Sony had made it clear on the God of War Ragnarok Steam page that a PlayStation Network account would be required to play Sony Santa Monica’s purely single-player adventure, but that failed to prevent a number of negative reviews singling out the policy.
One modder going by the name iArtorias took matters into their own hands by stripping out the PSN requirement. iArtorias’ NoPSSDK mod, which had been downloaded thousands of times from Nexus Mods before its removal, “fully strips the PlayStation PC SDK runtime requirement for God of War Ragnarok.”
But because the mod removed the PSN overlay from the game and mimicked an offline mode in the process, it was being used to bypass the PSN / Steam account linking requirement. IGN verified the mod worked before its removal.
But today, September 26, the mod is no longer available from Nexus Mods or Github. In a tweet, Nexus Mods insisted NoPSSDK had been removed from its site “by the author” and was trying to find out why. It seems likely Sony took a dim view of iArtorias’ mod, but it’s unclear at this point if the company got in touch to request its removal or whether iArtorias took it upon themselves to do so. IGN has attempted to contact iArtorias via Nexus Mods, and has asked Sony for comment.
Before the removal of the mod, iArtorias had received requests to release a similar mod for Sony’s other recently released PC games, such as Ghost of Tsushima. Ghost of Tsushima requires a PSN account for the Legends online multiplayer mode and to use PlayStation overlay, but it is not required to play the single-player game.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Just the other day, Atari and developer Digital Eclipse announced that a new paid DLC expansion for Atari 50: The Anniversary Celebration would be launching, er, tomorrow (that’s 26th September 2024).
Now, thanks to a reveal YouTube MetalJesusRocks, we now have a complete view of every new game being added to the new content in addition to some more of that lovely timeline loveliness. There are 19 titles in total, though there are a few, shall we say, “duplicates” (not really duplicates, but you get what we mean).
Gran Turismo players! The world’s fastest drivers will be in Tokyo on September 28 for GT World Series 2024 Round 3.
Get involved with special campaigns on Gran Turismo 7 including the Predict the Winners challenge where you can earn up to 2,000,000 in-game Credits
Tokyo is the penultimate round, with the Manufacturers Cup and Nations Cup Champions set to be crowned at the World Finals in Amsterdam from December 6-8 (tickets go on sale this weekend)
Round 3 of the Gran Turismo World Series 2024 takes place on Saturday, September 28 at Theater Milano-Za at the Kabukicho Tower in the Shinjuku area of Tokyo.
After a season full of stunning action and drama on track the event is sold out. But you can catch all the action live at the following times and platforms.
Manufacturers Cup – 00:00 PDT | EDT 03:00 | UTC 07:00 | CEST 09:00 | Local time JST 16:00
Nations Cup – 03:00 PDT | EDT 06:00 | UTC 10:00 | CEST 12:00 | Local time JST 19:00
As ever, there are plenty of ways to get involved in the World Series in-game. By clicking on the Predict the Winners campaign banner on the GT7 World Map, players can win one million credits for each of the Nations Cup and the Manufacturers Cup with votes cast right up to the start of the final race of each.
Simply watching the broadcast in-game will also unlock some special iconic Japanese race cars in GT7 through the Viewers Gift campaign. Players watching the Manufacturers Cup will receive the Mazda 787B while watching the Nations Cup in-game unlocks the Xanavi Nismo GT-R (GT500) ’08.
Players can also take part in two special challenges in Gran Turismo 7 that reflect the car and track combinations from the show in Tokyo. The Nations Cup Grand Final is mirrored with an Online Time Trial featuring the X2019 Competition car on the Grand Valley Highway 1 so that players can check how they compare with the Nations Cup qualifying times. A Daily Race in Gran Turismo 7 will feature Gr. 3 cars on Australia’s Mount Panorama Motor Racing Circuit, the same combination as the Manufacturers Cup Grand Final.
Gran Turismo World Series 2024 – The story so far
Round 1 Usine-C, Montreal, Canada Saturday, July 6
The Manufacturers Cup race saw a familiar face back on top of the podium when Igor Fraga drove a faultless race for Team Lexus at the Autódromo de Interlagos. The Brazilian headed Italy’s Valerio Gallo, driving for Team Honda, and Japan’s Team Porsche driver Takuma Sasaki.
In the Nations Cup Japanese driver Takuma Miyazono, 2020 Nations Cup Champion, showed exceptional speed and strategic guile at the Michelin Raceway Road Atlanta circuit to take the win by less than a second from hard-charging Spaniards Jose Serrano and Coque López.
Round 2 Divadlo Hybernia, Prague, Czech Republic Saturday, August 10
The Manufacturers Cup field was packed with some of the biggest names in competitive Gran Turismo racing. After a tense race, with weather conditions on Gran Turismo’s Dragon Trail Seaside circuit adding to the intensity, few would have predicted that a World Series rookie would take a highly impressive victory for Team Ferrari. Mohamed Buhdeima, a 20-year-old Briton, held off a strong challenge from another debutant, Team Porsche’s Benjamin Hencsei from Hungary, by just 0.092 seconds. France’s Thomas Labouteley, driving for BMW, completed the podium.
Team Porsche now heads to Tokyo with the series lead on 9 points. Montreal winners Team Lexus sits in second on 7 points, while Buhdeima’s excellent win in Prague takes Team Ferrari to third.
The Italian national anthem sounded a second time in Prague when popular 2021 Nations Cup Champion Valerio Gallo returned to form with an emotional victory in a truly spectacular Grand Final held at the Red Bull Ring. Gallo narrowly defeated France’s Kylian Drumont and an incredible drive saw Spain’s Coque López storm from the very back of the grid to claim 3rd place.
The results leave 2022 and 2023 champion López sitting atop the Nations Cup standings with 8 points. Valerio Gallo’s win moves him to second with 7 points, while Takuma Miyazono (who failed to score in Prague) is third on 6 points.
Watch this weekend for World Final ticket details
Details of how and where to buy tickets for the 2024 World Finals will be announced during the broadcast on Saturday.
Amsterdam will host three days of the very best SIM racing action in early December: The Toyota Gazoo Racing GT Cup starts proceedings on Friday, December 6; the Manufacturers Cup will re-unite all three drivers from the 12 manufacturer teams on Saturday, December 7; and on Sunday, December 8 the Nations Cup World Champion will be crowned at Theater Amsterdam. Keep an eye on https://www.gran-turismo.com/world/news/ for more details.
The Legacy of Kain franchise is enjoying a major resurgence in 2024. Fresh off the reveal of Legacy of Kain Soul Reaver 1-2 Remastered at Sony’s latest State of Play, Dark Horse is debuting a pair of killer statues featuring series icons Kain and Raziel.
Check out the slideshow gallery below for an exclusive first look at the Legacy of Kain: Kain and Raziel statues:
These statues previously appeared in prototype form at SDCC 2024 (where they inadvertently leaked the existence of Legacy of Kain Soul Reaver 1-2 Remastered), but now they’re available to preorder exclusively on the Dark Horse Direct website. The two polyresin statues will be sold separately but are designed to be displayed as a diorama, depicting a major battle between vampire lord Kain and his former ally Raziel.
The Kain statue measures 7.5 inches tall by 11 inches at its widest point. The Raziel statue measures 10.95 inches tall and 11.81 inches at its widest point. Both pieces were sculpted by Mat Brouillard, with prototyping and paint by J.W. Productions.
The Legacy of Kain: Kain and Raziel statues are each priced at $199.99 and limited to 750 pieces worldwide, with an estimated release date between March and May of 2025. You can preorder the Kain statue here and preorder the Raziel statue here.
Mortal Kombat 1 developer NetherRealm decided on its next game three years ago, Ed Boon has confirmed.
In a tweet, Boon said NetherRealm planned to support Mortal Kombat 1 “for a long time to come,” after an interview with ComicBook quoted the developer as saying “NetherRealm’s next game has been in development for three years.”
“Love the fact that there is excitement for our next game,” Boon later clarified. “And I don’t want to be a stickler for words…
“But we haven’t been working on our next game for three years already. The actual quote was that we knew what our next game was going to be three years ago.
“NetherRealm is still fully committed to supporting Mortal Kombat 1 for a long time to come.”
Boon’s comments come as NetherRealm releases the Khaos Rising expansion for Mortal Kombat 1. It adds new story mode chapters available from September 24, along with Kombat Pack 2, which itself includes six new DLC characters: Cyrax, Sektor, and Noob Saibot (available on September 24), and guest fighters Ghostface (Scream franchise), T-1000 (Terminator 2: Judgement Day), and Conan the Barbarian (post-launch release timing to be announced at a later date). Mortal Kombat 1 itself has sold over four million copies since launching in September 2023.
But what’s next? Most fans of the studio’s work expect it to release a third game in its DC fighting game franchise, although neither NetherRealm nor owner and publisher Warner Bros. has yet to confirm that. The first game in the series, Injustice: Gods Among Us, launched in 2013, with its sequel, Injustice 2, coming out in 2017. NetherRealm released Mortal Kombat 11 in 2019 and for a time it seemed like the studio would alternate between Mortal Kombat and Injustice games, but it went on to release another Mortal Kombat, the soft reboot that is Mortal Kombat 1, last year instead.
In an interview with IGN in June 2023, Boon spoke in vague terms about this decision. “There were a number of factors, some of which I can talk about, some of which I probably shouldn’t,” Boon said.
Two reasons Boon was willing to discuss were the unfortunate onset of the COVID-19 pandemic and the team’s choice to switch to a newer version of the Unreal game engine (Mortal Kombat 11 runs on Unreal Engine 3, whereas Mortal Kombat 1 runs on Unreal Engine 4).
“But we did go to a new graphics engine, Unreal,” Boon said. “We really wanted to be careful with COVID and all that stuff and everybody staying safe. So there were a bunch of variables involved that eventually we realized, ‘Okay, let’s do another Mortal Kombat game and hopefully we’ll get back to the Injustice games.’ “
Just to be sure, we wanted to confirm with him directly that the door was not closed on the Injustice franchise.
“Not at all,” Boon answered.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Interestingly, there is a discount applied to all these games when they enter your basket, but an additional discount is applied with the relevant code. There’s a chance this is an error on Argos’ side, so we’d recommend being speedy, choosing to free ‘click and collect’ on any orders, and picking it up fast just in case.
TL;DR – Best UK Deals Today
Super Mario RPG (Switch)
From our Super Mario RPG reviewer Tom Marks: “Super Mario RPG is considered a classic for a reason, and this wonderfully faithful remake makes it easy for anyone who missed it in the SNES era to see why. It’s unabashedly odd, reveling in the unexpected with writing that constantly had me bursting out laughing at jokes I’d heard a dozen times before. Its turn-based combat is fairly simple outside of its very clever boss fights, but it’s also ultra satisfying to keep your timing string going even when you’re plowing through pushovers.”
“And while the updated graphics are equal parts pretty and sort of unambitious when it comes to interpreting the original’s style (with some unfortunate menu lag), the new takes on its excellent music are truly exceptional. Super Mario RPG already held up pretty well if you didn’t mind a bit of dust on its different systems, but now there’s no excuse not to see why Mario’s most unexpected adventure is still so beloved.”
Havaianas Top Brasil Logo, Adult Flip Flop Unisex
Probably the most annoying deal to see at the end of the summer, but it still doesn’t make it any less excellent! Secure your set of Havaianas before they all sell out, because at £7 when the RRP is £26, this is a top, top offer you will regret passing up on.
EA Sports FC 25
There’s an electric deal ongoing at eBay with promo code SEPTSAVE20. It’s a hot 20% off eligible retailers, including one of our favourites The Game Collection Outlet. This includes the upcoming EA Sports FC 25, with preorders down to £50.36 for PS5, PS4, and Xbox (down from £69.99). But, note that this code will expire by September 27, so act fast to avoid disappointment.
Disney+ (ad-tier)
Considering what it offers, Disney Plus is still one of the best streaming services on the block. From classic Disney animated films to the latest Marvel and Star Wars movies and shows, excellent kids’ programming like Bluey, and so much more, it puts an incredible range of high-quality viewing options at your fingertips. Plus, at the moment, one of our favorite Disney+ deals is this excellent limited-time offer on the Disney+ Basic plan. You can score 3 months of Disney+ Basic right now for just £1.99/month.
Super Mario Party Jamboree (Switch)
Another big Switch release incoming, and another huge discount when buying at Currys. Use code JAMBOREE25 to bring your preorder down to just £37.49 before its release on October 17. The real question, will we get a Switch 2 reveal before then?
The Legend of Zelda: Echoes of Wisdom
Alright, Zelda fans, this is the big one. The Legend of Zelda: Echoes of Wisdom is set to drop on September 26, 2024, and it’s flipping things around. This time, Princess Zelda steps in to take you on an adventure to save Hyrule. It’s down to £37.49 at Currys with promo code ZELDA25. Out September 26, the time has come to make your purchase before the expires or sells out!
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
There is an absolute carkfest of a headline to be written here involving the words “head” “not” “enough” and “giving”, but I am a journalist of grace and discretion, and will resist. Treyarch, Raven Software and Activision have popped up a note-to-players covering a range of improvements they’re making to Call Of Duty: Black Ops 6 in the aftermath of August’s beta. Specifically, they’re tweaking the damage from bullets to the cranium, while trying to ensure that bullets to the cranium don’t “significantly affect the consistency of time to kill”.
It’s finally here, folks! We’ve reached the launch week of The Legend of Zelda: Echoes of Wisdom (it launches tomorrow, in fact) and it’s time to see the results of the very first review courtesy of Famitsu.
Shared by Ryokutya2089 (via Gematsu), the Japanese publication awarded the Zelda-led adventure a 35/40, with a 10/9/8/8 critic split.
As revealed during today’s State of Play, the new Chroma Collection introduces a brand new aesthetic to the PS5 family of accessories. The collection for the DualSense wireless controller and PS5 console covers for PlayStation 5 Console (model group – slim) includes three new colors that shine, shimmer, and shift colors from every angle:
Chroma Pearl moves through a range of chic pinks and creams.
Chroma Indigo shifts between deep blues and vivid purples.
Chroma Teal shimmers through several fresh shades of green.
To share more about Chroma Collection’s design and creative process, here’s Leo Cardoso and Satoshi Aoyagi from our Color, Material and Finish design team:
“We’ve been waiting for the perfect moment to launch this collection and are thrilled to take this next colorful step in our journey. With a sleek, multichromatic finish that wrap around the entire controller, you’ll notice we’ve carefully refined the colors of every DualSense element to perfectly complement the playful, iridescent transitions.”
– Leo Cardoso
“Chroma Indigo moves between blue and purple, two fan-favorite colors. Chroma Teal combines yellow-green and blue-green into a fresh and exquisite shade. And if you love the Original White DualSense, you won’t want to miss out on the subtlety and elegance of the Chroma Pearl.”
– Satoshi Aoyagi
The Chroma DualSense wireless controllers will be available for a recommended retail price (RRP) of SGD 114 / MYR 399 / IDR 1,449,000 / THB 2,690 / PHP 4,590 / VND 2,299,000. The Chroma PS5 console covers for PlayStation 5 console (model group – slim) will be available for a recommended retail price (RRP) of SGD 95 / MYR 309 / IDR 1,109,000 / THB 2,290 / PHP 3,690 / VND 1,769,000.
Chroma Pearl and Chroma Indigo accessories launching on November 7, 2024, followed by the launch of Chroma Teal accessories on January 23, 2025. Launch date and availability for the accessories may vary by region, so be sure to check your local retailer for availability.
A good open-world game often has that emotional moment when the world opens up for the very first time. Take peering out at Hyrule from the grand plateau after leaving the first cave in The Legend of Zelda: Breath of the Wild, for example. And while the Nintendo Museum in Kyoto is a comparatively small sandbox to Breath of the Wild’s huge open world, reaching the exhibition floor after climbing the escalator for the first time feels just as special. Greeted with familiar music and sound effects, you’re instantly invited to a Nintendo fan’s paradise that extends 360 degrees.
As you enter the exhibition floor, jumbo-sized versions of different Nintendo controllers and consoles can be seen hanging from the ceiling, with all the hardware and software that Nintendo has produced over the years displayed beneath them. Like Breath of the Wild’s open world, no correct order to the exhibits, so you are free to roam in any direction you please. And despite the sheer number of exhibits, I never felt overwhelmed or lost. It almost felt as if Nintendo was using its expertise in level design to curate the museum.
However, despite the abundance of Nintendo products on display there are very few items like development materials, original drawings, or prototypes that you can’t find anywhere else, which was disappointing. And for a museum, the amount of explanation and context that Nintendo gives to its displays is also surprisingly limited. As a longtime Nintendo fan, I found myself hoping for more than just final products, and I would have liked some deeper context added to the exhibits.
Instead of focusing on its past, Nintendo seems to following the same ethos as it does for its games: make an experience thatanyone can pick up and play, with minimal tutorial explanations. The Nintendo Museum lets you experience the company’s 135 year history with that same philosophy in mind.
From the NES to the Nintendo Switch, and GameBoy to 3DS, all the game consoles that Nintendo has produced are on display together with their own games as well as some of the major third-party titles. There are even some of those nostalgic peripherals. Gameplay for the games on display can be seen on screens as well.
A little bit of context is added to each display, showing how sales were divided per territory for each console, what series started on each hardware, and what kind of new challenges and technology were introduced.
Almost all of the software has both a Japanese, North American and European package at display. Just by walking around, it becomes apparent how much more global the industry has become. While games often had different titles and package art depending on the region during the NES days, releases on the Nintendo Switch pretty much all look the same for each territory.
If you’re visiting the museum from overseas, seeing the Japanese package art for your favorite games while still being able to take a nostalgic glimpse at the art you grew up with creates a nice balance. Old TV commercials and video game magazines from multiple regions also take visitors back to their childhood. It happened to me a few times when I suddenly saw an image that I didn’t even know I was nostalgic for.
It is true that almost all of what you can see on this floor can be found through Google, YouTube, or a good retro video game store. However, having everything cleverly displayed on the same floor does feel unique and may lead to some new discoveries.
For example, while the Wii U might not exactly be Nintendo’s most successful console, seeing it on display between Nintendo’s other consoles made me rediscover its importance. Major modern franchises such as Splatoon and Mario Maker debuted there, the idea of being able to play games on both your TV and a portable device that made the Nintendo Switch so popular was conceived, and the Amiibo product lineup launched during the Wii U era.
Of course, Nintendo wasn’t making video games when the company was founded way back in 1889. It all started with Hanafuda cards and later expanded to playing cards in North America, where they collaborated with Disney. Some visitors will be surprised to see products that feature Mickey Mouse, Lady and the Tramp and Bambi, instead of Mario, Pikachu and Kirby.
Looking at Nintendo’s older products, it becomes obvious that Nintendo already had that playful and inventive spirit long before they started to expand their business into video games. From playing cards, they went on to produce a wide array of board games that came in all sorts of themes, to even a baby stroller and “light telephone”, which is an obscure device that uses light to transport sound. It was thought of by Gunpei Yokoi, best known as the father of the GameBoy. Yokoi’s unique ideas like the Ultra Hand, the Ultra Machine and the Love Tester made Nintendo even more unique in the late 60’s, w eventually shapeshifting into the inventive video game company it istoday.
The museum presents the history of Nintendo and its characters through different, creative, themes, showing how elements like the Nintendo logo changed over time, how Mario’s question block evolved, the history of products that incorporate music, and products played by moving the body.
While there isn’t all that much to learn for Nintendo fans who have done their homework, seeing everything come together in a well designed space functions as a celebration of the company’s rich history.
While you will probably be left disappointed if you were hoping to see never-before-seen, behind-the-scenes material, prototypes of the Nintendo Dolphin, the Wii Remote and the Wii Balance Board are present. But for some reason these items were displayed discreetly at the back of the exhibition floor.
The first floor has a wide array of interactive activities to enjoy.These activities, which are themed after Nintendo’s past products, have the playfulness that people have come to expect from Nintendo’s games. To be honest, I wasn’t exactly impressed when I saw Shigeru Miyamotoshoot at goombas at the museum’s shooting gallery or hit furniture with the Ultra Machine’s batting-cage experience during last month’s Nintendo Museum Direct. However, once I got to experience these myself, I couldn’t help but smile at the care that Nintendo put into these simple yet cute experiences.
At the shooting gallery, my Zapper was accurate enough to hit targets that were quite far away. At the end of the game, each player’s score is counted simultaneously, making it exciting to see who got the highest score.
And the little reactions of the objects that you hit with the Ultra Machine are so cute that I wanted to try every one of the different rooms available. While humble when compared to the kind of spectacle you can experience at the bigger theme park, Super Nintendo Land , the simple but thorough production feels very Nintendo.
Another interactive exhibit let guests play cooperative games using giant NES, SNES and N64 controllers but it proved more difficult than expected. We often found ourselves laughing out loud at our embarrassing faliures.
I especially enjoyed holding a giant Wii Remote together with my colleague to fly around above Wuhu Island, the main location of Wii Sports Resort. A sea-plane can be steered by tilting the Wii Remote up, down, left, and right, to break balloons. It is a game that uses the entire body, which felt like a full-scale embodiment of the Wii’s motion controls. Considering that this is a game that can only be experienced at the Nintendo Museum, it is something that Nintendo fans should not miss, maybe even more so than the items at the exhibition floor.
The Love Tester, which measures the level of romance between two players is also an ideal icebreaker if you’re on a date. Players are told to hold hands or stare at each other and from there, they are tasked to scare away rats and dodge obstacles to keep the balloons attached to their heads safe,moving their hands and head like they would in a Microsoft Kinect game. It’s a simple experience, but one that has the uncanny effect of strengthening bonds with the people you are playing with.
These life-size Mario Party style mini games lets guests interact directly with parts of Nintendo’s history. And it’s through these various experiences that Nintendo showcases its history. As a company that always focused on fun and interactivity, this felt like a natural approach to a museum that celebrates their history.
However, not all of these experiences can be enjoyed in one visit. The Play Ticket that you receive upon entry comes with only 10 coins, which you can spend to play the experiences. The amount of coins required varies depending on the experience, but don’t expect to be able to enjoy more than 4 or 5 experiences in one visit. On top of that, visitors will likely have to stand in line for each activity once the museum opens to the public, though the wait is helped thanks to the iconic Nintendo music playing through the halls
Although the museum doesn’t have the scale and spectacle of Universal Studios’ Nintendo area, the facility is packed with little secrets and easter eggs. Finding each little detail almost feels like exploring a sandbox in Super Mario Odyssey. From Excite Bike characters on the wall, to Mario hanging on a goal pole, and even a Pikmin on the top of the museum roof, you are constantly rewarded for carefully observing the environment.
The lack of never-before-seen historical items and limited explanation can make Kyoto’s Nintendo Museum feel lacking in the traditional sense of the word ‘museum.’ However, its striking exhibition floor, fun, but simple, activities, and attention to detail made me feel like I was enjoying a cozy Nintendo game.
Observing, exploring and playing my way through the facility, I was subconsciously experiencing the company’s rich history in a unique way. While there may not be much new to see or learn about the company’s full history for the die-hard Nintendo fan, visiting the museum reminds you of why you fell in love with the games in the first place. For those less familiar with Nintendo or video games in general, the museum’s interactive nature makes it something that anybody should be able to enjoy anyway.
Nintendo Museum opens its doors to the public on October 2.
Esra Krabbe is an editor at IGN Japan. He can’t wait to buy an Ultra Hand for his kids.