Tekken 8 Director Delves into Lidia’s Gameplay Highlights

The world within Tekken 8 continues to grow with each new addition of the Playable Character Year 1 Pass. Our newest challenger, Lidia Sobieska, is not only a world-class karate champion, but also one of the political world’s most passionate foodies. This has garnered her popularity from the people of Poland, leading her to be known as the “Warrior Prime Minister.”

Fans of the Tekken franchise will recognize her from Tekken 7, and we’re excited to bring her back starting with the early access release on July 23 and the official DLC release on July 26.

As one of the next-generation leaders of the world, she is gathering forces capable of countering the Mishima Zaibatsu and G Corporation. While upholding the motto “never yield to unjust power,” she also believes that mere ideals cannot protect people. She seeks ways to bring even those tainted by unjust power back to the right path. At times, she even reforms those who were once adversaries, hastening the planning of strategies and the strengthening of forces in preparation for the impending decisive battle.

With Lidia’s strong history in Tekken, we had a great foundation for her character development and wanted to share some behind the scenes details on how we continued building on her move sets within Tekken 8.

The Beauty of Karate Forms, Simplified Controls

In Tekken 8, Lidia aims to deliver the experience of “penetrating an opponent’s defence with powerful attacks,” a hallmark of karate.  Her signature move, the ‘Seikenzuki,’ is imbued with unparalleled penetrating power. The overall action has been renewed with a focus on “more realistically recreating traditional karate” and “making various forms effective in real combat.”

Combined with the movements of Karate expert Tatsuya Naka, who served as the motion actor, the game achieves a more authentic representation of karate techniques. We previously received feedback on the controls as ‘having too many stances and complex moves that were hard to memorize,’ so we have restructured the stances to make them easier to learn and to execute.

Upgrading Lidia’s Stances

In the Tekken 7, Lidia’s stance transition techniques had to hit the opponent to maintain the stance and continue the attack, often resulting in single, standalone actions. Therefore, in Tekken 8, stance transitions can occur even if the attack is blocked, allowing for a more continuous offensive. This change enables her to execute more complex mind games against blocking opponents, particularly from the “Horse Stance,” which has been reworked from the previous “Cat Stance,” against the opponent’s standing guard to feature more aggressive techniques.

Additionally, during Heat she can utilize the extremely powerful “Heaven and Earth” stance, and some Seikenzuki attacks gain a reversal break effect. Therefore, during Heat, Lidia can aggressively use her Seikenzuki without fear of the opponent’s power crush or parry techniques, showcasing the essence of karate.

A Unique Power-up Feature

Lidia also has a unique element called the ‘Heaven and Earth level.’ This is a special characteristic that allows her to power up as she shifts to ‘Heaven and Earth level,’ a trait that other characters do not possess. This level persists across rounds, so broadly speaking, she becomes stronger as the match progresses into the later rounds. Endurance battles are her specialty, so this expresses her patience and mental strength in the face of adversity in battle.

Emphasizing A Traditional Karate Gi Style

To highlight the forms of karate, we decided from the beginning to continue with the karate gi style in this instalment. While the gi imposes certain design limitations, we focused on enhancing the “traditional” elements and keeping the attire as neat as possible to distinguish it from the previous instalment.

The evolution of cloth simulation, which handles the physics of fabric, allowed us to effectively express the gi’s loose impression and the wrinkles that accompany movements within her design in Tekken 8. This advancement in technology is also a key reason for adopting this design.

One more point related to design: we put great effort into the presentation of Lidia’s Rage Arts. In her Rage Arts, we expressed Lidia’s determination to fight for her country as the Prime Minister of Poland. The pure white space that appears during activation symbolizes Lidia’s sense of justice, while the red eagle represents Poland. This contrast of white and red is inspired by the colors of the Polish flag. The words displayed are “Ludzie,” “Pokój,” and “Uczciwość” in Polish, which mean “People,” “Peace,” and “Integrity” in sequence.

Get ready for the next battle with Lidia Sobieska when she releases on July 26, and check out for yourself the powerful karate moves implemented within Tekken 8!

Xbox Live

TEKKEN 8

Bandai Namco Entertainment America Inc.


251


$69.99

$41.99

Get ready for the next chapter in the legendary fighting game franchise, TEKKEN 8.

• 32 Fighters for a New Generation
Completely redesigned character visuals. Elaborate, highly-detailed models built from the ground and high-fidelity graphics break the limits of new-generation hardware by adding a new weight and atmosphere to TEKKEN’s signature battles. Vivid environments and destructible stages combine to create an overwhelming sense of immersion, creating the ultimate play experience.

• New Game, New Rivalry
Fist Meets Fate in TEKKEN 8. Holding a record for the longest-running video game storyline, the TEKKEN series begins a new chapter as TEKKEN 8 continues the tragic saga of the Mishima and Kazama bloodlines, and their world-shaking father-and-son grudge matches starting from 6 months after the closure of the last match. The story of Jin Kazama’s growth and determination marks a new chapter in the timeless saga.

• Thrilling over-the-top battles embodying Aggressiveness & Destruction
The new battle system, Heat, dials up the aggressive nature of battles, while maintaining the play feel and tactics unique to the TEKKEN series. The intensity of battles is greatly enhanced by the destructable stages. Unleashing super move-like Rage Arts is sure to enthrall both players and spectators alike. All of these hard-hitting mechanics come together to make TEKKEN 8 the most exciting installment in the series to date!

• Enjoy your Tekken life!
In the new single-player mode Arcade Quest, craft your own unique avatar and embark on your new TEKKEN life. Battle your way through a variety of rivals across multiple arcades as the story unfolds, all while mastering the basics and practical skills in TEKKEN 8. Unlock a variety of customization items for characters and avatars as you progress.

*In addition to this edition, Deluxe Edition and Ultimate Edition are also available. Please be careful not to purchase the same content twice.

The post Tekken 8 Director Delves into Lidia’s Gameplay Highlights appeared first on Xbox Wire.

F1 Manager 2024 Review

I’ll admit that I generally prefer to have direct control in racing games, but the F1 Manager series has made me equally excited to work behind the scenes. Watching a risky overtake pay off from the pit wall can be similarly thrilling to burning that rubber yourself, and a focus on team development and overall strategy between races can be refreshing. While F1 Manager 2024 is your typical annual update in many respects, content to make incremental improvements over massive changes, several of those tweaks leave developer Frontier’s latest management sim more compelling than ever.

This year’s biggest addition is the new ‘Create a Team’ feature, which offers a pleasantly surprising range of customization options. For example, different engine manufacturers add necessary strategy, asking you to pick your priorities between aspects like durability or fuel efficiency. Liveries and team outfits can also be customized in detail, with a nice assortment of preset designs that are useful for the less artistically gifted like myself. But one of the most interesting decisions is how you can set your team’s backstory, which determines your overall goals. You could choose to be the small team with solid expertise but low funding, or the hungry newcomers determined to win at all costs, or plenty more. These options realistically impact your overall chances, and if you’d rather start entirely on your own terms instead, you can thankfully ignore them, too.

I appreciate how granular F1 Manager 2024’s difficulty is when creating your team without selecting an origin. Different initial budgets, car performance settings, and facility qualities let you choose between starting near the front or rising from backmarkers to eventual champions. Of course, you can’t set every facility to five stars immediately, which still keeps things balanced. There’s a hard limit for improvement points, too, so choosing between improved race performance, manufacturing speed for car parts, or even the HQ’s helipad provides welcome depth.

In previous games, choosing a constructor was effectively a silent difficulty setting since a team’s performance in-game matched that of their real-life counterpart. That made choosing midfield contenders like Alpine more appealing when I sought a challenge. Securing wins is always exciting, but spending time upgrading your team to earn them yourself feels infinitely better than being gift-wrapped victory simply by picking Red Bull. I’m also pleased that F1 Manager 2024 retains 2023’s post-launch difficulty settings for race days and your opponents’ car development, making more teams immediately viable.

F1 Manager has never felt too heavy on micromanagement, and that’s especially true with the slightly improved UI this year.

Selecting the ‘Your Story’ origin in Create A Team lets you customize the initial team quality, and there’s no restrictions on which drivers and staff you pick. In a year where the driver line-up is almost identical to the previous season, adding an 11th team that can sign existing Formula 1 drivers (or even F2 and F3 rookies) shakes this dynamic up nicely. Rather than choose Max Verstappen and Charles Leclerc immediately, I ultimately signed Nico Hulkenberg and Yuki Tsunoda, intent on securing their first podium finishes.

F1 Manager has never felt too heavy on micromanagement, and that’s especially true with the slightly improved UI this year. Once everything’s set up, a new season with your custom team is otherwise similar to a standard campaign, which isn’t a bad thing. You still need to guide the team’s overall focus, instructing engineers to create upgrades for this year’s car along the way. However, because each year brings new regulations, you face a choice: Do you keep improving this year’s car or invest in research for next season? Striking a balance remains rewarding when you succeed, and the cost cap ensures you can’t just throw money around to solve every problem. And once a season is complete, the board measures your performance against its expectations, and the cycle repeats into the new year, so there’s always a drive to keep going.

Keeping staff spirits high remains essential, and F1 Manager 2024 uses a new ‘Mentality System,’ highlighting the team’s overall mood instead of individual staff and drivers. It’s a slight improvement over the previous confidence system, offering a more practical approach that immediately details the most pressing issues. Pit crews retain 23’s monthly training regimes, and it’s still fun to balance improving pit times and avoiding fatigue by pushing them too hard. After all, a rested crew is less likely to make mistakes during critical pit stops.

I’m less impressed by the contracts system, and as team principal, you’ll have to interact with it a lot as you negotiate contract extensions with existing staff or sign new talent. It’s a tedious process because asking the person you want to sign a contract immediately, as opposed to giving them a week or two to decide, negatively impacts negotiations. For example, trying to sign Tsunoda to Red Bull saw him reply after two weeks of waiting, only for him to counter offer saying he wanted an extra $7k on the existing $3.5 million salary offer. It remains a frustratingly drawn-out process, and Yuki wasn’t the only person losing patience during renegotiations.

It’s great to see F1 Manager 2024 use a more dynamic sponsorship system.

Extra cash was previously earned by choosing optional performance targets from sponsors before races, like reaching Q2 in qualifying. You couldn’t set deals until your second season, so it’s great to see F1 Manager 2024 use a more dynamic sponsorship system. Title sponsors award more tangible benefits, and your earnings now depend on your confidence. Weighing a hefty upfront payment with minimal payouts for race day results against the opposite offer can be a satisfying risk vs reward situation. Each main sponsor requests various “engagement activities” every six weeks, offering financial rewards but causing issues like reduced driver performance. It’s a welcome change that better reflects the sport’s heavily commercialized nature.

Race weekends follow the real-life format, usually splitting your time between three practice sessions, the qualifier, and finally the main race. Six weekends out of each year also include an enjoyably straightforward sprint race where you don’t need to worry about considerations like long-term tyre strategies. While F1 Manager 23 followed the 2022 season’s rules, F1 Manager 2024 now uses a less than thrilling sprint qualifying approach split into three sessions before those races. I can’t fault Frontier for following the current real-life structure; the extra work is just a hassle for comparatively few points when measured against the main race.

I’m therefore glad that F1 Manager 2024 allows you to skip the actual races by letting the team automatically handle them, a feature that was previously only available for practice sessions and qualifiers. I can’t always recommend doing that when you’ll generally get the best performance via manual control, and rushing through the campaign would be missing the point, but at least having the option may be a blessing if you’re on your sixth campaign and facing the opening race in Bahrain yet again.

Most of the time, of course, F1 Manager values confident strategies, and racing involves managing three critical areas from the pit wall: tyres, fuel, and the battery. Good tyre strategy can determine races, so it’s pleasing when your decisions about which two dry tyre compounds to use before the final lap pay off. Tyre degradation feels similar to last year, and ordering drivers to speed up is another tricky choice to make since doing so affects the temperature and how quickly you burn through them. Electric boosts via ERS (Energy Recovery System) can close some critical gaps with opponents, though letting this completely drain comes with risks of its own as it makes you vulnerable to being overtaken.

Themechanical failure system immediately feels right at home. 

Fuel consumption also needs monitoring, but one of this year’s significant changes involves preventing your engine from overheating to preserve its long-term durability. You can only buy so many engines per year and extra unit costs are steep, even before incurring a subsequent grid penalty for using extra parts. Those penalties can feel harsh when you’re already pushing for every point available, so getting through a season with minimal purchases feels like an accomplishment.

Overheating also ties into a compelling new mechanical failure system. TV broadcast-style replays will point out mechanical faults but rarely indicate what the actual problem is – that seemed slightly pointless beyond informing me of who’s got issues, but I enjoyed this challenge overall. Just like the real thing, some faults need mitigating mid-race by requesting that your drivers follow specific tactics, such as avoiding high-risk kerbs and driving in clean air. I never really noticed this system’s absence until now, and it immediately feels right at home.

Accidents also seem slightly more realistic, though not majorly. Incidents that would normally finish a driver’s race in real life often wouldn’t retire cars in previous entries – this issue hasn’t entirely disappeared here, but it was less frequent during my latest campaigns. The visible damage to cars during collisions could also still benefit from looking more realistic, as heavy impacts rarely show more than some scattered debris.

Finally, if you’re after something different, race replays return once more. They usually involve improving on your chosen team’s real-life results compared to what happened in the actual race, which is fine, but the more specialized events keep this interesting with less realistic scenarios – things like having equal performance settings for each team. What’s really fun are the events that challenge your strategic thinking even further, like figuring out how to guide Ferrari to victory in Italy despite a mechanical fault near the end.

Arranger: A Role-Puzzling Adventure review: a unique puzzle game that keeps things moving

Arranger is a puzzle game about moving, in both metaphorical and literal senses. Movement is the entire basis for the puzzles in Arranger, and is hard to explain without showing you (if you’re able to watch the trailer that will be helpful). The world of Arranger is divided into a grid, and you don’t move the main character, feisty misfit kid Gemma, across the squares. Rather, imagine that the row or column Gemma is on becomes a travelator, and you control the direction and speed of it. Gemma stands still and you move the ground, and anything on it left, right, up or down – like How To Say Goodbye but with more squares. It’s one of those things that makes sense when you’re doing it, trust me.

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Digital Foundry Hails Luigi’s Mansion 3 As The Best-Looking Exclusive Switch Game

Lean, green, and mean.

Digital Foundry has put out a new video taking a look at some of the best-looking Nintendo Switch exclusives since the console launched in 2017.

There are some pretty obvious choices here that won’t come as a surprise to regular readers, including the likes of Metroid Prime Remastered, Xenoblade Chronicles 3, Zelda: Tears of the Kingdom, and Shin’en’s awesome launch title Fast RMX.

Read the full article on nintendolife.com

Heihachi rises from the dead as Tekken 8’s third character DLC

Heihachi Mishima, the mustachioed malevolence of the Tekken series, is going to be the next DLC character for Tekken 8. He was last seen with his loving son Kazuya, who threw him into a volcano. Of course, to be fully submerged in impossibly hot liquid rock is merely a long-running family prank for the cast of this 3D fighting game, sort of like forcing your granddad to do the ice bucket challenge, but with lava. Nobody truly expected the horn-haired headbutter to be fully removed from the series. But I am a little surprised to see him back so soon.

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Solve an Outer Wilds-style time loop, grow tea on the Moon, and fish on Neptune in this indie game anthology

Fish! Tea! Time! Space! An ‘immersive horror sim’! Stopping the sun from not burning anymore but also not getting burnt in the process! Locally Sourced Anthology I: A Space Atlas does not, somewhat disappointingly, offer the infinite possible game concepts that space allows for. It’s got eight though, which I must say is a good start. Eight experimental indies from different developers, each equally taking part in space as the last.

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Terry Bogard Gets a First Look of His Arrival in Street Fighter 6 at EVO 2024

At EVO 2024, Capcom revealed a first look at Fatal Fury’s Terry Bogard in Street Fighter 6.

Terry was previously revealed as the second DLC fighter of Street Fighter 6’s Year 2 and he will be available in World Tour, Battle Hub, and Fighting Ground when he arrives in autumn 2024.

He is the next fighter following M. Bison and will be released before Fatal Fury’s Elena in spring 2025 and Mai Shiranui in winter 2025.

Terry has been the face of Fatal Fury since its first entry back in 1991 and has already been a guest character in games like Super Smash Bros. Ultimate, Fighting EX Layer, and the Capcom vs. SNK series.

To learn more about Terry Bogard and why this is such an important moment for the Street Fighter franchise, be sure to check out our look at the history and enduring legacy of this beloved character.

Additionally, be sure to check out our Street Fighter 6 review and the official character guide for M. Bison.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Round Up: EVO 2024 – Every Switch Announcement And Much More

That’s a wrap.

EVO 2024 took place this weekend and if you’re curious to know what went down, you’ve come to the right place.

We’ve put together this guide filled with all the announcements and news related to games on the Switch, games announced for Switch as well as some other highlights you may or may not have seen throughout the weekend.

Read the full article on nintendolife.com

Tekken 8 Will Finally Get Heihachi in August 2024

Tekken 8 will finally be getting Heihachi Mishima as he will be joining the roster in Fall 2024 as the third DLC character.

The big news was announced at EVO 2024 and it’s a welcome announcement as fans have been waiting for the King of the Iron Fist since he wasn’t part of the roster at launch. It made sense at the time as he met his end during Tekken 7’s story, but he’s been such a mainstay that fans wanted him back in some form.

We had the chance to speak to Tekken’s Katsuhiro Harada and Kohei Ikeda about Heihachi’s return, and they shared the thought process about bringing him back from the dead.

“Tekken 7 really focused on the story arc between Heihachi and his son, Kazuya, and so, we really wanted to show that kind of final conclusion, and he seemed to die at that point,” Harada said. “But then, after that happened, Tekken 8 was released, and we put a lot of effort into the story and the fans really seemed to be engaged with that. And as that was happening, we were kind of feeling that the players kind of missed him as well. Obviously, we did, too. So, it was kind of decided later on that we would do that.”

Despite that, preperations were being made in the background to set the stage for Heihachi’s return.

“We did kind of make the preparations for Heihachi,” Ikeda said. “Reina was one due to that link that she has to Heihachi. And then, if you look closely at the 30th anniversary logo, you can see that it’s comprised of Devil’s wings. There are two different styles, but if you take a step back and look at, it actually looks like the silhouette of Heihachi’s face. Right? So, we were doing some of the preparations in the background.”

While they weren’t ready to share many more details on Heihachi, there did have a few teases to share.

“Like you imagine, it is a bit too early to be talking many details about his character, but to give some hints, he has a very powerful play style throughout the series, so we tried to recreate that in Tekken 8,” Ikeda said. “So, the focus is on that. But also, if you saw the story hints about the monks in the footage and what he has to do with them, that will maybe dictate some of his move set as well.”

Heihachi is the third DLC character for Tekken 8 and follows Eddy Gordo and Lidia Sobieska. While his arrival is exciting, there is plenty more for fans to look forward to, including the first ever story DLC in the Tekken franchise. This new chapter of ‘The Dark Awakens’ will continue the clash between the Kazama and Mishima families and will be available as a free update for all players in the future.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Daily Deals: Final Fantasy XVI, Nintendo Switch Lite, Like a Dragon: Infinite Wealth, and More

The weekend is ending, and we’re rounding up the best deals you can find. Today, there are great deals on video games for all consoles, from PS5 to Nintendo Switch. The best deals for Sunday, July 21, include Final Fantasy XVI, Granblue Fantasy: Relink, Shin Megami Tensei V: Vengeance, Nintendo Switch Lite, and more.

Final Fantasy XVI for $29.99

Final Fantasy XVI for PlayStation 5 has hit a new all time low at Amazon at $29.99. As one of the biggest titles of 2024, FFXVI brings a wide variety of new systems and elements to the world of Final Fantasy. You play as Clive Rosfield on a mission to track down the one who killed your brother as a child. You can expect larger-than-life setpieces, mesmerizing boss battles, and a memorable soundtrack from Masayoshi Soken.

Save 20% Off Granblue Fantasy: Relink

Granblue Fantasy: Relink is one of the biggest RPGs released this year. Over five years after its reveal, Cygames released the title officially on PlayStation 4, PlayStation 5, and PC in January. The game features over 20 different playable characters from the Granblue Fantasy series, with characters like Nier, Rosetta, Lancelot, Percival, and more. Score this RPG now for only $39.99 and join the fun with over 100 multiplayer missions to complete!

Nintendo Switch Lite with Animal Crossing: New Horizons for $159

Walmart currently has the Timmy & Tommy’s Aloha Edition Nintendo Switch Lite available for $159. This bundle includes a turquoise Nintendo Switch Lite and a free digital copy of Animal Crossing: New Horizons. Together, that has a $260 value, which means you can save $100 by purchasing this bundle. If you have not purchased a Nintendo Switch yet, this is an excellent option.

Like a Dragon: Infinite Wealth for $29.99

Like a Dragon: Infinite Wealth is the latest title in the long-running RPG series. Kiryu Kazama returns following the events of Yakuza: Like a Dragon, uniting with Ichiban Kasuga in a wild adventure you won’t forget anytime soon. Save $40 today and pick up one of the biggest RPGs of 2024.

Shin Megami Tensei V: Vengeance for $39.99

Shin Megami Tensei V: Vengeance is now on sale for the first time since launch! SMT V: Vengeance is an enhanced version of the former Nintendo Switch exclusive SMT V, launched in 2019. The biggest feature available in this upgraded re-release is the all new Canon of Vengeance route, which is essentially 40 hours of new story content. At $39.99, this is a steal for what will likely end up being one of the most popular RPGs of the year.

Save $200 Off This Samsung Odyssey G5 Monitor

If you’re in the market for a new monitor, look no further than this Samsung Odyssey G5 from Best Buy. Right now, you can save $200 off this QHD monitor, which has plenty of top notch features. First, you’ll get a 165Hz refresh rate, which is essential for getting the most out of your games. Additionally, with 32″ of screen, this larger display is perfect for immersion, especially in RPGs and other large-scale titles.

Crisis Core -Final Fantasy VII- Reunion for $19.99

A remaster of the PSP title with the same name, Crisis Core -Final Fantasy VII- Reunion tells the story of Zack Fair and his journey. The game is set years before the events of Final Fantasy VII and is imperative to expanding upon the overall story. Now is a great time to pick up Crisis Core if you haven’t had the chance to play it yet.