Last week, we asked you to take Astro Bot’s new abilities for a spin using #PSshare #PSBlog. Here are this week’s highlights:
Evo_Pixel shares Astro packing a punch with the Frog Gloves.
shimo_psshares Astro blowing up to new heights with the Octo-Balloon.
kanon06 shares Astro shrunken down with the Mouse ability.
AutomotiveVP shares Astro blasting upwards with the Chicken rocket.
Doodlesgtm shares Astro pausing the scenery with the Time-Stopper ability.
KTKomedy2813shares Astro soaking up in size with the Sponge ability.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Astro Bot – VIP Bots SUBMIT BY: 11:59 PM PT on September 25, 2024
Next week, we’re rescuing some familiar faces in Astro Bot. Share moments with your favorite VIP Bots using #PSshare #PSBlog for a chance to be featured.
Note: These impressions are based on my early experiences with EA Sports FC 25. So far, the focus has been on core gameplay in Career and Rush modes, but I’ll explore how the changes impact Ultimate Team and other online modes after spending more time with them.
Every year, I start with the same overly optimistic questions: What has actually changed in FIFA—sorry, EA Sports FC—this time around? Is it really new, or just the same old experience with a fresh coat of paint? There’s always a laundry list of flashy new marketing terms designed to grab attention: Hypermotion V, FC IQ, BallTouch, Rush, etc (okay one of those is made up). Yet, even with all the buzzwords, there’s often a lingering feeling that these changes are merely surface-level, just enough to warrant a new bullet point on the box without truly changing up the gameplay in an innovative way.
Well, so far the changes made to FC 25 make it feel like the latter scenario: a series of incremental improvements and adjustments that do add to the fun through their novelty if nothing else, but they’re hardly enough to usher in a sweeping revolution of any kind.
Career Mode: Finally a Welcome Refresh
As someone who prefers the depth of Career Mode (I’ve spent hundreds of hours playing out multiple season-long campaigns over the years) over the microtransaction-driven Ultimate Team, I was pleased to see that FC 25 finally gives it the attention it deserves and brings some meaningful updates. One of the biggest improvements this year is simply in the ways you can customize the experience. There’s more flexibility in how you set up your career—board expectations, for instance, can now be set to lenient, sparing you the frustration of being sacked for not spending every penny of your transfer budget. The ability to customize training plans and match tactics to a greater degree, deciding how hard your players train and which roles suit them best, is a welcome step towards giving us more control over our players’ development, particularly when it comes to managing youth talent and squad rotation.
Then there’s also the addition of weather effects like wind and rain, which surprisingly aren’t just cosmetic—they’re modifiers that genuinely affect how matches play out. In smaller stadiums, for example, a strong gust can make the ball swerve unpredictably. It’s a satisfying touch and adds a new level of realism for offline modes like Career that feels long overdue. That said, it’s a shame this isn’t available in online modes due to balancing reasons. I understand how it could frustrate those who don’t enjoy forces outside of their control becoming a deciding factor, but I’d love to see it as an optional setting for casual Ultimate Team matchups to spice things up just that bit more for those of us who like to live dangerously.
FC 25 finally gives Career Mode the attention it deserves.
Beyond the weather, another interesting feature is the integration of a social media feed featuring none other than the seemingly omnipresent transfer guru Fabrizio Romano. His trademark “Here We Go” catchphrase now pops up during in-game transfer announcements. It’s a fun, slightly gimmicky, if borderline cringeworthy addition—but I’m still waiting for a “There We Land” before I’m truly impressed.
FC 25’s welcoming of several major women’s leagues is long overdue and much appreciated, and the ability to seamlessly drift between the men’s and women’s leagues and teams within one career mode save is particularly neat. Plus, you can now start a save as one of FC’s many icons, allowing me to finally live out my dream of Andrea Pirlo running the show at the base of Gillingham’s midfield.
There are new ways to play within Career Mode as well. Rush is a new 5v5 mode found throughout FC 25 (essentially replacing Volta) and it’s used through the introduction of youth tournaments, giving you a chance to test your wunderkinds in high-pressure scenarios throughout the season. It’s a cool, fast-paced break from the standard matches and some much-needed variety to the often-repetitive nature of Career Mode seasons.
This new, futsal-inspired mode brings a fresh twist with a set of unique rules that introduce a fun dose of chaos to the gameplay. Kick-offs are revamped, in that players race toward the center of the pitch as the ball is launched into play, much like Rocket League. The offside rule only kicks in within the final third, a departure from the usual halfway-line restriction. Red cards are swapped out for blue cards, sending players to a one-minute sin bin for serious fouls, though their time is cut by 15 seconds for every goal the opposition scores during that period. Penalties also get a shakeup, taken from the “final third line” in a one-on-one duel with the goalkeeper, similar to hockey shootouts.
Rush mode is also available in Kick Off, Ultimate Team, and Clubs, making it perfect for players who don’t always have a full squad but still want to jump into the action with a few friends. Outside of Career, matches take place in the custom-designed Rush Stadium, developed in partnership with Nike, featuring a futuristic flair, vibrant drone shows that enhance the atmosphere, and unique commentators specific to the mode. With online modes kicking off in early access, Rush already shows plenty of potential to evolve into something truly unique. Whether that potential will be fully realized, or discarded like The Journey and Volta, remains to be seen.
The Good, the Bad, and the Ugly
Graphically, EA Sports FC is once again a hot pot of good and bad, shining on the pitch while appearing neglected off it. During matches, the presentation is particularly sharp—especially in Premier League games, where the new scoreboards, broadcast-style overlays, and team-specific on-screen graphics packages really stand out. A nice surprise is the option to re-enable team walkouts in the pre-match build-up, after the feature was suddenly removed in FC 24.
Unfortunately, the user interface is a different story. What’s most infuriating is how the menus feel like they were designed for a touchscreen—soft edges, clunky, and far from intuitive with a controller. Worse, they seem to provide less information than ever before. Despite the ever-increasing bloat of the menu items directly in front of you, key information is buried behind layers of tabs that disappear if you scroll too far, leaving you hunting for crucial menus.
For a game that actively encourages you to slow down, tweak tactics, and customise player roles, the new menu system that plagues every game mode feels like it’s chugging two steps behind every input, making what should be an enjoyable experience feel like a chore. This was especially notable in menu-heavy modes like Career which, while it has had several cool additions, is now aggravating to try and navigate through.
There’s also the new ‘Cranium’ system, which aims to make players without facial scans appear more natural alongside top-tier talent from leagues like the Premier League, La Liga, and beyond. It’s great to see a greater range of “generic” faces now, and even unscanned players look a little like their real-life counterparts. Likewise, it’s neat that there’s a greater level of customization in the personal player or manager models as well. However, the results are inconsistent: Under ideal conditions and lighting, some players look significantly better than in previous entries, but these conditions are rare, and more often than not everyone in FC 25 looks like they’ve been pulled from a waxy, uncanny valley hell.
Speaking of jank, expect some of the typical weirdness in FC 25.
Speaking of jank, expect some of the typical weirdness in FC 25. Commentary is still often disconnected from the action on the pitch, cutscenes glitch out in bizarre ways, and there are moments where the world briefly collapses into a pinky-purgatory void. For those of us who’ve been around the FIFA/FC block, these graphical quirks are nothing new, but that doesn’t make them any less annoying.
Unfortunately, it’s a similar story across many annual sports titles. In Madden, bizarre animation bugs still see players warping or phasing through each other, while NBA 2K has its own share of uncanny character models and awkward animations. It feels like these issues are simply glossed over with each new installment. In fact, they’re becoming increasingly indefensible as the same problems resurface year after year.
Gameplay: Tweaks That Matter (And Many That Don’t)
When it comes to gameplay, FC 25 delivers some fun, if incremental, improvements – just like clockwork. One of the standout new features is FC IQ, which effectively replaces the old system of work rates, where players’ movement was dictated by set verbal descriptions of their effort in attack and defense. Instead, player movement is now determined by their “role” and the “focus” assigned to them within that role. Each position offers a choice of three to five roles. For example, a central attacking midfielder (CAM) can be assigned roles like shadow striker, playmaker, and others, altering how forward-thinking you want them to be throughout a game.
There’s a new level of automation that comes hand-in-hand with this change and actually feels significant. For example, attackers feel a bit more useful while on the break, and no longer having to constantly manually trigger players’ runs in behind or down the wing with button presses is great. Players will make smarter runs based on their roles, too. However, the level of control still pales in comparison to the more tactical-heavy sims found in Football Manager, and the initial impressiveness of the change wears off fast. It’s certainly an improvement, but the desired depth isn’t quite there yet.
In terms of how the on-pitch action feels with the controller in your hand, passing is a touch snappier than last year, especially when pinging long balls across the pitch. Shooting also has a nice weight to it—smooth, responsive, and satisfying. When the weather effects are in play in offline modes, even the physics in wet conditions adds a layer of unpredictability, with the ball sometimes skidding to a halt as the rain pours down. It’s these moments when you’re battling the elements that are a great example of the enjoyment found in the imperfections of the beautiful game.
But then there’s the defense, which still feels frustratingly loose. A tale as old as time, pacy players can turn and breeze past a defense with ease, and defenders are often a step behind, even slower than they should be. Even near-track-athlete-level speedsters like Mickey Van de Ven sometimes find themselves unable to catch up with the less-than-zippy attackers. If the opponent gets in behind your defense, you might as well start planning your next kickoff because there’s little you can do to stop them.
Defensive issues are compounded by the new FC IQ tactical options, which are supposed to give you more control over how your team plays, not quite extending to defenders how I’d like. For example, there are no longer instructions to tell players to press heavily after losing the ball. Defending is half of football, yet it currently feels like an afterthought that needed a lot more time in the oven. No matter if you’re playing a low, medium, or high-aggression style, it just feels the same: slow, boring, and lacking tight control. At times, it felt like someone was holding onto my players’ heels, keeping them back; When they finally did accelerate, it was rigid and unnatural, like they were moving along a predetermined path.
More of the Same… Again?
After my first day with EA Sports FC 25, it feels like the game is in a tough spot. For Career Mode fans like myself, there are some positives—the expanded customization options, enhanced tactics, dynamic weather effects, and added depth create a much richer experience than in previous years. However, despite the improvements to offline modes like Career and the clear potential of Rush, there’s still an underlying sense of frustration. As a long-time fan, I can’t help but feel disappointed by how long issues like defensive slipperiness, choppy menus, and graphical inconsistencies have remained unaddressed.
After more than 20 years of EA Sports football games (yes, it’s been that long), the cracks aren’t just beginning to show, they are upsetting the very foundations. The ever-growing focus on increasingly expensive microtransactions in Ultimate Team has left the other modes still feeling left behind, no matter the smattering of custom gameplay tweaks, new menus, or weather effects added in.
The improvements, while welcome, are largely incremental, and the gameplay remains frustratingly familiar in all the wrong ways. For the leading football simulator, EA Sports FC continues to lack the fluidity, polish, and excitement it seems like it could and should deliver. While it’s still early days, first impression-wise, FC 25 currently feels like a small but reasonable step forward for Career Mode enthusiasts, but it’s still hard to see the appeal of all of this as a whole. There’s fun to be had, but it’s tempered by lingering disheartenment and a sense that EA is, as always, playing it safe.
I’ll be back soon with some more developed thoughts on EA Sports FC 25 next week, once I’ve spent time more time with Rush, Ultimate Team and how the online experience is shaping up over its early days.
It’s a pirate’s life for me, and it’s a pirate’s life for Goro Majima, recurring eyepatched anti-hero of the used-to-be-called-Yakuza series. He’s the star of the just-announced Like A Dragon: Pirate Yakuza In Hawaii, a game I can only applaud for the brazen straightforwardness of its title. Whatever Sega were drinking when they signed off on Metaphor: ReFantazio, they were not drinking when they signed off on this. They were definitely drinking something, though. Here’s the reveal trailer.
“We have been sold this myth for a very long time that unions have to be for blue collar workers in an industrial setting in the early 1900s,” Autumn Mitchell tells me. “The very simple definition of a union is just you and your co-workers coming together and forming a collective body. You can do that anywhere.”
A QA tester with Zenimax currently on union leave, Mitchell joined the Communication Workers Of America (CWA) as a full-time organiser after she and her colleagues formed what was, at the time, the biggest union in videogames – ZeniMax Workers United. Now she helps the CWA do what they did for her and her colleagues at Zenimax: provide support, training, resources and guidance for workers in the videogame industry who have decided, for whatever reason, that they want to unionise.
If you played through Thank Goodness You’re Here earlier this year and thought, “yes, I want more of that,” then you’re in luck. Publisher Panic (alongside House House and Chromosphere) has channelled all those comedy vibes into a proof-of-concept short for an ‘Untitled Goose Programme‘ that never was, and it seriously made us chuckle.
All of the Untitled Goose Game vibes are present and correct here: a quaint English town, a meddling goose, chaos, but it’s all bent into a programme format reminiscent of old-school BBC scheduling. You’ll watch as an increasingly ridiculous episode of ‘Where is He Now?’ is derailed by the titular goose, leaving its presenter and guest groundskeeper soaked, injured and with their life’s work in tatters — not bad in four minutes, eh?
Next Week on Xbox: New Games for September 23 to 27
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Ara: History Untold Deluxe Edition Preorder Bundle
Coming day one to PC Game Pass! From Oxide Games and Xbox Game Studios, Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay. Build a nation and lead your people throughout history as you explore new lands, develop arts and culture, conduct diplomacy, and go head-to-head with your rivals to prove you are the greatest ruler ever known. It’s your world now. Pre-install today to get ready to play on day one.
Inspired by classic sci-fi movies, Beyond Galaxyland is an intergalactic, 2.5D adventure-RPG set among the stars. Step into the sneakers of high-schooler Doug, as he’s whisked away to ‘Galaxyland’ – a zoo-like solar system of planets – on an epic quest to save Earth itself.
Bloomtown: A Different Story is a narrative JRPG mixing turn-based combat, monster taming and social RPG set in a seemingly pleasant 1960s Americana world. Play as Emily and her younger brother Chester sent on their summer holiday to their grandpa’s cozy and quiet town. Children starting to disappear, nightmares getting more real… Something’s not right, especially for a 12-year-old girl with an adventurous mind!
Disney Epic Mickey: Rebrushed brings the magic of Disney to life in a vibrant 3D platformer. This beautiful remake sends Mickey Mouse on an epic journey through Wasteland, a realm of forgotten Disney characters. As Mickey, you will dive into a fantastical world and, armed with paint and thinner, shape your adventure and the fate of this alternate world.
Mortal Kombat 1: Khaos Reigns expansion is a massive drop of story, modes, skins, palettes, new and adjusted moves, bloody new Brutalities, all-new Animalities, and other bits, chunks, and tweaks that reintroduces three klassic characters whose pedigree and backstories both in and out of game stretch back almost to the beginning of the Mortal Kombat Universe.
In Farmer Survivors, the excitement of arcade blends with the unpredictability of roguelike games. Each playthrough is unique, with elements of randomness for items and abilities. With each Wave, you will face increasingly stronger and larger quantities of enemies, testing your survival skills to the limit.
Ricky wakes up all alone in a robot apocalypse. Little did they know that this was exactly what he had been waiting for! Try to achieve the highest score while staying alive as long as possible! Synchronize your gun polarity with the robots to score maximum points! Keep recharging your gun and use your hard-earned coins to upgrade your abilities!
Engage in rewarding life sim elements and farming mini games while avoiding the undead that roam the nearby woods! ZombFarm is a life sim with an undead twist, presented in top-down pixel art style. Can you turn the farm around and turn it into a flourishing success while braving the zombie threat of the dark forest?
3 Minutes to Midnight pays homage to the golden era of gaming while forging its own path with innovative gameplay and storytelling. Whether you’re a fan of brain-teasing puzzles, compelling narratives, or just a good laugh, this game is your ticket to an unforgettable experience.
A real-time tactics game developed by Destructive Creations that’s set during the 1944 Warsaw Uprising, immersing you in the role of a resistance fighter in German-occupied Warsaw, you’ll lead a resistance group to fight for independence and revenge, using stealth, tactics and teamwork.
Creepy Tale: Some Other Place tells a completely new story that takes place in our fairytale world. A dynamic quest awaits you, packed with vivid events and characters. We pay great attention to detail and make our games with love. Share our passion for scary stories and dive into a dark tale filled with wonderful music and stop-frame animation. Awaiting you are a load of interesting puzzles that will bring pleasure to players of any age.
Exographer is an exploration game based in science. Become an explorer, stranded in an alien planetoid, and discover the secrets of an extinct civilization. Gain new powers to avoid dangers and obstacles in your journey and use your camera to reveal particles and hidden clues.
Rewind time and save the future in this hilarious time-travelling adventure game. In six hours, Heaven will be destroyed. Unless you can save it. Use your powers of time travel to jump freely between the past and present across Heaven, Hell, Earth, and Helheim. Uncover information in one timeline to alter things in another in a bid to stop heaven from going bang. Again.
A fast-paced, run-and-gun shooter that immerses players in a world overrun by The Meat, an all-consuming interdimensional biomass. With a mix of classic arcade and console mechanics, players will battle against mutated victims and machines, dodge bullet barrages, and crush bosses in nine levels of gore-ific brutality. As Vadim, fight back against The Meat and stop the terrors spawned from scientist Yuri Markov’s experiments on the Moon.
Monopoly is back with a fresh look and an improved game experience. Buy, sell, trade properties, and grow your empire in this faithful adaptation of the game we all grew up with! Roll the dice, start the game, and dive in to explore an exciting, fully animated 3D city.
Night Slashers is a pulse-pounding, horror-themed beat ’em up game, in a nightmarish world filled with bloodthirsty creatures and unspeakable horrors. Prepare to step into the shoes of the unlikely heroes, as they battle hordes of supernatural foes and terrifying monsters. You’re not just fighting for survival: you’re battling to save the world from a supernatural apocalypse.
An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them – they will kill again…
Throne and Liberty captures the essence of classic MMORPGs while introducing new gameplay elements, adding depth and excitement at every turn. Choose your dual-weapon loadout to customize your approach on the battlefield, or morph into creatures of the land, water and sky to traverse the vast and seamless world. Prepare for an unforgettable adventure where you’ll need to gather your guild, prepare for battle and claim the throne.
It’s been 25 years since the intrepid invertebrates flung themselves onto our screens. To celebrate this, the much-loved Worms Armageddon returns in a special Anniversary Edition. Re-live 1999 with this faithful rendition with all the hilarious fun and madness you know and love.
EA Sports FC 25 has the best players from the biggest clubs and competitions around the globe, with match data from the world’s top leagues powering how 19,000+ players move, play, and win in every match. New additions to Manager and Player Career let you live out the biggest storylines from the real-world with Live Start Points; rewrite the stories of past icons with today’s teams in Player Career; and for the first time, play an authentic Women’s Career experience, taking control of a club or player from the top five women’s leagues. Xbox Game Pass Ultimate members with EA Play can experience a 10-hour trial of EA Sports FC 25 starting on September 20.
A casual shooting parkour game full of challenges. You will fight rabbits, and the rabbits’ weapons are distinctive carrots. Simple operation, extremely easy to use, move freely on the field, rush to the finish line, be careful where you step, don’t fall, otherwise you will be in danger!
Play against your friends featuring four classic sports: Basketball, Soccer, Golf, and Tennis. Avoid the wacky obstacles and gain power-ups to incite chaos against your friends and family as you control your favorite Looney Tunes character. Play your way in this 4-player local co-op sports arcade game and choose the character that best suits your play style.
A multiplayer arena shooter with pixel art graphics that mixes fast, intense matches with 2D platforming mechanics that are easy to learn but deceptively hard to master, featuring power-ups and a variety of deadly weapons while fighting on randomly generated arenas in local or online matches.
A unique hybrid that blends open-ended puzzling, first-person exploration, and creative problem-solving — all wrapped in a captivating mystery about the nature of consciousness. With no physical form, you must navigate this strange world by transmitting yourself between robots and devices, each with their own unique capabilities.
A tribute to classic handheld games, featuring a charming green monochromatic palette and a retro soundtrack that evokes nostalgia. Embark on an exciting journey with a fearless little duck, using your Dash skills to overcome obstacles and explore vibrant worlds.
Lunacy: Saint Rhodes is a first-person survival horror game. Explore your dark family history and experience a gut-wrenching feeling of terror. You are being watched; never alone, never safe.
A Dice-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea’s out-of-control corruption and save the Star System.
A post-apocalyptic cyberpunk action-platformer with intense hack ‘n slash combat. Explore the unknown, enhance your abilities with cyberwares, and face off against supernatural entities to seal the Dark Void and end the eternal darkness.
A puzzle game where players must strategically fit blocks to complete a railway track and set the train in motion. Reach the next level by correctly placing the cubes within the designated spots on the track.
Embark on a thrilling journey of action and survival in this engaging third-person shooter, you take on the role of brave and fearless Joe, a typical swamp Redneck, whose courage will be tested amid a frightening zombie apocalypse.
Join Detective Guy and his trusty sidekick Cleo the clue-sniffing dog as they investigate the sudden and shocking death of a powerful video game publishing executive. Holed up inside an isolated Alpine hotel during a treacherous blizzard, our detective must search for clues, interview suspects, solve the mystery, and bring the guilty party to justice.
Defend your fort from attacks by showcasing your tactical skill. Build cannons, save money, destroy the enemy with the help of secret weaponry and keep your wits about you. This unique historical setting will allow you to immerse yourself in an atmosphere of real and uncompromising battle. Varied enemies, powerful cannons and secret weaponry which will drive your enemy to despair – all of this in a new Tower Defense game!
An adventure game with strategy and management elements in a medieval fantasy setting. Embark on quests, hunt down treasures and manage your resources as you build, battle, cast magic and brew potions to bring order to a world on the brink of disaster.
Embark on heroic disaster relief missions in this casual Emergency Crew strategy game. With a huge variety of missions, 40 levels, and an in-depth story about a team of heroes. Save people, rebuild the ruined city, fight the marauders who have come and establish the necessary resources wisely.
What are the seemingly dead PlayStation series that need to make a comeback? Cardy, Matt, and Mat pick three each that they’d love to see new games from. Before that, though, there are some very early impressions of The Plucky Squire, as well as far too much talk about Lidl and giant crisps.
Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.
I’m reasonably sure Final Fantasy 16 isn’t the longest Final Fantasy I’ve ever played, but it feels that way, for a multitude of reasons. The major one is that a lot of its quests exist to create distance between places and plot beats. They are overwritten errands such as bringing people lunch or fetching herbs or carrying letters – dessicated, MMO-ish fare, thrust into a moderately enjoyable single-character action-RPG for the sake of incremental worldbuilding and scale.
The Silent Hill 2 remake is console exclusive to PlayStation 5 for one year, Sony has revealed.
As spotted by Eurogamer, a new trailer released on the PlayStation YouTube channel shows Bloober’s long-awaited remake won’t launch on “other formats” until October 8, 2025 at the earliest. Silent Hill 2 launches on PC and PS5 on October 8, 2024.
While “other formats” is a vague phrase, it no doubt includes Xbox consoles (Xbox Series X and S) and, potentially, Nintendo’s next-generation console, dubbed Switch 2. The Silent Hill 2 remake will of course be playable on the upcoming PS5 Pro, which launches on November 7.
Sony’s partnership with Konami for Silent Hill 2 has not only resulted in a year-long console exclusivity, but full support for the DualSense’s features, including haptic feedback, adaptive triggers, and a dynamic lightbar feature that displays protagonist James’ health status.
Silent Hill 2 is a remake of the 2001 psychological horror classic. Players reunite with James Sunderland following a mysterious letter from his late wife, Mary, and search for clues in the terrifying namesake town, which is, of course, teeming with nightmarish monsters.
This increase over the original’s length will account for myriad gameplay changes but apparently nothing in the story department, as Bloober has been adamant about not changing any plot points of the original game.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Myriad users reported issues including entire portions of the screen being overcome with black squares and crashing when loading a save file or fast traveling. Similar bugs appeared in Ubisoft’s Star Wars Outlaws, Hello Games’ No Man’s Sky, Kojima Productions’ Death Stranding, and other games.
At the time, Square Enix confirmed it was working with Sony to address the issues introduced through the firmware update, saying: “Following the recent release of the PlayStation 5 system update, there have been reports of the game crashing and graphical issues. We are currently working with Sony Interactive Entertainment to investigate, and sincerely apologize for any inconvenience caused. Please await our further updates.”
Today, September 20, Sony has released a new update for PS5 (Version: 24.06-10.01.00) which seems targeted at sorting the problems out. Sony’s patch notes are brief and vague:
Version: 24.06-10.01.00
We’ve improved system software performance and stability.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.