Baldur’s Gate 3 Hotfix 34 Adds Native Steam Deck Build, Reduces Framerate Spikes in Busy Areas Such as the Lower City in Act 3 Across All Platforms

Larian may be done with major updates to its blockbuster role-playing game Baldur’s Gate 3, but it’s still releasing hotfixes. The latest, Hotfix #34, is a juicy one. It adds a native Steam Deck build and should reduce framerate spikes in busy areas such as the Lower City in Act 3 across all platforms.

Baldur’s Gate 3 Act 3 is infamous for its performance issues. Indeed it was one of the tougher areas to navigate, especially in the months after the game launched and before Larian issued various updates, mainly due to the sheer number of NPCs who mill about on-screen and everything the game has to consider as a result.

In a post on Steam, Larian said the native Steam Deck build means Baldur’s Gate 3 has a more stable framerate, lower loading times, and smoother gameplay on Valve’s handheld. But the work done for this build benefits all players by improving the way the game’s models are streamed across all platforms.

Meanwhile, Hotfix #34 addresses “some rather annoying” instances of crashing on Xbox, Larian said. And as is Larian’s way, it sprinkled the patch notes, below, with some trademark flair. For example:

  • Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
  • Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
  • Told one of the imps on the nautiloid to stop looking in the wrong direction.

Baldur’s Gate 3 celebrated its two-year anniversary last month, with Larian boss Swen Vincke discussing how its enormous success paved the way for the studio to work on its hotly-anticipated next game.

The Dungeons & Dragons RPG was a breakout hit in 2023, dominating online conversation and setting sales records. Its wild success was a game-changer for Larian, and the title has continued to perform strongly in the two years since launch, with mods helping to fuel seemingly never-ending interest in the RPG, especially on Steam.

The developer shocked the video game world when it announced plans to make brand new games outside the Dungeons & Dragons universe, rather than follow Baldur’s Gate 3 with DLC or a sequel. It is now hard at work realizing that vision.

Baldur’s Gate 3 Hotfix #34 patch notes:

FIXES

Crashes and Performance

  • Fixed a potential crash related to the Slow condition during combat.
  • Fixed a potential crash related to using the Find Familiar spell on Scratch and Boo during combat.

Xbox

  • Fixed a crash that could occur when suspending and then resuming the game mid-cinematic.
  • Fixed a crash when loading a save while playing an Honour Mode game.
  • Fixed an issue that could cause the game to hang and become unresponsive when exiting to the Main Menu from an Honour Mode game.
  • Selecting View Xbox Live Profile via the Larian Friends list will now correctly show the user’s gamercard.
  • Fixed a Cross-Play issue where, if one player had their cross-network privileges blocked on Xbox and was then invited to a multiplayer session by a friend, they wouldn’t get notified of the conflict in their settings telling them why they couldn’t proceed to the lobby.
  • Fixed a bug where creating a new game in Honour Mode after having loaded a previous savegame would cause the game to get stuck at 33% or 83% loading.

Gameplay

  • Fixed the Hound of Ill Omen and the Accursed Spectre’s HP being affected by difficulty modifiers for enemy characters.
  • Fixed a bug causing the Apostle of Myrkul to regain Hit Points every time you load a savegame mid-combat in Tactician and Honour Mode.

Audio

  • Fixed a bug causing the sounds that djinn summons make when they follow you to loop continuously, creating an uncharacteristic metallic thrum.
  • When you’re on the ground floor of Felogyr’s Fireworks, the smokepowder explosions going off on the floor above will no longer sound like they’re happening right next to you.
  • Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
  • Fixed missing SFX when preparing to cast Wind Walk.
  • Fixed an issue causing the SFX to play longer than they should when preparing to cast the Way of the Drunken Master’s subclass-specific actions.
  • Fixed missing SFX when preparing to cast Booming Blade.
  • Fixed the SFX for preparing a Starry Form continuing to play if you cast the spell quickly after selecting it.
  • Fixed missing SFX when Astarion taps Woe on the ground during a cinematic.
  • Fixed missing SFX in the overhead dialogue between Minthara and the questioners in Moonrise Towers Prison.
  • Fixed a sound resource for Photo Mode not being generated correctly.
  • Fixed the rattling Moonlantern SFX continuing to play after you unequip it.
  • Recovered some missing SFX when casting Speak with Dead on the mind flayer in the Shattered Sanctum.
  • Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
  • Fixed the SFX during Vlaakith’s appearance at camp getting cut off prematurely.

Cinematics

  • Told one of the imps on the nautiloid to stop looking in the wrong direction.
  • Fixed a super-mega-ultra-close-up shot during the dialogue with Raphael at Last Light.
  • Removed a static pool of blood hovering mid-air in the cinematic with the gnolls on the Risen Road when playing as a short Dark Urge character.
  • Fixed Karlach’s line about Gale being a hero getting cut off prematurely.
  • Fixed a bug causing party members to appear as floating torsos (or simply floating hair) when talking to Ketheric’s dog, Squire.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Q9 Crowned Winners At The 2025 Delta Force Invitational

After three days of competition, Q9 has emerged victorious at the 2025 Delta Force Invitational. The inaugural event, held at the Hangzhou Esports Center in China, brought together twelve of the world’s best Delta Force teams. But it was Q9 who ultimately stood above the rest and took home the lion’s share of the $500,000 prize pool.

The Delta Force Invitational featured twelve teams that each qualified through region-specific qualifiers, each bringing their own playstyle and strategies. The teams competing included AKA, FL, FN, GS, Q9, STS, ESG, INK, ISG, LEG, MBA, and MG. Throughout the weekend, fans witnessed everything from carefully executed stealth operations to explosive final pushes.

The tournament began with the Group Stage, where each team competed for a spot in either the Upper or Lower Bracket. FN, Q9, GS, MBA, ESG, and INK secured strong performances that placed them in the Upper Bracket, while FL, AKA, STS, LEG, MG, and ISG found themselves in the Lower Bracket, facing elimination pressure early on.

In the Bracket Stage, the competition intensified. During Upper Bracket Turn 1, Q9 and MBA were the first teams to advance to the Grand Final, while ESG, GS, INK, and FN were pushed down into Upper Bracket Turn 2. Meanwhile, in Lower Bracket Turn 1, FL and LEG were eliminated, while STS and MG headed to the Upper Bracket Turn 2, and ISG and AKA earned one last chance by moving forward into Lower Bracket Turn 2. This set up high-stakes clashes as the brackets narrowed.

During Upper Bracket Turn 2, ESG and FN succeeded in advancing to the Grand Final, while GS, STS, INK, and MG dropped down into Lower Bracket Turn 2 for one last shot at victory. In Lower Bracket Turn 2, the tension peaked. INK and MG battled their way into the Grand Final, while AKA, STS, ISG and GS were eliminated after a hard-fought run.

Ahead of the Grand Final, fans in the Hangzhou Esports Center were treated to a spectacular opening show that brought the game to life. The stage came alive with characters, tanks and battle scenes inspired by Delta Force, immersing the audience in the action before culminating in a performance of the iconic song Dawn, sung by Lithium Done.

Q9 set the tone in Round 1 of the Grand Final with a commanding performance, led by GuoR, who earned MVP honours with 2 kills, 2 assists, and 205 damage. But the competition quickly heated up in Round 2, when INK surged ahead by outpacing everyone in decoding a Mandelbrick. Kilzal was the star of the round, securing 6 kills and carrying his team to victory.

Momentum shifted yet again in Round 3 as Q9 reclaimed dominance, with K1De stepping into the spotlight as MVP. In Round 4, ESG broke through with a show-stopping display, turning the match in their favour. DT proved unstoppable, racking up 5 kills to claim MVP. Round 5 saw Q9 refuse to back down, they seized the last Mandelbrick, with K1De earning his second MVP of the series.

Heading into Round 6, it was all to play for. Q9 secured a prime position early and began decoding the Mandelbrick, forcing the other teams to scramble for an opening. None could break through, and with Q9 completing the decode, they locked in the invitational victory. But the map clock was still ticking, leaving room for a shake-up in the standings, and it was INK who endured the longest, gathering crucial assets to secure second place.

The Delta Force Invitational has proved just how much momentum the game’s competitive scene is building. With their victory, Q9 have laid claim to the top prize in Delta Force esports, but the question is, who will rise next to seize their own moment. The Delta Force Global League Season 3 is set to start next month.

I’m happy to report that Menace feels just as deadly and uncaring as Battle Brothers

Unlike Battle Brothers, there’s no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you’ll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I’d love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin’s got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.

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Switch 2 Gets Its Flowers At The Japan Game Awards 2025

As if there was any doubt.

Switch 2 has been a huge deal since it launched, and at last night’s Japan Game Awards, the console was recognised for its monumental achievements so far.

Nintendo’s latest hardware took home the Minister of Economy, Trade and Industry Award at the 2025 ceremony. It’s a long and somewhat confusing title, but the basic gist is that it’s an award given to an individual, production team, organisation or project that has notably contributed to the games industry in recent years.

Read the full article on nintendolife.com

How a Traditional Blacksmith Created Ninja Gaiden 4’s Swords in Real Life

How a Traditional Blacksmith Created Ninja Gaiden 4’s Swords in Real Life

Ninja Gaiden Swords Hero Image

When we set out to launch Ninja Gaiden 4, we asked ourselves: what if the blades of legend weren’t confined to the game? What if Ryu Hayabusa’s iconic Dragon Sword and new protagonist Yakumo’s Takeminakata — weapons rooted in centuries of lore — could be forged in the real world? That question brought us to Kyoto, Japan, where ancient swordsmithing traditions met the next chapter of Ninja Gaiden.

In association with master swordsmith Yuya Nakanishi and the Masahiro Tantoujou Sword Forge, we set out to create real-life versions of the Dragon Sword and the Takeminakata. These aren’t just props — they’re living, breathing testaments to craft, power, and story.

The Stories of the Swords

The Dragon Sword has always been more than steel. In-game, it’s the ancestral blade passed down through the Dragon Lineage for generations.,

Combined with the Eye of the Dragon, a sacred jewel granted to Ryu by his childhood friend Kureha, the blade now displays its full power, transforming into the “True Dragon Sword.” With this legendary blade in hand, Ryu has purged the encroaching forces of evil and saved the world time and time again.

Yakumo’s Takeminakata has also been passed down through generations of the Raven Clan, who have actively collected cursed blades to utilize with Bloodbind Ninjutsu. Yakumo uses Bloodbind Ninjutsu to share the life force of blood with Takeminakata and the accursed armaments to maximize their destructive potential.

The Creation Process

Creating these blades in real life took months. Hundreds of hours. And no compromises. Each artisan at Masahiro Tantoujou Sword Forge approached their part of the process with the same dedication Ryu and Yakumo bring to battle — patience, discipline, and unwavering focus.

The result? Two swords that don’t just mirror their in-game counterparts — they embody them. When you see the Dragon Sword’s gleam or the Takeminakata’s raven feather-imbued blade, you’re not just looking at steel. You’re looking at the legacy of the Dragon Clan and the Raven clan, and the Master Ninjas that define Ninja Gaiden 4.

This collaboration is more than a celebration of a game. It’s where story meets steel, and where fantasy becomes something you can hold in your hands. Because in Ninja Gaiden 4, legends aren’t imagined — they’re forged.

NINJA GAIDEN 4 Preorder Deluxe Edition

Xbox Game Studios

$89.99

Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch

Experience a return to the intense, high-octane action of NINJA GAIDEN with the Deluxe Edition! The Deluxe Edition includes:

• NINJA GAIDEN 4 base game
• Future Gameplay Content “The Two Masters”*
• Traditional Dark Blue and Legendary Black Falcon Ryu Skins
• Blade of the Archfiend Ryu Weapon Skin
• Divine Chimera and Raven Master Yakumo Skins
• Divine Chimera Yakumo Weapon Set
• 50,000 Bonus NinjaCoin
• Additional In-Game Items such as Life Elixirs, Incense of Rebirth, Kongou Iron Brew, and more!

The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.

RETURN OF THE LEGEND
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.

EPIC HACK AND SLASH COMBAT, EVOLVED
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.

AN ANCIENT ENEMY RETURNS
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.

*For release date when announced, see https://www.xbox.com/games/ninja-gaiden-4.

NINJA GAIDEN 4 Preorder Standard Edition

Xbox Game Studios

$69.99

Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch

The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.

Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.

Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.

An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.

The post How a Traditional Blacksmith Created Ninja Gaiden 4’s Swords in Real Life appeared first on Xbox Wire.

Gran Turismo 7 Update 1.63 available today

Super limited, top-down track terror? Check. European concept car from the future paying homage to its past? Yep. Timeless off-roader that took both the sport and utility mad seriously in SUV? That part. This month’s free update from the Polyphony fam has a vehicular something for everyone, and adds two more models: ’25 Mazda Spirit Racing Roadster 12R, Opel Corsa GSW Vision Gran Turismo, ’74 Toyota Land Cruiser FJ40V, as well as the ’23 Hyundai Elantra N, and ’20 Toyota RAV4 Adventure. 

Gran Turismo 7 Update 1.63 available today

Five new events will be added to World Circuits and you can take your virtual lens to South America, Bolivia specifically, with different scenes from the country having been added to Scapes. 

Update 1.63 for Gran Turismo 7 is available as of today, Tuesday, September 23 at 10:00pm PDT / September 24 at 6:00am BST / 2:00pm JST.

New Cars**

Hyundai Elantra N ’23 

(Can be purchased from Brand Central / Used Cars)

Hyundai’s Elantra N is a circuit-ready thrill machine born from the brand’s racing DNA. Debuting with the 7th-gen Elantra in 2020, it packs a 2.0L turbo engine pushing 276 BHP and 40 kgfm torque, sprinting 0–62 mph in just 5.3 seconds. Available in 6-speed manual or 8-speed DCT, it features N Grin Shift, N Power Shift, and N Track Sense Shift for racetrack precision. Electronically controlled dampers, ELSD, and Michelin Pilot Sport 4S tires deliver sharp cornering and stability. Inside, bucket seats, a custom wheel, and N Sound Equalizer elevate the drive. A TCR touring variant proves its motorsport chops—this isn’t just a daily driver, it’s a track-honed beast.

Mazda Spirit Racing Roadster 12R ’25 

(Can be purchased from Brand Central / Used Cars) 

Only 200 made, the Mazda Spirit Racing Roadster 12R is a factory-built track weapon born from Mazda’s motorsport initiative. Debuting at the 2025 Tokyo Auto Salon, it’s based on the ND Roadster but packed with race-grade parts: a hand-assembled engine with custom internals, Bilstein dampers, Brembo brakes, forged Rays wheels, Recaro seats, and a Fujitsubo exhaust. Developed by a team of Mazda employees who raced in the Super Endurance Series, this roadster reflects deep racing know-how. With performance tuned to the edge of endurance limits, it’s the ultimate expression of Mazda’s works team spirit—raw, rare, and ready to rip.

Opel Corsa GSE Vision Gran Turismo

(Can be purchased from Brand Central)

Opel’s Corsa GSE Vision Gran Turismo is a bold, all-electric concept celebrating 60 years of innovation. With dual motors delivering 788 BHP and 800 Nm torque, it rockets from 0–62 mph in 2.0 seconds and tops out at 198.8 mph. Its sleek, muscular design features the next-gen Opel Vizor and Compass lighting signature, while active aero elements boost high-speed handling. Inside, a stripped-down cockpit offers a focused racing experience with HUD, six-point harness, and electrochromic safety alerts. As a ‘phygital’ show car playable in Gran Turismo 7, it blends Opel’s motorsport legacy with futuristic tech—an electrified glimpse into the GSE brand’s high-performance future.

Toyota Land Cruiser FJ40V ’74

(*Can be purchased from Legend Cars)

The ’74 Toyota Land Cruiser FJ40V is a compact off-roader that defined the “go anywhere and come back alive” philosophy. Introduced in 1960, the third-gen model stayed in production for 25 years and became a global icon. Its short wheelbase made it ideal for rugged terrain, while part-time 4WD and a 2-speed transfer case delivered serious capability. Originally powered by a 3.9L gas engine, a 3L diesel was added in 1974. Its legacy lives on through the FJ Cruiser and GAZOO Racing’s reproduction of model 40 parts. Beloved for its reliability and versatility, the FJ40V remains a timeless symbol of adventure.

Toyota RAV4 Adventure ’20

(*Can be purchased from Brand Central)

The 2020 Toyota RAV4 Adventure is a rugged crossover that lives up to its name. Built on Toyota’s TNGA platform, it blends off-road capability with urban comfort. A 2.0L Dynamic Force Engine paired with Direct Shift-CVT delivers smooth acceleration and fuel efficiency. Its standout feature: Dynamic Torque Vectoring AWD with a disconnect system for better economy. Rugged styling includes a custom grille, skid-plate bumper, and 19-inch tires. Safety comes standard with Toyota Safety Sense, featuring pre-collision alerts, Lane Tracing Assist, and adaptive cruise control. Inside, smartphone integration and a Panoramic View Monitor enhance everyday driving. It’s the perfect SUV for those who crave adventure—on or off the road.

World Circuits (New Events)

The following new events have been added to ‘World Circuits’:

  • Sunday Cup

Sardegna – Road Track – C Reverse

  • Japanese FR Challenge 450

Suzuka Circuit

  • Race of Turbo Sportscars

Watkins Glen Long Course

  • Vision Gran Turismo Trophy

Nürburgring GP

  • World Touring Car 700

Alsace – Village

Scapes

‘Bolivia’ has been added as a featured Curation in Scapes.

*Internet connection required for update.  
**Credits (paid or via game progression) required to purchase vehicles.

‘We Lost PlayStation Stars for This?’ Sony Announces Franchise Rewards, a Time-Limited Physical Merch Program With Items Locked Behind Trophies

Sony has announced Franchise Rewards, a new program that grants players the ability to buy physical PlayStation merchandise — if you unlock specific in-game trophies by a certain date.

The scheme kicks off with Ghost Rewards, unlocked by earning specific trophies in Sucker Punch’s Ghost of Tsushima before December 31, 2025.

If you’ve unlocked the “Mono no Aware” Gold trophy, you’ll be granted the ability to pay $30/€33 for a commemorative T-shirt. Unlock the “Living Legend” Platinum trophy and you can additionally choose to pay $25/€28 for an commemorative pin. You’ll also then need to pay shipping on top, with standard delivery priced at around $13 within the U.S. (or expedited delivery at around $25).

The initial fan response to the scheme has been mixed, with many pointing to its announcement as a lackluster replacement for Sony’s recently-retired PlayStation Stars loyalty program.

“We went from getting points from buying games to buy more games for free, to getting points that give us the honor of giving them more money,” noted PlayStation fan thickwonga413. “Thanks guys.”

“We lost PlayStation Stars for this?” concurred WaveHood1. “Bruh. Give the PS Store cards back.”

Others have compared the offer to Bungie’s long-held practice of offering exclusive Destiny merchandise to players who have completed a certain number of tasks in-game each year. “Play to pay,” SilentElite99 observed. “The Destiny method.”

For those interested, you’ll need to head to ghostrewards.playstation.com in the U.S. (or ghostrewards.eu.playstation.com in Europe) to unlock and purchase the items before December 31, 2025. It’s unclear why there is a time limit, but there we are.

PlayStation will continue its scheme with the next set of Franchise Rewards, for the upcoming Ghost of Yotei, later this year. More details on that will be announced in the future.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Borderlands 4 YouTuber Tries to Nerf Proof Their Character, Instead Stumbles Upon What Is Almost Certainly an ‘Unintended Interaction’ That Does So Much Damage It Causes Bosses ‘Total Existence Failure’

Borderlands 4 is rife with overpowered builds that use what developer Gearbox has described as “unintended interactions” to cause massive damage, even to the game’s toughest bosses on the hardest difficulties. The most infamous of these is ‘the knife,’ which Gearbox has said it’s aware of but won’t nerf just yet. Now, there’s another new best boss melting build to add to the list.

YouTuber NickTew, who had led the charge online with his knife build discovery, set out to “nerf proof” their Vex in light of Gearbox’s comments about potentially stamping out knife builds. In doing so, he found a way to cause so much damage from a single clip of a gun’s magazine that Borderlands 4 spat out a “total existence failure” message in the boss health bar — something I had no idea even existed in the game.

In a new video, NickTew had to slow down the gameplay just to be able to show this ‘total existence failure’ message in action, so quickly did the boss’ health disappear.

The interaction requires you have a gun with the Torgue Licensed Sticky Magazine and the Taser alt-fire mode. A Torgue Sticky mag enables the weapon to fire sticky projectiles called “gyrojets” that attach to enemies and explode for massive damage upon reloading or switching modes. In this case, switching to Taser.

NickTew demonstrates how you can load an enemy up with gyrojets via an SMG due to its fast rate of fire and big magazine, then right before reloading, switch to the underbarrel taser, causing the gyrojets to explode and cause much more damage than they would if reloading normally. As NickTew put it, with this build you’re able to “snap the boss out of existence.” This works on every character, and it does not involve using the knife.

The only issue here is an SMG with this specific combination (Torgue Sticky and alt-fire) is a relatively rare find, so you’ll need to do a spot of farming to nab one. Or perhaps you have one anyway, sitting in your inventory just waiting to cause havoc.

NickTew isn’t entirely sure why this combination causes so much damage. Is it a bug, or are there calculations going on under the hood that spark this huge uptick? It certainly feels like one of Borderlands 4’s “unintended interactions,” so it’s probably not long for this world.

This week, Gearbox indicated that in the short-term it plans to buff underperforming gear and skills rather than nerf overpowered builds. That means instakill builds like this one are safe for now. Confirmation came from Borderlands 4 creative director Graeme Timmins, who took to social media to acknowledge the debate about what he called “builds that use unintended interactions and/or the knife.”

Here’s the statement:

“We’ve seen the discourse about builds that use unintended interactions and/or the knife. We’re not going to act on those immediately, instead, we’re looking at our first round of buffs. Those will get addressed but we’re going to start with underperforming gear/skills first.”

There’s no timeframe for Borderlands 4’s next patch, but we know some more of what the studio is working on. PC performance improvements are a “top priority,” the studio has said. A Field of View (FOV) slider is on the way to the console versions, too.

Borderlands 4 console players are also keen for a patch to address some glaring technical problems. Last week, the tech experts at Digital Foundry confirmed a gradual worsening of framerate with continuous playtime, even on PlayStation 5 Pro and Xbox Series X. As revealed in a new video published to YouTube, Digital Foundry found performance starts dipping after around 30 minutes to an hour, which it called “too intrusive on the overall experience, too regular an interruption.” Even after a completely fresh boot, the game is still prone to framerate drops.

Gearbox development chief Randy Pitchford has acknowledged the problem on social media, promising incoming improvements. As a workaround, Pitchford suggested console players quit Borderlands 4 and restart. Digital Foundry’s Tom Morgan confirmed this does restore performance, but criticized the situation, saying “resetting the game every hour should really not be an expected solution for players.”

Meanwhile, Timmins has said he’s got his eye on “cricket jumping,” which lets Borderlands 4 players leap across huge chunks of the map.

If you are delving into Borderlands 4, don’t go without updated hourly SHiFT codes list. We’ve also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players’ choices for which character to choose (no one agreed).

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Palworld devs are making their very own Pal-filled Stardew Valley

Palworld developers Pocketpair have revealed Palfarm, a new farming spin-off whose cheeky compound title implies the possibility of countless other Palspin-offs, from Paltrain Simulator to Palnetenverteidigungskanonenkommandant.

It appears to be a Palworld version of Stardew Valley, with players alternating between tending crops, mining the caves, battling wildlife, and bonding with the local NPCs. As in vanilla Palworld, you can capture Pals with different abilities and set them to work on tasks like sowing and watering. Here’s a trailer.

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Classic Mech Anime And Tactical Card Combat Collide In ‘Battle Chef Brigade’ Dev’s New RPG

Arriving on Switch next month.

If you cast your mind back to the early days of the Switch eShop, before the storefront was swamped by slop and rip-offs, you might recall Battle Chef Brigade — a weird fusion of cooking sim and action RPG all wrapped up in a sweet anime-inspired art style. It was a lovely little game from developer Trinket Studios, and what do you know, the team is back with something that looks equally intriguing.

Battle Suit Aces is a sci-fi RPG that mixes the bold visuals of old-school mech anime with some particularly deep-looking card combat. It boasts the same visual style as its predecessor and another interesting mash-up of gameplay styles

Read the full article on nintendolife.com