Next Week on Xbox – New Games for October 7 to 11

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Next Week on Xbox – New Games for October 7 to 11

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Necro Story

Rablo Games

$14.99

Necro Story – October 7
Optimized for Xbox Series X|S

A light-hearted creature collection RPG where you play as a powerful and (kind of) evil Necromancer. Helped by the ghost of a playful white mage, you must sneak into the Underworld to save humanity.


Diablo® IV: Vessel of Hatred™ – Ultimate Edition

Blizzard Entertainment


94


$89.99

$80.99

Diablo IV – Vessel of Hatred – October 8

Uncover the next chapter of Diablo IV in Vessel of Hatred and continue your fight to thwart the diabolical plot of the Prime Evil, Mephisto. Battle as the all-new Spiritborn class and call upon mystical Spirits to empower your battle. Expand your map to the new region of Nahantu and traverse through its lush jungles. Take on new enemies, dungeons, and PvE co-op challenges, recruit new Mercenaries, and more. Plus, explore a plethora of base game updates that will introduce new power and continue to enhance the world of Diablo IV.


Xbox Play Anywhere

Mark of the Deep

Mad Mimic

Mark of the Deep – October 8
Xbox Play Anywhere

An epic pirate adventure with a strong narrative and a thrilling mix of elements from acclaimed Metroidvania and Souls-Like games. Embark on this journey as the pirate Rookie, explore the mysteries of a cursed island and find your missing pirate crew!


To the Moon

Serenity Forge

To the Moon – October 8
Optimized for Xbox Series X|S / Smart Delivery

Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning… but only in their patients’ heads. This story follows their attempt to fulfill the dream of an elderly man, Johnny. With each step back in time, a new fragment of Johnny’s past is revealed — and his last wish is to go to the Moon.


Camp Sunshine

Hound Picked Games

$7.99

Camp Sunshine – October 9
Optimized for Xbox Series X|S / Smart Delivery

A 16-bit, blood-soaked horror RPG that pits you as Jez, who is dropped off at Summer Camp. He awakes in the middle of the night to discover blood everywhere, a rampaging killer on the loose dressed in a mascot costume and himself involved in a deadly game of cat and mouse!


Cats and Seek : Osaka

Silesia Games Sp. z o.o.

Cats and Seek: Osaka – October 9

A hidden object game with plenty of meowing loaves of joy to discover! Look around – up, down, left, right… Because you’ll never know where you might find a friendly cat face.


Heavy Cargo – The Truck Simulator

Aerosoft GmbH

Heavy Cargo – The Truck Simulator – October 9
Optimized for Xbox Series X|S

In Heavy Cargo – The Truck Simulator, you transport oversized cargo through an extensive, freely accessible and lively game world, including dynamic weather and day-night cycle. Before you start your journey with your truck and its various trailers and cargo, you often must explore the route with the spotting vehicle first that you control yourself.


Mr. T-Shirt

Old School Vibes

Mr. T-Shirt – October 9

Help Mr. T-Shirt in this adventure through a unique world of paper and doodles. Slide through black-and-white scenes, collecting the key to advance to the next level. Explore hand-drawn environments and face unique challenges in every stage.


Mimi the Cat: New Friends

Afil Games

Mimi the Cat: New Friends – October 9
Optimized for Xbox Series X|S / Smart Delivery

Embark on a charming journey with Mimi, a delightful cat who loves puzzles and making new friends. Your mission is to help Mimi navigate through a variety of fun and challenging levels, moving, climbing, and stacking boxes to find her way to new friends and cozy spots.


Rogue Sentry

Eastasiasoft Limited

Rogue Sentry – October 9
Optimized for Xbox Series X|S / Smart Delivery

Rogue Sentry is a hardcore twin-stick adventure shoot’em up where you’ll navigate the complex inner workings of a gigantic prison fortress, face gun and laser wielding machines, pick up human survivors along the way and attempt to escape to safety before it’s too late!


Xbox Play Anywhere

Tents & Trees

Frozax Games

$9.99
Free Trial

Tents & Trees – October 9
Xbox Play Anywhere

Your mission is simple: place tents next to trees in a nature-filled grid. The numbers around the grid tell you how many tents must be placed in each row and column but be careful: tents can’t touch each other. Each level has only one unique solution, so take your time and carefully plan your every move.


Amanda the Adventurer

DreadXP

Amanda The Adventurer – October 10

Join Amanda and her pal Wooly on a series of adventures as they explore and learn about our wonderful world! With several NEW play-along, laugh-along, learn-along episodes there’s always fun to be had! Just make sure to do everything Amanda says or she might get angry.


Dagon: Complete Edition

Feardemic

Dagon: Complete Edition – October 10
Optimized for Xbox Series X|S / Smart Delivery

Explore the unique works of H. P. Lovecraft via the interactive stories of Dagon: Complete Edition – an extraordinary collection depicting the horrors creeping beneath the waves, festering within delirious minds, and more.


Sky Oceans: Wings For Hire

PQube Limited

Sky Oceans: Wings For Hire – October 10
Optimized for Xbox Series X|S

Relive the charm of classic RPGs with a touching story about the search for purpose. Take the role of Glenn Windwalker as you assemble your team of pirates and fight against the Alliance. Fight adversaries within the open blue skies in strategic turn-based dog fights. Tactically plan attacks and adapt your strategy to the ever-changing scenarios!


The Sekimeiya: Spun Glass

Viridian Software

The Sekimeiya: Spun Glass – October 10
Optimized for Xbox Series X|S / Smart Delivery

In the rural town of Yushibana, the Ashiya family holds much of the wealth. After they discover a rare gemstone, a showing is scheduled in Ashiya Tower, drawing the attention of many of the townspeople. However, during the exhibit, the tower is flooded with smoke, activating emergency shutters that trap eight people inside. With twelve hours until their release, they must grapple with an increasingly complex series of unnatural events.


Casual Sport Series: Hockey

Revulo Games

Casual Sport Series: Hockey – October 11

Grab your controller, hit the ice, and prove you’ve got what it takes to score big! Step onto the ice and experience hockey like never before in Casual Sport Series: Hockey! Whether you’re a seasoned player or new to the rink, this vibrant, action-packed game delivers fast, easy-to-pick-up fun that anyone can enjoy. Perfect for solo play or intense local multiplayer showdowns with friends, it’s the ultimate casual sports experience!


DRAGON BALL: Sparking! ZERO Pre-Order

Bandai Namco Entertainment America Inc.

$69.99

Dragon Ball: Sparking! Zero – October 11
Optimized for Xbox Series X|S

Dragon Ball: Sparking! Zero takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Become a super warrior and experience the earth-shaking, limit-breaking power of Dragon Ball battles! Unleash the strength of over 180 fighters, each with their own signature abilities, transformations, and techniques.


Knight And Mourning

Micah Edwards

Knight And Mourning – October 11

Do you like 2D platformers? Are you constantly complaining about how bad you are at them? Well, continue to complain! Even if you think you are good at Knight And Mourning, you aren’t.


Xbox Play Anywhere

Metaphor: ReFantazio

SEGA

$69.99

Metaphor: ReFantazio – October 11
Xbox Play Anywhere

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince. Control your destiny, face your fears and awaken magical Archetype powers that lie dormant in your heart.


My Big Sister: Remastered

Ratalaika Games S.L.

My Big Sister: Remastered – October 11

Meet Luzia, a sarcastic twelve-year-old with a playful sense of humor. If you believe what she says, My Big Sister is a top-down adventure game about two sisters trying to break a curse imposed upon Sombria. “My Big Sister” is a continuation of “Ashina: The Red Witch” which will showcase a lot of references between the two games.


Paper Plane Arena – A Medieval Fantasy

EpiXR Games

$9.99
Xbox One X Enhanced

Paper Plane Arena – A Medieval Fantasy – October 11
Xbox One X Enhanced

An experience that’s designed to ease your mind and have fun popping innocent balloons. Jump into the role of a little paper plane destined to rescue the world from evil balloon demons by dashing through them. You’re free to enjoy the game any way you see fit as the only enemies of the game are these balloons which generally are not well known for being too dangerous.


Spiral

Folklore Games

Spiral – October 11

Spiral is a third-person narratively driven exploration game sharing a poetic vision of cognitive degeneration seen from the inside. It tells the story of Bernard, a man who wishes goodbye one last time to the memories that built him from his early childhood to who he is today. You accompany him on this journey, bearing witness to his life and remembering him as his mind slowly unravels into the void.


Starship Troopers: Extermination – Pre-Order Bundle

MY.GAMES B.V.

$49.99

Starship Troopers: Exterminations – October 11

A fully licensed,16-player co-op FPS that puts you on the galactic frontlines of the acclaimed sci-fi series! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back the galaxy from the Bug threat!


Torii Guardian

Flying Islands Team

Torii Guardian – October 11

Torii Guardian is a top-down tower defense action game where you need to defend the Torii gate to another world from hordes of evil spirits. Strategically build towers and summon ancient spirits to protect your base and destroy enemies using a variety of different weapons and tools.


TRANSFORMERS: Galactic Trials

Outright Games Ltd.

$39.99

Transformers: Galactic Trials – October 11
Optimized for Xbox Series X|S / Smart Delivery

Roll out for an intense fusion of arcade racing and combat in the Transformers Galactic Trials! Evil Nemesis Prime has stolen the Prime Relics, which bestow incredible powers on whoever possesses them. Now the Autobots and Decepticons are in an explosive race to recover the relics – the future of Cybertron is in your hands!


Undisputed

Deep Silver

$59.99

Undisputed – October 11

An authentic boxing game developed with care by dedicated fight fans, alongside the professional boxing community. Play through the epic journey from amateur boxing tournaments, all the way to becoming Undisputed Champion, in the true-to-life Career Mode.


The post Next Week on Xbox – New Games for October 7 to 11 appeared first on Xbox Wire.

IGN UK Podcast 768: Pure Misery, Both Good and Bad

Cardy, Matt, and Jesse are here to deliver a week full of misery. That isn’t always a bad thing, though. Case in point: Silent Hill 2, a fantastic remake of a horror classic. It can, however, definitely be a bad thing. Just like the incredibly boring Joker: Folie à Deux. We have reviews of both this week, as well as thoughts of Hell Is Us, the Until Dawn remaster (remake?), and The Lord of the Rings: The Rings of Power.

Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 768: Pure Misery, Both Good and Bad

Sony Delists Original Horizon Zero Dawn on PC, Forces PSN Requirement for Remaster

Sony’s controversial PlayStation Network requirement for its PC games is once again in the spotlight after the company delisted the original Horizon Zero Dawn on Steam and the Epic Games Store and added the PSN requirement to the upcoming single-player remaster.

Sony’s PSN account requirement for its PC games was thrust into the limelight with the release of Arrowhead’s explosive PC and PS5 co-op shooter Helldivers 2 earlier this year. Helldivers 2 suffered a review bomb campaign on Steam after Sony made PSN accounts mandatory for PC gamers on Valve’s platform (Arrowhead subsequently decided to turn the Steam user review history graph into a cape, which is ready for launch but has yet to release).

Sony eventually backed down and reversed Helldivers 2’s PSN account requirement, but the game remains unavailable to buy in the many countries that lack PSN. And indeed all Sony’s games on PC, even purely single-player ones, now suffer from this problem, which means the recently released God of War Ragnarök and now Horizon Zero Dawn Remastered are unavailable on Steam in over 100 countries.

This week, fans noticed the original Horizon Zero Dawn, previously available to buy in all countries where Steam is accessible, was delisted from the Epic Games Store and then from Steam itself. The Horizon Zero Dawn Complete Edition Steam page remains live, but the game itself is unavailable for purchase. In its place is the option to pre-purchase Horizon Zero Dawn Remastered or buy its sequel, Forbidden West.

The Horizon Zero Dawn Remastered Steam page signals the PSN account requirement in the small print of the game’s features. Again, the original game did not have this requirement on PC.

Already negative user reviews are mentioning Sony’s actions here. “Delisted the original game just to add the remaster with PSN account forced into the game,” reads one recent Steam review for the Complete Edition of Zero Dawn. “Now countries unsupported by PSN can’t buy this game anymore whether it’s the non remastered version (which doesn’t require PSN) or remastered version.”

It seems likely, then, that Horizon Zero Dawn Remastered will suffer from review bombing when it goes on sale on Steam on October 31. It seems unlikely that Sony will reverse course here, having suffered a backlash from PC gamers to pretty much all its Steam releases since Helldivers 2 went on sale.

It has so far failed to comment on its PC PSN policy, although during the Helldivers 2 backlash it offered reasoning that was widely ridiculed by Steam gamers. “We’re still learning what is best for PC players and your feedback has been invaluable,” Sony said at the time. Unlike Helldivers 2, Horizon Zero Dawn is a purely single-player only game.

It’s worth noting that Horizon Zero Dawn Complete Edition is still available on GOG. There it is DRM-free, with no activation or online connection required to play.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Diablo 4 First Microsoft Game Confirmed to Be Getting a PS5 Pro Enhanced Update

Diablo 4 and its upcoming expansion Vessel of Hatred will be PS5 Pro Enhanced, Blizzard has confirmed. It is the first Microsoft game with confirmed Enhanced support for Sony’s $700 mid-gen upgrade.

Microsoft owns all Activision Blizzard’s franchises following its $69 billion acquisition of the company in 2023, and since then has added a number of the company’s games to its subscription service, Game Pass. Diablo 4 is in Game Pass, although not in its Standard tier.

Diablo boss Rod Fergusson confirmed the support in a tweet, without adding any details such as when the game will be updated or what players can expect on PS5 Pro. “Very proud of our hardworking team to make this happen,” Fergusson added. “More details at a later date.” PS5 Pro itself launches on November 7, with the Vessel of Hatred expansion out next week.

Over 60 games are expected to be PS5 Pro Enhanced, according to eagle-eyed fans who’ve been keeping an eye on the PlayStation Store (IGN has a list of all the confirmed PS5 Pro Enhanced games so far). These games can be identified with a PS5 Pro Enhanced label within their title.

PS5 Pro has an AI-powered upscaling feature called PlayStation Spectral Super Resolution (PSSR) that can automatically improve the image clarity of games, but PS5 Pro Enhanced games take particular advantage of the beefier console’s features.

PS5 Pro customers are now wondering whether more Activision Blizzard games will get the Enhanced treatment, with Call of Duty: Black Ops 6 of particular interest.

At a recent PS5 Pro preview event, we spoke with the technical leads of some of PlayStation’s biggest games, including Marvel’s Spider-Man 2 and The Last of Us Part 2, to discuss the improvements we can expect to see now there’s a more powerful PS5 on the market.

In an interview with IGN, Saber Interactive Chief Creative Officer Tim Willits said he’s hopeful the PS5 Pro will improve Space Marine 2 by default via PSSR, but did not confirm a PS5 Pro Enhanced patch.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ubisoft try to fix Star Wars Outlaws stealth with latest, galaxy-sized update

Ubisoft have released a big new Star Wars Outlaws patch which, amongst other things, tries to fix and improve the open world game’s stealth. I’ve seen, read, heard, intuited and telepathically detected a lot of complaints about Outlaws stealth, ranging from “it doesn’t look realistic when she punches out stormtroopers through their blaster-resistant hats” to “please remove the hide-and-seek entirely, I wishly merely to pew-pew”. Seems likely that the patch won’t lay all these grievances to rest, to say nothing of the other problems people have with Outlaws. But I’m always interested in how developers Find The Fun in stealth mechanics, given that they are very easily unfun.

Read more

Poll: Resident Evil 6 Turns 12 – Does It Really Deserve Its Dire Reputation?

Misunderstood, or just a mess?

Believe it or not, there was once a time when survival horror was well and truly on its arse.

Around 2012, Capcom was shepherding its flagship Resident Evil franchise in a much more action-oriented direction, Konami had seemingly left Silent Hill to rot (until the spectacular P.T demo would provide some welcome, but temporary respite), and EA’s Dead Space 3 was shaping up to be a mere shadow of its excellent predecessors.

Read the full article on nintendolife.com

Palworld PS5 Launches in Japan, Dev Vows to ‘Continue to Launch Exciting and Large-Scale Updates’

Palworld has launched on PS5 in Japan even as its developer battles a lawsuit with Nintendo and The Pokémon Company in the country.

Palworld’s long-awaited PS5 release shadow-dropped on September 24 after an announcement during Sony’s State of Play broadcast, but while gamers in 68 countries worldwide were downloading the survival and crafting game dubbed ‘Pokémon with guns’ on PlayStation, Japanese gamers had to wait.

The Japanese PS5 release comes hot on the heels of Nintendo and The Pokémon Company’s shock joint lawsuit against Pocketpair for alleged patent infringement, which was filed in Japan.

Pocketpair has insisted it had no idea which patents it’s accused of infringing, but experts have pointed to a “killer patent” that revolves around the mechanic of catching Pokémon itself. Last week, one patent expert said the lawsuit shows “just how seriously Nintendo views the threat of Palworld.”

After Palworld’s huge launch earlier this year on PC and Xbox, comparisons were made between Palworld’s Pals and Pokémon, with some accusing Pocketpair of “ripping off” Pokémon designs. But rather than file a copyright infringement lawsuit, Nintendo and The Pokémon Company have gone down the patent route.

It is worth noting that Palworld does include a mechanic that involves throwing a ball-like object (called a Pal Sphere) at monsters out in a field to capture them, similar to the mechanic seen in the 2022 Nintendo Switch exclusive Pokémon Legends: Arceus, and this may prove the key to the lawsuit.

Palworld launched on Steam priced $30 and straight into Game Pass on Xbox and PC earlier this year, breaking sales and concurrent player number records in the process. Pocketpair boss Takuro Mizobe has said Palworld’s launch was so big that the developer couldn’t handle the massive profits the game generated.

Still, Pocketpair acted swiftly to capitalize on Palworld’s breakout success, signing a deal with Sony to form a new business called Palworld Entertainment that’s tasked with expanding the IP.

And in a further sign that Pocketpair remains undeterred in pushing Palword as far is can possibly go, it this week announced a deal with PUBG company Krafton to develop a mobile version of the hit game.

Tweeting the announcement of Palworld’s PS5 launch in Japan, Pocketpair apologized for the delay and promised to “continue to provide exciting and large-scale updates to the PS5 version so that everyone can enjoy the game even more.”

Pocketpair has said it will begrudgingly investigate the patent infringement claims while continuing to update Palworld despite the lawsuit, and apologized to players left concerned about the future of the game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

SpongeBob SquarePants: The Patrick Star Game Review

Always the bridesmaid but never the bride, SpongeBob’s sleepy sidekick, Patrick Star, has often been overlooked in favour of his over-the-top neighbour – at least in the world of video games. That hasn’t stopped him from making a home in our hearts, though, so I was riding high when I learned the enigmatic starfish was finally being thrust into the limelight… but then the emotional rollercoaster dipped back down as I discovered SpongeBob SquarePants: The Patrick Star Game is little more than a sea of uninspired minigames and repetitive activities that waste almost all of its obvious potential, outside of a boatload of cute references to the show.

Stepping into the flowery shorts of Patrick himself, you embark on a six-hour sandbox platforming expedition through a thoughtfully recreated Bikini Bottom. In addition to having a dedicated burp button, Patrick can pick up items with either hand and fall asleep on command, turning the invertebrate into a possessed bowling ball that you can send hurtling across the sea floor. Due to the underwater setting, gravity is kinder than in most physics-based puzzlers, meaning there’s added time to plot your jumps and fix mistakes when you’re off the ground. This forgiving, familiar control scheme is applied to a mixed bag of activities dotted around the map, like skydiving or smashing up crates in the local Rage Room. Succeeding in these tasks rewards you with precious Sand Dollars that will eventually afford Patrick a slot to compete against his porous bestie in the prestigious Fry Cook Games. It’s an approachable setup buffeted by charming but eventually repetitious conversations with beloved characters like Mr. Krabs, Plankton and Sandy Cheeks.

The surrounding cartoon world is a blend of solid and breakable structures and allowed me to engage my inner chaos merchant as I took out any aggression on glass panes and metal walls alike. It isn’t all down to Patrick’s spiny appendages, though, as you can also take advantage of equippable tools littered around the vibrant underwater wonderland which bolster his platforming abilities. Whether I was sailing across a valley with the help of a paraglider or taking out a false wall with a comically oversized hammer it was easy to get caught in a chaotic feedback loop, bounding around the suburbs and bothering the Bottom-ites. But while it all sounds very freeing on paper, it’s also paper-thin, and I soon saw the limits of this reasonably sized world. When you push the haphazard reactivity too far the mask starts to slip, with clipping issues and unusual NPC behavior that illuminates the frayed technical seams that eventually come apart and leave an otherwise good first impression in tatters.

Perhaps the saving grace here is that Bikini Bottom as a whole is such a joy to explore, for the short time the novelty lasts at least. It’s an interactive diorama, decorated with hallowed locations like Mrs Puff’s Boating School and Glove World, and it speaks to the power of SpongeBob SquarePants that I was so enchanted by the referential signage, food items, and flower clouds scattered across the sky. The nostalgia is compounded by Patrick’s unlockable outfits, too – while the promise of entering the Fry Cook Games didn’t prompt much passion, grinding for iconic outfits like The Elastic Waistband and Patrick’s ‘Sweet Victory’ suit certainly did.

That magic eventually runs out, though, and a broader shallowness rears its head. While this is felt across The Patrick Star Game as a whole, it’s most apparent in its inconsistent array of minigames, which range from well-meaning imitations of pre-existing ideas to thankless busywork. I most enjoyed the Chum Bucket, an Overcooked clone that had me scrambling to make gooey buckets of eyeballs and bones under a time limit for paying customers. Elsewhere, I found myself clearing out lounging locals from Squidward’s favourite sunbathing spot, which both felt on-point thematically and leveraged the wacky physics to great effect. In these moments, I was reminded of The Simpsons Game‘s hilarious and moreish slate of tasks, which similarly combined its show’s unique humour with appropriately comical jobs.

Unfortunately, these moments of clarity were soon overshadowed by a glut of laboriousness. That includes seeking out endless golden gloves across a pint-sized amusement park or trawling the dump in search of an ever-increasing number of treasure chests. In the latter, I soon resolved to tear the place apart with an enormous magnet, but that approach only made my search more challenging as fished-up cars and other detritus got caught in the environment, trapping spoiled mattresses in a state of annoying eternal squeaking. Ultimately, I abandoned all hope and moved on, searching for alternate means of earning the Sand Dollars necessary to enter the Fry Cook Games. And, even when I did reach that coveted finale, I was met with more of the same clunky interactions I was already familiar with – it felt fitting that Patrick fell asleep during the closing ceremony.

It’s a shame that The Patrick Star Game resorts to simplistic collect-and-clear tasks when there’s such a deep well of SpongeBob lore to pull from. There are shades of this in the Bikini Bottom University segment, where you take on Squidward in an art contest, but its on-rails, oversimplified nature makes it hard to feel too invested. It would have been nice to see a more cohesive story play out instead of dealing with so many disconnected and lacklustre cameos.

It’s small consolation, but at least when I did get bored of the repetitive minigames, I could switch gears and tackle a list of more specific Feats, earning Sand Dollars for serving up burnt Krabby Patties or completing my childhood dream: pulling a full-blown 360 on the neighbourhood swing set. The light-hearted requirements of these Feats provided focus when I was losing interest, and the collectable Mayo Jars placed throughout Bikini Bottom broke up the post-game monotony with some proper platforming challenges.

Silent Hill 2 Review

After a string of Resident Evil remakes, the resurrection of Dead Space, and even genre granddaddy Alone in the Dark stepping back into the spotlight earlier this year, it feels long overdue that seminal survival horror classic Silent Hill 2 should emerge from the fog and be given a modern makeover. Enter Bloober Team, the psychological horror specialists best known for Layers of Fear and Observer, who’ve been given the task of taking the morbid masterpiece from the PlayStation 2 era and making the fetid flesh of its many demonic ghouls seem fresh. As a big fan of the original, I’m happy to report that this resulting Silent Hill 2 remake is an exceptionally grim and grimy horrorscape that’s consistently compelling to explore, packed with new puzzles and beefed-up boss encounters, and enhanced with modernised combat that made my return to the small town of Silent Hill a regularly violent thrill.

Given it was released more than two decades ago, there’s every chance you don’t have the foggiest idea what made the original Silent Hill 2 so impactful. Aside from its sinister small town setting that felt like stepping into the pages of a Stephen King novel, Silent Hill 2 stood apart from other survival horror stories of its era by putting just as much focus on the battle with personal demons as it did regular scraps with the snarling physical kind. Protagonist James Sunderland, who’s lured to a remote mining town by the promise of making contact with his deceased wife Mary, is not a battle hardened member of a zombie-killing special unit – he’s an ordinary man forced to confront some truly extraordinary things. The struggles with his own guilt and trauma both humanise him and add believable heft to the horrors that unfold around him.

Silent Hill 2’s festering environment is at once both off-putting and alluring, like a scab you can’t stop picking.

While the roles of James and the handful of other lost souls he meets along the way have been recast with voice actors of a noticeably higher standard in this remake, the campy dialogue they deliver remains mostly unchanged. This does preserve the off-kilter, David Lynchian feel of the original character interactions, but comes across as a little bit jarring at times given the vastly improved standards of storytelling we’ve seen in more recent horror landmarks. I was no less entertained by Silent Hill 2’s quirky characters this time around, even if I never became emotionally invested in their plights to the same extent I did with the supporting casts in The Last of Us or Alan Wake II. Regardless, I found the mystery surrounding the fate of Mary was still more than intriguing enough to drag me through the darkest depths of Silent Hill 2’s story.

Hell Comes to Fogtown

The difference in look and feel between this Silent Hill 2 remake and the 2001 original is night and day – or perhaps that should be nightmare and daydream given the surreal nature of its small town’s continually altering state. The streets are blanketed by believably heavy fog and rich with detail, right down to the missing persons posters taped to telephone poles that flutter in the breeze. Dimly lit dwellings are overrun with discernable signs of decay, and drywall and cinder block splinter off in shards from startling shockwaves felt in hurried hallway chase scenes. Hordes of cockroaches startle and scatter in the beam of your flashlight as you make your way down each putrid path that winds you through an increasingly hellish otherworld. Silent Hill 2’s festering environment is at once both off-putting and alluring, like a scab you can’t stop picking.

The enemies too have been dressed up in far more disturbing and disgusting designs. The most common type, the Lying Figure, which appears to have its arms wrapped up in a straightjacket made of its own skin, seems slick with a decidedly icky sheen and more smoothly shifts from two-legged stagger to writhing prone along the ground in preparation for a surprise attack. There’s also the twitchy, Bubble Head Nurses introduced during the Brookhaven Hospital section (who now come in both pipe and knife-toting forms), and of course Pyramid Head, who’s sharply pointed skull once again brings a more literal meaning to the term apex predator. This lumbering death-dealer remains one of the most terrifying presences in the horror genre, only now he seems somehow even more sinister thanks to extra details like the realistic rust on his jagged head and the ghastly inky goop that coats his powerful frame.

Of course, that’s when you can actually see the enhanced enemies and environments around you, since Silent Hill 2 is also oppressively dark for significantly long periods at a time. James’ chest-mounted flashlight has a shorter throw than Mr. Burns, meaning it’s regularly the case that you can only see a few feet in front of his nose – testing your television’s black levels, tightening the unrelenting sense of claustrophobia, and leaving you vulnerable to ambushes from the creepy Mannequin enemies that stand eerily still in the corners of rooms like they’re floor lamps purchased from Hell’s Home Depot.

It’s during these moments, when your peripheral vision shrinks down to a pinhole, that Silent Hill 2’s incredibly unsettling audio design really comes to the fore. The signature radio static hisses that intensify around imminent dangers, the shrieks in the distance and whispers that are uncomfortably close, and the accompanying discordant drones maintain an ongoing and ominous sense of dread. Stalking through Silent Hill 2 left my nerves more shredded than a guitar solo played by a shirtless Hugh Jackman.

Cloudy with a Chance of Street Brawls

Thankfully when things get loud in Silent Hill 2, we’re much better equipped to fight back this time. Gone is the stiff, auto-targeted shooting and cumbersome pause menu-based weapon-swapping of the original, Silent Hill 2’s combat feels much more like what you’d expect from a survival horror adventure post-Resident Evil 4. Enemies can be manually targeted from an over-the-shoulder viewpoint, weapons can be quickly shuffled between at the tap of a d-pad button, and James is also able to perform quick dodges to nimbly sidestep around lurching enemies or the streams of acidic bile they spew. Additionally, melee attacks can be used to smash through glass in order to gather health drinks and ammunition from cabinets or locked cars, and even to crash through weakened sections of walls to gain access to secret areas hidden amongst its expanded environments.

Stalking through Silent Hill 2 left my nerves more shredded than a guitar solo played by a shirtless Hugh Jackman. 

That said, although Silent Hill 2 gives you far more control over each shot fired, it remains staunchly true to the original in terms of its noticeably limited arsenal of weapons – James is an underpowered everyman by design, after all. There are two types of melee weapons plus a handgun, shotgun, and rifle, and that’s your lot. There are no weapon upgrades or mods to expand the capabilities of your arsenal further, and ultimately I didn’t particularly favour one weapon over the other – I pretty much just switched to whichever gun I had the most ammo for at any one time. Actually that’s not entirely true – according to the story completion stats page, I did prefer one weapon more than most: the lead pipe. Partly since ammo was so scarce, but mainly because it just feels amazingly satisfying to relieve Silent Hill 2’s near-constant tension by clubbing a hellborn beast to the ground and continuing to pound their slimy skulls in until they’ve long since expired.

Yet while Silent Hill 2 lags behind the likes of Resident Evil 4 or Dead Space as far as the flexibility of its firepower goes, the developers – in collaboration with original Silent Hill 2 creature designer Masahiro Ito – have thrown a few new enemy types into the mix to keep the combat consistently engaging despite its relative mechanical simplicity. When I first entered the Toluca Prison section in the story’s second half only to find a freaky new breed of Mannequin that could scramble up and down walls and along the ceiling like a spider made of discarded doll parts, I couldn’t hit the new 180-degree turn button fast enough. However, once I’d composed myself, I set about trying to pick them off from afar with my rifle as they shuffled in and out of the shadows above, which gave Silent Hill 2’s combat a challenging new edge.

Where the overhauled combat really shines, however, is in the boss battles. Some fights, like the first encounter with the iconic Pyramid Head, play out largely the same way they did before – they just feel more muscular and menacing thanks to the immediacy of the over-the-shoulder viewpoint and the vastly more detailed visuals. However, other action sequences have been enhanced to far more comprehensive degrees. Without spoiling too much, there’s one particular late game fight in the original Silent Hill 2 that amounted to little more than an attritional head-to-head stand-off, but here it’s been reworked into an intense game of cat and mouse amidst the frigid air and dangling carcasses inside a meat locker – effectively transforming one of the story’s weakest boss fights into one of its very best.

Similarly, many of the original game’s puzzles have been preserved here, whether it’s the eccentric, point-and-click adventure kind like using a specific tool in order to retrieve an item from an apartment suite garbage chute, or the more ingenious form like swiveling an ornate box on its axis in order to manipulate the towering, MC Escher-inspired room of impossible staircases inside a late-game labyrinth. Meanwhile, other brainteasers like the coin puzzle early on have been given additional steps to complete, which prevented their solutions from ever becoming too predictable as someone who played the original all those years ago. With the exception of some obligatory valve-turning here and there, puzzle types are largely unique and consistently stimulating, and there are plenty of them to solve. (Like combat, you can also vary the difficulty of puzzles via the in-game menu in order to best suit your tastes).

However, some of the simpler puzzles have been expanded upon a touch too much. Take one early obstacle in the original that effectively required you to solve a fairly straightforward riddle in order to wind a grandfather clock to a specific time. In this remake, I had to undergo a sequence of multi-part treasure hunts to gather up each of the three hands for the clock face – fending off enemy hordes and completing additional puzzles along the way – which ultimately meant that close to an hour of my playthrough was spent simply attempting to make the clock chime and unlock the way forward. This is just one example of a number of instances where the new Silent Hill 2 bogs down slightly in terms of story progression, and I have to admit that as I jumped through yet another elaborate series of hoops just trying to get my hands on the key to a locked door in the Wood Side Apartments, I did catch myself wishing the owner had simply left a spare under their welcome mat.

To Cut a Short Story Long

It’s because of the expanded puzzles and combat sections, that the new Silent Hill 2 is considerably longer than the original despite the fact it seems to stick to all the same story beats. The main campaign of the 2001 Silent Hill 2 can be completed in around eight hours, but my playthrough of this 2024 remake hit the credits at just over 15. While it’s almost twice as long, I don’t really feel it’s doubly as good. This remake is genuinely excellent for large stretches at a time, particularly during the escalating stakes of its climactic final third, but there are definitely moments throughout the early parts of the journey that are lined with more padding than the walls of the Brookhaven Hospital psychiatric ward.

It also means that although Silent Hill 2 features eight different endings to unlock – two more than the original’s six – I can’t see myself investing the time for any repeat playthroughs because I’m slightly put-off by the protracted length. Although admittedly alternate endings aren’t the only incentive to return in Silent Hill 2’s New Game+ – there are also extra weapons to find, additional graphics modes with CRT scanlines and the like to try, plus numerous secrets and easter eggs to comb for in the town’s increased number of interiors – I don’t feel a huge pull to step face-first back into the fog anytime soon.

Even so, although it might not completely trump the original in the same way that the Dead Space and Resident Evil 4 remakes did, Silent Hill 2 is still an incredibly high quality reimagining that improves on its source material in more ways than not. I really like the way it uses distinct hues of light and distant audio cues to subtly steer you along the right path, allowing the HUD to stay free of any immersion-breaking objective markers. It’s great how James automatically marks his map with any puzzles or locked doors you find, vastly reducing the amount of aimless backtracking that occasionally plagued the original game. Developer Bloober Team has also really emptied its full bag of tricks as far as taking tense situations and bringing them to near-nervous breakdowns. The timer-based light switches in the Toluca Prison, for example, are an extremely effective device for creating panic – the intensifying countdown beeps echoed my own escalating heartrate as I hurried to complete my search of each cell before the whole block was plunged back into darkness. It’s fantastically fear-inducing stuff.