Play The World’s Game With FIFA 23, Arriving on The Play List Tomorrow

Soccer Fans: put your cleats on and get ready to hit the pitch – FIFA 23 is coming to The Play List tomorrow – May 16!

The most expansive EA Sports FIFA title to date, FIFA 23 hosts the next evolution of HyperMotion2 technology on current-gen platforms, setting the standard in realistic and immersive gameplay. In addition, and for the first time in EA Sports FIFA history, players now have the chance to play as their favorite women’s club team – so get ready to nutmeg opponents and get on the scoreboard with teams from the Barclays Women’s Super League, Division 1 Arkema, National Women’s Soccer League, and UEFA Women’s Championship League.

Take the pitch now in FIFA 23 to earn great monthly rewards, including the FIFA 23 Ultimate Team Supercharge Pack which features FUT content to help take your club to the next level. This month, members can also show their personality on the field with the Overdrive Lightning Head Tattoo, the FUT Hero Iván Córdoba Tifo Set, and more rewards.

Alongside FIFA 23, here are even more member-only content and rewards available now in EA Play:

EA Play Rewards - May
  • Battlefield 2042 Dismemberer Weapon Skin – Now to June 1
  • Apex Legends Luxurious Wheels Weapon Charm – May 16 to June 12
  • Need for Speed Unbound Nissan Fairlady ZG 1971 Epic Custom – Now to June 6
  • PGA TOUR EA Driver & Utility Club Headcovers – Now to June 7
  • NHL 23 WOC May Bag – Now to May 31
  • FIFA 23 Pro Clubs Overdrive Lightning Head Tattoo – Now to June 7
  • FIFA 23 VOLTA Overdrive Blue Glasses – Now to June 7
  • FIFA 23 FUT Hero Hero Iván Córdoba Tifo Set – Now to June 7
  • FIFA 23 FUT Season 6 XP Boost – Now to June 7
  • FIFA 23 FIFA 23 Supercharge Pack – May 16 to June 16
  • Madden NFL 23 MUT May Pack – Now to June 5

Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play at no additional cost with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select brand-new titles, access to a collection of EA’s best-loved series and top titles, and 10% off purchases of Electronic Arts digital content.

Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on Facebook, Instagram, or Twitter. Please see EA.com/EA-Play/Terms for terms and conditions.

Xbox Live

EA SPORTS™ FIFA 23 Standard Edition Xbox Series X|S

Electronic Arts


288


$69.99

$27.99
Free Trial

EA SPORTS™ FIFA 23 on Xbox Series X|S brings even more of the action and realism of football to the pitch in The World’s Game, with advances in HyperMotion2 Technology driven by twice as much real-world motion capture helping to create more true football animation than ever before in every match.

Play the men’s FIFA World Cup™ now in FIFA 23, with the women’s FIFA World Cup™ coming later as a post-launch update. Plus play as women’s club teams – powered by dedicated HyperMotion2 animation – for the first time ever, and enjoy cross-play features that make it easier to play against friends*.

Enjoy a new way to play and build your dream squad with FUT Moments and a revamped Chemistry system in FIFA Ultimate Team™, or live out your football dreams in Career Mode as you define your personality as a player, or manage as some of football’s most famous names.

In VOLTA FOOTBALL and Pro Clubs, bring more personality to the pitch with new levels of customisation and enhanced street and stadium gameplay. However you play, experience The World’s Game with over 19,000 players, 700+ teams, 100+ stadiums, and over 30 leagues – including the UEFA Champions League, Premier League, new Barclays FA WSL and France D1 Arkema with unrivalled authenticity in FIFA 23.

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Conditions and restrictions apply. See https://www.ea.com/games/fifa/fifa-23/game-offer-and-disclaimers for details.
*Cross-play enabled in certain modes on same-generation platforms. More info on cross-play at https://www.ea.com/games/fifa/fifa-23/news/pitch-notes-fifa-23-cross-play-deep-dive.

©2022 Electronic Arts Inc. EA, EA SPORTS, and the EA SPORTS logo are trademarks of Electronic Arts Inc. Official FIFA licensed product. © FIFA and FIFA’s Official Licensed Product Logo are copyrights and/or trademarks of FIFA. All rights reserved. Manufactured under license by Electronic Arts Inc.

Xbox Live

EA SPORTS™ FIFA 23 Standard Edition Xbox One

Electronic Arts


298


$59.99

$17.99
Free Trial

EA SPORTS™ FIFA 23 brings The World’s Game to the pitch, with both men’s and women’s FIFA World Cup™ tournaments, the addition of women’s club teams, and new ways to play your favourite modes.

Play the men’s FIFA World Cup™ now in FIFA 23, with the women’s FIFA World Cup™ coming later as a post-launch update. Plus play as women’s club teams for the first time ever, and enjoy cross-play features that make it easier to play against friends*.

Enjoy a new way to play and build your dream squad with FUT Moments and a revamped Chemistry system in FIFA Ultimate Team™, or live out your football dreams in Career Mode as you define your personality as a player, or manage as some of football’s most famous names.

In VOLTA FOOTBALL and Pro Clubs, bring more personality to the pitch with new levels of customisation and enhanced street and stadium gameplay. However you play, experience The World’s Game with over 19,000 players, 700+ teams, 100+ stadiums, and over 30 leagues – including the UEFA Champions League, Premier League, new Barclays FA WSL and France D1 Arkema with unrivalled authenticity in FIFA 23.

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Conditions and restrictions apply. See https://www.ea.com/games/fifa/fifa-23/game-offer-and-disclaimers for details.
*Cross-play enabled in certain modes on same-generation platforms. More info on cross-play at https://www.ea.com/games/fifa/fifa-23/news/pitch-notes-fifa-23-cross-play-deep-dive.

©2022 Electronic Arts Inc. EA, EA SPORTS, and the EA SPORTS logo are trademarks of Electronic Arts Inc. Official FIFA licensed product. © FIFA and FIFA’s Official Licensed Product Logo are copyrights and/or trademarks of FIFA. All rights reserved. Manufactured under license by Electronic Arts Inc.

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Layers of Fear Release Date Officially Revealed

Bloober Team and Anshar Studio have announced that Layers of Fear will launch on June 15 for PC, PlayStation 5, and Xbox Series X|S. Additionally, there is a demo on Steam that will be available until May 22.

“We are thrilled to announce the release date for Layers of Fear and to bring this definitive horror experience to players on Xbox Series X|S, PlayStation 5, and PC, on June 15,” Bloober Team CEO Piotr Babieno said in a press release.

He continued: “With the power of Unreal Engine 5, we’ve been able to create a game that visually surpasses our previous works, delivering an unforgettable journey into the minds of tormented artists. We are excited for both new and returning players to jump in.”

Layers of Fear was first teased in September 2021, emphasizing the use of Unreal Engine 5. It was officially announced during Summer Games Fest in 2022 as “Layers of Fears”, but Bloober Team eventually dropped the extra “S” at the end of the title to just “Layers of Fear.”

The first Layers of Fear was released in 2016, and its sequel, Layers of Fear 2, launched in 2019. In IGN’s Layers of Fear 2 review, we said: “Carried by hauntingly beautiful writing and an unsettling atmosphere, Layers of Fear 2 is one of the most stunning horror games of this generation.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Paranormasight’s director says making a visual novel is always “messy work”

Paranormasight: The Seven Mysteries Of Honjo isn’t your average visual novel. There are some buck wild concepts in Square Enix’s game, including fourth wall breaks to manipulate characters’ actions and literally muting someone by turning voices off in the options menu, to name just two of the wackier features (and a big plot twist is discussed in this article, so beware if you’re planning on playing Paranormasight soon).

At the outset, though, Paranormasight loks like it is your average visual novel, with the player working away to prevent curses from claiming the lives of Tokyo citizens. Writer and director Takaya Ishiyama explains this was actually the starting point for Paranormasight’s inception. “I first decided what the final goal of the game would be, and from there I began to plot out the broad elements I needed to include, such as the Seven Mysteries,” he explains.

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Feature: 7 Things From Zelda: TOTK’s First Hours That Had Us Grinning Like Mad

Take my breath (of the wild) away.

We’re pretty sure that most of you reading this will have spent a good chunk of the weekend tucking this delightful little indie effort that launched last Friday. It’s a follow-up to a little-known open-world adventure that, as we understand, was much loved by the few who bothered to play it back in 2017…

Ah, we can’t keep that up. Zelda: Tears of the Kingdom is finally with us! We’re only a few days after launch and despite the plentiful coverage you’ve no doubt caught here and elsewhere — TOTK really has taken over the internet, it seems — we’re still tip-toeing around spoilers and unsure how much to discuss with each other right now. Have you got to the bit with the… thing that grants you the ability to… erm, get to the top of… things? That’s how a lot of our conversations are starting at the moment.

Read the full article on nintendolife.com

The Return of Rome Expansion Turns Age of Empires II: Definitive Edition Into The Game From Your Nostalgic Memories

Summary

  • Return of Rome is a brand new DLC for Age of Empires II: Definitive Edition that adds content from the first original game 
  • Play with 17 new factions including the brand-new Lac Viet, and battle through three new campaigns in a self-contained expansion
  • We speak to executive producer on Age of Empires II: Definitive Edition, Earnest Yuen, to learn more ahead of its May 16 release

Over the last 20 years, Age of Empires II has consistently been viewed as the cornerstone of this great RTS franchise. Praised for its myriad mechanical improvements over the first game, unique units and the addition of gates to stop yourself accidentally imprisoning your on-screen warriors, Age of Empires II ushered in an era almost as unforgettable as the in-game factions we love to roleplay. 

But a groundbreaking sequel always has an origin story that started it all, and the first Age of Empires title is by no means being left behind. The latest expansion, Return of Rome, is set to bring integral parts of the game’s original content into Age of Empires II: Definitive Edition as its own self-contained offering, plus some brand new additions for fans to get stuck into. 

“We are literally taking the Age of Empires gameplay and putting it… inside Age of Empires II.”

Earnest Yuen, executive producer on Age of Empires II: Definitive Edition, tells us that the Age of Empires community is wholeheartedly at the forefront of the decision to craft this expansion, which is a nod to Age of Empires: The Rise of Rome, an expansion for the original game. 

“It’s a different type of expansion pack that we have never done before,” Yuen explains. “We are literally taking the Age of Empires gameplay and putting it as a game within the game inside Age of Empires II.” 

Return Two Rome

Return of Rome includes 16 ancient civilizations featured in the first Age of Empires, one brand new civilization, and three brand new campaigns. It’s not a bolt on for Age of Empires II: Definitive Edition, but a separate entity that operates with its own original rules and factions not included in the second remake of the game. You’ll be able to switch between the two with ease. 

There is one exception to the faction exclusivity – Return of Rome would of course, not be complete without a Roman faction, but interestingly, this expansion introduces two different Roman civilizations to play as. The Roman faction that is playable in this expansion focuses on the earlier periods of history, but the empire being added to Age of Empires II: Definitive Edition actually covers a later period in Roman history, and it’s been created from scratch especially for the game.

This period dates back to around 395 C.E, making them contemporaries with the Goths, Celts, Britons, Persians and other factions from the Early Middle Ages. By this point, Rome was – as told by the experts on the Age of Empires team – considered a crumbling shadow of its former glory, unable to pay for its soldiers or fortify its home effectively. 

“They say Rome wasn’t built in a day, but it also didn’t fall in one day either,” Yuen says. “So for those that love history, they can actually feel the differences between the earlier and later Roman factions.”

25 years of Rome in Age of Empires, from 1997, to 2017 to 2023

Yuen, who also served as executive producer on the first Age of Empires: Definitive Edition, tells us that the goal of the game was to recreate the ultimate updated experience of the title from 20 years prior. This included having it run on modern systems with better graphics, while still feeling like the original. However, doing so was quite the learning curve for the team. 

“We wanted newcomers to actually see what the game is like, while letting fans experience it all over again, and we learned a lot from it,” Yuen says. “The learning was that while the hardcore fans of the original Age of Empires fans are very happy, it was hard for new players to join. It’s still very old school, and some players are very used to the innovation that has happened in other awesome RTS games over the last two decades.” 

It was that inspiration that altered the team’s focus towards building the definitive version of the game that fans remember via subtle quality of life changes, not necessarily the exact original with all of its quirks. It’s now more like a merger of the two titles, optimized for a smoother all-round experience while retaining each game’s unique points. 

“When we released the original Age of Empires: Definitive Edition, people remembered the game having gates, factions having formations, but no, it didn’t have any of that, only Age of Empires II had those,” Yuen says. “But now we’re in the Age of Empires II: Definitive Edition engine, we’ve been able to add these quality of life tweaks.”

“Instead of rebuilding the definitive edition of the original game as it was, we want to build a definitive edition of the game in your head,” Yuen says. “But at our core, we want to make sure the original Age of Empires fans feel at home.” 

The Official D3 Ruleset

The Return of Rome expansion also includes a brand new D3 game mode, an in-game implementation of a long-running unofficial ruleset created by Vietnamese Age of Empires players. The ruleset restricts players to one military unit up until the bronze age, which limits rushing tactics and keeps all parties at an equal level. It also introduces a brand new faction, the Lac Viet, a Southeast Asian faction from the late Neolithic period. 

“The Vietnamese fans have been keeping the original Age of Empires alive for the last 25 years,” Yuen tells us. “They still have local tournaments, they stream online, and we wanted to honor that community for keeping the game alive for all of that time.” 

The D3 ruleset has long existed as a popular way for Age of Empires players to compete against each other, but it’s very much a handshake agreement with no actual in-game limitations. Now it’s an official mode, players can set up the game with the ruleset so everybody has to follow it no matter what – a much more pleasant and reliable D3 experience for those playing online.

“Ideally, it will spread internationally as well, so the Vietnamese fans can actually play with that ruleset against other people from all around the world,” Yuen says.”

The Lac Viet is a brand new faction for Age of Empires, built to honor the Vietnamese community

There’s a lot here to keep existing Age of Empires fans happy, but this offering isn’t just for those that enjoyed the classic games all those years ago. They’re smooth and modern, and designed to entice newcomers, whether they’re familiar with RTS games or not. Age of Empires is timeless fun for everyone, and now more accessible than it has ever been before.  

“The franchise is 25 years old now, which means it’s cross generational,” Yuen says. “We have fans that played as a kid, that are now playing again with their own kids, and it’s fantastic.”

“One way that people describe Age of Empires that really resonates with me is that it’s kind of like real-time chess. That’s how people play it and think about it, and chess is timeless.” 

Prepare for battle once more when Age of Empires: Return of Rome launches May 16 on Xbox Series X|S and PC. 

Age of Empires II: Definitive Edition – Return of Rome

Xbox Game Studios


$14.99

$12.74

Welcome to Return of Rome, a completely new type of expansion pack which brings Age of Empires, the title that started it all, into Age of Empires II: Definitive Edition as a brand new self-contained experience. This new expansion will allow you to challenge friends with the original sixteen Age of Empires civilizations — plus one brand-new Return of Rome exclusive civilization, the Lac Viet— and relive the triumph and trials of antiquity. Battle your way across the ancient world with three new campaigns featuring conquerors, empire-builders, and gifted tacticians fighting desperately against fate! As an additional bonus, the Romans will no longer be bound by time as they become a new playable civilization within Age of Empires II: Definitive Edition, ready to battle in the new Age.

17 Ancient Civilizations:
• Assyrians
• Babylonians
• Carthaginians
• Choson
• Egyptians
• Greeks
• Hittites
• Macedonians
• Minoans
• Palmyrans
• Persians
• Phoenicians
• Romans
• Shang
• Sumerians
• Yamato
• And 1 entirely new, Return of Rome exclusive: Lac Viet — The ancient civilization of Southeast Asia

PLUS 1 new longtime fan-requested civilization for use in standard Age of Empires II: Definitive Edition:
• Romans — Rise to the throne of an empire dominating the Mediterranean Sea and defend your borders against countless barbarian invasions. The Roman unique units are the Legionary, a sturdy infantry unit, and the Centurion, a heavy cavalry unit that increases the power of nearby Militia-line units. Available in singleplayer and unranked multiplayer games.

New! A Rise of Rome exclusive Game Mode:
Introducing the D3 Game Mode, inspired by a ruleset made popular in Vietnam, is now an official part of the franchise!

3 New, Fully Voiced Campaigns:
Sargon of Akkad — An unlikely man rises to power in the city-states of Mesopotamia: Sargon is a simple cupbearer to the king, but everything changes when the war goddess Ishtar appears in his dreams. Under her guidance, Sargon leads the quarreling Sumerians into a new age, but the appealing nature of power forces him to choose between his divine destiny and his personal ambition. In this campaign, you will play as the Sumerians.
Pyrrhus of Epirus — As the Wars of the Diadochi saw Alexander the Great’s successors throw the Greek world into chaos, Pyrrhus of Epirus began as a small player among titans. Will he become worthy of the legendary Hannibal Barca’s judgment of him – a renowned general of the age – or will his constant uphill struggle prove insurmountable? In this campaign, you will play as the Macedonians.
Trajan — Marcus Ulpius Trajanus climbed the ranks of the legions while the Emperor Domitian’s tyrannical rule tarnished the Roman Empire’s glory. When circumstance elevates him to the throne as Emperor Trajan, he inherits a realm on the brink of disaster. Will resourcefulness, virtue, and military might be enough to save Rome and lead it to its historical zenith, or will the Roman Empire collapse four centuries before its time? In this campaign, you will play as the Romans.
Experience Age of Empires II: Definitive Edition Quality of Life improvements to Age of Empires gameplay:
• Gates
• Formations
• Trade carts
• Improved pathfinding
• UI improvements
• Visual improvements
• Spectator mode
• An enhanced AI for computer opponents
• And much more!

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Recreating Tolkien’s world for The Lord of the Rings: Gollum, out May 25

“Why didn’t the Eagles just take the One Ring and drop it into Mount Doom?” Well, as developers working on a “Lord of the Rings” game, let me tell you exactly why: because it gave us the opportunity to explore and immerse ourselves in a rich and complex universe! 

In creating The Lord of the Rings: Gollum our motto has been to honor the way J. R. R. Tolkien looked at the richness of the world he had created, using his vision as a guidepost for our visual interpretation of his world.

Tolkien always wanted other artists to bring his writings to life and continue the creation of his great English myth. Of course, he didn’t have video games in mind back then. But his passion for meticulous detail, the history, languages, and names that he used to populate Middle-earth has always inspired our industry. Whether we realize it or not, all game creators owe a lot to Tolkien’s writings.

Following Gollum’s journey, we had the opportunity to explore parts of the world that we had never seen in such detail before. We started with everything we could find in the lore. Then we filled in the gaps with our own ideas and knowledge about the cultures and peoples who lived in these places.

For example, for the mighty fortress of Barad-dûr, we wanted to emphasize the huge scale and the stark contrast to our small hero. We imagined that the fortress was constantly expanding and changing. The builders could not keep up with the speed and size of their ever-growing walls and towers. Everything around the perfectly shaped main tower became increasingly chaotic.

One example is this service bridge that crosses the tower’s enormous moat, and that the builders probably meant to be straight:

While Mordor is an iconic and recognizable place with its dark volcanic rocks and reddish lights, designing Thranduil’s palace in Mirkwood was more challenging.

The contrast is intentional. While Mordor is spiky, Thranduil’s halls feature round shapes. While Barad-dûr tries to dominate and transform its environment, the Elvish buildings preserve and respect the shape of the mountain. It’s a harmonious interplay between architecture and nature. Welcoming instead of threatening. A place that repels Gollum but attracts Sméagol. Water, his native element, is everywhere and comes alive in different forms.

King Thranduil’s chambers were another fascinating place to create. The King likes to ride out at night and hunt under the stars. His rooms are decorated like a dreamy night forest, more symbolic than functional. The King’s bed is like a ceremonial boat on a river, where he only occasionally boards to have dreams and visions.

Working on this game has been both a great honor and a big responsibility. We felt a lot of excitement and nervousness when we started this adventure together. How would it all turn out? Would it feel right in the end? And we feel a similar excitement and nervousness now that we are about to share it with all of you.

We hope that our boundless passion for the world of Middle-earth shines through in all these little details, and hopefully, you will feel the same way once you have started your journey. 

See you soon, in the world of Middle-earth!

Humanity Review

After about 20 hours of guiding hundreds of thousands of these weird little dudes through more imaginative puzzles than I can count, I’m left with childlike joy and at least a little bit more confidence in my problem-solving skills than I had when I started playing Humanity. Each of its maps is simple enough to be solved in about 10 to 20 minutes, yet they never stop toying with elements of platformers, dipping into real-time strategy, stealth-action, and even arcade shooting at times. Its puzzling possibilities are as limitless as its endless swarms of human minions, and thanks to its extensive yet effortlessly simple Stage Creator, it verges on Little Big Planet levels of open-endedness that will inevitably keep me coming back for months, if not years.

Let’s back up just a second and explain exactly what Humanity is. It’s a puzzle game from the minds behind Tetris Effect and Rez at Enhance Games, which explains why it’s so bizarre and cool looking. You play as a ghostly Shiba Inu with the power to make humans do your bidding, and the goal is basically to guide your followers through each map, usually doing stuff like manipulating time and physics to clear a suitable path. No, the thin story doesn’t make any sense – it’s not a big focus, just like in Rez. But Humanity does loosely point to some interesting metaphors about human nature, and this somehow works to explain some of its wildest moments. …Don’t ask about that one. You kinda have to play it for yourself to make the pieces fit.

It’s really like a modernized take on Lemmings, but if you’ve played Ratchet & Clank: Rift Apart, you might remember a few sequences where you run around as Clank guiding infinite clones of yourself. That’s basically what you’re doing in Humanity, but it’s way more flexible, with far more tools at your disposal to change the fate of my endless stream of human followers.

Trial and error is fun when messing up is this entertaining.

That means running and jumping around the map yourself, placing commands like Turn, Jump, Shoot, and so forth. I had heaps of fun watching my initial strategies and mechanisms fail until I miraculously figured things out each time I progressed to the next level, because trial and error is fun when messing up is this entertaining. It’s great that you can restart a map at any time without resetting your existing commands – that lets me rethink my steps at an iterative level without throwing all of my progress away after each mistake.

There’s a good bit of action too, in that sometimes you need to run around a map like a manic puppy and change the commands you’ve already placed as certain conditions are met; for example, in one level, I organized a group of humans to push a block into place while another group pushed a separate block, working together to create a pathway so that both groups could jump across to escape an encroaching swarm of enemies. That’s just one example, but it illustrates the basic premise of Humanity and how each of its intermingling systems gives way to a seemingly limitless number of challenges.

Many of Humanity’s individual scenes are jaw-dropping.

Playing as a Shiba Inu works remarkably well here, especially given that your small stature and quick movement grant you the ability to slyly weave between groups of humans, dashing and leaping and even using your own minions to catapult yourself through the crowds. This all feels great in action, and with the DualSense controller thumping and pulsating in my hands, it all came together beautifully.

It’s wild to see potentially thousands of individual people flying across my television or inside my VR headset at once, and many of Humanity’s individual scenes are jaw-dropping. That’s both due to the bewildering technical wizardry of managing this crowd and the way that it uses strikingly imaginative scenes to burn each moment of satisfaction into my brain. One early puzzle had me creating my own state machine, a logical mechanism made up of thousands of individual humans jumping around between four platforms in an infinite loop, stepping over pressure plates. That allowed me to send a separate group climbing up a ledge and jumping their way to safety.

You’d think that so many moving bodies running around on-screen at once would get confusing or even nauseating, but Humanity’s camera system is handled so well both in and out of VR that you almost always have control of what you’re viewing. When you need to zoom in for a closer look or zoom out to get a bigger picture, it’s smooth and simple to adjust your view to focus where you need to.

Sometimes these infinite loops keep going even after you’ve hit the victory screen, allowing you to revel at the literal gravity of your own problem-solving abilities. Again, that’s just one potential example of how these mechanics interlock to create interesting challenges, and frankly it was one of the simpler ones I ran into. Humanity’s open-endedness means it almost never slows down or grows repetitive, and figuring out each of its many clever puzzles feels like a completely new experience that is uniquely satisfying each time. That’s especially true given how challenging they can be if you don’t look at the conveniently included Solution Videos that help you with basic solutions but never go overboard or spoil any secrets, like how to unlock the optional objectives on any given map.

Those secret objectives are the backbone of Humanity’s progression system, and you need to unlock a certain number of them in each act to progress. You can’t just do the bare minimum of getting your humans from point A to point B and expect a pat on the head; this game demands a little more thought from you. But it was never a drag since they were never overly tricky to find or unlock, usually just adding extra layers of satisfactory challenge while giving more experience points along the way. Just knowing that the way I solved a level isn’t necessarily the only way adds a ton of replayability.

You can’t just do the bare minimum of getting your humans from point A to point B and expect a pat on the head.

There’s a nifty progression system that levels you up as you complete side objectives, and it unlocks timely rewards like new cosmetics for your human minions and even new gameplay features such as the ability to speed up time – or visit a hidden stats page from the menu that tells you exactly how many humans have spawned across your entire journey. The best part of all that is you can use those same rewards when you eventually start creating your own puzzles and maps – which you can share with the world at the press of a button.

If you play enough custom maps or get your own levels upvoted enough in the User Stages mode, you’ll gain XP in a set of totally separate progression systems that feel complementary but not at all necessary. You’ll gradually unlock cooler avatars for social clout, but these systems wisely avoid affecting gameplay. In any case, the User Stages mode is already filled with interesting levels that stretch Humanity’s toolbox of mechanics well past the limits of what Enhance must’ve thought most people would be comfortable with in the main campaign, and it’s easy to navigate directly to the best player-created levels through a handy indexing system. I could easily spend hours here, and I might have possibly even sidestepped the campaign altogether if I’d discovered the User Stages mode first, but I’m glad I played it as a tutorial for the super-advanced levels people are out there creating.

And this is all made better by Humanity’s VR compatibility, which will work with either PlayStation VR headset or PC VR. It’s a perfectly viable way to play any level, though the VR Mode disappointingly hasn’t been tooled to work with the Stage Creator tool itself quite yet. Still, I’m delighted that Humanity gives you the option to enter a full-blown VR Mode from the main menu, placing you directly into the action – or you can stick to the PS VR2’s Theater Mode and lay back on the couch and play on a virtual flat screen. Both modes play comfortably with the DualSense controller, though I wasn’t quite as impressed when I tried it with the PS VR2’s Sense controllers. They didn’t feel like a natural fit, given that you’re controlling a little dog with your thumbstick rather than doing anything with motion controls. Granted, that’s a small issue when compared to the fact that I ran into almost no notable bugs minus one stray crash that happened in VR later on in my playthrough.

Humanity also includes a brilliant vocal synth-driven score with some piano and other synthetic elements layered in that could only be described as a vibe. Its melodies are simple, repetitive, and sometimes even a bit silly, but each tune is appropriately relaxing, setting a gentle rhythm to brainstorm puzzles to. Even the relatively energetic bits of the soundtrack, namely during its boss fights, have a steady drone to them that make them sit comfortably in the background.

Star Wars Jedi: Survivor PC patches tested: less stuttering, still slow

Star Wars Jedi: Survivor developers Respawn Entertainment have been busy on patch duty, pumping out a series of updates aimed at addressing the torrid state of its PC performance at launch. The newest, last week’s Patch 4, sounded particularly enthusiastic about tackling Jedi: Survivor’s technical troubles, so now would be a fine time to check in on the progress of this fixing-upping campaign.

A few droid decapitatin’ benchmark runs later, I can say that Patch 4 (and its predecessors) have made meaningful improvements to ray tracing performance, and that there’s a lot less stuttering than there was at launch – even if this hasn’t been smoothed out entirely. General performance, however, remains deeply underwhelming, with powerful GPUs still unable to achieve a bulletproof 60fps even at 1080p.

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Xbox’s Activision Blizzard Deal Approved by European Commission

Microsoft’s acquisition of Activision Blizzard has been approved by the European Commission. The approval brings Microsoft’s historic deal one step closer to completion.

In a new press release, the European Commission announced that it has approved the propsed acquisition under the EU Merger Regulation. The EC’s agreement does comes with conditions, however, that will require “full compliance” from Microsoft.

“The commitments [offered by Microsoft] fully address the competition concerns identified by the Commission and represent a significant improvement for cloud gaming as compared to the current situation,” reads the EC’s statement.

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Decarbonise America in the tiny card-based Green New Deal Simulator, out now for free

The Green New Deal Simulator begins with a talking owl. This owl can’t sleep at night, mainly because it’s nocturnal, but also because the planet’s impending environmental doom has affected their shoddy sleep schedule. That’s where the Green New Deal Simulator comes in, a micro deck-builder about transitioning the USA into a post-carbon economy, all while keeping employment rates stable. The results are simultaneously funny, educational, intense, and they help that damn owl get a good night’s rest.

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