Next Week on Xbox: New Games for June 17 to 21

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Next Week on Xbox: New Games for June 17 to 21

Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (note that release dates are subject to change). Let’s dive in!


Xbox Live

Flock

Annapurna Interactive

Flock – June 17

Flock is a multiplayer co-op game about the joy of flight and collecting adorable flying creatures with your friends. Soar through beautiful landscapes, seeking out rare and elusive creatures to add to your flock.


Xbox Live

#Blud

Humble Games

#Blud – June 18

Save your friends, fight off the vampire apocalypse, and survive the horrors of freshman field hockey practice in #Blud, a delightfully zany animated dungeon crawler that blurs the line between action RPGs and hyperkinetic 90s cartoons.


Xbox Live

HORROR TALES: The Beggar

JanduSoft


$16.99

$13.59

Horror Tales: The Beggar – June 18
Optimized for Xbox Series X|S / Smart Delivery

Step into a riveting sci-fi journey that unfolds in the aftermath of a catastrophic event, where terror and science fiction intertwine amidst the ruins of a broken world. Immerse yourself in a dynamic fusion of space-time bending combats and earth-shattering puzzles.


Xbox Live
Xbox Play Anywhere

Still Wakes the Deep

Secret Mode

$34.99

Still Wakes the Deep – June 18
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere

Available on day one with Game Pass! From the award-winning developers at The Chinese Room comes a terrifying tale of isolation. You are trapped on an oil rig in the North Sea, running from an unknowable horror that has come aboard. With no escape and no way to fight back, all you can do is survive. Playable on Cloud, Console, and PC.


Xbox Live

Grand Prix Story

Kairosoft


$11.99

$10.79

Grand Prix Story – June 19
Optimized for Xbox Series X|S

In this simulation game, you take control of a racing team where you’ll hire talented drivers, develop new vehicles, and enter Grand Prix races as you try to become the best in the world. Develop new vehicles and parts and customize them any way you like. Do you have what it takes to make it to the winner’s circle?


Xbox Live

Glyphs of Gitzan

Eastasiasoft Limited

Glyphs of Gitzan – June 19
Optimized for Xbox Series X|S / Smart Delivery

A block-sliding puzzle adventure spanning 50 unique stages of increasing complexity. Take the role of a young explorer and navigate levels in top-down pixel art style, pushing stone pillars across tiled floors to align them with rows of glyphs. Can you unlock all the secrets of Gitzan?


Xbox Live

Trust No One

Triomatica Games

Trust No One – June 19

You’ll need to think outside more than just the box. In Trust No One, a point-and-click detective adventure, you play as a journalist who tries to unravel a web of secrets about a mysterious AI-company. Explore the nooks and alleyways of Kyiv to discover the identity of your informant.


Xbox Live

Everafter Falls

Akupara Games

Everafter Falls – June 20
Optimized for Xbox Series X|S / Smart Delivery

You wake up to discover your previous life was nothing but a simulation. You’ve no memory of this place, your quaint animal neighbors, the refreshing wind and fragrant flowers, the little farm you had tucked away just outside town, none of it. Now you’ll need to farm, fish and fight your way back to prominence in the tiny, cozy town of Everafter Falls.


Xbox Live

Primal Survivors

Afil Games

Primal Survivors – June 20
Optimized for Xbox Series X|S / Smart Delivery

Are you prepared for the craziest adventure of all time? Meet Primal Survivors, a survival game filled with unique and bizarre creatures! It’s much more than just a game; it’s an unforgettable journey to the heart of survival. Venture forth now and discover what you’re capable of.


Xbox Live

Windstorm: Start of a Great Friendship – Remastered

Mindscape

Windstorm: Start of a Great Friendship – June 20
Optimized for Xbox Series X|S

Rediscover the breathtaking world of Windstorm. Delve into the fascinating story of Mika, a girl known as a horse whisperer, as she befriends the majestic black stallion called Windstorm – with fully updated graphics and a new photo mode!


Xbox Live

Block Tower TD

Desert Water Games

Block Tower TD – June 21
Optimized for Xbox Series X|S / Smart Delivery

Block Tower TD is a roguelike tower defense strategy game with interesting innovations. Build a world out of blocks, choose random upgrades to make every run unique.


Xbox Live

Faces of Illusion: The Twin Phantoms (Xbox Version)

Artifex Mundi

Xbox One X Enhanced

Faces of Illusion: The Twin Phantoms – June 21
Optimized for Xbox Series X|S / Smart Delivery / Xbox One X Enhanced

A young journalist witnesses the kidnapping of a theatre star, Beatrice Le Brun. The ambitious girl then undertakes her own investigation. As it turns out, the main suspect is one Charles Delacroix – a world-famous illusionist who mysteriously vanished some time ago. When the journalist and her young associate – Beatrice’s brother – follow the kidnapper, more and more of the truth about the abduction and a mysterious romance come to light. 


Xbox Live

ELDEN RING Shadow of the Erdtree Premium Bundle Pre-Order

Bandai Namco Entertainment America Inc.

$49.99

Elden Ring Shadow of the Erdtree – June 21
Optimized for Xbox Series X|S / Smart Delivery

The Shadow of the Erdtree expansion features an all-new story set in the Land of Shadow imbued with mystery, perilous dungeons, and new enemies, weapons and equipment. Discover uncharted territories, face formidable adversaries, and revel in the satisfying triumph of victory. Dive into the riveting interplay of characters, where drama and intrigue intertwine, that create an immersive experience to savor and enjoy. Requires a copy of Elden Ring to play.


Xbox Live

Hole io

QubicGames S.A.


$4.99

$3.99

Hole io – June 21

Choose your favourite skin, eat, grow and stay alive. Compete in multiplayer mode with up to 4 players or eat it all by yourself. Grow by swallowing everything in front of you, whether it be garbage cans, fire hydrants or cars. Get large enough to consume even bigger objects or other players.


Xbox Live

NightGhast

Playstige Interactive

NightGhast – June 21
Optimized for Xbox Series X|S / Smart Delivery

A first-person horror game about wicked witches and sinister widows. You’ve received an invitation from a widow named Mildred Bartgis, who resides in the countryside. She claims that her house became haunted after her divorce, that an entity by the name of ‘Schnabelperchten’ is angry with her because her house is never clean enough. Now you must search her house to determine whether it is genuinely haunted or not.


Xbox Live

Pedra Crystal Caves

Tucasoft

Pedra Crystal Caves – June 21

A ‘just one more go’ puzzle game where you must find all the key tiles which open the exit door to each cave. Find the special bonus tiles to earn Crystals which can be redeemed to upgrade your Pedra block. Gain temporary upgrades to your Pedra block by painting the upgrade tiles scattered throughout each cave. But it’s not all nice and easy – lurking in the caves are the ‘Meanies’ – Pushers, Growers and Stinger bad guys that are out to get you.


Xbox Live

Pogo Stick Champion

Ratalaika Games S.L.

Pogo Stick Champion – June 21
Optimized for Xbox Series X|S / Smart Delivery

A 2D platformer game that pairs a relaxing aesthetic with challenging gameplay. Use a pogo stick to bounce your way through each level to reach the end of the stage while avoiding hard falls and pits. As the difficulty increases, you’ll encounter lasers, circular saws, spikes and other deadly obstacles, but don’t worry, all levels unlocked, so you won’t get stuck!


Xbox Live

Times and Galaxy

Fellow Traveller

Times & Galaxy – June 21
Optimized for Xbox Series X|S / Smart Delivery

Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you’ll get to keep your job!


The post Next Week on Xbox: New Games for June 17 to 21 appeared first on Xbox Wire.

Why Metal Gear Solid 3 is the Best Prequel Ever Made

Warning: This article contains spoilers for Metal Gear Solid 3 and Metal Gear Solid 4.

It’s been a long time coming but Metal Gear fans finally have something concrete to look forward to. Although series creator Hideo Kojima has moved on to other projects, his long-beloved stealth action franchise is making a grand return to the forefront of gaming with Metal Gear Solid Delta: Snake Eater. Now that we have our first look at Delta’s gameplay from the new trailer shown at the Xbox Games Showcase, we’re even more excited to get our hands on it. But for now, we want to take a look back at the original Metal Gear Solid 3, which will celebrate its 20th anniversary this year on November 17th, 2004.

Specifically, we’re going to talk about how MGS3 tells a more vital prequel narrative than most other franchises can match. What was at the time seen as a course correction from Metal Gear Solid 2’s lack of Solid Snake playtime and perhaps even a delaying action of paying off 2’s narrative threads to the eventual Metal Gear Solid 4, the benefit of hindsight has shown that MGS3 is a critical installment in the series’ mythology. Sure, it received great reviews on release, but why does the story not really work if you just played MGS1, 2 and 4 as a trilogy when they happen in chronological order? Let’s take a look at what makes MGS3 so essential.

A New Mission

After two games set in a “few years in the future” sci-fi setting, Kojima went in an entirely new direction with Metal Gear Solid 3. The mechanics and systems he used to create such iconic stealth action gameplay in MGS1 and 2 could have been iterated on to even greater success, but 3 made the bold leap of developing new ways to engage with the genre. From the camo index system where players had to adjust their disguise to match their surroundings, needing to hunt for food in the wild to keep up stamina, curing serious injuries in the field, and depriving players of many of the futuristic gadgets that were so helpful in previous games, MGS3 forced fans to rethink their strategies as they explored the Soviet jungle in pursuit of objectives.

The mission took players through a variety of exotic locations and exciting sequences, with the Shagohod chase in particular being one of the best action set pieces on the PlayStation 2. Yet if the Metal Gear franchise is known for anything gameplay wise besides stealth, it’s a penchant for creative boss fights against bizarre villains, and MGS3 has one of the best rogue’s galleries in the franchise. The Cobra Unit were incredibly expressive both in visual design and how they let the ways they fought give players an insight into their personalities instead of each one telling an elaborate backstory as they died. The bosses interacted with the new gameplay systems, such being able to use camo to hide from The Fury, or tricky players giving The Fear food poisoning using rotten food to quickly drain his stamina. The crown jewel of the Cobra fights was The End, which used a massive environment and all the game’s stealth mechanics to create a proper sniper’s duel that for some players went on for over an hour.

Kojima’s talent for merging story and gameplay reaches its peak in the game’s final encounter: the battle between Snake and The Boss. With only 10 minutes before the arena is bombed to smithereens, all of the skills players developed over the course of the journey, especially in regards to sneaking and CQC, are tested as they try to defeat Snake’s old mentor. The white flowers and trees of the arena matching The Boss’ outfit, the slow build up of the Snake Eater theme song as the timer winds down, and forcing the player to push the button to deliver the final shot during what appears to be a cutscene all coalesce to form one of the most artistically resonant final battles in game history. The design template Kojima used in previous games is expanded and refined into its purest form in MGS3, making the game a fitting prequel not just in story, but also in gameplay.

In Love and (Cold) War

Set in 1964, Metal Gear Solid 3: Snake Eater is, at first glance, a back to basics take on the Metal Gear series. Snake is back in the lead role, albeit technically not the same one as previous games, with the protagonist instead being the original Snake, aka Big Boss, whose DNA was used to create the clones Solid, Liquid and Solidus. The setup is essentially classic MGS action but in the jungle, and with a 007-style spy thriller/romance angle added on top. The complicated philosophical concepts and labyrinthine bad guy plans from MGS2 are dropped for a more straightforward Cold War story about Snake trying to stop a nuclear war from breaking out, while also dealing with his relationships with his apparently traitorous mentor, The Boss, and his budding maybe-maybe-not romance with his spy companion EVA.

What some likely took as an artistic retreat from Kojima into less controversial territory has instead revealed itself over the years to be a conscious addition of key emotional context to what had become a sprawling multi-decade saga. Trying to connect all the various threads of MGS lore and the political machinations of dozens of characters and factions can be a dizzying prospect, but MGS3 cuts through the chaff and reminds the audience that these are stories not just about nations and lofty ideas but about characters, ones who MGS3’s script mines for a surprising amount of depth. At the center of it all is Snake, a man and soldier still holding onto the last of his ideals, only to lose all of it as he “succeeds” in the mission that would break both him and his hope in his country.

His battles with The Boss, who is revealed to not be a traitor but instead a patriot allowing her reputation to be destroyed in order to preserve world peace, shatter Snake’s faith in everything he’d ever been led to believe in. Meanwhile, his romance with EVA turning out to be a ruse to pilfer him of the Philosopher’s Legacy ruins his ability to put trust in anyone besides his fellow soldiers. These two relationships crumbling not only gives an answer as to why he eventually becomes Big Boss, the villain of the original two Metal Gear games on the MSX2, but also establishes that the recurring theme of soldiers being betrayed by their governments and wanting to build nations of their own that had been one of the central running motifs of the series, has a foundation that goes beyond the conflict fans were already familiar with. Even before Solid Snake was born, this was just a fact of this world, and cementing that world is what makes MGS3 so crucial to its immediate successor.

A Solid Circle

Besides telling its own story, MGS3 also adds important definition to the world of Metal Gear that helps solidify (hah) the plot threads that MGS4 would conclude. Sure, in timeline order, MGS4 is technically a sequel to MGS2. But when looking at the actual meat of plot and world-building, MGS3 is the game that most informs MGS4. We’re talking about more than basic stuff like learning about the Shagohod, which was the genesis from which Metal Gear technology would later develop, or introducing the character of Big Boss to series fans who never played the original two MSX games (which, let’s be honest, is most of them). MGS4 only works as an ending to the saga because of how it builds off of MGS3’s themes and characters.

Nothing that happens in MGS3 is a “bonus”; it is the beating heart of a saga Kojima had been telling across numerous games since 1987

The idea that the conflicts between soldiers and their governments that led Big Boss and other Metal Gear villains into wanting to establish some version of Outer Heaven are cyclical across history only sells if we’ve actually seen that conflict, well, across history. The reveal that EVA is the one who gave birth to Solid and Liquid and truly did love Big Boss despite her betrayal would come out of nowhere without us becoming invested in her in MGS3. And without getting to know them when they were young and charismatic, the twist that the Patriots, the ultimate villains of the entire Metal Gear saga, were in fact the mission support team who helped the original Snake (and by extension, the player) in the 1960s wouldn’t register as such a tragic gut-punch.

Sure, there are worthwhile prequels that fill in lore gaps or recontextualize aspects of plot or character: Rogue One, Andor, Better Call Saul, House of the Dragon, and Furiosa to name a recent few. But what makes MGS3 stand out from the pack is that in most other cases, later stories in the timeline work perfectly well on their own without the prequel material. Metal Gear stories set after MGS3, such as MGS4, MGS5 or Peace Walker, don’t really function dramatically without knowing the story from MGS3. Nothing that happens in MGS3 is a “bonus”; it is the beating heart of a saga Kojima had been telling across numerous games since 1987. It is the connective tissue that brings the original MSX games, the early Solid series, and the final entries together into a single whole. That it’s also an excellent title on its own terms, full of some of the series’ most exciting action set pieces and strongest character work, only further cements its status as the greatest prequel ever made.

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.

Elden Ring: Shadow of the Erdtree Collector’s Edition Gets a Significant Discount in the UK

Scalpers can get in the bin, as Elden Ring’s Shadow of the Erdtree Collector’s Edition is back in stock and on sale right now at trusted UK retailer The Game Collection. These are still incredibly popular, meaning this is extremely time-sensitive as they could sell out. but we couldn’t just sit by and not shout about it. The Collector’s Edition is down to £203.96 at the moment for PS5 and Xbox using code DAYLIGHT15. This is the best preorder deal in the UK right now, and over £26 off the list price of £229.99.

This promo code is applicable across the whole of eBay, but preorders for one of the most anticipated DLC expansions of all time certainly caught our eye, especially as it’s for the Collector’s Edition. But, the DAYLIGHT15 code will expire by June 17 at 11:59 PM, so there’s a limited time left to secure this offer. If they are out of stock by the time you’re reading this again, make sure you’re following @IGNUKDeals on Twitter/X for immediate updates for when they come back.

So what’s included? Elden Ring Shadow of the Erdtree (base game not included), a Figurine of Mesmer the Impaler (46cm), an exclusive hardcover artbook (English), and a Digital Soundtrack. This sounds perfect for any big fans or collectors out there, so there’s no like the present to get your order in. Plus, we likely won’t see a better deal than this before the release on June 21.

In case you slept on this game when it first came out, we liked it rather a lot. In our review, the first ever 10 we’ve given a FromSoftware game, we said: “Throughout it all, while the fundamentals of combat haven’t changed much from what we’ve seen before, the enormous variety of viciously designed enemies and the brutal but surmountable bosses have brought its battles to a new level. Even with all the threads I didn’t manage to tug on my first playthrough (of what I’m sure will be several), what I was treated to can easily be held amongst the best open-world games I’ve ever played.”

It was also recently announced that Elden Ring has sold 25 million units ahead of Shadow of the Erdtree. In a post on X/Twitter, the colossal 25 million units sold milestone was revealed alongside a thank you to fans who have purchased the game. Elden Ring publisher Bandai Namco announced the game crossed 23 million units sold in March 2024, meaning it’s grown another two million in less than three months. This all comes ahead of what will likely be another sales boost for the game too when its only expansion Shadow of the Erdtree launches.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Lollipop Chainsaw RePop Reemerges With New Trailer, September Release

After being delayed for over a year, Lollipop Chainsaw RePop, the remake of the 2012 hack-and-slash game, will release on September 25 for PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC.

Developed by Dragami Games, Lollipop Chainsaw RePop follows Juliet Starling, a high school cheerleader and descendant of a family of zombie hunters, as she and the disembodied head of her boyfriend fight off the zombie apocalypse with her trusty chainsaw. While RePop won’t see the return of its original director and writer duo, Goichi “Suda51” Suda and James Gunn, Dragami Games CEO Yoshimi Yasuda assures fans that the remake will live up to fans’ expectations.

“RePOP is a definitive version of the game which leaves the story unchanged, with the focus on quality-of-life improvements and additional gameplay content,” Yasuda wrote in a tweet.

Key among RePop’s updates from the original are shortened load times and heightened resolution and frame rates. More specifically, the PlayStation 5, Xbox Series X/S, and PC versions of RePoop will support 4K resolution and 60 fps, while the Switch will support full HD resolution and 30 fps. Other quality-of-life updates include an auto-quick time event feature, improved camera responses, and a streamer mode for music.

Lollipop Chainsaw Repop was first announced back in 2022 before being delayed from summer 2023 to summer 2024. In a follow-up tweet to the game’s release date and trailer, Yasuda revealed that players will have over 30 outfits to fashion Juliet in RePop. While all of the original game’s costumes will be available in RePop, Juliet’s copyrighted ensembles – like her Deadman Wonderland and Highschool of the Dead anime costumes – won’t be coming along for the ride.

In our original review of Lollipop Chainsaw, we gave the game a 5 out of 10, saying, “Lollipop Chainsaw doesn’t even attempt to differentiate itself from the genre, and most of what it does try new in the realm of its characters and writing ultimately ends up taking away from an incredible-on-paper action game.”

Despite our reservations about Lollipop Chainsaw, the game has garnered cult classic status among gamers with an affinity for the hack-and-slash genre. Hopefully, RePop will resonate with players the same way the original game did.

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Disco Elysium studio bosses humiliated the cancelled expansion’s lead writer for speaking to journalists, claims report

Back in February, Graham wrote about potential redundancies at Disco Elysium studio ZA/UM following the cancellation of a standalone expansion to that game, codenamed X7. Now, PC Gamer’s Ted Litchfield has spoken to 12 current and former employees about the circumstances surrounding the cancellation, notably the details of the layoffs, the expansion, and the “humiliation campaign” suffered by writer Argo Tuulik as apparent retaliation for his participation in last year’s extensive People Make Games documentary. You can, and should, read PC Gamer’s report here.

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Trophies For ‘Beyond Good & Evil’ May Indicate Upcoming Launch

Ubisoft confirmed ’20th Anniversary Edition’ in 2023.

Ubisoft has been pretty quiet on the upcoming launch of Beyond Good & Evil 20th Anniversary Edition. However, the discovery of the game’s trophies via Exophase (thanks, VGC) may indicate that its release is just around the corner.

It would make sense too, right? With Nintendo confirming a Direct showcase to be aired at some point this month, Beyond Good & Evil feels like the perfect game to crop up during the presentation. Ubisoft also confirmed that it would be released in ‘early 2024’, but since we’re arguably well beyond that point now, we feel it could drop on the Switch eShop at any point.

Read the full article on nintendolife.com

The developers of 80 Days and Heaven’s Vault are making a 1920s school detective mystery

UK national treasures Inkle – they who looped the globe in 80 days, vaulted the heavens and sang of the highlands – are making a brand new investigation-ma-jig called Miss Mulligatawney’s School For Promising Girls, though the presskit notes that this might not be the final title. It’s set in a 1920s boarding school, where you can expect “tuition in Latin, Geometry and a wide range of team sports, all within the beautiful setting of our isolated country estate”. Also some murders, possibly.

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Final Fantasy Tactics Remaster Is “Real And Happening” According To Latest Update

The original leaks date back to 2021.

There have been ongoing rumours about Square Enix’s series Final Fantasy Tactics making a return after some leaks in 2021 and we’ve now got a small update.

If you were wondering what the status is on this supposed project, according to Bloomberg reporter Jason Schreier, it’s “real and happening”. He provided this update on the ‘GamingLeaksAndRumours‘ subreddit a few days ago (thanks for the heads up, Push Square).

Read the full article on nintendolife.com

Lollipop Chainsaw Remake Is Getting A Switch Release This September

The legendary zombie hunter Juliet returns.

We first heard Lollipop Chainsaw would be getting a remake back in 2022, and now the first official trailer for Lollipop Chainsaw RePOP has dropped, confirming it will arrive for Switch and multiple other platforms on 25th September 2024.

This updated version of the Grasshopper Manufacture title, by developer Dragami Games, is described as the definitive version of the game, leaving the story unchanged and instead focusing on quality-of-life improvements and additional gameplay content. The scene is set in the first trailer above which features the legendary zombie hunter Juliet.

Read the full article on nintendolife.com

Akimbot Preview: Straight Out of the PS2 Era of Platformers in All the Best Ways

Nostalgia is one of the most powerful, over-weaponized forces in the video game industry. But it also opens up avenues for cool takes on classic ideas. Hearkening back to PS2-era action platformers, Akimbot already seems like a great example of nostalgia done right. Full of homage to classics from that era like Ratchet and Clank, I had so much fun jumping, shooting, and air-dashing through an early version of Akimbot’s first level.

As it turns out, action-platformers are French indie studio Evil Raptor’s bread and butter. 2021’s Pumpkin Jack was a cult hit among platforming fans when it hit back in 2020, and if my half-hour demo with Akimbot is any indication, it seems like it’s poised to scratch the same itch with a charming world, responsive platforming controls, interesting character designs, and well-designed levels. I just wish my demo was longer.

You’ll play as Exe, a tacit, mysterious robot with some platforming and combat chops. Shipset, your considerably more talkative, floating companion, used to work as an accounting bot who grew tired of his job and broke out, seemingly throwing a grenade behind him and angering all the wrong people. Starting in a spaceship, imprisoned by intergalactic mobsters, our lead duo breaks out after their traveling prison crash-lands on a tropical beach planet.

This opening cutscene did a great job of setting up both the odd couple-like dynamic between the leads and Akimbot’s overall tone. The quippy and charming cutscenes felt like watching a favorite Saturday morning cartoon that never was. Exe and Shipset continued chatting after I set out, continuing to flesh out the characters. Thankfully, their bickering evolved quickly enough that it never got annoying.

While Akimbot nails the look and aesthetic of the PS2 era, it is undoubtedly a modern game. Gorgeous lighting and particle effects paint the beach planet with ray-traced warm, chill, inviting vibes. From what I could tell, the quality of life is all there too; I didn’t find any of the occasionally frustrating clunkiness that so often keeps platformers from that era from aging well.

Exe, meanwhile, controls like a dream. He deftly jumped from platform to platform, with movement options that felt immediately natural to me as a big fan of 3D platformers. I had so much fun just messing around with his moveset – like the double jump and air dash he’s got from the get go – as I learned how to make the most of a jump. His air dash ends with a little extra air time and height, and once I figured out how to perfectly time my second jump at the apex of that dash, I started really cooking with Exe’s moveset. Soon, I was clearing multiple platforms at a time with relative ease.

Even his melee abilities give some extra oomph to his movement. While using his slashing melee attack on the ground is satisfying enough in its own right, doing it midair lets him perform a spinning, rising attack that adds yet another means of catching some extra height. The movement was far and away my favorite and the most exciting part of Akimbot. In fact, based on what I’ve played so far, I have a feeling Evil Raptor is going to really stretch what’s possible with Exe’s moveset as the game progresses. Even in Akimbot’s first level, which is pretty easy by most standards, I found ways to have fun and push my own abilities. To me, that’s the hallmark of a good 3D platformer.

The movement was far and away my favorite and the most exciting part of Akimbot.

Don’t get me wrong, though, the shooting also feels really good. Once you get a hang of Exe’s movement, Akimbot presents you with a choice between four different guns. I went with the all-around option: a pair of semi-automatic pistols that crack with just the right amount of punch as their bullets connected with my mechanical foes. I also picked up a more traditional machine gun along the way, which also felt great as I dispatched far-off foes during an on-rails sequence. I also found options to upgrade and level up each of these special starting weapons. I didn’t get to dive too deep into that, unfortunately, but it’s nice to see that there’s going to be some tangible progression for each gun.

Akimbot’s movement and shooting both get high marks based on the demo I played. Now we just need to see what Evil Raptor manages to accomplish with the moveset it’s created. But if the first level is any indication, Akimbot’s sure to be a hit with 3D platforming fans.