The Best Deals Today: Tony Hawk’s Pro Skater 3+4, Paper Mario, LEGO Harry Potter, and More

We’ve rounded up the best deals for Saturday, August 30, below, so don’t miss out on these limited-time offers.

Tony Hawk’s Pro Skater 3 + 4 for $34.99

As part of Amazon’s extensive Labor Day deals, you can score Tony Hawk’s Pro Skater 3+4 for its lowest price ever. In our 8/10 review of the game, we wrote, “Tony Hawk’s Pro Skater 3 + 4 proves yet again the series’ over-the-top skateboarding formula is totally timeless, even if some of the changes to THPS4 miss the mark and the soundtrack has been fumbled.”

Save on the Magic: The Gathering – Final Fantasy Commander Deck Bundle

This Magic: The Gathering – Final Fantasy Commander Deck Bundle packs in all 4 decks available, and you can save over $100 this weekend at Amazon. The Final Fantasy collaboration was the biggest in history for MTG, with sets sold out everywhere around launch. If you’ve held out on starting your MTG journey, this is the perfect set to jump in with.

LEGO Harry Potter Hogwarts Castle for $136.99

LEGO sets have continued to get more expensive over the years, especially those with more pieces. This 2,660 piece set was the very first set to model Hogwarts Castle and its grounds, making this the perfect gift for any Harry Potter fan.

Metal Gear Solid Delta: Snake Eater for $52.38

Metal Gear Solid Delta: Snake Eater is set to finally release this week after years of anticipation. The remake of Metal Gear Solid 3 is $52.38 at Fanatical right now, so PC players can save almost $18 off ahead of launch. In our 8/10 review, we wrote, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”

Pre-Order Cyberpunk: Edgerunners on Blu-ray

Cyberpunk: Edgerunners is finally coming to Blu-ray, and now is your chance to take home this beloved anime. This Complete Blu-ray Box Set includes all ten episodes of the anime across three discs, a special booklet, a storyboard booklet, three animation cel sheets, and a two year anniversary poster. Currently, this set is set to ship out starting on October 23.

Paper Mario: The Thousand-Year Door for $39.99

Paper Mario: The Thousand-Year Door was one of the most requested games for Nintendo Switch, and Nintendo finally brought the game over in the form of a remaster. In our 9/10 review, we wrote, “Paper Mario: The Thousand-Year Door is an amazingly loyal and visually dazzling remake of a treasured RPG, and the improvements made throughout easily make this the definitive way to experience Mario’s unforgettable quest.”

New Clair Obscur: Expedition 33 Edition Up for Pre-Order

Clair Obscur: Expedition 33 has been one of the most popular games of the year, with physical copies continuing to sell out from time to time at retailers like Amazon. This week, Amazon revealed a new exclusive Mirror Edition, which packs in three different art cards, a Steelbook, and a copy of the game. If you’ve yet to experience Sandfall Interactive’s hugely popular game, this is the perfect time to pick up a copy.

Split Fiction for $39.99

Split Fiction released earlier this year, and it’s still one of the best games of 2025. This co-op adventure follows two prospective writers, Mio and Zoe, on a journey through their own stories brought to life. You can pick up a PS5 copy for only $39.99 at Amazon this weekend, which is a great price for an excellent and memorable experience.

Save 50% Off Master Detective Archives: RAIN CODE Plus Limited Edition

Amazon has the Master Detective Archives: RAIN CODE Plus Limited Edition available for just $49.99. This is for PC, including a Steam copy of the game. Additionally, you’ll get a Steelbook, a printed novel, a CD soundtrack selection, and a 6.5″ Shinigami plush.

LEGO Horizon Adventures for $21.99

Woot has LEGO Horizon Adventures for PS5 on sale for $21.99 this weekend. As one of the more recent LEGO games, this is a really solid deal for those who haven’t yet had a chance to pick up this one up. In our 7/10 review, we wrote, “Lego Horizon Adventures reimagines Horizon Zero Dawn with a playful Lego twist, simplifying the story while keeping the heart of its key moments and characters.”

Rune Factory: Guardians of Azuma for $59.99

You can save $10 off Rune Factory: Guardians of Azuma, which launched alongside Nintendo Switch 2 in June. The Nintendo Switch 2 physical copy includes the full game on the cartridge, and you can even play the Nintendo Switch version as well. Don’t miss your chance to jump into this new adventure at a discount!

Feature: Nintendo Life eShop Selects (August 2025)

Our top eShop games on Switch and Switch 2 in August!

We’re dreaming of crisp leaves, hot chocolate, and video games by the fire right now. Autumn approaches, but we have one more summer month to look back on in this edition of eShop Selects!

August has been a bountiful one, with an Indie World dropping some surprise hits and announcements. So there’s been plenty to chew on alongside a couple of Nintendo highlights.

Read the full article on nintendolife.com

Stardew Valley Creator Announces Version 1.7 Update

“It’s happening”.

Fans of the hugely successful farming and lifestyle sim Stardew Valley can look forward to another major update in the future.

The creator Eric ‘ConcernedApe’ Barone actually shared this news at the Stardew Concert this week, and has now followed this up with an announcement on social media. In brief, a Stardew Valley Version 1.7 update is happening!

Read the full article on nintendolife.com

Video: 13 Exciting New Games Coming To Switch 1 & 2 In September 2025

Silksong, Final Fantasy, Sonic and much more.

It’s almost September and it’s set to be one of the biggest months of the year, with Team Cherry’s anticipated release Hollow Knight: Silksong finally releasing.

Apart from this, games like Star Wars Outlaws and Daemon X Machina are on the way, and later in the month, series such as Sonic, Pac-Man and Final Fantasy return.

Read the full article on nintendolife.com

Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?

Drab x Drive.

August is nearly over, and we’ve had two first-party releases this month: Kirby and the Long Title Nintendo Employees Are Obliged to Say in its Entirety and Drag x Drive.

The Kirby revamp just came out (and it’s very good) while Drag and Drive (yes, this one’s definitely an ‘and’) hit the courts back on 14th August. Are you still playing it? I’m willing to bet dozens of you are.

Read the full article on nintendolife.com

The Blood of Dawnwalker Interview: Killing Time and Major NPCs in Ex-CDPR Devs’ New RPG

If you’ve played more than a few role-playing games, you’ll know how your hero’s journey typically plays out. In the prologue, a terrible thing will happen – an event that demands you move quickly to prevent an apocalypse or defeat an all-encompassing evil. In the following hours, you’ll spend 90% of your time completely ignoring that impending threat, instead helping randomers you met in the pub and collecting loot from dungeons. That’s okay, though, because the big bad will always wait for you. The world perpetually teeters on the brink of extinction until you’re ready to fix it.

Not so in The Blood of Dawnwalker, the first RPG from Rebel Wolves, a new studio founded by former CD Projekt Red staff. Its campaign puts you on a clock: you have 30 days and 30 nights to save your family from evil vampires.

That hold-on-while-I-do-a-thousand-side-quests meme “was definitely one of the reasons” for this interesting approach, creative director Mateusz Tomaszkiewicz says with a smile. “I wouldn’t say it was the sole reason, but I would say this was definitely a starting point for a conversation.”

To properly understand that time pressure system, it’s best to start with how The Blood of Dawnwalker’s campaign is structured. Dubbed a “narrative sandbox,” it doesn’t follow a linear sequence of events. There’s no quest one, quest two, quest three and so on.

“After the prologue, you can go directly to the castle. You could try to rescue your family immediately,” explains Tomaszkiewicz. “There’s a variety of quests you can participate in. You can ignore them, or you can do them. There are a lot of activities that are directly targeted against [main villain] Brencis that will weaken him, for example, and make the attack easier. But at any point you can decide, ‘Okay, I’ve got enough, I’m going to the castle, I’m going to do it.’”

If The Blood of Dawnwalker was a book, then, you’d read the first chapter and then would be free to skip directly to the end. As for the optional chapters between those two points, you can read them in any order… but you’ll need to find the pages first. “You are not railroaded into these plotlines,” Tomaszkiewicz reveals. “You have to find them [in the world] on your own. We do leave breadcrumbs of course, but we want to make sure that it doesn’t feel like ‘These are the three plotlines, do them and then go there,’ right? We wanted to enhance the feeling of exploration and finding these stories in the world.”

That brings us back to the time system. You have 30 days and 30 nights to explore Vale Sangora, a 14th-century kingdom nestled in the Carpathian Mountains, and undertake as many (or as few) of those plotlines as you want. That time element evolved out of Dawnwalker’s protagonist, Coen. A man suffering from both silver poisoning and a vampiric curse, he lives as a mortal during the day and becomes a blood-sucker at night. “The time passage was kind of central to the character,” Tomaszkiewicz notes, especially since your vampiric abilities allow for a very different, more supernatural playstyle after dark.

A Clock That Never Ticks

Perhaps the most important thing to know is that there is no real-time ticking clock in The Blood of Dawnwalker. The minutes do not start counting down from the moment you start a new game. This is not Majora’s Mask or Outer Wilds. “We were thinking that if time would flow naturally, it might be quite unpleasant. The playstyle would change on the go [from human to vampire and back to human] constantly without your input,” explains Tomaszkiewicz. “So that’s where the time as a resource idea came in.”

It’s best to think of time in The Blood of Dawnwalker as a currency rather than a stopwatch. A bar, split into eight sections and displayed in the upper-right of the screen, represents your daily allowance of that currency. Performing significant actions marked with an hourglass icon, such as completing objectives or engaging in certain conversations, will “spend” a section of the bar. Similar to Deathloop, then, simply exploring or completing lower-level tasks will not progress time. Theoretically, you could stay in the noon period of the seventh day for dozens of in-game hours, provided you don’t do anything marked with that hourglass symbol.

While Rebel Wolves is very excited about the way time has shaped The Blood of Dawnwalker’s choices and quest design (of which you can learn more about in our recent preview), Tomaszkiewicz is aware that many people will be skeptical of the system. “I know there are a lot of players that are afraid of missing out, so we definitely tried to not cut off too much content,” he explains. “We are aiming, at least in a normal, average playthrough, for you to be able to do 80% of the content.”

You may have a time limit to save your family, but there is no time limit to complete the game.

Rebel Wolves has twisted temporal rules to deliver on that goal, particularly when it comes to how time-sensitive events are handled. For example, one storyline involves a burning house, but the flames will blaze indefinitely until you actually discover the building. Only then will you need to act before you spend too many sections of the time bar. There’s no chance of you turning up one day to find a house you never knew even existed is now a pile of rubble and ash.

Of course, regardless of how quests and time are handled, there’s always that looming pressure: 30 days and 30 nights to save your family. But there’s unwritten nuance in that deadline. “Don’t think about it as a game over thing,” Tomaszkiewicz hints. “It’s more like a choice and consequence thing.”

That’s the vital takeaway: you may have a time limit to save your family, but there is no time limit to complete the game. You can continue to play indefinitely after that point. And who is to say that saving your family will even be the most important part of your story? The Blood of Dawnwalker’s Steam page states: “Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way.” Perhaps that tale of revenge will provide an alternate journey for the main campaign? I ask Tomaszkiewicz to elaborate, but he refuses. That Steam description is already more than enough, he says.

Control Your Dark Urge

It’s easy to see time, even when it only moves during specific actions, like sand slipping through your fingers. As something you lose. But it’s important to remember that progressing time brings you closer to one of The Blood of Dawnwalker’s most exciting features: Coen becomes a vampire at night. When the moon rises, you unlock the ability to walk up walls and along ceilings, and to teleport to rooftops and out-of-reach balconies. Such skills unlock a variety of opportunities, not to mention a stealthier play style. And so, if you want, you can skip the days and play only during the night. It’s a “totally viable way to play,” Tomaszkiewicz confirms, albeit with a warning that ignoring the day also means missing quests only available during the waking hours.

A vampire’s supernatural strength and skills come at a price, though, and it’s one we all know: gulping down vast quantities of blood. You’ll need to satisfy Coen’s hunger regularly, and the only truly gratifying meal is found in the neck of a human. You can opt to ignore that hunger, or feast on much less-satiating animals, but there are consequences to such a lifestyle.

“If you starve Coen, if you don’t feed him enough, and if you go into important conversations, he can lose control and just kill off important NPCs,” Tomaszkiewicz reveals.

Rebel Wolves isn’t unique in creating a game in which you can kill significant characters, but it’s doing so in its own way. You can’t just stride up to someone and cut them down with your sword, for instance – it’s always to do with your vampiric urges. But you do have a choice. “You can decide to give into your vampiric nature whenever it comes knocking,” Tomaszkiewicz explains, describing it as “the whispers of your dark nature.” But that’s only possible if Coen is merely hungry. If you starve him, then every conversation is a roll of the dice. The hunger could seize control, and you’ll have no option but to watch him chow down.

If you starve Coen, he can lose control and just kill off important NPCs.

This system is possible thanks to that aforementioned “narrative sandbox” campaign structure. “In a game that has more of a strict core narrative, you couldn’t kill off a character that is pivotal to the story, right? Because the story would fall apart,” notes Tomaszkiewicz. Since all quests in The Blood of Dawnwalker (aside from the first and last) are essentially optional, it means anyone can be killed without derailing the story. Instead, those deaths become the story. You can punish characters you hate, or be caught off-guard by surprise slaughter.

This bloodlust is part of a wider set of overlapping systems designed to make the kingdom of Vale Sangora feel alive. NPCs have routines, and they’ll raise the alarm if they see you stealing or feeding on their neighbours. Rival factions will brawl each other in the streets. And the evil Brencis watches you from afar.

“As you gain more notoriety in the valley, as you do these acts against Brencis, he won’t stay passive,” Tomaszkiewicz reveals. “He will enact these edicts that will hamper your progression. So he might send out more soldiers into the streets, or patrolling the roads, or enforce a curfew. So now it’s more difficult to feed at night.”

Notoriety initially sounds like GTA’s wanted level, or the escalating response of Metal Gear Solid’s guards. But it’s actually more complex than a simple difficulty spike. “Sometimes it can actually be a boon,” Tomaszkiewicz explains. “It’s not just Brencis and his soldiers [who react to your notoriety,] it’s also the people in the valley. They will recognize you and be afraid of you. So in some quest situations it actually might be helpful. There are some factions that fight against Brencis, they don’t like him. So building up notoriety is actually a good way to gain a good standing with them.”

The End and Beyond

The narrative sandbox approach means Rebel Wolves has had to pay close attention to how the story ends. The ability to skip over every major quest, or kill off significant characters, means every player will hit the finale with different levels of knowledge. Some may not even know what a Dawnwalker is, while others will have found solutions to all the major problems. And so when I ask how many endings the story has, Tomaszkiewicz doesn’t have an easy answer.

“This is a very complicated web of connections,” he says. “I can tell you the designer working on the endings is… let’s say the meme of [It’s Always Sunny in Philadelphia’s Charlie Day] with the red tape. That’s him basically. It is a lot of fun, but it’s a lot to keep track of.”

That’s not the only thing the story team needs to consider, either. The Steam page claims that this project is “the beginning of a brand-new saga built with love for the role-playing genre,” and so The Blood of Dawnwalker is just chapter one. The Rebel Wolves team may be building a game, but they are also building an entire universe that they plan to explore in subsequent games.

“We have ideas for the overarching story of Coen,” reveals Tomaszkiewicz. He says sequels are, of course, not guaranteed, but the team has ideas of where to go should this first game be a success.

“There is much more in the IP than just vampires, let’s say,” he teases. “There is this whole hidden world that we are not exploring on purpose in this first game. We want to leave a lot of fuel for the sequels and so on. But we do leave breadcrumbs and hint at these things. So yeah, we have a general idea of where we want to take Coen.”

Such sequels and grander saga ambitions are beyond Rebel Wolves’ grasp for now, just as The Blood of Dawnwalker is beyond our own – at this year’s Gamescom, we were only able to watch a demonstration rather than go hands-on ourselves. And as exciting and promising as that demo was, it’ll take first-hand experience of the narrative sandbox to truly tell if the studio’s bold approach to RPG design has paid off. But just as Coen thirsts for the blood of mortals, I hunger to taste more of this fascinating, risk-taking Slavic fantasy.

Matt Purslow is IGN’s Executive Editor of Features.

Mini Review: The Exit 8 – Nintendo Switch 2 Edition – Unnerving Horror Loop Is Worth The Budget Price

Loop de loop.

To celebrate the newly-released movie adaptation of The Exit 8, the Switch version has received a minor, yet welcome upgrade for the Switch 2.

If you’re unaware of the premise, The Exit 8 takes place in a looping corridor within a Japanese metro station. Your job is to escape, but to do so, you’ll need to keep an eye on your surroundings, as each loop through the corridor may reveal some odd ‘anomalies’.

Read the full article on nintendolife.com

Talking Point: What Are You Playing This Weekend? (30th August)

Or have you Forgotten?

The weekend has crept up on us once again, so it’s time to kick back with a game or two.

Before we get to our plans, however, let’s look back on all the Nintendo news that happened this week. Honestly, it was a rather quiet one. Nintendo launched a series of stop-motion Mario shorts and the kid-focused Hello, Mario! app in Japan (which we went hands-on with), rumours of a September Nintendo Direct started bubbling away, and The Pokémon Company revealed another new Mega Evolution for Pokémon Legends: Z-A.

Read the full article on nintendolife.com

Dragon Quest I & II HD-2D Remake Has Officially Gone Gold, Out This October

“Just two months to go”.

Square Enix locked in an October release date for Dragon Quest I & II HD-2D Remake earlier this year, and if you’ve been wanting an update about how it’s progressing, it’s now gone gold!

To mark this milestone, the official Dragon Quest social media account shared a photo of remake producer Masaaki Hayasaka alongside industry legend and “father of Dragon Quest”, Yuji Horii. The team has also taken the time to remind everyone how there’s now “just two months to go” until this anticipated release arrives.

Read the full article on nintendolife.com