Hitchhiker’s Guide to Doom & Destiny Worlds: Author’s Tips & Tricks Unveiled

Get ready to sail into the realm of Doom & Destiny Worlds, where nerds are heroes, fashion choices are questionable and most “spells” go out in a boom! On the 30th of June you will embark on a journey filled with laughter, friends and some great turn-based strategy!

New players can have a rough time mastering all the game mechanics, so we gathered our top five tips to start your journey with a bang:

D&D Worlds screenshot

1. Craft your way to victory, for base weapons won’t suffice. Don armor and helmets to boost stats and deter enemy laughter. Wild armor and horned helms are the early-game stars, granting stamina for devastating strikes or sturdy defense. Remember, not all heroes can rock sturdy stone gear, so fit those weaklings with wooden sets. Obtaining a Utility Slot armor is a challenge, but get hold of an Anvil and you can craft a Buckler to gain cost-effective dodges and Stamina boosts for your tank.

2. Your journey begins with a humble “Raft”. But wait, there’s more! Hidden in the inventory of your greedy mentor lies the wonder of the seas, known as the “Raftoise”! Snag it and wave farewell to the humble raft. To secure this nautical gem, complete holy patterns, ignite those magical torches and hunt down “Spaghetti Fireflies” under the cover of night. Gather a bounty of 80 Doom-Stones, trade them for the blueprint, and gather the materials needed. Discover the Mask Blueprint in the Moon Tower, craft a Diving mask, and unlock the seafloor secrets. Dive deep, defeat seafloor foes, and claim seaweed and shells aplenty. Oh, and don’t forget to explore the eastern islands for those precious corals!

3. Build, place, relocate! We’ve all been there: you plonk down something like a Crafting Station, a furnace, a cozy couch, or a snazzy torch, only to realize something is just not right. The position feels off, the alignment is wonky, the feng shui is out of whack, or it’s simply triggering your OCD. So, let me introduce you to the Allen Wrench! With this mighty contraption, you can dismantle anything (man-made) from the ground and stash it in your inventory, granting you the power to relocate it wherever your heart desires, without sacrificing a single resource. But here’s the deal: the Allen Wrench isn’t available right off the bat. You’ll need to reach the lofty heights of constructing an Advanced Crafting Station.

D&D Worlds D&D Worlds

4. The level-up system thrives on specialization, not flip-flopping about like a confused chicken! When you choose your destiny, my friend, embrace it fully. Start strong by assembling the classic RPG dream team: Tank, Striker, Healer, and Controller, each representing a stat. While a couple of early hiccups won’t ruin your day, spreading your stats too thin will delay your access to those glorious final-tier talents. Remember: a beefy Tank yearns for top-tier protection, his Magic and Agility need to take a back seat. Swift note: the game has grown with heaps of new weapons and armor. Forge mighty “multi-class” builds that transcend the limits of mono-stats, but brace yourself, it’s a challenge for the seasoned heroes.

D&D Worlds screenshot

5. Magic packs a punch but guzzles Mana Points. Fear not, for MPs slowly replenish at the end of turn or with consumables. Want a tip? In the first turns, the healer might feel a bit useless, so why not make them the designated MP provider for the all-powerful wizard? Unleash powerful spells or debuffs right from the start, aided by the healer’s MP items. For control spells like sleep, let the healer and wizard act last to disable the most dangerous foe. And when it’s time for multi-strike spells, let the healer and wizard steal the spotlight, while the tank and striker polish off the leftovers.

Psst! Are you still with me? Well, congratulations! You’ve unlocked a super-secret multiplayer tip just for you! When you’re playing with friends, only the lucky soul who snags the blueprint gets to craft it. If you are not the chosen one simply send a craft request to your friend using the handy-dandy “Order” option, or better yet, kindly ask them to whip up a copy of the blueprint for you at the trusty Desk.

And finally, let’s tackle the conundrum of confusing inventories. Craft yourself some specialized bags! These marvellous creations possess a magical quality—they collect all loot of a specific type, no matter which player initially claimed it from the ground. Say goodbye to inventory chaos and hello to organized treasure hoarding!

Happy looting and may the spirit of adventure shine upon your quests!

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12 Surprising Reveals From the Xbox FTC Trial

The Microsoft FTC trial is a wrap, and while we don’t have a ruling yet, we learned a lot of inside industry information that’s not usually available to the public.

From drama surrounding the exclusivity of Starfield and other Bethesda titles to the cost of producing huge AAA games like The Last of Us Part II, there were plenty of bombshell reveals from this week’s court battle. Here are 12 big things we learned from the Xbox FTC hearing.

Xbox Admits It Lost the Console Wars

The entire Xbox/Activision Blizzard saga has been filled with both Microsoft and Sony downplaying their respective achievements to appear as meek as possible to regulators. The FTC hearing was no exception, as the week kicked off with news of Microsoft claiming Xbox has officially “lost the console wars”.

Microsoft claimed its original Xbox was crushed by Sony and Nintendo when it entered the market in 2001, and the company said it’s been “losing” the “console wars” ever since. Citing numbers from 2021, Microsoft said Xbox held a 16% share of the console video game market. Xbox’s Phil Spencer also said a piece on the console wars, calling it a “social construct within the community” during his testimony.

Microsoft Says Next Gen Could Start in 2028

Years of hardware shortages and a slew of cross-generation game releases can make it feel like this console generation just started. But the reality is that we’re creeping up on the PlayStation 5 and Xbox Series X|S’ third birthday parties. In court documents reviewed by IGN, Microsoft is expecting the next generation — meaning the PlayStation 6 and Xbox Series X|S successor — to begin in 2028.

If Microsoft’s projection remains accurate, that means we’re just a year-and-a-half away from the halfway point of this current generation. 2028 places the PS5 and Xbox Series on an eight-year cycle, which is one year longer than the PS4 and Xbox One, and roughly the same length as the Xbox 360/PS3 generation.

Microsoft Wanted to Scoop Up Bungie, Sega, Square Enix, Zynga, and More

The last few years have seen the gaming industry’s biggest players go on an acquisition spree. We’ve seen Sony acquire Bungie, Microsoft acquire Bethesda, and a lot more. But in court documents, we’ve learned that Microsoft had plans for some big-name transactions that didn’t end up happening.

Namely, Microsoft had conversations about acquiring Sega, Square Enix, Zynga, and even Bungie before Sony bought them. But Microsoft’s ambitions went well beyond these big players. Internal documents reveal a list of 100 developers Microsoft considered at one point, before narrowing it down to eight final candidates. This list included Hades developer Supergiant Games, Pokemon GO’s Niantic, IO Interactive, and more.

AAA Sony Games Cost $200 Million-Plus to Produce

We’ve always known modern AAA video games cost a ton of money to make. But now we have a good idea of just how expensive some of these games are. In a poorly-redacted document submitted by Sony Interactive Entertainment, we learned The Last of Us Part II cost $220 million to develop, while Horizon Forbidden West cost $212 million. In the document, PlayStation said the costs are justified because AAA games “create deep and ongoing engagements with players.”

These costs give more context to recent comments from Xbox Game Studios’ Matt Booty, who said big-budget AAA games cost a half-decade or more to make, and failure can potentially ruin a studio.

Call of Duty Is, in Fact, Worth a Lot of Money

Unsurprisingly, Call of Duty was at the center of almost the entire courtroom battle over the last week. Activision’s biggest asset came up repeatedly, with the FTC raising concerns about exclusivity, or the potential of Activision releasing a worse version of Call of Duty on PlayStation.

Call of Duty’s impact makes sense, given that the same poorly-redacted document from Sony revealed that Call of Duty generated over $800 million for PlayStation in the United States alone in 2021. From Phil Spencer testifying under oath that Xbox will keep Call of Duty on PlayStation, to claims that Activision CEO Bobby Kotick threatened to pull Call of Duty from Xbox unless Microsoft granted Activision a higher revenue share, we learned a lot about the value of the franchise to both Sony and Microsoft.

Jim Ryan Doesn’t Think Starfield’s Exclusivity Is Anti-Competitive and Says PlayStation Will Be Fine

PlayStation boss Jim Ryan made it very clear that he’s not a fan of Starfield’s Xbox exclusivity. That being said, he admitted he doesn’t think it’s anti-competitive. Publicly, PlayStation has been the biggest opponent of the Microsoft Activision merger. But privately, it’s a bit of a different story.

In an email sent after Microsoft announced its intent to acquire Activision Blizzard, Ryan wrote, “I’m pretty sure we will continue to see Call of Duty on PlayStation for many years to come,” expressing that PlayStation would be more than okay if the transaction was approved.

Starfield Almost Skipped Xbox Entirely

Starfield is coming out this September as an Xbox exclusive, but that wasn’t always going to be the case. Xbox boss Phil Spencer confirmed that Starfield was potentially going to skip Xbox entirely prior to Microsoft’s acquisition of ZeniMax.

Xbox was worried about losing out on Starfield following PlayStation’s exclusivity deals for Bethesda games like Ghostwire: Tokyo and Deathloop. Spencer said Microsoft had to secure content for Xbox to “remain viable in the business.” Xbox did so by acquiring ZeniMax altogether, locking down Starfield as an Xbox exclusive.

Drama Surrounding Bethesda Exclusivity: Indiana Jones, Elder Scrolls, and More

The FTC tried to prove that Xbox’s treatment of ZeniMax games could demonstrate how the company will handle exclusivity when it comes to Activision Blizzard games. One piece of evidence used was a chat exchange between Xbox’s Tim Stuart and Matt Booty. The chat log focused on a November 2021 meeting, where Phil Spencer apparently decided to make all future Bethesda games Xbox exclusives, not just new IP.

Exclusives came up in a number of different ways during the hearing, specifically in regard to ZeniMax studios. We learned that MachineGames’ upcoming AAA Indiana Jones game was at one point set to be a multiplatform release before Microsoft’s acquisition changed plans. In terms of other future games, Spencer claimed that final decisions on platforms for upcoming Bethesda games like Obsidian’s The Outer Worlds 2 and Bethesda Game Studios’ The Elder Scrolls 6 have not been made yet. But with Spencer’s apparent decision in mind, it seems like deciding Xbox exclusivity for those titles could be more of a formality than an actual decision at this point.

The Elder Scrolls 6 Is a Long Ways Off

Speaking of The Elder Scrolls 6, don’t expect to play the Skyrim follow-up anytime soon. We already knew The Elder Scrolls 6 was set to be Bethesda Game Studios’ next priority following Starfield (With Fallout 5 coming after TES6), but Spencer said the game is still “five plus years away.” Five years from now is 2028, which puts us in the window for the next console generation we discussed earlier. So, it’s entirely possible that The Elder Scrolls 6 could be a cross-generation release, or skip this current generation of consoles entirely.

Everyone Says They Don’t Like Exclusives

For all the talk of exclusives, multiple industry figures took the stand and said they aren’t big fans of exclusive games. Microsoft CEO Satya Nadella said he “has no love” for console exclusives, and that Microsoft plays the exclusive game to stay competitive with market leaders. Activision CEO Bobby Kotick agreed, saying making Call of Duty Xbox exclusive isn’t in Activision’s best interest, and it would actually be detrimental to business.

“You would alienate over 100 million monthly active players,” Kotick said. “Half of them play on phones, but the rest of them play on computer and PlayStation, and you would have a revolt if you were to remove the game from more than one platform. Gamers are very passionate… And so with that kind of investment, time, and effort, you get an enthusiastic, passionate group of people.”

Sony’s Jim Ryan and Activision’s Bobby Kotick Had Words for Game Pass

PlayStation boss Jim Ryan had strong words for Xbox Game Pass, claiming he “talked to all the publishers, and they unanimously do not like Game Pass because it is value destructive.” Ryan also claimed Game Pass is unprofitable for Microsoft. IGN reached out to Xbox for comment, and Xbox pointed out that every Game Pass title announced at this month’s Xbox Games Showcase is coming from a creator that’s previously worked with the subscription service. And, there are multiple examples of publishers in favor of Xbox Game Pass, so it’s not entirely clear who exactly Ryan was referring to.

We know that Activision’s Bobby Kotick doesn’t want to see his games on subscription services, as he said, “I don’t agree with the idea of a multi-game subscription service as a business proposition going forwards, but we [Activision and Microsoft] can agree to disagree.”

Activision CEO Bobby Kotick Regrets Not Supporting Nintendo Switch

The Nintendo Switch is an undeniable smash hit. But that wasn’t obvious to everyone when Nintendo was emerging from the Wii U era in 2017. In fact, even Activision’s Bobby Kotick underestimated the Nintendo Switch when he saw a prototype for the machine. Now, he admits it was a mistake to not develop more software for Switch, and says Activision will consider putting Call of Duty on future Nintendo consoles once they have the specs of the next device.

There’s a lot more to read about regarding this week’s huge trial while we all wait for a ruling. Check out our analysis pieces about how Microsoft’s mask is slipping, and Activision’s claims that the FTC “doesn’t really understand our industry.” And, IGN Senior Reporter Rebekah Valentine was in the courtroom all week long, and she wrote analyses and recaps for every day of the hearing. Or, for all the news highlights, check out our full recap of the Microsoft FTC hearing.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Daedalic Entertainment Ending Internal Development, Work on New Lord of the Rings Game Halted

Daedalic Entertainment, the studio behind the long-delayed and poorly-reviewed The Lord of the Rings: Gollum, is shutting down its internal development arm.

In a new article by Games Wirtschaft, the outlet reported that Daedalic Entertainment will now focus on game publishing, sales, and marketing. The studio sent out a statement to Games Wirtschaft, stating that it was a “difficult turning point” for the company.

Daedalic Entertainment also told the studio that it is laying off people, with 25 individuals impacted by the layoffs. “We value each and every member of our team, and it is important to us that the transition goes as smoothly as possible,” a Daedalic spokesperson told Games Wirtschaft. “Therefore, we will support our former employees in finding new opportunities within our network.”

Additionally, the German-based game studio announced that it had halted the development of another Lord of the Rings game it was working on internally. The game has been in development since 2022 and was under the codename “It’s Magic,” with it supposedly launching next year.

Despite the studio no longer working on new games internally, it is still committed to improving The Lord of the Rings: Gollum, with another patch currently being worked on, according to Games Wirtschaft. A Nintendo Switch version is also in development and is aiming to release later this year.

The Lord of the Rings: Gollum was released last month and was met with criticism for its performance issues, graphics, and gameplay. Shortly after its launch, the developer apologized and pledged to improve the quality of the game.

In our review of The Lord of the Rings: Gollum, which we gave a 4 out of 10, we said the game ” is filled with dull stealth, bad platforming, and a pointless story, and does little to justify why anyone should take the time to play it.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Buy 2, Get 1 Free Sale on Pre-Owned Games at GameStop

If you’re looking to save on some of this year’s most exciting games – like The Legend of Zelda: Tears of the Kingdom, Final Fantasy XVI, or Diablo IV – GameStop has a Buy 2 Get 1 Free sale going on right now for pre-owned games. This includes some excellent newer releases like those previously mentioned. Check out some of the games included in the sale below, and to see all of the pre-owned games available in the sale, click here.

GameStop Buy 2, Get 1 Free on Pre-owned Games Sale

For those with a My Best Buy Plus/Total membership, you can also save on select Nintendo games at Best Buy right now through their Buy 2 Get 1 Free sale. This sale even includes preorders for newly announced games like Super Mario Bros. Wonder and Super Mario RPG.

If you’d like to see more video game deals going on right now, we have a collection of several that are all gathered up in our best video game deals article. We also have individual deal pages written up for PlayStation, Xbox, and Nintendo, if you’d rather zero in on your favorite console. Not only do we keep all of those updated with individual game deals, but we also update them when big publisher events happen, like PlayStation’s Days of Play or Nintendo’s eShop sale.

There’s also Amazon Prime Day to look forward to on July 11 and 12, which is an excellent time to pick up discounted video games. In general, you’ll find a wide variety of items on sale that are worth picking up then, and we’ll keep you up to date on all of the sales as they unfold on the day. If you’d like to see some early Amazon Prime Day sales, check out the links below.

Great Deals Before Prime Day

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Guide: Upcoming Nintendo Switch Games And Accessories For July And August 2023

Including Pikmin 4!

The summer’s usually a quieter time for new releases as we await the holiday season rush (Nintendo’s October and November are already taken care of), but that means for now, we can really concentrate on quality over quantity.

We’ve been busy rounding up our usual selection of games headed to retail in the coming weeks, including some highlights picked by us as well as lots of other games and accessories that are launching soon. Pikmin 4‘s certainly the standout this month, but have a browse through and see if anything takes your fancy:

Read the full article on nintendolife.com

Unveiling the Ferryman: A Journey into Charon’s Design in Smite – An Exclusive Interview with One of the Game Designers

In this exclusive interview, we sit down with Lermy, a talented Game Designer who has contributed to the creation of several Gods in Smite, including Yu Huang, Ishtar, and Martichoras. Today, we go behind the scenes into the design process behind the highly anticipated addition of Charon, the Ferryman. Lermy sheds light on the inspiration, challenges, and unique characteristics that make Charon a standout character in Smite.

Andy: Thank you for joining us today, Lermy! Could you introduce yourself and share your role as a Game Designer on Smite?

Lermy: It’s a pleasure to be here! I’m Lermy, a Game Designer for Smite. In my role, I collaborate with a team of talented individuals to bring new Gods to life and ensure a captivating gameplay experience for our players.

Andy: Let’s dive right into Charon, the latest addition to Smite’s God roster. Can you tell us a bit about the inspiration behind this fascinating character?

Lermy: Charon is an intriguing character deeply rooted in mythology. As the Ferryman of the Underworld, he predates Hades and holds the responsibility of managing the souls in the afterlife. Being the son of Nyx or Nox, as some may know her, Charon ensures everything is in order within the realm of the Underworld – mainly on his boat. Using the five rivers of the Underworld, he’ll guide the souls to the afterlife as long as they pay the toll; otherwise, they remain in the Styx.

Andy: Fascinating! What led the design team to choose Charon as the next character in Smite?

Lermy: After the release of Maui, our previous Guardian character, we wanted to offer a different experience to our players. Maui is quite showy – definitely check out his cinematic if you haven’t had a chance – but with Charon, we aimed for a true neutral character. Charon embodies the concept of carrying out his daily duties in a balanced manner. He wants to clock into his job, put in his hours, and then clock out. It was about time we brought Charon, a highly requested character, into the game, especially since the community’s interest grew significantly over time.

Smite - Charon

Andy: The design process sounds intriguing. Could you walk us through the stages of bringing Charon to life in Smite?

Lermy: Certainly! It all starts with exploring the character’s themes. We gather various departments, provide them with a brief on the character’s traits, and discuss potential concerns. Then, we dive into creating the character’s kit, which can be quite challenging. We usually develop three different kits to explore different directions for the character. Eventually, we narrow it down to the most promising kit. Once we have that final kit, we present it to the leads of all the departments for approval. Once signed off, the team begins working on bringing Charon to life.

Andy: Charon’s design seems to stand out among other gods in Smite. How did you balance the spooky elements with the need for him to feel unique in the game?

Lermy: Balancing Charon’s design was indeed an exciting task. Typically, Charon is depicted as frail and decrepit in other media, but we wanted to give him a distinct appearance in Smite. We decided to make him skeletal, a characteristic we hadn’t explored before. Additionally, we made him bulky, resembling a lich lord, while ensuring he felt like part of the Underworld family, alongside Hades and Persephone. And, of course, we couldn’t overlook the boat. It’s an integral part of Charon’s identity

Andy: Do you have anything else you’d like to say to the community?

Lermy: Charon is a really unique tank and I think players will be really excited to see him zooming on the map and moving the souls around.

Paddle into battle with Charon in Smite’s newest Update. Watch the Update Show on July 6, 2023 to learn more.

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Enter the Battleground of the Gods

Join 40+ million players in SMITE, the world’s most popular action multiplayer online battle arena. Become a legend of myth, enter the Battleground of the Gods, and play FREE now!

100+ Gods
Unleash each deity’s unique strategies, legendary weapons, and earth-shattering powers. Rain lightning down upon your foes as Zeus, assassinate from the shadows as Loki, or transform and trick your foes as the Monkey King, Sun Wukong. Which God will you choose?

Unique Perspective
Unlike other MOBAs, SMITE puts you directly onto the battlefield with a third-person action viewpoint. From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits.

Become Godlike
Never played a battle arena before? Don’t worry. Auto-buy, auto-level, and the deathmatch-like Arena mode let you jump right into divine MOBA action. Aspiring pro? Top the ladders, join a competitive team, and you too could be playing at the SMITE World Championship.

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VShojo’s Anime VTubers Fight Gods in Smite’s Newest Crossover
Apex Legends Arsenal – the New Season Starts Today and Includes a New Legend, Major World’s Edge Map Updates, and Much More
How Neverwinter Blazed a Trail for Console MMORPGs a Decade Ago

Share of the Week: Joel and Ellie

Last week, we continued celebrating ten years of The Last of Us by asking for memorable moments with Joel and Ellie using #PSshare #PSBlog. Here are this week’s #TLOU10 highlights: 

Photoingame shares Joel and Ellie posing in a field.

RevolutionAndre shares Joel and Ellie laughing around a campfire.

MSTakesPictures shares Joel and Ellie running from danger.

LucyLucyrg95 shares Joel looking fondly at Ellie wearing the astronaut helmet.

LukeKasinger shares Joel carrying Ellie from the hospital

BitarHector shares Joel and Ellie in black and white.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Final Fantasy XVI
SUBMIT BY: 11:59 PM PT on July 5, 2023

Next week, we’re summoning shares from Final Fantasy XVI. Share epic moments (that avoid spoilers!) using #PSshare #PSBlog for a chance to be featured.

I Don’t Want Tears of the Kingdom to End

I haven’t beaten Tears of the Kingdom yet. I also don’t think I want to. I don’t have anywhere near as much time in it as I should, between work commitments and a short family trip, but I’m over 60 hours now and I feel like I should be nearing a place in my heart where I want to see things wrap up. But I don’t even have the slightest twinge. Finishing Tears of the Kingdom’s story feels completely against the way I’ve chosen to enjoy its beautiful and gigantic world. It’s the first game since Red Dead Redemption 2 to make me feel like I never want it to end, and only the third game I’ve deliberately avoided finishing in spite of absolutely loving it.

The other two are the aforementioned Red Dead 2, and before that, Metal Gear Solid V. They all have something in common: all three of them completely overtook all my free time at the expense of all other games. In the case of Tears of the Kingdom, in spite of my relatively limited play time, I’ve gotten less sleep, completed fewer of my weekly tasks, and basically fallen behind in life just a little bit. And I’m OK with that! Sinks were made to have dishes piled up in them. I believe it’s in the original patent. Maybe I should look that up.

Tears is only the third game I’ve deliberately avoided finishing, in spite of absolutely loving it.

Both Red Dead 2 and MGS5, and now Tears, presented me with a world where I was basically free to wander and do whatever I pleased without needing to progress the story. I never even opened up the full map on RDR2 in spite of having over 150 hours in it, because I was just enjoying the world, the setting, the way it made me feel like I was actually on the last vestiges of the American frontier and living a life as someone would have in the turn of the 20th century. Metal Gear was like a giant playset and I had all my GI Joes in there with the best vehicles and weapons, and I constantly revisited guard posts and story missions to try and get that elusive S-rank on all of them (all of them I’d already completed, at least). Tears of the Kingdom is a magical combination of both those things. It’s a toy box filled with the funnest LEGO sets I can stick together to create weird and often ridiculous creations. It’s a world with increasingly difficult enemies, who drop tantalizing rewards after defeat, sparking a curiosity in me that wants to see what results I can come up with after fusing them to my weapons.

It’s a toy box filled with the funnest LEGO sets I can stick together

But then there are three different complimentary layers: the sky world, with its golden hues straight out of Greek mythology, the newly changed Hyrule that manages to feel unfamiliar in spite of being essentially the same map from the first game, and the depths. The depths are where I feel the most rewarded for my exploration, with only slices of it being visible until the activation of a lightroot, and even then it’s merely a tiny sliver of the entire underworld map. Each section almost feels like it could stand on its own, and to be fair, Hyrule did, but then there are caves and shrines and dungeons and gigantic monsters and side-quests and armor pieces to find and collect and upgrade.

It’s just so tremendous, the wizardry involved in making it always feel fun is astonishing to me. I never suffer from a crisis of choice, nor do I ever feel like I’m making my way through big empty areas. I love Ghost of Tsushima quite a bit, but as gorgeous as that world is, it did sometimes feel empty to me. Not so in Tears. Everything is exactly placed to maximize satiating my curiosity without feeling barren nor overcrowded.

The immense opportunities to enjoy Tears of the Kingdom outside of its main story are keeping me extremely busy. And I’m loving it. I look forward to playing it at every opportunity I have. It’s a joy to play, and as much as I love the story it tells and the way it tells it, I don’t have any desire to see it wrapped up any time soon. I’m still having way too much fun.

Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. You can find him hosting the Nintendo Voice Chat podcast.