Another Earth Defense Force Spin-Off Is On Its Way To Switch

World Brothers 2 officially announced.

The Switch has already played host to a number of Earth Defense Force games, and apparently, it will be getting another one in the future.

As revealed by Weekly Famitsu, a new spin-off titled Earth Defense Force: World Brothers 2 is on its way to the Switch and multiple other platforms in Japan. This is a follow up to the 2020/21 voxel graphics release and is apparently set in a parallel world where Earth is made up of digital blocks, with the enemy threat emerging from within the planet.

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Warhaven Hands-On: Finding Joy in the Mayhem

In a bid for the growing number of warfare-centric multiplayer games with massive numbers of combatants taking to the field all at once to impale one another, Warhaven hopes make a name for itself with large maps, an impressive roster of warriors, and objective matches that have armies scrambling to overrun one another in an elaborate game of tug-of-war. I recently spent several hours with the team at Nexon and some of my fellow IGN sweaty tryhards as we tried desperately to maim one another while slinging as much trash talk as humanly possible. The result was a few entertaining hours that were complete pandemonium from beginning to end.

While combat may be slightly reminiscent of fellow third-person melee warfare game For Honor, Warhaven’s biggest departure is in its decidedly more chaotic style. Instead of smaller engagements with only a few players slowly and methodically dueling against one another, Warhaven 16-vs.-16 multiplayer throws an avalanche of opponents into a jumbled pile of swords, shields, and cannonballs that’s almost always pure mayhem. While fighting one-on-one can certainly be a strategic dance of blocking, slashing, and well-timed abilities, more often than not any hope at a fair fight is immediately dashed when either you or your opponent shows up in full force to ruthlessly butcher anyone in sight while sheer numbers throw any hope of fighting back right out the window.

In the occasional instances where both teams show up at a single point in full force, the often one-sided push and pull is replaced by a disorderly slaughterfest that’s sure to be the highlight of any match. Even when the odds feel fair though, the haphazard swings from your characters weapons and decidedly floaty movement makes for an imprecise experience that sometimes doesn’t feel great, even though that untidiness usually leads to hilarity. It’s especially funny to see players spontaneously transform into ultra-powerful heroes once they’ve accrued enough murder karma, then roll over an entire team as a horse-mounted character or a magical samurai with a cowboy hat. It’s ridiculous, over-the-top, and at times feels completely unbalanced, but there’s a certain kind of joy in that utter anarchy that makes each match amusing in how it appeals to my inner agent of chaos.

It’s not that Warhaven lacks strategy, though – in fact, there’s plenty of opportunities for teams to communicate with one another around objectives in order to win the game. For example, a few maps feature a cannon that’s absolutely essential to victory, as whoever has control of it can rain down deadly hellfire over vast swathes of the map, leaving little hope for the enemy to control the objective without dealing with you first. That race to control the all-powerful artillery was definitely a good time, especially when I was the one firing the cannon at the soon-to-be-dead sorry excuse for a soldier who opposed me. But just like everything else in Warhaven, the battle over the cannon is in no way immune to the utter tumult of warfare, and it seemed like, even whilst communicating with my team as much as possible, we still regularly found ourselves steamrolled by overwhelming numbers leading to repeated turnovers. It honestly felt like, in a lot of cases, the match’s outcome came down to a coin toss based on the random and messy flow of battle, even when that sloppy homicide fiesta was generally a lot of fun.

“It’s especially funny to see players spontaneously transform into ultra-powerful heroes once they’ve accrued enough murder karma.”

The silly good times are definitely extended by Warhaven’s interesting roster of playable characters, which range from standard sword-wielding soldiers to lightning-fast assassins with a sneaky set of moves to healers with little in the way of attacks at all. Most of them feel good to play too, like the shield-bearer who can plow his way through an army of enemies like Frank West in Dead Rising, or the crazy dude with a warhammer who turns the enemy into mashed potatoes like the rabid monster that he is. From what I can tell in the handful of hours I had with it though, not all are winners, like the spearman whose attacks feel like they’re way harder to land hits with than they should be and which left me almost immediately flattened by the enemy every time I played as him.

So far Warhaven seems to be shaping up into a bizarrely disheveled war simulator that manages to pack a whole lot of entertaining moments in each chaotic match. I hope to spend more time blowing up my foes with a giant cannon when it is launched free-to-play later this year.

Hitman is getting its first elusive target in two years and it’s DJ Dimitri Vegas

Hitman 3 turned into Hitman: World Of Assassination last year, grouping the entire trilogy of missions all under one roof and adding a roguelike mode. The murder sim has been relatively quiet since.

Now a new elusive target is coming to the game this autumn, the first in two years. It’s about taking down a character called The Drop, played by real-world DJ Dimitri Vegas.

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Race to solve puzzles in Escape Simulator’s new versus update

For a few evenings last year, a friend and I had fun playing escape room puzzler Escape Simulator. He’s smarter than I am, which was a boon because we were playing coopratively. It might be less beneficial now, since Pine Studio have just released Escape Simulator’s “Versus Update”. It lets you race to solve escape room puzzles competitively, with a new “truly challenging room that takes place on a quiz show from the ’80s.”

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Talking Point: How Do You Store Your Games Collection?

Shoebox showcase.

Call us sentimental, call us paranoid, call us what you will, but around these parts we still love the physical article when it comes to our media, especially video games. While many of us have gone at least part-digital for the sake of saving space and sheer convenience, especially with the portable Switch, even the eShop-only gamers among us hanker for the touch of a cart or a smooth-edged optical disc on occasion. We’re only human.

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Elden Ring, Bloodbourne Composer Yuka Kitamura Exits FromSoftware After 12 Years

FromSoftware composer Yuka Kitamura has left the company and is now pursuing freelance work. She’s worked on games such Dark Souls III, Bloodborne, and Shadows Die Twice.

Over on X (formerly known as Twitter), Kitamura said, “Thank you all for your continued support. Today I have an announcement to make. I have decided to leave FromSoftware, the company I worked for, and to start working new as a freelance composer in this August.”

She continued, “I would like to continue to express myself in game music through various genres of music. I hope you will look forward to my music in the future! I have created a new website.” Her website notes that she specializes in orchestral, folk, and easygoing styles of music.

Kitamura joined From Software in 2011 and one of her first credits as a sound designer was with 2012’s Armored Core: Verdict Day. Her last known contribution was composing for last year’s Elden Ring. It’s currently unknown whether she is in the credits for From Software’s upcoming Armored Core VI: Fires of Rubicon. However, that should be revealed soon as it’s launching on August 25 for PC PS4, PS5, Xbox One, and Xbox Series X|S.

In IGN’s Armored Core VI: Fires of Rubicon preview, we said, “Armored Core 6 feels like a new beginning for this storied franchise, one that’s benefitted from the success and experience gained from From Software’s other titles, but one that is still true to the original vision of the series.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Jujutsu Kaisen Is Coming to Fortnite

Your favorite sorcerers from Jujutsu Kaisen are dropping into Fortnite.

Epic Games released the teaser trailer for the latest anime collaboration on Fortnite’s official X (formerly Twitter) account Tuesday. The trailer shows Yuji, Megumi, Gojo, and Nobara scaring away Banana Man and Fishsticks with the Ten Shadows Technique cast by Megumi to turn their juvenile shadow puppets into terrifying shikigami and breaking through the wall to introduce themselves to the Fortnite world.

The teaser trailer for the Fortnite x Jujutsu Kaisen collaboration comes after leaks from dataminers unearthed images of bundle pages that showed skins of the characters (mainly Nobara, Megumi, and Gojo) and accessories inspired by the anime that would be coming to the game. The trailer corroborated the leaks, and Epic Games announced that the Jujutsu Kaisen bundles will be released into Fortnite in the Version 25.30 update.

Fortnite’s collaboration with Jujutsu Kaisen also comes after the anime began airing its second season last month. For those who are new to the series, it follows Yuji Itadori as he enrolls in Jujutsu High School to become a Sorcerer to avoid death by exorcism after becoming cursed by a talisman finger he swallowed to protect his friends and a Sorcerer from the demon who held the same finger.

Jujutsu Kaisen is the latest media franchise to come to Fortnite after Terminator and Futurama, the latter of which began airing the 11th season and revival on Hulu last week. The Terminator collaboration features a skin based on T-800, while Futurama comes with skins based on Fry, Leela, and Bender.

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.