Mega Man has received a lot of collections in recent years, but there hasn’t actually been a new mainline entry in the series since the release of Mega Man 11 in 2018. It seems there is no need to worry though, as Capcom has once again reassured fans that this classic series is still a big part of its plans going forward.
During its 45th General Shareholders meeting, Capcom mentioned how Mega Man is still one of the company’s most “highly-valued IPs” and it’s always “considering how to create games for it on an ongoing basis” (thanks, Rockman Corner).
The RPG Eiyuden Chronicle: Hundred Heroes wasn’t in the best state when it first arrived on the Switch but the team behind the game has slowly improved the experience over time. Following a patch earlier this month, the “DAY60 Patch” has now been rolled out for all platforms including the Switch.
This patch improves the functionality and stability of the game on the Switch and bumps this particular build up to Version 1.0.7:
Hello, everyone. I’m Sky, the lead designer from Perfect World Games’ Hotta Studio. It’s hard to believe that Tower of Fantasy launched on PlayStation nearly a year ago. We are immensely grateful for your support and love for the game.
To celebrate this significant milestone, we are thrilled to announce the upcoming Version 4.2 update, packed with exciting new content. And, of course, we have special anniversary rewards! By participating in in-game events, you can earn up to 299 draws, 1,000 Dark Crystals, free vehicles, Shirli’s Haute Couture, and more. We can’t wait for you to join in the festivities.
Seaside summer bash
Summer is here, and we’ve got exclusive summer events just for you, set to launch soon.
Cheers! Summer Dance Off!: Join the yacht party where DJ Miss Anka will keep the energy high with her electrifying music. Stay long enough, and you’ll be treated to random gifts as a special guest!
Fruit Attack: The scorching sun has driven the fruits mad, and they’ve started diving into the sea, terrifying the nearby beachgoers! Head to the beach, hunt down these crazy fruits, and save the day while collecting refreshing fruit slices.
A Song of Water: Engage in a thrilling survival battle, dodging water balloons and showcasing your strategic skills.
Aesperia Volleyball Match: Get ready for intense volleyball matches that will rival the blazing sun and crashing waves.
We’ve also prepared plenty of event rewards. Authorizers can earn the Rocktooth Shark Vehicle, accessories, name cards, and more by participating in these events.
Brand new simulacrum: Nola
In the previous plot, Authorizers encountered the phantom thief group, Wednesday. In Version 4.2, you’ll dive deeper into Nola’s story.
Nicknamed Fang, Nola has swiftly dismantled various underground gangs in Aesperia, causing surrounding forces to be on high alert. Her sharp judgment has been crucial to the success of the “Wednesday” Phantom Thief group, establishing her as the undisputed boss. However, she has a significant void in her life—besides her name, Nola, she has no previous memories. Finding out about her past has been her primary pursuit.
Nola wields a unique weapon called Rumble, which has an Altered Damage attribute and combines a motorcycle and a greatsword. In non-combat situations, Rumble can change its elemental type, allowing Nola to choose from five different attributes, offering great versatility in team compositions. Additionally, in the open world, using the dodge skill Sonic Skyrider, Nola can instantly kill non-boss monsters after a certain time, greatly facilitating exploration.
Nola’s Haute Couture Swimsuit, Windswept Coast, will debut on August 20. Her long hair flows in the sea breeze, and the sheer fabric on her body flutters in the wind, making it seem as though she is dancing with the sea waves.
Anka’s swimsuit, Whimsy Fruit Punch Night, and the Authorizer’s swimsuit, Summer Special, will also be available starting from August 6, adding an extra touch of summer coolness to Astra Coast.
New interactive system: Dorm Gameplay
After the version update, Authorizers can enter a specific room via the Dorm option in the simulacrum interface, immersing themselves deeply in her daily life. By actively participating in the Dorm gameplay and the accompanying Splendid Residence activities, Authorizers can use rewards to accelerate unlocking Dorm features, ensuring intimate and unforgettable moments with the simulacrum.
Bustling Central District ready to open
The Aesperia Central District map is coming soon. This area embodies administrative, commercial, and residential functions. Aesperia’s largest commercial hub, Sylvia Business Street, the vibrant Azure Coast with its abundant water activities and tourists, and the renowned company Schuder Electronics famed throughout Aida, are all located here, awaiting your visit. More importantly, it boasts the tower-shaped energy-guiding device, Tower of Fantasy, which has brought a bright future to Aesperia. Let’s explore the heart of this sci-fi metropolis together!
After the August 6 update, the main storyline Behind the Neon Lights will officially launch! Interactive devices will be available across the entire map, and the new world boss, Ground Controller, is ready to challenge the Authorizer.
Anniversary rewards
We’ve prepared a variety of free rewards as well! By participating in in-game events, you can earn up to 299 draws, 1,000 Dark Crystals, and even Nemesis Haute Couture Shirli and weapon appearance White Dwarf, Jetpack Skin Neon Mech Wings, Head Accessory Tata’s Ultimate Support Blue Dolphin Sunglasses, and more. We are looking forward to your participation.
Tower of Fantasy version 4.2 will bring even more exciting content. We look forward to meeting you in the new version and exploring a brand new world of adventure together.
Before the award-winning RPGs or live-action show, there was The Witcher book series. Andrzej Sapkowski’s original story of Geralt of Rivia was heavily inspired by Slavic mythology as well as classic fantasy series like Lord of the Rings. Whether you already enjoyed Netflix or CD Projekt’s The Witcher adaptations or are just looking for a great book series, this wild world is worth diving into.
How Many Witcher Books Are There?
Andrzej Sapkowski has technically published four short story collections and six Witcher books since he started writing the series back in the mid-’80s. Geralt of Rivia’s first appearance in print was in a short story called Wiedzmín — “The Witcher” — published in the fantasy magazine Fantastyka in 1985. It quickly became a hit, leading to countless more short stories that were published as a collection called Wiedzmin in 1990. This collection is now out of print and every story it contains except one — “The Road to No Return” — was included in 1993’s The Last Wish.
So, after getting those details out of the way, here are the two short story collections and six books we recommend (in order) on our The Witcher Reading Guide:
The Last Wish (Short Story Collection)
Sword of Destiny (Short Story Collection)
Blood of Elves (The Witcher Saga #1)
The Time of Contempt (The Witcher Saga #2)
Baptism of Fire (The Witcher Saga #3)
The Tower of Swallows (The Witcher Saga #4)
The Lady of the Lake (The Witcher Saga #5)
Season of Storms (Prequel)
Short Story Collections
The Last Wish and Sword of Destiny
The Last Wish is your starting point in The Witcher, which is important to note because it was published a year after 1992’s Sword of Destiny. The Last Wish takes almost every single story from Wiedzmín and adds more, all of which feature events that occur before the previously published Sword of Destiny. It’s basically a prequel collection written to prep you for Sword of Destiny, the second collection of short stories that continue to expand on Geralt’s adventures and first introduces the character of Ciri. If you’re solely interested in covering what’s featured early on in the TV series, The Last Wish and Sword of Destiny short story collections should be fine. However, if you want to know the ins and outs of the world and ensure that you’re a true Witcher connoisseur, you’ll want to dive deeper into the saga below.
The Witcher Saga
Once you’ve read The Last Wish and Sword of Destiny, you’re ready to move on to the saga. This saga comprises of five novels, all of which tell the stories of Geralt, Ciri, Yennefer, Triss, Dandelion, and other characters you may recognize from the games. These books also introduce a range of characters that don’t appear in CD Projekt Red’s adaptations, most of whom are great. The Witcher saga focuses largely on the relationship between Geralt and Ciri. This is where the bulk of Geralt’s stories unfold, and makes up the main constituent of The Witcher universe at large — at least in terms of Sapkowski’s conception of it. Here are the five novels in order:
Blood of Elves
The first book in the saga, Blood of Elves, introduces Nilfgaardian Emperor Emhyr var Emreis’ pursuit of Ciri, Geralt’s adopted daughter, in order to marry her and attain power over Cintra, the land that is hers by birthright. In an effort to thwart Emhyr’s plans, the Northern monarchs meet and decide to assassinate Ciri, but Geralt of Rivia watches over her in Kaer Morhen, the remote keep inhabited by Wolf School witchers. Meanwhile, a mysterious sorcerer is also trying to locate Ciri.
The Time of Contempt
The Time of Contempt picks up where the previous novel finishes. The Northern Kings are still conspiring with one another in an effort to lure Nilfgaard into war, while Ciri is due to be enrolled at Aretuza in order to study magic. Ciri comes into contact with some of the most powerful sorceresses on The Continent. As war becomes inevitable, she finds herself on the run with a bandit group known simply as The Rats.
Baptism of Fire
Geralt spends time in Brokilon forest recovering from events in the previous book, which is where he and Dandelion encounter an elven archer named Milva, who decides to join their group. People who have played the games will be glad to know that the dwarf Zoltan Chivay temporarily joins Geralt’s ragtag group too, as well as the vampire Regis. A Nilfgaardian knight named Cahir also tags along because he feels indebted to Ciri. Geralt officially receives his “of Rivia” title after an epic battle while Ciri begins to feel at home with The Rats.
The Tower of Swallows
Ciri is gravely injured after an encounter with Nilfgaardian bounty hunter Leo Bonhart, who was hired by the coroner Stefan Skellen to kill her. A kind old man nurses her back to health while Geralt’s party continues their search for Ciri and Geralt renounces his status as a witcher. The Lodge of Sorceresses attempt to gain control of a country called Kovir while Triss Merigold seeks information on Yennefer of Vengerberg. (Known as The Tower of Swallows in the U.S.)
The Lady of the Lake
Ciri encounters Arthurian knight Sir Galahad who believes she is the eponymous lady of the lake. The story cuts to a dream in which Geralt overhears Skellen and sets out to rescue Yennefer from a faraway castle. Ciri, meanwhile, tells Galahad about her time in the elven world of Aen Elle, home of the Wild Hunt. She begins to jump between worlds in order to escape them, but Eredin Breacc Glas persistently chases her, as she heads towards a final meeting with her surrogate parents Geralt and Yennefer.
Now we’re up to seven out of eight books. The last text is also a novel, but it’s a bit difficult to place and depends on personal preference…
Bonus: Season of Storms
If you’re somebody who likes to know everything that happens as it happens, then you might want to read Season of Storms immediately after The Last Wish. Originally published in 2013 — 14 years after Sapkowski wrapped the saga — Season of Storms contains stories that take place between the stories in The Last Wish, which aren’t necessarily in strict proximity to one another. However, because it’s written after the saga was completed, Season of Storms contains slight hints about what’s to come, if not outright spoilers. If you’re dying to read the series in strictly chronological terms, it could be worth reading it right after The Last Wish. If you’re the type of person who worries about spoilers, though, save it for the end and enjoy it as a retrospective piece.
Where Do The Witcher Games Fit on the Timeline?
The Witcher book saga starts roughly 10 years before the games, with most of the books’ plotlines wrapped up by the time the first Witcher game starts. So, for those curious, playing the games first does mean you get some of the book series spoiled. That said, both the books and the video games are fantastic (we specifically called The Witcher 3 “Amazing” in our review), so whichever one you start with shouldn’t affect your overall enjoyment.
What’s Next for The Witcher?
Between the books, video game franchise, and TV series, there’s a lot going on in the world of The Witcher. And if you assumed that just because it’s been 10 years since Season of Storms there would be no more Witcher books, you’d be wrong. In 2023, Sapkowski announced a new book in The Witcher series, releasing in early 2025 after an initial publication in Poland.
Of course, the big question is when we’ll get another Witcher game. While CD Projekt has spent the past couple of years pretty focused on Cyberpunk 2077, they recently announced that the “bulk of its effort” is now going toward The Witcher 4 (codenamed “Polaris”). We don’t have a release date yet, but The Witcher 3’s active community is making the wait a little bit easier.
Dr. Reiner Knizia might not be a household name, but it’s one of the most recognizable monikers in board gaming, thanks to his astonishingly prolific career, peppered with highly acclaimed titles like auction classic Ra, heavyweight tile-layer Tigris & Euphrates and other great board games for adults. In recent years, the good doctor has slowed the pace of hits a little, but he still pops up with the goods from time to time, such as 2021’s Witchstone. Cascadero is his newest fare, and the big question is whether it’ll measure up to those big Knizia titles of yesteryear.
What’s in the Box
Cascadero comes in a worryingly slimline box, but the rich and vibrant cover art by Ian O’Toole, depicting a medieval messenger on a rearing horse, should allay any concerns about the quality of the contents. And once that lid slides off, any lingering doubts should vanish as the tray is packed with high-quality goodies.
There’s a bright fold-out, double-sided board with artwork to match the box cover, and a sheet of plain punch-out hex counters which is used on one of that board’s sides to play a variant. Some people might find the mix of vibrant player colors and muted background a little garish and others might find it affects readability a little, but these are minor complaints.
The rest of the components are wooden. Each of four player colors comes with a troop of little figures on horseback, and a bunting of flags to mark scoring achievements on the board. There’s also a bag of fake wax seals, resplendent in red and gold. Everything is neat, and nicely cut, and while it won’t win over folk who want legions of super-detailed miniatures on their tables, it’s great visual design in the European gaming tradition.
Rules and How it Plays
Like most Knizia titles, Cascadero has a theme that can rapidly be tossed aside to reveal an engaging semi-abstract design beneath. In this instance, you are placing messengers onto a hex grid studded with towns, trying to win the inhabitants over to the glorious reign of El Cascadero, the new ruler. But the townsfolk are suspicious, and will only listen to messengers who travel in groups. In game terms, this means that you get to score if you place a messenger piece next to a town, and it forms a group of at least two pieces of your color.
But there’s a catch. You can only score if it’s not only a group of two, but also if no other members of that group were adjacent to that town before. In other words, if you place one piece next to a town, it does nothing and if you then place a second piece next to the same town, it still does nothing. The initial piece of your group can’t be adjacent to the town you want to score.
While there are obvious reasons for this – it’d be impossible to track whether you’d scored a town before, otherwise – it also offers the first deliciously painful edge to dig into your decision-making. That board is pretty cramped. Aside for a few edge hexes, it’s hard to put a piece down that’s not immediately adjacent to a town, and that in itself is inefficient as you can’t then score it, only use it as a launchpad for neighboring towns.
Why is this important? Because the towns come in different colors, and scoring one will advance your token on the matching scoring track. The number of spaces you climb depends on the situation. One space if it’s the first piece to make contact with the town, two if there are other messengers already adjacent to the town and three if the town contains a herald, marked on the board by a star icon. Four of the scoring tracks offer the same bonuses, while the fifth, white, has extra goodies to snaffle. The catch is that you need to advance the track that matches your player color to the top space in order to be in with a chance of winning.
Remember how that board is cramped? Well, now you have additional dilemmas in deciding where to place your one precious piece each turn. Because you get a bonus space on the scoring track if there’s already a messenger adjacent to the town, pieces you put down that don’t score yourself aren’t merely inefficient, they’re a positive boon to your opponents. Not only that, but all of you will be champing at the bit to claim scarce territory around those herald towns, and those of your own player color, and so it’s a race to get them, but it’s also a race where every step gifts your enemies with possible scoring opportunities, while you try and digest this endless stack of problems and your eyes turn to saucers just thinking about it.
Yet there’s more. Moving up a scoring track doesn’t necessarily score you any points. There are other bonuses to net on your climb, from extra turns, to extra spaces on the track, to moving one of your pieces to a new board space. You can also gain seals, which are extremely useful as they allow a single piece to count as two, meaning you can score a town with one placement. But you can only get these if you land exactly on the matching space, not if you skip up by two or three, adding another headache to deal with as you plot your moves.
You might imagine that the dynamic, interactive nature of play, where you’re all jostling for position while trying not to let each other score, would make this chiefly a game of tactics rather than a strategy board game. But thanks to those bonuses on the scoring track, that’s not the case. When you gain extra on-board moves or on-track spaces, if you’re well set up, it can trigger a cascade of scoring opportunities as one advancement earns a free one, which earns a free move, which earns another free advancement and so on. These chains can be absolutely devastating if you’ve planned and timed it right, letting you bag a majority of those precious seals, or score the big points by closing off an achievement.
All this goodness, and we haven’t even mentioned the included variants.
That’s right: while you can earn points on the tracks, the bigger payouts are available for being the first to reach certain milestones, such as connecting all five colors of town with a single group, or being the first to the top of a given track. There are less high-pressure goals for connecting two matching color towns with a group, which anyone can earn at any time, with a fat ten points extra if you do this with all five colors. But remember: unless you reach the top of your own color scoring track, it doesn’t matter how many points you have as the victory will go to the high-scoring player who has, making denial of scoring opportunities a valid and punishing end game strategy.
All this goodness, and we haven’t even mentioned the included variants. The advanced version allows you to move those important heralds each time they’re scored, creating an even more pressured race environment as you look to corner those bonuses for yourself. And there’s the farmer variant, where you flip the board, replacing some cities with a random placement of farmer tiles that earn you similar rewards to the scoring tracks. This results in a much more varied and cerebral experience. The striking thing is that each of the three ways to play is clearly the same game, but each feels like it has its own style and approach, offering three distinct challenges to master.
Tiny Garden is a puzzle game about planting flowers and crops you can then sell to buy seeds for new types of flowers and crops. That would be charming enough on its own, but your agricultural endeavours are set inside a Polly Pocket-style toy, with crops also able to be exchanged for furniture with which to decorate your diorama home. After blowing past its Kickstarter target, there’s now a playable demo.
Starting today, be sure to check out IGN for exclusive reveals and sneak peeks of what you can expect at this year’s convention.
IGN will be streaming live from San Diego Friday, July 26 and Saturday, July 27 with A-list celebrities, inside looks, in-depth discussions about SDCC’s biggest announcements, and much, much more. Our live show begins at 3pm PT each day and will be available across all IGN platforms.
We kick off Friday with an epic line-up of major IPs and fan-favorite franchises. For movie fans, Chris Hemsworth, Brian Tyree Henry, and Keegan-Michael Key will be on hand to talk about the new animated feature Transformers One. Plus, the cast and director of Alien: Romulus will stop by to discuss the latest entry in the franchise. We’ll also swing by Moxxi’s Bar – a special pop-up presented by IGN, Lionsgate, and Ballantine’s Scotch whisky – to talk to the cast of Borderlands.
Plus, we’ll talk through all the details, surprises, and special appearances from Thursday’s special Deadpool and Wolverine Hall H panel.
On the TV and streaming side we’ll speak with the teams behind Rick and Morty: The Anime, Interview with the Vampire, and Percy Jackson and the Olympians. Director Roland Emmerich and the cast of Those About to Die will also come by for a deep dive into the new Peacock series. Plus, Norman Reedus, Melissa McBride and more will be on hand to discuss The Walking Dead: Daryl Dixon. Ncuti Gatwa, Millie Gibson, and Russell T Davies will also come by to talk all things Doctor Who.
Major games will be there as well, including the teams behind Star Wars Outlaws and Marvel Rivals. Ed Boon will be with us to talk about the future of Mortal Kombat.
Other guests will include Teenage Mutant Ninja Turtles co-creator Kevin Eastman, Todd McFarlane, Bruce Campbell, and more.
Saturday brings even more excitement to the IGN live show. We’ll be inside Hall H as Marvel reveals what’s next for the MCU, bringing you all the breaking news live from our stage.
Prior to that, we’ll be talking with even more actors, directors, writers, and creators from some of the biggest titles at Comic-Con. We’ll go in depth with Keanu Reeves and talk about his comic book series BRZRKR. Plus, we’ll chat with the English dub voice cast of One Piece and the team behind Like a Dragon: Yakuza.
The entire cast of The Boys, including Karl Urban, Jack Quaid, Erin Moriarty, Laz Alonso, Tomer Capone, Karen Fukuhara, Jeffrey Dean Morgan, Claudia Doumit, Antony Starr, Chace Crawford, Susan Heyward, Jessie T. Usher, Valorie Curry, Nathan Mitchell, and showrinner Eric Kripke, will swing by to break down Season 4.
We’ll also welcome the casts of The Lord of the Rings: The Rings of Power, Tales of the Teenage Mutant Ninja Turtles, Superman & Lois, Star Trek: Strange New Worlds, Kite Man: Hell Yeah!, and Dexter: Original Sin. Kaley Cuoco will also be there to talk about the upcoming season of Harley Quinn.
Plus, we’ll get a new look at Batman: Caped Crusader and discuss the upcoming film Speak No Evil with James McAvoy, Mackenzie Davis, and director James Watkins.
In addition to our live shows, IGN will be bringing even more sights, sounds, and inside looks from San Diego Comic-Con throughout the week across IGN.com, YouTube, and social platforms.
Be sure not to miss a look at Hellboy: The Crooked Man plus conversations with Katy O’Brien, Ronald D. Moore, Cruncyhroll’s LiSA, wrestlers from AEW and WOW – Women of Wrestling, and the casts of The Legend of Vox Machina, Family Guy, and Futurama.
To cap things off, IGN and HoYoverse will be hosting a party celebrating the release of Zenless Zone Zero and all things San Diego Comic-Con.
The event is shaping up to be jam-packed with panels, sneak peeks, and tons of surprises. So be sure to follow along all week so you don’t miss anything.
MultiVersus development studio Player First Games has been acquired by the game’s publisher, Warner Bros. The studio’s co-founders will continue to lead the studio. The platform figher’s second season is due to go live tomorrow, adding a ranked mode and new characters Samurai Jack and Beetlejuice.
I’m Jean-Luc, Community Manager for Desktop Dungeons: Rewind, here to give you some advice for kickstarting your kingdom and dungeon diving.
The Rundown
Desktop Dungeons: Rewind is a turn based roguelike where every move matters. Every dungeon has a boss (or several) that must be defeated to return to your kingdom with the spoils. Resources are limited, but everything is a resource.
Exploring darkness heals you and your enemies. The amount healed is based on the level of whatever is healing. This is your main way of regaining health and mana, so save it when possible!
The boss is the objective. You’ll need a lot of firepower to take them down, so be ready to spike as hard as possible through items, conversions, and level-ups while fighting them!
Your Kin and Class will change the way you play. Halflings will pump you full of potions, while Goblins can skyrocket your XP. Sorcerers sling spells, while Berserkers beat the shhh- will to live out of enemies.
Effective Dungeoneering
Alright, but how do we make the most out of our resources? Good question! Look at you go.
Fight higher level enemies. In video game, fight enemy to get XP. Yes, knowledge. Fight stronger enemy? Get stronger XP. Very yes! Simple. Enemies are limited, so getting the most out of them is important.
Convert items you no longer need. Converting an item or Glyph destroys it, but will give you Conversion Points! At a certain amount of conversion points, you’ll gain a bonus based on your Kin.
Leveling up is important. Not only for the long term goal of not being turned to paste by a particularly peeved Goat, but for the full health and mana restore it gives! Leveling up will also remove the Poison and Manaburn conditions.
Kingdom Cultivation
Well now that I have the bone of this voraciously violent Goblin, what am I to do with it? Sell it for money! What am I to do with money? A statue!* Or upgrading buildings.
New Classes! The basic classes can be unlocked in any order, but I’d recommend picking up the Sorcerer as your first tier 2 class. The devs didn’t know what they were doing with that one, it’s so broken*.
New Kin! Once rescued from Dungeons, you can build a settlement for new Kin to move into your kingdom and volunteer them for service in the realm. After all, you can’t spell “kingdom” without “gdom.” Wait…
Preparations! After upgrading the Guild, you can send your adventurers into dungeons with better gear. You’ll be paying for it, but it’s very worthwhile.
Small print
Okay, that’s all the broad stroke advice we have for you, Administrator. You’re a smart cookie* and you should now be ready to play Desktop Dungeons: Rewind. Here are some simple strategies to supplement your slaughter of innocent monsters:
When in doubt, do the puzzles! These brain teasers will explain some of the more advanced concepts of the game in a low stakes environment. What do these statuses mean? Strike order? Slowed? Salami*?
Check your Codex! Accessed from the pause menu, the Codex has all the information you need. Details about Kin, Classes, bosses, badges, anything you could need.
Complete the class challenges! Class challenges come with a lick of lore and are the perfect place to discover the strengths and weaknesses of a new class.
Keep an eye open for quests! These quests will help you upgrade your kingdom. From slaying soulsucking Vampires, to growing your banking capacity, to doing complicated tasks for a cat, the rewards are bountiful.
Keep going! The beginning of this game is fairly easy, but the difficulty ramps up and will require you to master new systems (we haven’t even talked about Gods or Popcorn in the article!) You’ll probably die and have to restart a dungeon at some point. This is the developer’s fault, not yours. Remember, play the damn puzzles!
That’s all I’ve got for you today! Best of luck out there in the realm of Desktop Dungeons: Rewind!
Lots of love from myself and the QCF Design team.
* Please note that anything with an asterisk has the potential to be a lie*.
Desktop Dungeons: Rewind is a modern remastering of Desktop Dungeons, the award-winning, bite-sized, tactical dungeon crawler. Now on XBox for the first time!
Founding a new kingdom isn’t easy: it takes cunning, manpower, and lots and lots of gold. How will you pay for the outrageously overpriced taverns and banks? Good thing these dungeons are full of rare creatures whose taxidermied remains are valuable on the black market!
Features:
● Embark on an adventure: Choose from a diverse cast of replaceable adventures. Explore bite-sized dungeons.
● Heal by exploring: Reveal hidden terrain to regain health and mana. But plan your route carefully or you’ll have nothing left to face the final enemy.
● Die. Rewind. And try again. New to DD:R, your death is no longer quite so inevitable. After death, you can replay a dungeon from an earlier point to try a different strategy.
● Build your kingdom: Trade monstrous trophies for gold and upgrade your settlement to attract the most skilled adventurers.
● Show your friends who’s boss: Daily online challenges.
● Discover everything that earned Desktop Dungeons a cult following: innovative game design, hundreds of hours of content, daily online challenges, the amazing soundtrack by Danny Baranowsky and Grant Kirkhope, including all the original DLC, and more!