Satisfactory Review in Progress

This has been a hard review to write. Not because I don’t know what to say, but because every time I dip back into Satisfactory to look up an item name or confirm some detail, I find myself checking in on the state of my workshop, just for a moment, and then several hours have suddenly flown by. That’s the magic of this seemingly benign, inexplicably alluring factory simulator. Whether I’m pulling my hair out trying to troubleshoot a problem on the factory floor or running away from very disrespectful fireball-spitting aliens, every moment spent in this beautifully complex simulator has been worthwhile. Combining the creativity and exploration of Minecraft with the spreadsheet-inducing planning and optimization of Factorio, Satisfactory is not only the best game I’ve played this year, but my favorite automation game of all time – and that’s without even having reached its final engineering challenges after going hard on a fresh world in its 1.0 build for more than 90 hours. Unless the final stretch of leveling up my factory takes an unexpectedly nightmarish turn for the worse, so far Satisfactory has been an unbelievably good time.

Satisfactory is an immediately compelling factory simulator where you and up to three friends are dropped on an alien planet and told you need to establish a base and produce increasingly complicated materials and launch them into outer space to appease your boss. In order to do so, you’ll need to harvest natural resources, develop new technologies, and become a master of conveyor belts, pipelines, and eventually even locomotive operations as you triumphantly grow your tiny headquarters into a planet-encompassing labyrinth of moving parts. More and more is asked of you as you go, and what starts out as a simple process of gathering leaves and mining iron to make basic tools quickly spirals into a convoluted whirlwind of refineries, manufacturing plants, and nuclear power grids, where you’re producing everything from computer chips to rocket fuel.

Each breakthrough moment organically leads to the next mountain to climb.

If you’re wondering how in the heck assembly line optimization could possibly be fun, I understand your confusion. But in the same way that something like No Man’s Sky gives you a ton of creative freedom while providing irresistible goals to chase along the way, Satisfactory never stops giving you exciting new reasons to keep playing I cannot fathom the number of times I promised myself I’d log off after I tweaked just one more thing only to find myself still tinkering away hours later. Each breakthrough moment, like figuring out how oil refineries work and starting the production of plastic, organically leads to the next mountain to climb, like crafting a rifle and producing ammo with the byproducts of said refineries. Before you know it, you hear those alarming morning chirps from birds outside your window and realize you’ve made a mistake.

Managing ever more complex factories can be pretty daunting at times, but Satisfactory does an absolutely stellar job of nudging you to take small, manageable steps with its checklist of projects to tackle, and in no time at all you and your friends are managing sprawling operations that would have seemed unfathomable at the start. The earliest factory I built began as a few buildings scattered about the untainted wilderness, which quickly spiraled into a horrendous and disorderly web of nonsensically crisscrossing conveyor belts that looked like a bowl of wet noodles (naturally, I dubbed the settlement Spaghettysburg). That amateurish anarchy might be unintuitive and less than optimal, but hey, it gets the job done, and I victoriously delivered my eminent Spaghettysburg address to my co-op partners as we launched the fruits of our labor into space amid the mess of mechanical pasta.

The real fun is in watching your mini society evolve.

Later on, my crew’s creations became more structured and efficient, like our coastal oil refinery dubbed Gas Town or our railway system, which we suspended in the air for maximum orderliness. The real fun is in watching your mini society evolve as you solve progressively more difficult engineering challenges, such as optimizing and expanding your power grid to fuel more facilities so you can produce more complicated parts, or running the math on the ideal ore output of a mining rig to figure out the most efficient way to smelt it into ingots. And you don’t have to be a spreadsheet geek like me or dive deep into third-party wikis to simply see a conveyor belt full of unused materials backing up and feel the irresistible urge to do something about it.

As you’re required to make dozens of different components and juggle a large number of demanding processes in order to complete the Milestone deliveries that make up Satisfactory’s larger progression, you’re constantly switching to wherever your attention is needed most, solving problems and using the new technology you create along the way to make your life easier. For example, early on, I built comically long conveyor belts to move resources from other parts of the world to my main factory, but after unlocking new technologies and manufacturing more advanced parts, I was able to automatically transport resources with trucks, trains, and even flying drones, making things faster, cleaner, and frankly, less chaotic in the process. Going from an unwashed, melee-swinging, conveyor belt-abusing troglodyte to a jetpacking, gun-toting man of tomorrow is immensely satisfying, and makes each hard-fought battle of electrical wiring well worth the trouble.

When you’re not juggling the hundreds of things to do with your factory operations, you’ll take to the vast open world to explore the map, battle beasties, evade poison gas and irradiated zones, find hidden treasures, and befriend gross-looking lizard doggos to serve as your loyal companions. Opting for a single, hand-crafted world instead of the more common procedurally generated areas found in some of its peers, Satisfactory’s map has a diverse set of regions with their own vibes and valuable resources to plunder that are awesome to explore and even better to colonize with your hungry machines. As you gain access to new tools, you’ll get better equipment to take out into exploration, which then gives you access to even more areas. For example, crafting a gas mask lets you navigate zones overrun with poisonous clouds, unlocking the jetpack allows you scale cliffs that would otherwise be difficult to reach, and researching explosives allows you to blast through troublesome rocks so you can delve into caves and other blocked off areas. Each of these developments completely changes what’s possible while out in the world, which in turn allows you to acquire better materials to bring back to your base, creating a loop of building and exploration that just doesn’t quit.

It goes from great to downright amazing once you add friends.

Of course, it wouldn’t be much of an alien planet if there weren’t hostile creatures everywhere who are quite interested in seeing your violent demise. You’ll unlock a few melee weapons and some basic guns and ammo, but combat isn’t anything special as it clearly isn’t the intended focus of Satisfactory. It only took me a few hours before I realized I’d seen just about everything combat had to offer, and while it’s not actively bad, it’s just a bit forgettable when the building and exploration are so great. The alien wildlife mostly seems to be there to provide a touch of danger whenever I go looking for new resources, but it’s still a bit disappointing that there only seem to be four types of creatures to encounter, each with a few different variations that make them more deadly but not any more interesting.

Playing Satisfactory alone can be a lot of fun, but once you add friends to the mix it goes from great to downright amazing. Not only does building with friends allow you to get more done quicker and bounce ideas off one another, but you can each take off to a different part of the map and still work towards shared goals by building infrastructure to transport goods and players from place-to-place. One especially cool aspect is that, once you unlock supernatural alien technology that defies the laws of physics (which happens surprisingly early rather than being wasted on the endgame alone), you can begin sharing resources with one another remotely by uploading your bounty to the Dimensional Depot, which anyone can pull items directly into their inventory from at any time. This creates a really cool dynamic, where a player you haven’t seen in the world for several hours can pipe up to ask for help with something, and you can virtually hand them the resources they need to solve their problem.

If there’s one real issue with Satisfactory, it’s that sometimes its ambition exceeds its grasp, leading to a pretty steady stream of performance issues and bugs (at least on the pre-release 1.0 build I had access to for this review). Crashes were a regular occurrence for my crew, especially for those joining my world for multiplayer, and as your factory grows to an absurd size and complexity, you’ll start to see pop-in, weird textures, and framerate dips with increasing frequency. I played on three separate PCs of varying levels of power, and though each could run Satisfactory fine at the outset, by the end only my Ryzen 9 7950X3D/RTX 4090 could run it without at least moderate issues. You’ll likely need a fairly powerful rig to run this one with consistency, but even when it struggled a bit on two of my PCs, those problems were only ever an annoyance rather than anything so severe that they made me want to stop playing.

I’ve played over 90 hours of Satisfactory’s 1.0 release, and I already have a pretty good idea of where I stand with it at this point, but I’ve still got a final round of uber-challenging endgame tasks to complete before I’ve seen it all and can confidently deliver my verdict. For now, I can tell you that there’s a whole heckuva lot to enjoy. Now, if you don’t mind, I really should get back to it – these production pipelines aren’t going to optimize themselves!

The Ukrainian armed forces are reportedly using Steam Decks to remote-control gun turrets

According to Ukrainian government-run website United24 Media, Ukraine’s armed forces are using Steam Decks to remote-control gun turrets in the course of the on-going war with Russia. The site has shared a video of a new turret system, ShaBlya, which was apparently developed by Ukrainian engineers and approved for mass production earlier this year.

Read more

Star Wars Outlaws’ First Major Patch Out Now, Tweaks ‘Unfair’ Instant Fail Stealth Missions

Star Wars Outlaws has its first major patch. Title update 1.1.2 weighs in at 1.92GB on PlayStation 5, 2.25GB on Xbox Series X and S, and 1.89GB on PC.

The patch notes, published to Ubisoft’s website, begins by thanking fans “for the amazing positivity and support following the launch of Star Wars Outlaws! Your passion, love for Kay, Nix, our open world and all your amazing creations through our Photo mode has been a real inspiration for the whole team.”

The patch focuses on early feedback to address various issues and PC performance, as well as overall stability, Ubisoft said. Additionally, cross progression and saves through Ubisoft Connect are now available.

But the highlight is an improvement to what Ubisoft called “some challenging stealth moments.” With this patch, it is now less likely to be detected while rolling, and the level of detection is adjusted depending on location.

Creative director Julian Gerighty had admitted Outlaws’ instant fail stealth missions were “incredibly punishing” and signaled they’d be fixed soon. “For me, that is a mistake, and this is something that we’re going to work on improving,” he said.

“I don’t think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable.”

“I think it feels unfair. And believe it or not, this wasn’t our intention. This is more of something that crept in in the last week or so, and that we’re correcting already for a patch that’s coming out maybe in 10 days.”

That patch, out now, also means the Old School Cool trophy can now be unlocked for PS5 players, so they can finally platinum the game.

“As we continue to work on future updates for Star Wars Outlaws, we will keep on carefully listening to your feedback and experience in the game,” Ubisoft said. “Thank you for your support and see you in the outer rim!”

Star Wars Outlaws’ commercial performance is the subject of much debate. Last week, Ubisoft’s share price plunged following the launch of the game, which some analysts predicted will come in below expectations. And this week, a minority investor in Ubisoft called on the company to go private as its share price fell further. Ubisoft has yet to comment.

IGN’s Star Wars Outlaws review returned a 7/10. We said: “Star Wars Outlaws is a fun intergalactic heist adventure with great exploration, but it’s hindered by simple stealth, repetitive combat, and a few too many bugs at launch.”

Star Wars Outlaws – Title Update 1.1.2 patch notes:

New Feature

  • Cross-progression and saving is now available between all platforms through Ubisoft Connect. More info on this here.

Performance & Stability

  • Various crash fixes and stability improvements across all platforms.
  • PC performance improvements and optimization across the game.
  • Improvement for FPS drops during some scenes.
  • VRAM Improvement.
  • Higher graphic fidelity when using ray reconstruction and frame generation technologies.

UI, HUD and Settings

  • Game version will now be visible from the settings.
  • Quality mode will be set as default on console.
  • Corrected default settings for motion blur on quality mode for consoles.
  • HDR Brightness values have been modified.

Graphics

  • Various graphics and lighting fixes.
  • All cinematics now supported on ultra-wide screens.

Audio

  • Fix for potential music loss when fast-travelling in Toshara.

Worlds, Fauna and Flora

  • Many additional idle animations for NPC have been added across all planets.
  • Fixed an issue where the Imperial Speeder Bike 74-z would be missing a part.

General Gameplay

  • It is now less likely to be detected while rolling.
  • Level of detection adjusted depending on location.

MAIN & SIDE QUESTS__ (beware of spoilers)__

Toshara

  • Fixed the issue where the energy barrier in Kerro’s Speakeasy would not be disabled after successfully slicing the terminal.
  • “The Underworld” – NPC numbers have been adjusted and environmental guidance markers added to better facilitate infiltration.
  • “The Mechanics”- Fixed the issue where Kay would spawn outside the quest area if she died inside the wind turbine.
  • “The Wreck” – AI detection has been adjusted.
  • “Hyperspace” – Fixed the issue where no prompt was shown to take off.

Tatooine

  • “Partners” – Fixed the issue where Kay would not gain wanted levels on other planets when reaching the objective “Meet with Hoss in the cantina”.

Akiva

  • “The Veteran” – Fixed the issue where “reporting to the droid” objective would not update after reporting back to MT-7.

Miscellaneous

  • “Old School Cool” trophy can now be unlocked for PlayStation 5 players.
  • Inverting one axis in the controls menu will no longer invert the other one in Photo mode.
  • Nix accessories and treats can now be checked in the loadout menu while Kay Vess is piloting the Trailblazer.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Warhammer 40,000: Space Marine 2’s PC performance is alright, even without much help from its settings

I’ve been looking forward to playing Warhammer 40,000: Space Marine 2 for yonks, but had convinced myself that performance-testing it would have some of my lesser graphics cards quivering in their PCIe slots. All those onscreen ‘Nids, yeah? And the stutterfest that was the recent preview build? Surely enough to make a Tech-Priest shed at least one oily tear.

But nah, turns out it’s fine. Pretty good, actually – perhaps not to the extent that you should tackle Space Marine 2 on a crusty notebook (or, for the record, a Steam Deck), but it runs decently on minimum specs and is noticeably more stable than in that preview. The only thing that might offend your PC’s machine spirit is some quality setting weirdness, where dropping or raising the graphics options can produce inconsistent results.

Fair warning then that this might be a ‘whack on DLSS/FSR and be done with’ kind of job, if it’s faster framerates you seek. But we’ll get to that further down; first, a newly post-launch sitrep of how Space Marine 2 performs on different hardware.

Read more

Does Astro Bot’s Super Mario ‘Inspiration’ Cross A Line? Fans Seem Divided

“Word for word, bar for bar”.

Following the embarrassment of Concord‘s recent launch and almost immediate removal from sale, Sony has scored a win when it really needed one. Astro Bot launched last week to critical acclaim, sitting with a 94 Metascore and being described as a serious contender for — if not the new owner of — Mario’s 3D platforming crown.

If you’re out of the PS5 loop and want a little overview, our friends over on Push Square have all the Astro Bot coverage you could want, so definitely check out their glowing 10/10 review:

Read the full article on nintendolife.com

Persona 3 Reload and Episode Aigis The Answer: A Deeply Personal Journey

Persona 3 Reload and Episode Aigis The Answer: A Deeply Personal Journey

Persona 3 Reload DLC Hero

Summary

Hello, everyone. This is Kazuhisa Wada, producer of Persona 3 Reload. As we approach the release of the final story chapter Episode Aigis -The Answer-, I’d like to talk a little bit about how we got here.

The journey begins with Persona 3 Reload. If you haven’t played it yet, I encourage you to do this first. Speaking personally, the original Persona 3 was not only the beginning of a new era for the Persona series, but a turning point for my career as a game developer as well. Many members of the P3R development team were fans of the original when it first released, so bringing their perspectives together with mine to create its remake has been quite emotional. We understood deeply how much this title meant to both fans and ourselves, pouring all of these feelings into creating the best version of the game we could from the ground up.

Persona 3 Reload DLC Screenshot

The core storyline of Persona 3 resonated with the hearts of players across the globe, and we strove to maintain everything that made it that way while modernizing the gameplay and visuals to live up to the flashy and engaging experience fans loved in Persona 5. Whether you’ve been a fan for years or you’re curious to try out the series for the first time, we wanted to make this game something that would leave a lasting impression. I’ve said this before, but it’s my belief that good things never become obsolete, and seeing the outpouring of love from players has filled me with gratitude and relief that we have succeeded in our duty to deliver that goodness to a modern audience.

Next, we have the downloadable content, Episode Aigis -The Answer-, available today. In the same way, we wanted to remake the original The Answer (released as part of Persona 3 FES on PS2) from the ground up. In truth, from the very start of planning P3R we felt that this was an indispensable part of the story and wanted to find some way to create it, but the realities of development got in the way and it wasn’t looking like it was going to be possible… I was so disappointed that I just couldn’t give up on it, and continued searching for a way forward as we developed the main game.

Persona 3 Reload DLC Screenshot

When we finally revealed to the world what we were working on, the response from fans was overwhelming, and many of them pleaded for The Answer to be included. Knowing that it wasn’t just my own stubborn wish was the final push we needed, and so we managed to make it a reality. Honestly, thank you all so much.

Lastly, I’d like to highlight Metis, the new character who only appears in The Answer. While Persona 3‘s characters have already been featured in modern titles such as Persona 3: Dancing in Moonlight, Metis herself hasn’t been seen since Persona 3 FES, so we took extra care in how to depict her in the P3R style. While similar to Aigis, she has her own elements that are unique. Of course, she also comes equipped with her Persona, Psyche, along with her own special Theurgy skills to stand tall with the rest of the team. We hope both new and returning players will be able to appreciate the attention we gave to her design and animation!

Persona 3 Reload DLC Screenshot

Thank you for your continued interest in the Persona series that we have all poured our hearts into. Please look forward to Episode Aigis -The Answer-! Persona 3 Reload is available on Xbox Series X|S, Xbox One, Windows PC, and Game Pass – and the Expansion Pass (including Episode Aigis -The Answer-) is available as a perk for Xbox Game Pass Ultimate members.

Xbox Play Anywhere

Persona 3 Reload

SEGA


382


$69.99

$55.99
PC Game Pass
Xbox Game Pass

Step into the shoes of a transfer student thrust into an unexpected fate when entering the hour “hidden” between one day and the next. Awaken an incredible power and chase the mysteries of the Dark Hour, fight for your friends, and leave a mark on their memories forever.

Persona 3 Reload is a captivating reimagining of the genre-defining RPG, reborn for the modern era.

Key Features:
– Experience the pivotal game of the Persona series faithfully remade with cutting-edge graphics, modernized quality-of-life features, and signature stylish UI.

-Fully immerse yourself in an emotional, gripping journey with new scenes, character interactions, and additional voiceover.

– Choose how to meaningfully spend each day through various activities from exploring the Port Island to forging genuine bonds with beloved characters.

– Build and command your optimal team to take down otherworldly Shadows and climb closer to the truth.

Persona 3 Reload: Expansion Pass

SEGA


251


$34.99

$31.49

Dive deeper into the world of Persona 3 Reload with this expansion pass featuring new costumes, BGM, and an extended story content scenario “Episode Aigis -The Answer-”, offering over 30 hours of additional gameplay.

Content will be released as follows:

Wave 1 – Persona 5 Royal EX BGM Set and Persona 4 Golden EX BGM Set
Release Date: March 2024
Unlock and listen to additional tracks from Persona 5 Royal and Persona 4 Golden while exploring and battling in dungeons in Persona 3 Reload and Persona 3 Reload: Episode Aigis -The Answer-.

Wave 2 – Velvet Costume & BGM Set
Release Date: May 2024
Unlock Velvet Room themed costumes and BGM to further customize your dungeon experience in Persona 3 Reload and Persona 3 Reload: Episode Aigis -The Answer-.

Wave 3 – New Expansive Story Scenario, “Episode Aigis -The Answer-”
Release Date: September 2024
After unravelling the mysteries of the Dark Hour, fighting epic battles through Tartarus, and all the unforgettable events of Persona 3 Reload, the S.E.E.S. members find themselves trapped in a never-ending March 31st. Journey through the Abyss of Time as Aigis, undertake new challenges, and uncover the cause of this strange fate and the truth of what happened on that day…

Delve into this final chapter now with cutting-edge graphics, modernized quality-of-life features, fresh animations and UI, and a rearranged soundtrack.

You must own Persona 3 Reload with the latest patch downloaded to access expansion pass content.
Some content in this product may overlap.
Names and descriptions in this product are subject to change without notice. For more information on each item, please refer to their individual listings.
Scheduled release dates are subject to change.

The post Persona 3 Reload and Episode Aigis The Answer: A Deeply Personal Journey appeared first on Xbox Wire.

Mortal Kombat 1: Khaos Reigns — unleashing Sektor’s vicious new Brutality

Helldivers 2 Is Giving Flame Weapons One Hell of a Buff

Helldivers 2 developer Arrowhead is lifting the lid on the game’s hotly anticipated 01.001.007 update with an early look at the patch notes.

The explosive shooter broke records when it launched earlier this year, becoming the fastest-selling PlayStation Studios game of all time. But Arrowhead has suffered a torrid time of late as it struggles to satisfy Helldivers 2’s fanbase, with recent months in particular resulting in a ‘mostly negative’ recent user review rating on Steam. It’s now up to ‘mixed,’ and Helldivers 2’s overall Steam user review rating remains ‘mostly positive.’

Most of the negativity revolves around a feeling that Arrowhead has been heavy handed in nerfing Helldivers 2’s various weapons and stratagems as it balances the game. The constant nerfs have caused some players to accuse Arrowhead of stripping all the fun out of Helldivers 2, a game that revolves around blowing alien bugs and robots to bits with over-the-top guns and bombs.

This patch, which Arrowhead hopes will make significant changes to the PC and PlayStation 5 co-op action game and bring its disgruntled community back on-side, launches September 17. But before then, we now know Arrowhead’s plan to rebalance Flamethrowers, one of the more contentious weapons in the game.

Flamethrower damage is increased by a huge 33% with the release of the patch, Arrowhead confirmed, and flame weapon armor penetration is increased. “Flamer mechanics will be reverted to the state before the Escalation of Freedom update and flame based weapons can now damage heavier enemies like Chargers, Bile Titans, Impalers, and Hulks,” Arrowhead explained.

That last change is key: with an armor penetration increase, flame weapons will now be a viable option against some of Helldivers 2’s toughest enemies, such as the aforementioned Hulks.

This Flamethrower change is just one of what is expected to be a series of buffs to Helldivers 2’s various weapons and stratagems. Arrowhead has said it will reveal more about the patch each day running up to its release, so it won’t be long before fans find out what other buffs are coming their way. For now, here’s what Arrowhead has said about it:

Here’s what to expect from Helldivers 2’s upcoming update, per Arrowhead:

  • We are reworking Armor Penetration, Anti-Tank weapons and enemy armor and health values. As a key part of the rework we have done an initial balancing pass on over 30 weapons and stratagems.
  • We are overhauling a number of different enemies to make them feel more rewarding to kill when you use the proper tools to handle them but ensure they still feel formidable. Enemy bots, including Hulks, will have lower armor, and the number of rockets fired by enemies like the Devastator and Gunship will be limited, making combat more balanced. The armor values of particularly tough bug enemies like the Charger, Impaler, and Bile Titan will also be reduced.
  • Weapons such as the Autocannon, Heavy Machine Gun, and Anti-Material Rifle will be more effective, providing greater loadout versatility. We are also working towards additional improvements for the flamethrower weapons.
  • We’re taking this opportunity to consider new player fantasies and design goals for these weapons and stratagems based on the feedback we’ve received and the trends we’re observing during gameplay.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

25 Hardest Bosses in Black Myth: Wukong

Much like the source novel Journey to the West, where the Monkey King Sun Wukong must overcome 81 trials to complete his adventure, the Destined Hero in Black Myth: Wukong must conquer over 80 boss fights to fulfil his destiny .

With so many boss fights to tackle – all of which you can learn the best strategies to beat in IGN’s Black Myth: Wukong guide – we figured it was time to rank the hardest boss fights in the game. With so many to choose from it was hard to whittle down the list of 25, but ultimately these are the bosses that pushed us to nearly break our controllers.

25. Mad Tiger

Okay, Mad Tiger is one of the easiest bosses on this list, but he’s still no cake walk if you’re not a ninja monkey ready kick ass. There’s no finesse to fighting Mad Tiger, – the big fella charges straight at you and can take big chunks of your health if he lands a hit, so time your dodges to perfection and then attack. Simple. Well, kinda.

24. Wandering Wight

The Wandering Wight is an early optional boss that just sort of wanders (hence the name) around the first area of the game. What gives the Wandering Wight a spot on this list is not so much the fight itself but how he’s just just sort of there, so much so you might mistake him for a regular, tough enemy until you attack and realize he has a boss health bar.

It’s therefore likely you’ll die at the hands of the Wandering Wight on your first couple tries, but he’s a sign of things to come. Boss battles in Black Myth: Wukong are sometimes hidden but often they’re very much in plain sight and can happen at any time in the game. Don’t say we didn’t warn you!

23. Kang Jin Star

Kang Jin Star is an unassuming boss at first. Her glowing eyes are kinda weird but surely she can’t be that dangerous, right? Oh holy shit, she can turn into a giant dragon that spits lightning death from the skies! In fact all of her lightning attacks deal a ton of damage, and because she has both long- and close-range attacks it’s actually pretty tricky to land a decent hit on her.Plus, like Black Myth’s other lightning-based bosses, her attacks are rapid-fire so you better nail your timing, otherwise you’ll get hit by a thunder blast that’ll fry Monkey’s fur in a flash.

22. Supreme Inspector

When I first saw the Supreme Inspector I mistook him for a giant rooster but the reality is much worse – he’s a winged man with a hand for a head, and it’s every bit as gross as it sounds. He – it? – is tough too, and has a bunch of attacks that slowly chip away at your health unless you’re able to quickly stun him. And watch out for his burning ring too, which by the way, you can blow away with the Plantain Fan.

21. Zhu Bajie

This adorable warthog carries a rake and looks like something from a Disney movie, but he’s actually a ferocious little shit. He wallows in a giant pool of mud, which makes it really hard to move around and dodge his attacks. Worst still, he ditches the cuteness for the second phase of the fight, transforming into a grotesque boar that gouges with foot-long tusks. Survive that and the final part of the battle sees him melting into the mud and charging you down as a huge amorphous rhino thing that does massive damage. No thank you.

20. Red Loong

Despite ditching its human form and going full dragon right from the start, Red Loong is the easiest of the dragon bosses. Like Kang Jin Star and the other dragon bosses, he wields devastating lightning attacks but it’s his speed you really need to watch out for. Keep dodging and focus attacks on the bells on its back to stun him temporarily, giving you a few seconds to tear him a new one.

19. Black Loong

What do Red Loong and Black Loong have in common? Apart from being a giant pain in the butt when it comes to fighting them not much, but one is a long slithering dragon and this guy is a chubby pig-man with a dragon head.

Dual-wielding lightning maces, Black Loong is an optional boss in Chapter 2 but trust us, you should level up before you even think about challenging him. His electrical attacks are more than just visually stunning and do heavy damage whether you’re close or far away, so dodge through his attacks, roll up behind him and stick your staff where the sun doesn’t shine.

18. Whiteclad Noble

Whiteclad Noble is the first multi-stage boss in Black Myth: Wukong, so just when you think he’s down he gets right back up again. He also looks like an old man first time around, but then comes back as a crazy-looking half snake man thing. Shudder.

The key to beating Whiteclad Noble is patience – rushing head on is almost a guaranteed death wish, but dodging his attacks from afar and waiting for the right moment to strike is a sure-fire way to put him down… twice.

17. Tiger Vanguard

Whereas the last tiger boss was all brawn and not much else, this guy has bags of style. Tiger Vanguard is a badass tiger martial artist who you fight in a pool of blood. Yes, it’s as cool as it sounds. Hed hits harder and faster than any of the bosses you’ve previously met too,so make sure you have strong gear and a load of buffs to help in the fight.

16. Emerald-Armed Mantis

Have you ever played against someone in a fighting game like Tekken that just button mashes and seems like they never give you a chance to actually press a button yourself? That’s kinda like what it’s like fighting the Emerald-Armed Mantis. This boss attacks extraordinarily fast and is extremely aggressive, granting you precious few opportunities to turn the tables and land hits yourself. Fortunately, all of your spells work great here: Immobilize can stop it in its tracks, giving you opportunities to stagger, most of its attacks can be reflected with Rock Solid, and Pluck of Many allows you to overwhelm it with clones that can all deal big damage.

15. The Duskveil

If The Duskveil was a member of your family, it’d be the creepy relative no one wants to sit next to. I mean, look at it. No thanks. This skeletal, Wendigo-like monster has ferocious, unrelenting attacks that make this boss fight far more challenging than it has any right to be. His wild swings and combos are difficult to read too, making him a particularly tricky boss to get the better of. Also, every attack, particularly in the second stage, has some kind of twist to it. Dodged his swing? Doesn’t matter, the spikes that shoot out of his arms will tear you to shreds while you’re busy feeling smug.

14. Cloudtreading Deer

Honestly, it’d be great if you could just leave the Cloudtreading Deer well alone. It’s just there, minding its own business in the middle of a grassy field. But he stands in the way of the Destined One becoming a legend, and so, it must die. This four-legged giant hits like a horse — literally, its hind legs kick out with enough force to break your spine in a split second. What makes it extra challenging though is the fact that the first phase has you dealing with potentially getting frozen by its frost enhanced attacks, and the second phase switches gears to force you to handle poison, so you gotta be prepared to deal with both status ailments.

13. Stone Monkey

Unlike some bosses on this list, Stone Monkey isn’t what you would usually call a two-phase boss. Rather, it’s a boss that evolves into the Great Sage’s Broken Shell. And while its second form is the more formidable of the two, the Stone Monkey is no pushover either. For starters, he’s more than twice the size of our furry hero and is super aggressive too, but his attacks are crude and can be dodged fairly easily. He’s way tougher after he becomes The Great Sage’s Broken Shell, and his ranged attacks like the ring of fire are nasty. What is it with this game and burning rings?

12. Yellow Wind Sage

Okay, this guy looks freaking scary. He’s properly huge and carries around a Bhudda head the size of a SUV. The Yellow Wind Sage will be a proving ground for a lot of players, as it’s the first properly tough boss in Black Myth Wukong. Wandering Wight was tough for an early optional boss that just wanders around, the Whiteclad Noble was tough because it’s your first time having to pace yourself for a two phase fight, but The Yellow Wind Sage is difficult in just about every way. It hits like a truck, it varies up the timing of all of its attacks to make the difficult to dodge, and if you don’t have the Wind Tamer Vessel, you’ll have to deal with encroaching sandstorms throughout the second phase as well that make it even harder to land hits on him.

11. Captain Wise-Voice

We’d shake this guy’s hand for having such an awesome name if he wasn’t such an asshole. Captain Wise-Voice is a weird looking thing, with horns and arms and legs sticking out in every direction. It’s insanely tough too with even your strongest attacks barely touching his health bar.

But the real thing that makes this battle difficult is the fact that he can shrink your maximum life bar by half, giving you a smaller margin of error and dramatically reducing the effectiveness of your healing gourd. Oh, and don’t forget that about the laser that shoots out of its metal-orb-brain-thing. So yeah, great name, and also one of the toughest and most annoying bosses you’ll encounter.

10. Yellowbrow

Now we’re in the top 10, things are starting to heat up. While many might mock Yellowbrow’s big, bushy eyebrows, we’re going to give him the respect he deserves because, frankly, he’s a dick.

Armed with an electric mace and an ornate flask, Yellowbrow has hard-hitting area-of-effect attacks that send shockwaves across the entire arena. But the real challenge comes later, when Yellowbrow turns to solid gold, making him practically impervious to attacks. It’s a long and grueling battle, compounded by the fact that his attacks take chunks out of your health while it feels like you’re barely even hurting him, no matter how good your build is.

9. Yaksha King

Welcome to one of the hardest fights in the whole game. The Yaksha King wields two extremely large blades, which sprout out of his arms and grow bigger as the fight goes on. His movements are weirdly timed, which means it can be tough to build up a rhythm and timing your dodges. Even worse, a single hit is enough to take a good chunk of your health, so good luck surviving for more than a few minutes.

The Yaksha King excels at close-quarters combat, which is bad news because you have to get right in his grill to do damage. Between sharp area-of-effect attacks that force you to dodge backwards, and large swings of his sword arm, the Yaksha King is a battle that requires precision and patience to come close to beating.

8. Cyan Loong

Do you always pick a fight with fishermen sitting peacefully by the edge of a lake, waiting for the next bite? If so then Cyan Loong is right up your alley. This optional boss is a large, sword-wielding dragon swordsman who can fly through the air – majestically I might add, he really is a sight to behold. His sword strike is also hard to dodge, meaning the window to land a good hit is small, so don’t waste your opportunity to hit him when the arise.

Like the other Loong fights, Cyan Loong also has electrical attacks, giving him a deadly edge both close- and long-range. Despite all that, he’s still not the toughest Loong fight in the game…

7. Bishui Golden-Eyed Beast

But before we get to that, this fearsome Yaoguai is a fiery berserker whose nonstop attacks means you’ll be spending more time dodging than hitting. Similar to The Duskveil, Bishui incessantly comes at you with his mighty fists and fire breath, leaving you with hardly any breathing room. Honestly, this guy never gives it a rest and it genuinely feels like there’s no opening to retaliate. But if you fancy having a little fun with this hot-headed monster, bait him into a nearby ice cave to cool him off. This changes his fire attacks to ice, which are much easier to deal with.

6. Yellow Loong

And here he is, the hardest Loong in Black Myth: Wukong. Like his peers, Yellow Loong has wildly tricky attacks that are tough to dodge, but that’s not the main reason you’ll struggle. During his second phase, Yellow Loong will constantly make it seem like you need to dodge, only to hold his attacks a few seconds before the real swing of his halberd comes. If you haven’t mastered dodging then you’re gonna be stuck on this brute for hours.

5. Yin Tiger

If you thought Tiger Vanguard and Mad Tiger were tough, you haven’t seen anything yet. Yin Tiger is a giant tiger-headed warrior who carries a greatsword the size of a bus. No, seriously, look at that thing.

The duel that ensues is a total epic and, unsurprisingly for the number five on the list, is also one of the hardest fights in the game. Yin Tiger’s large swings are fast and hit like a truck – a common theme for Wukong’s best boss fights – but Yin Tiger’s speed is what sets him apart from similar bosses. His ability to disappear then reappear out of nowhere makes this challenging boss fight also one of the best in the entire game, and trading blows with Yin Tiger feels like pure kung-fu cinema. It’s hard but man, it’s so good.

4. Scorpionlord

Scorpionlord is a giant scorpion-man. Yeah, count me out. Like the nasty little arachnid he’s based on, Scorpionlord’s giant tail, topped with a poisonous sting, is his deadliest attribute, and he’s able to swing it to hit you. He also has a single giant pincer, but while he might only have one it’s powerful enough to pop your head like pus-filled pimple, so don’t let him get a grip.

That’s easier said than done because Scorpionlord is aggressive with a capital AARGH, and if you make a single mistake you’ll be severely punished.

3. Hundred-Eyed Daoist Master

Hey, you know what? Screw the Hundred Eyed Daoist Master. This half-centipede abomination not only murders a spider-mom in front of her own daughters, his second phase becomes nearly impossible without the help of a sacred side-quest item. Armed with magical abilities, poison breath, a giant sword, and a bad attitude, Hundred-Eyed Daoist Master is one of the hardest bosses in Black Myth: Wykong, and that’s saying a lot because you literally get help from giant spiders when you fight him.

2. Great Sage’s Broken Shell

Some of the best boss fights in video games are ones that tell a story through gameplay and mechanics, and that’s exactly what the final boss battle –not counting the true ending – of Black Myth: Wukong does so effectively. It’s a passing of the torch between the empty shell of the old Sun Wukong and the Destined One.

The fight begins with you fighting what is essentially just a husk of Wukong, but as the fight continues more of the old Wukong starts to return to the Stone Monkey, until eventually you’re fighting a near carbon copy of the Monkey King, who uses all of your own abilities against you, to great –and often amusing – effect. During our playthrough there was a moment where I tried to take a sip from my flask, only for the boss to immobilize me mid-drink, before slowly walking over, grabbing the flask and drinking it himself. It’s one of the coolest moments of any boss battle in recent memory, even if its appeal does wear thin after you’ve been stuck for hours on end without a way to skip the animation.

1. Erlang, the Sacred Divinity

Finally, we’ve made it to the hardest boss in Black Myth: Wukong. Erlang, the Sacred Divinity, is the, shh, secret final boss of the entire game, but you probably also recognise him from the tutorial boss from the opening cinematic. But this isn’t a tutorial anymore. As the final, final boss, Erlang comes at you full power, summoning huge weapons while remaining relatively unharmed thanks to his durable shield. Since Erlang summons numerous, gigantic weapons beyond just his spear, it’s hard to predict his movements; he might summon a giant ax to pummel you into the ground, a giant lightning sword that deals massive area-of-effect damage. He can even take a swipe at you as a freaking tiger.

Erlang has a near limitless arsenal of weapons and spells, and it’ll take a level of cunning on your part to counter, dodge, and survive all of them, which is why we’ve ranked him the hardest boss in Black Myth: Wukong

That is our list of the top 25 hardest bosses in Black Myth: Wukong. Game Science went above and beyond to craft epic, and difficult fights to pit against our Destined Hero, but overcoming each fight also comes with immense satisfaction, and some really great loot. So it’s worth steeling your resolve to try and defeat all the bosses in Black Myth: Wukong.

If your favorite boss isn’t on this list, let us know which ones we missed in the comments. And be sure to check out our Black Myth: Wukong guide for tips on how to defeat these enemies if you’re feeling stuck.

All image credit to Game Science.

Best Xbox Game Pass Deals and Bundles Right Now (September 2024)

With a price hike for existing Xbox Game Pass users coming soon on September 12, there’s no better time than now to stock up on cheap codes to save some cash. If you’re wondering where to find deals like this, don’t worry, we’re here to help you track down the best offers available on Game Pass right now. Offers like this deal on 3 months of Game Pass Ultimate at Woot that’s still holding strong at just $36.49. You can learn more about that deal and other discounts available on Game Pass below.

Navigate to:

Best Xbox Game Pass Deals

Our favorite deal on Game Pass at the moment is over at Woot (an Amazon company). They still have an incredible offer available where you can score 3 months of Game Pass Ultimate for just $36.49. This price definitely won’t stick around for long, so act fast to secure these codes before they’re gone for good.

Considering the new price of Game Pass Ultimate is $19.99/month, you’re saving $23.48 with this 3-month deal. This is the best way to avoid the upcoming Xbox Game Pass price hike in September. By stacking these codes, you can set yourself up to play all of the upcoming Game Pass releases at a lower price. You can prepay for up to 36 months of Game Pass Ultimate, so there’s no better time to stock up.

What’s Coming Soon to Xbox Game Pass?

Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the start of September, we’ve got you covered there as well. The Xbox Game Pass September wave 1 lineup is:

Another massive piece of Game Pass news is that Call of Duty: Modern Warfare 3 is officially available to play on Game Pass right now for console, PC Game Pass, and Game Pass Ultimate users. This features the full package for CoD fans: the campaign, multiplayer, and Zombies modes. Subscribers can also expect to see Call of Duty: Black Ops 6 day-one on Game Pass when it releases on October 25. However, for those subscribing to the new Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases, meaning Black Ops 6 will likely not be available to those on that tier.

What Games Are Leaving Xbox Game Pass?

Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on September 15.

  • Ashes of Singularity: Escalation (PC)
  • FIFA 23 (Cloud, Console, and PC) – EA Play
  • Payday 3 (Cloud, Console, and PC)
  • Slime Rancher 2 (Cloud, Console, and PC)
  • SpiderHeck (Cloud, Console, and PC)
  • You Suck At Parking (Cloud, Console, and PC)

Biggest Games Releasing on Xbox Game Pass

Xbox’s Summer Showcase back in June was a massive success, showcasing an incredible amount of new titles coming to the platform. Alongside the aforementioned Black Ops 6, the showcase also included Doom: The Dark Ages, Perfect Dark, Fable, Gears of War: E-Day, Indiana Jones and the Great Circle, and so many more. But which of these titles will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.

While most of the games listed above have release dates in 2025, or no release dates at all at the moment, the one to keep an eye on for now alongside Black Ops 6 is Indiana Jones and the Great Circle. Gamescom’s Opening Night Live revealed that Indy’s latest adventure will be available to play on December 9 for Xbox users, so there’s truly no better time to hop on the Game Pass bandwagon.

If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.