be a major deviation from the original game’s setup.

Abby ingratiating herself within Jackson’s community (a story thread concept art for the second game confirms the developers considered) and perhaps even casting her as an ally who helps them overcome an infected attack would provide us more context and inner conflict, giving the scene where she finally reveals her true motives a greater sense of dramatic weight. We get little time with Abby before she kills Joel in the game, which is a shocking scene in its original form, but viewers at home might feel a little lost if someone they assume to be one of the series’ two leads is killed so abruptly in the first couple of episodes. Getting us into Abby’s headspace earlier so we know exactly what she’s planning and why is the sort of shift that would help smooth that plot development over. And let’s be real here, more Kaitlyn Dever is never a bad thing (Did you see No One Will Save You? She was very good in that).

Ultimately, we don’t know exactly how The Last of Us Season 2 will pan out, but based on the first season, it’s fair to say the creative team behind the show can be extended a little bit of trust. There’s a murderer’s row of talent involved in the production, and although a game series as beloved as this can engender strong protective feelings from its fans, it can be rewarding to let an adaptation of a story you already know surprise you. The game isn’t going anywhere. The story will always exist in that form. So let’s have a little faith and see what the differences in the new season will add to the story, instead of assuming they’ll only subtract.

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.

Capcom Says It Will Continue To Grow The Ace Attorney Series

And insists it “won’t stop producing content”.

Ace Attorney fans worried about the series dropping off can seemingly relax, with Capcom recently easing any concerns in a recent interview.

Speaking to Netlab, Capcom’s Kenichi Hashimoto has mentioned how the Japanese developer and publisher “won’t stop” producing Ace Attorney content. There are apparently plenty of “directions” the team is looking at taking this long-running series. This even potentially includes more “mixed media”.

Read the full article on nintendolife.com