Steam Families is out of beta, letting you share games with up to five others

Steam’s family sharing feature Steam Families is now available to everyone on the platform, letting up to six total people share games from a single library, with each individual having access to their own saved games, achievements, and workshop files.

This means that, yes, when you all sit down together in the evening, you can enjoy a hearty family meal in the knowledge that between you, you technically own six copies of the Cities Skylines Big Butt Skinner Balloon.

Each person on the account will have one of two roles: adult or child. Adults can manage parental controls, set hourly or daily playtime limits, approve purchase requests, and control store access. Valve appear very proud of making it easier for parents to spend money, streamlining the “time-consuming” task of buying games for their kids.

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Wild Bastards review: a messy roguelike shooter that’s nonetheless full o’ beans

There are cold opens and there are freezing ones. Sci-fi roguelike shooter Wild Bastards doesn’t start on its strongest cowboy boot. You are dumped into the middle of an interstellar chase and summarily shown the ropes. The guns feel simplistic, the arenas bare, the loot vanilla, and the entire loop of beaming down to a planet and getting into small-scale “showdowns” threatens to become stale within the first hour or so. But then you find an outlaw buddy who offers a new way to shoot human dirtbags. Then another fellow bandit. And another. By the time your spaceship is half-filled with scoundrels and weirdoes shouting at each other, the game has warmed up enough to reveal its central idea. This ain’t no grand FPS campaign, nor is it quick as roguelikes go. It’s a snacky shootout sim with tumbleweed towns that feels best when you savour the pre-fight suspense.

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Poll: Marvel vs. Capcom Fighting Collection Is Out Today, Will You Be Getting It?

Go on, tell us.

Marvel vs. Capcom Fighting Collection: Arcade Classics is finally available on the Nintendo Switch eShop today.

It’s had some impressive reviews so far, including our own here on Nintendo Life (we gave it an “excellent” nine out of ten stars). This package includes a total of seven classic fighting games, rollback netcode, bonus fighters, museum content and much more. Here’s a snippet of our thoughts:

Read the full article on nintendolife.com

Mario Kart 8 Deluxe Has Been Updated To Version 3.0.3, Here Are The Full Patch Notes

Download it now.

Apart from Splatoon 3, Nintendo has also rolled out a new update for Mario Kart 8 Deluxe today. Yes, after several months of silence, Version 3.0.3 is now available to download.

This update includes the following changes, according to Nintendo’s official patch notes. It’s also jumped from Version 3.0.1 to 3.0.3!

Read the full article on nintendolife.com

Former id Software Execs: Space Marine 2 Is Selling Faster Than Any of Their Games, Including Doom and Quake

Space Marine 2 is off to a great start. Yesterday, Saber Interactive announced that its Warhammer 40K action game reached 2 million players, and it has retained consistently high concurrents on Steam.

Now Saber Interactive CEO Tim Willits, who served as studio director at id Software until 2019, is claiming that Space Marine 2 is selling many of the games in id’s famed franchises. He’s backed up by former CEO Todd Hollenshead, who departed id Software in 2013 and currently works with Willits at Saber.

“Todd Hollenshead (former CEO of id Software) and I believe that Space Marine 2 is the fastest selling game we’ve ever worked on, including all the Quake, DOOM, Wolfenstein, and RAGE games over the years,” Willits claims.

IGN has reached out to id Software for a response.

Todd Hollenshead (former CEO of id Software) and I believe that Space Marine 2 is the fastest selling game we’ve ever worked on

Willits departed id Software in 2019, meaning he would have had at least some oversight over 2020’s Doom Eternal. Both Willits and Hollenshead spent many years at id Software, joining in 1995 and 1996 respectively, which was the heyday of games like Doom 2. In the years that they were with id Software, the studio developed the Quake franchise, various Doom sequels and reboots, and Rage and its sequel.

While the actual sales data around its various games are a bit hazy, 2016’s Doom was able to sell at least 2 million copies by 2017. Doom Eternal, meanwhile, was estimated to have reached 3 million at launch.

One way or another, Space Marine 2 is doing well for itself, buoyed by strong reviews and player sentiment. We recently called it an “Xbox 360 shooter in the best way possible,” writing in our review: “Warhammer 40,000: Space Marine 2 is a terrific third-person shooter with a compelling story, loads of weapons that are a blast to use, and a healthy variety of enemies to use them on,” It once again borrows many of its ideas from the Gears of War series, but they’re good ideas, and Space Marine 2 does a fine job of making them its own.

“And while the Operations PvE mode that accompanies it doesn’t currently offer enough to keep me coming back, the deep customization options for your Space Marine do look promising if it’s supported in post-launch updates as planned. Besides, when you’re eviscerating aliens on planets as pretty as these, it’s hard not to leave satisfied.”

For more, be sure to check out guide to Space Marine 2’s multiplayer as well as campaign tips and tricks and much more. Space Marine 2 is out now on PC, Xbox, and PlayStation.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Dragon Quest 3 HD-2D Remake: The Final Preview

I find the word “cozy” to be dreadfully overused when assigning genres to video games these days, but it’s hard to find another adjective that so perfectly captures what I love about Dragon Quest. Straightforward but rewarding turn-based combat paired with a classic hero’s journey told in a picturesque fantasy world result in a wonderfully traditional RPG experience I’ve always found so comforting. So when I was given the choice at a recent preview event to try out Dragon Quest III HD-2D Remake on either PlayStation 5 or Nintendo Switch, the choice to settle in on the couch in the Switch’s handheld mode was an easy one.

And rest assured, Switch owners, Dragon Quest 3 looked and ran great on the aging Nintendo system. Square Enix’s other HD-2D games like Octopath Traveler and Live A Live were perfect for playing in short bursts before bed, and Dragon Quest 3 is looking to fit that mold as well.

Unlike our first look at Dragon Quest 3’s remake which showed off how faithfully it’s sticking to the roots of the 30-plus-year-old NES RPG, the hour I played Dragon Quest 3 was spent with some of the remake’s brand-new additions. And so far, I’m extremely pleased with the new content that spruces things up without unrecognizably transforming the original experience.

First, I hung out in the revamped Monster Arena, where you can send monsters you’ve defeated and recruited throughout the game to do battle against other teams of creatures. In the original Dragon Quest 3, you could simply bet on the outcome of fights in the Monster Arena, but this remake lets you get in on the action yourself. Monster collecting has been a big part of both the main Dragon Quest games and the Monsters spinoff series for decades, and it’s great to see that legacy continue here.

I entered the arena with a preset team of a Slime, Healslime, and Spiked Hare, but this side mode is clearly set up for me to make my own teams with monsters I recruit across the main game. You don’t directly command your team in the Monster Arena tournament, but rather set how they should act in battle from four distinct options: Show No Mercy, Fight Wisely, Focus on Healing, and Don’t Use MP.

For the first few rounds, I instructed my Healslime to focus on healing its allies while the Slime and Spiked Hare dealt all the damage, but once I realized I had this fight in the bag, I had my whole team go all out. This monster auto battler seems like a fun distraction from the main adventure, and I can see myself swinging by regularly to fine-tune my team and enter them in tournaments.

While watching my team do battle I found myself mesmerized by the enemy character models. I’ve felt that Dragon Quest and the HD-2D art style were a match made in heaven since this remake’s initial reveal, and seeing it in action confirmed how much I love seeing these classic enemies in Square Enix’s enticing art direction. The killerpillar (an evil caterpillar, if you couldn’t guess) I faced in my first fight had a very detailed idle animation where it bounced back and forth, and the way it wriggled its entire body when gearing up for an attack made the whole turn-based fight feel so much more dynamic.

I’ve felt that Dragon Quest and the HD-2D art style were a match made in heaven since this remake’s initial reveal, and seeing it in action confirmed how much I love seeing these classic enemies in Square Enix’s enticing art direction.

The same can be said of the awesome character models for Robbin’ ‘Ood and his set of Robbin’ ‘oodlums, the boss fight I faced at the top of Skyfell Tower. Ascending the tower was a classic, atmospheric dungeon experience filled with random encounters. Here, I was impressed with how flexible Dragon Quest 3’s combat system is. Remember those four preset orders I could assign to my team in the Monster Arena? In Dragon Quest 3’s core combat, those presets are still available to you, with the added option of “Follow Orders”. This means you can rip through the low-stakes random encounters in a dungeon by telling all four of your party members to Show No Mercy, but when a challenging boss fight begins, you can take control of every decision to ensure you emerge victorious. This, combined with the ability to crank up the battle speed whenever you like, adds to that cozy, relaxing game feel I mentioned earlier. It’s enjoyable to kick back and watch the experience points roll in during the low level fights that only take a few seconds at max speed, but when I reached the top of the tower to face off against Robbin ‘Ood, I wanted to make every choice myself.

And it’s a good thing I did take control of the boss fight, because it was a nail-biter. I had to use my Priest to heal my party several times, while my protagonist and Monster Wrangler – which is a new class introduced to the remake – dealt the heavy blows. I let out a big sigh of relief when Robbin ‘Ood finally fell to the ground, and it just made me want to rush straight to the next dungeon to face off against the next big boss.

I imagine players will have a ton of fun customizing their party and making changes to it throughout the game.

I also want to shout out this remake’s new party customization feature. The party members in Dragon Quest 3 are blank slates, but the remake revamps Patty’s Party Planning Place, a tavern where you can design your own party members, choosing their class, name, appearance, hair color, and voice. There aren’t very many customization options, but enough to make a rudimentary version of myself that I inserted into my party. I imagine players will have a ton of fun customizing their party and making changes to it throughout the game.

Dragon Quest III HD-2D Remake is out November 14 on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC, with Dragon Quest I & II HD-2D Remake arriving sometime next year.

Space noir roguelike Ostranauts is aiming for 1.0 in 2025, with help from Kitfox as publisher

Post-apocalyptic roguelike Neo Scavenger is one of my favourite games, but its spacefaring followup Ostranauts, currently in Early Access, is currently too fiddly and complicated for me. Here’s some good news, then: Kitfox, masters of making impenetrable roguelikes more welcoming, have joined the project as publisher ahead of a planned 1.0 release in 2025.

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Feature: “There Was More We Wanted To Say” – One Of 2023’s Best Games Gets ‘The Pristine Cut’ On Switch

“I just have to not be too precious”.

Back in 2021, Black Tabby Games — an indie studio formed by husband-and-wife team Tony Howard-Arias and Abby Howard — released the first episode of the episodic visual novel Scarlet Hollow on Steam. Visually striking with ink drawings and a deep branching narrative, the duo put the studio on the map from episode one, and fans have been lapping it up since.

But one episodic release just wasn’t enough, and in 2023, the team launched Slay the Princess, a visual novel that asks you to do what the game says on the tin: slay the princess. It’s an expectations-subverting masterclass that received rave reviews upon its release on Steam. A year later, Tony and Abby are back with an expanded version of the game that’s coming to all consoles — Slay The Princess – The Pristine Cut.

Read the full article on nintendolife.com

Nightingale’s Realms Rebuilt update arrives tomorrow and aims to revive the game with a handcrafted campaign

Tomorrow will see the release of Nightingale‘s Realms Rebuilt update, which hopes to revive the ailing Early Access gaslamp survival craft ’em up. It’s aiming to do that with a new handcrafted campaign, which now sits alongside the procedural worlds already present, along with new weapons, spells, boss battles, dungeons and much more, as the developers outlined yesterday in a new blog post.

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New Xbox Friends and Followers Experience

Beginning this week, starting with Alpha Skip-Ahead users on Xbox consoles, and users that have joined the PC Gaming preview on Windows PCs and handheld devices, Xbox Insiders will be able to preview an updated friends and followers experience! With updated relationships, and new privacy and notification settings, you can start managing your social experiences with Xbox just the way you like, from any device.

Friends and followers

We’re thrilled to announce the return of friend requests! Now, you can easily send, accept, or delete friend requests, making it simpler to connect with others. Friends are now a two-way, invite-approved relationship, giving you more control and flexibility. Meanwhile, following someone remains a one-way connection, allowing you to stay updated with their shared content, whether it’s another player, club, or game.

Getting started is easy

Existing friends and followers will update automatically with this change. You’ll stay friends with people who had also added you as a friend previously and continue following anyone who hadn’t.

To start managing your friends and followers on Xbox consoles, press the Xbox button to open the guide and head to the People tab. Here, you can find all your existing friends in the Friends list, accept (or delete) new friend requests, or find someone new and send a friend request of your own.

It’s just as easy from all the devices you’re already using! Starting with Xbox consoles, Windows PCs and handheld devices, and coming to the rest of your devices later, you’re never far from your friends.

Newly added friend request button on the People tab of the Xbox console.

Managing your social experience

With these updates, we are also adding new privacy and notification settings, letting you decide who can send you friend requests or follow your account and which notifications you receive.

You can manage who can send you friend requests, or follow your account, directly from your Xbox console by navigating to Settings > Account > Privacy & online safety > Xbox privacy, then select View details & customize > Friends, followers & clubs to customize your settings. You can also update your notification preferences on Xbox consoles from Settings > Preferences > Notifications.

Additionally, you can manage your settings online by navigating to Privacy & online safety and signing in. Here, you can customize all your privacy settings, then select Submit when you’re done.

To learn more about managing your settings, visit: Manage Xbox online safety and privacy settings.

Shape the future of Xbox

We want to thank all the Xbox Insiders for the feedback you share with us. Your feedback is a key part of our process.

If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We always recommend replying to existing threads with the same issue before posting a new one. This helps us support you the best we can!

You can also provide direct feedback to Team Xbox by following the steps here: Provide feedback to Team Xbox, and follow the Xbox Insider Program on Twitter @XboxInsider to stay in the know.

If you’re not yet an Xbox Insider, and you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC.

For more information, and to keep an eye on future Xbox Insider Release Notes, visit the Xbox Insider Home.

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