Microsoft Announces Next Wave of Xbox Game Pass Games

Microsoft has announced the next wave of Xbox Game Pass games, taking subscribers to the end of June and into the early part of July.

Need for Speed Unbound races onto Game Pass on Xbox Series X and S, PC, and the cloud on June 22. Game Pass Ultimate and EA Play members get access to this Criterion-developed racer, which IGN awarded 7/10.

Also on June 22, The Bookwalker launches on Game Pass day-one across console and PC. In this narrative adventure you play a writer-turned-thief with the ability to dive into books.

Two games hit Game Pass on June 27: grim adventure Bramble: The Mountain King (console, PC, and cloud) and Dieselpunk adventure F.I.S.T.: Forged In Shadow Torch (Xbox Series X and S, PC, and cloud).

On June 29, farming sim Story of Seasons: Friends of Mineral Town launches on Game Pass across console and PC. Then, moving into early July, Game Pass gets two games: ‘90s-fuelled retro arcade adventure Arcade Paradise (console and PC) on July 3, and Sword and Fairy: Together Forever (console and PC) on July 5.

It’s worth noting the games leaving Game Pass on June 30:

  • DJMax Respect V (cloud, console, and PC)
  • Empire of Sin (cloud, console, and PC)
  • Matchpoint – Tennis Championships (cloud, console, and PC)
  • Olija (cloud, console, and PC)
  • Omori (cloud, console, and PC)
  • Road 96 (cloud, console, and PC)

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Coming to Xbox Game Pass: Need for Speed Unbound, The Bookwalker, Sword and Fairy: Together Forever, and More

We’re back with more games coming to Game Pass, more Perks, and more updates to games you can play right now. In case you missed the Xbox Games Showcase and Starfield Direct, there’s even more news to catch up on. Let’s dive into what’s coming soon!


Coming Soon


Need for Speed Unbound (Cloud, PC and Xbox Series X|S) EA Play – June 22
Game Pass Ultimate and EA Play members can start their race to the top as Need for Speed Unbound joins The Play List on June 22. Tear up the streets with friends and experience new ways to compare and compete with the squad in Lakeshore Online. Duck the cops to earn your way to dope new upgrades, and smash new events and Daily Challenges for the chance to gain XP, Bank, and a new Mercedes-Maybach S 680 (2021).

Need for Speed Unbound

The Bookwalker (Console and PC) – June 22
Available on day one with Game Pass: The Bookwalker is a narrative adventure in which you play as Etienne Quist, a writer-turned-thief with the ability to dive into books. Use your powers to journey between reality and book worlds, and steal legendary items like Thor’s Hammer and Excalibur to restore your ability to write.

The Bookwalker

Bramble: The Mountain King (Cloud, Console, and PC) – June 27
Bramble: The Mountain King is a grim adventure set in a world inspired by dark, Nordic fables. Explore the beautiful yet dangerous and twisted land of Bramble in your endeavor to rescue your sister. Traverse a wondrous landscape and survive deadly encounters with Bramble’s many hideous creatures.

F.I.S.T.: Forged In Shadow Torch (Cloud, PC, and Xbox Series X|S) – June 27
The tough rabbit is making his way to Xbox Game Pass. Enjoy a seamless adventure, a combat experience that has been well received by players, and dive into the Dieselpunk world of F.I.S.T.: Forged In Shadow Torch. Stay fluffy and stay furious!

Story of Seasons: Friends of Mineral Town (Console and PC) – June 29
Your farming life begins in Mineral Town, a charming village surrounded by nature. You’ve returned after many years to restore your late grandfather’s farm to its former glory. Care for crops, livestock, and more as your very own story of seasons unfold.

Arcade Paradise (Console and PC) – July 3
Welcome to Arcade Paradise, the 90’s-fuelled retro arcade adventure. Rather than washing rags for a living, you decide to turn the family laundromat into the ultimate arcade. Play, profit, and purchase new arcade machines, with over 35 to choose from, to build your very own Arcade Paradise!

Sword and Fairy: Together Forever (Console and PC) – July 5
Enter a realm that blends ancient mythology with traditional Asian aesthetics in Sword and Fairy: Together Forever! Weaving its tale between the three clans of Human, Deity, and Demon, it puts you in command of a memorable party of characters, each with unique personalities, motives, skills, strengths, and weaknesses.

Sword and Fairy: Together Forever

DLC / Game Updates


Fallout 76: Once in a Blue Moon – Available today
The Blue Moon rises over the hills of Appalachia, bringing forth new Cryptids threatening the Blue Ridge Caravan Company. Defend their Brahmin herds and trade routes from crazed Cultists and creatures in two new Public Events and side quests, plus face enemies infected with a deadly new Daily Ops mutation.

Halo Infinite – Season 4: Infection – Available today
Halo Infinite’s multiplayer update, Season 4: Infection, is available today! Offering players exciting content including new maps, equipment items, Battle Pass, and an arsenal of new, unique customization items. This Season also marks the introduction of Halo Infinite’s Career Rank system, enhanced weapon model customization as well as the return of the iconic Infection game mode.  

The Elder Scrolls Online: Necrom – Available today
Xbox Game Pass members save 10% off! Explore the Telvanni Peninsula and realm of Apocrypha in The Elder Scrolls Online: Necrom, available today on Xbox One and Xbox Series X|S. Master the eldritch powers of the Arcanist class and help Hermaeus Mora defend a secret that threatens reality itself in the latest standalone Elder Scrolls adventure. Read Four Tentacular Reasons Why New Players Will Love The Elder Scrolls Online: Necrom Chapter at Xbox Wire.

The Elder Scrolls Online: Necrom

Xbox Game Pass Ultimate Perks


DC Universe 90-Day Free Trial – Available today

Access 27,000+ DC comics and graphic novels with new releases added weekly. Includes member-exclusive benefits. Auto-renewal and terms apply. Not intended for children. Available for U.S. Xbox Game Pass Ultimate members only.

Hi-Fi Rush: Teamplay Costume Pack – Available now
Unlock additional cosmetics for Chai and the crew, inspired by the looks of their fellow teammates! The Teamplay Costume Pack features six cosmetic outfits – one for each character – in the style of one of their allies, including an 808-themed outfit set for Chai. Your unlocked cosmetics can be accessed via the Hideout in-game. Hi-Fi Rush base game is required to access the Teamplay Costume Pack.

The Elder Scrolls Online: Dragon Slayer Mount – Available now

Strike fear into the hearts of Tamriel’s most-dangerous predators with the Ancient Dragon Hunter Horse Mount.

Battlefield 2042: New Dawn Field Kit – Available now

This month EA Play members can secure the Battlefield 2042: New Dawn Field Kit containing the Cap’em Weapon Charm and the Russian Engineering SVK Marksman Rifle Weapon Skin. Available now through July 18, 2023.


Xbox Game Pass Quests


Earn Microsoft Rewards points just by playing the games you love to play. There are daily, weekly, and monthly Quests for Game Pass Ultimate and Console players. You can find Quests in the Game Pass section on your Console or on the Xbox Game Pass mobile app. Play games, turn in your Quests, and use your points to get cool stuff like Xbox gift cards and more.

  • Earn an Achievement in a Game Pass game (Daily Quest – 50 points)
  • 7 Days to Die (Runs for one week starting today – Kill 2 Zombies – 250 Points – Ultimate only)
  • The Outer Worlds (Runs for one week starting today – Play)
  • Quest Completionist (Monthly – Complete 22 Daily and 12 Weekly Quests – 500 Points)

Leaving June 30


The following games are leaving soon, which makes this a perfect time to jump back in before they go. Remember you can use your membership discount to save up to 20% to keep the good times going.

  • DJMax Respect V (Cloud, Console, and PC)
  • Empire of Sin (Cloud, Console, and PC)
  • Matchpoint – Tennis Championships (Cloud, Console, and PC)
  • Olija (Cloud, Console, and PC)
  • Omori (Cloud, Console, and PC)
  • Road 96 (Cloud, Console, and PC)

Don’t forget to follow us over at @XboxGamePassPC and @XboxGamePass on Twitter for more updates, and let us know what game is next on your playlist (or send cat pictures). Catch you next time!

Related:
Halo Infinite: Infection Mode Returns, Here’s How It Was Made
In the Kitchen with Xbox: Recipes Inspired by PC Game Pass
Xbox Insider Release Notes – Xbox App for Windows [2306.1001.16.0]

How Harmony: The Fall of Reverie’s Augural system brings the magic of clairvoyance to your choices

Hello readers! We’re very proud to launch Harmony: The Fall of Reverie on PlayStation 5 on June 22nd. It’s a narrative adventure with two vibrant worlds, a cast of loveable characters, and a compelling story we hope all kinds of players will enjoy.  

One of the main features of our game is the Augural, and that’s what we’d like to talk about in this blog. The Augural is the game board and visual representation of our main character, Polly’s, gift of clairvoyance. It is the place in which you will foresee and make all your choices in Harmony: The Fall of Reverie.  

We wanted to the Augural to be a peaceful and beautiful place where you can prepare your next move without any stress. That’s why the Augural is set against a placid lake reflecting a starlit sky, and this starlight conveys the idea of an astronomical map where fates can be deciphered. 

When we first set out to build the Augural, the intention was to offer significant choices that were well-informed, so you need never be surprised or caught off guard by the decisions you make. From there, it evolved naturally into a way to expose the ‘core’ of the story and show how events are connected to one another. We wanted to do something new in the Choices Matter sub-genre.  

We experimented with graphs and trees during conceptualization. One of our main references was Augury, the Ancient Greek art of divination, which they performed because they believed that the gods were willing to communicate with mortals. This was a good way for us to make the link between Polly’s clairvoyance and this method of representing it.  

But it came with its challenges – we wanted you to feel the gift of clairvoyance and still be surprised by how the story unfolds. The biggest issue however was readability; the Augural went through quite a few iterations!  

Some versions that we experimented with but ultimately didn’t make it into the game are more complex trees that would spread in several directions, cards that would reveal themselves on the board as the story progressed, and at one point there was even a building you could rotate in 3D! In the end, we made the system more user-friendly with lots of testing, removing any unnecessary visual elements, simplifying the background, improving readability at any level of zoom, and spent a lot of time tweaking the navigation. 

As the Augural is a very visual way of playing, we had to create a system in which you can see even the seemingly trivial decisions eventually build up to greater outcomes down the line. This is so you can visualize how you’re going to play to reach the outcomes you seek. During the game you’ll also make decisions which have an immediate impact on the story and unlock branches while closing access to others.  

When it comes to the bigger decisions, you’ll use Crystals. This resource, which is your connection between the two worlds, is another unique aspect of the game which you will see and manage in the Augural. As the story progresses, you’ll gather Crystals from the Aspirations – ancient godlike beings living in Reverie – that you’ve helped or been helped by during your journey. Which Crystals you use and from whom will feed that Aspirations’ influence on the real world until one of them ends up standing above the others as the heart of humanity… perhaps. 

Harmony: The Fall of Reverie is a game that relies on story and gameplay responding fluidly to one another – the complexity of the story mustn’t be an obstacle to comprehension. We think we’ve managed to pull it off, but we’d love for you to play and let us know what you think!  Harmony: The Fall of Reverie releases on 22nd June on PlayStation 5.

The joy of slow living in Story of Seasons: A Wonderful Life

My Dad likes to tell this story from when I was a teenager. I had grumpily asked if he could pick me and a friend up from a local park one afternoon, and he remembers us bundling into the back of his car all smelly and sweaty and terrible as teenagers so often are. But as he pulled away, he caught a snippet of our conversation that was so unusual it’s the reason this seemingly normal car ride has cemented itself as a core memory. We were talking about the price of eggs. And tomatoes. And the order in which we were planting crops to ensure the greatest yield.

My poor father interrupted us, turning in his seat to ask what the hell we were talking about. “It’s a game we’re both playing called Harvest Moon” I scoffed in his direction. “You wouldn’t understand”.

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Story of Seasons: A Wonderful Life Review

I remember happily collecting cows and raising a child in the now two-decade-old Harvest Moon: A Wonderful Life, but now I realize how tedious it was after playing the 2023 remake. Story of Seasons: A Wonderful Life is about building a family as much as a farm, but both the farming and socializing fall short in comparison to modern farming sims. This could be a charming adventure with a literal lifetime of activities to do thanks to its aging process and speedy day-to-day gameplay. Developer Marvelous even added same-sex marriage and new bachelors to help spice up the dating pool. However, those additions don’t do enough to cancel out the bland backdrops, forgettable characters, and a few quirks that make it feel more dated than it should.

Your story, as so many of these do, starts with taking over your father’s farm in Forgotten Valley – however, this adventure quickly becomes about more than just planting crops. A Wonderful Life makes it clear early on that your relationships with the local townsfolk are the goalposts that matter rather than how much cash you’ve invested into your barn. Of course, improving your farming and relationships go hand in hand, but farming goals don’t have a time limit. Meanwhile your playthrough will actually end abruptly if you don’t manage to get married within the first year – a strange choice that forces you to interact with romantic interests rather than letting those connections come naturally.

However, one of A Wonderful Life’s highlights is its aging system, which encourages newlyweds to start raising a child into a functioning adult with their own hopes and dreams. The town, which will start to feel like its own character after a season or two, also changes in interesting ways as the years pass over six different “life chapters.” Townsfolk will age over time, new furniture and upgrades will become available, the dig site will expand, and other changes will slightly affect gameplay.

That’s assuming you can stay invested for that long, though; A Wonderful Life can last you 30 years of in-game time if you play until the end, so it appears to lean on the hope you will feel invested enough in raising your child to build your farm up over those years. Each day takes about 25 minutes to play if you stay up until late evening, and since there are four seasons with 10 days each, it takes about 15 to 20 hours to finish a single year. While I did enjoy my first full year, it didn’t intrigue me enough to want to make it all the way into old age.

Characters don’t have interesting backstories to invest in.

It’d be more exciting to nurture relationships if the characters had interesting backstories to invest in, but they just don’t. A Wonderful Life doesn’t put enough detail into relatable inner conflicts or complicated pasts for me to connect with. The bachelors and bachelorettes here bond with you in short, uninteresting cutscenes that try way too hard to ship you together. Many of the conversations I had with potential love interests felt surface-level, enough that it was a drag for me to get to know them in that first year. Most of the dialogue feels like small talk that you would have with the cashier at a coffee shop rather than neighborly banter. I don’t need another person to ask me about the weather or start explaining their life story unprompted.

To its credit, the dialogue sometimes changes contextually depending on your location. The manager of the neighboring farm once explained why she was helping the inn owners with their crops when I spoke to her at their garden in the middle of town. A couple of villagers even commented on the milky soup they bought from my shop. One of the bachelors also told me that my crops tasted terrible after I gave him an orange as a gift (thanks, Matt). That’s more than a lot of farm sim residents can manage, and it made them seem a little more aware of the world around them.

The townsfolk also mix up their dialogue through the seasons and growing affection levels, and A Wonderful Life’s commitment to being a “living” game helped carry me through its otherwise repetitive structure . This inspired me to investigate if any of the gifts I gave them would lead to an amusing conversation. Sometimes, you want the aloof farmhand to tell you all your crops taste terrible so that you can feel joy when he finally says one of them tastes good. Or maybe you want to play until at least autumn to witness the grouchy girl at the inn say she actually enjoys the weather for once.

A Wonderful Life does a good job streamlining many of the tedious bits from the original game with item stacking, the ability to sell more than one item at a time to the peddler, and a more straightforward way to upgrade tools. Its updated graphics brighten and smooth the grittier texture of the original game into something that feels more cutesy, too, and it offers more customization options so that the protagonist feels more like you. You can choose from a variety of skin, hair, and eye colors, specify your gender, and even buy seasonal outfits that I enjoyed changing between to shake things up.

Some things felt unintuitive as a fan of the genre.

These quality of life changes make it easier to play than the original. However, it frequently pushes you to learn through trial and error and read Takakura’s Notes, the text tutorials that teach you everything from how often you should water crops to where you can buy animals. Things that I took for granted in other farming games, like how much food cows need and where to sell items, are hidden in the pages of these otherwise easy-to-miss notes. It might’ve been wiser to have them pop up during relevant moments of gameplay instead of relying on me finding them by chance.

I stumbled through a few hiccups even after finding those notes, like not realizing that the soil was empty because of lingering green leaves left on the ground after harvest, or that my potatoes wouldn’t grow fast enough to survive the spring in poorer-quality soil. Takakura’s Notes, which are lengthy enough to cover most topics, didn’t prepare me for that. A Wonderful Life does its best to weave these tidbits of information into random dialogues, but even then, you might mess a few things up because of preconceived notions of how farming sims work. That does at least mean it might be less of a hassle for people new to farming sims to understand because they’ll have to learn from scratch, but these things felt unintuitive as a fan of the genre.

I eventually hit my stride about a season or so in, when I’d learned more about the crops and animals. An average day consists of watering crops, milking cows, collecting eggs, picking flowers off the ground, and generally finding the best way to monetize everything. Unfortunately, the cash creeps in slower than your average farming sim because of how the shipping box limits what you can sell. You can only sell items that can be produced on your farm like milk, eggs, and crops, even if they come from other sources. That means no selling flowers, fish, or failed dishes. You need to wait for Van, the traveling vendor, to sell the rest of your junk. You could also sell it yourself in the middle of town, but that requires standing in the middle of the street for hours at a time when you could be doing something more productive like fishing or digging up fossils from the archaeological site.

Eventually I revised my strategy to match A Wonderful Life’s gameplay. I hung onto every item I wanted to sell until Van came to town, so that I could get rid of everything in bulk for an immediate payout. I learned to only sell my items at my own stand if I saw a person serendipitously crossing the walkway just as I peeked at the street, so I didn’t need to stand there waiting for hours until a person passed by. Still, these workarounds felt tedious because of how long it took to save money for farm upgrades. It took me nearly a full season (10 days) before I earned enough money to buy one of the fancy new cows.

The simplicity suits it, but it does mean there’s a lot less going on.

That dragging progression is a shame, considering the speedier clock (by comparison, days in something like Rune Factory 5 can last over an hour) and the broad catalog of animals you have access to early on. It works in the context of A Wonderful Life’s 30-year arc, but it would be much more rewarding to play if you could upgrade your farm more quickly.

For what it’s worth, A Wonderful Life’s simplicity suits it. There isn’t a complicated mining, crafting, or combat system to worry about leveling up alongside your marriage requirements. It feels manageable and relaxing to wrap up your days quickly without feeling like you’re missing anything or are so overwhelmed that you can’t initially focus on settling down with a partner in the first year. But that does also mean there’s a lot less going on than someone who has only ever played a game like Stardew Valley might expect.

The Callisto Protocol wraps things up with its first and only story DLC next week

The Callisto Protocol will be getting its first and only bit of story DLC next week, which Striking Distance are describing as the game’s “heart-pounding final chapter”. Entitled Final Transmission, a short teaser trailer has been released giving us a look at what protagonist Jacob Lee will be getting up to, but it doesn’t really show us all that much. There seems to be some kind of fleshy robot monster that says he’ll “never escape,” but that’s all we’ve got to go off right now.

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Final Fantasy 16 Fans are Loving the Active Time Lore Feature

Final Fantasy 16 may not be available yet but fans who’ve played its two-hour demo have latched on to one new feature in particular: Active Time Lore.

This lets players pause the game at any moment, whether they’re in the midst of normal gameplay, combat, or cutscenes, to see what is essentially a mind map of relevant lore.

“Active Time Lore is the best implementation of an in-game journal I’ve seen in an action-adventure title,” said Reddit user beholdthebean. “It is such a small thing but really made a difference in guiding me through the game’s lore without being too clunky and overwhelming.”

“Active Time Lore is the best implementation of an in-game journal I’ve seen in an action-adventure title.”

Games typically build up what’s more like an encyoclopaedia of background information as players progress through, leaving those who aren’t checking it consistently with an often overwhelming amount of journal entries to catch up on.

Active Time Lore, however, “provides only the bits that are relevant to and concurrent with the in-game scenery and even cutscenes, meaning I can catch up quick and learn the context of certain information or dialogue in a pinch,” added beholdthebean.

Duke_Silver1987 agreed: “Not many games these days try to implement features that should be included in every game,” they said. “However, Active Time Lore should be industry standard from here on out.

“For someone who loves lore but does switch off from time to time, this feature has been amazing. Stopping a cutscene to get some lore on a side character really adds some depth. Better yet, the text changes on the fly when the story changes.”

That seems to be the intention behind Active Time Lore: it lets players catch up on which of the dozen handsome, spikey-haired characters they’re currently talking to and why it matters.

Final Fantasy 16 launches on June 22 but Square Enix has warned spoilers may have already leaked online due to the “illegitimate acquisition” of physical copies. Fans looking to spoil the first couple of hours themselves can jump into the aforementioned demo though, with progress carrying over to the main game.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Random: Some Square Enix Staff Really Want A Final Fantasy VI Remake

But it would be “difficult”, says Square Enix VP.

We’ve already got Final Fantasy VI on modern consoles thanks to the Pixel Remaster, but what if Square Enix decided to remake its beloved 1994 RPG? Apparently, some staff at the studio want to see it, according to vice president and Final Fantasy VII Remake producer Yoshinori Kitase (via @Genki_JPN).

To celebrate the Final Fantasy series’ 35th anniversary, Square Enix hosted a roundtable discussion (on YouTube) on the Pixel Remasters and the franchise, featuring Kitase alongside the “father of Final Fantasy” Hironobu Sakaguchi and artist Kazuko Shibuya. During the chat, Kitase addresses the question of a Final Fantasy VI remake, which has been kindly translated by Genki on Twitter:

Read the full article on nintendolife.com

Baldur’s Gate 3 gets surprise murder mystery prequel that puts everyone in the detective seat

Ahead of the game’s release in August, Baldur’s Gate 3 has received a prequel murder mystery game that lets you vote on how things unfold. Playable for free in your browser, it’s titled Blood in Baldur’s Gate, and is set 15 years before the events of Baldur’s Gate 3. Developer Larian Studios revealed the project yesterday. In it, you play as a detective tasked with solving a murder, and by you, I quite literally mean all of you, as this one will take a bit of collaboration.

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