Where Winds Meet Is a Huge RPG With Weird and Wild Ambitions | gamescom 2023

We last saw When Winds Meet exactly a year ago. Back then, its expansive debut trailer had us believing it could be Chinese developer Everstone Studio’s answer to Ghost of Tsushima; a sword-swinging martial arts odyssey through 10th century China. A year later, I’ve found that comparison is somewhat true. But Where Winds Meet is much, much bigger than that. Its open world appears to be a cocktail of modern Zelda and The Witcher, and it’s all powered by an RPG system with a frankly baffling array of stats, abilities, and skills. Where Winds Meet appears to be more ambitious than just an open world swashbuckler, but I’m not entirely sure yet if that’s a wholly good thing.

At gamescom 2023 I was able to play around 45 minutes of Where Winds Meet. For almost any game, that’s barely a taste. But for this muti-faceted RPG, it’s a drop in the ocean. After a quick combat tutorial and the most detailed character creation screen I’ve ever seen (you can tweak anything from the angle of your cheekbones to the size of your nasal columella) I was thrown into an open world that seems to value the kind of freedom that Tears of the Kingdom thrives on.

Without any direction, my journey took me to enemy camps that tested my skill with a blade. A few minutes later, I was arranging sculptures to match the answer to a riddle puzzle. Later, I soared high through the air using a series of acrobatic dashes. I landed among a village of human statues where a very strange man demanded I turn him into stone. And before the demo was done, I accepted a bounty contract to hunt down a runaway goose. Where Winds Meet is certainly varied in its scope.

That scope is more clear when you investigate its RPG systems. The game is invisibly split into two layers – combat and adventure – and there are active skills relating to each. Combat focuses on your character’s martial arts prowess, and ranges from the familiar to the buckwild (you can call in a goat and have it charge into enemies). Adventure skills, meanwhile, bolster your ability to interact with NPCs and the wider world. For example, one quest taught me a thieving technique with which I could telekinetically pull items into my inventory.

The character stats suggest a wildly different roleplaying journey than pretty much anything I’ve seen before.

All these abilities are presumably linked to your aptitude stats, which are rolled during character creation akin to the likes of Dungeons & Dragons. But these stats are unlike anything I’ve seen in any RPG before. Among them are ‘Eloquence’, ‘Sight’, ‘Imagination’, and ‘Erudition’. They suggest a wildly different roleplaying journey than pretty much anything I’ve seen before, but nothing during my hands on reflected this. Perhaps they link to the job system that Everstone Studio described last year, in which you can seemingly become anything from a thief to a doctor. Again, a short demo was nowhere near enough time to see this side of the game in action. And so I can only hope that Where Winds Meet is built to sufficiently support an eloquence build – whatever that could mean – as much as it is a classic swordsman.

Should Where Wind Meet turn out to be more traditional than its unusual stats suggest, then I can at least say that its combat is pretty fun. It’s made up of the usual swordplay staples – strikes, blocks, parries, dodges, and takedowns – but the rhythm is fluid and the pace well-judged. While there is a stamina wheel to keep an eye on, the system isn’t as punishing as that seen in the Soulslike genre. That also goes for the damage enemies deal and the parry windows, too. I fought just one boss in the demo – an ogre-sized man with a long, sweeping staff – and found the fight a fun, swashbuckling spar rather than a test of my endurance.

The fight fundamentals are good, then, but I’m interested to see how combat evolves as you unlock more and more abilities. The martial arts side of the design means there’s scope for both flashy animations and fun combos, but it’s the goofier side of Where Winds Meet that interests me the most. The menu revealed that one attack involves pulling out a megaphone and essentially screaming damage numbers at an enemy, and I look forward to chaining that with more regular attacks like the multi-hit Praying Mantis ability.

I’m also interested to see more of the game’s cinematic side, too. While the open world exploration certainly tips its head to the likes of modern Zelda, it also carries the slightly soulless vibe than many MMOs fall foul of. It largely felt like pockets of game design rather than a truly cohesive land. The prologue, though, felt much more engaging; a thunderous horse ride in which you fire flaming arrows at passing snipers and deflect incoming attacks with slick QTEs, all while a baby(!?) is strapped to your chest. I hope there’s more of that to come, and that Everstone Studio finds a way to blend that with everything else it’s planning.

It’s that everything else that concerns me, though. There’s the base of a fascinating open-world RPG here, but every menu I opened suggested that Where Winds Meet is much bigger and much wilder than I expected. There’s a huge amount of choice here, both in skills and stats, and I worry that it may be over-scoped, especially considering this is Everstone Studio’s first significant game. But I also welcome that ambition; if the studio can pull off a freeform open world game in which you can be an architect, a bodyguard, a doctor, or all manner of other professions, and make the experience feel satisfying for all options, then this could truly be something special. But 45 minutes at gamescom was not the demo that could prove that. Let’s hope our next hands-on reveals how all those ideas come together.

Matt Purslow is IGN’s UK News and Features Editor.

Armored Core 6: Fires of Rubicon Steam Deck performance and settings guide

Armored Core 6: Fires of Rubicon launches tomorrow with the distinction of being a FromSoftware game that isn’t missing a bunch of PC tech basics, with ultrawide and 120fps support welded on as standard. As I’ve been finding out, it’s also a fine fit for the Steam Deck: performance issues are few, controls translate comfortably, and it won’t hog too much space on a microSD card. Handheld life is good for Fires of Rubicon, even if it likes to keep yours brutish and short.

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Chess-Strategy Roguelike ‘Shotgun King’ Is Getting A Physical Switch Release

Deluxe limited to 300 units.

Red Art Games has unveiled pre-orders for an upcoming physical Switch release for the chess-strategy roguelike game Shotgun King: The Final Checkmate.

Launching in Q1 2024, the release will come in two flavours: a standard edition and a deluxe edition. While both come in at the same price of €34.99, the latter is exclusive to the Red Art Games website and is limited to 300 copies.

Read the full article on nintendolife.com

(For Southeast Asia) Get Ready To Go On an Exciting, High-Speed Adventure with Your Friends in Sonic Superstars!

Sonic Superstars is set to release on October 17, 2023, on PlayStation®4 and PlayStation®5.

Sonic Superstars is a brand-new high-speed action game that combines the classic feel of the 2D side-scrolling Sonic series with crisp 3D graphics.

A new adventure begins for Sonic and his pals, Tails, Amy, and Knuckles, in the mysterious Northstar Islands, inhabited by gigantic creatures. With your newfound Emerald Powers, stop Dr. Eggman and Fang, who plan to use these creatures for their devious schemes!

This is the first title in the series to feature local multiplayer. Enjoy adventuring with up to four players in the story mode. The battle mode can be played online or offline. When online, you can participate in a variety of battles with up to eight players from around the world!

Whether you’re flying solo or playing with friends and family, enjoy Sonic Superstars to the max!

New Trailer Featuring Multiplayer Gameplay Revealed!

The latest trailer for Sonic Superstars provides a detailed look at various parts of the game, including footage of local four-player co-op and the online battle mode. Make sure to check it out!


(For Southeast Asia) Get Ready To Go On an Exciting, High-Speed Adventure with Your Friends in Sonic Superstars!

Please look forward to the launch of Sonic Superstars!

Product Information

  • TITLE:Sonic Superstars
  • SUPPORTED PLATFORMS:PlayStation®5 / PlayStation®4
  • RELEASE DATE:October 17, 2023
  • GENRE:High-speed Action
  • DEVELOPER / DISTRIBUTOR:SEGA CORPORATION
  • Copyright:©SEGA
  • Official Website:https://asia.sega.com/SonicSuperStars/en/

Hyenas’ space-pirating actually makes for a refreshingly speedy extraction shooter

I saw Creative Assembly’s live service heist ’em up Hyenas at last year’s Gamescom and came away unimpressed. I thought it was obnoxious and underwhelming, in all the ways you’d expect from a colourful hero shooter whose hook is stealing Sonic merch.

But this year I got to spend a good 30-minutes in a match against other players and have come away… pleasantly surprised. I like the way it eschews the sometimes slow, methodical pace of other extraction shooters in favour of a faster-paced team deathmatch. While it’s way too early to make big judgement calls like, “the entire game will be good”, it might have more of a chance at launch survival than I thought.

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EA Dev BioWare “Eliminating” Approximately 50 Jobs In Shift Towards More Agile & Focused Studio

“An extremely difficult day for everyone at BioWare”.

The Electronic Arts developer BioWare – known for famous RPG series such as Baldur’s Gate, STAR WARS: Knights of the Old Republic and Mass Effect – has announced it is “eliminating approximately 50 roles” at the studio.

In order to match the changing needs, it will shift towards a “more agile and more focused studio” – allowing developers to iterate quickly, unlock more creativity and form a clear vision of the games being built before development is ramped up. This “extremely difficult” decision will also apparently “preserve the health of the studio” and allow it to focus more on what it does best: “create exceptional story-driven single-player experiences filled with vast worlds and rich characters.”

Read the full article on nintendolife.com

Mortal Kombat 1: Ed Boon Promises Homelander and Omni-Man Won’t Just be Clones of One Another

The news that Homelander and Omni-Man would both be in Mortal Kombat 1 sparked a lot of excitement from fans. There’s just one problem… they’re both kind of similar, right?

Both characters take after Superman in that they have superhuman strength, flight, and absurd durability. Homelander has heat vision; Omni-Man doesn’t. But they definitely fit into a particular archetype, down to the fact that both wear caps.

Their similarities raise questions as to just how similar their combat styles will be in Mortal Kombat 1. Speaking with IGN, though, Mortal Kombat co-creator Ed Boon brushed aside concerns from the fans.

“Obviously we could do anything with the characters, but I don’t think we’re going to have both Homelander and Omni-Man have heat vision or something like that,” Boon told IGN on the occasion of gamescom.

“We’re not going to have them both do all the kind of category of Superman-type things. We’re going to divvy up those abilities, so it’s not like it’s just a clone of the same character. They’re definitely going to play differently. The main attacks are going to really differentiate them, but we’re definitely aware of the assumption that some people were making on, ‘Oh, they’re just going to be the same characters.'”

Obviously we could do anything with the characters, but I don’t think we’re going to have both Homelander and Omni-Man have heat vision or something like that

Homelander and Omni-Man are two of the most prominent characters in Mortal Kombat 1’s first DLC Kombat Pack. Other characters include Quan Chi, Takeda, Ermac, and Peacemaker. It’s part of a tradition that has seen the likes of the Predator join Sub-Zero, Liu Kang, and the rest of the Mortal Kombat (k)rew.

To this point, we haven’t really seen much gameplay featuring Homelander, Omni-Man, or any of the rest of the DLC characters. Instead, Netherrealm Studios has chosen to focus on elements like the story, which Netherrealm Studios’ narrative director helped break down in a separate interview. The recent beta featured the likes of Johnny Cage, who has proven popular with fans.

We’ll undoubtedly see Omni-Man and Homelander in action soon enough. While you wait, check out our final preview for Mortal Kombat 1, which is due to release on PS5, Xbox Series X|S, and PC.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

STALKER 2 to Debut in Early 2024, According to Developer’s Fact Sheet

After plenty of speculation, we may have just learned when STALKER 2: Heart of Chornobyl is finally coming thanks to the developer’s own fact sheet: Q1 of 2024.

Per the official document from developer GSC Game World, that’s now the release window for the first-person survival horror game on PC and Xbox Series X/S. As the fact sheet notes, it’s available for pre-order on its official website – which, it should be pointed out, still has 2023 listed as the release year.

Most recently, there were some rumors that STALKER 2 will debut in December of this year, with distributor Plaion giving it a Dec. 1, 2023 release date on its official German store (though that could’ve always been a placeholder). Last summer, Xbox’s official Twitter account listed STALKER 2 as a 2023 release, although it was a discouraging sign when it was announced to be a no-show at the Xbox Showcase this past June, though GSC World promised updates in the coming months.

The delays for STALKER 2, however, are incredibly understandable, with GSC pausing development after Russia’s invasion of Ukraine, reportedly resuming last May. The highly anticipated sequel was first announced and then canceled in 2011 before development restarted with GSC Game World in 2018.

There have been signs, however, that STALKER 2 will be ready to release soon enough, with the game hitting gamescom with a hands-on demo. Game director and GSC Game World CEO Evgeniy Grygorovych also stopped by IGN’s gamescom studio to give an update on how the team is doing.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.