Once again, I have been flanked by ginger cats the size of office buildings in a racing game

“You OK babe? You’ve barely touched your boost?” mentions a helpful fish in the trailer for roguelike racer Reality Drift, thus setting the new standard for all reminder pop-ups going forward. I tabbed this one because the phrase “racing game where your choices matter” intrigued me. I was unaware of the helpful fish at this point. Or the road signs that offer you a choice between ‘space’ ‘cat land’, and ‘hell’. Here’s a visual compilation of suchlike images, with added movement.

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Indie gaming’s only three genres have inevitably converged into grimdark Balatro with a whimsical egg idiot

Whimsy, grimdark, and gambling? And a roguelike to boot?! In my 2025 indie game? Eh, go on then. It looks neat. The trailer below features a desolate, hellish area called “The Pläins öf Päin” (umlauts mine) inhabited by lone egg idiot named ‘eggo’. A curse on the egg idiot and his cracked shell, and a curse on the world for allowing this kind of tomfoolery to proliferate unchallenged.

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Doronko Wanko Trots Onto Switch Today

Excuse me?

We reported on Bandai Namco’s naughty pup simulator, Doronko Wanko, back in December of last year, and not just because we were worried about what exactly this particular canine might be up to.

As it turns out, this very bold, but very cute, little doggy — who’s name actually derives from わんこ Wan ko, which is an informal or cute way of saying dog or puppy in Japanese — is into wrecking the place, messing up his owner’s stuff and causing havoc. Suddenly we are very, very interested.

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Dying Light: The Beast Delayed By Four Weeks to September 19

The release date of Dying Light: The Beast has been pushed back by four weeks to “allow for extra polishing”. It will now arrive on September 19, 2025.

Developer Techland shared the news that Kyle Crane’s beastly zombie-killing story will be in players’ hands a little later than expected, having shifted from its original August 21 launch day.

It explained the decision via a blog post that said: “It has always been our goal to make Dying Light: The Beast the best Dying Light game we’ve ever released. To honor this promise, we’ve made the decision to move the release date to September 19, 2025 to allow for extra polishing work.”

“We understand that this may be disappointing, but our experience has shown how important the first impression is”, the Polish studio continued. “With just four additional weeks, we can address final details that make all the difference between good and great. Areas we want to improve include finetuning the balance of gameplay elements, looking into clarity of UI, increasing the quality of physics, as well as tweaking cutscenes and player animations further as well as adding last little details.

Alongside the announcement, it was also shared that The Beast will be playable via a public demo at this year’s gamescom, and that next week, updates on the game’s progress will continue with a look into its gore. Tasty.

For our latest impressions of Dying Light: The Beast, check out our recent hands-on preview where we described it as a “supercharged sequel”.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Ubisoft date Assassin’s Creed Shadows New Game+ mode alongside plans to make its open world more convenient

Assassin’s Creed Shadows will get a New Game+ mode on 29th July, Ubisoft have announced in a video about their summer plans for the feudal Japanese open world stab-me-do. They’re also working on a free Assassin’s Creed Shadows update that lets you fast-forward the time of day, an ability that would certainly serve me well right now, as I contemplate the seven grim hours of video game journalism that separate me from the weekend.

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Nintendo Rewrites Patent Mid-Case in Ongoing Lawsuit Against Palworld Dev Pocketpair — but Why?

Nintendo and The Pokémon Company’s patent infringement lawsuit in Japan against Pocketpair’s open-world survival game Palworld is ongoing. In the latest development, Nintendo has reworded one of the patents in the case, but what led up to this bizarre move?

Palworld is an open-world survival game that skyrocketed in popularity upon its Steam and Xbox early access launch back on January 19, 2024. It sold 8 million copies in just six days and racked up over 25 million players in one month.

The game world is inhabited by creatures called Pals, which you can capture and use (read: exploit) to carry out various tasks. The visual appearance of the Pals and the method of capturing them by throwing a ball (Pal Sphere), quickly drew comparisons to Pokémon, with the game even getting nicknamed “Pokémon with guns” for its darker, black humor-infused take on the creature collecting genre. With Palworld’s meteoric rise in popularity, it wasn’t long before Nintendo rival Sony got together with Pocketpair to form Palworld Entertainment in June 2024, a new business venture aimed at expanding the IP.

Nintendo and The Pokémon Company showed signs of keeping an eye on Palworld (for example, this official statement from The Pokémon Company back in January 2024). But it wasn’t until September 2024 that they officially announced they were filing a lawsuit in Japan against Pocketpair for infringement of patent rights.

The case involves three patents granted by the Japan Patent Office (JPO): two related to monster capture and release, and one related to riding characters. All three patents were filed in 2024, after Palworld came out. However, they are actually derived from earlier Nintendo patents dating from 2021. In other words, it seems that once Palworld came on the scene, Nintendo filed divisional patents that were geared to fight specifically against Palworld’s alleged infringement of the original patents.

Since then, Pocketpair has made changes to Palworld’s disputed mechanics. The November 2024 patch removed the ability to summon Pals by throwing Pokéball-like Pal Spheres (now Pals just materialize next to you when summoned). In May, another Palworld update changed how you can glide in the game — instead of directly grabbing onto Glider Pals, now you just simply use Pal-buffed Glider equipment.

It’s worth noting that these changes by Pocketpair are not an admission of guilt. Rather, as Japanese patent attorney Kiyoshi Kurihara pointed out on Yahoo Japan news last month, Pocketpair is following the standard three-pronged defense against patent lawsuits, which is to “deny infringement, argue that the patents are invalid, and avoid infringement through design changes.” He also noted that Nintendo does not have the upper hand, as there seems to be a fierce back-and-forth with Nintendo pushing for patent infringement and Pocketpair pushing for patent invalidity.

In short, Nintendo’s ride mechanic patent (which got a sudden rewrite recently) covers a system for mounting and maneuvering pre-selected “boardable characters” (tōjō kyarakuta). Commenting on X, Japanese lawyer Ryo Arashida pointed out that it could be argued that the way Palworld’s Glider Pals worked prior to the May update infringed part of the patent’s specifications, namely those about the player grabbing onto and hanging from the boardable character, and their subsequent control of that movement.

Prior to the May Palworld update, you could use an actual Glider Pal to glide (by grabbing onto its feet). However, post-update, players have to use a piece of equipment — a Glider — to glide, rather than actually using the Pals themselves. Instead, Pals now act as passive buffs on your gliding.

Ironically, as Arashida noted, Nintendo’s major argument to get the patent granted in the first place was that a “boardable character” was specifically a character and not a tool, like a parachute. “For this reason, claiming in the lawsuit that a ‘Glider’ (which is a tool) is a ‘boardable character’ would create a contradiction.”

This month, Nintendo reworded the ride-switching mechanic patent. Rewording a patent mid-case is legal as long as it doesn’t introduce any new concepts or technical matter. However, as pointed out by IP consultant Florian Mueller at GamesFray, this only tends to happen if the litigant (in this case, Nintendo) feels the patent is “at a fairly high risk of being deemed invalid in its original form.” Nintendo’s rewriting of the patent makes it more verbose. Mueller focused on the addition of “even when” (-attemo in Japanese) to the wording, noting that “even” is rarely used in patents because it’s “too emphatic and subjective.”

Although it’s not clear exactly what Nintendo’s motivations are behind this sudden rewording, it’s possible that it is using this as a last-ditch tactic to make it harder for the patent claim to be dismissed as invalid.

The case continues. Meanwhile, Pocketpair continues to update Palworld with new features, such as the recently released Terraria crossover.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Pokémon Legends: Z-A Reveals New Pre-Order Distribution, Available In Two Countries

For trainers located in Japan and Australia.

It’s been an exciting week on the Pokémon front with multiple new announcements shared in the recent broadcast. Following this, more details about the Pokémon Legends: Z-A physical and digital pre-order goodies in select regions have been surfacing online.

Now, we’ve got an update about one of the special items trainers located in Japan and Australia can get their hands on as a pre-order bonus. As highlighted by Serebii.net, it’s a trench coat customisation and will be available “at certain locations” – including Amazon in Japan and from EB Games in Australia.

Read the full article on nintendolife.com

Marvel’s New Beat ‘Em Up ‘Cosmic Invasion’ Reveals Two More Playable Characters

Joining the fight on Switch platforms later this year.

Marvel’s been involved with some pretty exciting games in recent times, and hopefully, this trend continues with its upcoming arcade-style beat ’em up MARVEL Cosmic Invasion.

Ahead of the game’s launch on the Switch and Switch 2 later this year, Dotemu has today revealed another two playable characters joining the roster. This time we get a brief look at ‘Beta Ray Bill’ and ‘Silver Surfer’ who join the fight against the immortal super villain Annihilus.

Read the full article on nintendolife.com