Throwback turn-based RPG Sea Of Stars will get the free update that adds a local co-op mode next month, letting up to three players waddle through the game’s story side by side (by side). The update will also include commonly requested features, say developers Sabotage Studio, like tweaks to the combat and a “revamped prologue” that’ll see players able to get stuck into the action quicker. We’d previously heard about this update, but now we know the actual release date.
Annapurna Interactive has moved to reassure fans concerned over the future of Silent Hill: Townfall after a significant upheaval that saw a mass walkout at the publisher.
The upshot is concern over the future of games set to be published or co-developed by Annapurna, and one of those games is Silent Hill: Townfall.
Silent Hill: Townfall was announced two years ago, in October 2022, as a co-production between Annapurna Interactive and Observation and Stories Untold developer No Code Studios. Silent Hill: Townfall’s reveal consisted of a series of unsettling images, with most of the teaser swapping between images of ocean waves in black and white (and, at the end, bright red) and a slow zoom in to a pocket CRTV, while a voice demanded to know why the listener was here.
At the time, No Code creative director Jon McKellan said Silent Hill: Townfall “respects the source material but also does something a little bit different with it.” But we have yet to hear more on the project and now, two years later, and in the context of Annapurna’s high-profile troubles, there is growing concern over its development.
But in a tweet, Annapurna moved to calm that concern, firstly by apologizing for it and then insisting Townfall will continue to be co-developed with Konami and No Code.
We deeply apologize for any concerns about SILENT HILL: Townfall. SILENT HILL: Townfall will continue to be co-developed by KONAMI @Konami, Annapurna Interactive @A_i, and No Code @_NoCode. pic.twitter.com/Wd4m4OsauS
Still, there is no release date for Silent Hill: Townfall, and we have seen any new trailers for it since its announcement.
Silent Hill: Townfall isn’t the only game on Annapurna’s books. It’s got Mixtape from Beethoven & Dinosaur, the developer of The Artful Escape, and Blade Runner 2033: Labyrinth, among many others.
IGN’s reporting has revealed that at Annapurna a tiny leadership team is struggling to ensure that around 40 projects have the support they need, while the company’s partners have been left at various stages of development and uncertainty as to what comes next.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Sonic X Shadow Generations is fast approaching and it seems we might now have a rough idea of just how long the new Shadow campaign will be.
During a chat with Famitsu at the Tokyo Game Show recently, producer Shun Nakamura mentioned how the new Shadow-themed adventure would apparently be around the same length or possibly a little less than the main Sonic Generations offering (translation via ResetEra).
We learned a lot of new information about Monster Hunter Wilds at Tokyo Game Show 2024 during the Capcom Online Program and extended Scarlet Forest gameplay stream, including the reveal of the foul Congala and fowl Yian Kut-Ku. Both monsters are returning to the series after a long absence. Here’s a quick breakdown of everything we’ve learned with comments from the developers.
The Fanged Beast Congalala, a Farting Pink Ape
Technically, we could’ve made an educated guess that Congalala would be returning to the series thanks to the distinctly pink armor the hunter was wearing in the official Dual Blades showcase. But it was finally officially confirmed during the Scarlet Forest gameplay stream, where the developers said fans have wanted Congalala to return for quite some time. Congalala is a Fanged Beast first introduced in Monster Hunter Freedom 2 for PSP (at least in the US).
Congalala resembles a gorilla, except it has striking pink fur and a tail that’s often holding a mushroom. Its main, disgusting way of attacking is through visible farts that throw brown debris into the air and belches that change depending on the food it most recently ate. In Wilds, before a certain move, Congalala will produce a special item called “Truffle de Conga” which can be stolen and used in your own cooking.
Congalala can also cover you in a “stench” so powerful you’re unable to consume anything, including health potions. Make sure to bring Deodorant out on hunts in the Scarlet Forest which is where you’ll encounter Congalala, at least for the first time. Luckily, recovering from such a stench is simple with Monster Hunter Wilds’ new Optimal Status Recovery option in the radial menu. With this, you’ll have quick access to whatever item is needed at the moment, so you won’t have to dig through the item pouch while it’s too stinky to think.
In an interview with IGN, Monster Hunter Wilds director Yuya Tokuda says this new feature is meant to be a quality of life improvement, but you may not find yourself using it as often as you think because the Palico will be “on it” trying to heal you. The same can be said about the Optimal Health Recovery option, which will not only use guild-issued healing items like Rations before dipping into your hard-earned stores of Potions but will use the item that will get you closest to full recovery without overdoing it.
The Bird Wyvern Yian Kut-Ku, the Original “Tutorial Monster”
Yian Kut-Ku is the very first flying monster Hunters faced in the original Monster Hunter for PS2, and has the honor of being the first returning monster to be revealed after Rathalos.
Like Congalala, Yian Kut-Ku is also pink, and resembles a goofy-looking, scaly bird monster. While Yian Kut-Ku moves around a lot and is fairly quick, it usually trips and falls when it charges. Kut-Ku’s other main attack is fireballs, making it an early resource for Flame Sacs.
Monster Hunter Wilds executive director and art director Kaname Fujioka says Yian Kut-Ku was given the honored spot of first properly revealed returning monster afer Rathalos not just because they love Yian Kut-Ku, but because he thinks it’s “a sort-of well-known, popular, and beloved monster among the fan base.” Fujioka adds, “This choice of the next reveal was something that I think showed that we love Monster Hunter just as much as you guys do, and we’re always thinking about what would be fun to bring back.”
As for why Yian Kut-Ku is being brought back for Wilds specifically, Fujioka says it would be great to see how Yian Kut-Ku appears in Wilds’ pack system, where the same large monsters can appear in a group for the first time.
Customizable Seikrets
During the Scarlet Forest gameplay, we also saw the hunter riding a differently colored Seikret. The Seikret is the mount in Monster Hunter Wilds, and it was confirmed during this stream that we can customize its colors. Not much else is known about the depth of this customizability just yet!
Alongside the two monster reveals, the Scarlet Forest gameplay stream also showed a portion of a hunt with Uth Una, the Leviathan revealed during the most recent PlayStation State of Play. There were also details on how fishing in Monster Hunter Wilds will be a little more involved when reeling in a big fish.
Lastly, though unrelated to Monster Hunter Wilds specifically, there were more announcements for Monster Hunter’s 20th Anniversary, including a special Rathalos Fender Telecaster guitar. Capcom also revealed that Monster Hunter is getting special collaborations with both Transformers and Digimon. For Transformers, a Rathalos Prime Transformer figure; and for Digimon, two special V-Pets featuring monsters from Monster Hunter as well as special fusion monsters. RathalosGremon is a fusion of Greymon and Rathalos, and ZinoGarurumon a fusion of Garurumon and Zinogre. As of now, we’re unsure if these will be officially available outside of Japan.
We’ve got some good and bad news fighting game fans. If you were looking forward to the arrival of Hunter X Hunter: Nen x Impact (based on the anime and manga series), Arc System Works has now announced it’s delayed the launch until 2025.
According to a translation by the Arc System Works social account, this delay is to allow the team to implement rollback netcode. The release date will now be shared at a “later time”, so when we get an update, we’ll let you know. Here’s the full message:
“I really wonder, who’s even complaining about this?
Ahead of the release of Dragon Quest III HD-2D Remake this November, series’ creator Yuji Horii has addressed the changes to the female characters in the game, who are now showing less skin than the original version of the game.
Speaking during an interview at the Tokyo Game Show (and translated by Valuate News), Horii admits he’s just as confused by the changes to the late Akira Toriyama’s artwork, but goes on to explain how if there’s “too much exposure, the age rating goes up” and it means the game can’t be sold to “all-ages”.
It’s been a wild few days for Magic: The Gathering fans. Last week, the Commander Rules Committee announced that it was banning several major cards, throwing Magic’s most popular format into disarray. Now Wizards of the Coast is stepping in.
Acknowledging in an official statement that it’s been a “tumultuous” week for Commander fans, Wizards of the Coast said it plans to run the format in-house going forward after previously leaving it in the care of part-time volunteers. It’s a huge shakeup — one that figures to have far-reaching implications for the future of the game.
“This week has also demonstrated the truly monumental task that faced the Commander Rules Committee. The Commander RC is made up of five talented, caring individuals, all with other jobs and lives which they must balance with managing the most popular format in Magic,” Wizards of the Coast said. “It results in incredible amounts of work, time spent deliberating, and exposure to the public. Nobody deserves to feel unsafe for supporting the game they love. Unfortunately, the task of managing Commander has far outgrown the scope and safety of being attached to any five people.”
The decision was read in some corners as a rebuke of the rules committee in the wake of the ban decision, which has had a very mixed reception since it was first announced. But a statement by committee member Jim Lapage suggests that the committee instigated the change.
Unfortunately, the task of managing Commander has far outgrown the scope and safety of being attached to any five people
“What’s become clear to me is that fulfilling my commitment requires a level of global connectedness, proactive and reactive communication, research, and skill beyond what I am capable of providing. I don’t think it’s possible for a group of part-time volunteers to rise to this task,” Lapage wrote on X/Twitter.
Lapage said that he reached out to Wizards of the Coast last week and that the committee will be transitioning all management responsibilities, including its roadmap, contacts, and documentation.
“It’s extremely important to me that the format’s new leadership remains faithful to [format godfather Sheldon Menery’s] vision of a vibrant global community with a strong focus on the people who play it,” Lapage says.
Wizards of the Coast, for its part, says that the rules committee will “continue to be involved” and that there have been preliminary conversations about the path forward. They include a “more objective approach to deck power level” as well as “additional guidance and shared language for players to find games that match the type of game they’re trying to play.”
Wizards of the Coast went on to outline a potential vision for what this might look like, suggesting that there may be power brackets going forward to help better define play within the format.
One way or another, the changes are a major milestone in Commander history, which originally began as a community-driven format and has grown into arguably the biggest and most influential way to play Wizards of the Coast’s card game. It distinguishes itself from typical formats by letting players choose a creature as their “Commander,” with decks comprised of 100 unique cards. Instead of one-on-one, Commander is a free-for-all usually played with four players.
As Commander has grown, Wizards of the Coast has embraced the format, even introducing cards specifically tailored to its rules. However, until now, it has remained governed by the community. Last week, the rules committee banned four popular cards — Dockside Extortionist, Jeweled Lotus, Mana Crypt, and Nadu, Winged Wisdom. The ban, the first in three years, sparked massive backlash among fans. Now it appears they have changed the course of Commander — and Magic: The Gathering — history.
Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
In case you missed it — like us (darn Zelda) — following ratings in Taiwan earlier this summer, the 2D combat-focused Metroidvania Nine Sols has been confirmed for Switch.
On October 31, Starship Troopers: Continuum will be released on PS VR2. This multiplayer co-op shooting game is the first to recreate Starship Troopers in virtual reality. This blog will explain what the game’s name actually means. But first, please welcome a very special guest! The face of FedNet, hero of Klendathu, General Johnny Rico!
A word from Casper Van Dien
“I guess I’m the closest thing Starship Troopers has for a hero. My character, Johnny Rico, has been with me for nearly 30 years. He spends most of the first movie surrounded by death. He’s responsible for a death in training. He’s mistakenly K.I.A on Klendathu. He’s promoted when Troopers die around him, falling upwards through the ranks.
‘A citizen accepts personal responsibility for the safety of the body politic, defending it with his life; a civilian does not.’
In the end, Rico’s changed. He takes that quote to heart and becomes willing – even keen – to die for the cause. He becomes harder, stronger, more pragmatic… but at what cost?
In Starship Troopers: Continuum, Rico’s a figurehead for FedNet’s ‘Klendathu 25’ celebration. I’m helping recruit new meat for the grinder, and you’re the meat. You play Mobile Infantry Troopers as they battle the opposing Arachnid force. Thousands will die on both sides. You’re disposable. Mobile Infantry does the dying, and that’s what this game is all about.
VR puts you right there, on the battlefield with your squad, facing big, fast, mean and lethal bugs. Like Rico, you’re surrounded by death. So eyes front, Trooper! It’s your duty to take responsibility and defend the Federation with your life! Or do you wanna live forever?”
Authenticity evolved
In developing Starship Troopers: Continuum, we at XR Games wanted to capture the essence of Starship Troopers. As Casper says, that’s the meat grinder. This war is dangerous, and the bugs are lethal. You will die.
Then accept your rewards, choose a new Trooper, and start again. Kill bugs, earn money, gain EXP. Survive long enough and you can retire your Trooper into citizenship, with the extra bonus that brings. Or don’t, and die, and try again. This is the meat grinder.
Of course, you bank your progress. You earn new perks and guns to arm your next Trooper with. You get to make a stronger build. The mechanism by which you do this is called the Continuum.
Enter the Continuum
Remember Cyrano the ferret?
Starship Troopers: Continuum takes place 25 years after Klendathu, and there’s been a breakthrough in psychic research – the Continuum. This technology creates a psychic interface through which soldiers called PsyCommanders can control other human beings, like Cyrano in the movie.
In Starship Troopers: Continuum, the moment you don your VR headset, you’re connected to the Continuum in the role of a PsyCommander. You control one Trooper at a time. Die, and you can immediately take a new Trooper. Your goal is to keep them alive… but accidents happen!
As a PsyCommander, you have access to perks via the Continuum. As you level up, you gain access to more perks and super-perks, which can be injected into your Trooper to improve their performance. As your Trooper ranks up, they can take on more perks simultaneously, allowing for build combinations to tune your play. For instance, equip Psychosis Blast to add damage to your dash ability, then complement it with Adrenaline to reduce your dash cooldown time. Throw in Tactical Relocation – move faster as you kill more – and you have a speed build!
Plus, the more you use your perks, the stronger they get. Even if your Trooper dies, a future Trooper can take on that perk at its advanced level. This is the meaning of the Continuum. Even as Troopers die, the Continuum becomes stronger, justifying every Trooper sacrificed on the battlefield, redeeming every drop of blood that’s shed!
Build your Trooper, form your squad
Starship Troopers: Continuum is an online multiplayer game, great with 1 to 3 players. So build complementary Troopers for battlefield dominance! 20+ weapons and 40+ perks allow you to create a different Trooper every time. Keep them alive, hit the criteria for citizenship, and gain big bonuses that’ll make you even more powerful. But don’t underestimate the bug! They’re fast and lethal, with some tricks you’ve not seen yet!
I’m doing my part! How will you do yours?
Starship Troopers: Continuum for PS VR2 is released on October 31..
There are many other ways to kill bugs this October! Starship Troopers: Extermination, the 16-player co-op FPS developed by Offworld Industries and published by Knights Peak, will arrive on PlayStation 5 on October 11.
The next mainline installment in the Monster Hunter series is coming soon. Monster Hunter Wilds is set to release for PS5, Xbox Series X|S, and PC on February 28. It brings a gorgeous open-world setting like Monster Hunter World and introduces some of the fast traversal of Monster Hunter Rise to create what should be the best of both worlds. Monster Hunter Wilds is now available to preorder in a variety of editions (see it at Amazon). Below, we break down what comes in each one, how much they cost, and more. Let’s dive in.
Those seeking a physical copy of Monster Hunter Wilds have two options: with a steelbook case or without. The steelbook case looks pretty rad, and it only costs $5 more than the non-steelbook edition. It’s your call.
Anyone who just wants the game by itself, either in digital or physical format, can preorder it at their retailer of choice using the links above.
Monster Hunter Wilds Digital-Only Editions
Two editions of Monster Hunter Wilds are only avaialble in digital format across platforms. There’s the $89.99 deluxe edition, and the $109.99 premium deluxe edition. Read on for links and to see what each one comes with.
The digital-only premium deluxe edition comes with the game itself, all the items in the deluxe edition, plus a premium bonus and two planned DLC cosmetic packs. Here’s everything all laid out:
Deluxe Pack
Hunter Layered Armor Set: Feudal Soldier
Hunter Layered Armor: Fencer’s Eyepatch, Oni Horns Wig
Makeup/Face Paint: Hunter’s Kumadori, Special Bloom
Sticker Set: Avis Unit, Monsters of the Windward Plains
Nameplate: Extra Frame — Russet Dawn
Monster Hunter Wilds Cosmetic DLC Pack 1 (Planned for release in Spring 2025)
Hunter layered armor: 1 series (5 pieces), and 1 piece
Seikret decorations: 2
Pendants: 6 (Color variation)
Pose Sets: 1
Makeup/Facepaint: 1
Sticker set: 1
BGM Set: 1
Pop-up camp customization contents: 2
Monster Hunter Wilds Cosmetic DLC Pack 2 (Planned for release in Summer 2025)
Hunter layered armor: 1 series (5 pieces)
Pendants: 6 (Color variation)
Gesture sets: 2
Hairstyles: 2
Makeup/Facepaint: 2
Sticker set: 1
Premium Bonus (Planned for release when the main game releases)
Hunter Layered Armor: Wyverian Ears
Premium Bonus Hunter Profile Set
BGM: Proof of a Hero (2025 Recording)
Monster Hunter Wilds Preorder Bonus
Preorder any edition of Monster Hunter Wilds, and you’ll receive the Gilded Knight set of layered armor, shown above. How about that.
What Is Monster Hunter Wilds?
Monster Hunter Wilds is the latest installment in the long-running series. Based on its graphically intensive nature, it’s more a follow-up to Monster Hunter Worlds than Rise. And as such, it won’t be available on Nintendo systems.
Once again, you play as a Hunter in a world filled with dangerous beasts. Your job is to pick a weapon type/play style and use it to hunt sizable monsters roaming the land. Then you use their various parts to create better gear that lets you go out and hunt bigger and more dangerous monsters. This time around, you have the mobility of Monster Hunter Rise, with the gorgeous beasts and environments of World, creating what just might be the best of both worlds.