The secrets behind Final Fantasy Tactics – The Ivalice Chronicles’ makeover

An updated version of the classic 1997 PlayStation strategy RPG, Final Fantasy Tactics – The Ivalice Chronicles, is on the way. And better yet, it’s being worked on by some members of the original’s team.

“It was Final Fantasy Tactics that inspired me to dedicate my life to becoming a game designer,” reveals Kazutoyo Maehiro, who was an Events Planner for the original, and now Director of The Ivalice Chronicles. “Even now it serves as an emotional underpinning for me, so it’s very dear to my heart.”


The secrets behind Final Fantasy Tactics – The Ivalice Chronicles’ makeover

With other members of the development team, such as Yasumi Matsuno (Original Script, Scenario Writer, and Editor), present from the PlayStation original, there’s little doubt that this remake is in safe hands. For newcomers it means you can experience an engaging and rich tale of conflict in a troubled land, with updated and added dialogue, voice acting, and new features including a streamlined and optimised user interface.

Rebuilding Ivalice

Maehiro revisited the game a few years ago, a replay that reminded him of how awe-inspiring it continued to be. “[It was] no less impressive even compared to modern games with its excellent game design and deep storyline.” But with it came awareness that the game had become inaccessible on modern platforms within the console landscape. “I strongly felt that I wanted to revive this amazing game so that new players of the current generation could experience it. That was what began the development of this game.”

The process wasn’t without its challenges. Purists have the option to choose the Classic version, recreating the original as faithfully as possible, but crafting both it and the Enhanced version came with its challenges given the original master data and source code no longer exists. “This was simply the norm at the time,” explains Maehiro. ”We didn’t have the kinds of effective resource management tools available today, and we developed games by essentially overwriting the previous code each time we fixed a bug or added a new language.”

The best way to ensure the game met modern playability standards while staying true to the original was to rebuild it.” – Kazutoyo Maehiro, Director, The Ivalice Chronicles

“Since the classic version was intended to recreate the original game, we did have the option to implement using an emulator,” he continues. “However, this method wouldn’t have allowed us to make granular refinements even if the objective was to recreate the original game. After our analysis, we felt the best way to ensure the game met modern playability standards while staying true to the original was to rebuild it.”

That rebuild of the original produced the Classic version, which was then updated to create the Enhanced version. The hard work paid off, giving the team a solid foundation that all improvements and changes could stand on, allowing for granular quality of life refinements, such as an auto-save function, as well as adding elements that had to be dropped from the original, due to time.

“One of the things we had to cut the first time around was character dialogue,” reveals Maehiro. “This was disappointing for me, as it was for Matsuno, who worked on the script additions and refinements for The Ivalice Chronicles. So this time we added dialogue while making overall story additions and refinements.

“Even if the game design is excellent, people won’t appreciate it if the controls aren’t great.” – Kazutoyo Maehiro, Director, The Ivalice Chronicles

“For example, in the original game certain characters rarely spoke once they were recruited, but here we added conversations that play during battles. When sending them into specific battles, characters like Agrias, Cid, and Mustadio speak considerably more. Some of these dialogues aren’t just exchanges between characters, but also complement the narrative, or touch on the heart of the story, such as why war veteran Marquis Elmdore chose the path he did.”

The UI also received scrutiny, with the Enhanced version receiving a complete graphical overhaul. “The goal was to create ‘the optimal solution to playing Final Fantasy Tactics today’,” summarises Maehiro. “Even if the game design is excellent, people won’t appreciate it if the controls aren’t great.” 

Giving Tactics its voice

While the story remains one of the biggest benefactors of the remaster, it’s interesting to discover why this was such a focus. “One of the biggest reasons we decided to add to and refine the story was because this game features voiceovers,” says Maehiro. “If we simply added voiceover without adjustments it would have sounded unnatural. So we adjusted the lines so they could flow as a conversation, greatly enhancing their immersion, while the additions clarify the characters’ thoughts, goals, and backgrounds.

“Once the characters’ voices played on-screen, I felt that the actors had truly brought them to life with their powerful performances. I may have felt this way because I worked on the original game, but I’m sure that both fans and newcomers alike will be able to relate to this feeling.”

Fans will also likely appreciate the introduction of the State of the Realm, a high-level summary of information and incidental lore that plays between battles, similar to how the feature was used in Final Fantasy XVI, which was also designed by Maehiro. 

“We wanted to give a way for players to appreciate the story further, however we made it so this information can be viewed chronologically according to the protagonist’s actions. So if you want to check the broader flow of the story, you can through the State of the Realm, whereas if you want to learn even more details, you can through rumors in the taverns or from the other features.”

One such feature is Errands, which reveals the smaller problems faced by Ivalice’s populace through a series of mini-games. “I’m very attached to [Errands] because back [during the original’s development], I was assigned its direction as a rookie and worked frantically on its implementation,” explains Maehiro. “Errands were initially something akin to rumors, but I thought it was a waste for them to be a mechanic solely to acquire information about the story. So, I proposed that we make errands something that could allow players to enjoy unit progression. As a result, I think we were able to create something that could coexist within the game as a nice break from the storyline, allowing players to take on the small problems faced by the inhabitants of Ivalice as if they were quests.

“In the classic version, these errands can be played just as they were back then, and in the enhanced version, they’ve been recreated with higher definition artefacts and wonders alongside graphically overhauled UI for a more approachable experience, so we hope you enjoy them.”

Tactical tips and tricks

With the additions of Stratagems for Battle, which compiles tips on strategy, it only felt right to ask if the team had any tips for players new to Final Fantasy Tactics – The Ivalice Chronicles. “At the start, I recommend combining Archer with the Knight’s Arts of War,” suggests the game’s Producer, Shoichi Matsuzawa. “Especially with Rend Weapon. Break your opponent’s weapon before they come into contact from high ground.

“If you’re unsure about your sub-character’s action abilities, just use Item for the time being. Having them learn Potion and Phoenix Down alone can enable them to take action immediately.”

“It’s generally easier to have two melee damage dealers, such as Monks, Ninjas, and Dragoon; two ranged damage dealers, such as Black Mages and Archers; and one healer, such as White Mages or Chemists,” adds Maehiro. “But it’ll likely serve you well to have each character individually progress their respective paths—such as being a damage dealer or a healer—rather than mindlessly trying your hand at them learning everything.

“My personal preference is improvising my strategies on the spot, such as raising or lowering parameters, or persuading enemies to become an ally using Speechcraft. This requires knowledge and the ability to improvise, so I encourage advanced tactical RPG players to give it a try.”

“Our greatest source of pride is the fact that the game is still beloved by so many fans, even after 28 years since its original release.” Kazutoyo Maehiro, Director, The Ivalice Chronicles

Regardless of whether you’ll take the valuable pointers on hand or build your party your own way, we’re all excited for seeing this masterpiece find an entirely new audience while satisfying its old fans. It’s a sentiment echoed by the game’s team. “Our greatest source of pride is the fact that the game is still beloved by so many fans, even after 28 years since its original release,” says Maehiro. “My chest swells with pride knowing that I had a chance to be involved with both the original version of the beloved game, as well as this newest iteration.”

“Final Fantasy Tactics incorporates many series staples of Final Fantasy, such as the Jobs and Summons, but it’s also a complete, standalone story,” continues Matsuzawa. “This is a great game to start with if you’re new to the Final Fantasy series, so I hope you will give it a go.

“Some of you may have avoided the game because it is a tactical RPG, but the enhanced version lets you adjust the difficulty to make the game more accessible. We hope you take this opportunity to experience the rich world of Ivalice.”

We’ve not got long to wait before our dreams are realised. Final Fantasy Tactics – The Ivalice Chronicles launches September 30 on PS5 and PS4.

Ready Or Not Console Release Tops 1m Sales Despite ‘Censorship’ Controversy

Ready or Not‘s console port finally released last week, and it’s already surpassed one million sales. Combined with sales of its early access PC version, which released in December 2023, the game has now topped 10 million units sold.

“When we launched Ready or Not on PC, it took about 36 days to reach 1 million units sold,” said VOID CEO, Julio Rodriguez. “On console, it took about 3.6 days. I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment — and one we don’t take for granted.”

Rodriguez then went on to thank Ready or Not’s players and “everyone who believed in the project.”

Last week, July 15, VOID Interactive proceeded with changes introduced to controversial shooter Ready or Not despite widespread condemnation from fans who claimed the developer was “censoring” the game’s gore and violence by “appeasing console market regulators.”

VOID said it had to adjust levels of gore, nudity, violence, and the “mistreatment of children” ahead of console release, and rather than “maintaining multiple versions with different assets and mechanics” that would “increase the likelihood of bugs,” some aspects of the PC version would also have to be revised.

At the time, VOID insisted the changes were “small enough that most people here wouldn’t notice if we didn’t say anything,” but it “wanted to be transparent” with its players. Players disagreed, and the news caused Ready or Not’s Steam user review rating to plummet to “mostly negative” for recent reviews. Up until the controversy, it had accured a “Mostly Positive” rating.

Within 20 minutes of implementing unpopular changes to Ready or Not, however, a mod was available to reverse the changes.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

As Le Mans Ultimate emerges from early access, it’s still got work ahead to catch the top hardcore sims

I’ve had Le Mans Ultimate on my radar of things that let you drive around in realistic circles for the past couple of years, but I’d never dived into its early access. Part of that was being utterly spoilt for choice in terms of existing options when it came to getting my GT racing on, with the likes of Automobilista 2, Assetto Corsa Competizione, and even slightly older sims like Raceroom competing for pole position in the racing bit of my Steam library. Add in the behind-the-scenes turmoil that’s frequently surrounded publisher Motorsport Games over the past half-decade, and you get ample reason to take a wait-and-see approach with their latest offering.

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Deals for Today: Pokémon TCG Black Bolt ETB In Stock For Less and Switch 2 In Stock

Amazon has quietly become one of the best places to pick up Pokémon TCG products this week, with a surprise restock that brings several popular Elite Trainer Boxes closer to MSRP than we’ve seen in months. The best deal right now is the Black Bolt Elite Trainer Box at just $78.75. Throw in the Paradox Rift ETB for under $78 and a handful of affordable premium collections like Cynthia’s Garchomp ex and Charizard ex.

TL;DR: Deals For Today

Beyond cards, today’s best deals span everything from Apple AirPods Pro 2 at a rare $169, to the surprisingly powerful KRK Kreate Studio Monitors that deliver clean, rich sound that certainly outperform the usual “gaming gear” and “cinema quality” markup. Plus, Zelda fans can scoop up hardcover best-selling books for less, and if you’re still hunting for a Nintendo Switch 2, Amazon’s invite system is your best shot right now. Prepping for travel? this $19 INIU power bank should have you covered for a top up too.

Black Bolt Elite Trainer Box

Amazon selling anything for near MSRP Pokémon TCG related is a miracle in itself, but this Black Bolt ETB is available right now for just under $79. I loved opening Black Bolt and White Flare, and it’s certainly one of the best Scarlet and Violet sets to collect Illustration Rares from. This is a good deal in the current climate, snap this up.

Pokémon TCG Stock Update

Amazon is finally killing it for Pokémon TCG elite trainer box stock and pricing, and some are the closest to MSRP the big box retailer has been for weeks. Not only is the Black Bolt ETB vastly undercutting the secondary market, Paradox Rift ETB is even cheaper (And an overlooked set in my opinion, stock up now).

There’s other great deals on ex boxes too, which are also near MSRP and around the same or just under listings on TCG Player. The sealed market is becoming more competitive, so it’s more important than ever to give eBay a quick check before hitting buy.

Nintendo Switch 2 Stock Updates

As predicted, Nintendo Switch 2’s launch window is seeing stock shortages. If you didn’t preorder at launch, you’ve probably been waiting for stock drops since launch. Amazon currently has it’s invitation system in place for both the standard console SKU and the Mario Kart world bundle, so it’s always worth getting on the waiting list whilst you wait. If successful, your purchase link will be live for 72 hours.

The Legend of Zelda Hardcover Book Sale

Nearly every The Legend of Zelda hardcover book you need for your collection is available in this sale with some cracking discounts. It includes my favorite one, Hyrule Historia, that fills in more than a few gaps in the LoZ lore, although the timeline has already been slightly retconned. It also includes full and expanded official guides for Breath of the Wild and Tears of the Kingdom.

KRK Kreate Powered Studio Monitors

I can personally guarantee a set of powered studio monitors will sound better than almost any sound system with or without a subwoofer. The new line of KRK Kreate studio monitors aren’t just for recording music (Although they’d do an amazing job), they’re a versatile sound option for content creation, editing, gaming, watching TV and movies and more. Buyers can even teather to them via Bluetooth for no fuss connections.

I’ve been using the 8-inch speaker models for a couple of weeks now, and they destory my soundbar and subwoofer combo that cost’s nearly double the price of these. There’s precision adjustments knobs on the back, which I keep mostly in neutral with volume up by half for a crisp flat sound with the right amount of bass. Although that can be cranked up when needed.

Personally I use an audio splitter so my Krate 8s can handle my Nano QuadCortex guitar amp moddler, my TV audio and gaming PC audio for the best experience. For me, going from a 3-inch to 8-inch speaker option is night and day. The clarity difference and range is top-tier, not to mention the jack, XLR and aux outputs available on each monitor that fits in perfectly in everyone’s setup. You’re getting top-of-the-range brand quality without the “gaming” brand tax, it’s a win-win.

Apple AirPods Pro 2

AirPods Pro 2 are one of those earbuds I keep noticing for their mix of sound quality and thoughtful features. At $199, they offer a strong balance of value and performance. The active noise cancellation blocks out a lot of background noise while adaptive audio automatically adjusts based on your surroundings. You get four sizes of silicone tips for a customizable fit, and once those are set they stay comfortable even through longer listening sessions. The personalized spatial audio and hearing aid features add extra depth, giving them more flexibility than just a standard pair of wireless earbuds.

INIU Portable Charger 10000mAh 45W

This is ideal for carrying around when you’ve forgot to stick your phone on charge overnight, 45W is more than enough power to charge anything whilst using it, from phones to Nintendo Switch 2. So who can argue for $12?

Donkey Kong Bananza

If you own a Switch 2 and not Donkey Kong Bananza, there’s something a-miss. We’ve given it a rare 10/10, and is officially Nintendo’s latest handheld’s first killer app and system seller. It’s from the same team behind Super Mario Odyssey and takes full advantage of the power packed into Nintendo Switch 2. Just get it, play it, then thank me later.

The current developers of Vampire: The Masquerade – Bloodlines 2 are going “fully” indie again

A few of the UK’s fanciest former indie developers are going indie again… with help from venture capital. Still Wakes The Deep and Dear Esther creators The Chinese Room have slipped the surly bonds of former parent company Sumo Digital in the course of a management buyout, with “facilitation” from Hiro Capital. Now “fully independent”, they’re focussing on the creation of original games, with two unannounced projects in the offing once they’ve finished developing Vampire: The Masquerade – Bloodlines 2.

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Random: Here’s A Few Of Our Favourite Donkey Kong Bananza Easter Eggs

Now tell us yours!

Donkey Kong Bananza is finally here and, as players start to dig deep (well, punch deep at any rate), into this fresh slice of Nintendo magic – a slice we slapped a 9/10 on in our review – they’ll no doubt encounter some of the clever little easter eggs there are to be found scattered throughout our favourite ape’s latest adventure.

Now, fair warning, there will be mild spoilers ahead, so make sure not to ruin any of the fun for yourself if you’d prefer to find all this stuff yourself. With that said, let’s take a look at the best nods to the series’ history, and other tidbits, that we’ve dug up thus far. And please, make sure to let us know any easter eggs or little bits of trivia that you’ve found!

Read the full article on nintendolife.com

Scrapped Evolve sequel revealed by concept art, including an asteroid mining station straight of Dead Space

Turtle Rock’s Evolve was, for me, an almost-brilliant asymmetrical shooter straining to extract itself from the jaws of a live service kaiju maddened by a sludgy diet of unlocks and micro-transactions. It was a huge round of hide-and-seek featuring one, very large and fast, upgradeable alien monster and four hunters equipped with jet packs, trackers, forcefield nets and assorted demolition gear. I had a grand old time at launch as the Wraith, a godawful sneaklizard with warping capabilities, like a xenomorph moonlighting as Corvo Attano. But such thrills were sabotaged by the grindiness of the early game and by an infuriating deluge of paid DLC. Publishers 2K Games delisted it in 2018, after attempting to reboot Evolve as a free-to-play game. The beast clings onto a little life care of a community Discord for existing owners.

Even given the reaction to Evolve’s nickel-and-diming, it seems unlikely a sequel would have stripped out the live service progression elements and reverted to something like the menu-light horror movie sandbox approach of the developer’s previous Left 4 Dead. After all, Turtle Rock went onto make Back 4 Blood, a zombie blaster marinated in grindogubbins. Still, I’d have liked to see them try it. And look, they almost did.

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Star Wars Outlaws Flopped Because the Brand Itself Was ‘In Choppy Waters,’ Ubisoft CEO Says

Ubisoft CEO Yves Guillemot has chalked up Star Wars Outlaws‘ lackluster performance to the “choppy waters” of the sci-fi saga’s fandom.

Addressing shareholders at a recent Q&A, Guillemot didn’t reflect on the game’s own performance issues, bugs, or complaints about repetitive gameplay, instead saying: “Outlaws was released at a time when the brand that it belonged to was in a bit of choppy waters.”

I’s true that the Star Wars brand has taken a bit of a battering of late, with a middling reception to Star Wars: The Rise of Skywalker and lower-than-hoped viewership of various Disney+ spin-offs like Book of Boba Fett and The Acolyte. But attributing Outlaws’ mixed reception to broader issues with the fandom has raised a few eyebrows among fans for feeling slightly reductive.

Guillemot did not make note of the game’s own technical problems on arrival, for example. IGN’s own Star Wars Outlaws review — in which we awarded the sci-fi game a “Good” 7/10 — highlighted repetitive combat and “a few too many bugs at launch.”

Furthermore, the game was mired in controversy when Ubisoft was accused of “pushing an agenda,” resulting in “polarized comments” around the developer/publisher and the game long before the game released.

Star Wars Outlaws got its first story expansion in May with the release of the A Pirate’s Fortune DLC on PlayStation, Xbox and PC. A Pirate’s Fortune gives players the chance to join forces with Hondo Ohnaka, head of the Ohnaka Gang. Hondo will be a name familiar to Star Wars: The Clone Wars fans and readers of the 2017 comic book series Star Wars: Darth Maul, and has even done time as one of the animatronic characters at the Star Wars: Galaxy’s Edge attraction. This time around he’ll be Kay’s ally as she takes on Stinger Tash and her gang, the Rokana Raiders, checks out a mysterious tomb and does some smuggling for the Miyuki Trade League.

Star Wars Outlaws is getting a Nintendo Switch 2 release on September 4.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

More Switch Games Reportedly Receive Switch 2 Compatibility Fixes

Alongside the latest system update.

Nintendo rolled out a new firmware update (Version 20.2.0) for the Switch 2 last week, and it appears it’s not just Portal 2 that this patch may have fixed.

Nintendo Everything reports “over 20 games” with Switch 2 backward compatibility problems have supposedly had issues resolved thanks to this latest system update. Some other titles apparently include Crypt of the NecroDancer, Endless Ocean: Luminous and Sakuna: Of Rice and Ruin.

Read the full article on nintendolife.com

Still Wakes the Deep Studio The Chinese Room Announces Management Buyout, Gaining Independence from Sumo Digital

The Chinese Room, the acclaimed British indie studio behind last year’s oil rig horror game Still Wakes the Deep, has now officially cut ties with its former parent company Sumo Digital.

The studio, which also developed indie darlings Dear Esther and Everybody’s Gone to the Rapture, has now completed a management buyout, a spokesperson for The Chinese Room has confirmed to IGN.

Today’s news follows an uncertain few months for the Brighton-based studio, after Sumo’s previous announcement it would be refocusing its efforts “exclusively on development services for partners”, rather than continuing its work on original franchises.

In a message to press today, The Chinese Room said it had looked “increasingly likely” the company would be sold off by Sumo Digital, likely to a private equity firm or another overseas buyer — Sumo itself having been acquired by Chinese giant Tencent in 2018.

Instead, The Chinese Room will now be run as an indepedent entity headed up by studio director Ed Daly, following a deal facilitated by venture capital firm Hiro Capital.

“This management buyout allows us to scratch the creative itch of continuing to work on new, original intellectual property, but also to partner with other studios on other projects when they fit in with our vision,” Daly said. “This is what we are doing and we want to carry on doing it, so we’re happy to carry on in this vein.”

Following the launch of Still Wakes the Deep and last month’s DLC pack Siren’s Rest, The Chinese Room now has two new IPs in the works, it was revealed today.

Next to launch, however, will be the long-gestating Vampire: The Masquerade – Bloodlines 2, set to be published by Paradox Interactive this coming October.

“The Chinese Room is a huge British success story that has rightly been recognised as a unique creative force capable of competing on the world stage,” said Spike Laurie, a partner at Hiro Capital. “From hiring British people to making games set in the UK, they’ve been one of our foremost creative studios and now they are once again in charge of their own destiny while remaining British.

“We are at risk of overlooking these creative gems and letting them be sold to overseas corporations,” Laurie continued. “That is a travesty for the $5.5 billion British gaming industry which has a world-renowned reputation. We need to nurture this talent and support it through difficult times, because it is one of our leading creative exports.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social